FANDOM


Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

Template:Navbar

Each mission and case separatedEdit

Day2JumpEdit

cMissionDefinition Day2Jump
DebugSpawnPoint = "Start"
DescriptionSummary = "110"
DisplayName = "110"
Duration = "300"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "3"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "true"
StartTime = "86400"
cMissionObjective Day1Jump-Objective1
cMissionObjectiveEvent Day1StartedEnd1
EventString = "Day2Started"
cMissionOnEnter StartDay2
cMissionSendEvent Day1Started1
Value = "Day2Started"
cMissionSetChuckState GiveKeystoUnderground
ChuckState = "20"
Value = "85017"
cMissionSendEvent EnableItems3
Value = "FirstLooterDialogue"
cMissionSendEvent EndMission17
Value = "EndPawnMission"

Day3JumpEdit

cMissionDefinition Day3Jump
DebugSpawnPoint = "Start"
DescriptionSummary = "110"
DisplayName = "110"
Duration = "300"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "3"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "true"
StartTime = "172800"
cMissionObjective Day1Jump-Objective2
cMissionObjectiveEvent Day1StartedEnd2
EventString = "Day3Started"
cMissionOnEnter StartDay3
cMissionSendEvent Day1Started2
Value = "Day3Started"
cMissionSetChuckState GiveKeystoUnderground1
ChuckState = "20"
Value = "85017"
cMissionSendEvent EnableItems4
Value = "FirstLooterDialogue"
cMissionSendEvent EndMission18
Value = "EndPawnMission"

Day4JumpEdit

cMissionDefinition Day4Jump
DebugSpawnPoint = "Start"
DescriptionSummary = "110"
DisplayName = "110"
Duration = "300"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "3"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "true"
StartTime = "259200"
cMissionObjective Day1Jump-Objective3
cMissionObjectiveEvent Day1StartedEnd3
EventString = "Day4Started"
cMissionOnEnter StartDay4
cMissionSendEvent Day1Started3
Value = "Day4Started"
cMissionSetChuckState GiveKeystoUnderground2
ChuckState = "20"
Value = "85017"
cMissionSendEvent EnableItems5
Value = "FirstLooterDialogue"
cMissionSendEvent EndMission19
Value = "EndPawnMission"

GiftsForKatieEdit

cMissionDefinition GiftsForKatie
Duration = "345600"
ExplicitStart = "true"
MissionComplete_PP = "25000"
MissionType = "12"
WaitUntilEnd = "false"
cMissionObjective GiftsForKatie-Objective
cMissionObjectiveGiveItemToNPC GiveBeachBall
ITEM_NAME = "BeachBall"
NPCName = "cast_katey"
cMissionCinematic x121
CinematicName = "katie_recieve_gift"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x431
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionSetChuckState GivePP_BeachBall2
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth
ChuckState = "12"
Value = "1339"
cMissionDialogue cast_katey_Reaction_Happy2
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionObjectiveGiveItemToNPC GiveGiantStuffedRabbit
ITEM_NAME = "GiantStuffedRabbit"
NPCName = "cast_katey"
cMissionCinematic x138
CinematicName = "katie_recieve_gift_large"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x139
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x1391
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Rabbit1
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item1
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth1
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveGiantStuffedBear
ITEM_NAME = "GiantStuffedBear"
NPCName = "cast_katey"
cMissionCinematic x152
CinematicName = "katie_recieve_gift_large"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x153
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x154
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Bear1
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item2
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth2
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveGiantStuffedDonkey
ITEM_NAME = "GiantStuffedDonkey"
NPCName = "cast_katey"
cMissionCinematic x162
CinematicName = "katie_recieve_gift_large"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x166
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x167
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Donkey1
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item3
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth5
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveWaterGun
ITEM_NAME = "WaterGun"
NPCName = "cast_katey"
cMissionCinematic x173
CinematicName = "katie_recieve_gift_rifle"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x181
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x180
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_WaterGun1
ChuckState = "10"
Value = "10000"
cMissionSetChuckState drop_item4
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth4
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveGiantStuffedBull
ITEM_NAME = "GiantStuffedBull"
NPCName = "cast_katey"
cMissionCinematic x182
CinematicName = "katie_recieve_gift_large"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x183
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x184
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Bull1
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item5
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth6
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveGiantStuffedElephant
ITEM_NAME = "GiantStuffedElephant"
NPCName = "cast_katey"
cMissionCinematic x220
CinematicName = "katie_recieve_gift_large"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x221
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x219
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Elephant1
ChuckState = "10"
Value = "10000"
cMissionSetChuckState drop_item6
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth7
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveFunnyPainting
ITEM_NAME = "FunnyPainting"
NPCName = "cast_katey"
cMissionCinematic x224
CinematicName = "katie_recieve_gift_painting"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x2211
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x2241
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_PaintingFunny1
ChuckState = "10"
Value = "10000"
cMissionSetChuckState drop_item7
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth8
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GiveBagofMarbles
ITEM_NAME = "BagofMarbles"
NPCName = "cast_katey"
cMissionCinematic x256
CinematicName = "katie_recieve_gift"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x255
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x258
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_Marbles1
ChuckState = "10"
Value = "10000"
cMissionSetChuckState drop_item9
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth10
ChuckState = "12"
Value = "1339"
cMissionObjectiveGiveItemToNPC GivePonyOnStick
ITEM_NAME = "PonyOnStick"
NPCName = "cast_katey"
cMissionCinematic x293
CinematicName = "katie_recieve_gift"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction x262
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogue x263
Dialogue0 = "65073"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
cMissionSetChuckState GivePP_PonyStick1
ChuckState = "10"
Value = "15000"
cMissionSetChuckState drop_item10
ChuckState = "18"
cMissionSetChuckState FatherOfTheMonth11
ChuckState = "12"
Value = "1339"
cMissionObjectiveEvent WaitForSnowFlakeConvert
EventString = "EVENT_CONVERTED_SNOWFLAKE"
cMissionCinematic GiveSnowflakeNIS
CinematicName = "katie_recieve_gift_tiger"
NoTeleportAfterIsOK = "true"
cMissionSetNPCScriptedAction makeexcited
IsLooping = "true"
NPCName = "cast_katey"
Orientation = "103.175"
ScriptedActionName = "KatieExcited"
SetOrientation = "false"
UseOrientation = "true"
cMissionSetChuckState GiveSnowflakePP
ChuckState = "10"
Value = "5000"
cMissionSetChuckState GaveSnowflakeGift
ChuckState = "79"
cMissionSetChuckState FatherOfTheMonth12
ChuckState = "12"
Value = "1339"

cMissionOnSuccess AwardAchievement
cMissionSetChuckState FatherOfTheYear
ChuckState = "12"
Value = "1340"
cMissionLevelReady EnterSafeHouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendCommandToProp SpawnCollectedKateyGifts
PropCommand = "28"

PawnShop_1Edit

cMissionDefinition PawnShop_1
Duration = "518400"
ExplicitStart = "true"
IgnoreWarning = "true"
LevelRequiredToStartName = "NONE"
MissionType = "12"
Module = "0"
WaitUntilEnd = "false"
cMissionObjective Day2Start
cMissionObjectiveEvent Day2start
EventString = "PawnDay2"
cMissionOnEnter PawnShop_1-Start
cMissionPawnShopAddItem SportsCarKey
Item = "Key_sportscar"
Price = "500000"
PriceInflation = "0.0"
cMissionPawnShopAddItem RoaringThunder
Item = "ElectricThunder"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem LaserSword
Item = "LaserLightSword"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem Tenderizers
Item = "MMAGloves_spiked"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem BroadSword
Item = "Broadsword"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem BeachBall
Item = "BeachBall"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombrexRoyal
Item = "Zombrex"
Price = "25000"
PriceInflation = "0.5"
cMissionPawnShopAddItem PoleArm
Item = "PoleWeapon"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem BlamBow
Item = "BowandArrow_explosive"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem SnowBall
Item = "SnowballCannon"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem BattleAxe1
Item = "BattleAxe"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem ServeBot2
Item = "ServbotMask"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem GemBlower1
Item = "GemBlower"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem AssaultRifle
Item = "M16"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem LMG
Item = "M249"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Molotov
Item = "MolotovBottle"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem FountainLizard
Item = "FountainLizard"
Price = "10000"
PriceInflation = "0"
cMissionPawnShopAddItem Parablower
Item = "ParaBlower"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieMask
Item = "ZombieMask"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem Defiler
Item = "Defiler"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PowerGuitar
Item = "PowerGuitar"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem HailMary
Item = "HailMary"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem GiantStuffedBear
Item = "GiantStuffedBear"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Dynameat
Item = "Dynameat"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem CommandoKey
Item = "Key_commando"
Price = "2000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem TeslaBall
Item = "TeslaBall"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem FreezerBomb
Item = "FreezerBomb"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem RocketLauncher
Item = "FireworksBazooka"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem Driller
Item = "Driller"
Price = "10000"
PriceInflation = "0"
cMissionPawnShopAddItem Keg
Item = "Keg"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem Heliblade
Item = "HeliBlade"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FlameThrower
Item = "FlameThrower"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ATMHacker
Item = "ATMHacker"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ShowerHead
Item = "ShowerHead"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ChopperKey
Item = "Key_chopper"
Price = "1000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem BeerHat
Item = "BeerHat"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem KnifeGloves
Item = "KnifeGloves"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Auger
Item = "Auger"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem FlamingGloves
Item = "FlamingGloves"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem BowlingBall
Item = "BowlingBall"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem SuperSlicer
Item = "SuperSlicer"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PlateLauncher
Item = "PlateLauncher"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieThrower
Item = "ZombieThrower"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Massager
Item = "BobsToy"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FireSpitter
Item = "FireSpitter"
Price = "0"
PriceInflation = "0"
cMissionLevelReady Royal12
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendCommandToProp RemoveBattleAxe
PropCommand = "17"
PropName = "ps_royal_BattleAxe"
cMissionSendCommandToProp RemoveAssault
PropCommand = "17"
PropName = "ps_royal_M16"
cMissionSendCommandToProp RemoveLMG
PropCommand = "17"
PropName = "ps_royal_LMG"
cMissionLevelReady Exterior2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp RemoveBroadSword1
PropCommand = "17"
PropName = "ps_south_BroadSword"
cMissionSendCommandToProp RemoveLMG2
PropCommand = "17"
PropName = "ps_south_LMG"
cMissionSendCommandToProp RemoveBattleAxe2
PropCommand = "17"
PropName = "ps_north_BattleAxe"
cMissionSendCommandToProp RemoveBroadSword2
PropCommand = "17"
PropName = "ps_north_broadsword"
cMissionSendCommandToProp RemoveAssault2
PropCommand = "17"
PropName = "ps_south_M16"
cMissionSendCommandToProp RemoveLMG3
PropCommand = "17"
PropName = "ps_north_LMG"
cMissionLevelReady Palisades4
LevelName = "LEVEL_PALISADES"
cMissionSendCommandToProp RemoveBroadSword3
PropCommand = "17"
PropName = "ps_palisades_broadsword"
cMissionSendCommandToProp RemoveBattleAxe3
PropCommand = "17"
PropName = "ps_palisades_BattleAxe"
cMissionSendCommandToProp RemoveAssault1
PropCommand = "17"
PropName = "ps_palisades_M16"

X_AutoChuckEdit

cMissionDefinition X_AutoChuck
Color = "15869409"
DebugSpawnPoint = "EndQueens"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "43200"
cMissionObjective AutoChuck-Objective
cMissionObjectiveBeAtLocation x287
MissionWaypoint = "ARENA_BACKSTAGE,-116.437,9.169,13.738"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item
ChuckState = "15"
cMissionTimer auto_attack9
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack1
ChuckState = "14"
cMissionTimer auto_return
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack2
ChuckState = "13"
cMissionObjectiveBeAtLocation x292
MissionWaypoint = "AMERICANA_CASINO,-321.012,-5.643,-52.086"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item1
ChuckState = "15"
cMissionTimer auto_attack10
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack4
ChuckState = "14"
cMissionTimer auto_return1
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack5
ChuckState = "13"
cMissionObjectiveBeAtLocation x308
MissionWaypoint = "FORTUNE_EXTERIOR,61.208,0.543,-137.001"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item2
ChuckState = "15"
cMissionTimer auto_attack11
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack7
ChuckState = "14"
cMissionTimer auto_return2
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack8
ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck
cMissionSetChuckState TurnAutoChuckOn
ChuckState = "59"
cMissionOnEnd goback
cMissionSetChuckState quitgame
ChuckState = "65"

ShortcutTeleportEdit

cMissionDefinition ShortcutTeleport
DontAutoCompleteOnDebugJump = "true"
Duration = "432000"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "true"
cMissionLevelReady ShortcutTeleport-Start1
LevelName = "LEVEL_PALISADES"
cMissionCondition LinetteNotYet
Condition = "15"
ConditionParamater = "KillGetToShortcut"
cMissionDisableTriggerVolume DisableRoyalPort
TriggerName = "RoyalTeleport"
cMissionLevelReady ShortcutTeleport-Start2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionCondition LinetteNotYet1
Condition = "15"
ConditionParamater = "KillGetToShortcut"
cMissionDisableTriggerVolume DisableRoyalPort1
TriggerName = "PalisadesTeleport"
cMissionCondition LinetteSaveCover
Condition = "6"
ConditionParamater = "KillGetToShortcut"
cMissionDisableTriggerVolume Save16
TriggerName = "Save14"

SouthPlazaLockedDoorsEdit

cMissionDefinition SouthPlazaLockedDoors
Duration = "518400"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "false"
cMissionObjective SouthPlazaLockedDOors1
cMissionObjectiveMissionStatus Case21
Failed = "true"
MissionName = "Case1-1"
Success = "true"
cMissionLevelReady Park
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionHideTriggerVolume Hide_Hotel_Center
TriggerName = "Hotel_Center"
cMissionHideTriggerVolume Hide_Hotel_Left
TriggerName = "Hotel_Left"
cMissionHideTriggerVolume Hide_Hotel_Right
TriggerName = "Hotel_Right"
cMissionOnTrigger GateLeft
DisplayName = "50455"
InteractButton = "true"
Location = "-129.716,-0.500,44.119"
NeverFinish = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog Locked2
Mission_Message = "50407"
cMissionOnTrigger GateRight
DisplayName = "50455"
InteractButton = "true"
Location = "-133.283,-0.500,37.954"
NeverFinish = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog Locked3
Mission_Message = "50407"
cMissionOnTrigger GateCenter
DisplayName = "50455"
InteractButton = "true"
Location = "-131.497,-0.500,41.045"
NeverFinish = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog Locked4
Mission_Message = "50407"
cMissionOnSuccess Win5
cMissionHideTriggerVolume Hide_Hotel_Center1
Show = "true"
TriggerName = "Hotel_Center"
cMissionHideTriggerVolume Hide_Hotel_Left1
Show = "true"
TriggerName = "Hotel_Left"
cMissionHideTriggerVolume Hide_Hotel_Right1
Show = "true"
TriggerName = "Hotel_Right"
cMissionDisableTriggerVolume LockedTriggers
TriggerName = "GateLeft"
cMissionDisableTriggerVolume LockedTriggers2
TriggerName = "GateRight"
cMissionDisableTriggerVolume LockedTriggers1
TriggerName = "GateCenter"

X_AutoChuck1Edit

cMissionDefinition X_AutoChuck1
Color = "15869409"
DebugSpawnPoint = "EndQueens"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "43200"
cMissionObjective AutoChuck-Objective1
cMissionObjectiveBeAtLocation x321
MissionWaypoint = "FOOD_BARN,64.147,-0.105,-212.311"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item3
ChuckState = "15"
cMissionTimer auto_attack12
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack13
ChuckState = "14"
cMissionTimer auto_return3
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack14
ChuckState = "13"
cMissionObjectiveBeAtLocation x373
MissionWaypoint = "SOUTH_PLAZA,-283.349,-5.730,132.921"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item4
ChuckState = "15"
cMissionTimer auto_attack15
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack16
ChuckState = "14"
cMissionTimer auto_return4
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack17
ChuckState = "13"
cMissionObjectiveBeAtLocation x379
MissionWaypoint = "PALISADES,122.212,-0.569,-51.515"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item5
ChuckState = "15"
cMissionTimer auto_attack18
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack19
ChuckState = "14"
cMissionTimer auto_return5
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack20
ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck1
cMissionSetChuckState TurnAutoChuckOn1
ChuckState = "59"
cMissionOnEnd goback1
cMissionSetChuckState quitgame1
ChuckState = "65"

X_AutoChuck2Edit

cMissionDefinition X_AutoChuck2
Color = "15869409"
DebugSpawnPoint = "EndQueens"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "129600"
cMissionObjective AutoChuck-Objective2
cMissionObjectiveBeAtLocation x386
MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item6
ChuckState = "15"
cMissionTimer auto_attack21
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack22
ChuckState = "14"
cMissionTimer auto_return9
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack32
ChuckState = "13"
cMissionObjectiveBeAtLocation x392
MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item7
ChuckState = "15"
cMissionTimer auto_attack25
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack26
ChuckState = "14"
cMissionTimer auto_return8
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack31
ChuckState = "13"
cMissionObjectiveBeAtLocation x404
MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item8
ChuckState = "15"
cMissionTimer auto_attack27
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack28
ChuckState = "14"
cMissionTimer auto_return7
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack30
ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck2
cMissionSetChuckState TurnAutoChuckOn2
ChuckState = "59"
cMissionOnEnd goback2
cMissionSetChuckState quitgame2
ChuckState = "65"

X_AutoChuck3Edit

cMissionDefinition X_AutoChuck3
Color = "15869409"
DebugSpawnPoint = "EndQueens"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
cMissionObjective AutoChuck-Objective3
cMissionObjectiveBeAtLocation x427
MissionWaypoint = "UNDERGROUND,-59.415,-8.535,-134.016"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item9
ChuckState = "15"
cMissionTimer auto_attack23
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack24
ChuckState = "14"
cMissionTimer auto_return6
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack29
ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck3
cMissionSetChuckState TurnAutoChuckOn3
ChuckState = "59"
cMissionOnEnd goback3
cMissionSetChuckState quitgame3
ChuckState = "65"

Safehouse_Stacey_0bEdit

cMissionDefinition Safehouse_Stacey_0b
Duration = "36000"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "12"
StartTime = "183600"
cMissionObjective Safehouse_Stacey_0-Objective1
cMissionObjectiveSurvivorLives x369
KillSurvivor = "false"
Name = "cast_stacey"
cMissionObjectiveBeAtLocation EndJealous
MissionWaypoint = "ROYAL_FLUSH,-306.414,-4.798,-154.658"
RadiusFromWaypoint = "3"
cMissionLevelReady EntryIntoSafehouse10
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC y1
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue JealousStacey
Dialogue0 = "66038"
DialogueCondition = "0"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
cMissionDialogue JealousStacey1
Dialogue0 = "66039"
Dialogue1 = "66040"
DialogueCondition = "0"
Speaker0 = "cast_stacey"
Speaker1 = "cast_stacey"
SpeakerID0 = "65167"
SpeakerID1 = "50052"
cMissionDialogue JealousStacey2
Dialogue0 = "66041"
Dialogue1 = "66042"
DialogueCondition = "0"
Speaker0 = "cast_stacey"
Speaker1 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "50052"
cMissionDialogue JealousStacey3
Dialogue0 = "66044"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
cMissionSetNPCScriptedAction x3968
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionPrereq EndFetching
cMissionObjectiveMissionStatus FetchingFemales1
MissionName = "FetchingFemales"
Success = "true"

SuppressStripPokerTableEdit

cMissionDefinition SuppressStripPokerTable
Duration = "432000"
MissionType = "12"
cMissionObjective SuppressStripPokerTable-Objective
cMissionObjectiveEvent PokerIsOn
EventString = "TurnOnPokerTable"

StripPokerSurvivorRescuedEdit

cMissionDefinition StripPokerSurvivorRescued
Duration = "432000"
ExplicitStart = "true"
MissionType = "12"
cMissionObjective StripPokerSurvivorRescued-Objective
cMissionObjectiveBringNPC RescuedKristin
HideInEasyChuck = "true"
LevelName = "LEVEL_SAFEHOUSE"
Location = "-6.775,-3.817,36.390"
NPC_NAME = "srv_kristin"
Radius = "8"
cMissionSendEvent EnableStripPokerTable5
Value = "TurnOnPokerTable"
cMissionObjectiveBringNPC RescuedJack
HideInEasyChuck = "true"
LevelName = "LEVEL_SAFEHOUSE"
Location = "-6.775,-3.817,36.390"
NPC_NAME = "srv_jack_0"
Radius = "8"
cMissionSendEvent EnableStripPokerTable9
Value = "TurnOnPokerTable"
cMissionObjectiveBringNPC RescuedWoodrow
HideInEasyChuck = "true"
LevelName = "LEVEL_SAFEHOUSE"
Location = "-6.775,-3.817,36.390"
NPC_NAME = "srv_woodrow_0"
Radius = "8"
cMissionSendEvent EnableStripPokerTable8
Value = "TurnOnPokerTable"
cMissionObjectiveBringNPC RescuedTrixieLynn
HideInEasyChuck = "true"
LevelName = "LEVEL_SAFEHOUSE"
Location = "-6.775,-3.817,36.390"
NPC_NAME = "srv_trixielynn_0"
Radius = "8"
cMissionSendEvent EnableStripPokerTable7
Value = "TurnOnPokerTable"
cMissionObjectiveBringNPC RescuedCora
HideInEasyChuck = "true"
LevelName = "LEVEL_SAFEHOUSE"
Location = "-6.775,-3.817,36.390"
NPC_NAME = "srv_cora_0"
Radius = "8"
cMissionSendEvent EnableStripPokerTable6
Value = "TurnOnPokerTable"

BoykinGatePreCase6Edit

cMissionDefinition BoykinGatePreCase6
Duration = "518400"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "false"
cMissionObjective x352
cMissionObjectiveMissionStatus x353
MissionName = "Case6-1"
Success = "true"
cMissionLevelReady Underground10
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem Gate17
ItemName = "BoykinGate"
Location = "244.303,-7.615,-151.250"
Rotation = "0.000,0.703,0.000,-0.704"
cMissionSpawnItem LoadingBayGate7
ItemName = "Gate"
Location = "167.293,2.599,-157.291"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionSpawnItem LoadingBayGate10
ItemName = "Gate"
Location = "162.557,2.609,-161.986"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionHideTriggerVolume HideLoadingBayTrigger
TriggerName = "LoadingBay"
cMissionLevelReady Exterior17
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem LoadingBayGate5
ItemName = "Gate"
Location = "171.796,0.599,-153.315"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionSpawnItem LoadingBayGate8
ItemName = "Gate"
Location = "167.047,0.599,-157.999"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionHideTriggerVolume HideLoadingBayTrigger1
TriggerName = "LoadingBay"
cMissionLevelReady Palisades16
LevelName = "LEVEL_PALISADES"
cMissionHideTriggerVolume HideLoadingBayTrigger2
TriggerName = "Underground_Labs"

ConvertSnowflakeAsAGiftEdit

cMissionDefinition ConvertSnowflakeAsAGift
Duration = "345600"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "12"
cMissionObjective ConvertSnowflakeAsAGift-Objective
cMissionObjectiveEvent ConvertSnowflake_EVENT
EventString = "EVENT_CONVERTED_SNOWFLAKE"
cMissionObjectiveMissionStatus kateyslife
Failed = "true"
MissionName = "Zombrex2FailInside3"
cMissionLevelReady ConvertSnowflakeAsAGift-Start
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTrigger InteractSnowflake
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "-8.860,-0.490,7.824"
Radius = "1.5"
ZombieRotation = "0,0,0,1"
cMissionDialogue TalkieTalkie
AutoStart = "true"
Dialogue0 = "2850"
SpeakerID0 = "50051"
cMissionSendEvent SnowflakeEventSend1
Value = "EVENT_CONVERTED_SNOWFLAKE"
cMissionDisableTriggerVolume TurnOffTalkieTalkie
TriggerName = "InteractSnowflake"
cMissionOnFail stop_snowflake
cMissionDisableTriggerVolume TurnOffTalkieTalkie3
TriggerName = "InteractSnowflake"
cMissionPrereq SavedSnowflake
cMissionObjectiveNPCJoin SnowflakeRescued
ANDRESCUED = "true"
NPCName = "srv_snowflake"

