(→Levels) |
(→Levels) |
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|valign=top| X_FORTUNE_EXTERIOR |
|valign=top| X_FORTUNE_EXTERIOR |
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⚫ | |||
− | + | All outdoor locations are completely free of zombies. |
|
See also '''High Rollers''' above for inside zombies removed. |
See also '''High Rollers''' above for inside zombies removed. |
||
+ | |||
⚫ | |||
{{-}} |
{{-}} |
||
|valign=top|[[Silver Strip]] Outside of entrance to [[Yucatan Casino]] |
|valign=top|[[Silver Strip]] Outside of entrance to [[Yucatan Casino]] |
Revision as of 03:47, 31 July 2011
|
The Dead Rising 2 PC version has a debug mode. There are over 500 options available in debug mode. For example, in the debug mode a player can:
- start at any time in the game,
- play with no zombies,
- demo of all weapons being used,
- world were all zombies are frozen in one place, and
- travel anywhere without Chuck (the last two are perfect for taking screenshots).
This article covers:
- the instructions to enable debug mode,
- features of the debug mode start screen,
- individual features you can enable.
Note: You cannot play Games for Windows – Live with an edited deadrising2.exe file.
Enable debug mode
- Download one
- Download deadrising2_debug.rar[1]
- Open the file, it contains deadrising2_debug.exe.
- Move or rename the original deadrising2.exe file (in the main dead rising 2 folder).
- Rename deadrising2_debug.exe to deadrising2.exe
- Put the new deadrising2.exe in the main dead rising 2 folder
- Create ini file
In a text editor (like notepad) create a file called user.ini OR master.ini.
Add the following to this text file:
enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="False" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True"
What each line does is described below.
Save the file. Make sure the file is saved as an .ini file not as a .txt file.
The file should go into your deadrising2 main folder, next to deadrising2.exe.
IMPORTANT WARNING: This step may NOT be necessary. mainmenu.big may NOT be required to change if you are going to create a .ini file, as explained below. mainmenu.big maybe only for people who do not want to create a text file (user.ini or master.ini) Having both a modified mainmenu.big and a user.ini or master.ini has been reported to cause problems (see troubleshooting).
- Download two
- Download debugmode.rar
- Open the file, it contains mainmenu.big.
- Drag the mainmenu.big into the:
- "dead rising 2\data\frontend" folder,
- Replacing the mainmenu.big. Make sure mainmenu.big is replaced.
Start the game.
Trouble shooting
- See also : Debug Mode for problems others have had. Ask questions and problems there
user.ini and mater.ini crash the game
The user.ini and master.ini crash the game for some people.
If this happens, there are two options:
FIRST OPTION: Replaced the original mainmenu.big
Some of the code will crash the game if mainmenu.big was replaced. If you replaced yours then place these lines of code in your user.ini and master.ini:
size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
SECOND OPTION: Create a user.ini or master.ini in DR2 main directory
Without replacing your Mainmenu.big this user.ini and mater.ini file works:
enable_dev_features="True" test_mode="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
Debug Mode Menu title screen options
From the Dead Rising 2 mod Forum
In debug mode, there are two new buttons on the main screen:
Debug Enter: This just seems to start a new game.
Debug Jump: Enter a new screen used to debug Cases and "Scoops".
Debug Jump
5 columns:
Cases | Scoops | High Rollers (only 1 entry) | Blank | Levels (map) |
---|---|---|---|---|
Teleport to a case time/day. | Teleport to a particular mission. | Teleports Chuck to an empty world. No zombies in interior. Zombies outside and in underground. See also X Fortune Exterior below for outside zombies removed. | Some entries crash the game |
On the bottom of the page you see what level or map is loading and what spawn point it uses.
All of the games which start with Z crash the game.
Spawn Points
Scoops name | Start location | Time | Coordinates | |||
---|---|---|---|---|---|---|
Case Spawn Points
|
||||||
Case1-1 | Level: Safe house Spawn: End 1-1 | |||||
Case2-1 | Level: Safe house Spawn: BoilerRoomEntry | |||||
Case3-1 | Level: Royal Flush Spawn: Exit Safehouse | |||||
Case4-1 | Level: Yucatan Casino Spawn: EntryFoodCourt | |||||
Case5-1 | Level: Safe house Spawn: Exitroof | |||||
Case6-1 | Level: Safe house Spawn: BoilerRoomEntry | |||||
Case6-4 | Level: Safe house Spawn: ExitOutsideSecurity | |||||
Case7-1 | Level: Safe house Spawn: BoilerRoomEntry | |||||
X_Survivor_Box | Level: X Survivor Box Spawn: | GAME CRASHES | ||||
X_Vehicle_Box | Level: X Vehicle Box Spawn: Vehicle Start | GAME CRASHES | ||||
The Facts | Level: Safe house Spawn: ExitOutsideSecurity | |||||
Tutorial1 | Level: Arena - Bike Tutorial Spawn: | |||||
Tutorial2 Katey | Level: Arena Backstage Spawn: Start | |||||
Zombrex1 | Level: Safe house Spawn: Start | |||||
Zombrex2 | Level: Royal Flush Spawn: Exit Safehouse | |||||
Zombrex3 | Level: Safe house Spawn: BoilerRoomEntry | |||||
Zombrex4 | Level: Safe house Spawn: BoilerRoomEntry | |||||
Zombrex5 | Level: Safe house Spawn: End5-2 | |||||
Mission Spawn Points
|
||||||
Day2Jump | Level: Safe house Spawn: Start | |||||
Day3Jump | Level: Safe house Spawn: Start | |||||
Day4Jump | Level: Safe house Spawn: Start | |||||
PawnShopScoop | Level: Fortune Exterior Spawn: EntryArena | -385.481,-5.241,75.603 | ||||
AnIndustrialFashion | Level: South Plaza Spawn: EntryArena | |||||
AnteUp | Level: Royal Flush Spawn: Exit Safehouse | |||||
ArtAppreciation | Level: Palisades Spawn: Entry Yucutan | 113.312,0.543,-187.375 | ||||
BankRun | Level: Fortune Exterior Spawn: EntrySlotBarn | -12.070,0.706,-77.738 | ||||
BarnBurner | Level: Arena Backstage Spawn: EntrySouthStrip | |||||
BentWood | Level: Royal Flush Spawn: Exit Safehouse | |||||
BigGameStakes | Level: Fortune Exterior Spawn: EntryAtlanticaCasino | 191.996,4.175,-150.101 | ||||
BrainsOverBrawn | Level: South Plaza Spawn: EntryArena | |||||
Chef | Level: Yucatan Casino Spawn: EntryFoodCourt | |||||
ChemicalDependancy | Level: Royal Flush Spawn: Exit Safehouse | |||||
CodeBlue | Level: Fortune Exterior Spawn: EntryYucutan | 113.312,0.543,-187.375 | ||||
DeadOrAlive | Level: Palisades Spawn: EntryAtlanticaCasino | |||||
DeltaPoint1 | Level: Fortune Exterior Spawn: EntryRoyalFlushPlaza | -97.679,-1.497,-30.667 | ||||
DemandAndSupply | Level: Royal Flush Spawn: Exit Safehouse | |||||
Diva | Level: Food Barn Spawn: EntryRoyalFlushPlaza | |||||
FamilyFued | Level: Rooftop Spawn: HotelRoof | |||||
FetchingFemales | Level: Palisades Spawn: EntryAtlanticaCasino | |||||
FortuneCityBotanyClub | Level: Royal Flush Spawn: Exit Safehouse | |||||
HappilyEverAfterSortOf | Level: Royal Flush Spawn: Exit Safehouse | |||||
HighRollers | Level: Atlantica Casino Spawn: EntryFortunePark | |||||
|
HungerPains | Level: Fortune Exterior Spawn: EntryAmericanaCasino | -294.353,-3.534,4.239 | |||
KnowWhenToFoldEm | Level: Fortune Exterior Spawn: EntryYucutan | 113.312,0.543,-187.375 | ||||
Lost | Level: Royal Flush Spawn: EntryFortunePark | |||||
Lush-iousLady | Level: Americana Casino Spawn: EntryRoyalFlushPlaza | -292.756,-5.642,-65.320 | ||||
Magicians | Level: Palisades Spawn: EntryAtlanticaCasino | |||||
Mascot | Level: Atlantica Casino Spawn: EntryPalisadesMall | |||||
MilitiaMen | Level: Fortune Exterior Spawn: EntryFortuneHotel | -127.342,-1.497,38.602 | ||||
OnceBitten | Level: Royal Flush Spawn: EntryFortunePark | |||||
Overtime | Level: Safe house Spawn: SecurityExit | |||||
ParForTheCourse | Level: Royal Flush Spawn: EntryFortunePark | |||||
Postman | Level: Americana Casino Spawn: EntryRoyalFlushPlaza | -292.756,-5.642,-65.320 | ||||
|
Protestor | Level: Royal Flush Spawn: EntryAmericanaCasino | ||||
RockHeroes | Level: Fortune Exterior Spawn: EntryYucutan | 113.312,0.543,-187.375 | ||||
SecretOfCharliesGold | Level: Royal Flush Spawn: Exit Safehouse | |||||
Security Guard (WWJWD?) | Level: South Plaza Spawn: EntryFortunePark | |||||
SexDeviant (Here Comes the Groom) | Level: Yucatan Casino Spawn: EntryNorthStrip | |||||
ShellShocked | Level: Americana Casino Spawn: EntryArena | -434.290,-4.735,13.004 | ||||
ShoppingSpree | Level: Royal Flush Spawn: EntryFortunePark | |||||
|
ShortSighted | Level: Royal Flush Spawn: EntryAmericanaCasino | ||||
SlaveToFashion | Level: South Plaza Spawn: EntryFortunePark | |||||
Snowflake | Level: Food Barn Spawn: EntryYucatan | |||||
StrandedSiren | Level: Atlantica Casino Spawn: EntryFortunePark | |||||
StuartsScheme | Level: Royal Flush Spawn: Exit Safehouse | |||||
