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Unlock ChapelEdit

cMissionSendCommandToProp Deviant_ChapelDoorEnable
			{
				ExecuteOnce = "true"
				PropCommand = "23"
				PropName = "ChapelDoor"
			}

cMissionSendCommandToProp Deviant_ChapelDoorEnable1
			{
				ExecuteOnce = "true"
				PropCommand = "23"
				PropName = "ChapelDoor1"
			}

Unlock Bike TrailerEdit

cMissionDefinition TrailerUnlock
{
	Color = "13058304"
	DebugSpawnPoint = "EntryYucutan"
	DisplayName = "50513"
	Duration = "518400"
	ExplicitStart = "true"
	LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
	MissionType = "12"
	ShowInDebugMenu = "false"
	StartTime = "0"
	WaitUntilEnd = "true"
	cMissionLevelReady ExteriorTrailerUnlock
	{
		LevelName = "LEVEL_FORTUNE_EXTERIOR"
		cMissionSendCommandToProp DoorLOpen3
		{
			PropCommand = "13"
			PropName = "LeonDoorL"
		}
		cMissionSendCommandToProp DoorLOpen4
		{
			PropCommand = "14"
			PropName = "LeonDoorR"
		}
		cMissionSetChuckState SetComboBayReward
		{
			ChuckState = "46"
		}
		cMissionTimer UltimateFanZombieRemoval2
		{
			DeltaTimeSecondsRealTime = ".25"
			TriggerXTimes = "1"
			cMissionZombieRemoval UFanZombieRemoval5
			{
				Location = "93.706,0.543,-185.477"
				Radius = "6"
			}
		}
		cMissionStartEffect SpawnBlast
		{
			EffectEnum = "267"
			Location = "86.678,0.702,-185.867"
			Number = "8"
			Rotation = "0,0,0,1"
		}
	}
}

KeysEdit

cMissionSetChuckState GiveKeystoUnderground
		{
			ChuckState = "20"
			Value = "85017"
		}
cMissionSetChuckState GiveKeystoBike
		{
			ChuckState = "20"
			Value = "85009"
		}
cMissionSetChuckState GiveKeystosportscar
		{
			ChuckState = "20"
			Value = "85022"
		}
cMissionSetChuckState GiveKeystocommando
		{
			ChuckState = "20"
			Value = "85023"
		}
cMissionSetChuckState GiveKeystochopper
		{
			ChuckState = "20"
			Value = "85024"
		}
cMissionSetChuckState GiveKeystotrain
		{
			ChuckState = "20"
			Value = "85036"
		}
cMissionSetChuckState GiveLAbKey
		{
			ChuckState = "20"
			Value = "85008"
		}
cMissionSendCommandToProp UnlockDoor1
		{
			PropCommand = "8"
			PropName = "TIODEntranceDoor"
		}

Injured Soldiers in AtlanticaEdit

cMissionDefinition DAY2_Matthew_in_ATLANTICA_CASINO

{

    CantFailOnLevel = "ATLANTICA_CASINO"

    Color = "16422912"

    DebugSpawnPoint = "EntryFortunePark"

	//DescriptionSummary = "65528"  

    DisplayName = "66156" // name above

    Duration =   "28800"

   //LevelRequiredToStartName = "ATLANTICA_CASINO"

    LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO"

    MissionType = "8"

    ShowInDebugMenu = "true" 

    //ShowInHUD = "true"

    StartTime = "86400"

    cMissionObjective DAY2_Matthew_in_ATLANTICA_CASINO_objective

    {

        cMissionObjectiveSurvivorLives DAY2_Matthew_in_ATLANTICA_CASINO_die

        { 

            KillSurvivor = "true"

            MissionWaypoint = "ATLANTICA_CASINO, 23,1.5,36.5"

            Name = "srv_matthew"  

        }

    }

    

    cMissionLevelReady DAY2_Matthew_in_ATLANTICA_CASINO

    {

        LevelName = "LEVEL_ATLANTICA_CASINO"

