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Problem Mission

cMissionDefinition yucatanbarricade-1

{

	Color = "16422912"

	DebugSpawnPoint = "Start"

	Duration = "43190"

	LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"

	MissionType = "8"

	ShowInDebugMenu = "true" 

	StartTime = "129600"

	cMissionObjective Yucatanbarricade-1-Objective

	{

		cMissionObjectiveSurvivorLives luke_die

		{ 

			KillSurvivor = "true"

			NPCName = "srv_luke"

		}



		cMissionObjectiveSurvivorLives tir_employee_die

		{ 

			KillSurvivor = "true"

			NPCName = "srv_tir_employee"

		}

		cMissionObjectiveSurvivorLives jed_die

		{ 

			KillSurvivor = "true"

			NPCName = "srv_jed"

		}

		cMissionObjectiveEvent Yucatanbarricade-1notice

		{

			EventString = "ChuckisClose"



			cMissionSetNPCScriptedAction lukeNotices5

			{

				NPCName = "srv_luke"

				ReactionAnim = "18"

			}



			cMissionSetNPCScriptedAction tir_employeenotices6

			{

				NPCName = "srv_tir_employee"

				ReactionAnim = "18"

			}

			cMissionSetNPCScriptedAction jedNotices5

			{

				NPCName = "srv_jed"

				ReactionAnim = "18"

			}

			cMissionTimer Yucatanbarricade-1-2

			{

				DeltaTimeSecondsRealTime = "3"

				TriggerXTimes = "1"

				cMissionZombieRemoval Yucatanbarricade

				{

					Location = "397.1,6.1,-287"

					Radius = "7"

				}

			}

		}

	}



	cMissionLevelReady Yucatanbarricade-1-1

	{

		LevelName = "LEVEL_YUCATAN_CASINO"

		cMissionSpawnNPC lukeplace

		{

			DefaultBehaviour = "Idle"

			NPCName = "srv_luke"

			Rotation = "-1.8"

			SpawnPoint = "397.1,6.1,-287.6"

			WithProp = "HandGun"

		}

		cMissionSpawnNPC tir_employeeplace

		{

			DefaultBehaviour = "Idle"

			NPCName = "srv_tir_employee"

			Rotation = "-0.7"

			SpawnPoint = "395.7,6.1,-292.5"

			WithProp = "MercAssaultRifle"

		}

		cMissionSpawnNPC jedplace

		{

			DefaultBehaviour = "Idle"

			NPCName = "srv_jed"

			Rotation = "-1.7"

			SpawnPoint = "393.1,6.1,-287.5"

			WithProp = "M16"

		}

		cMissionSpawnItem Yucatanbarricade8-1-1

		{

			ItemName = "Chair_3"

			Location = "389.7,6.1,-287.3"

			Rotation = "0,1,0,1"

		}

		cMissionSpawnItem Yucatanbarricade8-1-2

		{

			ItemName = "Chair_7"

			Location = "389,6.1,-289.5"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-3

		{

			ItemName = "Chair_4"

			Location = "388.2,6.1,-288.3"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-4

		{

			ItemName = "Bench"

			Location = "389.7,6.9,-287.3"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-5

		{

			ItemName = "Bench"

			Location = "389,6.9,-289.5"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-6

		{

			ItemName = "Chair_3"

			Location = "388.2,6.9,-288.3

			Rotation = "0,1,0,1"

		}

		cMissionSpawnItem Yucatanbarricade8-1-7

		{

			ItemName = "Chair_7"

			Location = "389.7,7.7,-287.3"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-8

		{

			ItemName = "Chair_4"

			Location = "389,7.7,-289.5"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-9

		{

			ItemName = "Bench"

			Location = "388.2,7.7,-288.3"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem Yucatanbarricade8-1-10

		{

			ItemName = "Bench"

			Location = "389.7,8.5,-287.3"

			Rotation = "0,1,0,0"

		}

		cMissionSpawnItem meat8-1-1

		{

			ItemName = "EnergizerMeat"

			Location = "398.1,6.1,-287.6"

		}

		cMissionSpawnItem meat8-1-2

		{

			ItemName = "NectarMeat"

			Location = "399.1,6.1,-287.6"

		}



		cMissionSpawnItem meat8-1-3

		{

			ItemName = "QuickStepMeat"

			Location = "400.1,6.1,-287.6"