TapeItOrDie | Level: Palisades Spawn: EntryYucatan | |||||
TapeItOrDieComboCreation1 | Level: Tape Die Spawn: | |||||
|
TIRUltimateFan1 (Meet the Contestants) | Level: Fortune Exterior Spawn: EntryAmericanaCasino | 9/25 14:30 | -294.353,-3.534,4.239 | ||
TwosCompany | Level: Fortune Exterior Spawn: EntryYucatan | 113.312,0.543,-187.375 | ||||
WelcomeToTheFamily | Level: Palisades Spawn: EntryYucatan | |||||
WiltedFlower | Level: Palisades Spawn: EntryYucatan | |||||
WorkersCompensation | Level: Americana Casino Spawn: EntryArena | -434.290,-4.735,13.004 | ||||
All Area Spawn Points |
||||||
americana_casino.txt |
||||||
arena_backstage.txt |
||||||
arena_kcot.txt |
||||||
arena_stadium.txt |
||||||
atlantica_casino.txt |
||||||
food_barn.txt (Food Court and Slot Ranch Casino) |
||||||
Chef_Finish | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
Chef_Start | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
DivaDone | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
DivaStartFetch | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
EntryNorthStrip | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
EntryRoyalFlushPlaza | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
EntrySlotBarnRoof | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
EntryUnderground | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
EntryYucutan | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
FailDiva | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
LooterTeleport | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
Start | food_barn.txt (Food Court and Slot Ranch Casino) | |||||
fortune_exterior.txt |
||||||
laboratory.txt |
||||||
palisades.txt |
||||||
rooftop_atlantica.txt |
||||||
rooftop_hotel.txt |
||||||
rooftop_royal.txt |
||||||
rooftop_safehouse.txt |
||||||
rooftop_theater.txt |
||||||
rooftop_yucatan.txt |
||||||
royal_flush.txt |
||||||
safehouse.txt |
||||||
south_plaza.txt |
||||||
tape_die.txt |
||||||
underground.txt |
||||||
yucatan_casino.txt |
High Rollers
Chuck will start either at:
- a random boss battle or
- the beginning Fortune City Arena corridor near the green room. Chuck cannot actually leave the green room hallway making this a dead end portion of the game.
In both cases there are no zombies inside. See also X Fortune Exterior below for outside zombies removed.
Levels
Once an AutoChuck level is started, if a player quits the level and returns to the start screen, then enters a scoop or case the computer will play, with the player only having control of the view. The computer AI is terrible, often getting stuck on walls and doors.
Level name | Description | Start location | Time |
---|---|---|---|
X_AutoChuck | Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck.
Chuck walks through Royal Flush Plaza and attacks Zombies at Americana Casino entrance with hand to hand moves. He enters Americana Casino and attacks zombies in the casino. Zombies often disappear around Chuck. When game is started the following is at the top of the screen in all caps and orange:
In Americana Casino this later changes to
Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is at the bottom of Americana Casino, where Chuck travels too. If chuck is on the watch screen he will move regardless but cannot open the door until the watch screen is closed.
|
Royal Flush Plaza | Begins around Day 1, Sept. 25, 1:30 pm |
X_AutoChuck1 | Similar to X_AutoChuck above.
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is near the sports car in Royal Flush Plaza, where Chuck travels too. |
||
X_AutoChuck2 | Similar to X_AutoChuck above.
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" |
Royal Flush Plaza | Day 2, Sept. 26, 12:00 pm |
X_AutoChuck3 | Similar to X_AutoChuck above. The Willamette Mall Security Uniform message comes up. The code says (34230124).
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is in Slot Ranch Casino, where Chuck travels too.
|
Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckWeapons | Similar to X_AutoChuck above.
When game starts the following is at the top of the screen in all caps and orange:
Game plays itself starting from the entrance of Yucatan Casino in the Silver Strip. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" Chuck starts hitting the large number of zombies with a Baseball Bat. Instead of being covered in red blood, Chuck is covered in white, similar to the Whipped Cream. After the bat breaks, Chuck pulls out a Metal Baseball Bat and begins to kill zombies with it. The zombies are attracted to Chuck but never hit him. Chuck suddenly appears next to the Motion Madness game in Fortune Park, still hitting balls with the metal bat. The caption says:
The metal bat breaks and Chuck pulls out a Broadsword next, killing zombies. Again, instead of being covered in red blood, Chuck is covered in white. Caption changes to:
Time is only Day 4, Sept. 28, 12:05 pm at this point. Caption changes to:
Caption changes to:
Caption changes to:
Caption changes to:
The Lance appears and hangs in mid air next to Chuck.
|
Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckVehicles | When game starts the following is at the top of the screen in all caps and orange:
The game starts on the Silver Strip outside of entrance to Yucatan Casino with the Red Motorbike. Chuck rides the motorbike around the area. |
||
X_AutoChuckNvidia | Chuck automatically runs around the Silver Strip and Platinum Strip three times, then the game shuts down and goes back to the start screen.
When game starts the following is at the top of the screen in all caps and orange:
All the zombies on Silver Strip freeze in one place, but there are still zombie sound effects. Some zombies will occasionally move in background. |
Silver Strip outside of entrance to Yucatan Casino | |
X_nVidia 3D | There is no caption on the top of the screen.
Map screen: There is a unique mission on the map page called "No mission ID" There is no red question mark for this mission.
Like X_AutoChuckNvidia above, all the zombies on Silver Strip freeze in one place. Unlike the other level settings above, the player can control Chuck. This level is ideal for taking pictures of zombies. The zombies do not collapse in death, they are frozen in one position (example: broadsword secondary attack slices zombie in half, but does not fall apart). The death animations do not work (example: the swordfish secondary attack Chuck will go through the animation but without the zombie on the swordfish). Chuck can only hit the zombie once but not a second time.
|
Silver Strip outside of entrance to Yucatan Casino | |
X_AutoChuck4 |
Chuck begins surrounded by 4 women including Lulu Barra, Europa Westinghouse, Helen Bonner, and Camille Payne in the hallway between the Safe House and Royal Flush Plaza. One woman says "O.M.G."
Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is in Yucatan Casino, where Chuck automatically travels too.
The four women follow Chuck.
|
||
X_AutoChuckThrowWeapons | When game starts the following is at the top of the screen in all caps and orange:
Chuck throws the same Baseball Bat at zombies repeatedly. He then runs to pick it up after it is thrown. Chuck suddenly appears next to the Motion Madness game in Fortune Park. The caption is the same. Like always zombies disappear occasionally. This time some zombies suddenly appear around Chuck. The Baseball Bat drops out of the sky. Anytime Chuck cannot quickly reach a thrown weapon it disappears, then a new item drops from the sky. Chuck continues to throw the bat, then fetches it. The Metal Baseball Bat appears then quickly disappears. The Broadsword appears, and Chuck begins throwing it the caption above is:
Chuck is transported a second time to Motion Madness. The broom handle appears. Four zombies appear surrounding Chuck, then disappear. It appears the order of weapons is the same as X_AutoChuckWeapons above. |
Silver Strip outside of entrance to Yucatan Casino | |
X_Survivor Box | GAME CRASHES | ||
X_Vehicle Box | GAME CRASHES | ||
X_GAMEPLAY ZOO | GAME CRASHES | ||
X_FORTUNE_EXTERIOR |
All outdoor locations are completely free of zombies. See also High Rollers above for inside zombies removed.
|
Silver Strip Outside of entrance to Yucatan Casino | |
X_SHADER ZOO | GAME CRASHES | ||
Z_RICHARD | GAME CRASHES | ||
Z_RSTAYER | GAME CRASHES | ||
Z_CBABIC | GAME CRASHES | ||
Z_DPETTY | GAME CRASHES | ||
Z_FRANK | GAME CRASHES | ||
Z_JSTOUT | GAME CRASHES | ||
Z_LGILBRIDE | GAME CRASHES | ||
Z_MSHEPPARD | GAME CRASHES | ||
X_GAMEPLAY_METRICS_BOX | GAME CRASHES | ||
X_AUDIO_ZOO | GAME CRASHES |
Move around the screen to any location
With the above suggested master.uni file you are able to travel anywhere in the game without Chuck.
