FANDOM


Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

Template:Navbar

The arena environment is divided into two folders in the /data/models/environment folder. arena_stadium and arena_backstage. Below is a description of the contents of these two folders.

data/models/environment/arena_backstageEdit

arena_backstage_z01.bigEdit



ab_trans2am_lod.big
ab_trans2am_lod.tex
ABS_ShadowBox.big
ABS_ShadowBox.tex
ar_trans2am_00.big
ar_trans2am_00.tex
ar_trans2am_03.big
ar_trans2am_03.tex
ar_trans2am_06.big
ar_trans2am_06.tex
ar_trans2am_07.big
ar_trans2am_07.tex
ar_trans2am_08.big
ar_trans2am_08.tex
ar_trans2am_09.big
ar_trans2am_09.tex
ar_trans2am_12.big
ar_trans2am_12.tex
ar_trans2am_13.big
ar_trans2am_13.tex
ar_trans2am_14.big
ar_trans2am_14.tex
ar_trans2am_15.big
ar_trans2am_15.tex
ar_trans2am_16.big
ar_trans2am_16.tex
ar_trans2am_21.big
ar_trans2am_21.tex
ar_trans2am_23.big
ar_trans2am_23.tex
bigfile.xml
COMMON_TEXTURE.tex
COMMON_TEXTURE_LOD.tex
COMMON_TEXTURE1.tex
MERGED_COLLISION.big
MERGED_COLLISION.tex
NIS_cement.big
NIS_cement.tex
NIS_lightbox.big
NIS_lightbox.tex
NIS_seats1.big
NIS_seats1.tex
NIS_seats2.big
NIS_seats2.tex
s01_Globe_01.big
s01_Globe_01.tex
s01_Globe_02.big
s01_Globe_02.tex
s01_Globe_03.big
s01_Globe_03.tex
s01_ground_planter00.big
s01_ground_planter00.tex
s01_ground_wall_02.big
s01_ground_wall_02.tex
s01_ground_wall_03.big
s01_ground_wall_03.tex
s01_tipmoto_02.big
s01_tipmoto_02.tex
s01_tipmoto_03.big
s01_tipmoto_03.tex
s01_tipmoto_04.big
s01_tipmoto_04.tex
s01_tipmoto_05.big
s01_tipmoto_05.tex
s01_tipmoto_06.big
s01_tipmoto_06.tex
s01_tipmoto_07.big
s01_tipmoto_07.tex
s01_tipmoto_banner02.big
s01_tipmoto_banner02.tex
s01_tipmoto_logo.big
s01_tipmoto_logo.tex
s01_tipmoto_scaffold.big
s01_tipmoto_scaffold.tex
s02_arena_awning.big
s02_arena_awning.tex
s02_arena_ent01.big
s02_arena_ent01.tex
s02_arena_ent02.big
s02_arena_ent02.tex
s02_arena_ground.big
s02_arena_ground.tex
s02_arena_outer02.big
s02_arena_outer02.tex
s02_glass01.big
s02_glass01.tex
s02_glassbeams00.big
s02_glassbeams00.tex
s02_glassbeams01.big
s02_glassbeams01.tex
s02_infobox01.big
s02_infobox01.tex
s02_wall00.big
s02_wall00.tex
s02_wall01.big
s02_wall01.tex
z01_ab_bd_decal01.big
z01_ab_bd_decal01.tex
z01_ab_blood_decal01.big
z01_ab_blood_decal01.tex
z01_ab_blood_decal02.big
z01_ab_blood_decal02.tex
z01_ab_blood_decal03.big
z01_ab_blood_decal03.tex
z01_ab_blood_decal04.big
z01_ab_blood_decal04.tex
z01_ab_blood_decal05.big
z01_ab_blood_decal05.tex
z01_ab_blood_decal06.big
z01_ab_blood_decal06.tex
z01_ab_blood_decal07.big
z01_ab_blood_decal07.tex
z01_ab_blood_decal08.big
z01_ab_blood_decal08.tex
z01_ab_blood_decal09.big
z01_ab_blood_decal09.tex
z01_ab_blood_decal10.big
z01_ab_blood_decal10.tex
z01_ab_broken_glass02.big
z01_ab_broken_glass02.tex
z01_ab_broken_glass03.big
z01_ab_broken_glass03.tex
z01_ab_broken_glass04.big
z01_ab_broken_glass04.tex
z01_ab_broken_glass05.big
z01_ab_broken_glass05.tex
z01_ab_door_glass01.big
z01_ab_door_glass01.tex
z01_ab_door_glass02.big
z01_ab_door_glass02.tex
z01_ab_drakbox..big
z01_ab_drakbox..tex
z01_ab_lod.big
z01_ab_lod.tex
z01_ab_upper_board.big
z01_ab_upper_board.tex
z01_ab_upper_camera.big
z01_ab_upper_camera.tex
z01_ab_upper_elecpipe01.big
z01_ab_upper_elecpipe01.tex
z01_ab_upper_light.big
z01_ab_upper_light.tex
z01_ab_upper_pipe02.big
z01_ab_upper_pipe02.tex
z01_ab_upper_props05.big
z01_ab_upper_props05.tex
z01_ab_upper_rooflit02.big
z01_ab_upper_rooflit02.tex
z01_ab_z01_glass01.big
z01_ab_z01_glass01.tex
z01_ab_z01_lobbyframe01.big
z01_ab_z01_lobbyframe01.tex
z01_ab_z01_lobbyframe02.big
z01_ab_z01_lobbyframe02.tex
