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Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

Template:Navbar

The data/environment folder, has .big files which control all areas in the game, including the floors, ceilings, and walls, and all items which do not move and which the player cannot interact with. All the items which the player can interact and moves in game play can be found in items.txt

FilesEdit

How to crop sections of the environmentEdit

See Removing most files from royal_flush_z01.big Bigfile.xml

How to reskin environment filesEdit

dNqkjt9_SA4|300|right|}}

To the right is a video of how this is done.



Dead rising reskin safehouse posters sa posterA 01 tex folder

Example, editing data/models/environment/safehouse/safehouse.big

In the safehouse.big file:

sa_posterA_01.big
sa_posterA_01.tex
In sa_posterA_01.tex:
bigfile.xml
LM_sa_posterA_01_NE
poster_01_CM
poster_02_CM
poster_04_CM
poster_05_CM


Highlight header in the original CM file

Open poster_01_CM with a hex editor.

Highlight header in the original _CM file

Replace the original CM header with dds hex info

Replace the original _CM header with:

44 44 53 20 7C 00 00 00 07 10 02 00 00 02 00 00 00 02 00 00 00 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 20 00 00 00 04 00 00 00 44 58 54 31 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 10 40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Save with the .dds extension

Save with the .dds extension.

Open this file with photoshop

You can now open this file with photoshop.

Make edits in photoshop and save file

Make edits in photoshop and save file.

Highlight the modified header area

Open file again in text editor.

Highlight the modified header area.

Replace with original header and save

Replace with original header and save.

Remove the .dds from the file

Remove the .dds from the file.

Dead rising pack sa posterA 01 tex

Pack sa_poster_01_tex folder.

Dead rising rename new big file sa posterA 01 tex

Rename new sa_poster_01_tex.big to sa_poster_01.tex

Dead rising pack safehouse big

Pack safehouse.big

Dead rising rename safehouse big

Rename safehouse_big.big to safehouse.big

Dead rising reskin poster

Successful reskin.

Failed skin attempt

Unsuccessful reskin. Caused by not returning the .dds file's header back to the original.

See alsoEdit

External linksEdit

  • DDS Tools, The Elder Scrolls Construction Wiki.
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