Press F2 to start this mode. A xbox 360 wired controller is almost a necessity because it is difficult to move around without it.
When you Press F2 a second time, Chuck will jump down and the player will regain control of Chuck.
- Gameplay
- A player must return to the body of Chuck (f2) to leave each area to travel to a new area.
- While in this mode a player cannot access the map, pick up the transceiver, go to the main menu, pause the game, etc.
- There are no icons when a player moves past an item, and the zombies, survivors, and psychopaths ignore this out of body screen.
- Zombies will not attack Chuck while you are floating around elsewhere, but psychopaths will attack Chuck and he can die.
Atop ceiling of Slot Ranch Casino.
Options available
"Picking 'no' works fine" (test this)[1]
In your master.ini or user.ini created file there are several options.
option works and it is known what it does.
option crashes the game when set to true.
game does not crash when this option is set at true, but it is not known what this option does.
Name | Type | Works? | Purpose | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
16x10 | bool | ||||||||||
actor_ik_sandbox | int | ||||||||||
actor_render_shoulder_facing_dir | bool | ||||||||||
actor_show_ik | bool | ||||||||||
allow_cinematics_skip | bool | ||||||||||
always_show_mouse | bool | ||||||||||
AlwaysClearCache | bool | ||||||||||
animation_show_info | bool | Displays animations of every model: upper/face/hands/main, of chuck, survivors and psychopaths, but not zombies.
| |||||||||
animation_show_main_info | bool | Display only main animation info which shows name of animation in use | |||||||||
animation_show_states | bool | Displays sgraph's Dest Animation and Current Animation States. In transitioner's sgraph they have Destand Next in them.
| |||||||||
audio_collision_vis_enabled | bool | ||||||||||
audio_collision_vis_life | float | ||||||||||
audio_disable_local_zombies | bool | ||||||||||
audio_display_peak_meter | bool | ||||||||||
audio_draw_loader_flags | int | ||||||||||
audio_draw_loaders | bool | ||||||||||
audio_draw_message_stats | bool | ||||||||||
audio_draw_surface_debug_text | bool | ||||||||||
audio_draw_surround_emitter_flags | int | ||||||||||
audio_draw_surround_emitters | bool | ||||||||||
audio_draw_surround_volume_flags | int | ||||||||||
audio_draw_surround_volume_Types | int | ||||||||||
audio_draw_surround_volumes | bool | ||||||||||
audio_enable_game_error_messages | bool | ||||||||||
audio_enable_loose_files | bool | ||||||||||
audio_enable_propaudio_info_render | bool | ||||||||||
audio_enable_slot_ambience_rendering | bool | ||||||||||
audio_enable_zombiance_rendering | bool | ||||||||||
audio_enable_zombie_vocal_rendering | bool | ||||||||||
audio_enable_zombie_voice_override | bool | ||||||||||
audio_event_debug_output_mask | int | ||||||||||
audio_lock_listener_position | bool | ||||||||||
audio_log_verbosity | int | ||||||||||
audio_sample_rate_override | int | ||||||||||
audio_zombiance_search_grid_size | int | ||||||||||
audio_zombiance_update_per_frame | int | ||||||||||
audio_zombie_voice_action_filter_Threshold | int | ||||||||||
audio_zombie_voice_max_reference_swap | int | ||||||||||
audio_zombie_voice_override | int | ||||||||||
autochuck_enable_propsync | bool | ||||||||||
autochuck_vehicle_index | int | ||||||||||
autochuck_weapon_end_index | int | ||||||||||
autochuck_weapon_index | int | ||||||||||
BackendSyncCount | int | ||||||||||
biker_warper_show_info | bool | ||||||||||
boss_enable_prop_Avoidance | bool | ||||||||||
boss_use_debug_jump | bool | ||||||||||
boss_use_debug_menu_jump | bool | ||||||||||
boss_use_scoops | bool | ||||||||||
CharacterPreviewMode | bool | ||||||||||
choke_all_extreme_moves | bool | ||||||||||
chuck_ghost_mode | bool | ||||||||||
chuck_gravity_test | bool | ||||||||||
chuck_in_god_mode | bool | ||||||||||
collision_render_ai_wall_nums | bool | ||||||||||
collision_render_ai_walls | bool | ||||||||||
collision_render_ext_geo | bool | ||||||||||
collision_render_octree_index | int | ||||||||||
collision_render_octrees | bool | ||||||||||
collision_viewer_distance | float | ||||||||||
ControllerLogName | string | ||||||||||
ControllerLogOverwrite | bool | ||||||||||
ControllerRecorderMode | int | ||||||||||
crank_calling_chuck | bool | ||||||||||
current_gameshow_round | int | ||||||||||
current_language | int | ||||||||||
CustomZombieFaceDecalAlpha | float | ||||||||||
CustomZombieFaceDecalBlue | float | ||||||||||
CustomZombieFaceDecalGreen | float | ||||||||||
CustomZombieFaceDecalRed | float | ||||||||||
CustomZombieFaceDecalType | int | ||||||||||
dbPrintf.Disable_Audio_Channel | bool | ||||||||||
dbPrintf.Disable_Default_Channel | bool | ||||||||||
dbPrintf.Disable_FE_Channel | bool | ||||||||||
dbPrintf.Disable_HUD_Channel | bool | ||||||||||
dbPrintf.Disable_Stream_Channel | bool | ||||||||||
dbPrintf.Disable_Trace_Channel | bool | ||||||||||
dbPrintf.Enable_Channel_Prefix | bool | ||||||||||
debug_crowd | bool | ||||||||||
debug_menu_paging_skip_count | int | ||||||||||
debug_on_controller_2_only | bool | ||||||||||
debug_show_loading_time | bool | ||||||||||
DefaultLevel | string | ||||||||||
DefaultMission | string | ||||||||||
diable_knockback_reaction | bool | ||||||||||
disable_assert_logging | bool | ||||||||||
disable_audio | bool | ||||||||||
disable_blood_follow_victim | bool | ||||||||||
disable_blood_follow_weapon | bool | ||||||||||
disable_blood_on_impact | bool | ||||||||||
disable_car_fire | bool | ||||||||||
disable_casefiles_popup | bool | ||||||||||
disable_cinematics_capture | bool | ||||||||||
disable_crowd | bool | ||||||||||
disable_death_sequence | bool | ||||||||||
disable_guide_arrow_timeline_overrides | bool | Does not remove background arrow smudge | |||||||||
disable_level_up_message | bool | ||||||||||
disable_mainmenu_scene | bool | ||||||||||
disable_minigame_decals | bool | ||||||||||
disable_minigame_wrapper | bool | ||||||||||
disable_mission_override_for_num_updating_zombie | bool | ||||||||||
disable_mouse_tracking_with_gamepad | bool | ||||||||||
disable_movies | bool | ||||||||||
disable_nat_type_checking | bool | ||||||||||
disable_online | bool | Set this to true if you are running the patched version and Windows live wants you to sign in or alternatively, not allowing you to get passed the Start Game Screen.[2] | |||||||||
disable_onscreen_stacktrace | bool | ||||||||||
disable_skill_move_cams | bool | ||||||||||
disable_subtitles | bool | ||||||||||
disable_Third_person_follow_cam | bool | ||||||||||
disable_time_of_day | bool | The time on the watch is for the first day, either 4 am or 9 am. But time of day (dark, light) is the same. Blue background at startup.