z01_ab_z01_neon01.big
z01_ab_z01_neon01.tex
z01_ab_z01_neon02.big
z01_ab_z01_neon02.tex
z01_ar_ad_decal.big
z01_ar_ad_decal.tex
z01_ar_am_text.big
z01_ar_am_text.tex
z01_ar_am_text01.big
z01_ar_am_text01.tex
z01_ar_lobby_ceiling01.big
z01_ar_lobby_ceiling01.tex
z01_ar_lobby_floor011.big
z01_ar_lobby_floor011.tex
z01_ar_lobby_floor013.big
z01_ar_lobby_floor013.tex
z01_ar_lobby_floor014.big
z01_ar_lobby_floor014.tex
z01_ar_lobby_wallprops_L.big
z01_ar_lobby_wallprops_L.tex
z01_ar_props.big
z01_ar_props.tex
z01_ar_props_papper.big
z01_ar_props_papper.tex
z01_ar_props_papper02.big
z01_ar_props_papper02.tex
z01_ar_props_papper03.big
z01_ar_props_papper03.tex
z01_ar_props_papper04.big
z01_ar_props_papper04.tex
z01_ar_props_papper05.big
z01_ar_props_papper05.tex
z01_ar_props_papper06.big
z01_ar_props_papper06.tex
z01_ar_props_papper07.big
z01_ar_props_papper07.tex
z01_ar_props_papper08.big
z01_ar_props_papper08.tex
z01_ar_props_papper09.big
z01_ar_props_papper09.tex
z01_ar_wire01.big
z01_ar_wire01.tex
z01_arena_dw_sp01.big
z01_arena_dw_sp01.tex
z01_arena_glass01.big
z01_arena_glass01.tex
z01_arena_glass02.big
z01_arena_glass02.tex
z01_arena_glass03.big
z01_arena_glass03.tex
z01_arena_glass04.big
z01_arena_glass04.tex
z01_arena_glass05.big
z01_arena_glass05.tex
z01_arena_glass06.big
z01_arena_glass06.tex
z01_arena_glass07.big
z01_arena_glass07.tex
z01_arena_glass08.big
z01_arena_glass08.tex
z01_arena_glass09.big
z01_arena_glass09.tex
z01_arena_glass10.big
z01_arena_glass10.tex
z01_arena_glass11.big
z01_arena_glass11.tex
z01_arena_glass12.big
z01_arena_glass12.tex
z01_arena_glass13.big
z01_arena_glass13.tex
z01_arena_glass14.big
z01_arena_glass14.tex
z01_arena_glass15.big
z01_arena_glass15.tex
z01_arena_glass16.big
z01_arena_glass16.tex
z01_arena_glass17.big
z01_arena_glass17.tex
z01_arena_hall_floor.big
z01_arena_hall_floor.tex
z01_arena_hall_floor01.big
z01_arena_hall_floor01.tex
z01_arena_sign.big
z01_arena_sign.tex
z01_arena_to_sp_hall.big
z01_arena_to_sp_hall.tex
z01_arena_walls_hall05.big
z01_arena_walls_hall05.tex
z01_banner_hanging00.big
z01_banner_hanging00.tex
z01_banner_hanging01.big
z01_banner_hanging01.tex
z01_banner_hanging02.big
z01_banner_hanging02.tex
z01_banner_hanging03.big
z01_banner_hanging03.tex
z01_display_case_L.big
z01_display_case_L.tex
z01_display_case_R.big
z01_display_case_R.tex
z01_facade_floor01.big
z01_facade_floor01.tex
z01_facade_props01.big
z01_facade_props01.tex
z01_facade_skyline01.big
z01_facade_skyline01.tex
z01_facade_treeline01.big
z01_facade_treeline01.tex
z01_facade_treeline02.big
z01_facade_treeline02.tex
z01_facade_treeline03.big
z01_facade_treeline03.tex
z01_facade_treeline05.big
z01_facade_treeline05.tex
z01_facade_wall01.big
z01_facade_wall01.tex
z01_facade_wall02.big
z01_facade_wall02.tex
z01_facade_wall10.big
z01_facade_wall10.tex
z01_floor_L.big
z01_floor_L.tex
z01_floor_R.big
z01_floor_R.tex
z01_groundprops_L.big
z01_groundprops_L.tex
z01_groundprops_R.big
z01_groundprops_R.tex
z01_lobby_banners.big
z01_lobby_banners.tex
z01_lobby_banners01.big
z01_lobby_banners01.tex
z01_lobby_banners022.big
z01_lobby_banners022.tex
z01_lobby_banners03.big
z01_lobby_banners03.tex
z01_lobby_door01.big
z01_lobby_door01.tex
z01_lobby_railback.big
z01_lobby_railback.tex
z01_lobby_railings.big
z01_lobby_railings.tex
z01_lobbyglassbr_01.big
z01_lobbyglassbr_01.tex
z01_lobbyglassbr_02.big
z01_lobbyglassbr_02.tex
z01_Text02.big
z01_Text02.tex
z01_wallprops_R.big
z01_wallprops_R.tex
z01_zombie_bobblehead02.big
z01_zombie_bobblehead02.tex
z01_zombie_bobblehead03.big
z01_zombie_bobblehead03.tex
ZONE_ORGANIZATION.big
ZONE_ORGANIZATION.tex