ComboPostersEdit

cMissionDefinition ComboPosters
DescriptionSummary = "216"
DisplayName = "216"
Duration = "432000"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "ComboIntro"
WaitUntilEnd = "false"
cMissionObjective ComboPoster_Triggers
cMissionObjectiveEvent Poster_LaserSword1
EventString = "PosterSeen_LaserSword"
cMissionObjectiveEvent Poster_Tenderizer2
EventString = "PosterSeen_Tenderizer"
cMissionObjectiveEvent Poster_HolyArms2
EventString = "PosterSeen_HolyArms"
cMissionObjectiveEvent Poster_Paddlesaw1
EventString = "PosterSeen_Paddlesaw"
cMissionObjectiveEvent Poster_BlamBow2
EventString = "PosterSeen_BlamBow"
cMissionObjectiveEvent Poster_FreedomBear
EventString = "PosterSeen_FreedomBear"
cMissionObjectiveEvent Poster_SnowballCannon1
EventString = "PosterSeen_SnowballCannon"
cMissionLevelReady FortuneExterior_One
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionOnTrigger PosterUsed_Paddlesaw
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "-0.127,1.683,-74.276"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendEventPaddlesaw
Value = "PosterUsed_Paddlesaw"
cMissionDisableTriggerVolume DisablePoster_One2
TriggerName = "PosterUsed_Paddlesaw"
cMissionHideTriggerVolume HidePoster_One2
TriggerName = "PosterUsed_Paddlesaw"
cMissionOnTrigger PosterUsed_LaserSword
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "-205.423,-3.000,-21.104"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendEventLaserSword
Value = "PosterUsed_LaserSword"
cMissionDisableTriggerVolume DisablePoster_LaserSword1
TriggerName = "PosterUsed_LaserSword"
cMissionHideTriggerVolume HidePoster_LaserSword1
TriggerName = "PosterUsed_LaserSword"
cMissionLevelReady Atlantica6
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionOnTrigger PosterUsed_HolyArms
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "-11.251,2.775,67.947"
LookAt = "false"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0.000,0.200,0.000,0.980"
cMissionSendEvent HolyArms1
Value = "PosterUsed_HolyArms"
cMissionDisableTriggerVolume DisablePoster_HolyArms2
TriggerName = "PosterUsed_HolyArms"
cMissionHideTriggerVolume HidePoster_HolyArms1
TriggerName = "PosterUsed_HolyArms"
cMissionLevelReady RoyalFlush_Combo1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionOnTrigger PosterUsed_Tenderizer
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "-277.345,-0.185,-72.634"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent TenderizerLive
Value = "PosterUsed_Tenderizer"
cMissionDisableTriggerVolume DisablePoster_Tenderizer2
TriggerName = "PosterUsed_Tenderizer"
cMissionHideTriggerVolume HidePoster_Tenderizer1
TriggerName = "PosterUsed_Tenderizer"
cMissionLevelReady Yucatan6
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionOnTrigger PosterUsed_FreedomBear
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "334.195,1.590,-350.476"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent FreedomBear1
Value = "PosterUsed_FreedomBear"
cMissionDisableTriggerVolume DisablePoster_FreedomBear2
TriggerName = "PosterUsed_FreedomBear"
cMissionHideTriggerVolume HidePoster_FreedomBear1
TriggerName = "PosterUsed_FreedomBear"
cMissionLevelReady SlotBarn1
LevelName = "LEVEL_FOOD_BARN"
cMissionOnTrigger PosterUsed_BlamBow
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "42.917,-0.034,-221.487"
LookAt = "false"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0.000,0.200,0.000,0.980"
cMissionSendEvent BlamBow5
Value = "PosterUsed_BlamBow"
cMissionDisableTriggerVolume DisablePoster_BlamBow3
TriggerName = "PosterUsed_BlamBow"
cMissionHideTriggerVolume HidePoster_BlamBow2
TriggerName = "PosterUsed_BlamBow"
cMissionLevelReady Palisades12
LevelName = "LEVEL_PALISADES"
cMissionOnTrigger PosterUsed_SnowballCannon
DisplayName = "50455"
InnerRadius = "2.9"
InteractButton = "true"
Location = "159.588,8.389,-126.626"
LookAt = "false"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0.000,0.200,0.000,0.980"
cMissionSendEvent SnowballCannon4
DialogManagerOnly = "false"
Value = "PosterUsed_SnowballCannon"
cMissionDisableTriggerVolume DisablePoster_SnowballCannon
TriggerName = "PosterUsed_SnowballCannon"
cMissionHideTriggerVolume HidePoster_SnowballCannon
TriggerName = "PosterUsed_SnowballCannon"
cMissionOnEvent Paddlesaw
EventString = "PosterUsed_Paddlesaw"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_One2
Heading = "3.1"
Location = "0.100,0.543,-73.320"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon3
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster1
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "0.018,1.998,-74.442"
CameraPosition = "3.487,3.785,-73.641"
IgnoreAction = "false"
cMissionSetChuckState Knowledge_Emote
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_One2
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCard_Paddlesaw2
ChuckState = "19"
Value = "46"
cMissionTimer DelayUnhideWapon_One2
DeltaTimeSecondsRealTime = "4"
cMissionSetChuckState UnhideWeapon_One2
ChuckState = "50"
cMissionOnEvent LaserSword4
EventString = "PosterUsed_LaserSword"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_LaserSword1
Heading = "2.7"
Location = "-206.126,-4.248,-19.672"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_LaserSword1
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster_LaserSword1
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "-205.116,-2.441,-20.447"
CameraPosition = "-204.302,-1.826,-16.155"
IgnoreAction = "false"
cMissionSetChuckState x15_Poster_LaserSword1
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_LaserSword1
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCardLaserSword1
ChuckState = "19"
Value = "42"
cMissionTimer cMissionTimer_DelayUnhideWeapon_LaserSword1
DeltaTimeSecondsRealTime = "4.5"
cMissionSetChuckState UnhideWeapon_LaserSword1
ChuckState = "50"
cMissionOnEvent HolyArms
EventString = "PosterUsed_HolyArms"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_HolyArms1
Heading = "-0.8"
Location = "-10.715,1.459,67.539"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_HolyArms1
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster_HolyArms1
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "-11.632,3.088,67.543"
CameraPosition = "-11.501,1.757,64.910"
IgnoreAction = "false"
cMissionSetChuckState x15_HolyArms1
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_HolyArms1
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCard_HolyArms1
ChuckState = "19"
Value = "44"
cMissionTimer cMissionTimer_DelayUnhideWeapon_HolyArms1
DeltaTimeSecondsRealTime = "4.5"
cMissionSetChuckState UnhideWeapon_HolyArms1
ChuckState = "50"
cMissionOnEvent Tenderizer
EventString = "PosterUsed_Tenderizer"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_Tenderizer1
Heading = "1.3"
Location = "-278.276,-1.552,-72.796"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_Tenderizer1
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster_Tenderizer1
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "-277.177,0.106,-72.482"
CameraPosition = "-279.551,0.746,-71.201"
IgnoreAction = "false"
cMissionSetChuckState x15_Poster_Tenderizer1
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_Tenderizer1
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCardTenderizer1
ChuckState = "19"
Value = "36"
cMissionTimer cMissionTimer_DelayUnhideWeapon_Tenderizer1
DeltaTimeSecondsRealTime = "4.5"
cMissionSetChuckState UnhideWeapon_Tenderizer1
ChuckState = "50"
cMissionOnEvent FreedomBear
EventString = "PosterUsed_FreedomBear"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_FreedomBear1
Heading = "-0.6"
Location = "334.999,0.020,-350.860"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_FreedomBear2
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster_FreedomBear1
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "334.036,1.833,-350.959"
CameraPosition = "334.144,1.358,-354.255"
IgnoreAction = "false"
cMissionSetChuckState x15_Poster_FreedomBear1
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_FreedomBear1
DeltaTimeSecondsRealTime = "3"
cMissionSetChuckState GiveComboCardFreedomBear1
ChuckState = "19"
Value = "45"
cMissionTimer DelayUnhideWapon_FreedomBear1
DeltaTimeSecondsRealTime = "4"
cMissionSetChuckState UnhideWeapon_FreedomBear1
ChuckState = "50"
cMissionOnEvent BlamBow4
EventString = "PosterUsed_BlamBow"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_BlamBow2
Heading = "2.8"
Location = "42.505,-1.370,-220.270"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_BlamBow2
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster_BlamBow2
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "42.903,0.237,-220.960"
CameraPosition = "44.404,0.488,-217.169"
IgnoreAction = "false"
cMissionSetChuckState x15_Poster_BlamBow2
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward_BlamBow2
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCard_BlamBow2
ChuckState = "19"
Value = "43"
cMissionTimer cMissionTimer_DelayUnhideWeapon_BlamBow2
DeltaTimeSecondsRealTime = "4.5"
cMissionSetChuckState UnhideWeapon_BlamBow2
ChuckState = "50"
cMissionOnEvent SnowballCannon
EventString = "PosterUsed_SnowballCannon"
OnlyExecuteOnce = "true"
cMissionTeleportPlayer PosterPositionChuck_SnowballCannon2
Heading = "-2.2"
Location = "160.561,6.934,-125.606"
TeleportAllPlayers = "false"
TeleportPlayerOnly_YourPartyStaysPut = "true"
cMissionSetChuckState HideWeapon_SnowballCannon2
ChuckState = "11"
cMissionSetLookAtCamera LookAtPoster
CameraDuration = "3.0"
CameraFOV = "43"
CameraLookAtTarget = "160.417,9.121,-126.365"
CameraPosition = "164.703,8.572,-125.009"
IgnoreAction = "false"
cMissionSetChuckState KnowledgeGained_Emote
ChuckState = "39"
Item = "KnowledgeGainedReaction"
cMissionTimer DelayCardReward
DeltaTimeSecondsRealTime = "3.0"
cMissionSetChuckState GiveComboCard1
ChuckState = "19"
Value = "47"
cMissionTimer cMissionTimer_DelayUnhideWeapon
DeltaTimeSecondsRealTime = "4.5"
cMissionSetChuckState UnhideWeapon
ChuckState = "50"

PawnshopFortuneExteriorEdit

cMissionDefinition PawnshopFortuneExterior
Duration = "604800"
ExplicitStart = "true"
MissionType = "12"
Module = "0"
StartTime = "14400"
WaitUntilEnd = "true"
cMissionLevelReady DisableAudioTriggerFortune
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionDisableTriggerVolume DisableAudioTriggerNorthNode
TriggerName = "PawnshopNorthExit"
cMissionDisableTriggerVolume DisableAudioTriggerSouthNode
TriggerName = "PawnshopSouthExit"
cMissionLevelReady DisableAudioTriggerRoyal1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionDisableTriggerVolume DisableAudioTriggerRoyalNode1
TriggerName = "PawnshopRoyalExit"

PawnShopScoopEdit

cMissionDefinition PawnShopScoop
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "85347"
DisplayName = "85346"
DontAutoCompleteOnDebugJump = "true"
Duration = "432000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
PrerequisiteMission = "Zombrex1GiveZombrex"
ShowInDebugMenu = "true"
StartTime = "32400"
WaitUntilEnd = "false"
cMissionObjective x11
cMissionObjectiveEvent TalktoLooter
EventString = "FirstLooterDialogue"
MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985"
cMissionObjectiveEvent TalktoLooter1
EventString = "EndPawnMission"
MissionWaypoint = "FORTUNE_EXTERIOR,-205.640,-4.264,31.985"
cMissionTimer x29
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionPhoneCall x281
HighPriority = ""
cMissionDialogue PawnshopCall2
Dialogue0 = "85348"
SpeakerID0 = "77510"
cMissionLevelReady exterior1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem Gate26
ItemName = "Gate"
Location = "-207.859,-4.245,28.481"
Rotation = "0.000,-0.002,0.000,0.996"
cMissionSpawnItem Gate43
ItemName = "Gate_Small"
Location = "50.413,0.953,-150.607"
Rotation = "0.000,-0.922,0.000,0.387"
cMissionSpawnItem ClosedSign
ItemName = "PawnshopSign"
Location = "50.451,2.019,-150.519"
Rotation = "0.000,0.444,0.000,0.891"
cMissionDisableTriggerVolume DisableSpawnofSouthLooter
TriggerName = "PawnshopSouthSpawn"
cMissionDisableTriggerVolume DisableSpawnofSouthLooter3
TriggerName = "PawnshopSouthEnter"
cMissionDisableTriggerVolume DisableSpawnofSouthLooter2
TriggerName = "PawnshopNorthEnter"
cMissionDisableTriggerVolume DisableSpawnofNorthLooter1
TriggerName = "PawnshopNorthSpawn"
cMissionSpawnNPC Looter
DefaultBehaviour = "Idle"
NPCName = "pawnshop_looter_south"
Rotation = "-3.012"
SpawnPoint = "-207.856,-4.245,29.497"
WithProp = "Crowbar"
cMissionChangeNPCState NotAggressive2
InvulnerableToGrapples = "false"
NPCName = "pawnshop_looter_south"
SurvivorAttacksDisabled = "true"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionDialogue PawnOpen1
Dialogue0 = "85393"
Dialogue1 = "85394"
SpeakerID0 = "65167"
SpeakerID1 = "50139"
cMissionDialogue PawnOpen2
Dialogue0 = "85395"
Dialogue1 = "85396"
SpeakerID0 = "50139"
SpeakerID1 = "50139"
cMissionDialogue PawnOpen3
AutoStart = "false"
Dialogue0 = "65064"
SpeakerID0 = "50139"
cMissionSendEvent EnableItems1
Value = "FirstLooterDialogue"
cMissionFadeDown Fade5
ForActivePlayer = "true"
InstantFade = "false"
SlowFade = "true"
cMissionTimer WaittoFadeup2
DeltaTimeSecondsRealTime = "3"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionFadeUp FadeUp2
ForActivePlayer = "true"
SlowFade = "true"
cMissionTeleportPlayer EndLooters2
SpawnPoint = "EndLootersScoop1"
TeleportAllPlayers = "false"
cMissionSendEvent EndMission8
Value = "EndPawnMission"

cMissionZombieRemoval ClearLooterArea
Location = "-207.699,-4.245,24.941"
Radius = "10"
cMissionLevelReady Royal7
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnItem Gate27
ItemName = "Gate"
Location = "-138.986,5.931,-114.063"
Rotation = "0.000,-0.716,0.000,0.702"
cMissionSpawnItem ClosedSign1
ItemName = "PawnshopSign"
Location = "-139.028,7.415,-114.001"
Rotation = "0.000,-0.708,0.000,0.700"
cMissionDisableTriggerVolume DisableSpawnRoyal
TriggerName = "PawnshopRoyalSpawn"
cMissionDisableTriggerVolume DisableSpawnRoyal5
TriggerName = "PawnshopRoyalExit"
cMissionDisableTriggerVolume DisableSpawnRoyal4
TriggerName = "PawnshopRoyalEnter"
cMissionLevelReady Pallisades3
LevelName = "LEVEL_PALISADES"
cMissionSpawnItem Gate28
ItemName = "Gate_Small"
Location = "258.389,6.928,-185.788"
Rotation = "0.000,-0.389,0.000,0.924"
cMissionSpawnItem ClosedSign2
ItemName = "PawnshopSign"
Location = "258.346,8.058,-185.742"
Rotation = "0.000,-0.380,0.000,0.918"
cMissionDisableTriggerVolume DisableSpawnofNorthLooter3
TriggerName = "PawnshopPalisadesSpawn"
cMissionDisableTriggerVolume DisableSpawnofNorthLooter12
TriggerName = "PawnshopPalisadesExit"
cMissionDisableTriggerVolume DisableSpawnofNorthLooter11
TriggerName = "PawnshopPalisadesEnter"
cMissionOnSuccess KillGates5
cMissionSendCommandToProp KillGates6
PropCommand = "17"
PropName = "Gate43"
cMissionSendCommandToProp KillGates8
PropCommand = "17"
PropName = "Gate27"
cMissionSendCommandToProp KillGates9
PropCommand = "17"
PropName = "Gate28"
cMissionSendCommandToProp KillGates10
PropCommand = "17"
PropName = "Gate26"
cMissionSendCommandToProp KillSigns
PropCommand = "17"
PropName = "ClosedSign"
cMissionSendCommandToProp KillSigns2
PropCommand = "17"
PropName = "ClosedSign1"
cMissionSendCommandToProp KillSigns1
PropCommand = "17"
PropName = "ClosedSign2"
cMissionEnableTriggerVolume BringBackTriggers
TriggerName = "PawnshopSouthSpawn"
cMissionEnableTriggerVolume BringBackTriggers1
TriggerName = "PawnshopSouthExit"
cMissionEnableTriggerVolume BringBackTriggers2
TriggerName = "PawnshopNorthSpawn"
cMissionEnableTriggerVolume BringBackTriggers3
TriggerName = "PawnshopNorthEnter"
cMissionDestroyNPC DestroyLooter
NPCName = "pawnshop_looter_south"

X_AutoChuckWeaponsEdit

cMissionDefinition X_AutoChuckWeapons
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
WaitUntilEnd = "false"
cMissionObjective objectives1
cMissionObjectiveEvent autochuckevent
EventString = "TESTDONE"
cMissionTimer alwaysetstate
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "9999999"
cMissionSetChuckState TurnAutoChuckOn12
ChuckState = "59"
cMissionSetChuckState TurnAutoChuckOn16
ChuckState = "62"
cMissionPauseClock autopauseclock6

X_AutoChuckVehiclesEdit

cMissionDefinition X_AutoChuckVehicles
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
WaitUntilEnd = "false"
cMissionLevelReady turnonautochuck1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSetChuckState TurnAutoChuckOn8
ChuckState = "59"
cMissionSetChuckState TurnAutoChuckOn9
ChuckState = "63"
cMissionPauseClock autopauseclock2
cMissionObjective objectives2
cMissionObjectiveEvent autochuckevent1
EventString = "TESTDONE"

X_AutoChuckNvidiaEdit

cMissionDefinition X_AutoChuckNvidia
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
WaitUntilEnd = "false"
cMissionLevelReady turnonautochuck2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSetChuckState TurnAutoChuckOn10
ChuckState = "59"
cMissionSetChuckState TurnAutoChuckOn11
ChuckState = "64"
cMissionPauseClock autopauseclock3
cMissionObjective NvidiaObjectives
cMissionObjectiveBeAtLocation GetToOtherEnd
MissionWaypoint = "FORTUNE_EXTERIOR,-222.068,-4.240,6.896"
RadiusFromWaypoint = "5"
cMissionOnEnd BackToFE
cMissionSetChuckState LeaveGame
ChuckState = "65"

GasVent_ActivatedEdit

cMissionDefinition GasVent_Activated
Duration = "518400"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case6-1"
WaitUntilEnd = "false"
cMissionOnEnter SetVentsOn
cMissionSendCommandToProp ActivateVents1
PropCommand = "31"
Value = "1"
cMissionSendCommandToProp GasHeavy
PropCommand = "39"
cMissionObjective GasVentsObjective
cMissionObjectiveMissionStatus LabComplete
MissionName = "Case7-2"
Success = "true"
cMissionOnSuccess Complete2
cMissionSendCommandToProp VentsOff
PropCommand = "31"
Value = "0"


Safehouse InventoryEdit

SafehouseInventoryDay1Edit

cMissionDefinition SafehouseInventoryDay1
CantFailOnLevel = "SAFEHOUSE"
Duration = "86400"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "true"
cMissionLevelReady SafehouseInventoryDay1-Start
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Melon1
ItemName = "Melon"
Location = "-11.797,-0.276,23.452"
Rotation = "0,0,0,1"
cMissionSpawnItem Melon2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Melon"
Location = "-6.286,-0.128,-13.169"
Rotation = "0,0,0,1"
cMissionSpawnItem Coffee4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "-2.814,-0.122,19.129"
Rotation = "0,0,0,1"
cMissionSpawnItem Coffee6
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "-2.847,-0.122,18.882"
Rotation = "0,0,0,1"
cMissionSpawnItem CoffeeCreamer1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "CoffeeCreamer"
Location = "-2.774,-0.122,18.512"
Rotation = "0,0,0,1"
cMissionSpawnItem Coffee5
ItemName = "Coffee"
Location = "-11.631,-0.173,19.918"
Rotation = "0.025,0.000,-0.001,1.000"
cMissionSpawnItem Milk1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Milk"
Location = "-8.483,-0.082,16.430"
Rotation = "0,0,0,1"
cMissionSpawnItem Milk2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Milk"
Location = "-7.533,0.142,6.433"
Rotation = "0.000,0.129,0.000,0.989"
cMissionSpawnItem OJ1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OrangeJuice"
Location = "-11.740,-0.190,24.014"
Rotation = "0,0,0,1"
cMissionSpawnItem OJ3
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OrangeJuice"
Location = "-7.113,0.125,6.327"
Rotation = "0.001,0.004,-0.001,1.000"
cMissionSpawnItem Pizza1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Pizza"
Location = "-30.403,-1.102,36.396"
Rotation = "0.074,0.075,0.703,0.701"

SafehouseInventoryDay2Edit

cMissionDefinition SafehouseInventoryDay2
CantFailOnLevel = "SAFEHOUSE"
Duration = "129600"
ExplicitStart = "true"
MissionType = "12"
StartTime = "86400"
WaitUntilEnd = "true"
cMissionLevelReady SafehouseInventoryDay1-Start1
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Coffee7
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Coffee"
Location = "-12.730,-0.173,20.600"
Rotation = "-0.000,-0.001,-0.006,1.000"
cMissionSpawnItem Coffee8
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "-2.847,-0.122,19.372"
Rotation = "0,0,0,1"
cMissionSpawnItem CoffeeCreamer2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "CoffeeCreamer"
Location = "-2.692,-0.122,19.092"
Rotation = "0,0,0,1"
cMissionSpawnItem Coffee9
ItemName = "Coffee"
Location = "-11.631,-0.173,19.918"
Rotation = "0.025,0.000,-0.001,1.000"
cMissionSpawnItem OJ2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OrangeJuice"
Location = "-8.644,-0.118,16.213"
Rotation = "0,0,0,1"
cMissionSpawnItem Apple1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Apple"
Location = "-13.004,-0.231,24.140"
Rotation = "-0.189,0.809,-0.355,-0.430"
cMissionSpawnItem Apple2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Apple"
Location = "-6.123,-0.175,6.284"
Rotation = "0.493,-0.580,-0.605,0.236"
cMissionSpawnItem LWrench1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "WrenchLarge"
Location = "-10.857,-5.517,-0.140"
Rotation = "-0.001,0.230,0.000,0.973"
cMissionSpawnItem TwoByFour4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.941,-5.516,-14.124"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour7
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.783,-5.516,-14.199"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour6
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-34.384,-6.299,4.769"
Rotation = "0.037,-0.037,-0.706,0.706"
cMissionSpawnItem TwoByFour5
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-35.091,-6.300,5.347"
Rotation = "0.177,-0.177,-0.683,0.686"
cMissionSpawnItem Crowbar4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Crowbar"
Location = "2.648,-0.573,-0.198"
Rotation = "0.378,-0.387,-0.598,0.593"
cMissionSpawnItem LeafRake1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeafRake"
Location = "3.776,-0.205,14.115"
Rotation = "0.097,0.759,-0.594,0.248"
cMissionSpawnItem MetalBat1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BaseballBat_Metal"
Location = "-35.437,-0.661,33.915"
Rotation = "-0.476,-0.345,-0.241,0.772"
cMissionSpawnItem Suitcase1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-12.039,-5.287,-12.719"
Rotation = "-0.707,-0.002,-0.002,0.707"
cMissionSpawnItem Suitcase2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-42.673,-1.043,29.644"
Rotation = "-0.275,0.277,-0.651,0.651"
cMissionPrereq FinishSafehouse1
cMissionObjectiveMissionStatus SafehouseInventory1Done
Failed = "true"
MissionName = "SafehouseInventoryDay1"
Success = "true"