        

        cMissionSpawnNPC DAY2_Matthew_in_ATLANTICA_boss

        {

            DefaultBehaviour = "Idle"

            NPCName = "srv_matthew"  

            Rotation = "3" 

            SpawnPoint = "23,1.5,36.5" 

            UseRotationAndLocationIfSpawned = "true"

            WithProp = "M16"

        }

	cMissionSpawnNPC DAY2_Michael_in_ATLANTICA_boss

        {

            DefaultBehaviour = "Idle"

            NPCName = "srv_michael"  

            Rotation = "3"

            SpawnPoint = "22,1.5,35.5" 

            UseRotationAndLocationIfSpawned = "true"

            WithProp = "M16"

        }

    }

}



cMissionDefinition DAY2_Matthew_in_ATLANTICA_CASINO_mission_reward

{

    Duration = "28800"

    LevelRequiredToStartName = "ATLANTICA_CASINO"

    MissionType = "12"

    PrerequisiteMission = "DAY2_Matthew_in_ATLANTICA_CASINO"

    StartTime = "86400"

    //WaitUntilEnd = "true"

    cMissionLevelReady DAY2_Matthew_in_ATLANTICA_CASINO_reward

    {

        LevelName = "LEVEL_ATLANTICA_CASINO"

		cMissionSpawnItem WallOfFireDay2-5-1

		{

		    ItemName = "WallOfFire"

            Location = "23,3.5,37.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-5-2

		{

		    ItemName = "WallOfFire"

            Location = "23,4.5,37.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-5-3

		{

		    ItemName = "WallOfFire"

            Location = "23,5.5,37.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-5-4

		{

		    ItemName = "WallOfFire"

            Location = "23,6.5,37.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-5-5

		{

		    ItemName = "WallOfFire"

            Location = "23,7.5,37.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-5-6

		{

		    ItemName = "WallOfFire"

            Location = "23,8.5,37.5"

            PropState = "-2"

		}



        cMissionSpawnItem TenThousandDollarsDay2-5-1

        {

            ItemName = "TenThousandDollars"

            Location = "23,1.7,36.5"

            PropState = "-1"

        }

        cMissionSpawnItem BakedPotatoDay2-5-1

        {

            ItemName = "BakedPotato"

            Location = "23,1.7,37"

            PropState = "-1"

        }

        cMissionSpawnItem MooseHeadDay2-5-1

        {

            ItemName = "MooseHead"

            Location = "24,1.7,36.5"

        }



        cMissionSpawnItem NoveltyBeerMugDay2-5-1

        {

            ItemName = "NoveltyBeerMug"

            Location = "22,1.7,37.5"

        }

        cMissionSpawnItem ZombieMaskDay2-5-1

        {

            ItemName = "ZombieMask"

            Location = "23,1.7,35.5"

        }

        cMissionSpawnItem PropaneTank2-5-1

        {

            ItemName = "PropaneTank"

            Location = "21,1.7,36.5"

        }



    }



}

Welcome to the Family in SafehouseEdit

cMissionDefinition DAY2_Family_in_SAFEHOUSE

{

    CantFailOnLevel = "SAFEHOUSE"

    Color = "16422912"

    DebugSpawnPoint = "SAFEHOUSE"

	//DescriptionSummary = "65528"  

    DisplayName = "66156" // name above

    Duration =   "28800"

   //LevelRequiredToStartName = "SAFEHOUSE"

    LevelToStartAtIfDebuggingMission = "SAFEHOUSE"

    MissionType = "8"

    ShowInDebugMenu = "true" 

    //ShowInHUD = "true"

    StartTime = "115200"

    cMissionObjective DAY2_Family_in_SAFEHOUSE_objective

    {

        cMissionObjectiveSurvivorLives DAY2_Family_in_SAFEHOUSE_die

        { 

            KillSurvivor = "true"