arena_backstage_z02.bigEdit



ab_upper_light.big
ab_upper_light.tex
ab_upper_lightA.big
ab_upper_lightA.tex
ab_upper_lightB.big
ab_upper_lightB.tex
ab_upper_lightC.big
ab_upper_lightC.tex
bigfile.xml
cine_lockerscreen.big
cine_lockerscreen.tex
COMMON_TEXTURE.tex
COMMON_TEXTURE_LOD.tex
COMMON_TEXTURE1.tex
MERGED_COLLISION.big
MERGED_COLLISION.tex
z02_ab_alarmlight_A.big
z02_ab_alarmlight_A.tex
z02_ab_alarmlight_B.big
z02_ab_alarmlight_B.tex
z02_ab_alarmlightC.big
z02_ab_alarmlightC.tex
z02_ab_blood_decal01.big
z02_ab_blood_decal01.tex
z02_ab_blood_decal02.big
z02_ab_blood_decal02.tex
z02_ab_blood_decal03.big
z02_ab_blood_decal03.tex
z02_ab_blood_decal04.big
z02_ab_blood_decal04.tex
z02_ab_blood_decal05.big
z02_ab_blood_decal05.tex
z02_ab_blood_decal06.big
z02_ab_blood_decal06.tex
z02_ab_blood_decal07.big
z02_ab_blood_decal07.tex
z02_ab_blood_decal08.big
z02_ab_blood_decal08.tex
z02_ab_broken_glass01.big
z02_ab_broken_glass01.tex
z02_ab_darkbox.big
z02_ab_darkbox.tex
z02_ab_light00.big
z02_ab_light00.tex
z02_ab_light01.big
z02_ab_light01.tex
z02_ab_light02.big
z02_ab_light02.tex
z02_ab_light03.big
z02_ab_light03.tex
z02_ab_light04.big
z02_ab_light04.tex
z02_ab_light05.big
z02_ab_light05.tex
z02_ab_light06.big
z02_ab_light06.tex
z02_ab_mirror00.big
z02_ab_mirror00.tex
z02_ab_mirror01.big
z02_ab_mirror01.tex
z02_ab_mirror02.big
z02_ab_mirror02.tex
z02_ab_mirror03.big
z02_ab_mirror03.tex
z02_ab_mirror04.big
z02_ab_mirror04.tex
z02_ab_mirror05.big
z02_ab_mirror05.tex
z02_ab_mirror06.big
z02_ab_mirror06.tex
z02_ab_props_papper.big
z02_ab_props_papper.tex
z02_ab_propsz.big
z02_ab_propsz.tex
z02_ab_sign_greenroom.big
z02_ab_sign_greenroom.tex
z02_ab_upper_concrete.big
z02_ab_upper_concrete.tex
z02_ab_upper_concreteB.big
z02_ab_upper_concreteB.tex
z02_ab_upper_door_.big
z02_ab_upper_door_.tex
z02_ab_upper_elecpipe02.big
z02_ab_upper_elecpipe02.tex
z02_ab_upper_elecpipe03.big
z02_ab_upper_elecpipe03.tex
z02_ab_upper_elevator.big
z02_ab_upper_elevator.tex
z02_ab_upper_elevator01.big
z02_ab_upper_elevator01.tex
z02_ab_upper_elevator01B.big
z02_ab_upper_elevator01B.tex
z02_ab_upper_elevatorB.big
z02_ab_upper_elevatorB.tex
z02_ab_upper_epipe.big
z02_ab_upper_epipe.tex
z02_ab_upper_epipe_sh.big
z02_ab_upper_epipe_sh.tex
z02_ab_upper_floor.big
z02_ab_upper_floor.tex
z02_ab_upper_floor01.big
z02_ab_upper_floor01.tex
z02_ab_upper_floor01B.big
z02_ab_upper_floor01B.tex
z02_ab_upper_floor03.big
z02_ab_upper_floor03.tex
z02_ab_upper_floor03B.big
z02_ab_upper_floor03B.tex
z02_ab_upper_furniture02.big
z02_ab_upper_furniture02.tex
z02_ab_upper_glass.big
z02_ab_upper_glass.tex
z02_ab_upper_glass03.big
z02_ab_upper_glass03.tex
