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Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

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The royal flush files, located in the data/models/environment/royal flush folder control what people and items are placed in the Royal Flush Plaza.

Files[]

royal_flush_z01.big[]

Dead Rising 2 Royal Flush Plaza coordinates

z01, z04, z05 map

Includes:

Files found in data/models/environment/royal flush.

royal_flush_z01.big Bigfile.xml[]

Removing most files from royal_flush_z01.big Bigfile.xml[]

By unpacking then cutting out a portion of the above Data/models/environment/royal flush/royal_flush_z01.big to:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
</files>

then repacking the files, the following results occur:

royal_flush_z02.big[]

escalator and craps (Flaming Craps minigame)

Coordinates of flaming craps[]

royal_flush_z03.big[]

car_slot01
r211 Rush Wireless
roys Roy's Mart R109

royal_flush_z04.big[]

This file is a portion of Royal Flush plaza including:

  • Hallway from Royal Flush Plaza to doors of maintenance room outside of Safe House
  • Maintenance Room 1
  • Casual Gals (Dead Rising 2) R101
  • In the Closet (Dead Rising 2) R102
  • The Man's Sport R103

Modified:

<?xml version="1.0" encoding="utf-8"?>
<files version="2">
  <entry name="ZONE_ORGANIZATION.big" alignment="4">ZONE_ORGANIZATION.big</entry>
  <entry name="ZONE_ORGANIZATION.tex" alignment="4">ZONE_ORGANIZATION.tex</entry>
  <entry name="MERGED_COLLISION.big" alignment="4">MERGED_COLLISION.big</entry>
  <entry name="MERGED_COLLISION.tex" alignment="4">MERGED_COLLISION.tex</entry>
  <entry name="COMMON_TEXTURE.tex" alignment="4">COMMON_TEXTURE.tex</entry>
  <entry name="COMMON_TEXTURE_LOD.tex" alignment="4">COMMON_TEXTURE_LOD.tex</entry>
</files>

Then saving royal_flush_z04.big and then repacking the files, the following results occur:

Janitors room removed from bigfile.xml[]

This is the janitors room in the hallway between the safehouse and royal flush plaza

Removing only:

  <entry name="z04_jan_rm.big" alignment="4">z04_jan_rm.big</entry>
  <entry name="z04_jan_rm.tex" alignment="4">z04_jan_rm.tex</entry>
  <entry name="z04_jan_rm_prop01.big" alignment="4">z04_jan_rm_prop01.big</entry>
  <entry name="z04_jan_rm_prop01.tex" alignment="4">z04_jan_rm_prop01.tex</entry>

Result:

In the Closet removed from bigfile.xml[]

Removing:

  <entry name="z04_ITC_ChainLink.big" alignment="4">z04_ITC_ChainLink.big</entry>
  <entry name="z04_ITC_ChainLink.tex" alignment="4">z04_ITC_ChainLink.tex</entry>
  <entry name="z04_ITC_Product.big" alignment="4">z04_ITC_Product.big</entry>
  <entry name="z04_ITC_Product.tex" alignment="4">z04_ITC_Product.tex</entry>
  <entry name="z04_ITC_Product_03.big" alignment="4">z04_ITC_Product_03.big</entry>
  <entry name="z04_ITC_Product_03.tex" alignment="4">z04_ITC_Product_03.tex</entry>

Retaining (along with other non-ITC files):

  <entry name="ITC_FanSpin.big" alignment="4">ITC_FanSpin.big</entry>
  <entry name="ITC_FanSpin.tex" alignment="4">ITC_FanSpin.tex</entry>
  <entry name="z04_ITC_Floor.big" alignment="4">z04_ITC_Floor.big</entry>
  <entry name="z04_ITC_Floor.tex" alignment="4">z04_ITC_Floor.tex</entry>

Maintenance room removed from bigfile.xml[]

Hallway exit sign removed (z04_cr1_19_big)[]

Maintenance room furniture removed (z04_cr1_19_big)[]

Screenshots of files in COMP z04 cr1 05.big[]

Modified bigfile.xml Grouped by area[]

Grouped by area:


royal_flush_z05.big[]

frontage_magic Astonishing Illusions R118
r111 Stylin' Toddlers R111
three_club_monte R117 Three Club Monte


royal_flush_z06.big[]

bath
mirror

royal_flush_z07.big[]

r201 Albert's Apparel
the_shoehorn The Shoehorn rf_104
rf_202 Wily Travels

royal_flush_z08.big[]

estelles
R105
tunemakers

royal_flush_z09.big[]

chief_brglass
112
115
116
fishcoonhats
sportrance
universe_of_optics

royal_flush_z10.big[]

119
212
213
Bookshelfsigns
players
R119

royal_flush_z11.big[]

108 Maybe Marriage Makers R108
205 Maybe Just in Time Payday Loans R205
206 Maybe Eternal Timepieces R206
Pawnshoparrows
R108 Maybe Marriage Makers R108
marriage_makers

royal_flush_z12.big[]

childrens_castle
small_fry

royal_flush_z13.big[]

kathys_space
modern_businessman

royal_flush_z14.big[]

boxes

roy drinks

royal_flush_z15.big[]

Block box

Shadow box

Prop

Neon

zonelist.big[]

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