            MissionWaypoint = "SAFEHOUSE, 5.5,-1.1,12.9"

            Name = "srv_kenneth"  

        }

    }

    

    cMissionLevelReady DAY2_Family_in_SAFEHOUSE

    {

        LevelName = "LEVEL_SAFEHOUSE"

        cMissionSetChuckState EnableAttacks

		{

			ChuckState = "2"

		}

        cMissionSpawnNPC DAY2_Kenneth_in_SAFEHOUSE_boss

        {

            DefaultBehaviour = "Idle"

            NPCName = "srv_kenneth"  

            Rotation = "-1.6" 

            SpawnPoint = "5.5,-1.1,12.9" 

            UseRotationAndLocationIfSpawned = "true"

            WithProp = "BaseballBat"

	cMissionSetChuckState EnableAttacksy1

	{

		ChuckState = "37"

	}

	}

	cMissionSpawnNPC DAY2_Jack_in_SAFEHOUSE_boss

        {

            DefaultBehaviour = "Idle"

            NPCName = "srv_jack_0"  

            Rotation = "-1.6" 

            SpawnPoint = "5.5,-1.1,7.9" 

            UseRotationAndLocationIfSpawned = "true"

            WithProp = "Broadsword"

	cMissionSetChuckState EnableAttacksy2

	{

		ChuckState = "37"

	}

	}

    }

}



cMissionDefinition DAY2_Family_in_SAFEHOUSE_mission_reward

{

    Duration = "28800"

    LevelRequiredToStartName = "SAFEHOUSE"

    MissionType = "12"

    PrerequisiteMission = "DAY2_Family_in_SAFEHOUSE"

    StartTime = "115200"

    //WaitUntilEnd = "true"

    cMissionLevelReady DAY2_Family_in_SAFEHOUSE_reward

    {

        LevelName = "LEVEL_SAFEHOUSE"

		cMissionSpawnItem WallOfFireDay2-6-1

		{

		    ItemName = "WallOfFire"

            Location = "5.5,0.1,10.5"

            PropState = "-2"

		}

		cMissionSpawnItem WallOfFireDay2-6-2

		{

		    ItemName = "WallOfFire"

            Location = "5.5,1.1,10.5"

            PropState = "-2"

		}



        cMissionSpawnItem TenThousandDollarsDay2-6-1

        {

            ItemName = "TenThousandDollars"

            Location = "5,-1.1,10.5"

            PropState = "-1"

        }

        cMissionSpawnItem BakedPotatoDay2-6-1

        {

            ItemName = "BakedPotato"

            Location = "6.5,-1.1,10"

            PropState = "-1"

        }

        cMissionSpawnItem AmpDay2-6-1

        {

            ItemName = "Amp"

            Location = "6.5,-1.1,11"

        }



        cMissionSpawnItem PatioTableDay2-6-1

        {

            ItemName = "PatioTable"

            Location = "4.5,-1.1,10"

        }

        cMissionSpawnItem PonyOnStickDay2-6-1

        {

            ItemName = "ZombieMask"

            Location = "5,-1.1,12.9.5"

        }

        cMissionSpawnItem TennisRacket2-6-1

        {

            ItemName = "TennisRacket"

            Location = "5,-1.1,13.10"

        }



    }



}

Royal flushEdit

  • DebugSpawnPoint = "EntryArena" is wrong
  • Is -227.85,-1.5,-115.58 correct?
cMissionDefinition Allen_in_royal_flush
{
    CantFailOnLevel = "ROYAL_FLUSH"
    Color = "16422912"
    DebugSpawnPoint = "EntryArena"
    DisplayName = "65629" // name above
    Duration =   "25200"
    LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
    MissionType = "8"
    ShowInDebugMenu = "true" 
    StartTime = "86400"
    cMissionObjective Allen_in_royal_flush_objective
    {
        cMissionObjectiveSurvivorLives Allen_in_royal_flush_die
        { 
            KillSurvivor = "true"
            MissionWaypoint = "ROYAL_FLUSH, -227.85,-1.5,-115.58"
            Name = "srv_allen"  
        }
    }
    
    cMissionLevelReady Allen_in_royal_flush
    {
        LevelName = "LEVEL_ROYAL_FLUSH"
        
        cMissionSpawnNPC Allen_in_royal_flush_boss
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_allen"  
            Rotation = "3" 
            SpawnPoint = "-227.85,-1.5,-115.58" 
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "M249"
        }
    }
}