z02_ab_upper_pipe.big
z02_ab_upper_pipe.tex
z02_ab_upper_pipe01.big
z02_ab_upper_pipe01.tex
z02_ab_upper_pipe08.big
z02_ab_upper_pipe08.tex
z02_ab_upper_rm_flr01.big
z02_ab_upper_rm_flr01.tex
z02_ab_upper_rm_flr02.big
z02_ab_upper_rm_flr02.tex
z02_ab_upper_roof.big
z02_ab_upper_roof.tex
z02_ab_upper_roof02B.big
z02_ab_upper_roof02B.tex
z02_ab_upper_roofB.big
z02_ab_upper_roofB.tex
z02_ab_upper_rooflit_sh01.big
z02_ab_upper_rooflit_sh01.tex
z02_ab_upper_rooflit01.big
z02_ab_upper_rooflit01.tex
z02_ab_upper_sgate.big
z02_ab_upper_sgate.tex
z02_ab_upper_sgB01.big
z02_ab_upper_sgB01.tex
z02_ab_upper_vent.big
z02_ab_upper_vent.tex
z02_ab_upper_wall_sh.big
z02_ab_upper_wall_sh.tex
z02_ab_upper_wall01.big
z02_ab_upper_wall01.tex
z02_ab_upper_wall04.big
z02_ab_upper_wall04.tex
z02_ab_upper_wall04B.big
z02_ab_upper_wall04B.tex
z02_ab_upper_wall06.big
z02_ab_upper_wall06.tex
z02_ab_upper_wall06B.big
z02_ab_upper_wall06B.tex
z02_ab_zombrex_poster01.big
z02_ab_zombrex_poster01.tex
z02_arena_sign.big
z02_arena_sign.tex
z02_bsmnt_gr_props02.big
z02_bsmnt_gr_props02.tex
z02_bsmnt_gr_props04.big
z02_bsmnt_gr_props04.tex
z02_bsmnt_gr_wall01.big
z02_bsmnt_gr_wall01.tex
z02_bsmnt_lockerlrow05.big
z02_bsmnt_lockerlrow05.tex
z02_bsmnt_lockerprops01.big
z02_bsmnt_lockerprops01.tex
z02_bsmnt_lockersinks01.big
z02_bsmnt_lockersinks01.tex
z02_bsmnt_lockerwalls04.big
z02_bsmnt_lockerwalls04.tex
z02_bsmnt_phonebooth02.big
z02_bsmnt_phonebooth02.tex
z02_bsmnt_pipe02.big
z02_bsmnt_pipe02.tex
z02_bsmnt_pipe03.big
z02_bsmnt_pipe03.tex
z02_bsmnt_prop011.big
z02_bsmnt_prop011.tex
z02_bsmnt_roof01.big
z02_bsmnt_roof01.tex
z02_bsmnt_serviceprop01.big
z02_bsmnt_serviceprop01.tex
z02_bsmnt_serviceroom.big
z02_bsmnt_serviceroom.tex
z02_bsmnt_wall01.big
z02_bsmnt_wall01.tex
z02_bsmnt02.big
z02_bsmnt02.tex
z02_bsmnt03.big
z02_bsmnt03.tex
z02_bsmnt05.big
z02_bsmnt05.tex
z02_bsmnt06.big
z02_bsmnt06.tex
z02_elevator_door_L01.big
z02_elevator_door_L01.tex
z02_elevator_door_R01.big
z02_elevator_door_R01.tex
z02_fire_bell.big
z02_fire_bell.tex
z02_fridge_small.big
z02_fridge_small.tex
z02_k_gr_rm_floor.big
z02_k_gr_rm_floor.tex
z02_k_gr_rm_furniture.big
z02_k_gr_rm_furniture.tex
z02_ladder_folding.big
z02_ladder_folding.tex
z02_locker_lrow02.big
z02_locker_lrow02.tex
z02_locker_props.big
z02_locker_props.tex
z02_locker_props01.big
z02_locker_props01.tex
z02_locker_sinks.big
z02_locker_sinks.tex
z02_locker_sinks_a.big
z02_locker_sinks_a.tex
z02_mir_wood_01.big
z02_mir_wood_01.tex
z02_mir_wood_02.big
z02_mir_wood_02.tex
z02_msmnt_sinks_a2.big
z02_msmnt_sinks_a2.tex
z02_washroom_04.big
z02_washroom_04.tex
ZONE_ORGANIZATION.big
ZONE_ORGANIZATION.tex

