Dead Rising Wiki
m (moved Mod:Data/models/enviroment to Mod:Data/models/environment)
Line 22: Line 22:
 
==How to crop sections of the environment==
 
==How to crop sections of the environment==
 
See [[Mod:Data/models/environment/royal_flush#Removing_most_files_from_royal_flush_z01.big_Bigfile.xml|Removing most files from royal_flush_z01.big Bigfile.xml]]
 
See [[Mod:Data/models/environment/royal_flush#Removing_most_files_from_royal_flush_z01.big_Bigfile.xml|Removing most files from royal_flush_z01.big Bigfile.xml]]
  +
==How to reskin environment files==
  +
To the right is a video of how this is done.
  +
  +
{{-}}
  +
Example, editing [[Mod:Data/models/environment/safehouse#safehouse.big|data/models/environment/safehouse/safehouse.big]]
  +
  +
In the safehouse.big file:
  +
:sa_posterA_01.big
  +
:sa_posterA_01.tex
  +
::In sa_posterA_01.tex:
  +
:::bigfile.xml
  +
:::LM_sa_posterA_01_NE
  +
:::poster_01_CM
  +
:::poster_02_CM
  +
:::poster_04_CM
  +
:::poster_05_CM
   
 
==See also==
 
==See also==

Revision as of 18:33, 30 April 2011

Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

Template:Navbar

The data/environment folder, has .big files which control all areas in the game, including the floors, ceilings, and walls, and all items which do not move and which the player cannot interact with. All the items which the player can interact and moves in game play can be found in items.txt

Files

How to crop sections of the environment

See Removing most files from royal_flush_z01.big Bigfile.xml

How to reskin environment files

To the right is a video of how this is done.


Example, editing data/models/environment/safehouse/safehouse.big

In the safehouse.big file:

sa_posterA_01.big
sa_posterA_01.tex
In sa_posterA_01.tex:
bigfile.xml
LM_sa_posterA_01_NE
poster_01_CM
poster_02_CM
poster_04_CM
poster_05_CM

See also