SafehouseInventoryDay3Edit

cMissionDefinition SafehouseInventoryDay3
CantFailOnLevel = "SAFEHOUSE"
Duration = "61200"
ExplicitStart = "true"
MissionType = "12"
StartTime = "216000"
WaitUntilEnd = "true"
cMissionLevelReady SafehouseInventoryDay1-Start2
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Beans1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Beans"
Location = "-12.712,-0.239,20.577"
Rotation = "0.002,0.993,-0.002,0.120"
cMissionSpawnItem Snack1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Snack"
Location = "-2.786,-0.207,17.885"
Rotation = "0.400,0.598,0.648,-0.252"
cMissionSpawnItem JellyBeans1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Jellybeans"
Location = "-5.875,-0.196,6.397"
Rotation = "-0.522,0.479,0.483,0.515"
cMissionSpawnItem LWrench2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "WrenchLarge"
Location = "-10.857,-5.517,-0.140"
Rotation = "-0.001,0.230,0.000,0.973"
cMissionSpawnItem TwoByFour9
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.941,-5.516,-14.124"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour10
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.783,-5.516,-14.199"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour11
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-34.384,-6.299,4.769"
Rotation = "0.037,-0.037,-0.706,0.706"
cMissionSpawnItem TwoByFour12
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-35.091,-6.300,5.347"
Rotation = "0.177,-0.177,-0.683,0.686"
cMissionSpawnItem Crowbar13
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Crowbar"
Location = "2.648,-0.573,-0.198"
Rotation = "0.378,-0.387,-0.598,0.593"
cMissionSpawnItem LeafRake2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeafRake"
Location = "3.776,-0.205,14.115"
Rotation = "0.097,0.759,-0.594,0.248"
cMissionSpawnItem MetalBat2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BaseballBat_Metal"
Location = "-35.437,-0.661,33.915"
Rotation = "-0.476,-0.345,-0.241,0.772"
cMissionSpawnItem Suitcase3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-12.039,-5.287,-12.719"
Rotation = "-0.707,-0.002,-0.002,0.707"
cMissionSpawnItem Suitcase4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-42.673,-1.043,29.644"
Rotation = "-0.275,0.277,-0.651,0.651"
cMissionSpawnItem LeadPipe1
ItemName = "LeadPipe"
Location = "-0.179,-3.737,41.247"
Rotation = "0.654,-0.415,0.246,0.583"
cMissionSpawnItem LeadPipe2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeadPipe"
Location = "-14.326,-5.515,-8.070"
Rotation = "-0.551,0.343,0.433,0.625"
cMissionSpawnItem Nails1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BoxOfNails"
Location = "-13.146,-5.550,-8.134"
Rotation = "-0.001,0.871,0.001,-0.491"
cMissionSpawnItem Keg1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Keg"
Location = "-31.051,-0.877,42.654"
Rotation = "-0.000,0.000,0.000,1.000"
cMissionSpawnItem MeatCleaver1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MeatCleaver"
Location = "-23.398,-0.105,41.860"
Rotation = "-0.336,-0.384,-0.558,-0.654"
cMissionPrereq FinishSafehouse2
cMissionObjectiveMissionStatus SafehouseInventory1Done1
Failed = "true"
MissionName = "SafehouseInventoryDay2"
Success = "true"

SafehouseInventoryDay4Edit

cMissionDefinition SafehouseInventoryDay4
CantFailOnLevel = "SAFEHOUSE"
Duration = "432000"
ExplicitStart = "true"
MissionType = "12"
StartTime = "277200"
WaitUntilEnd = "true"
cMissionLevelReady SafehouseInventoryDay1-Start3
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem Beans2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Beans"
Location = "-12.633,-0.239,20.579"
Rotation = "0.002,0.993,-0.002,0.120"
cMissionSpawnItem Beans3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Beans"
Location = "-7.403,-0.240,20.581"
Rotation = "0.000,0.861,-0.002,-0.508"
cMissionSpawnItem LWrench3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "WrenchLarge"
Location = "-10.857,-5.517,-0.140"
Rotation = "-0.001,0.230,0.000,0.973"
cMissionSpawnItem TwoByFour13
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.941,-5.516,-14.124"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour14
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-33.783,-5.516,-14.199"
Rotation = "0.000,0.000,-0.706,0.708"
cMissionSpawnItem TwoByFour15
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-34.384,-6.299,4.769"
Rotation = "0.037,-0.037,-0.706,0.706"
cMissionSpawnItem TwoByFour16
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-35.091,-6.300,5.347"
Rotation = "0.177,-0.177,-0.683,0.686"
cMissionSpawnItem Crowbar14
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Crowbar"
Location = "2.648,-0.573,-0.198"
Rotation = "0.378,-0.387,-0.598,0.593"
cMissionSpawnItem LeafRake3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeafRake"
Location = "3.776,-0.205,14.115"
Rotation = "0.097,0.759,-0.594,0.248"
cMissionSpawnItem MetalBat3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BaseballBat_Metal"
Location = "-35.437,-0.661,33.915"
Rotation = "-0.476,-0.345,-0.241,0.772"
cMissionSpawnItem Suitcase5
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-12.039,-5.287,-12.719"
Rotation = "-0.707,-0.002,-0.002,0.707"
cMissionSpawnItem Suitcase6
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Suitcase"
Location = "-42.673,-1.043,29.644"
Rotation = "-0.275,0.277,-0.651,0.651"
cMissionSpawnItem LeadPipe3
ItemName = "LeadPipe"
Location = "-0.179,-3.737,41.247"
Rotation = "0.654,-0.415,0.246,0.583"
cMissionSpawnItem LeadPipe4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeadPipe"
Location = "-14.326,-5.515,-8.070"
Rotation = "-0.551,0.343,0.433,0.625"
cMissionSpawnItem Nails2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BoxOfNails"
Location = "-13.146,-5.550,-8.134"
Rotation = "-0.001,0.871,0.001,-0.491"
cMissionSpawnItem Keg3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Keg"
Location = "-31.051,-0.877,42.654"
Rotation = "-0.000,0.000,0.000,1.000"
cMissionSpawnItem MeatCleaver2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MeatCleaver"
Location = "-23.398,-0.105,41.860"
Rotation = "-0.336,-0.384,-0.558,-0.654"
cMissionSpawnItem BaseballBat1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BaseballBat"
Location = "-1.390,-1.059,-7.705"
Rotation = "-0.056,0.706,0.695,0.118"
cMissionSpawnItem SawBlades1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "SawBlade"
Location = "-20.259,-5.535,-7.910"
Rotation = "-0.000,0.806,0.000,0.592"
cMissionSpawnItem SawBlades2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "SawBlade"
Location = "-19.514,-5.535,-7.912"
Rotation = "0.001,0.846,0.001,0.533"
cMissionSpawnItem SawBlades3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "SawBlade"
Location = "-19.947,-5.536,-7.487"
Rotation = "0.000,0.858,0.001,0.514"
cMissionSpawnItem Chainsaw1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Chainsaw"
Location = "0.172,-3.580,33.021"
Rotation = "-0.002,-0.712,-0.001,0.702"
cMissionSpawnItem FireAxe1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "FireAxe"
Location = "-28.318,-5.209,-2.025"
Rotation = "-0.548,0.163,0.793,-0.213"
cMissionPrereq FinishSafehouse3
cMissionObjectiveMissionStatus SafehouseInventory1Done2
Failed = "true"
MissionName = "SafehouseInventoryDay3"
Success = "true"

Pawnshop looter's inventory Edit

PawnShop_4Edit

Royal Flush Plaza’s second floor Just in Time Payday Loans pawnshop

cMissionDefinition PawnShop_4
DontAutoCompleteOnDebugJump = "true"
Duration = "259200"
ExplicitStart = "false"
IgnoreWarning = "true"
MissionType = "12"
Module = "0"
StartTime = "259200"
WaitUntilEnd = "true"
cMissionOnEnter PawnShop_1-Start3
cMissionPawnShopAddItem SportsCarKey3
Item = "Key_sportscar"
Price = "500000"
PriceInflation = "0.0"
cMissionPawnShopAddItem RoaringThunder3
Item = "ElectricThunder"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem LaserSword3
Item = "LaserLightSword"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem Tenderizers3
Item = "MMAGloves_spiked"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem BroadSword3
Item = "Broadsword"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem BeachBall3
Item = "BeachBall"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PoleArm3
Item = "PoleWeapon"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem BlamBow3
Item = "BowandArrow_explosive"
Price = "45000"
PriceInflation = "0"
cMissionPawnShopAddItem SnowBall3
Item = "SnowballCannon"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem BattleAxe5
Item = "BattleAxe"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem ServeBot5
Item = "ServbotMask"
Price = "5000"
PriceInflation = "0"
cMissionPawnShopAddItem GemBlower4
Item = "GemBlower"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem AssaultRifle4
Item = "M16"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem LMG3
Item = "M249"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Molotov3
Item = "MolotovBottle"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem FountainLizard3
Item = "FountainLizard"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Parablower3
Item = "ParaBlower"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieMask4
Item = "ZombieMask"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Defiler3
Item = "Defiler"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PowerGuitar3
Item = "PowerGuitar"
Price = "45000"
PriceInflation = "0"
cMissionPawnShopAddItem HailMary3
Item = "HailMary"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem GiantStuffedBear4
Item = "GiantStuffedBear"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem Dynameat3
Item = "Dynameat"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem CommandoKey3
Item = "Key_commando"
Price = "2000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem TeslaBall3
Item = "TeslaBall"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem FreezerBomb3
Item = "FreezerBomb"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem RocketLauncher3
Item = "FireworksBazooka"
Price = "45000"
PriceInflation = "0"
cMissionPawnShopAddItem Driller3
Item = "Driller"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem Keg6
Item = "Keg"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Heliblade3
Item = "HeliBlade"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem FlameThrower3
Item = "FlameThrower"
Price = "45000"
PriceInflation = "0"
cMissionPawnShopAddItem ATMHacker3
Item = "ATMHacker"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem ShowerHead3
Item = "ShowerHead"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem ChopperKey3
Item = "Key_chopper"
Price = "1000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem BeerHat3
Item = "BeerHat"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem KnifeGloves3
Item = "KnifeGloves"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem Auger3
Item = "Auger"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem FlamingGloves3
Item = "FlamingGloves"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem BowlingBall4
Item = "BowlingBall"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem SuperSlicer3
Item = "SuperSlicer"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem PlateLauncher3
Item = "PlateLauncher"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieThrower3
Item = "ZombieThrower"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem Massager4
Item = "BobsToy"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem FireSpitter3
Item = "FireSpitter"
Price = "30000"
PriceInflation = "0"
cMissionTimer Delay7
DeltaTimeSecondsRealTime = "1.5"
TriggerXTimes = "1"
cMissionSendEvent PawnDay4
Value = "PawnDay4"
cMissionLevelReady Royal16
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendCommandToProp RemoveBroadSword9
PropCommand = "17"
PropName = "ps_royal_broadsword"
cMissionSendCommandToProp RemoveAssault9
PropCommand = "17"
PropName = "ps_royal_M16"
cMissionSendCommandToProp RemoveBattleAxe10
PropCommand = "17"
PropName = "ps_royal_BattleAxe"
cMissionLevelReady Exterior13
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp RemoveLMG10
PropCommand = "17"
PropName = "ps_south_LMG"
cMissionSendCommandToProp RemoveLMG11
PropCommand = "17"
PropName = "ps_north_LMG"
cMissionSendCommandToProp RemoveAssault11
PropCommand = "17"
PropName = "ps_south_M16"
cMissionSendCommandToProp RemoveAssault10
PropCommand = "17"
PropName = "ps_north_M16"
cMissionSendCommandToProp RemoveBattleAxe11
PropCommand = "17"
PropName = "ps_south_BattleAxe"
cMissionSendCommandToProp RemoveBroadSword10
PropCommand = "17"
PropName = "ps_north_broadsword"
cMissionLevelReady Palisades7
LevelName = "LEVEL_PALISADES"
cMissionSendCommandToProp RemoveBroadSword11
PropCommand = "17"
PropName = "ps_palisades_broadsword"
cMissionSendCommandToProp RemoveBattleAxe12
PropCommand = "17"
PropName = "ps_palisades_BattleAxe"
cMissionSendCommandToProp RemoveLMG13
PropCommand = "17"
PropName = "ps_palisades_LMG"

PawnShop_3Edit

cMissionDefinition PawnShop_3
DontAutoCompleteOnDebugJump = "true"
Duration = "345600"
ExplicitStart = "false"
IgnoreWarning = "true"
MissionType = "12"
Module = "0"
StartTime = "172800"
WaitUntilEnd = "false"
cMissionObjective Day2Start2
cMissionObjectiveEvent Day2start1
EventString = "PawnDay4"
cMissionOnEnter PawnShop_1-Start2
cMissionPawnShopAddItem SportsCarKey2
Item = "Key_sportscar"
Price = "500000"
PriceInflation = "0.0"
cMissionPawnShopAddItem RoaringThunder2
Item = "ElectricThunder"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem LaserSword2
Item = "LaserLightSword"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem Tenderizers2
Item = "MMAGloves_spiked"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem BroadSword2
Item = "Broadsword"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem BeachBall2
Item = "BeachBall"
Price = "1500"
PriceInflation = "0"
cMissionPawnShopAddItem PoleArm2
Item = "PoleWeapon"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem BlamBow2
Item = "BowandArrow_explosive"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem SnowBall2
Item = "SnowballCannon"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem BattleAxe4
Item = "BattleAxe"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem ServeBot4
Item = "ServbotMask"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem GemBlower3
Item = "GemBlower"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem AssaultRifle3
Item = "M16"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem LMG2
Item = "M249"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Molotov2
Item = "MolotovBottle"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FountainLizard2
Item = "FountainLizard"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Parablower2
Item = "ParaBlower"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieMask3
Item = "ZombieMask"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem Defiler2
Item = "Defiler"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PowerGuitar2
Item = "PowerGuitar"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem HailMary2
Item = "HailMary"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem GiantStuffedBear3
Item = "GiantStuffedBear"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Dynameat2
Item = "Dynameat"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem CommandoKey2
Item = "Key_commando"
Price = "2000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem TeslaBall2
Item = "TeslaBall"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem FreezerBomb2
Item = "FreezerBomb"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem RocketLauncher2
Item = "FireworksBazooka"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem Driller2
Item = "Driller"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Keg5
Item = "Keg"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem Heliblade2
Item = "HeliBlade"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem FlameThrower2
Item = "FlameThrower"
Price = "40000"
PriceInflation = "0"
cMissionPawnShopAddItem ATMHacker2
Item = "ATMHacker"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem ShowerHead2
Item = "ShowerHead"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ChopperKey2
Item = "Key_chopper"
Price = "1000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem BeerHat2
Item = "BeerHat"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem KnifeGloves2
Item = "KnifeGloves"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem Auger2
Item = "Auger"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FlamingGloves2
Item = "FlamingGloves"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem BowlingBall3
Item = "BowlingBall"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem SuperSlicer2
Item = "SuperSlicer"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem PlateLauncher2
Item = "PlateLauncher"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieThrower2
Item = "ZombieThrower"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem Massager3
Item = "BobsToy"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FireSpitter2
Item = "FireSpitter"
Price = "25000"
PriceInflation = "0"
cMissionTimer Delay6
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendEvent PawnDay3
Value = "PawnDay3"
cMissionLevelReady Royal15
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendCommandToProp RemoveBattleAxe7
PropCommand = "17"
PropName = "ps_royal_BattleAxe"
cMissionSendCommandToProp RemoveBroadSword7
PropCommand = "17"
PropName = "ps_royal_broadsword"
cMissionSendCommandToProp RemoveLMG7
PropCommand = "17"
PropName = "ps_royal_LMG"
cMissionLevelReady Exterior12
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp RemoveAssault6
PropCommand = "17"
PropName = "ps_south_M16"
cMissionSendCommandToProp RemoveAssault7
PropCommand = "17"
PropName = "ps_north_M16"
cMissionSendCommandToProp RemoveBattleAxe9
PropCommand = "17"
PropName = "ps_north_BattleAxe"
cMissionSendCommandToProp RemoveBattleAxe8
PropCommand = "17"
PropName = "ps_south_BattleAxe"
cMissionSendCommandToProp RemoveLMG8
PropCommand = "17"
PropName = "ps_north_LMG"
cMissionSendCommandToProp RemoveBroadSword8
PropCommand = "17"
PropName = "ps_south_BroadSword"
cMissionLevelReady Palisades6
LevelName = "LEVEL_PALISADES"
cMissionSendCommandToProp RemoveBroadSword12
PropCommand = "17"
PropName = "ps_palisades_broadsword"
cMissionSendCommandToProp RemoveLMG9
PropCommand = "17"
PropName = "ps_palisades_LMG"
cMissionSendCommandToProp RemoveAssault8
PropCommand = "17"
PropName = "ps_palisades_M16"

PawnShop_2Edit

cMissionDefinition PawnShop_2
DontAutoCompleteOnDebugJump = "true"
Duration = "432000"
ExplicitStart = "false"
IgnoreWarning = "true"
MissionType = "12"
Module = "0"
StartTime = "86400"
WaitUntilEnd = "false"
cMissionObjective Day2Start4
cMissionObjectiveEvent Day2start2
EventString = "PawnDay3"
cMissionOnEnter PawnShop_1-Start1
cMissionPawnShopAddItem SportsCarKey1
Item = "Key_sportscar"
Price = "500000"
PriceInflation = "0.0"
cMissionPawnShopAddItem RoaringThunder1
Item = "ElectricThunder"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem LaserSword1
Item = "LaserLightSword"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Tenderizers1
Item = "MMAGloves_spiked"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem BroadSword1
Item = "Broadsword"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem BeachBall1
Item = "BeachBall"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem PoleArm1
Item = "PoleWeapon"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem BlamBow1
Item = "BowandArrow_explosive"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem SnowBall1
Item = "SnowballCannon"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem BattleAxe3
Item = "BattleAxe"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem ServeBot3
Item = "ServbotMask"
Price = "2000"
PriceInflation = "0"
cMissionPawnShopAddItem GemBlower2
Item = "GemBlower"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem AssaultRifle2
Item = "M16"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem LMG1
Item = "M249"
Price = "20000"
PriceInflation = "0"
cMissionPawnShopAddItem Molotov1
Item = "MolotovBottle"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FountainLizard1
Item = "FountainLizard"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Parablower1
Item = "ParaBlower"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieMask2
Item = "ZombieMask"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Defiler1
Item = "Defiler"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem PowerGuitar1
Item = "PowerGuitar"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem HailMary1
Item = "HailMary"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem GiantStuffedBear2
Item = "GiantStuffedBear"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem Dynameat1
Item = "Dynameat"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem CommandoKey1
Item = "Key_commando"
Price = "2000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem TeslaBall1
Item = "TeslaBall"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem FreezerBomb1
Item = "FreezerBomb"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem RocketLauncher1
Item = "FireworksBazooka"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Driller1
Item = "Driller"
Price = "15000"
PriceInflation = "0"
cMissionPawnShopAddItem Keg4
Item = "Keg"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem Heliblade1
Item = "HeliBlade"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem FlameThrower1
Item = "FlameThrower"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem ATMHacker1
Item = "ATMHacker"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem ShowerHead1
Item = "ShowerHead"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem ChopperKey1
Item = "Key_chopper"
Price = "1000000"
PriceInflation = "0.0"
cMissionPawnShopAddItem BeerHat1
Item = "BeerHat"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem KnifeGloves1
Item = "KnifeGloves"
Price = "25000"
PriceInflation = "0"
cMissionPawnShopAddItem Auger1
Item = "Auger"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem FlamingGloves1
Item = "FlamingGloves"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem BowlingBall2
Item = "BowlingBall"
Price = "0"
PriceInflation = "0"
cMissionPawnShopAddItem SuperSlicer1
Item = "SuperSlicer"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem PlateLauncher1
Item = "PlateLauncher"
Price = "35000"
PriceInflation = "0"
cMissionPawnShopAddItem ZombieThrower1
Item = "ZombieThrower"
Price = "30000"
PriceInflation = "0"
cMissionPawnShopAddItem Massager2
Item = "BobsToy"
Price = "1000"
PriceInflation = "0"
cMissionPawnShopAddItem FireSpitter1
Item = "FireSpitter"
Price = "0"
PriceInflation = "0"
cMissionSendEvent PawnDay2
Value = "PawnDay2"
cMissionLevelReady Royal14
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendCommandToProp RemoveAssault3
PropCommand = "17"
PropName = "ps_royal_M16"
cMissionSendCommandToProp RemoveLMG4
PropCommand = "17"
PropName = "ps_royal_LMG"
cMissionSendCommandToProp RemoveBroadSword4
PropCommand = "17"
PropName = "ps_royal_broadsword"
cMissionLevelReady Exterior11
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp RemoveBattleAxe4
PropCommand = "17"
PropName = "ps_south_BattleAxe"
cMissionSendCommandToProp RemoveBattleAxe5
PropCommand = "17"
PropName = "ps_north_BattleAxe"
cMissionSendCommandToProp RemoveBroadSword6
PropCommand = "17"
PropName = "ps_north_broadsword"
cMissionSendCommandToProp RemoveBroadSword5
PropCommand = "17"
PropName = "ps_south_BroadSword"
cMissionSendCommandToProp RemoveLMG5
PropCommand = "17"
PropName = "ps_south_LMG"
cMissionSendCommandToProp RemoveAssault4
PropCommand = "17"
PropName = "ps_north_M16"
cMissionLevelReady Palisades5
LevelName = "LEVEL_PALISADES"
cMissionSendCommandToProp RemoveBattleAxe6
PropCommand = "17"
PropName = "ps_palisades_BattleAxe"
cMissionSendCommandToProp RemoveLMG6
PropCommand = "17"
PropName = "ps_palisades_LMG"
cMissionSendCommandToProp RemoveAssault5
PropCommand = "17"
PropName = "ps_palisades_M16"

X_nVidia_3DEdit

cMissionDefinition X_nVidia_3D
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
WaitUntilEnd = "true"
cMissionLevelReady turnonautochuck3
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionPauseClock autopauseclock4
cMissionSetChuckState disablegameplay
ChuckState = "67"

