FANDOM


electric sniper

cFirearmItem Barrett50Caliber
{
	AchievementCategory = "2"
	AimIKLeftAngleLimit = "50"
	AimIKRightAngleLimit = "30"
	AlternateWeaponViewCam = "24"
	AnimationChooserValueForFirearms = "4"
	AnimationChooserValueForHand = "11"
	AnimationChooserValueForIdle = "1"
	AnimationChooserValueForPickup = "1"
	AnimationChooserValueForPutdown = "4"
	AnimationChooserValueForThrow = "0"
	AnimationChooserValueForWalkRun = "1"
	AssetFilename = "data/models/weapons/barrett50caliber"
	AudioActionBits = "256"
	AudioFilename = "fx_barrett50caliber"
	AudioItemName = "Barrett50Caliber"
	BaseBulletDamage = "20"
	CollidableQuality = "0"
	CollisionAudioDissipationFactor = "0.2"
	CollisionType = "3"
	DisplayName = "50355"
	DR2 = "true"
	DR2PRO = "true"
	Durability = "20"
	EffectOnImpact = "281"
	EffectOnVictim = "213"
	EjectRagdollUpInTheAir = "false"
	FatalHitReaction = "38"
	FiringRate = "0.75"
	Friction = "25"
	HandlingStyle = "3"
	HitReaction = "74"
	IconFilename = "w_barrett50caliber"
	Impulse = "0"
	InteractDistance = "1.4"
	InventoryInteractionType = "0"
	Is_Cascading = "true"
	IsAutomatic = "false"
	IsWeapon = "true"
	LoadDistance = "25"
	MaxBulletDistance = "100"
	MaxBulletsPerClip = "20"
	NumPelletsPerShot = "1"
	PropEffectLocator0 = "16"
	PropEffectLocator1 = "16"
	PropEffectLocator2 = "16"
	PropEffectDuration0 = "5"
	PropEffectDuration1 = "5"
	PropEffectDuration2 = "5"
	PropEffectsOnCondition0 = "7"
	PropEffectsOnCondition1 = "9"
	PropEffectsOnCondition2 = "12"
	PyroEffect0 = "213"
	PyroEffect1 = "213"
	PyroEffect2 = "213"
	ObjectPaddingRadius = "1.5"
	RequiresReload = "false"
	RestrictedByRegion = "false"
	Reticle_AccuracyDecreasePerShot = "0"
	Reticle_ActiveInRangeMode = "true"
	Reticle_ActiveInThirdPerson = "false"
	Reticle_BestAccuracy = "1"
	Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
	Reticle_ReturnToNormalAccuracyRate = "1"
	Reticle_Type = "4"
	Reticle_WorstAccuracy = "1"
	Reward = "true"
	RotationOffset = "0.045"
	SurvivorHandlingTwoHands = "true"
	SurvivorWeapon = "true"
	VibrationPattern = "10"
	WeaponType = "15"
	Weight = "20"
	cPropHitZombieInfoItem sniper
	{
		DR2 = "true"
		PropHitZombieEffect = "2"
		Support = "true"
	}

}
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