| |||||||||
disable_transparent_props | bool | ||||||||||
disable_tutorials | bool | ||||||||||
disable_vibration | bool | ||||||||||
DisableCacher | bool | ||||||||||
DisableHalfTextureForSpecificLevel | bool | ||||||||||
DisableInstaller | bool | ||||||||||
DisableZombieBlending | bool | ||||||||||
DisableZombieHeadTracking | bool | ||||||||||
DisableZombieSlicing | bool | ||||||||||
DisableZombieSprites | bool | ||||||||||
display_fe_screen_info | bool | ||||||||||
display_guide_arrow_debug_info | bool | ||||||||||
display_language | string | ||||||||||
display_terrain_interaction_info | bool | Says "No edge detected" on screen. | |||||||||
do_not_cache_static_pathfinding_solution | bool | ||||||||||
do_online_mem_dumps_on_create_destroy | bool | ||||||||||
dont_fix_havok | bool | ||||||||||
DontTintZombiefiedSurvivorSkin | bool | ||||||||||
double_players_run_speed | bool | ||||||||||
draw_4_3_debugline | bool | ||||||||||
draw_boss_debug_text | bool | ||||||||||
draw_boss_nodes | bool | ||||||||||
draw_bullet_path | bool | ||||||||||
draw_damage_logs | bool | ||||||||||
draw_edge_detector_lines | bool | ||||||||||
draw_safezone_debugline | bool | ||||||||||
DrawCameraPosition | bool | ||||||||||
Enable Player from picking up props behind walls | bool | ||||||||||
enable_123_user_minigame | bool | ||||||||||
enable_aabb_viewer | bool | Display bounding boxes of all game objects. Also displays a green * when an item is picked up and a yellow line leading from the items location to the location the item was picked up from. | |||||||||
enable_all_skill_moves | bool | ||||||||||
enable_anim_pause | bool | ||||||||||
enable_audio_log | bool | ||||||||||
enable_boss_replay | bool | ||||||||||
enable_button_through_timed_dialogs | bool | ||||||||||
enable_collision_viewer | bool | Display all collision boxes (Immense lag) | |||||||||
enable_debug_jump_menu | bool | ||||||||||
enable_debug_lines | bool | ||||||||||
enable_debug_text | bool | ||||||||||
enable_dev_features | bool | ||||||||||
enable_dev_only_debug_tiwwchnt | bool | Enable quickie menu | |||||||||
enable_e3_demo_experience | bool | ||||||||||
enable_epilog_experience | bool | ||||||||||
enable_havok_toi_debug | bool | ||||||||||
enable_lawnmower_cam_auto_pitch | bool | ||||||||||
enable_manual_cam | bool | ||||||||||
enable_memory_logging | bool | ||||||||||
enable_no_zombie_video_capture_mode | bool | ||||||||||
enable_one_button_debug_menu | bool | ||||||||||
enable_options_overrides | bool | ||||||||||
enable_pre_control | bool | ||||||||||
enable_precert_experience | bool | ||||||||||
enable_prolog_experience | bool | ||||||||||
enable_quickie_debug_menu | bool | Enable quickie menu | |||||||||
enable_secure_networking | bool | ||||||||||
enable_session_test_property_prop | bool | ||||||||||
enable_soak_test | bool | ||||||||||
enable_stationary_cam | bool | ||||||||||
enable_telemetry | bool | ||||||||||
enable_tir_soak_test | bool | ||||||||||
enable_visual_debugger | bool | ||||||||||
EnableAsyncLoadQueueDebugPrint | bool | ||||||||||
EnableDecalChartz | bool | ||||||||||
EnablePauseMenuCaseFiles | bool | ||||||||||
EnablePyroConnectivity | bool | ||||||||||
EnableRenderCPUBudgetChartz | bool | ||||||||||
EnableRenderPerformanceInfoChartz | bool | ||||||||||
EnableRenderTargetGPUChartz | bool | ||||||||||
EnableStreamingWorldFileEventLog | bool | ||||||||||
facing_angle_offset | float | ||||||||||
flush_every_log_line | bool | ||||||||||
force_crowd_anim | int | ||||||||||
force_disable_combined_blur | bool | ||||||||||
force_injured_state | bool | ||||||||||
force_load_fat_zombies | bool | ||||||||||
force_load_female_zombies | bool | ||||||||||
force_load_skinny_zombies | bool | ||||||||||
force_non_injured_state | bool | ||||||||||
force_phone_state | bool | ||||||||||
force_queen_bees_to_spawn | bool | ||||||||||
force_sick_state | bool | ||||||||||
ForceCustomZombieFaceDecal | bool | ||||||||||
ForceLODTexForStreamingWorld | bool | ||||||||||
ForceRenderZombiesByInstance | bool | ||||||||||
ForceStreamAllProps | bool | ||||||||||
get_all_combo_cards | bool | All combo cards are available | |||||||||
head_tracking_disabled | bool | ||||||||||
hide_actors_in_vehicle | bool | ||||||||||
hide_changelist | bool | ||||||||||
hide_droppers_in_slicecycles | bool | ||||||||||
ignore_boss_damage | bool | ignores any damage YOU do to the BOSS. | |||||||||
ignore_regional_limitations | bool | ||||||||||
infinite_prop_durability | bool | ||||||||||
inverted_aim_camera_x | bool | ||||||||||
inverted_aim_camera_y | bool | ||||||||||
inverted_camera | bool | ||||||||||
inverted_camera_x | bool | ||||||||||
inverted_camera_y | bool | ||||||||||
is_testing_p2p | bool | ||||||||||
level_render_orientation | bool | ||||||||||
LightingTest | bool | ||||||||||
limited_debug_menu | bool | ||||||||||
load_all_weapon_anims | bool | ||||||||||
lock_local_remote_zombie_control | bool | ||||||||||
main_menu_level | string | ||||||||||
make_game_go_faster | bool | ||||||||||
massive_boss_damage | bool | ||||||||||
MEMANALYSIS.disable | bool | ||||||||||
minigame_duration | int | ||||||||||
missions_everything_unlocked | bool | ||||||||||
mr_clean | bool | ||||||||||
navmeshplotter_draw_edges | bool | ||||||||||
never_draw_survivor_path | bool | ||||||||||
never_render_guide_arrow | bool | Does not remove background arrow smudge | |||||||||
not_a_team_player | bool | ||||||||||
notebook_show_all | bool | Shows all the notebook pages in the notebook. People's names are gray until found. | |||||||||
npc_party_manager_debug_render | bool | ||||||||||
npc_show_debug_info | bool | ||||||||||
number_of_player_health_bars | int | ||||||||||
number_of_player_inventory_slots | int | ||||||||||
online_bandwidth_fudge_ratio | float | ||||||||||
online_bandwidth_throttling | bool | ||||||||||
online_debug_dlc_disabled | bool | ||||||||||
online_disable_coop_triggers | bool | ||||||||||
online_disable_file_logging | bool | ||||||||||
online_disable_heartbeat | bool | ||||||||||
online_disable_pc_voip_hack | bool | ||||||||||
online_disable_time_sync | bool | ||||||||||
online_display_bandwidth | bool | ||||||||||
online_display_broadcast_stats | bool | ||||||||||
online_display_conn_stats | bool | ||||||||||
online_display_event_metrics | bool | ||||||||||
online_display_game_state_man_detail | bool | ||||||||||
online_display_host_status | bool | ||||||||||
online_display_log | bool | ||||||||||
online_display_mission_info | bool | ||||||||||
online_display_npc_info | bool | ||||||||||
online_display_p2p_client_info | bool | ||||||||||
online_display_p2p_server_info | bool | ||||||||||
online_display_prop_info | bool | ||||||||||
online_display_prop_stats | bool | ||||||||||
online_display_type_metrics | bool | ||||||||||
online_display_vehicle_info | bool | ||||||||||
online_display_voip_stats | bool | ||||||||||
online_display_weapon_anim_banks | bool | ||||||||||
online_display_zombie_ownership | bool | ||||||||||
online_display_zombie_pool_info | bool | ||||||||||
online_display_zombie_sync_info | bool | ||||||||||
online_enable_logging | bool | ||||||||||
online_enable_net_sim | bool | ||||||||||
online_enable_profiling | bool | ||||||||||
online_enable_quick_test | bool | ||||||||||
online_enable_quick_test_for_ip | int | ||||||||||
online_enable_tel_me | bool | ||||||||||
online_enable_velocity_blur | bool | ||||||||||
online_enable_write_peak_free_mem_to_file | bool | ||||||||||
online_endptr_stats_type | int | ||||||||||
online_extended_heart_beat | float | ||||||||||
online_ignore_matchmaking_errors | bool | ||||||||||
online_is_enable_systemlink | bool | ||||||||||
online_is_render_telme_status | bool | ||||||||||
online_is_show_name_with_port_num | bool | ||||||||||
online_is_systemlink_host | bool | ||||||||||
online_log.3 | string | ||||||||||
online_log.prefix | string | ||||||||||
online_log.verbose_level | int | ||||||||||
online_net_sim_consecutive_lost | int | ||||||||||
online_net_sim_latency | int | ||||||||||