Revised for americanaEdit

cMissionDefinition DAY2_Allen_in_AMERICANA_CASINO
{
    CantFailOnLevel = "AMERICANA_CASINO"
    Color = "16422912"
    DebugSpawnPoint = "EntryRoyalFlushPlaza"
    DisplayName = "65629" // name above
    Duration =   "25200"
    LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
    MissionType = "8"
    ShowInDebugMenu = "true" 
    StartTime = "86400"
    cMissionObjective DAY2_Allen_in_AMERICANA_CASINO_objective
    {
        cMissionObjectiveSurvivorLives DAY2_Allen_in_AMERICANA_CASINO_die
        { 
            KillSurvivor = "true"
            MissionWaypoint = "AMERICANA_CASINO, -325,-4.6,-45"
            Name = "srv_allen"  
        }
    }
    
    cMissionLevelReady DAY2_Allen_in_AMERICANA_CASINO
    {
        LevelName = "LEVEL_AMERICANA_CASINO"
        
        cMissionSpawnNPC DAY2_Allen_in_AMERICANA_CASINO_boss
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_allen"  
            Rotation = "3" 
            SpawnPoint = "-324,-4.6,-44" 
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "ElectricGuitar"
        }
	cMissionSpawnNPC DAY2_Floyd_in_AMERICANA_CASINO_boss
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_floyd"  
            Rotation = "3" 
            SpawnPoint = "-325,-4.6,-45" 
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "ElectricGuitar"
        }
	cMissionSpawnNPC DAY2_Jeanna_in_AMERICANA_CASINO_boss
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_jeanna"  
            Rotation = "3" 
            SpawnPoint = "-326,-4.6,-46" 
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "ElectricGuitar"
        }
    }
}

Allen RewardsEdit

cMissionDefinition DAY2_Allen_in_AMERICANA_CASINO_mission_reward
{
    Duration = "200000"
    LevelRequiredToStartName = "AMERICANA_CASINO"
    MissionType = "12"
    PrerequisiteMission = "DAY2_Allen_in_AMERICANA_CASINO"
    StartTime = "0"
    cMissionLevelReady DAY2_Allen_in_AMERICANA_CASINO_mission_reward
    {
        LevelName = "LEVEL_AMERICANA_CASINO"
		cMissionSpawnItem WallOfFire 
		{
		    ItemName = "WallOfFire"
		    Location = "-325,-2.6,-45"
		    PropState = "-2"
		}
		cMissionSpawnItem TenThousandDollars
		{
		ItemName = "TenThousandDollars"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		PropState = "-1"
		}
		cMissionSpawnItem Intestines
		{
		ItemName = "Intestines"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		}
		cMissionSpawnItem PaintCan
		{
		ItemName = "PaintCan"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		}
		cMissionSpawnItem BowlingBall
		{
		ItemName = "BowlingBall"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		}
		cMissionSpawnItem PushBroom
		{
		ItemName = "PushBroom"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		}
		cMissionSpawnItem Mailbox
		{
		ItemName = "Mailbox"
		Location = "-325,-4.6,-45"
		Rotation = "-0.596,0.717,-0.232,0.279"
		}
    }