PostFactsYucRoofEdit

cMissionDefinition PostFactsYucRoof
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
Duration = "518400"
ExplicitStart = "true"
LevelRequiredToStartName = "ROOFTOP_YUCATAN"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "12"
Module = "0"
PrerequisiteMission = "TheFacts"
REMOVE_BEFORE_SHIP = "false"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "0"
WaitUntilEnd = "true"
cMissionLevelReady YucRoofPostFacts
LevelName = "LEVEL_ROOFTOP_YUCATAN"
cMissionSendCommandToProp DestroyRoofItem
PropCommand = "17"
PropName = "PatioTable"
cMissionSendCommandToProp DestroyRoofItem12
PropCommand = "17"
PropName = "PatioTable12"
cMissionSendCommandToProp DestroyRoofItem11
PropCommand = "17"
PropName = "PatioTable11"
cMissionSendCommandToProp DestroyRoofItem10
PropCommand = "17"
PropName = "PatioTable10"
cMissionSendCommandToProp DestroyRoofItem9
PropCommand = "17"
PropName = "PatioTable9"
cMissionSendCommandToProp DestroyRoofItem8
PropCommand = "17"
PropName = "PatioTable8"
cMissionSendCommandToProp DestroyRoofItem7
PropCommand = "17"
PropName = "PatioTable7"
cMissionSendCommandToProp DestroyRoofItem6
PropCommand = "17"
PropName = "PatioTable6"
cMissionSendCommandToProp DestroyRoofItem5
PropCommand = "17"
PropName = "PatioTable5"
cMissionSendCommandToProp DestroyRoofItem4
PropCommand = "17"
PropName = "PatioTable4"
cMissionSendCommandToProp DestroyRoofItem3
PropCommand = "17"
PropName = "PatioTable3"
cMissionSendCommandToProp DestroyRoofItem2
PropCommand = "17"
PropName = "PatioTable2"
cMissionSendCommandToProp DestroyRoofItem1
PropCommand = "17"
PropName = "PatioTable1"
cMissionSendCommandToProp DestroyRoofItem14
PropCommand = "17"
PropName = "PottedPlant_6"
cMissionSendCommandToProp DestroyRoofItem21
PropCommand = "17"
PropName = "PottedPlant_7"
cMissionSendCommandToProp DestroyRoofItem20
PropCommand = "17"
PropName = "PottedPlant_8"
cMissionSendCommandToProp DestroyRoofItem19
PropCommand = "17"
PropName = "PottedPlant_9"
cMissionSendCommandToProp DestroyRoofItem18
PropCommand = "17"
PropName = "PottedPlant_10"
cMissionSendCommandToProp DestroyRoofItem17
PropCommand = "17"
PropName = "PottedPlant_11"
cMissionSendCommandToProp DestroyRoofItem16
PropCommand = "17"
PropName = "PottedPlant_12"
cMissionSendCommandToProp DestroyRoofItem15
PropCommand = "17"
PropName = "PottedPlant_13"
cMissionSendCommandToProp DestroyRoofFood
PropCommand = "17"
PropName = "Beer4"
cMissionSendCommandToProp DestroyRoofFood1
PropCommand = "17"
PropName = "Beer5"
cMissionSendCommandToProp DestroyRoofFood21
PropCommand = "17"
PropName = "DrinkCocktail3"
cMissionSendCommandToProp DestroyRoofFood20
PropCommand = "17"
PropName = "DrinkCocktail4"
cMissionSendCommandToProp DestroyRoofFood19
PropCommand = "17"
PropName = "Fish4"
cMissionSendCommandToProp DestroyRoofFood18
PropCommand = "17"
PropName = "Fish5"
cMissionSendCommandToProp DestroyRoofFood17
PropCommand = "17"
PropName = "Fish6"
cMissionSendCommandToProp DestroyRoofFood16
PropCommand = "17"
PropName = "Fish7"
cMissionSendCommandToProp DestroyRoofFood15
PropCommand = "17"
PropName = "Lobster4"
cMissionSendCommandToProp DestroyRoofFood14
PropCommand = "17"
PropName = "Lobster5"
cMissionSendCommandToProp DestroyRoofFood13
PropCommand = "17"
PropName = "Lobster6"
cMissionSendCommandToProp DestroyRoofFood12
PropCommand = "17"
PropName = "OrangeJuice2"
cMissionSendCommandToProp DestroyRoofFood11
PropCommand = "17"
PropName = "OrangeJuice3"
cMissionSendCommandToProp DestroyRoofFood10
PropCommand = "17"
PropName = "OrangeJuice4"
cMissionSendCommandToProp DestroyRoofFood9
PropCommand = "17"
PropName = "Sushi2"
cMissionSendCommandToProp DestroyRoofFood8
PropCommand = "17"
PropName = "Sushi3"
cMissionSendCommandToProp DestroyRoofFood7
PropCommand = "17"
PropName = "Sushi4"
cMissionSendCommandToProp DestroyRoofFood6
PropCommand = "17"
PropName = "Vodka5"
cMissionSendCommandToProp DestroyRoofFood5
PropCommand = "17"
PropName = "Wine5"
cMissionSendCommandToProp DestroyRoofFood4
PropCommand = "17"
PropName = "Wine6"
cMissionSendCommandToProp DestroyRoofFood3
PropCommand = "17"
PropName = "Wine7"
cMissionSendCommandToProp DestroyRoofFood2
PropCommand = "17"
PropName = "Wine8"

X_AutoChuck4Edit

cMissionDefinition X_AutoChuck4
Color = "15869409"
DebugSpawnPoint = "EndQueens"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "129600"
cMissionObjective AutoChuck-Objective4
cMissionObjectiveNPCJoin joinsur
MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604"
NPCName = "srv_helen"
cMissionObjectiveNPCJoin joinsur3
MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604"
NPCName = "srv_camille"
cMissionObjectiveNPCJoin joinsur2
MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604"
NPCName = "srv_europa"
cMissionObjectiveNPCJoin joinsur1
MissionWaypoint = "ROYAL_FLUSH,-271.604,-1.545,-106.604"
NPCName = "srv_lulu"
cMissionObjectiveBeAtLocation x448
MissionWaypoint = "YUCATAN_CASINO,286.972,0.020,-301.442"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item10
ChuckState = "15"
cMissionTimer auto_attack33
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack34
ChuckState = "14"
cMissionTimer auto_return10
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack35
ChuckState = "13"
cMissionObjectiveBeAtLocation x591
MissionWaypoint = "ROYAL_FLUSH,-189.030,5.955,-108.264"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item11
ChuckState = "15"
cMissionTimer auto_attack36
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack37
ChuckState = "14"
cMissionTimer auto_return11
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack38
ChuckState = "13"
cMissionObjectiveBeAtLocation x606
MissionWaypoint = "ATLANTICA_CASINO,-3.426,1.429,55.455"
RadiusFromWaypoint = "3"
cMissionSetChuckState auto_item12
ChuckState = "15"
cMissionTimer auto_attack39
DeltaTimeMinutesRealTime = "1"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack40
ChuckState = "14"
cMissionTimer auto_return12
DeltaTimeMinutesRealTime = "4"
KeepAliveAfterMissionEnd = "true"
cMissionSetChuckState auto_attack41
ChuckState = "13"

cMissionOnEnter TurnOnAutoChuck4
cMissionSetChuckState TurnAutoChuckOn4
ChuckState = "59"
cMissionOnEnd goback4
cMissionSetChuckState quitgame4
ChuckState = "65"
cMissionLevelReady royalauto
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC spawnsur
DefaultBehaviour = "Idle"
NPCName = "srv_helen"
SpawnPoint = "-271.604,-1.545,-106.604"
WithProp = "Shotgun"
cMissionDialogue joinall
Dialogue0 = "4262"
JoinChuckAfter = "true"
Joiner0 = "srv_camille"
Joiner1 = "srv_europa"
Joiner2 = "srv_lulu"
Speaker0 = "srv_helen"
cMissionSpawnNPC spawnsur3
DefaultBehaviour = "Idle"
NPCName = "srv_europa"
SpawnPoint = "-271.604,-1.545,-106.604"
WithProp = "LeadPipe"
cMissionSpawnNPC spawnsur2
DefaultBehaviour = "Idle"
NPCName = "srv_camille"
SpawnPoint = "-271.604,-1.545,-106.604"
cMissionSpawnNPC spawnsur1
DefaultBehaviour = "Idle"
NPCName = "srv_lulu"
SpawnPoint = "-271.604,-1.545,-106.604"

UnifiedRewardMission (Case 6-2: Last Stand with Boykin, end)Edit

cMissionDefinition UnifiedRewardMission
Duration = "518400"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "true"
cMissionLevelReady Underground14
LevelName = "LEVEL_UNDERGROUND"
cMissionCondition BoykinDefeated2
Condition = "6"
ConditionParamater = "Case6-2"
cMissionSpawnItem SpawnBoykinReward1
ItemName = "M249"
Location = "239.928,-7.402,-242.249"
Rotation = "0,0,0,1"
cMissionSpawnItem BustedHummer1
ItemName = "MilitaryHummer3"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionCondition BoykinDefeatFail
Condition = "6"
ConditionParamater = "Case6-2_Fail_During_Boykin"
cMissionSpawnItem SpawnBoykinReward3
ItemName = "M249"
Location = "239.928,-7.402,-242.249"
Rotation = "0,0,0,1"
cMissionSpawnItem BustedHummer3
ItemName = "MilitaryHummer3"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionCondition BoykinBayHummer
Condition = "6"
ConditionParamater = "Case6-1"
cMissionSpawnItem Hummer_Underground1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer2"
Location = "221.866,-6.184,-211.620"
NonInteractableProp = "true"
Rotation = "-0.071,-0.968,0.040,0.244"
cMissionSpawnItem GoodGate2
ItemName = "Gate"
Location = "162.557,2.609,-161.986"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionSpawnItem BadGate2
ItemName = "Broken_Gate"
Location = "177.351,1.429,-165.154"
Rotation = "0.401,-0.479,0.143,0.775"
Scale = "9.187,4.845,25.409"
Translation = "185.361,-1.979,-170.173"
cMissionSpawnItem BrokenHummer22
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "174.632,2.778,-162.859"
NonInteractableProp = "true"
Rotation = "0.002,0.719,-0.130,0.698"
cMissionLevelReady Exterior23
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionCondition ParkWarZone
Condition = "6"
ConditionParamater = "Case6-1"
cMissionSpawnItem BrokenHummer21
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "177.114,1.078,-158.330"
NonInteractableProp = "true"
Rotation = "0.002,0.719,-0.130,0.698"
cMissionSpawnItem BrokenHummer20
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "-2.450,1.604,-77.414"
NonInteractableProp = "true"
Rotation = "0.577,-0.553,0.436,-0.414"
cMissionSpawnItem BrokenHummer19
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "-124.274,0.098,2.312"
NonInteractableProp = "true"
Rotation = "-0.057,-0.866,0.099,-0.481"
cMissionSpawnItem BrokenHummer18
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "-63.631,-0.872,-32.309"
NonInteractableProp = "true"
Rotation = "0.850,0.063,-0.522,-0.036"
cMissionSpawnItem BrokenHummer17
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer2"
Location = "-25.547,1.717,-43.757"
NonInteractableProp = "true"
Rotation = "0.000,-0.837,0.000,-0.546"
cMissionSpawnItem BrokenHummer16
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "52.986,1.703,-115.180"
NonInteractableProp = "true"
Rotation = "-0.001,-0.625,0.002,-0.780"
cMissionSpawnItem BrokenHummer15
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer2"
Location = "-50.586,-0.338,14.993"
NonInteractableProp = "true"
Rotation = "0.000,-0.902,0.003,-0.432"
cMissionSpawnItem BrokenHummer14
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer1"
Location = "-120.668,-0.324,23.765"
NonInteractableProp = "true"
Rotation = "0.634,0.651,0.281,0.309"
cMissionSpawnItem BrokenHummer13
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "-87.424,-0.258,-23.083"
NonInteractableProp = "true"
Rotation = "-0.007,-0.942,-0.024,0.341"
cMissionSpawnItem BrokenHummer12
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer3"
Location = "-33.131,-0.331,-1.380"
NonInteractableProp = "true"
Rotation = "0.000,-0.985,0.000,0.167"
cMissionSpawnItem BrokenHummer10
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MilitaryHummer2"
Location = "-129.223,0.016,26.729"
NonInteractableProp = "true"
Rotation = "0.197,0.813,-0.127,-0.529"
cMissionSpawnItem GoodGate1
ItemName = "Gate"
Location = "167.047,0.599,-157.999"
Rotation = "0.000,-0.378,0.000,0.932"
cMissionSpawnItem BadGate1
ItemName = "Broken_Gate"
Location = "179.678,-0.441,-159.473"
Rotation = "0.401,-0.479,0.143,0.775"
Scale = "9.187,4.845,25.409"
Translation = "185.361,-1.979,-170.173"
cMissionSendAudioEvent HummerFire1
AudioEvent = "HummerFireStart"
cMissionSpawnItem Grenade9
ItemName = "Grenade"
Location = "-90.181,-1.471,-21.809"
Rotation = "-0.433,-0.163,0.567,0.684"
cMissionSpawnItem Grenade8
ItemName = "Grenade"
Location = "-89.931,-1.471,-22.010"
Rotation = "-0.211,0.081,0.680,0.698"
cMissionSpawnItem Grenade7
ItemName = "Grenade"
Location = "-53.934,-1.497,17.511"
Rotation = "-0.056,-0.052,0.710,0.700"
cMissionSpawnItem Grenade6
ItemName = "Grenade"
Location = "-121.277,-1.488,26.342"
Rotation = "-0.091,-0.087,0.706,0.697"
cMissionSpawnItem Grenade5
ItemName = "Grenade"
Location = "-130.115,-1.497,29.691"
Rotation = "-0.056,-0.052,0.710,0.700"
cMissionSpawnItem Guns11
ItemName = "M16"
Location = "-86.549,-1.378,-9.258"
Rotation = "0.000,-2.309,0.000,1.000"
cMissionSpawnItem Guns10
ItemName = "M16"
Location = "52.858,0.543,-117.806"
Rotation = "-0.056,-0.052,0.710,0.700"
cMissionSpawnItem Guns9
ItemName = "M16"
Location = "-27.593,0.544,-39.664"
Rotation = "-0.056,-0.052,0.710,0.700"
cMissionSpawnItem Guns8
ItemName = "M16"
Location = "-49.149,-1.497,18.075"
Rotation = "0.354,0.354,0.612,0.612"
cMissionSpawnItem Guns7
ItemName = "M16"
Location = "-128.932,-1.497,31.499"
Rotation = "-0.056,-0.052,0.710,0.700"
cMissionSpawnItem Guns6
ItemName = "HandGun"
Location = "-118.409,-1.485,23.395"
Rotation = "-0.057,-0.054,0.711,0.698"
cMissionSpawnItem EquipBox41
ItemName = "EquipmentBox"
Location = "51.404,0.723,-117.926"
Rotation = "0.000,0.537,0.000,0.843"
cMissionSpawnItem EquipBox40
ItemName = "EquipmentBox"
Location = "-26.793,0.734,-40.316"
Rotation = "0.000,0.537,0.000,0.843"
cMissionSpawnItem EquipBox39
ItemName = "EquipmentBox"
Location = "-27.907,0.714,-40.778"
Rotation = "0.000,0.841,0.000,0.538"
cMissionSpawnItem EquipBox38
ItemName = "EquipmentBox"
Location = "-30.829,-1.337,-2.226"
Rotation = "0.000,0.425,0.000,0.906"
cMissionSpawnItem EquipBox37
ItemName = "EquipmentBox"
Location = "-49.526,-1.307,17.125"
Rotation = "0.000,0.797,0.000,0.604"
cMissionSpawnItem EquipBox36
ItemName = "EquipmentBox"
Location = "-50.486,-1.317,18.116"
Rotation = "-0.014,0.273,0.050,0.960"
cMissionSpawnItem EquipBox35
ItemName = "EquipmentBox"
Location = "-51.861,-1.317,12.060"
Rotation = "0.000,-0.117,0.000,0.993"
cMissionSpawnItem EquipBox34
ItemName = "EquipmentBox"
Location = "-35.481,-1.247,1.415"
Rotation = "-0.227,0.224,-0.678,0.659"
cMissionSpawnItem EquipBox33
ItemName = "EquipmentBox"
Location = "-123.241,-1.237,23.473"
Rotation = "0.073,-0.626,-0.021,0.773"
cMissionSpawnItem EquipBox32
ItemName = "EquipmentBox"
Location = "-119.024,-1.295,23.479"
Rotation = "-0.004,1.005,-0.003,-0.034"
cMissionSpawnItem EquipBox28
ItemName = "EquipmentBox"
Location = "-130.770,-1.097,30.834"
Rotation = "-0.207,0.615,0.191,0.737"
cMissionSpawnItem EquipBox27
ItemName = "EquipmentBox"
Location = "-129.998,-1.307,30.757"
Rotation = "0.000,0.862,0.000,0.502"
cMissionStartEffect x791
ChuckCanBeHarmedFromEffect = "false"
EffectEnum = "53"
Location = "53.978,1.593,-114.777"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect x790
ChuckCanBeHarmedFromEffect = "true"
EffectEnum = "168"
Location = "-23.614,1.921,-45.025"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect x789
ChuckCanBeHarmedFromEffect = "true"
EffectEnum = "168"
Location = "-49.537,-0.487,14.381"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect x788
ChuckCanBeHarmedFromEffect = "true"
EffectEnum = "168"
Location = "-65.991,-0.357,-32.819"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionLevelReady Safehosue7
LevelName = "LEVEL_SAFEHOUSE"
cMissionCondition PostBreach
Condition = "6"
ConditionParamater = "Case6-4"
cMissionSpawnItem SpawnClosedGate4
ItemName = "SafehouseGate"
Location = "3.022,-2.621,9.781"
Rotation = "0.000,1.000,0.000,0.000"
cMissionLevelReady YucatanCasino3
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionCondition TwinsReward
Condition = "6"
ConditionParamater = "Case4-1Battle"
cMissionSpawnItem TwinSword2
ItemName = "KatanaSword"
Location = "401.608,5.611,-312.397"
Rotation = "0.381,-0.919,0.000,0.084"
cMissionSpawnItem TwinSword3
ItemName = "KatanaSword"
Location = "400.992,5.611,-311.009"
Rotation = "-0.005,0.071,-0.383,-0.921"
cMissionLevelReady SouthPlaza16
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionCondition MercGearCaseFive
Condition = "6"
ConditionParamater = "Case5-1"
cMissionSpawnItem MetalBarricade3
ItemName = "MetalBarricade"
Location = "-173.233,-5.902,30.952"
Rotation = "0.052,0.014,-0.001,0.999"
cMissionSpawnItem MetalBarricade2
ItemName = "MetalBarricade"
Location = "-171.083,-5.904,30.299"
Rotation = "-0.006,0.568,-0.012,0.823"
cMissionSpawnItem Propane5
ItemName = "PropaneTank"
Location = "-167.761,-6.144,40.163"
Rotation = "0.000,-0.173,-0.000,-0.985"
cMissionSpawnItem Propane4
ItemName = "PropaneTank"
Location = "-167.351,-6.412,40.401"
Rotation = "-0.706,0.304,-0.058,0.637"
cMissionSpawnItem Crowbar10
ItemName = "Crowbar"
Location = "-179.593,-6.406,34.426"
Rotation = "-0.273,-0.257,0.653,0.658"
cMissionSpawnItem Crowbar9
ItemName = "Crowbar"
Location = "-175.767,-5.897,61.333"
Rotation = "-0.704,-0.701,0.070,0.085"
cMissionSpawnItem Hammer3
ItemName = "SledgeHammer"
Location = "-175.544,-6.402,33.055"
Rotation = "0.695,0.715,-0.053,-0.055"
cMissionSpawnItem Knife3
ItemName = "BowieKnife"
Location = "-175.891,-5.562,32.316"
Rotation = "0.005,-0.707,-0.707,0.021"
cMissionSpawnItem Knife2
ItemName = "BowieKnife"
Location = "-173.975,-6.352,39.637"
Rotation = "0.439,-0.570,-0.548,-0.427"
cMissionSpawnItem HandGun2
ItemName = "HandGun"
Location = "-165.195,-6.102,51.109"
Rotation = "0.336,-0.568,-0.709,-0.251"
cMissionSpawnItem EquipBox30
ItemName = "MilitaryCrate"
Location = "-174.517,-6.237,39.731"
Rotation = "0.000,0.279,0.000,0.960"
cMissionSpawnItem EquipBox29
ItemName = "MilitaryCrate"
Location = "-176.079,-6.229,32.282"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem EquipBox26
ItemName = "MilitaryCrate"
Location = "-175.223,-6.212,32.038"
Rotation = "0.000,-0.463,0.000,0.886"
cMissionSpawnItem EquipBox25
ItemName = "MilitaryCrate"
Location = "-174.439,-5.829,39.741"
Rotation = "0.000,0.052,0.000,0.999"
cMissionSpawnItem EquipBox24
ItemName = "MilitaryCrate"
Location = "-175.716,-5.805,32.155"
Rotation = "0.000,-0.445,0.000,0.896"
cMissionSpawnItem EquipBox23
ItemName = "MilitaryCrate"
Location = "-165.907,-6.016,58.675"
Rotation = "-0.175,0.204,0.190,0.944"
cMissionSpawnItem EquipBox21
ItemName = "MilitaryCrate"
Location = "-165.335,-6.209,59.332"
Rotation = "0.000,0.349,0.000,0.937"
cMissionSpawnItem EquipBox20
ItemName = "MilitaryCrate"
Location = "-171.551,-6.220,64.188"
Rotation = "0.000,-0.397,0.000,0.918"
cMissionSpawnItem EquipBox19
ItemName = "MilitaryCrate"
Location = "-158.454,-6.219,52.092"
Rotation = "0.000,-0.621,0.000,0.784"
cMissionSpawnItem EquipBox18
ItemName = "MilitaryCrate"
Location = "-164.887,-6.200,51.365"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem EquipBox17
ItemName = "MilitaryCrate"
Location = "-165.943,-6.195,40.953"
Rotation = "0.000,0.319,0.000,0.948"
cMissionSpawnItem EquipBox14
ItemName = "MilitaryCrate"
Location = "-174.043,-6.219,43.442"
Rotation = "0.000,-0.979,0.000,0.207"
cMissionSpawnItem EquipBox22
ItemName = "MilitaryCrate"
Location = "-164.887,-6.200,51.365"
Rotation = "0.000,0.000,0.000,1.000"
cMissionCondition MercGuns
Condition = "6"
ConditionParamater = "Case5-2"
cMissionSpawnItem MercAssaultRifle2
ItemName = "MercAssaultRifle"
Location = "-172.725,-6.394,41.365"
Rotation = "-0.013,0.005,-0.698,0.716"
cMissionSpawnItem MercAssaultRifle3
ItemName = "MercAssaultRifle"
Location = "-170.153,-6.396,34.600"
Rotation = "0.502,-0.527,-0.477,0.492"

X_AutoChuckThrowWeaponsEdit

cMissionDefinition X_AutoChuckThrowWeapons
Color = "15869409"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "3143"
DisplayName = "7"
Duration = "691200"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "0"
Module = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "302400"
WaitUntilEnd = "false"
cMissionLevelReady turnonautochuck4
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSetChuckState TurnAutoChuckOn13
ChuckState = "59"
cMissionSetChuckState TurnAutoChuckOn14
ChuckState = "62"
cMissionSetChuckState TurnAutoChuckOn15
ChuckState = "76"
cMissionPauseClock autopauseclock5
cMissionObjective objectives4
cMissionObjectiveEvent autochuckevent2
EventString = "TESTDONE"

Missions section 1Edit

AnIndustrialFashionEdit

cMissionDefinition AnIndustrialFashion
CantFailOnLevel = "SOUTH_PLAZA"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80533"
DisplayName = "80007"
Duration = "45000"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "97200"
cMissionTimer x143
DeltaTimeSecondsRealTime = "20"
TriggerXTimes = "1"
cMissionPhoneCall x144
cMissionDialogue x145
Dialogue0 = "65084"
SpeakerID0 = "77510"
cMissionObjective AnIndustrialFashion-Objective
cMissionObjectiveNPCJoin Terri
ANDRESCUED = "false"
MissionWaypoint = "SOUTH_PLAZA,-302.421,-7.421,114.843"
NPCName = "srv_terri"
cMissionObjectiveNPCJoin Willa
ANDRESCUED = "false"
MissionWaypoint = "SOUTH_PLAZA,-302.373,-7.421,114.728"
NPCName = "srv_willa"
cMissionTimer RemoveDelay2
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionZombieRemoval BarnBurnerClear2
Location = "-310.923,-7.412,112.432"
Radius = "5"
cMissionOnFail x107
cMissionLevelReady Southplaza-Start
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC Willa1
DefaultBehaviour = "Idle"
NPCName = "srv_willa"
Rotation = "0.99"
SpawnPoint = "-311.196,-4.923,115.935"
cMissionDialogue d320
Dialogue0 = "65091"
Dialogue1 = "65092"
Dialogue2 = "65093"
Dialogue3 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim3 = "15"
Speaker3 = "srv_willa"
SpeakerID0 = "65167"
SpeakerID1 = "65170"
SpeakerID2 = "65167"
SpeakerID3 = "65170"
cMissionSpawnNPC Terri6
DefaultBehaviour = "Idle"
NPCName = "srv_terri"
Rotation = "0.957"
SpawnPoint = "-305.554,-7.413,116.522"
WithProp = "LeadPipe"
cMissionDialogueCondition WillaRescued
ConditionParameter1 = "srv_willa"
DialogueCondition = "19"
cMissionDialogueCondition cond_d317
ConditionParameter1 = "srv_willa"
ConditionParameter2 = "srv_terri"
DialogueCondition = "20"
cMissionDialogue TerriInteract6
Dialogue0 = "65086"
Dialogue1 = "65087"
Dialogue2 = "65989"
SpeakerID0 = "65167"
SpeakerID1 = "65169"
SpeakerID2 = "65169"
cMissionDialogueCondition cond_d320
ConditionParameter1 = "srv_willa"
ConditionParameter2 = "srv_terri"
DialogueCondition = "20"
cMissionDialogue fail_d317
Dialogue0 = "65990"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "srv_terri"
SpeakerID0 = "65169"
cMissionDialogue d326
Dialogue0 = "65088"
Dialogue1 = "65089"
Dialogue2 = "65064"
DialogueCondition = "3"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_terri"
SpeakerID0 = "65169"
SpeakerID1 = "65167"
SpeakerID2 = "65169"
cMissionDialogue d330
Dialogue0 = "65088"
Dialogue1 = "65089"
Dialogue2 = "65064"
DialogueCondition = "3"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_terri"
SpeakerID0 = "65169"
SpeakerID1 = "65167"
SpeakerID2 = "65169"
cMissionDialogue d325
Dialogue0 = "65088"
Dialogue1 = "65089"
Dialogue2 = "65064"
DialogueCondition = "3"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_terri"
SpeakerID0 = "65169"
SpeakerID1 = "65167"
SpeakerID2 = "65169"
cMissionNPCAmbientDialogSequencer TerriAmbient
DialogCycleInterval = "5"
DialogStartRadius = "25"
DialogStopRadius = "10"
Position = "-305.554,-7.413,116.522"
cMissionAmbientNPCDialog x5
Dialogue0 = "66151"
SpeakerID0 = "65169"
cMissionAmbientNPCDialog x70
Dialogue0 = "66152"
SpeakerID0 = "65169"
cMissionAmbientNPCDialog x65
Dialogue0 = "66153"
SpeakerID0 = "65169"

AnteUpEdit

cMissionDefinition AnteUp
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80534"
DisplayName = "80054"
Duration = "86460"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
Module = "0"
PrerequisiteMission = "SuppressStripPokerTable"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "205200"
cMissionObjective AnteUpOver
MissionWaypoint = "SAFEHOUSE,-22.726,-1.097,10.999"
cMissionObjectiveEvent EndMission7
EventString = "AnteUpEnds"
MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834"
cMissionTimer StripPokerPhoneCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall StripCall
cMissionDialogue StrippokerCall
Dialogue0 = "67732"
SpeakerID0 = "77510"

ReturntoPokerEdit

cMissionDefinition ReturntoPoker
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80534"
DisplayName = "80054"
Duration = "86460"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "12"
Module = "0"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "205200"
cMissionObjective ReturntoPoker-Objective
cMissionObjectiveEvent EndMission11
EventString = "AnteUpAllBeaten"
MissionWaypoint = "SAFEHOUSE,-22.541,-1.081,10.834"
cMissionLevelReady InTheSafehouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendCommandToProp DestroyLevelTable
PropCommand = "17"
PropName = "pokertable_interactive"
cMissionTimer DelaySpawn
DeltaTimeSecondsRealTime = "2"
cMissionSpawnItem PokerTable
ItemName = "pokertable_strip"
Location = "-22.726,-0.657,10.999"
Rotation = "0,0,0,1"
cMissionPrereq AnteUpStarted
cMissionObjectiveMissionStatus AnteUpStarted1
MissionName = "AnteUp"
Started = "true"
cMissionOnSuccess NoninteractiveTable
cMissionSendCommandToProp MakeTableNoGo
PropCommand = "22"
PropName = "PokerTable"

ArtAppreciationEdit

cMissionDefinition ArtAppreciation
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80535"
DisplayName = "80033"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "213000"
cMissionTimer x244
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionPhoneCall x245
cMissionDialogue x246
Dialogue0 = "65639"
SpeakerID0 = "77510"
cMissionObjective ArtAppreciation-Objective
cMissionObjectiveNPCJoin x247
MissionWaypoint = "PALISADES,270.664,6.928,-146.207"
NPCName = "srv_randolph"
cMissionLevelReady x248
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC T317
DefaultBehaviour = "Idle"
NPCName = "srv_randolph"
Rotation = "0.123"
SpawnPoint = "271.711,6.928,-145.512"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue RandTalk
Dialogue0 = "65640"
Dialogue1 = "65641"
Dialogue2 = "65642"
Dialogue3 = "65643"
ReactionAnim1 = "2"
ReactionAnim3 = "3"
Speaker1 = "srv_randolph"
Speaker3 = "srv_randolph"
SpeakerID0 = "65167"
SpeakerID1 = "65631"
SpeakerID2 = "65167"
SpeakerID3 = "65631"
cMissionOnTrigger Begging
InnerRadius = "5"
Location = "258.627,9.012,-153.626"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionDialogue RandBegging
Dialogue0 = "65646"
Dialogue1 = "65647"
ReactionAnim0 = "2"
ReactionAnim1 = "15"
Speaker0 = "srv_randolph"
Speaker1 = "srv_randolph"
SpeakerID0 = "65631"
SpeakerID1 = "65631"
cMissionDialogue d334
Dialogue0 = "65644"
Dialogue1 = "65645"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker1 = "srv_randolph"
SpeakerID0 = "65167"
SpeakerID1 = "65631"
cMissionDialogueCondition cond_d335
ConditionParameter1 = "3000"
DialogueCondition = "10"
cMissionDialogue fail_d335
Dialogue0 = "65881"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_randolph"
SpeakerID0 = "65631"
cMissionDialogue d335
Dialogue0 = "65882"
DialogueCondition = "10"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_randolph"
SpeakerID0 = "65631"
cMissionChangeNPCState PaintingSale2
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_randolph"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSendCommandToProp EnableArtPickup1
PropCommand = "23"
PropName = "ArtPiece"
cMissionSpawnItem ArtPiece
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FunnyPainting"
Location = "271.836,6.968,-144.407"
Rotation = "0.002,-0.916,-0.121,0.376"
cMissionChangeNPCState Sad
Nature = "0"
NPCName = "srv_randolph"
cMissionSendCommandToProp DisableArtPickup
PropCommand = "22"
PropName = "ArtPiece"
cMissionNPCAmbientDialogSequencer RandlophCries
DialogCycleInterval = "4"
DialogStartRadius = "25"
DialogStopRadius = "15"
Position = "270.680,6.928,-146.129"
cMissionAmbientNPCDialog Cry1
Dialogue0 = "65870"
SpeakerID0 = "65631"
cMissionAmbientNPCDialog Cry5
Dialogue0 = "65871"
SpeakerID0 = "65631"
cMissionAmbientNPCDialog Cry4
Dialogue0 = "65872"
SpeakerID0 = "65631"
cMissionAmbientNPCDialog Cry3
Dialogue0 = "65873"
SpeakerID0 = "65631"
cMissionAmbientNPCDialog Cry2
Dialogue0 = "65874"
SpeakerID0 = "65631"
cMissionAmbientNPCDialog Cry6
Dialogue0 = "65875"
SpeakerID0 = "65631"

BankRunEdit

cMissionDefinition BankRun
CantFailOnLevel = "FOOD_BARN"
Color = "16422912"
DebugSpawnPoint = "EntrySlotBarn"
DescriptionSummary = "80536"
DisplayName = "80015"
Duration = "39600"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "194400"
cMissionTimer Call_BankRun_OnTime
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Call_Civic_Phone
cMissionDialogue Call_Civic_Dialog
Dialogue0 = "65291"
SpeakerID0 = "77510"
cMissionObjective Bankl-Objective
cMissionObjectiveEvent TalkToWoodrow
EventString = "Talkedtowoodrow"
MissionWaypoint = "FOOD_BARN,-16.606,-1.619,-123.365"
cMissionSendEvent AddMoney11
Value = "AddMoneyToCase"
cMissionObjectiveEvent YucutanATM
EventString = "ATM1"
MissionWaypoint = "FOOD_BARN,-49.670,-1.618,-140.869"
cMissionSendEvent AddMoney8
Value = "AddMoneyToCase"
cMissionObjectiveEvent PalisadesATM
EventString = "ATM2"
MissionWaypoint = "FOOD_BARN,39.218,-1.360,-219.746"
cMissionSendEvent AddMoney7
Value = "AddMoneyToCase"
cMissionObjectiveEvent AtlanticaATM
EventString = "ATM3"
MissionWaypoint = "FOOD_BARN,92.200,-1.389,-231.785"
cMissionSendEvent AddMoney9
Value = "AddMoneyToCase"
cMissionObjectiveNPCJoin Mayor
NPCName = "srv_woodrow_0"
cMissionLevelReady Mayor1
LevelName = "LEVEL_FOOD_BARN"
cMissionTimer x146
DeltaTimeSecondsRealTime = ".1"
TriggerXTimes = "1"
cMissionZombieRemoval x22
Location = "-16.869,-1.619,-123.384"
Radius = "10"
cMissionAdjustZombieTuning x10
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
cMissionSpawnNPC Mayor2
DefaultBehaviour = "Idle"
NPCName = "srv_woodrow_0"
Rotation = "2.656"
SpawnPoint = "-16.626,-1.619,-123.644"
UseRotationAndLocationIfSpawned = "true"
WithProp = "MoneyCase"
cMissionDialogue MayorTalk1
Dialogue0 = "65292"
Dialogue1 = "65296"
Dialogue2 = "65294"
JoinChuckAfter = "false"
Speaker1 = "srv_woodrow_0"
Speaker2 = "srv_woodrow_0"
SpeakerID0 = "65167"
SpeakerID1 = "65185"
SpeakerID2 = "65185"
cMissionDialogue Mayor4
AutoStart = "false"
Dialogue0 = "65297"
Dialogue1 = "65298"
Dialogue2 = "65299"
DialogueCondition = "0"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_woodrow_0"
Speaker2 = "srv_woodrow_0"
SpeakerID0 = "65185"
SpeakerID1 = "65167"
SpeakerID2 = "65185"
cMissionDialogue MAyor6
AutoStart = "false"
ClearPreJoinAfterReaction1 = "true"
Dialogue0 = "65302"
Dialogue1 = "65303"
Dialogue2 = "65390"
LeadChuckAfter = "false"
ReactionAnim1 = "0"
Speaker1 = "srv_woodrow_0"
Speaker2 = "srv_woodrow_0"
SpeakerID0 = "65167"
SpeakerID1 = "65185"
SpeakerID2 = "65185"
cMissionDialogue MAyor7
AutoStart = "true"
ClearPreJoinAfterReaction1 = "false"
LeadChuckAfter = "true"
cMissionSetNPCScriptedAction LeadATMOne2
ExecuteOnce = "true"
GotoPoint = "-49.766,-1.618,-140.755"
NPCName = "srv_woodrow_0"
Orientation = "316.328"
SetOrientation = "true"
cMissionSendEvent WoodrowStart3
DialogManagerOnly = "true"
Value = "StartWoodrow"
cMissionAdjustZombieTuning x325
RemoveMissionAdjustedTuning = "true"
cMissionSendEvent TalkedToWoodrow1
Value = "Talkedtowoodrow"
cMissionDialogueCondition ATMThird1
AutoStart = "true"
ConditionParameter1 = "WoodrowATMThree"
DialogueCondition = "18"
cMissionDialogueCondition ATMSecond1
AutoStart = "true"
ConditionParameter1 = "WoodrowATMTwo"
DialogueCondition = "18"
cMissionDialogueCondition ATMFirst3
AutoStart = "true"
ConditionParameter1 = "StartWoodrow"
DialogueCondition = "18"
cMissionDialogue EmptyLoopFirst
AutoStart = "true"
LoopThisNode = "true"
cMissionSetNPCScriptedAction LeadATMOneBackup
ExecuteOnce = "true"
GotoPoint = "-49.766,-1.618,-140.755"
NPCName = "srv_woodrow_0"
Orientation = "316.328"
SetOrientation = "false"
cMissionSendEvent WoodrowStart2
DialogManagerOnly = "true"
Value = "StartWoodrow"

cMissionDialogue EggingChuckOn19
AutoStart = "true"
Dialogue0 = "65304"
LoopThisNode = "false"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionSetNPCScriptedAction LeadATMTwo1
GotoPoint = "39.939,-1.360,-220.338"
NPCName = "srv_woodrow_0"
Orientation = "320.658"
ReactionAnim = "15"
SetOrientation = "false"
UseOrientation = "true"
cMissionSendEvent WoodrowGoTwo
DialogManagerOnly = "true"
Value = "WoodrowATMTwo"
cMissionSendEvent ATMOne3
Value = "ATM1"
cMissionTimer AmbientTimer6
DeltaTimeSecondsRealTime = "18"
TriggerXTimes = "1"
cMissionDialogue HurryChuck9
Dialogue0 = "65389"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionTimer AmbientTimer7
DeltaTimeSecondsRealTime = "30"
TriggerXTimes = "1"
cMissionDialogue EggingChuckOn22
Dialogue0 = "65307"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionDialogue EmptyLoop1
AutoStart = "true"
LoopThisNode = "true"
cMissionDialogue EggingChuckOn21
AutoStart = "true"
Dialogue0 = "65309"
LoopThisNode = "false"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionSetNPCScriptedAction LeadATMThree1
ExecuteOnce = "false"
GotoPoint = "78.368,-1.338,-193.165"
NPCName = "srv_woodrow_0"
Orientation = "210.289"
ReactionAnim = "15"
SetOrientation = "false"
UseOrientation = "true"
cMissionSendEvent WoodrowGoThree1
DialogManagerOnly = "true"
Value = "WoodrowATMThree"
cMissionSendEvent ATMTwo2
Value = "ATM2"
cMissionTimer AmbientTimer4
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionDialogue EggingChuckOn17
Dialogue0 = "65311"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionTimer AmbientTimer5
DeltaTimeSecondsRealTime = "20"
TriggerXTimes = "1"
cMissionDialogue EggingChuckOn13
Dialogue0 = "65308"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionDialogue EmptyLoop2
AutoStart = "true"
LoopThisNode = "true"
cMissionDialogue JoinChuck4
AutoStart = "true"
Dialogue0 = "65313"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionTimer WaitOnAnim
DeltaTimeSecondsRealTime = "2"
IgnoreAction = "true"
TriggerXTimes = "1"
cMissionDialogue JoinChuck
Dialogue0 = "65314"
JoinChuckAfter = "true"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionSetNPCScriptedAction ATM4Animate3
ExecuteOnce = "true"
NPCName = "srv_woodrow_0"
Orientation = "22.547"
ReactionAnim = "15"
SetOrientation = "false"
UseOrientation = "true"
cMissionSendEvent ATMThree2
Value = "ATM3"
cMissionDialogue JoinChuck1
AutoStart = "false"
Dialogue0 = "65314"
JoinChuckAfter = "true"
Joiner0 = "srv_woodrow_0"
Speaker0 = "srv_woodrow_0"
SpeakerID0 = "65185"
cMissionChangeNPCState NoGrapple
Interactability = "Full"
InvulnerableToGrapples = "true"
NPCName = "srv_woodrow_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnItem WheelchairBlocking
ItemName = "WheelChair"
Location = "-21.001,-1.110,-133.857"
Rotation = "-0.000,-0.033,0.000,0.999"
cMissionSendCommandToProp DestroyWheelChair
PropCommand = "17"
PropName = "WheelChair"
cMissionOnEvent AddMoney
EventString = "AddMoneyToCase"
cMissionSendCommandToProp ATM9
ExecuteOnce = "true"
PropCommand = "3"
PropName = "MoneyCase"
Value = "500"

BarnBurnerEdit

cMissionDefinition BarnBurner
CantFailOnLevel = "ARENA_BACKSTAGE"
Color = "16422912"
DebugSpawnPoint = "EntrySouthStrip"
DescriptionSummary = "80537"
DisplayName = "80053"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "61260"
cMissionTimer x1610
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x1611
cMissionDialogue x1612
Dialogue0 = "65896"
SpeakerID0 = "77510"
cMissionObjective BarnBurnerOBJ
cMissionObjectiveNPCJoin Elrod1
MissionWaypoint = "ARENA_BACKSTAGE,-53.186,9.169,-10.064"
NPCName = "srv_elrod"
cMissionObjectiveNPCJoin Trixie
MissionWaypoint = "ARENA_BACKSTAGE,-55.355,9.169,-10.014"
NPCName = "srv_trixielynn_0"
cMissionObjectiveItemDestroyed WallOfFireDestroyed
InstaceName = "WallOfFire"
Item = "WallOfFire"
cMissionSendAudioEvent FireOff
AudioEvent = "ScoopBarnBurnerFireOff"
cMissionSendCommandToProp InteractableFuel1
PropCommand = "23"
PropName = "FireFuel1"
cMissionSendCommandToProp InteractableFuel3
PropCommand = "23"
PropName = "FireFuel3"
cMissionSendCommandToProp InteractableFuel2
PropCommand = "23"
PropName = "FireFuel2"
cMissionSendCommandToProp InteractableFuel4
PropCommand = "23"
PropName = "FireFuel4"
cMissionSendCommandToProp InteractableFuel5
PropCommand = "23"
PropName = "FireFuel5"
cMissionSendCommandToProp BlockingWall
PropCommand = "17"
PropName = "BlockingWall1"
cMissionSetNPCScriptedAction ElrodHooray
NPCName = "srv_elrod"
ReactionAnim = "1"
cMissionSetNPCScriptedAction TrixieHooray
NPCName = "srv_trixielynn_0"
ReactionAnim = "13"
cMissionSetNPCScriptedAction ElrodHooray1
NPCName = "srv_elrod"
ReactionAnim = "18"
cMissionSetNPCScriptedAction TrixieHooray1
NPCName = "srv_trixielynn_0"
ReactionAnim = "18"
cMissionChangeNPCState MakeInvalnurable2
InvulnerableToGrapples = "false"
NPCName = "srv_elrod"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "true"
cMissionChangeNPCState MakeInvalnurable3
InvulnerableToGrapples = "false"
NPCName = "srv_trixielynn_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "true"
cMissionLevelReady x1613
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnNPC Elrod
DefaultBehaviour = "Idle"
NPCName = "srv_elrod"
Rotation = "-1.951"
SpawnPoint = "-53.186,9.169,-10.064"
WithProp = "BaseballBat"
cMissionDialogueCondition cond_ElrodInteract
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_ElrodInteract
Dialogue0 = "65837"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_elrod"
SpeakerID0 = "65197"
cMissionDialogue ElrodInteract
Dialogue0 = "65840"
Dialogue1 = "65841"
Dialogue2 = "65842"
Dialogue3 = "65843"
DialogueCondition = "14"
ReactionAnim0 = "0"
ReactionAnim3 = "3"
Speaker0 = "srv_elrod"
Speaker3 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65167"
SpeakerID2 = "65197"
SpeakerID3 = "65197"
cMissionDialogue ElrodJoin
Dialogue0 = "65844"
Dialogue1 = "65845"
JoinChuckAfter = "true"
Joiner0 = "srv_trixielynn_0"
LoopThisNode = "false"
ReactionAnim0 = "5"
Speaker0 = "srv_elrod"
SpeakerID0 = "65197"
SpeakerID1 = "65197"
cMissionChangeNPCState MakeInvalnurable
InvulnerableToGrapples = "false"
NPCName = "srv_elrod"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionSpawnNPC TrixieLyn
DefaultBehaviour = "Idle"
NPCName = "srv_trixielynn_0"
Rotation = "-3.126"
SpawnPoint = "-55.355,9.169,-10.014"
cMissionDialogueCondition cond_TrixieInteract
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue fail_TrixieInteract
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "66159"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
cMissionDialogue TrixieInteract
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65846"
Dialogue1 = "65847"
Dialogue2 = "65848"
Dialogue3 = "65849"
DialogueCondition = "14"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
Speaker2 = "srv_trixielynn_0"
SpeakerID0 = "65198"
SpeakerID1 = "65167"
SpeakerID2 = "65198"
SpeakerID3 = "65167"
cMissionDialogue TrixieInteract2
Dialogue0 = "65850"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_trixielynn_0"
SpeakerID0 = "65198"
cMissionChangeNPCState MakeInvalnurable1
InvulnerableToGrapples = "false"
NPCName = "srv_trixielynn_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnTrigger FireCall
InnerRadius = "5"
Location = "-55.283,9.169,-14.874"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionDialogue CallChuck1
AutoStart = "true"
Dialogue0 = "65837"
Dialogue1 = "65838"
Dialogue2 = "65839"
SpeakerID0 = "65197"
SpeakerID1 = "65167"
SpeakerID2 = "65197"
cMissionTimer RemoveDelay1
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionZombieRemoval BarnBurnerClear1
Location = "-54.426,9.169,-8.278"
Radius = "8"
cMissionSpawnZombie x15
NumberOfZombies = "1"
Rotation = "1.000"
SpawnPoint = "-53.299,9.169,-17.008"
ZombieType = "zombie_skinny"
cMissionSpawnZombie x61
NumberOfZombies = "1"
Rotation = "1"
SpawnPoint = "-57.485,9.168,-15.139"
ZombieType = "zombie_skinny"
cMissionSpawnZombie x31
NumberOfZombies = "2"
Rotation = "0"
SpawnPoint = "-54.813,9.169,-14.206"
ZombieType = "zombie_skinny"
cMissionSpawnZombie x17
NumberOfZombies = "2"
Rotation = "0"
SpawnPoint = "-55.385,9.169,-16.713"
ZombieType = "zombie_skinny"
cMissionOnTrigger x545
InnerRadius = "8"
Location = "-102.716,9.177,-10.781"
Radius = "8"
ZombieRotation = "0,0,0,1"
cMissionSendCommandToProp OpenDoorDelta61
PropCommand = "8"
PropName = "ArenaDoorDelta3"
cMissionSendCommandToProp OpenDoorDelta5
PropCommand = "8"
PropName = "ArenaDoorDelta4"
cMissionSendAudioEvent BarnBurnerStart
AudioEvent = "ScoopBarnBurnerStart"
cMissionSpawnItem WallOfFire
ItemName = "WallOfFire"
Location = "-54.922,9.169,-14.390"
Rotation = "0.002,0.085,-0.001,0.996"
cMissionSpawnItem BlockingWall1
ItemName = "wall_short_blocking"
Location = "-54.958,9.169,-12.829"
Rotation = "-0.054,0.064,0.677,0.728"
cMissionSpawnItem FireFuel1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ProtesterSign"
Location = "-54.854,9.587,-13.517"
Rotation = "-0.833,0.040,0.025,0.545"
TextureSubType = "1"
cMissionSendCommandToProp NonInteractableFuel2
PropCommand = "22"
PropName = "FireFuel1"
cMissionSpawnItem FireFuel3
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ProtesterSign"
Location = "-54.693,9.191,-14.304"
Rotation = "-0.222,0.673,0.670,0.220"
TextureSubType = "1"
cMissionSendCommandToProp NonInteractableFuel3
PropCommand = "22"
PropName = "FireFuel3"
cMissionSpawnItem FireFuel2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ProtesterSign"
Location = "-55.376,9.288,-14.246"
Rotation = "0.320,0.639,0.630,-0.305"
TextureSubType = "1"
cMissionSendCommandToProp NonInteractableFuel4
PropCommand = "22"
PropName = "FireFuel2"
cMissionSpawnItem FireFuel4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "TwoByFour"
Location = "-54.263,9.227,-14.007"
Rotation = "0.452,-0.001,0.892,-0.003"
cMissionSendCommandToProp NonInteractableFuel5
PropCommand = "22"
PropName = "FireFuel4"
cMissionSpawnItem FireFuel5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "TwoByFour"
Location = "-55.465,9.189,-14.230"
Rotation = "0.665,-0.661,0.246,-0.246"
cMissionSendCommandToProp NonInteractableFuel6
PropCommand = "22"
PropName = "FireFuel5"
cMissionOnEnd MissionEnd
cMissionSendAudioEvent BarnBurnerEnd4
AudioEvent = "ScoopBarnBurnerEnd"