online_net_sim_lost_rate | int | ||||||||||
online_net_sim_lost_type | int | ||||||||||
online_normal_heart_beat | float | ||||||||||
online_num_players | int | ||||||||||
online_platform_dlc_disabled | bool | ||||||||||
online_send_rate_limit_kbps | float | ||||||||||
online_server_address | string | ||||||||||
online_start_with_max_sent_rate | int | ||||||||||
online_test_leaderboard_ui | bool | ||||||||||
online_time_sync_cap_renderframe_skip | int | ||||||||||
online_unreliable_data_send_rate_percentage | float | ||||||||||
online_use_reduced_bandwidth_metrics | bool | ||||||||||
online_voip_enable_receive_buffering | bool | ||||||||||
online_voip_send_buffer_ms | int | ||||||||||
override_gameshow_round | bool | ||||||||||
override_head_max_cdown | float | ||||||||||
override_head_max_cup | float | ||||||||||
override_head_max_left | float | ||||||||||
override_head_max_right | float | ||||||||||
override_head_max_sdown | float | ||||||||||
override_head_max_sup | float | ||||||||||
override_head_tracking | bool | ||||||||||
override_jump_heights | bool | ||||||||||
override_minigame_duration | bool | ||||||||||
override_minigame_event_1 | int | ||||||||||
override_minigame_event_2 | int | ||||||||||
override_minigame_event_3 | int | ||||||||||
override_minigame_event_4 | int | ||||||||||
override_minigame_events | bool | ||||||||||
override_player_health_bars | bool | ||||||||||
override_player_inventory_slots | bool | ||||||||||
override_player_patch_table | bool | ||||||||||
override_players_speed_scalar | float | ||||||||||
override_region | bool | ||||||||||
OverrideRenderSettings | bool | Controls size of widow, see Play the game windowed | |||||||||
ParticleMemorySandbox | bool | ||||||||||
pathfinding_auto_plot_enable | bool | ||||||||||
pathfinding_cache_path_solution | bool | ||||||||||
pathfinding_debugger | bool | ||||||||||
pathfinding_debugger_use_bulleye | bool | ||||||||||
pathfinding_disable_doa | bool | ||||||||||
pathfinding_disable_smoothing | bool | ||||||||||
pathfinding_disable_steering | bool | ||||||||||
pathfinding_disabled | bool | ||||||||||
pathfinding_display_graph_cache_status | bool | ||||||||||
pathfinding_display_workspace_debug_info | bool | ||||||||||
pathfinding_do_not_use_navigation_mesh | bool | ||||||||||
pathfinding_doa_plot_samples | bool | ||||||||||
pathfinding_draw_complete_solution | bool | ||||||||||
pathfinding_draw_connections | bool | ||||||||||
pathfinding_draw_connections_directions | bool | ||||||||||
pathfinding_draw_failures | bool | ||||||||||
pathfinding_draw_navigation_mesh | bool | ||||||||||
pathfinding_draw_navmesh_coordinate | bool | ||||||||||
pathfinding_draw_new_node_connection | bool | ||||||||||
pathfinding_draw_nodes | bool | ||||||||||
pathfinding_draw_side_a | bool | ||||||||||
pathfinding_draw_solution | bool | ||||||||||
pathfinding_draw_workspace | bool | ||||||||||
pathfinding_errors_render_plain | bool | ||||||||||
pathfinding_fast_waypoint_plot | bool | ||||||||||
pathfinding_go_straight_when_no_path | bool | ||||||||||
pathfinding_show_nodes_indices | bool | ||||||||||
pathfinding_validator_draw_edge_numbers | bool | ||||||||||
pause_minigame_timer | bool | ||||||||||
pickup_katie_enabled | bool | ||||||||||
player1_score | int | ||||||||||
player2_score | int | ||||||||||
player3_score | int | ||||||||||
player4_score | int | ||||||||||
player_render_aistatus_info | bool | ||||||||||
player_render_anim_event_info | bool | ||||||||||
player_render_arrow | bool | Does not remove background arrow smudge | |||||||||
player_render_assignment | bool | ||||||||||
player_render_assignmentinfo | bool | ||||||||||
player_render_attrib | bool | ||||||||||
player_render_controller | bool | ||||||||||
player_render_filter_role | int | ||||||||||
player_render_filter_text_by_role | bool | ||||||||||
player_render_goal | bool | ||||||||||
player_render_goal_file_info | bool | ||||||||||
player_render_goal_info | bool | ||||||||||
player_render_graph_blending | bool | ||||||||||
player_render_mode | int | ||||||||||
player_render_name_role | bool | ||||||||||
player_render_online_info | bool | ||||||||||
player_render_position | bool | ||||||||||
player_render_set_rotation | bool | ||||||||||
print_handling_styles | bool | ||||||||||
PrintOverBudgetTextures | bool | ||||||||||
profile_show_average_ct | bool | ||||||||||
profile_use_game_data | bool | ||||||||||
profiler_display_in_seconds | bool | ||||||||||
props_info_distance | float | ||||||||||
ragdoll_bindpose | bool | ||||||||||
ragdoll_enabled | bool | ||||||||||
random_seed | int | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
region | string | ||||||||||
RENDER.disable_fp | bool | ||||||||||
RENDER.disable_widescr | bool | ||||||||||
RENDER.enable_framerate_graph | bool | ||||||||||
RENDER.enable_wii_screenshot | bool | ||||||||||
RENDER.EnableGPUTimingQueries | bool | ||||||||||
RENDER.force_30hz | bool | ||||||||||
RENDER.force_fullscreen | bool | ||||||||||
RENDER.forcenvperfhud | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.mip0test | bool | ||||||||||
RENDER.pause_framerate_graph | bool | ||||||||||
RENDER.swap_missing_texture | bool | ||||||||||
RENDER.wii_lowgraphics | bool | ||||||||||
render_online_mem | bool | ||||||||||
render_prop_bones | bool | ||||||||||
render_props_bone | bool | ||||||||||
render_props_info | bool | ||||||||||
render_props_locators | bool | ||||||||||
render_props_locators_type | bool | ||||||||||
render_props_particle_locators | bool | ||||||||||
render_props_pivots | bool | ||||||||||
render_props_root | bool | ||||||||||
render_zombies_as_debug_lines | bool | ||||||||||
RenderActivityMonitor | bool | ||||||||||
RenderAudioHeapStats | bool | ||||||||||
RenderFEHeapStats | bool | ||||||||||
RenderFullScreen | bool | Controls size of widow, see Play the game windowed | |||||||||
RenderLocalHeapStats | bool | ||||||||||
RenderLocalPlayerPosition | bool | Green data showing game coordinates of where Chuck is standing | |||||||||
RenderOnlineHeapStats | bool | ||||||||||
RenderOnlineStats | bool | ||||||||||
RenderPerformanceInfo | bool | ||||||||||
RenderPhysicalMemoryStats | bool | ||||||||||
RenderPrimaryHeapStats | bool | ||||||||||
RenderPrimaryVBHeapStats | bool | ||||||||||
RenderRemotePlayerPosition | bool | ||||||||||
RenderReplayHeapStats | bool | ||||||||||
RenderStreamingHeapStats | bool | ||||||||||
RenderStreamingTexVBHeapStats | bool | ||||||||||
RenderThreadInfo | bool | ||||||||||
RenderZombieHeapStats | bool | ||||||||||
RenderZombieStats | bool | Small white text near zombies killed: Upd zombie: 76, Ren: 76, Sport: 0 Inv: 229 | |||||||||
RenderZoneInfo | int | ||||||||||
ScreenScale | float | ||||||||||
scriptfe | bool | ||||||||||
show_active_buffs | bool | Displays all active buffs applied by magazines carried in you inventory. | |||||||||
show_actor_attachment_info | bool | ||||||||||
show_actor_source_files | bool | ||||||||||
show_attack_directions | bool | ||||||||||
show_attack_radius_info | bool | ||||||||||
show_attack_window_ray_frames | bool | ||||||||||
show_bones_names | bool | ||||||||||
show_boss_clearout_range | bool | ||||||||||
show_boss_target_info | bool | ||||||||||
show_camera_info | bool |
| |||||||||
show_chuck_info | bool | Small white text health bar appears on Chuck. 1.0 = 1 bar | |||||||||
show_cinematic_info | bool | ||||||||||
show_collision_info | bool | ||||||||||
show_combo_seq_counter | bool | ||||||||||
show_jump_height | bool | ||||||||||
show_player_destination | bool | ||||||||||
show_trigger_volume | bool | ||||||||||
show_zombie_los | bool | ||||||||||
ShowStreamingWorldMessage | bool | ||||||||||
size_window_x | int | Controls size of widow, see Play the game windowed | |||||||||
size_window_y | int | Controls size of widow, see Play the game windowed | |||||||||
SkinnedDecalingRTScaleU | float | ||||||||||
SkinnedDecalingRTScaleV | float | ||||||||||
skip_cinematics | bool | Loading is much faster. Beginning background of stadium is gray.