}

Allen in items.txtEdit

cSurvivorItem srv_allen
{
	Age = "24"
	AssetFilename = "data/models/npcs/srv_allen"
	AttackZombiesAndBosses = "true"
	AudioChestFoleyType = "0"
	AudioLegFoleyType = "4"
	AudioShoeType = "4"
	BossType = "0"
	CanDefect = "true"
	CanFollow = "true"
	CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
	ClearPrejoinWhenHitByPlayer = "false"
	DefectsCowardly = "false"
	Description = "65485"
	DisplayName = "65629"
	DR2 = "true"
	FullName = "81608"
	GeoToDisable_1 = "geo_mouthgagShape"
	HealthAmount = "1000"
	HealthState = "0"
	Height = "1.8034"
	HostileDialog = "85356"
	HostileDialog2 = "85355"
	InitialMoraleScore = "100"
	InteractDistance = "1.5"
	IsNotAutoFacing = "false"
	IsZombifiable = "true"
	KnockedDownByGuns = "false"
	LocatedPrestigePoints = "7000"
	Nature = "4"
	NPCAnimationChooser = "10"
	NPCType = "0"
	PickupOffset = "-0.0977, 0.8128, 0.9583"
	PortraitTextureName = "portrait_allen.bct"
	PreJoinAnimLoopTimerMax = ""
	PreJoinAnimLoopTimerMin = ""
	RescueQuote = "65486"
	SafeHouseRoom = "4"
	SavedPrestigePoints = "14000"
	ShowUpInNoteBook = "false"
	SkeletonSlotName = "SkeletonPlayer"
	StaysPutOnIdle = "true"
	SubmitsSurvivorCall = "false"
	SubmitsSurvivorHelp = "false"
	Tier = "2"
	UseInvertedMeleeLogicWithGuns = "false"
	VoiceType = "105"
	cGunAttackBehaviour x75
	{
		MaxShotInterval = "5"
		RangedAttackDistance = "15"
		RangedEngagementDistance = "17"
	}

	cMeleeAttackBehaviour x116
	{
		DelayBetweenAttacks = "8"
	}
	cHostileBehaviour TedAggressive
	{
		Condition = "1"
	}
	cMeleeAttackBehaviour TedMelee
	{
		AttackChooser = "10"
		DelayBetweenAttacks = ".1"
	}
}

Gary in items.txtEdit

cSurvivorItem srv_gary
{
	Age = "46"
	AssetFilename = "data/models/npcs/srv_gary"
	AssistType = "0"
	AttackZombiesAndBosses = "true"
	AudioShoeType = "0"
	BossType = "0"
	CanDefect = "true"
	CanFollow = "true"
	CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
	ClearPrejoinWhenHitByPlayer = "false"
	DefectsCowardly = "false"
	Description = "65723"
	DisplayName = "65717"
	DR2 = "true"
	FullName = "81671"
	HealthAmount = "10"
	HealthState = "0"
	InitialMoraleScore = "100"
	InteractDistance = "1.5"
	IsNotAutoFacing = "false"
	IsZombifiable = "false"
	KnockedDownByGuns = "false"
	Nature = "3"
	NPCAnimationChooser = "0"
	NPCType = "0"
	PickupOffset = "-0.0977, 0.8128, 0.9583"
	PortraitTextureName = "portrait_gary.bct"
	PreJoinAnimLoopTimerMax = ""
	PreJoinAnimLoopTimerMin = ""
	SafeHouseRoom = "5"
	ShowUpInNoteBook = "false"
	SkeletonSlotName = "SkeletonPlayer"
	StaysPutOnIdle = "false"
	SubmitsSurvivorCall = "false"
	SubmitsSurvivorHelp = "true"
	Tier = "2"
	UseInvertedMeleeLogicWithGuns = "false"
	VoiceType = "109"
	cGunAttackBehaviour x75
	{
		MaxShotInterval = "5"
		RangedAttackDistance = "15"
		RangedEngagementDistance = "17"
	}

	cMeleeAttackBehaviour x116
	{
		DelayBetweenAttacks = "8"
	}
	cHostileBehaviour TedAggressive
	{
		Condition = "1"
	}
	cMeleeAttackBehaviour TedMelee
	{
		AttackChooser = "10"
		DelayBetweenAttacks = ".1"
	}