arena_backstage_z03.bigEdit


ab_blood_decal07.big
ab_blood_decal07.tex
ab_blood_decal08.big
ab_blood_decal08.tex
ab_blood_decal09.big
ab_blood_decal09.tex
ab_blood_decal10.big
ab_blood_decal10.tex
ab_combosigns1.big
ab_combosigns1.tex
bigfile.xml
cine_centalscreens.big
cine_centalscreens.tex
COMMON_TEXTURE.tex
COMMON_TEXTURE_LOD.tex
light_flicker.big
light_flicker.tex
light_off.big
light_off.tex
light_on.big
light_on.tex
MERGED_COLLISION.big
MERGED_COLLISION.tex
n08_cr1_05.big
n08_cr1_05.tex
z03_ab_01.big
z03_ab_01.tex
z03_ab_darkbox.big
z03_ab_darkbox.tex
z03_ab_hallway_pipe.big
z03_ab_hallway_pipe.tex
z03_ab_hallway_table.big
z03_ab_hallway_table.tex
z03_ab_hallway01.big
z03_ab_hallway01.tex
z03_ab_hallway01b.big
z03_ab_hallway01b.tex
z03_ac_sign.big
z03_ac_sign.tex
z03_ar_sec_hall.big
z03_ar_sec_hall.tex
z03_ar_sec_machine.big
z03_ar_sec_machine.tex
z03_ar_sec_monitors.big
z03_ar_sec_monitors.tex
z03_ar_sec_shelves.big
z03_ar_sec_shelves.tex
z03_ar_sec_wires.big
z03_ar_sec_wires.tex
z03_are_sec_ceiling.big
z03_are_sec_ceiling.tex
ZONE_ORGANIZATION.big
ZONE_ORGANIZATION.tex

data/models/environment/arena_stadiumEdit

TIR_bike_shop_02.bigEdit

TIR_bounty_hunter.bigEdit

TIR_master_shafter.bigEdit

TIR_spring_cleaning.bigEdit

TIR_stand_up_zomedy.bigEdit

TIR_zomboni.bigEdit

TKOT_arena.bigEdit

TKOT_floor.bigEdit

zonelist.bigEdit

zonelist_ballbusters.bigEdit

zonelist_bountyhunter.bigEdit

zonelist_hattrick.bigEdit

zonelist_lawnmower.bigEdit

zonelist_minigames.bigEdit

zonelist_ramsterball.bigEdit

zonelist_rumble.bigEdit

zonelist_springcleaning.bigEdit

zonelist_tkot_battle.bigEdit

arena_stadium.bigEdit

arena_stage.bigEdit

hattrick.bigEdit

lawnmower.bigEdit

lawnmower_v2.bigEdit

minigame_stage.bigEdit

ramsterball.bigEdit

rumble.bigEdit

TIR_ball_busters.bigEdit

TIR_bike_shop.bigEdit

TriviaEdit

  • The game will immediately crash if there are extra folders in the arena_backstage folder, unlike other environment folders such as Royal Flush Plaza.
    • The arena_backstage is loaded almost immediately on start up, unlike other folders in the game. With other folders, the game will start with no problems, but the game crashes when the area is being loaded when an error is detected.
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