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Mod:Modify weapons

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==Miscellaneous weapon values==
 
==Miscellaneous weapon values==
{{template:Miscellaneous weapon values}}
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:''Further information: [http://deadrising2mods.proboards.com/index.cgi?action=gotopost&board=dr2general&thread=179&post=4031 Impossible to stop items from respawning]''
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{|class="wikitable"
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!value
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!Ability
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|-valign=top
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!'''WaitUntilEnd = "false"/"true"'''
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|Causes a mission to continue to respawn until the end of the game
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|-valign=top
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!'''cPropLifetimeInfoItem'''
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|Makes a launched item, like a baseball from a metal baseball bat or spears from the spear gun, disappear.
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Example from the spitball gun:
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{|width = 30%
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|<pre>
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cPropLifetimeInfoItem sgball_die
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{
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DR2 = "true"
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LifetimeModifier = "0"
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Support = "true"
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}
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</pre>
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|}
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|-valign=top
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!'''KeyItemID = "85005"'''
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|[[File:Dead_rising_drink_cocktail_acquired.jpg|230px|right]]
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For [[#Keyitems]], items which do not respawn, such as TK's fetch items and zombrex, This determines what words is shown in the title line after you pick up the item, for example:
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:KeyItemID = "85005" creates:
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:{{green|Case of Queens}} acquired!
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If the line is removed only this will show up:
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:acquired!
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{{-}}
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|-valign=top
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!'''ExplicitStart = "true"'''
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|Required for mission items, otherwise the item will not appear. (only keyitems?)
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|-valign=top
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!'''UniqueItem = "true"'''
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|For books and some weapons. Prohibits player from having more than one item at a time. Once the weapon is dropped or used, it will respawn again in location. There are 35 instances of this in items.txt.
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All magazines have this line, and the Magician Sword, Large Shopping Boxes (Shopping Valuables), Giant Pink Chainsaw, Rocket Launcher, Six Shooter, and the M249 (LMG).
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|}
   
 
==Stop interaction of item==
 
==Stop interaction of item==
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