}

Case zero 4 survivorsEdit

cMissionDefinition Case_Zero_in_Food_Court
{
    CantFailOnLevel = "FOOD_BARN"
    Color = "16422912"
    DebugSpawnPoint = "EntryYucutan"
	//DescriptionSummary = "65528"  
    DisplayName = "50206" // name above
    Duration = "57600" // 16 hours
   //LevelRequiredToStartName = "FOOD_BARN"
    LevelToStartAtIfDebuggingMission = "FOOD_BARN"
    MissionType = "8"
    ShowInDebugMenu = "true" 
    //ShowInHUD = "true"
    StartTime = "0"
    cMissionObjective Case_Zero_in_Food_Court_objective
    {
        cMissionObjectiveSurvivorLives Case_Zero_in_Food_Court_die
        { 
            KillSurvivor = "true"
            MissionWaypoint = "FOOD_BARN, 67,1,-212"  //  on dias middle of food court 47.324,2,-198.253 atop info booth 
            Name = "srv_prologuepawnshop" // Dick 
				
				cMissionObjectiveSurvivorLives Case_Zero_in_Food_Court_die2
				{ 
					KillSurvivor = "true"
					MissionWaypoint = "FOOD_BARN, 61,0,-250" // outside of cheesecake factory and combo room
					Name = "srv_archie"  
				
					cMissionObjectiveSurvivorLives Case_Zero_in_Food_Court_die3
						{ 
							KillSurvivor = "true"
							MissionWaypoint = "FOOD_BARN, 40,0,-219" //next to wild west vending 
							Name = "srv_bob"   
						
						cMissionObjectiveSurvivorLives Case_Zero_in_Food_Court_die4
							{ 
								KillSurvivor = "true"
								MissionWaypoint = "FOOD_BARN, 93.3,0,-233.5" //atop vending machines next to lambardis 
								Name = "srv_fausto"  
							}		
						}
				}
        }
    }
    
    cMissionLevelReady Case_Zero_in_Food_Court_flush
    {
        LevelName = "LEVEL_FOOD_BARN"
        
        cMissionSpawnNPC Case_Zero_in_Food_Court_missionboss
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_prologuepawnshop" // Dick 
            Rotation = "3" 
            SpawnPoint = "67,1,-212"  // atop info booth
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "M249" //"M249"
        
		cMissionSpawnNPC Case_Zero_in_Food_Court_missionboss2
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_archie" 
            Rotation = "3" 
            SpawnPoint = "61,0,-250" // outside of cheesecake factory and combo room
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "SixShooter"  
        
		cMissionSpawnNPC Case_Zero_in_Food_Court_missionboss3
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_bob"  
            Rotation = "3" 
            SpawnPoint = "38,0,-219" //next to wild west vending
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "MilitiaSniperRifle"  
       
		cMissionSpawnNPC Case_Zero_in_Food_Court_missionboss4
        {
            DefaultBehaviour = "Idle"
            NPCName = "srv_fausto"  
            Rotation = "3" 
            SpawnPoint = "93.3,0,-233.5" //atop vending machines next to lambardis
            UseRotationAndLocationIfSpawned = "true"
            WithProp = "MercAssaultRifle"  
        }
		}
		}
		}
    }
}