BarnBurnerFailEdit

cMissionDefinition BarnBurnerFail
Color = "16422912"
DebugSpawnPoint = "EntrySouthStrip"
Duration = "32400"
ExplicitStart = "true"
FailPrerequisiteMission = "BarnBurner"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "61260"
cMissionObjective BarnBurnerFail-Objective
cMissionObjectiveEvent EndThis
EventString = "BarnBurnerFail"
cMissionLevelReady BarnBurnerFail-Start
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnNPC Elrod2
DefaultBehaviour = "Idle"
NPCName = "srv_elrod"
Rotation = "-1.951"
SpawnPoint = "-53.186,9.169,-10.064"
WithProp = "BaseballBat"
cMissionDialogue ElrodJoin1
AutoStart = "true"
Dialogue0 = "66157"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "6"
Speaker0 = "srv_elrod"
SpeakerID0 = "65197"
cMissionSetNPCScriptedAction ElrodDefects1
Defect = "true"
NPCName = "srv_elrod"
cMissionSpawnNPC TrixieLyn1
DefaultBehaviour = "Idle"
NPCName = "srv_trixielynn_0"
Rotation = "-3.126"
SpawnPoint = "-55.355,9.169,-10.014"
cMissionDialogueCondition cond_TrixieInteract1
ConditionParameter1 = "WallOfFire"
DialogueCondition = "14"
cMissionDialogue Putoutfire
Dialogue0 = "66163"
LoopThisNode = "true"
ReactionAnim0 = "13"
SpeakerID0 = "65198"
cMissionDialogue TrixieInteract1
Dialogue0 = "66158"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "13"
Speaker0 = "srv_trixielynn"
SpeakerID0 = "65198"
cMissionLevelReady SouthPlazaReady
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent SendEnd
Value = "BarnBurnerFail"
cMissionLevelReady ExteriorReady
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent SendEnd2
Value = "BarnBurnerFail"
cMissionLevelReady AmericanaReady
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent SendEnd1
Value = "BarnBurnerFail"

BentWoodEdit

cMissionDefinition BentWood
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80538"
DisplayName = "80060"
Duration = "14400"
LevelRequiredToStartName = "NONE"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "60000"
MissionIsScoopRequest = "true"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "230400"
cMissionObjective BentWoodObj
MissionWaypoint = "SAFEHOUSE,-12.655,-1.083,16.109"
cMissionObjectiveGiveItemToNPC BentWoodGive
ITEM_NAME = "GolfClub"
MissionWaypoint = "SAFEHOUSE,-13.528,-1.098,17.558"
NPCName = "srv_luz"
cMissionObjectiveEvent EndofWood
EventString = "GotClub"
cMissionLevelReady BentWoodLevelReady
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC BentLuz
DefaultBehaviour = "Idle"
NPCName = "srv_luz"
Rotation = "1.164"
SpawnPoint = "-13.528,-1.098,17.558"
cMissionDialogue LuzWood1
Dialogue0 = "65580"
Dialogue1 = "65581"
Dialogue2 = "65582"
ReactionAnim1 = "6"
Speaker1 = "srv_luz"
SpeakerID0 = "65167"
SpeakerID1 = "65176"
SpeakerID2 = "65167"
cMissionDialogue LuzWood5
AutoStart = "false"
Dialogue0 = "65583"
Dialogue1 = "65584"
Dialogue2 = "65585"
ReactionAnim0 = "0"
ReactionAnim2 = "11"
Speaker0 = "srv_luz"
Speaker2 = "srv_luz"
SpeakerID0 = "65176"
SpeakerID1 = "65167"
SpeakerID2 = "65176"
cMissionDialogueCondition cond_LuzWood4
AutoStart = "false"
ConditionParameter1 = "GolfClub"
DialogueCondition = "7"
cMissionDialogue fail_LuzWood4
Dialogue0 = "65586"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "srv_luz"
SpeakerID0 = "65176"
cMissionDialogue LuzWood4
AutoStart = "false"
Dialogue0 = "65587"
Dialogue1 = "65588"
DialogueCondition = "7"
ReactionAnim0 = "13"
Speaker0 = "srv_luz"
SpeakerID0 = "65176"
SpeakerID1 = "65167"
cMissionTimer DelayEndMission1
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionSendEvent ClubGiven2
Value = "GotClub"
cMissionTimer x3114
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x3115
cMissionDialogue x3116
Dialogue0 = "65579"
SpeakerID0 = "77510"
cMissionOnSuccess money
cMissionSetChuckState LuzPayment3
ChuckState = "9"
Value = "50000"
cMissionPrereq LuzAlive1
cMissionObjectiveNPCJoin LuzRescued
ANDRESCUED = "true"
NPCName = "srv_luz"

BigGameStakesEdit

cMissionDefinition BigGameStakes
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryAtlanticaCasino"
DescriptionSummary = "80539"
DisplayName = "80012"
Duration = "50400"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "154800"
cMissionObjective BigGameStakes-Objective
cMissionObjectiveNPCJoin Janus
ANDRESCUED = "true"
MissionWaypoint = "FORTUNE_EXTERIOR,-26.480,-1.218,32.586"
NPCName = "srv_janus"
cMissionLevelReady x169
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Janus1
DefaultBehaviour = "Idle"
NPCName = "srv_janus"
Rotation = "5"
SpawnPoint = "-26.446,-1.218,32.632"
WithProp = "MoneyCase"
cMissionDialogue JanusInteract1
Dialogue0 = "65096"
Dialogue1 = "65097"
Dialogue2 = "65098"
SpeakerID0 = "65171"
SpeakerID1 = "65167"
SpeakerID2 = "65171"
cMissionDialogueCondition cond_d315
DialogueCondition = "8"
cMissionDialogue fail_d315
Dialogue0 = "65099"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_janus"
SpeakerID0 = "65171"
cMissionDialogue d315
Dialogue0 = "65100"
Dialogue1 = "65101"
Dialogue2 = "65102"
DialogueCondition = "8"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "11"
ReactionAnim1 = "18"
Speaker0 = "srv_janus"
Speaker1 = "srv_janus"
SpeakerID0 = "65171"
SpeakerID1 = "65167"
SpeakerID2 = "65171"
cMissionChangeNPCState RazoUnGrapple10
IgnoreAction = "true"
InvulnerableToGrapples = "true"
NPCName = "srv_janus"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionZombieRemoval BigGameZombieRemoval
Location = "-26.390,-1.218,32.514"
Radius = "15"
cMissionNPCAmbientDialogSequencer JanusCalling
DialogCycleInterval = "4"
DialogStartRadius = "15"
DialogStopRadius = "8"
Position = "-26.378,-1.218,32.736"
cMissionAmbientNPCDialog JanusCalls
Dialogue0 = "65095"
SpeakerID0 = "65171"
cMissionAmbientNPCDialog JanusCalls1
Dialogue0 = "65139"
SpeakerID0 = "65171"
cMissionAmbientNPCDialog JanusCalls2
Dialogue0 = "65138"
SpeakerID0 = "65171"
cMissionOnZombieEnterArea ScareJanus
CentreLocation = "FORTUNE_EXTERIOR,-26.446,-1.218,32.632"
MinimumZombies = "1"
Radius = "5"
cMissionSetNPCScriptedAction JanusIsScared
NPCName = "srv_janus"
ReactionAnim = "7"

BrainsOverBrawnEdit

cMissionDefinition BrainsOverBrawn
CantFailOnLevel = "SOUTH_PLAZA"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "77696"
DisplayName = "80023"
Duration = "37800"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "55800"
cMissionTimer BrainsCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall StripCall1
HighPriority = ""
cMissionObjective BrainsOverBrawn-Objective
cMissionObjectiveNPCJoin John1
MissionWaypoint = "SOUTH_PLAZA,-317.213,-7.427,174.877"
NPCName = "srv_john"
cMissionObjectiveNPCJoin Curtis1
MissionWaypoint = "SOUTH_PLAZA,-318.686,-7.427,174.714"
NPCName = "srv_curtis"
cMissionObjectiveNPCJoin Kevin1
MissionWaypoint = "SOUTH_PLAZA,-317.205,-7.427,176.371"
NPCName = "srv_kevin"
cMissionObjectiveNPCJoin Brian1
MissionWaypoint = "SOUTH_PLAZA,-318.987,-7.427,176.408"
NPCName = "srv_brian"
cMissionLevelReady x142
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC John
DefaultBehaviour = "Idle"
NPCName = "srv_john"
Rotation = "-0.169"
SpawnPoint = "-317.213,-7.427,174.877"
cMissionDialogueCondition GirlForJohn
ConditionParameter1 = "GotoGirlSpeech"
DialogueCondition = "18"
cMissionDialogue JohnTalk4
Dialogue0 = "65355"
Dialogue1 = "65356"
Dialogue2 = "65357"
Dialogue3 = "65966"
Dialogue4 = "65967"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65193"
SpeakerID1 = "65167"
SpeakerID2 = "65193"
SpeakerID3 = "65193"
SpeakerID4 = "65193"
cMissionDialogue JohnTalk5
AutoStart = "false"
Dialogue0 = "65968"
Dialogue1 = "65969"
Dialogue2 = "65970"
Dialogue3 = "65971"
Dialogue4 = "65972"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65193"
SpeakerID1 = "65193"
SpeakerID2 = "65193"
SpeakerID3 = "65193"
SpeakerID4 = "65167"
cMissionDialogue JohnTalk6
Dialogue0 = "65973"
Dialogue1 = "65974"
Dialogue2 = "65358"
Dialogue3 = "65359"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65193"
SpeakerID1 = "65193"
SpeakerID2 = "65167"
SpeakerID3 = "65193"
cMissionDialogue JohnJoin2
AutoStart = "false"
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65360"
Dialogue1 = "65663"
Dialogue2 = "65361"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_curtis"
Joiner1 = "srv_kevin"
Joiner2 = "srv_brian"
LoopThisNode = "false"
ReactionAnim0 = "15"
ReactionAnim2 = "13"
Speaker0 = "srv_john"
Speaker1 = "srv_john"
Speaker2 = "srv_john"
SpeakerID0 = "65167"
SpeakerID1 = "65193"
SpeakerID2 = "65193"
cMissionTimer DelayGetup2
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction GetUp9
NPCName = "srv_brian"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp10
NPCName = "srv_curtis"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp11
NPCName = "srv_kevin"
ReactionAnim = "15"
cMissionSetNPCScriptedAction ClearPreJoin7
NPCName = "srv_curtis"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin8
NPCName = "srv_kevin"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin9
NPCName = "srv_brian"
ReactionAnim = "18"

cMissionDialogue JohnTalk7
ClearPreJoinAfterReaction1 = "true"
Dialogue0 = "65961"
Dialogue1 = "65962"
Dialogue2 = "65963"
Dialogue3 = "65964"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim1 = "15"
ReactionAnim2 = "18"
ReactionAnim3 = "13"
Speaker1 = "srv_john"
Speaker2 = "srv_john"
Speaker3 = "srv_john"
SpeakerID0 = "65167"
SpeakerID1 = "65193"
SpeakerID2 = "65193"
SpeakerID3 = "65193"
cMissionTimer DelayGetup3
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction GetUp3
NPCName = "srv_brian"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp22
NPCName = "srv_curtis"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp12
NPCName = "srv_kevin"
ReactionAnim = "15"
cMissionSetNPCScriptedAction ClearPreJoin10
NPCName = "srv_brian"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin11
NPCName = "srv_curtis"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin12
NPCName = "srv_kevin"
ReactionAnim = "18"
cMissionDialogue JohnJoin3
AutoStart = "true"
Dialogue0 = "65965"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_curtis"
Joiner1 = "srv_kevin"
Joiner2 = "srv_brian"
LoopThisNode = "false"
Speaker0 = "srv_john"
SpeakerID0 = "65193"
cMissionSpawnNPC Curtis
DefaultBehaviour = "idle"
NPCName = "srv_curtis"
Rotation = "0.681"
SpawnPoint = "-318.686,-7.427,174.714"
cMissionDialogueCondition GirlForCurtis
ConditionParameter1 = "GotoGirlSpeech"
DialogueCondition = "18"
cMissionDialogue CurtisTalk2
Dialogue0 = "65340"
Dialogue1 = "65341"
Dialogue2 = "65342"
DialogueCondition = "0"
SpeakerID0 = "65194"
SpeakerID1 = "65167"
SpeakerID2 = "65194"
cMissionDialogue CurtisJoin2
Dialogue0 = "65343"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65194"
cMissionDialogue CurtisTalk3
Dialogue0 = "65956"
Dialogue1 = "65957"
Dialogue2 = "65958"
Dialogue3 = "65959"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "65194"
SpeakerID2 = "65194"
SpeakerID3 = "65194"
cMissionDialogue CurtisJoin3
Dialogue0 = "65960"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65194"
cMissionSpawnNPC Kevin
DefaultBehaviour = "idle"
NPCName = "srv_kevin"
Rotation = "-2.112"
SpawnPoint = "-317.205,-7.427,176.371"
cMissionDialogueCondition GirlForKevin
ConditionParameter1 = "GotoGirlSpeech"
DialogueCondition = "18"
cMissionDialogue KevinTalk2
Dialogue0 = "65351"
Dialogue1 = "65233"
Dialogue2 = "65352"
Dialogue3 = "65353"
DialogueCondition = "0"
SpeakerID0 = "50126"
SpeakerID1 = "65167"
SpeakerID2 = "50126"
SpeakerID3 = "65167"
cMissionDialogue KevinJoin2
Dialogue0 = "65354"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50126"
cMissionDialogue KevinTalk3
Dialogue0 = "65951"
Dialogue1 = "65952"
Dialogue2 = "65953"
Dialogue3 = "65954"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "50126"
SpeakerID2 = "65167"
SpeakerID3 = "50126"
cMissionDialogue KevinJoin3
Dialogue0 = "65955"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50126"
cMissionSpawnNPC Brian
DefaultBehaviour = "idle"
NPCName = "srv_brian"
Rotation = "2.356"
SpawnPoint = "-318.987,-7.427,176.408"
cMissionDialogueCondition GirlForBrian
ConditionParameter1 = "GotoGirlSpeech"
DialogueCondition = "18"
cMissionDialogue BrianTalk3
Dialogue0 = "65344"
Dialogue1 = "65345"
Dialogue2 = "65346"
Dialogue3 = "65347"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "65195"
SpeakerID2 = "65167"
SpeakerID3 = "65195"
cMissionDialogue BrianTalk4
AutoStart = "false"
Dialogue0 = "65348"
Dialogue1 = "65349"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "65195"
SpeakerID3 = "65195"
cMissionDialogue BrianJoin2
Dialogue0 = "65350"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65195"
cMissionDialogue BrianTalk5
Dialogue0 = "65947"
Dialogue1 = "65948"
Dialogue2 = "65949"
DialogueCondition = "0"
SpeakerID0 = "65195"
SpeakerID1 = "65167"
SpeakerID2 = "65195"
cMissionDialogue BrianJoin3
Dialogue0 = "65950"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65195"
cMissionSpawnItem Barrier5
ItemName = "Bench"
Location = "-326.900,-6.538,178.658"
Rotation = "0.691,0.135,-0.132,0.698"
cMissionSpawnItem Barrier6
ItemName = "Particle_Board"
Location = "-327.860,-6.768,181.087"
Rotation = "-0.007,-0.010,0.531,0.847"
cMissionSpawnItem Barrier7
ItemName = "Pallet"
Location = "-327.260,-6.932,180.116"
Rotation = "-0.100,-0.066,0.830,0.544"
cMissionSpawnItem Barrier8
ItemName = "CardboardCutout"
Location = "-327.386,-6.877,179.487"
Rotation = "-0.011,-0.851,0.004,0.525"
cMissionSpawnItem Barrier9
ItemName = "TwoByFour"
Location = "-329.435,-7.378,182.238"
Rotation = "0.000,-0.044,-0.007,0.999"
cMissionSpawnItem Barrier13
ItemName = "TwoByFour"
Location = "-327.388,-7.125,181.370"
Rotation = "0.617,0.357,0.368,0.597"
cMissionSpawnItem Barrier12
ItemName = "TwoByFour"
Location = "-326.734,-7.013,179.584"
Rotation = "0.686,0.306,0.274,0.601"
cMissionSpawnItem Barrier11
ItemName = "TwoByFour"
Location = "-328.639,-7.404,178.069"
Rotation = "-0.212,-0.212,0.675,0.674"
cMissionSpawnItem Barrier10
ItemName = "Bucket"
Location = "-328.205,-7.217,181.959"
Rotation = "-0.002,0.809,0.000,0.588"
cMissionSpawnItem Barrier14
ItemName = "SledgeHammer"
Location = "-327.870,-6.532,183.894"
Rotation = "0.948,-0.225,0.217,-0.052"
cMissionSpawnItem Supplies
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pizza"
Location = "-320.613,-7.430,176.338"
Rotation = "-0.454,-0.457,-0.541,-0.541"
cMissionSpawnItem Supplies7
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Snack"
Location = "-320.569,-7.398,175.897"
Rotation = "0.480,-0.369,-0.489,-0.628"
cMissionSpawnItem Supplies9
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Snack"
Location = "-321.126,-7.397,175.866"
Rotation = "0.176,-0.607,-0.734,-0.248"
cMissionSpawnItem Supplies6
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Cookies"
Location = "-320.303,-7.438,176.071"
Rotation = "0.002,-0.734,-0.000,-0.679"
cMissionSpawnItem Supplies10
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Cookies"
Location = "-320.445,-7.438,176.141"
Rotation = "0.002,-0.734,-0.000,-0.679"
cMissionSpawnItem Supplies4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LargeSoda"
Location = "-317.749,-7.336,173.401"
Rotation = "0.000,0.000,0.001,1.000"
cMissionSpawnItem Supplies3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LargeSoda"
Location = "-321.788,-7.338,175.701"
Rotation = "0.002,0.000,0.000,1.000"
cMissionSpawnItem Supplies2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LargeSoda"
Location = "-321.711,-7.338,175.214"
Rotation = "0.002,0.000,0.000,1.000"
cMissionSpawnItem Supplies1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LargeSoda"
Location = "-321.151,-7.337,175.481"
Rotation = "0.003,0.002,-0.000,1.000"
cMissionSpawnItem Supplies5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "BoardGame"
Location = "-318.271,-7.427,175.906"
Rotation = "-0.641,-0.310,-0.318,0.626"
cMissionSpawnItem Toys
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Mannequin_Female"
Location = "-308.880,-6.420,178.408"
Rotation = "-0.076,-0.595,-0.087,0.795"
cMissionSpawnItem Toys1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Mannequin_Female"
Location = "-308.603,-6.420,178.928"
Rotation = "-0.106,-0.207,-0.044,0.972"
cMissionSpawnItem Toys2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ServbotMask"
Location = "-309.568,-7.237,177.390"
Rotation = "0.000,-0.132,0.001,0.991"
TextureSubType = "5"
cMissionSpawnItem Toys5
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ServbotMask"
Location = "-311.353,-7.238,179.129"
Rotation = "0.000,-0.729,-0.001,0.684"
TextureSubType = "4"
cMissionSpawnItem Toys4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ServbotMask"
Location = "-310.210,-7.237,177.993"
Rotation = "0.002,0.474,-0.001,0.881"
cMissionSpawnItem Toys3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ServbotMask"
Location = "-309.265,-7.239,179.936"
Rotation = "0.000,-0.978,0.001,-0.208"
cMissionSpawnItem Toys6
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Bench"
Location = "-310.460,-7.048,179.541"
Rotation = "0.001,-0.260,-0.001,-0.966"
cMissionSpawnItem Toys7
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Shampoo"
Location = "-310.324,-7.386,178.707"
Rotation = "-0.035,-0.032,-0.707,-0.706"
cMissionSpawnItem Toys8
DisablePhysicsOnInitialPlacement = "false"
ItemName = "RCHelicopter"
Location = "-317.688,-7.276,178.500"
Rotation = "-0.040,0.373,0.052,-0.926"
cMissionSpawnItem Toys9
DisablePhysicsOnInitialPlacement = "false"
ItemName = "WaterGun"
Location = "-316.499,-7.399,173.093"
Rotation = "0.009,0.008,-0.710,-0.704"
cMissionSpawnItem Toys10
DisablePhysicsOnInitialPlacement = "false"
ItemName = "GoblinMask"
Location = "-311.872,-7.202,175.147"
Rotation = "0.555,-0.591,-0.322,0.489"
cMissionNPCAmbientDialogSequencer Chatty
DialogCycleInterval = "10"
DialogStartRadius = "25"
DialogStopRadius = "5"
Position = "-318.220,-7.427,175.958"
cMissionAmbientNPCDialog GeekTalk1
Dialogue0 = "65333"
SpeakerID0 = "65194"
cMissionAmbientNPCDialog GeekTalk2
Dialogue0 = "65332"
SpeakerID0 = "65193"
cMissionAmbientNPCDialog GeekTalk3
Dialogue0 = "65334"
SpeakerID0 = "50126"
cMissionAmbientNPCDialog GeekTalk4
Dialogue0 = "65335"
SpeakerID0 = "65195"
cMissionAmbientNPCDialog GeekTalk5
Dialogue0 = "65336"
SpeakerID0 = "50126"
cMissionAmbientNPCDialog GeekTalk6
Dialogue0 = "65337"
SpeakerID0 = "50126"
cMissionAmbientNPCDialog GeekTalk7
Dialogue0 = "65338"
SpeakerID0 = "65194"
cMissionAmbientNPCDialog GeekTalk8
Dialogue0 = "65339"
SpeakerID0 = "65193"
cMissionAmbientNPCDialog GeekTalk9
Dialogue0 = "65935"
SpeakerID0 = "65193"
cMissionAmbientNPCDialog GeekTalk10
Dialogue0 = "65937"
SpeakerID0 = "65195"
cMissionAmbientNPCDialog GeekTalk11
Dialogue0 = "65938"
SpeakerID0 = "65193"
cMissionAmbientNPCDialog GeekTalk12
Dialogue0 = "65939"
SpeakerID0 = "50126"
cMissionAmbientNPCDialog GeekTalk13
Dialogue0 = "65940"
SpeakerID0 = "65194"
cMissionAmbientNPCDialog GeekTalk14
Dialogue0 = "65941"
SpeakerID0 = "65195"
cMissionAmbientNPCDialog GeekTalk15
Dialogue0 = "65942"
SpeakerID0 = "65193"
cMissionAmbientNPCDialog GeekTalk16
Dialogue0 = "65943"
SpeakerID0 = "65194"
cMissionAmbientNPCDialog GeekTalk17
Dialogue0 = "65944"
SpeakerID0 = "50126"
cMissionAmbientNPCDialog GeekTalk18
Dialogue0 = "65945"
SpeakerID0 = "65195"
cMissionAmbientNPCDialog GeekTalk19
Dialogue0 = "65946"
SpeakerID0 = "65193"
cMissionTimer Destroyzombies
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionZombieRemoval RemoveforBrainOverBrawn
Location = "-317.861,-7.427,181.185"
Radius = "14"
cMissionOnZombieEnterArea ZombiesScareGamers
CentreLocation = "SOUTH_PLAZA,-317.213,-7.427,174.877"
MinimumZombies = "1"
Radius = "6"
cMissionSetNPCScriptedAction GetUp6
NPCName = "srv_brian"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp7
NPCName = "srv_john"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp24
NPCName = "srv_curtis"
ReactionAnim = "15"
cMissionSetNPCScriptedAction GetUp14
NPCName = "srv_kevin"
ReactionAnim = "15"
cMissionTimer ClearScaredPreJoin
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction ClearPreJoin22
NPCName = "srv_brian"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin24
NPCName = "srv_john"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin25
NPCName = "srv_curtis"
ReactionAnim = "18"
cMissionSetNPCScriptedAction ClearPreJoin26
NPCName = "srv_kevin"
ReactionAnim = "18"
cMissionTimer PlayScared
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction KevinScared1
NPCName = "srv_kevin"
ReactionAnim = "7"
cMissionSetNPCScriptedAction JohnScared1
NPCName = "srv_john"
ReactionAnim = "7"
cMissionSetNPCScriptedAction CurtisScared2
NPCName = "srv_curtis"
ReactionAnim = "7"
cMissionSetNPCScriptedAction BrianScared1
NPCName = "srv_brian"
ReactionAnim = "7"