| |||||||||
skip_easychuck_cinematics | bool | ||||||||||
skip_movie | bool | ||||||||||
skip_startup | bool | Chuck is in an empty arena with four bikes. He cannot leave. Below him is zombies in cages, which he cannot access.
| |||||||||
soak_test_timeout_in_seconds | int | ||||||||||
soak_test_timer_expired_DONT_USE | bool | ||||||||||
start_window_x | int | ||||||||||
start_window_y | int | ||||||||||
superride_player_patch_table | bool | ||||||||||
survivor_combat_info | bool | ||||||||||
survivor_show_info | bool | ||||||||||
survivor_turn_limits | bool | ||||||||||
suspend_on_lost_focus | bool | ||||||||||
swap_buttons | bool | ||||||||||
telemetry_changelist_prefix | string | ||||||||||
telemetry_server | string | ||||||||||
test_jumps_enabled | bool | ||||||||||
test_mode | bool | ||||||||||
tir_soak_test_failed_create_attempts_DONT_USE | int | ||||||||||
tir_soak_test_playthroughs_DONT_USE | int | ||||||||||
tir_soak_test_soak_index_DONT_USE | int | ||||||||||
tir_soak_test_timer_DONT_USE | float | ||||||||||
tir_soak_test_timer_expired_DONT_USE | bool | ||||||||||
track_memory_conditions | bool | ||||||||||
TurnOnSeekFileLog | bool | ||||||||||
TurnOnSeekTrace | bool | ||||||||||
unittest_dbassert_on_fail | bool | ||||||||||
use_dr1_controller_layout | bool | ||||||||||
use_homogeneous_survivor_awareness | bool | ||||||||||
use_nth_uniform | int | ||||||||||
use_nth_uniform_for_client | int | ||||||||||
use_nth_uniform_for_host | int | ||||||||||
use_pc_profile_video_settings | bool | ||||||||||
use_ramster_for_slicecycles | bool | ||||||||||
UseAltCSV | bool | ||||||||||
user_hamster_ball | bool | ||||||||||
vehicle_camera_free_look | bool | ||||||||||
vehicle_disable_procedural_animation | bool | ||||||||||
vehicle_enable_debug_buttons | bool | ||||||||||
vehicle_hide_debug_tire_marks | bool | ||||||||||
vehicle_plot_enviro_collision | bool | ||||||||||
vehicle_show_center_of_mass | bool | ||||||||||
vehicle_show_health_info | bool | ||||||||||
vehicle_show_info | bool | ||||||||||
vehicle_show_suspension | bool | ||||||||||
vehicle_show_wheel_transform | bool | ||||||||||
vehicle_syncronise_dt_with_animation | bool | ||||||||||
weapon_show_debug_info | bool | ||||||||||
Widescreen | bool | ||||||||||
xbox_live_session_test_property_prop1 | int | ||||||||||
xbox_live_session_test_property_prop2 | int | ||||||||||
xbox_live_session_test_property_prop3 | int | ||||||||||
zombie_attack_disabled | bool | ||||||||||
zombie_attack_even_in_manual_cam | bool | ||||||||||
zombie_camera_debug_line | bool | ||||||||||
zombie_dead_go_ragdoll_disabled | bool | ||||||||||
zombie_disable_camera_transparency | bool | ||||||||||
zombie_disable_fall_from_ledging | bool | ||||||||||
zombie_disable_terrain_scan | bool | ||||||||||
zombie_dont_do_grapple_position_hack | bool | ||||||||||
zombie_enable_caps | bool | ||||||||||
zombie_enable_preemptive_ragdoll | bool | ||||||||||
zombie_grapple_camera_disabled | bool | ||||||||||
zombie_grapples_disabled | bool | ||||||||||
zombie_immortal | bool | ||||||||||
zombie_logic_disabled | bool | ||||||||||
zombie_plot_damage | bool | ||||||||||
zombie_plot_reachability_test | bool | ||||||||||
zombie_plot_tripping_test | bool | ||||||||||
zombie_plot_zombie_in_grapple_window | bool | ||||||||||
zombie_population_max_num_limit | int | ||||||||||
zombie_reactivate_dead_ragdoll | bool | ||||||||||
zombie_render_grapple_interface | bool | ||||||||||
zombie_render_grapple_windows | bool | ||||||||||
zombie_render_skeleton | bool | ||||||||||
zombie_show_debug_info | bool | ||||||||||
zombie_show_heading | bool | ||||||||||
zombie_tripping_chance_always | bool | ||||||||||
zombie_update_target_at_state_switch | bool | ||||||||||
zombies_ignore_all_humans | bool |
Play the game windowed
OverrideRenderSettings="True" RenderFullScreen="False" size_window_x="1024" size_window_y="768"
size_window_x and size_window_y will be overridden by RenderWidth and RenderHeight in rendersettings.ini if they have been set by you.[2]
This option allows a player to rebind quickie menu to the keyboard.
Enable:
enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True"
Edit: keymap.txt
Example:
COMMAND_DEBUG_QUICKIE_MENU( KEY_F8, HELD, KEY_F7, HELD, AND) COMMAND_DEBUG_QUICKIE_MENU_SUB1( KEY_LEFT, PRESSED, NONE, NONE, NONE) COMMAND_DEBUG_QUICKIE_MENU_SUB2( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
user.ini master.ini example
All 500+ options are listed in this user.ini/master.ini file, but only around 10 options are active. The // hides the options and allows for comments. Simply remove the // to make the option active/true.
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//Start game same as debug enter both work skip_cinematics="True" enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" //16x10="True" ?? //actor_ik_sandbox="True" //actor_render_shoulder_facing_dir="True" //actor_show_ik="True" //allow_cinematics_skip="True" //always_show_mouse="True" //AlwaysClearCache="True" //animation_show_info="True" //animation_show_main_info="True" //animation_show_states="True" //audio_collision_vis_enabled="True" //audio_collision_vis_life="True" //audio_disable_local_zombies="True" //audio_display_peak_meter="True" //audio_draw_loader_flags="True" //audio_draw_loaders="True" //audio_draw_message_stats="True" //audio_draw_surface_debug_text="True" //audio_draw_surround_emitter_flags="True" //audio_draw_surround_emitters="True" //audio_draw_surround_volume_flags="True" //audio_draw_surround_volume_Types="True" //audio_draw_surround_volumes="True" //audio_enable_game_error_messages="True" //audio_enable_loose_files="True" //audio_enable_propaudio_info_render="True" //audio_enable_slot_ambience_rendering="True" //audio_enable_zombiance_rendering="True" //audio_enable_zombie_vocal_rendering="True" //audio_enable_zombie_voice_override="True" //audio_event_debug_output_mask="True" //audio_lock_listener_position="True" //audio_log_verbosity="True" //audio_sample_rate_override="True" //audio_zombiance_search_grid_size="True" //audio_zombiance_update_per_frame="True" //audio_zombie_voice_action_filter_Threshold="True" //audio_zombie_voice_max_reference_swap="True" //audio_zombie_voice_override="True" //autochuck_enable_propsync="True" //autochuck_vehicle_index="True" //autochuck_weapon_end_index="True" //autochuck_weapon_index="True" //BackendSyncCount="True" //biker_warper_show_info="True" //boss_enable_prop_Avoidance="True" //boss_use_debug_jump="True" //boss_use_debug_menu_jump="True" ? //boss_use_scoops="True" //CharacterPreviewMode="True" //choke_all_extreme_moves="True" //chuck_ghost_mode="True" //chuck_gravity_test="True" //chuck_in_god_mode="True" Zombies do no hurt Chuck //collision_render_ai_wall_nums="True" //collision_render_ai_walls="True" //collision_render_ext_geo="True" //collision_render_octree_index="True" //collision_render_octrees="True" //collision_viewer_distance="True" //ControllerLogName="True" //ControllerLogOverwrite="True" //ControllerRecorderMode="True" //crank_calling_chuck="True" //current_gameshow_round="True" //current_language="True" //CustomZombieFaceDecalAlpha="True" //CustomZombieFaceDecalBlue="True" //CustomZombieFaceDecalGreen="True" //CustomZombieFaceDecalRed="True" //CustomZombieFaceDecalType="True" //dbPrintf.Disable_Audio_Channel="True" //dbPrintf.Disable_Default_Channel="True" //dbPrintf.Disable_FE_Channel="True" //dbPrintf.Disable_HUD_Channel="True" //dbPrintf.Disable_Stream_Channel="True" //dbPrintf.Disable_Trace_Channel="True" //dbPrintf.Enable_Channel_Prefix="True" //debug_crowd="True" //debug_menu_paging_skip_count="True" //debug_on_controller_2_only="True" //debug_show_loading_time="True" load time tip change //DefaultLevel="True" //DefaultMission="True" //diable_knockback_reaction="True" //disable_assert_logging="True" //disable_audio="True" //disable_blood_follow_victim="True" //disable_blood_follow_weapon="True" //disable_blood_on_impact="True" //disable_car_fire="True" //disable_casefiles_popup="True" //disable_cinematics_capture="True" //disable_crowd="True" ?? //disable_death_sequence="True" //disable_guide_arrow_timeline_overrides="True" //disable_level_up_message="True" //disable_mainmenu_scene="True" //disable_minigame_decals="True" //disable_minigame_wrapper="True" //disable_mission_override_for_num_updating_zombie="True" //disable_mouse_tracking_with_gamepad="True" //disable_movies="True" ?? //disable_nat_type_checking="True" //disable_online="True" ?? //disable_onscreen_stacktrace="True" //disable_skill_move_cams="True" //disable_subtitles="True" //disable_Third_person_follow_cam="True" //disable_time_of_day="True" time always starts at 9-28 9 or 4 am //disable_transparent_props="True" //disable_tutorials="True" //disable_vibration="True" //DisableCacher="True" //DisableHalfTextureForSpecificLevel="True" //DisableInstaller="True" //DisableZombieBlending="True" //DisableZombieHeadTracking="True" //DisableZombieSlicing="True" //DisableZombieSprites="True" //display_fe_screen_info="True" //display_guide_arrow_debug_info="True" //display_language="True" //display_terrain_interaction_info="True" no edge detected on screen //do_not_cache_static_pathfinding_solution="True" //do_online_mem_dumps_on_create_destroy="True" //dont_fix_havok="True" //DontTintZombiefiedSurvivorSkin="True" //double_players_run_speed="True" //draw_4_3_debugline="True" //draw_boss_debug_text="True" //draw_boss_nodes="True" //draw_bullet_path="True" //draw_damage_logs="True" //draw_edge_detector_lines="True" //draw_safezone_debugline="True" //DrawCameraPosition="True" //Enable Player from picking up props behind walls="True" //enable_123_user_minigame="True" //enable_aabb_viewer="True" //enable_all_skill_moves="True" //enable_anim_pause="True" //enable_audio_log="True" //enable_boss_replay="True" //enable_button_through_timed_dialogs="True" //enable_collision_viewer="True" //enable_debug_jump_menu="True" //enable_debug_lines="True" //enable_debug_text="True" //enable_dev_features="True" //enable_dev_only_debug_tiwwchnt="True" //enable_e3_demo_experience="True" //enable_epilog_experience="True" //enable_havok_toi_debug="True" //enable_lawnmower_cam_auto_pitch="True" //enable_manual_cam="True" //enable_memory_logging="True" //enable_no_zombie_video_capture_mode="True" //enable_one_button_debug_menu="True" //enable_options_overrides="True" //enable_pre_control="True" //enable_precert_experience="True" //enable_prolog_experience="True" //enable_quickie_debug_menu="True" //enable_secure_networking="True" //enable_session_test_property_prop="True" //enable_soak_test="True" //enable_stationary_cam="True" //enable_telemetry="True" //enable_tir_soak_test="True" //enable_visual_debugger="True" //EnableAsyncLoadQueueDebugPrint="True" //EnableDecalChartz="True" //EnablePauseMenuCaseFiles="True" //EnablePyroConnectivity="True" //EnableRenderCPUBudgetChartz="True" //EnableRenderPerformanceInfoChartz="True" //EnableRenderTargetGPUChartz="True" //EnableStreamingWorldFileEventLog="True" //facing_angle_offset="True" //flush_every_log_line="True" //force_crowd_anim="True" //force_disable_combined_blur="True" //force_injured_state="True" //force_load_fat_zombies="True" ?? //force_load_female_zombies="True" ?? //force_load_skinny_zombies="True" ?? //force_non_injured_state="True" //force_phone_state="True" //force_queen_bees_to_spawn="True" //force_sick_state="True" //ForceCustomZombieFaceDecal="True" //ForceLODTexForStreamingWorld="True" //ForceRenderZombiesByInstance="True" //ForceStreamAllProps="True" //get_all_combo_cards="True" OK //head_tracking_disabled="True" //hide_actors_in_vehicle="True" //hide_changelist="True" //hide_droppers_in_slicecycles="True" //ignore_boss_damage="True" //ignore_regional_limitations="True" //infinite_prop_durability="True" //inverted_aim_camera_x="True" //inverted_aim_camera_y="True" //inverted_camera="True" //inverted_camera_x="True" //inverted_camera_y="True" //is_testing_p2p="True" //level_render_orientation="True" LightingTest="True" //limited_debug_menu="True" //load_all_weapon_anims="True" //lock_local_remote_zombie_control="True" //main_menu_level="True" //make_game_go_faster="True" //massive_boss_damage="True" //MEMANALYSIS.disable="True" //minigame_duration="True" //missions_everything_unlocked="True" //mr_clean="True" ?? //navmeshplotter_draw_edges="True" //never_draw_survivor_path="True" //never_render_guide_arrow="True" //not_a_team_player="True" notebook_show_all="True" //OK //npc_party_manager_debug_render="True" //npc_show_debug_info="True" //number_of_player_health_bars="True" //number_of_player_inventory_slots="True" //online_bandwidth_fudge_ratio="True" //online_bandwidth_throttling="True" //online_debug_dlc_disabled="True" //online_disable_coop_triggers="True" //online_disable_file_logging="True" //online_disable_heartbeat="True" //online_disable_pc_voip_hack="True" //online_disable_time_sync="True" //online_display_bandwidth="True" //online_display_broadcast_stats="True" //online_display_conn_stats="True" //online_display_event_metrics="True" //online_display_game_state_man_detail="True" //online_display_host_status="True" //online_display_log="True" //online_display_mission_info="True" //online_display_npc_info="True" //online_display_p2p_client_info="True" //online_display_p2p_server_info="True" //online_display_prop_info="True" //online_display_prop_stats="True" //online_display_type_metrics="True" //online_display_vehicle_info="True" //online_display_voip_stats="True" //online_display_weapon_anim_banks="True" //online_display_zombie_ownership="True" //online_display_zombie_pool_info="True" //online_display_zombie_sync_info="True" //online_enable_logging="True" //online_enable_net_sim="True" //online_enable_profiling="True" //online_enable_quick_test="True" //online_enable_quick_test_for_ip="True" //online_enable_tel_me="True" //online_enable_velocity_blur="True" //online_enable_write_peak_free_mem_to_file="True" //online_endptr_stats_type="True" //online_extended_heart_beat="True" //online_ignore_matchmaking_errors="True" //online_is_enable_systemlink="True" //online_is_render_telme_status="True" //online_is_show_name_with_port_num="True" //online_is_systemlink_host="True" //online_log.3="True" //online_log.prefix="True" //online_log.verbose_level="True" //online_net_sim_consecutive_lost="True" //online_net_sim_latency="True" //online_net_sim_lost_rate="True" //online_net_sim_lost_type="True" //online_normal_heart_beat="True" //online_num_players="True" //online_platform_dlc_disabled="True" //online_send_rate_limit_kbps="True" //online_server_address="True" //online_start_with_max_sent_rate="True" //online_test_leaderboard_ui="True" //online_time_sync_cap_renderframe_skip="True" //online_unreliable_data_send_rate_percentage="True" //online_use_reduced_bandwidth_metrics="True" //online_voip_enable_receive_buffering="True" //online_voip_send_buffer_ms="True" //override_gameshow_round="True" //override_head_max_cdown="True" //override_head_max_cup="True" //override_head_max_left="True" //override_head_max_right="True" //override_head_max_sdown="True" //override_head_max_sup="True" //override_head_tracking="True" //override_jump_heights="True" //override_minigame_duration="True" //override_minigame_event_1="True" //override_minigame_event_2="True" //override_minigame_event_3="True" //override_minigame_event_4="True" //override_minigame_events="True" //override_player_health_bars="True" //override_player_inventory_slots="True" //override_player_patch_table="True" //override_players_speed_scalar="True" //override_region="True" //OverrideRenderSettings="True" //ParticleMemorySandbox="True" //pathfinding_auto_plot_enable="True" //pathfinding_cache_path_solution="True" //pathfinding_debugger="True" //pathfinding_debugger_use_bulleye="True" //pathfinding_disable_doa="True" //pathfinding_disable_smoothing="True" //pathfinding_disable_steering="True" //pathfinding_disabled="True" //pathfinding_display_graph_cache_status="True" //pathfinding_display_workspace_debug_info="True" //pathfinding_do_not_use_navigation_mesh="True" //pathfinding_doa_plot_samples="True" //pathfinding_draw_complete_solution="True" //pathfinding_draw_connections="True" //pathfinding_draw_connections_directions="True" //pathfinding_draw_failures="True" //pathfinding_draw_navigation_mesh="True" //pathfinding_draw_navmesh_coordinate="True" //pathfinding_draw_new_node_connection="True" //pathfinding_draw_nodes="True" //pathfinding_draw_side_a="True" //pathfinding_draw_solution="True" //pathfinding_draw_workspace="True" //pathfinding_errors_render_plain="True" //pathfinding_fast_waypoint_plot="True" //pathfinding_go_straight_when_no_path="True" //pathfinding_show_nodes_indices="True" //pathfinding_validator_draw_edge_numbers="True" //pause_minigame_timer="True" //pickup_katie_enabled="True" //player_render_aistatus_info="True" //player_render_anim_event_info="True" //player_render_arrow="True" //player_render_assignment="True" //player_render_assignmentinfo="True" //player_render_attrib="True" //player_render_controller="True" //player_render_filter_role="True" //player_render_filter_text_by_role="True" //player_render_goal="True" //player_render_goal_file_info="True" //player_render_goal_info="True" //player_render_graph_blending="True" //player_render_mode="True" //player_render_name_role="True" //player_render_online_info="True" //player_render_position="True" //player_render_set_rotation="True" //player1_score="True" //player2_score="True" //player3_score="True" //player4_score="True" //print_handling_styles="True" //PrintOverBudgetTextures="True" //profile_show_average_ct="True" //profile_use_game_data="True" //profiler_display_in_seconds="True" //props_info_distance="True" //ragdoll_bindpose="True" //ragdoll_enabled="True" //random_seed="True" //ranged_camera_snaps_to_player="True" //ranged_camera_snaps_to_player="True" //region="True" //RENDER.disable_fp="True" //RENDER.disable_widescr="True" //RENDER.enable_framerate_graph="True" //RENDER.enable_wii_screenshot="True" //RENDER.EnableGPUTimingQueries="True" //RENDER.force_30hz="True" //RENDER.force_fullscreen="True" //RENDER.forcenvperfhud="True" //RENDER.forceref="True" //RENDER.forceref="True" //RENDER.forcesoftware="True" //RENDER.forcesoftware="True" //RENDER.mip0test="True" //RENDER.pause_framerate_graph="True" //RENDER.swap_missing_texture="True" //RENDER.wii_lowgraphics="True" //render_online_mem="True" //render_prop_bones="True" //render_props_bone="True" //render_props_info="True" //render_props_locators="True" //render_props_locators_type="True" //render_props_particle_locators="True" //render_props_pivots="True" //render_props_root="True" //render_zombies_as_debug_lines="True" ?? //RenderActivityMonitor="True" //RenderAudioHeapStats="True" //RenderFEHeapStats="True" //RenderFullScreen="True" //RenderLocalHeapStats="True" //RenderLocalPlayerPosition="True" //RenderOnlineHeapStats="True" //RenderOnlineStats="True" //RenderPerformanceInfo="True" //RenderPhysicalMemoryStats="True" //RenderPrimaryHeapStats="True" //RenderPrimaryVBHeapStats="True" //RenderRemotePlayerPosition="True" //RenderReplayHeapStats="True" //RenderStreamingHeapStats="True" //RenderStreamingTexVBHeapStats="True" //RenderThreadInfo="True" //RenderZombieHeapStats="True" //RenderZombieStats="True" upd zom bottom screen //RenderZoneInfo="True" ?? //ScreenScale="True" //scriptfe="True" //show_active_buffs="True" //show_actor_attachment_info="True" //show_actor_source_files="True" //show_attack_directions="True" //show_attack_radius_info="True" //show_attack_window_ray_frames="True" //show_bones_names="True" ?? //show_boss_clearout_range="True" //show_boss_target_info="True" //show_camera_info="True" //show_chuck_info="True" chucks health next to chuck 1.0 = 1 bar //show_cinematic_info="True" //show_collision_info="True" //show_combo_seq_counter="True" //show_jump_height="True" //show_player_destination="True" //show_trigger_volume="True" //show_zombie_los="False" ?? //ShowStreamingWorldMessage="True" //size_window_x="True" //size_window_y="True" //SkinnedDecalingRTScaleU="True" //SkinnedDecalingRTScaleV="True" //skip_easychuck_cinematics="True" //skip_movie="True" ?? //skip_startup="True" debug enter or regular game: arena four bikes no zombies cannot leave //soak_test_timeout_in_seconds="True" //soak_test_timer_expired_DONT_USE="True" //start_window_x="True" //start_window_y="True" //superride_player_patch_table="True" //survivor_combat_info="True" //survivor_show_info="True" //survivor_turn_limits="True" //suspend_on_lost_focus="True" //swap_buttons="True" //telemetry_changelist_prefix="True" //telemetry_server="True" //test_jumps_enabled="True" //test_mode="True" //tir_soak_test_failed_create_attempts_DONT_USE="True" //tir_soak_test_playthroughs_DONT_USE="True" //tir_soak_test_soak_index_DONT_USE="True" //tir_soak_test_timer_DONT_USE="True" //tir_soak_test_timer_expired_DONT_USE="True" //track_memory_conditions="True" //TurnOnSeekFileLog="True" //TurnOnSeekTrace="True" //unittest_dbassert_on_fail="True" //use_dr1_controller_layout="True" //use_homogeneous_survivor_awareness="True" //use_nth_uniform="True" //use_nth_uniform_for_client="True" //use_nth_uniform_for_host="True" //use_pc_profile_video_settings="True" //use_ramster_for_slicecycles="True" //UseAltCSV="True" //user_hamster_ball="True" ?? //vehicle_camera_free_look="True" //vehicle_disable_procedural_animation="True" //vehicle_enable_debug_buttons="True" //vehicle_hide_debug_tire_marks="True" //vehicle_plot_enviro_collision="True" //vehicle_show_center_of_mass="True" //vehicle_show_health_info="True" //vehicle_show_info="True" //vehicle_show_suspension="True" //vehicle_show_wheel_transform="True" //vehicle_syncronise_dt_with_animation="True" //weapon_show_debug_info="True" //Widescreen="True" //xbox_live_session_test_property_prop1="True" //xbox_live_session_test_property_prop2="True" //xbox_live_session_test_property_prop3="True" //zombie_attack_disabled="True" //zombie_attack_even_in_manual_cam="True" //zombie_camera_debug_line="True" //zombie_dead_go_ragdoll_disabled="True" //zombie_disable_camera_transparency="True" //zombie_disable_fall_from_ledging="True" //zombie_disable_terrain_scan="True" //zombie_dont_do_grapple_position_hack="True" //zombie_enable_caps="True" //zombie_enable_preemptive_ragdoll="True" //zombie_grapple_camera_disabled="True" //zombie_grapples_disabled="True" //zombie_immortal="True" //zombie_logic_disabled="True" //zombie_plot_damage="True" //zombie_plot_reachability_test="True" //zombie_plot_tripping_test="True" //zombie_plot_zombie_in_grapple_window="True" //zombie_population_max_num_limit="True" //zombie_reactivate_dead_ragdoll="True" //zombie_render_grapple_interface="True" //zombie_render_grapple_windows="True" //zombie_render_skeleton="True" //zombie_show_debug_info="True" //zombie_show_heading="True" //zombie_tripping_chance_always="True" //zombie_update_target_at_state_switch="True" //zombies_ignore_all_humans="True" |
Trivia
- During High Rollers in debug mode, if the modder goes out of body/god mode, and the chef is atop Chuck when F2 is pressed, the chef will transport with Chuck, dropping down with Chuck.
- This will happen with any zombie, boss or survivor which chuck is grabbing. The person transports with Chuck.
Gallery
References
- ↑ Full details of how this file is changed: How to Enable Debug Mode With Hex Editor
- ↑ deadrising2 - Revision 11: /trunk/docs
See also
External links
- deadrising2 - Revision 11: /trunk/docs, brief explanation of what the debug mode does.