Placement of survivorsEdit

survivorsEdit

cSurvivorItem srv_boykin
{
	Age = "34"
	AssetFilename = "data/models/npcs/boss_boykin"
	AttackZombiesAndBosses = "true"
	AudioShoeType = "2"
	AwarenessArc = "135"
	AwarenessRange = "25"
	BossType = "0"
	CanDefect = "true"
	CanFollow = "true"
	CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
	ClearPrejoinWhenHitByPlayer = "false"
	DefectsCowardly = "false"
	Description = "65435"
	DisplayName = "50209"
	DR2 = "true"
	FullName = "81653"
	HealthAmount = "1000"
	InitialMoraleScore = "100"
	InteractDistance = "4"
	IsNotAutoFacing = "false"
	IsZombifiable = "false"
	ItemRejectionDialogue = "66111"
	ItemRejectionReaction = "3"
	KnockedDownByGuns = "false"
	LocatedPrestigePoints = "24000"
	Nature = "2"
	NPCAnimationChooser = "0"
	NPCType = "0"
	PickupOffset = "-0.0977, 0.8128, 0.9583"
	PortraitTextureName = "portrait_michael.bct"
	PreciousItem = "M16"
	PreJoinAnimLoopTimerMax = ""
	PreJoinAnimLoopTimerMin = ""
	RescueQuote = "65436"
	SafeHouseRoom = "5"
	SavedPrestigePoints = "48000"
	ShowUpInNoteBook = "false"
	SkeletonSlotName = "SkeletonPlayer"
	StaysPutOnIdle = "false"
	SubmitsSurvivorCall = "true"
	SubmitsSurvivorHelp = "false"
	Tier = "2"
	UseInvertedMeleeLogicWithGuns = "false"
	VoiceType = "17"
	cHostileBehaviour TedAggressive 
	{ 
		Condition = "1" 
	} 
 
	cMeleeAttackBehaviour TedMelee 
	{ 
		AttackChooser = "10" 
		DelayBetweenAttacks = ".1" 
	} 
	cGunAttackBehaviour x3 
	{ 
	} 
 
	cMeleeAttackBehaviour x4 
	{ 
	}
}

cSurvivorItem srv_reed // infinity mode 
{
	AssetFilename = "data/models/npcs/boss_magician1"
	AttackZombiesAndBosses = "true"
	AudioShoeType = "0"
	AwarenessArc = "100"
	BossType = "0"
	CanDefect = "true"
	CanFollow = "true"
	CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
	ClearPrejoinWhenHitByPlayer = "false"
	DamagePerMeleeAttack = "100" // from sullivan
	DefectsCowardly = "false"
	Description = "67949"
	DisplayName = "50022"
	DR2 = "true"
	FullName = "85805"
	HealthAmount = "800"
	HealthState = "0"
	InitialMoraleScore = "100"
	InteractDistance = "1.5"
	KnockedDownByGuns = "false"
	ShowUpInNoteBook = "false"
	SkeletonSlotName = "SkeletonPlayer"
	StaysPutOnIdle = "false"
	Tier = "2"
	UseInvertedMeleeLogicWithGuns = "false"
	VoiceType = "126"
	cHostileBehaviour TedAggressive
	{
		Condition = "1"
	}

	cMeleeAttackBehaviour TabsMelee
	{
	}
	
}

cSurvivorItem srv_roger // infinity mode 
{
	AssetFilename = "data/models/npcs/boss_magician2"
	AttackZombiesAndBosses = "true"
	AudioShoeType = "0"
	AwarenessArc = "100"
	BossType = "0"
	CanDefect = "true"
	CanFollow = "true"
	CinematicSkeletonSlotName = "SkeletonCinematicPlayer"
	ClearPrejoinWhenHitByPlayer = "false"
	DamagePerMeleeAttack = "100" // from sullivan
	DefectsCowardly = "false"
	Description = "67949"
	DisplayName = "50046"
	DR2 = "true"
	FullName = "85805"
	HealthAmount = "800"
	HealthState = "0"
	InitialMoraleScore = "100"
	InteractDistance = "1.5"
	KnockedDownByGuns = "false"
	ShowUpInNoteBook = "false"
	SkeletonSlotName = "SkeletonPlayer"
	StaysPutOnIdle = "false"
	Tier = "2"
	UseInvertedMeleeLogicWithGuns = "false"
	VoiceType = "126"
	cHostileBehaviour TedAggressive
	{
		Condition = "1"
	}

	cMeleeAttackBehaviour TabsMelee
	{
	}
	
}
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