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Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

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The royal flush files, located in the data/models/environment/royal flush folder control what people and items are placed in the Royal Flush Plaza.

FilesEdit

royal_flush_z01.bigEdit

Dead Rising 2 Royal Flush Plaza coordinates

z01, z04, z05 map

Includes:

Files found in data/models/environment/royal flush.

royal_flush_z01.big Bigfile.xmlEdit

Removing most files from royal_flush_z01.big Bigfile.xmlEdit

By unpacking then cutting out a portion of the above Data/models/environment/royal flush/royal_flush_z01.big to:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
</files>

then repacking the files, the following results occur:

royal_flush_z02.bigEdit

escalator and craps (Flaming Craps minigame)

Coordinates of flaming crapsEdit

royal_flush_z03.bigEdit

car_slot01
r211 Rush Wireless
roys Roy's Mart R109

royal_flush_z04.bigEdit

This file is a portion of Royal Flush plaza including:

Modified:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
  <entry name="COMMON_TEXTURE.tex" alignment="4">COMMON_TEXTURE.tex</entry>
  <entry name="COMMON_TEXTURE_LOD.tex" alignment="4">COMMON_TEXTURE_LOD.tex</entry>
</files>

Then saving royal_flush_z04.big and then repacking the files, the following results occur:

Janitors room removed from bigfile.xmlEdit

This is the janitors room in the hallway between the safehouse and royal flush plaza

Removing only:

  <entry name="z04_jan_rm.big" alignment="4">z04_jan_rm.big</entry>
  <entry name="z04_jan_rm.tex" alignment="4">z04_jan_rm.tex</entry>
  <entry name="z04_jan_rm_prop01.big" alignment="4">z04_jan_rm_prop01.big</entry>
  <entry name="z04_jan_rm_prop01.tex" alignment="4">z04_jan_rm_prop01.tex</entry>

Result:

In the Closet removed from bigfile.xmlEdit

Removing:

  <entry name="z04_ITC_ChainLink.big" alignment="4">z04_ITC_ChainLink.big</entry>
  <entry name="z04_ITC_ChainLink.tex" alignment="4">z04_ITC_ChainLink.tex</entry>
  <entry name="z04_ITC_Product.big" alignment="4">z04_ITC_Product.big</entry>
  <entry name="z04_ITC_Product.tex" alignment="4">z04_ITC_Product.tex</entry>
  <entry name="z04_ITC_Product_03.big" alignment="4">z04_ITC_Product_03.big</entry>
  <entry name="z04_ITC_Product_03.tex" alignment="4">z04_ITC_Product_03.tex</entry>

Retaining (along with other non-ITC files):

  <entry name="ITC_FanSpin.big" alignment="4">ITC_FanSpin.big</entry>
  <entry name="ITC_FanSpin.tex" alignment="4">ITC_FanSpin.tex</entry>
  <entry name="z04_ITC_Floor.big" alignment="4">z04_ITC_Floor.big</entry>
  <entry name="z04_ITC_Floor.tex" alignment="4">z04_ITC_Floor.tex</entry>

Maintenance room removed from bigfile.xmlEdit

Hallway exit sign removed (z04_cr1_19_big)Edit

Maintenance room furniture removed (z04_cr1_19_big)Edit

Screenshots of files in COMP z04 cr1 05.bigEdit

Modified bigfile.xml Grouped by areaEdit

Grouped by area:


royal_flush_z05.bigEdit

frontage_magic Astonishing Illusions R118
r111 Stylin' Toddlers R111
three_club_monte R117 Three Club Monte


royal_flush_z06.bigEdit

bath
mirror

royal_flush_z07.bigEdit

r201 Albert's Apparel
the_shoehorn The Shoehorn rf_104
rf_202 Wily Travels

royal_flush_z08.bigEdit

estelles
R105
tunemakers

royal_flush_z09.bigEdit

chief_brglass
112
115
116
fishcoonhats
sportrance
universe_of_optics

royal_flush_z10.bigEdit

119
212
213
Bookshelfsigns
players
R119

royal_flush_z11.bigEdit

108 Maybe Marriage Makers R108
205 Maybe Just in Time Payday Loans R205
206 Maybe Eternal Timepieces R206
Pawnshoparrows
R108 Maybe Marriage Makers R108
marriage_makers

royal_flush_z12.bigEdit

childrens_castle
small_fry

royal_flush_z13.bigEdit

kathys_space
modern_businessman

royal_flush_z14.bigEdit

boxes

roy drinks

royal_flush_z15.bigEdit

Block box

Shadow box

Prop

Neon

zonelist.bigEdit

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