		}

		cMissionSpawnItem meat8-1-4

		{

			ItemName = "RandomizerMeat"

			Location = "397.1,6.1,-286.6"

		}

		cMissionSpawnItem meat8-1-5

		{

			ItemName = "SpitfireMeat" 

			Location = "397.1,6.1,-285.6"

		}

		cMissionSpawnItem meat8-1-6

		{

			ItemName = "UntouchableMeat"

			Location = "395.1,6.1,-287.6"

		}

		cMissionSpawnItem meat8-1-1

		{

			ItemName = "ZombaitMeat"

			Location = "393.1,6.1,-287.6"

		}

		cMissionSpawnItem meat8-1-1

		{

			ItemName = "PainKillerMeat"

			Location = "396.1,6.1,-284.6"

		}

		cMissionOnTrigger Triggerattackyucatan

		{

			InnerRadius = "3"

			Location = "397.1,6.1,-287.6"

			Radius = "6"

			ZombieRotation = "0,0,0,1"

			cMissionSendEvent Yucatanbarricade-1-3

				{

					Value = "ChuckisClose"

				}

		}

	}

}

method I am using only lets me spawn pharmacy

The method I am using only lets me spawn them in the pharmacy since that's where their boss file spawns them. I have not looked at the other spawning looters but will take a look when I got time. Make sure the time is over 10800 or 3 a.m. the first night since that's when zombies spawn at. Anything before will just give you a blank mission and a few minutes of confusion as to where your looters are at.


   cMissionDefinition Pharmacy_Looters_Work_In_Progress //Small mobs to gain cash (W.I.P)
   {
       Color = "8694269"
       DebugSpawnPoint = "Start"
       Duration = "270000"
       LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
       MissionType = "4"
       ShowInDebugMenu = "True"
       StartTime = "0"
       cMissionObjective Looters-Objective
       {
           cMissionObjectiveKillBoss Looters
           {
               BOSS_NAME = "Pharmacy"
           }
       }
       cMissionLevelReady RoyalFlush1
       {
           LevelName = "LEVEL_ROYAL_FLUSH"
           cMissionSpawnZombie battle_looters_factory
           {
               NumberOfZombies = "0"
               ZombieType = "looter"
           }
           cMissionBossBattle Looters
           {
               BattleFile = "data/datafile/battle_pharmacy.txt"
               BattleName = "Pharmacy"
           }
       }
   }


To modify their starting location change LevelName = "LEVEL_ROYAL_FLUSH" to the level you want it spawned in and get the coordinates you want to place them in. You then go into battle_pharmacy.txt and change location of each


   cBossNode Enemy1
   {
       Boss = "boss_thug"
       Location = "-106.634,-1.558,-96.779"
       Name = "Enemy1"
       Rotation = "0, 0.539, 0"
       Type = "5"
       SubID = "0"
   }


You can add more mobs also by using one of the entries as a layout. (Enemy1 = Flashlight looter, Enemy2 = Crowbar looter, Enemy3 = Tomahawk looter)

You may have to modify the battleZone and start entries as well if you move them to another area though but shouldn't be too hard the file is pretty small compared to the psychopaths battle files.


Forgot to mention the mission above will keep spawning the looters in the same area until they are all killed. Once they are killed they will not re-spawn anymore so if you want them to keep spawning make sure to spawn one outside the map where he can't be killed.

images in each section

Current:

Leon,Kevin, Bill, Jeanna, Chad, Europa, Allen, Ray, Cameron, Matthew
Foodbarnbarricade


{|align=center
|align=center|[[Leon]],[[Kevin]], [[Bill]], [[Jeanna]], [[Chad]], [[Europa]], [[Allen]], [[Ray]], [[Cameron]], [[Matthew]]
|align=center|[[File:Foodbarnbarricade.jpg|50px|right]]
|}

If you want:

Leon,Kevin, Bill, Jeanna, Chad, Europa, Allen, Ray, Cameron, Matthew
Foodbarnbarricade
{|align=center
|align=center|[[[Leon]],[[Kevin]], [[Bill]], [[Jeanna]], [[Chad]], [[Europa]], [[Allen]], [[Ray]], [[Cameron]], [[Matthew]]
|-
|align=center|[[File:Foodbarnbarricade.jpg|50px|right]]
|}

A 20:29, 22 July 2011 (UTC)

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