IsThereaGirlEdit

cMissionDefinition IsThereaGirl
Color = "16422912"
DebugSpawnPoint = "EntryArena"
Duration = "41400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "8"
ParentMission = "BrainsOverBrawn"
ShowInDebugMenu = "false"
StartTime = "55800"
cMissionObjective IsThereaGirl-Objective
cMissionObjectiveBringNPC BringEsther
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.960,-7.425,177.596"
NPC_NAME = "srv_esther"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC BringBrittany
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.937,-7.425,177.605"
NPC_NAME = "srv_brittany"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech1
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC TrixieLynn
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.609"
NPC_NAME = "srv_trixielynn_0"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech2
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Europa
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.904,-7.425,177.701"
NPC_NAME = "srv_europa"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech3
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Kristin
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-319.071,-7.425,177.617"
NPC_NAME = "srv_kristin"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech4
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Vikki2
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.969,-7.425,177.628"
NPC_NAME = "srv_vikki"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech5
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC LaShawndra
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.918,-7.425,177.680"
NPC_NAME = "srv_lashawndra"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech6
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Rebecca
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "cast_rebecca"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech7
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Doris1
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "srv_doris"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech12
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Terri2
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "srv_terri"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech11
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Willa3
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "srv_willa"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech10
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Jeanna
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "srv_jeanna"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech9
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"
cMissionObjectiveBringNPC Cinda2
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-318.939,-7.425,177.615"
NPC_NAME = "srv_cinda"
NPCNameTo = "srv_john"
Radius = "10"
cMissionSendEvent GotoGirlSpeech8
DialogManagerOnly = "true"
Value = "GotoGirlSpeech"

CasesEdit

Case1-1Edit

cMissionDefinition Case1-1
CaseFileScreenDescription = "80600"
Color = "8117675"
DebugSpawnPoint = "End1-1"
DescriptionSummary = "80501"
DisplayName = "81551"
Duration = "7200"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Zombrex1GiveZombrex"
ShowInDebugMenu = "true"
StartTime = "25200"
cMissionOnEnter Case1-1-Start
cMissionSetAudioParam SetCaseID11
AudioParamName = "CaseID"
AudioParamValue = "1.1"
cMissionTimer Delay5
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionRaiseDialog HideBlackBackground3
Hide_Black_Background = "true"
Show_Black_Background = "false"
cMissionSendEvent x322
Value = "EndCase1-1"
cMissionObjective Case7-1-Objective4
cMissionObjectiveEvent x590
EventString = "EndCase1-1"
cMissionLevelReady Safehouse1
LevelName = "LEVEL_SAFEHOUSE"
cMissionTimer Delay4
DeltaTimeSecondsRealTime = ".5"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionSendEvent x323
Value = "EndCase1-1"
cMissionOnSuccess x30
cMissionCinematic TriggerFramed1
CinematicName = "024_framed"
cMissionTeleportPlayer Lounge1
SpawnPoint = "End1-1"
TeleportAllPlayers = "true"
cMissionHideTriggerVolume x755
TriggerName = "Lounge_Room_Load_Trigger"
cMissionSetClock HourFour5
Time = "32400"
cMissionShowCaseFileScreen Case1_2
Case = "1"
Chapter = "1"
EventType = "1"
cMissionOnFail CaseFail
cMissionShowCaseFileScreen Fail2
Case = "1"
Chapter = "1"
EventType = "6"
cMissionSendEvent Failed
Value = "Case1Fail"

Case1-2Edit

cMissionDefinition Case1-2
CaseFileScreenDescription = "80601"
Color = "8117675"
DebugSpawnPoint = "EntryFortuneHotel"
DescriptionSummary = "80502"
DisplayName = "81552"
Duration = "36000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "2"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-1"
ShowInDebugMenu = "false"
StartTime = "25200"
cMissionOnEnter Case12Start
cMissionSetAudioParam SetCaseID12
AudioParamName = "CaseID"
AudioParamValue = "1.2"
cMissionSendCommandToProp x754
PropCommand = "13"
PropName = "Door_Survivor_Room2"
cMissionTimer DelayTut
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionRaiseDialog CaseFileTut1
FullScreen_TutorialID = "1"
cMissionTimer Delay10
DeltaTimeSecondsRealTime = "1"
KeepAliveAfterMissionEnd = "false"
TriggerXTimes = "1"
cMissionRaiseDialog Timeslate1
show_time_until_rescue = "true"
cMissionObjective Case1-2-Objective
cMissionObjectiveEvent ComboNISDone5
EventString = "Case1Guide"
MissionWaypoint = "SAFEHOUSE,-8.437,-3.764,38.106"
cMissionObjectiveBeAtLocation Meet_Rebecca
MissionWaypoint = "SOUTH_PLAZA,-155.927,-6.408,50.810"
RadiusFromWaypoint = "24"
cMissionOnSuccess Completed
cMissionCinematic MeetRebecca
CinematicName = "025_rebecca_chang"
UseLastPlayerWhoSwitchedLevel = "true"
cMissionTeleportPlayer Teleport1
SpawnPoint = "ExitCase1_2"
cMissionOnFail CaseFail2
cMissionShowCaseFileScreen Fail7
Case = "1"
Chapter = "2"
EventType = "6"
cMissionSendEvent Failed1
Value = "Case1Fail"
cMissionLevelReady Royal2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent Case1Guide
Value = "Case1Guide"
cMissionLevelReady SouthPlaza17
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionZombieRemoval x27
Location = "-397.203,-7.428,131.987"
Radius = "8"
cMissionZombieRemoval x37
Location = "-386.434,-7.427,134.681"
Radius = "8"
cMissionZombieRemoval x1664
Location = "-184.984,-7.411,68.034"
Radius = "10"
cMissionZombieRemoval x83
Location = "-162.537,-5.825,55.251"
Radius = "20"
cMissionZombieRemoval x96
Location = "-172.859,-6.411,36.944"
Radius = "10"
cMissionZombieRemoval x99
Location = "-142.914,-6.411,43.396"
Radius = "10"

Case1-3Edit

cMissionDefinition Case1-3
CaseFileScreenDescription = "80602"
Color = "8117675"
DebugSpawnPoint = "ExitCase1_2"
DescriptionSummary = "80503"
DisplayName = "81553"
Duration = "36000"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "2"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-2"
ShowInDebugMenu = "false"
StartTime = "25200"
cMissionOnEnter Case13Start
cMissionSetAudioParam SetCaseID13
AudioParamName = "CaseID"
AudioParamValue = "1.3"
cMissionShowCaseFileScreen Case1_3
Case = "1"
Chapter = "2"
EventType = "1"
cMissionObjective Case1-3-Objective
cMissionObjectiveEvent RebeccaOnTheMove
EventString = "TotheBathroom"
MissionWaypoint = "SOUTH_PLAZA,-166.187,-6.405,51.682"
cMissionObjectiveEvent RebeccaAtBathroom1
EventString = "TalkedToRebecca"
MissionWaypoint = "SOUTH_PLAZA,-198.276,-7.402,104.125"
cMissionObjectiveMissionStatus GatesOpen
MissionName = "Case1-3OpenGate1"
MissionWaypoint = "SOUTH_PLAZA,-405.656,-7.429,117.962"
Success = "true"
cMissionObjectiveEvent ChuckUsesSecurityDoor
EventString = "SecurityDoor_Opened"
MissionWaypoint = "ARENA_BACKSTAGE,-87.767,9.169,35.816"
cMissionObjectiveSurvivorLives RebeccaLives
IgnoreAction = "false"
KillSurvivor = "false"
Name = "cast_rebecca"
cMissionObjectiveBringNPC BringRebecca
LevelName = "LEVEL_ARENA_BACKSTAGE"
Location = "-88.101,9.168,35.268"
NPC_NAME = "cast_rebecca"
Radius = "6"
cMissionLevelReady SouthPlaza
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionZombieRemoval x6
Location = "-397.203,-7.428,131.987"
Radius = "8"
cMissionZombieRemoval x24
Location = "-386.434,-7.427,134.681"
Radius = "8"
cMissionZombieRemoval x1662
Location = "-184.984,-7.411,68.034"
Radius = "10"
cMissionZombieRemoval x80
Location = "-162.537,-5.825,55.251"
Radius = "20"
cMissionZombieRemoval x84
Location = "-172.859,-6.411,36.944"
Radius = "10"
cMissionZombieRemoval x88
Location = "-142.914,-6.411,43.396"
Radius = "10"
cMissionZombieFactory AtriumsWithStops
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Case_1"
cMissionLevelReady Arena3
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionZombieRemoval CleartheWay
Location = "-118.167,9.169,15.447"
Radius = "4"
cMissionZombieRemoval CleartheWay5
Location = "-116.801,7.403,-21.291"
Radius = "4"
cMissionZombieRemoval CleartheWay4
Location = "-121.292,8.164,-13.289"
Radius = "4"
cMissionZombieRemoval CleartheWay3
Location = "-110.143,9.169,13.826"
Radius = "4"
cMissionZombieRemoval CleartheWay1
Location = "-115.339,9.169,25.483"
Radius = "6"
cMissionZombieRemoval CleartheWay2
Location = "-107.633,9.169,17.539"
Radius = "4"
cMissionZombieRemoval CleartheWay6
Location = "-135.139,6.926,25.434"
Radius = "4"
cMissionSendCommandToProp x112
PropCommand = "13"
PropName = "ArenaHallwayRight"
cMissionOnSuccess Completed1
cMissionCinematic x482
CinematicName = "026_central_security"
cMissionTeleportPlayer x168
IgnoreAction = "false"
SpawnPoint = "EndCase1_3"
cMissionSendCommandToProp x51
IgnoreAction = "false"
PropCommand = "13"
PropName = "SecurityDoor"
cMissionSendCommandToProp x52
IgnoreAction = "false"
PropCommand = "46"
Value = "1"
cMissionDestroyNPC x49
NPCName = "cast_rebecca"
cMissionOnFail RebeccaDied1
cMissionShowCaseFileScreen Fail1
Case = "1"
Chapter = "3"
EventType = "6"
cMissionSendEvent Failed2
Value = "Case1Fail"

Case1-4Edit

cMissionDefinition Case1-4
CaseFileScreenDescription = "80603"
Color = "8117675"
DebugSpawnPoint = "EndCase1_3"
DescriptionSummary = "80504"
DisplayName = "81554"
Duration = "36000"
LevelRequiredToStartName = "ARENA_BACKSTAGE"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "14"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-3"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "25200"
cMissionObjective Case1-4-Objective
cMissionObjectiveEvent x750
EventString = "Door_Security_Room_Opened"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
cMissionObjectiveSurvivorLives RebeccaLives1
IgnoreAction = "false"
KillSurvivor = "false"
Name = "cast_rebecca"
cMissionOnSuccess Alliance
cMissionCinematic Alliance1
CinematicName = "027_alliance"
cMissionTeleportPlayer CaseEnd
SpawnPoint = "EndCase1_4"
cMissionSetNPCScriptedAction x3923
IsLooping = "false"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSetNPCScriptedAction x367
IsLooping = "false"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionShowCaseFileScreen Fail4
Case = "1"
Chapter = "4"
EventType = "3"
ShowSavePrompt = "true"
cMissionOnEnter Case14Start
cMissionSetAudioParam SetCaseID14
AudioParamName = "CaseID"
AudioParamValue = "1.4"
cMissionShowCaseFileScreen Start1_4
Case = "1"
Chapter = "3"
EventType = "1"
cMissionLevelReady x187
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnNPC Rebecca2
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "-0.164"
SpawnPoint = "-80.342,9.239,43.175"
UseRotationAndLocationIfSpawned = "true"
WithProp = "npc_videocamera"
cMissionSetNPCScriptedAction x3940
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaConsoleIdle"
SnapToState = "true"
cMissionDialogue x189
AutoStart = "false"
Dialogue0 = "77597"
LeadChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50047"
cMissionSendCommandToProp x1892
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate"
cMissionSendCommandToProp x759
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate8"
cMissionHideTriggerVolume x608
Show = "true"
TriggerName = "AmericanaCasino"
cMissionHideTriggerVolume x609
Show = "true"
TriggerName = "AmericanaCasino1"
cMissionZombieRemoval CleartheWay8
Location = "-135.139,6.926,25.434"
Radius = "4"
cMissionZombieRemoval CleartheWay9
Location = "-113.555,7.405,66.822"
Radius = "4"
cMissionZombieRemoval CleartheWay7
Location = "-107.144,9.169,24.331"
Radius = "4"
cMissionLevelReady x618
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Sulli46
NPCName = "cast_sullivan"
Rotation = "2.869"
SpawnPoint = "-5.021,-1.098,11.891"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success45
ConditionParameter1 = "Case1-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail33
ConditionParameter1 = "Case1-1"
DialogueCondition = "22"
cMissionDialogue x497
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x498
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success46
ConditionParameter1 = "Case1-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail34
ConditionParameter1 = "Case1-2"
DialogueCondition = "22"
cMissionDialogue x524
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x527
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success47
ConditionParameter1 = "Case1-3"
DialogueCondition = "23"
cMissionDialogueCondition Fail35
ConditionParameter1 = "Case1-3"
DialogueCondition = "22"
cMissionDialogue x531
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x535
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success48
ConditionParameter1 = "Case1-4"
DialogueCondition = "23"
cMissionDialogueCondition Fail36
ConditionParameter1 = "Case1-4"
DialogueCondition = "22"
cMissionDialogue x499
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x538
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogue x558
Dialogue0 = "77585"
Dialogue1 = "77588"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionOnFail RebeccaDied
cMissionShowCaseFileScreen Fail
Case = "1"
Chapter = "4"
EventType = "6"
cMissionSendEvent Failed3
Value = "Case1Fail"
cMissionOnZombieEnterArea ZombiesScareRebecca
CentreLocation = "ARENA_BACKSTAGE,-80.342,9.239,43.175"
MinimumZombies = "1"
Radius = "8"
cMissionSetNPCScriptedAction x3944
IsLooping = "false"
NPCName = "cast_rebecca"
ScriptedActionName = "SIdle"
SnapToState = "false"

Case1-3AmericanaGateEdit

cMissionDefinition Case1-3AmericanaGate
Color = "8117675"
DescriptionSummary = "80503"
DisplayName = "81553"
DontAutoCompleteOnDebugJump = "true"
Duration = "590400"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case1-3"
ShowInDebugMenu = "false"
StartTime = "0"
cMissionObjective x186
cMissionObjectiveMissionStatus x518
MissionName = "Case1-3"
Success = "true"
cMissionLevelReady Arena7
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnItem Gate
ItemName = "Gate"
Location = "-121.368,7.404,72.003"
Rotation = "0.000,-0.302,0.000,0.956"
cMissionSpawnItem Gate8
ItemName = "Gate"
Location = "-117.001,9.169,34.972"
Rotation = "0.000,0.006,0.000,0.998"
cMissionHideTriggerVolume x595
TriggerName = "AmericanaCasino"
cMissionHideTriggerVolume x599
TriggerName = "AmericanaCasino1"
cMissionLevelReady Americana7
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnItem Gate2
ItemName = "Gate"
Location = "-434.818,-4.766,14.981"
Rotation = "0.000,-0.133,0.000,0.995"
cMissionHideTriggerVolume x454
TriggerName = "Arena"
cMissionHideTriggerVolume x455
TriggerName = "Arena1"
cMissionOnSuccess x1871
cMissionSendCommandToProp x1891
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate"
cMissionSendCommandToProp x190
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate2"
cMissionSendCommandToProp x753
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate8"
cMissionSendCommandToProp x580
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate9"

Case1-3SouthPlazaEdit

cMissionDefinition Case1-3SouthPlaza
Color = "8117675"
DescriptionSummary = "80503"
DisplayName = "81553"
DontAutoCompleteOnDebugJump = "true"
Duration = "518400"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case1-3"
ShowInDebugMenu = "false"
StartTime = "0"
cMissionObjective x188
cMissionObjectiveEvent x424
EventString = "RemoveGates"
cMissionLevelReady Arena8
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnItem Gate1
ItemName = "Gate"
Location = "-116.956,9.185,-6.830"
Rotation = "0,0,0,1"
cMissionSpawnItem Gate7
ItemName = "Gate"
Location = "-116.863,7.403,-32.797"
Rotation = "0,0,0,1"
cMissionHideTriggerVolume x4282
TriggerName = "SouthPlaza1"
cMissionHideTriggerVolume x4292
TriggerName = "SouthPlaza"
cMissionLevelReady SouthPlaza5
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnItem Gate3
ItemName = "Gate"
Location = "-403.108,-7.447,124.056"
Rotation = "0.000,0.169,0.000,0.988"
cMissionHideTriggerVolume x426
TriggerName = "Arena"
cMissionHideTriggerVolume x516
TriggerName = "Arena1"
cMissionOnSuccess x491
cMissionSendCommandToProp x569
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate3"
cMissionSendCommandToProp x568
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate1"
cMissionSendCommandToProp x559
ExecuteOnce = "false"
PropCommand = "17"
PropName = "Gate7"
cMissionHideTriggerVolume x4283
Show = "true"
TriggerName = "SouthPlaza1"
cMissionHideTriggerVolume x4293
Show = "true"
TriggerName = "SouthPlaza"

Case1-3OpenGate1Edit

cMissionDefinition Case1-3OpenGate1
Color = "8117675"
DescriptionSummary = "80503"
DisplayName = "81553"
DontAutoCompleteOnDebugJump = "true"
Duration = "75600"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case1-3"
ShowInDebugMenu = "false"
StartTime = "0"
cMissionPrereq RebeccaHere
cMissionObjectiveBringNPC x565
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-398.188,-7.427,125.162"
NPC_NAME = "cast_rebecca"
Radius = "3"
cMissionObjective x570
cMissionObjectiveEvent x425
EventString = "RemoveGates"
cMissionLevelReady SouthPlaza6
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionOnTrigger SouthGateTrigger2
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "3"
InteractButton = "false"
Location = "-399.458,-7.427,124.675"
Radius = "3"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionCinematic x760
CinematicName = "025a_opening_the_gate"
ExitFromVehicle = "true"
NoTeleportAfterIsOK = "true"
cMissionTeleportPlayer movechucktoexit
SpawnPoint = "EntryArena"
TeleportAllPlayers = "true"
cMissionLoadLevel x761
Level = "ARENA_BACKSTAGE"
LevelSpawnPoint = "EntrySouthPlaza"
cMissionSendEvent x762
Value = "RemoveGates"

Case1-4FailZombrexEdit

cMissionDefinition Case1-4FailZombrex
Color = "8117675"
DebugSpawnPoint = "EndCase1_3"
Duration = "432000"
FailPrerequisiteMission = "Case1-4"
LevelRequiredToStartName = "ARENA_BACKSTAGE"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "25200"
cMissionPrereq NeedtoBeat1_3
cMissionObjectiveMissionStatus case1_3
MissionName = "Case1-3"
Success = "true"
cMissionObjective Case1-4-Objective1
cMissionObjectiveEvent End
EventString = "EndFail1-4"
cMissionLevelReady x193
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnNPC Rebecca9
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "-0.164"
SpawnPoint = "-79.550,9.169,41.884"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccasGun"
cMissionDialogue x194
AutoStart = "false"
Dialogue0 = "77602"
Dialogue1 = "77563"
Dialogue2 = "77604"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "6"
Speaker0 = "cast_rebecca"
Speaker2 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
SpeakerID2 = "50047"
cMissionLevelReady Americana20
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent Ende
Value = "EndFail1-4"
cMissionLevelReady South2
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent Ende1
Value = "EndFail1-4"
cMissionLevelReady SouthStrip1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent Ende2
Value = "EndFail1-4"

Case1-3FailZombrex1Edit

cMissionDefinition Case1-3FailZombrex1
Color = "8117675"
DebugSpawnPoint = "EndCase1_3"
Duration = "432000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "25200"
cMissionPrereq NeedtoBeat1_2
cMissionObjectiveMissionStatus case1_2
MissionName = "Case1-2"
Success = "true"
cMissionObjectiveMissionStatus case1_4
Failed = "true"
MissionName = "Case1-3"
cMissionOnEnter x133
cMissionChangeNPCState x230
IgnoreAction = "false"
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "true"
cMissionObjective Case1-4-Objective2
cMissionObjectiveEvent End4
EventString = "EndFail1-3"
cMissionTimer delay
DeltaTimeSecondsRealTime = "2"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSpawnNPC Rebecca17
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
UseRotationAndLocationIfSpawned = "false"
cMissionDialogue x319
AutoStart = "false"
Dialogue0 = "77605"
Dialogue1 = "77571"
Dialogue2 = "77621"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "6"
Speaker0 = "cast_rebecca"
Speaker2 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
SpeakerID2 = "50047"
cMissionLevelLoading Loading
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendEvent x222
Value = "EndFail1-3"
cMissionLevelLoading Loading3
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent x335
Value = "EndFail1-3"
cMissionLevelLoading Loading2
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent x264
Value = "EndFail1-3"
cMissionLevelLoading Loading1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent x231
Value = "EndFail1-3"

Case1DialogueEdit

cMissionDefinition Case1Dialogue
Color = "8117675"
DebugSpawnPoint = "End1-1"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "25200"
WaitUntilEnd = "false"
cMissionObjective Case1Dialogue1
cMissionObjectiveMissionStatus NextCaseBegins
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "Case2-1"
Started = "true"
Success = "true"
cMissionLevelReady x617
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC SpawnKatey30
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success25
ConditionParameter1 = "Case1-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail11
ConditionParameter1 = "Case1-1"
DialogueCondition = "22"
cMissionDialogue ZombrexPlease13
Dialogue0 = "81713"
Dialogue1 = "81714"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease20
Dialogue0 = "70011"
Dialogue1 = "70022"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Success26
ConditionParameter1 = "Case1-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail12
ConditionParameter1 = "Case1-2"
DialogueCondition = "22"
cMissionDialogue ZombrexPlease14
Dialogue0 = "81713"
Dialogue1 = "81714"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease21
Dialogue0 = "70011"
Dialogue1 = "70022"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Success27
ConditionParameter1 = "Case1-3"
DialogueCondition = "23"
cMissionDialogueCondition Fail13
ConditionParameter1 = "Case1-3"
DialogueCondition = "22"
cMissionDialogue ZombrexPlease17
Dialogue0 = "81713"
Dialogue1 = "81714"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease22
Dialogue0 = "70011"
Dialogue1 = "70022"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Success28
ConditionParameter1 = "Case1-4"
DialogueCondition = "23"
cMissionDialogueCondition Fail14
ConditionParameter1 = "Case1-4"
DialogueCondition = "22"
cMissionDialogue ZombrexPlease18
Dialogue0 = "81713"
Dialogue1 = "81714"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease23
Dialogue0 = "70011"
Dialogue1 = "70022"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease31
Dialogue0 = "77587"
Dialogue1 = "77590"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x554
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC y24
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success29
ConditionParameter1 = "Case1-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail15
ConditionParameter1 = "Case1-1"
DialogueCondition = "22"
cMissionDialogue BeCareful6
Dialogue0 = "81711"
Dialogue1 = "81712"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful25
Dialogue0 = "70014"
Dialogue1 = "70019"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Success30
ConditionParameter1 = "Case1-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail16
ConditionParameter1 = "Case1-2"
DialogueCondition = "22"
cMissionDialogue BeCareful7
Dialogue0 = "81711"
Dialogue1 = "81712"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful27
Dialogue0 = "70014"
Dialogue1 = "70019"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Success32
ConditionParameter1 = "Case1-3"
DialogueCondition = "23"
cMissionDialogueCondition Fail18
ConditionParameter1 = "Case1-3"
DialogueCondition = "22"
cMissionDialogue BeCareful10
Dialogue0 = "81711"
Dialogue1 = "81712"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful31
Dialogue0 = "70014"
Dialogue1 = "70019"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Success31
ConditionParameter1 = "Case1-4"
DialogueCondition = "23"
cMissionDialogueCondition Fail17
ConditionParameter1 = "Case1-4"
DialogueCondition = "22"
cMissionDialogue BeCareful9
Dialogue0 = "81711"
Dialogue1 = "81712"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful30
Dialogue0 = "70014"
Dialogue1 = "70019"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful38
Dialogue0 = "77586"
Dialogue1 = "77589"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x3970
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Sulli44
NPCName = "cast_sullivan"
Rotation = "-1.299"
SpawnPoint = "-2.904,-1.098,32.005"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success33
ConditionParameter1 = "Case1-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail19
ConditionParameter1 = "Case1-1"
DialogueCondition = "22"
cMissionDialogue x485
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x490
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success36
ConditionParameter1 = "Case1-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail24
ConditionParameter1 = "Case1-2"
DialogueCondition = "22"
cMissionDialogue x503
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x504
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success35
ConditionParameter1 = "Case1-3"
DialogueCondition = "23"
cMissionDialogueCondition Fail23
ConditionParameter1 = "Case1-3"
DialogueCondition = "22"
cMissionDialogue x500
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x502
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogueCondition Success34
ConditionParameter1 = "Case1-4"
DialogueCondition = "23"
cMissionDialogueCondition Fail21
ConditionParameter1 = "Case1-4"
DialogueCondition = "22"
cMissionDialogue x493
Dialogue0 = "77583"
Dialogue1 = "77584"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x494
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogue x555
Dialogue0 = "77585"
Dialogue1 = "77588"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"

Case2CountDownEdit

cMissionDefinition Case2CountDown
Color = "8117675"
DebugSpawnPoint = "EndCase1_3"
DescriptionSummary = "80620"
DisplayName = "81555"
Duration = "48600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "12"
PrerequisiteMission = "Case1-4"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "25200"
WaitUntilEnd = "false"
cMissionObjective Case21Started
cMissionObjectiveMissionStatus Case21Started1
MissionName = "Case2-1"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
Started = "true"
Success = "true"

Case1-3RebeccaAtDoorEdit

cMissionDefinition Case1-3RebeccaAtDoor
Color = "8117675"
DebugSpawnPoint = "ExitCase1_2"
DescriptionSummary = "80503"
DisplayName = "81553"
Duration = "36000"
LevelRequiredToStartName = "ARENA_BACKSTAGE"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "12"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-2"
ShowInDebugMenu = "false"
StartTime = "25200"
cMissionPrereq RebeccaHere1
cMissionObjectiveBringNPC BringRebecca1
LevelName = "LEVEL_ARENA_BACKSTAGE"
Location = "-88.101,9.168,35.268"
NPC_NAME = "cast_rebecca"
Radius = "6"
cMissionObjective Case1-3-Objective1
cMissionObjectiveMissionStatus Complete1_3
MissionName = "Case1-3"
Success = "true"
cMissionLevelReady Arena9
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSpawnNPC Rebecca4
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccasGun"
cMissionDialogue x191
AutoStart = "false"
Dialogue0 = "85517"
LeadChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50047"

Case1-3RebeccaAtBathRoomEdit

cMissionDefinition Case1-3RebeccaAtBathRoom
Color = "8117675"
DebugSpawnPoint = "ExitCase1_2"
DescriptionSummary = "80503"
DisplayName = "81553"
Duration = "36000"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "12"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-2"
ShowInDebugMenu = "false"
StartTime = "25200"
cMissionPrereq RebeccaHere2
cMissionObjectiveBringNPC BringRebecca3
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-201.219,-7.387,99.205"
NPC_NAME = "cast_rebecca"
Radius = "4"
cMissionOnEnter LeaveParty2
cMissionChangeNPCState LeaveParty3
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
SurvivorVULNERABLEToDamage = "false"
cMissionObjective Case1-3-Objective2
cMissionObjectiveBringNPC BringRebecca2
LevelName = "LEVEL_ARENA_BACKSTAGE"
Location = "-88.101,9.168,35.268"
NPC_NAME = "cast_rebecca"
Radius = "6"
cMissionLevelReady SouthPlaza10
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC Rebecca7
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "-2.555"
SpawnPoint = "-198.281,-7.402,104.133"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccasGun"
cMissionDialogue x199
AutoStart = "true"
Dialogue0 = "77682"
Dialogue1 = "77683"
LeadChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "50047"
SpeakerID1 = "50047"
cMissionDialogue x201
AutoStart = "false"
Dialogue0 = "77684"
LeadChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "50047"
cMissionTimer DelayonfScripted3
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSendEvent WaitingForGoto2
Value = "StartGoToRebecca"
cMissionSendEvent TalkedToRebecca
Value = "TalkedToRebecca"

cMissionLevelReady Arena4
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSetNPCScriptedAction gotoVerona72
GotoPoint = "-99.643,9.172,40.018"
IsLooping = "false"
NPCName = "cast_rebecca"
SnapToState = "false"
UseOrientation = "false"
cMissionSetNPCScriptedAction gotoVerona74
GotoPoint = "-88.169,9.168,34.440"
IsLooping = "false"
NPCName = "cast_rebecca"
SnapToState = "false"
UseOrientation = "false"
cMissionSetNPCScriptedAction gotoVerona75
IsLooping = "false"
NPCName = "cast_rebecca"
Orientation = "221.386"
SnapToState = "false"
UseOrientation = "true"
cMissionChangeNPCState LeaveParty1
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"

cMissionSendCommandToProp x192
PropCommand = "14"
PropName = "ArenaHallwayLeft"
cMissionOnEvent FirstAction
EventString = "StartGoToRebecca"
cMissionSetNPCScriptedAction GotoPoint20
GotoPoint = "-226.010,-7.421,95.717"
NPCName = "cast_rebecca"
cMissionSetNPCScriptedAction GotoPoint21
GotoPoint = "-270.779,-7.422,120.022"
NPCName = "cast_rebecca"
cMissionSetNPCScriptedAction GotoPoint26
GotoPoint = "-350.762,-7.427,165.045"
NPCName = "cast_rebecca"
cMissionSetNPCScriptedAction GotoPoint28
GotoPoint = "-398.413,-7.427,124.730"
NPCName = "cast_rebecca"
Orientation = "4"
SetOrientation = "false"
UseOrientation = "true"

Case1-3RebeccaInHotelEdit

cMissionDefinition Case1-3RebeccaInHotel
Color = "8117675"
DebugSpawnPoint = "ExitCase1_2"
DescriptionSummary = "80503"
DisplayName = "81553"
Duration = "36000"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "12"
ParentMission = "Case1-1"
PrerequisiteMission = "Case1-2"
ShowInDebugMenu = "false"
StartTime = "25200"
cMissionObjective Case1-3-Objective3
cMissionObjectiveBringNPC BringRebecca4
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-201.219,-7.387,99.205"
NPC_NAME = "cast_rebecca"
Radius = "4"
cMissionLevelReady SouthPlaza2
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC Rebecca8
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "2.472"
SpawnPoint = "-166.187,-6.405,51.682"
WithProp = "RebeccasGun"
cMissionDialogue x223
AutoStart = "true"
Dialogue0 = "82001"
LeadChuckAfter = "false"
SpeakerID0 = "50047"
cMissionDialogue x259
AutoStart = "false"
Dialogue0 = "85364"
LeadChuckAfter = "true"
SpeakerID0 = "50047"
cMissionTimer DelayonfScripted5
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSendEvent WaitingForGoto4
Value = "TotheBathroom"
cMissionOnEvent FirstAction2
EventString = "TotheBathroom"
cMissionSetNPCScriptedAction GotoPoint18
GotoPoint = "-198.276,-7.402,104.125"
NPCName = "cast_rebecca"
cMissionSetNPCScriptedAction GotoPoint19
NPCName = "cast_rebecca"
Orientation = "29.938"
SetOrientation = "false"
UseOrientation = "true"

Case2-1Edit

cMissionDefinition Case2-1
CaseFileScreenDescription = "80604"
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
DescriptionSummary = "80505"
DisplayName = "81555"
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Case1-4"
ShowInDebugMenu = "true"
StartTime = "70200"
cMissionTimer GetToSafehouse
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionPhoneCall Call_GoTo_SAFEHOUSE1
HighPriority = "true"
cMissionDialogue BackToSafehouse2
AutoStart = "false"
Dialogue0 = "77574"
SpeakerID0 = "50052"
cMissionObjective Case2-1-Objective
cMissionObjectiveEvent x638
EventString = "Door_Security_Room_Opened"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
cMissionLevelReady Safehosue6
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTriggerCuboid x640
Height = "2.0"
Vertex1 = "-2.131,-1.141,14.050"
Vertex2 = "-11.462,-1.140,14.098"
Vertex3 = "-11.464,-1.140,4.715"
Vertex4 = "-2.073,-1.140,5.542"
ZombieRotation = "0,0,0,1"
cMissionSendEvent EndCase6-3
Value = "Door_Security_Room_Opened"
cMissionOnSuccess TriggerCinematic
cMissionCinematic TriggerStaceySees
CinematicName = "029_stacey_sees_something"
cMissionTeleportPlayer ControlRoom
SpawnPoint = "Zombrex1Start"
TeleportAllPlayers = "true"
cMissionOnFail CaseFail1
cMissionShowCaseFileScreen Fail3
Case = "2"
Chapter = "1"
EventType = "6"

Case2-2Edit

cMissionDefinition Case2-2
CaseFileScreenDescription = "80605"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
Duration = "36000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "14"
PrerequisiteMission = "Case2-1"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionOnEnter x25
cMissionShowCaseFileScreen Start2_2
Case = "2"
Chapter = "1"
EventType = "1"
cMissionObjective Case2-2-Objective
cMissionObjectiveBeAtLocation UndergroundDoor
MissionWaypoint = "PALISADES,246.142,-0.555,-149.180"
RadiusFromWaypoint = "4"
cMissionObjectiveKillBoss x54
BOSS_NAME = "Train Platform"
MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759"
cMissionObjectiveKillBoss x362
BOSS_NAME = "Train Chase"
cMissionObjectiveKillBoss x363
BOSS_NAME = "Train Battle"
cMissionObjectiveEvent DoneTrain2
EventString = "DoneTrain"
cMissionLevelReady FourtuneUnderground
LevelName = "LEVEL_UNDERGROUND"
cMissionSendCommandToProp DestroyTrain
PropCommand = "17"
PropName = "KCTrain05Post"
cMissionSendCommandToProp ClearJumps
PropCommand = "17"
PropName = "IndustrialCart14"
cMissionSendCommandToProp ClearJumps1
PropCommand = "17"
PropName = "IndustrialCart4"
cMissionSendCommandToProp ClearJumps2
PropCommand = "17"
PropName = "IndustrialCart9"
cMissionSendCommandToProp ClearJumps3
PropCommand = "17"
PropName = "IndustrialCart10"
cMissionSendCommandToProp ClearJumps4
PropCommand = "17"
PropName = "IndustrialCart12"
cMissionZombieRemoval x312
Location = "244.622,-7.535,-137.273"
Radius = "60"
cMissionZombieRemoval ClearPushers
Location = "-414.985,-8.505,-67.403"
Radius = "2"
cMissionZombieRemoval ClearPushers5
Location = "-51.245,-8.535,-136.537"
Radius = "2"
cMissionZombieRemoval ClearPushers4
Location = "138.100,-8.535,4.356"
Radius = "2"
cMissionZombieRemoval ClearPushers3
Location = "-311.364,-8.505,165.874"
Radius = "2"
cMissionZombieRemoval ClearPushers2
Location = "-405.157,-8.492,64.646"
Radius = "2"
cMissionZombieRemoval ClearPushers1
Location = "-177.891,-8.535,-156.179"
Radius = "2"
cMissionZombieRemoval ClearPushers9
Location = "123.291,-8.535,-294.231"
Radius = "2"
cMissionZombieRemoval ClearPushers8
Location = "299.783,-8.527,-193.829"
Radius = "2"
cMissionZombieRemoval ClearPushers7
Location = "243.417,-8.497,-8.330"
Radius = "2"
cMissionZombieRemoval ClearPushers6
Location = "-8.883,-8.505,61.636"
Radius = "2"
cMissionZombieRemoval ClearPushers12
Location = "-167.510,-8.493,202.649"
Radius = "2"
cMissionZombieRemoval ClearPushers11
Location = "-191.829,-8.535,-167.259"
Radius = "2"
cMissionZombieRemoval ClearPushers10
Location = "12.797,-8.535,-190.222"
Radius = "2"
cMissionLevelReady palisades2
LevelName = "LEVEL_PALISADES"
cMissionSpawnItem Crowbar
ItemName = "Crowbar"
Location = "244.894,-0.557,-148.932"
Rotation = "0.427,0.440,0.565,0.552"
cMissionSpawnItem Crowbar1
ItemName = "Crowbar"
Location = "247.232,-0.556,-148.992"
Rotation = "0.620,0.613,-0.340,-0.351"
cMissionSpawnItem SledgeHammer
DisablePhysicsOnInitialPlacement = "true"
ItemName = "SledgeHammer"
Location = "247.400,-0.562,-150.611"
Rotation = "0.143,0.827,0.088,0.530"
cMissionSpawnItem DuffleBag
ItemName = "MercDuffleBag"
Location = "243.767,-0.483,-148.680"
Rotation = "0.000,0.712,0.000,0.705"
cMissionSpawnItem Dynamite
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Dynamite"
Location = "243.702,-0.446,-148.906"
Rotation = "0.088,-0.982,-0.165,-0.009"
cMissionSpawnItem EquipBox31
ItemName = "EquipmentBox"
Location = "247.530,-0.371,-150.192"
Rotation = "0.000,-0.445,0.000,0.896"
cMissionSpawnItem EquipBox16
ItemName = "EquipmentBox"
Location = "247.868,-0.401,-149.271"
Rotation = "0.000,-0.126,0.000,0.992"
cMissionSpawnItem EquipBox15
ItemName = "EquipmentBox"
Location = "247.764,0.077,-149.855"
Rotation = "0.000,0.080,0.000,0.997"
cMissionSpawnZombie DeadZombie6
NumberOfZombies = "1"
Rotation = "1.000"
SpawnDeadZombie = "true"
SpawnPoint = "243.191,-0.563,-152.943"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie DeadZombie7
NumberOfZombies = "1"
Rotation = "5.000"
SpawnDeadZombie = "true"
SpawnPoint = "246.439,-0.563,-153.665"
ZombieType = "zombie_skinny"
cMissionStartEffect Blood19
EffectEnum = "31"
Location = "247.529,-0.163,-154.303"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood21
EffectEnum = "20"
Location = "242.368,0.037,-152.955"
Number = "1"
Rotation = "0,0,0,1"
cMissionOnFail BringCaseFail
cMissionSendEvent SendFailedEvent
Value = "Case2_2Failed"
cMissionOnEvent Case2_2Failed
EventString = "Case2_2Failed"
OnlyExecuteOnce = "true"
cMissionSpawnItem UndergroundKey3
ItemName = "Key_undergroundkey"
Location = "-318.619,-7.030,136.936"
Rotation = "-0.272,0.713,-0.634,0.126"
cMissionSpawnItem Beer9
DisablePhysicsOnInitialPlacement = "false"
IsStatic = "false"
ItemName = "Beer"
Location = "-316.666,-7.203,137.853"
NonInteractableProp = "false"
Rotation = "-0.706,-0.636,-0.046,0.309"
cMissionSpawnItem Chair2
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "Chair_3"
Location = "-317.966,-7.247,137.949"
NonInteractableProp = "true"
Rotation = "-0.638,-0.252,-0.234,0.689"
cMissionSpawnItem CopCorpse2
ItemName = "Dale_Corpse1"
Location = "-317.747,-6.885,137.745"
Rotation = "-0.605,-0.213,-0.314,0.702"

Case2GateEdit

cMissionDefinition Case2Gate
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "false"
Duration = "572400"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
PrerequisiteMission = "Case2-1"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionObjective Case2-2-Objective1
cMissionObjectiveKillBoss x160
BOSS_NAME = "Train Platform"
cMissionTimer DelayGateDestroy
DeltaTimeSecondsRealTime = "1  "
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSendCommandToProp x64
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Gate6"
cMissionSendCommandToProp x76
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Gate9"
cMissionSendCommandToProp x77
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Gate4"

cMissionLevelReady FourtuneUnderground1
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem Gate4
ItemName = "GateTKBattle"
Location = "276.130,-7.535,-137.566"
Rotation = "0.000,-0.705,0.000,0.708"
cMissionSpawnItem Gate9
ItemName = "GateTKBattle"
Location = "276.070,-7.535,-144.087"
Rotation = "0.000,-0.701,0.000,0.712"
cMissionSpawnItem Gate6
ItemName = "GateTKBattle"
Location = "276.064,-7.535,-131.053"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem BlockingVolume
ItemName = "wall_short_blocking"
Location = "275.652,-5.845,-144.217"
NonInteractableProp = "true"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem BlockingVolume3
ItemName = "wall_short_blocking"
Location = "275.652,-5.845,-139.417"
NonInteractableProp = "true"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem BlockingVolume2
ItemName = "wall_short_blocking"
Location = "275.652,-5.845,-133.847"
NonInteractableProp = "true"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem BlockingVolume1
ItemName = "wall_short_blocking"
Location = "275.652,-5.845,-129.317"
NonInteractableProp = "true"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem BlockingVolume4
ItemName = "wall_short_blocking"
Location = "275.652,-4.465,-129.317"
NonInteractableProp = "true"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionZombieRemoval x298
Location = "285.542,-7.535,-136.479"
Radius = "16"

Case2GateBrokenEdit

cMissionDefinition Case2GateBroken
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "489600"
LevelRequiredToStartName = "UNDERGROUND"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case2-2"
PrerequisiteMission = "Case2Gate"
ShowInDebugMenu = "false"
StartTime = "70200"
WaitUntilEnd = "true"
cMissionLevelReady FourtuneUnderground2
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem Gate5
ItemName = "Broken_Gate"
Location = "276.020,-5.635,-137.559"
Rotation = "0.000,-0.740,0.000,0.674"
cMissionSpawnItem Gate31
ItemName = "GateTKBattle"
Location = "276.064,-7.535,-131.053"
Rotation = "0.000,-0.712,0.000,0.701"
cMissionSpawnItem Gate32
ItemName = "GateTKBattle"
Location = "276.070,-7.535,-144.087"
Rotation = "0.000,-0.701,0.000,0.712"

Case2PostMercBikeEdit

cMissionDefinition Case2PostMercBike
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "518400"
LevelRequiredToStartName = "UNDERGROUND"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
PrerequisiteMission = "Case2-2"
ShowInDebugMenu = "false"
StartTime = "70200"
WaitUntilEnd = "true"
cMissionLevelReady FourtuneUnderground3
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem MercBike1
ItemName = "MercenaryBike"
Location = "292.965,-6.927,-130.992"
Rotation = "-0.000,0.000,0.001,0.996"

Case2PostWinEdit

cMissionDefinition Case2PostWin
Color = "8117675"
DebugSpawnPoint = "End1-1"
DontAutoCompleteOnDebugJump = "true"
Duration = "39600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Case2-2"
ShowInDebugMenu = "false"
StartTime = "70200"
WaitUntilEnd = "false"
cMissionObjective Dialogue1
cMissionObjectiveMissionStatus NextStarted1
Failed = "true"
MissionName = "Case3-1"
Started = "true"
Success = "true"
cMissionLevelReady x589
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC SpawnKatey28
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue ZombrexPlease29
Dialogue0 = "85385"
Dialogue1 = "85386"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x550
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionLevelReady Underground22
LevelName = "LEVEL_UNDERGROUND"
cMissionZombieFactory EndCase2
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
ZombieWarehouseName = "EndCase2_2"
cMissionSendEvent TriggerEndNIS
Value = "TriggerCase2End"
cMissionOnEvent TriggerCase2End
EventString = "TriggerCase2End"
OnlyExecuteOnce = "true"
cMissionCinematic Case2End33a1
CinematicName = "033a_katey_needs_zombrex_2"
cMissionTeleportPlayer EndofCase3
SpawnPoint = "EndCase2"
TeleportAllPlayers = "true"
cMissionSetChuckState GiveKeystoBike5
ChuckState = "20"
Value = "85017"
cMissionTimer DelayKey1
DeltaTimeSecondsRealTime = "3"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionShowCaseFileScreen x416
Case = "2"
Chapter = "2"
EventType = "3"
ShowSavePrompt = "true"

Case2DialogueEdit

cMissionDefinition Case2Dialogue
Color = "8117675"
DebugSpawnPoint = "End1-1"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
PrerequisiteMission = "Case1-4"
ShowInDebugMenu = "false"
StartTime = "70200"
WaitUntilEnd = "false"
cMissionObjective Dialogue
cMissionObjectiveMissionStatus NextStarted
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "Case3-1"
Started = "true"
Success = "true"
cMissionLevelReady Safehouse4
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Stacey23
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success24
ConditionParameter1 = "Case2-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail10
ConditionParameter1 = "Case2-1"
DialogueCondition = "22"
cMissionDialogue x730
LoopThisNode = "true"
cMissionDialogue x733
Dialogue0 = "85367"
Dialogue1 = "85368"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Success23
ConditionParameter1 = "Case2-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail9
ConditionParameter1 = "Case2-2"
DialogueCondition = "22"
cMissionDialogue BeCareful13
Dialogue0 = "81715"
Dialogue1 = "81716"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue x731
Dialogue0 = "85377"
Dialogue1 = "85378"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue x732
Dialogue0 = "85383"
Dialogue1 = "85384"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x3977
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Sulli61
NPCName = "cast_sullivan"
Rotation = "0.009"
SpawnPoint = "-3.398,-1.098,27.286"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success21
ConditionParameter1 = "Case2-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail5
ConditionParameter1 = "Case2-1"
DialogueCondition = "22"
cMissionDialogue x725
Dialogue0 = "85365"
Dialogue1 = "85366"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x726
Dialogue0 = "85371"
Dialogue1 = "85372"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogueCondition Success22
ConditionParameter1 = "Case2-2"
DialogueCondition = "23"
cMissionDialogueCondition Fail8
ConditionParameter1 = "Case2-2"
DialogueCondition = "22"
cMissionDialogue x727
Dialogue0 = "85373"
Dialogue1 = "85374"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue BeCareful12
Dialogue0 = "81715"
Dialogue1 = "81716"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue x728
Dialogue0 = "85381"
Dialogue1 = "85382"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x729
Dialogue0 = "85387"
Dialogue1 = "85388"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction SullivanSits5
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanSit"
SnapToState = "true"
cMissionSpawnNPC SleepingKatey
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-0.590,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction x1386
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "KatieSleeping"
SnapToState = "true"
cMissionLevelReady FourtuneUnderground4
LevelName = "LEVEL_UNDERGROUND"
cMissionCondition Case2Failed
Condition = "7"
ConditionParamater = "Case2-2"
cMissionSpawnItem CopCorpse4
ItemName = "Dale_Corpse1"
Location = "-320.218,-6.805,139.821"
Rotation = "-0.653,-0.204,-0.290,0.673"
cMissionSpawnItem Chair4
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "Chair_3"
Location = "-320.390,-7.247,139.991"
NonInteractableProp = "true"
Rotation = "-0.638,-0.252,-0.234,0.689"
cMissionSpawnItem Beer17
DisablePhysicsOnInitialPlacement = "false"
IsStatic = "false"
ItemName = "Beer"
Location = "-319.315,-7.503,140.678"
NonInteractableProp = "false"
Rotation = "0.700,0.661,-0.104,0.251"
cMissionSpawnItem UndergroundKey6
ItemName = "Key_undergroundkey"
Location = "-321.754,-7.528,140.054"
Rotation = "-0.083,0.640,-0.684,0.341"

Case2-2FailPlatformEdit

cMissionDefinition Case2-2FailPlatform
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "43200"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionPrereq FailCase2
cMissionObjectiveMissionStatus FailCase4
Failed = "true"
MissionName = "Case2-2"
cMissionObjectiveMissionStatus FailMercs
Failed = "true"
MissionName = "Case2-2MercPlatformbattle"
cMissionObjectiveEvent DuringMercBattle
EventString = "FailMercBattle"
cMissionObjective Case2-2-Objective2
cMissionObjectiveEvent FailNISPlayed
EventString = "EndMercBattleFail"
cMissionLevelReady Underground3
LevelName = "LEVEL_UNDERGROUND"
cMissionTimer WaitNIS3
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionZombieRemoval x311
DestroyWorldEnemies = "true"
Location = "285.542,-7.535,-136.479"
Radius = "16"
cMissionCinematic FailNIS5
CinematicName = "627_tk_train_boss_defeated_1"
NoTeleportAfterIsOK = "true"
cMissionSendEvent EndFailMission7
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x89
Case = "2"
Chapter = "2"
EventType = "6"

cMissionOnSuccess x81
cMissionSendCommandToProp x376
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Train"
cMissionSendCommandToProp x397
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Train1"
cMissionSendCommandToProp x393
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume"
cMissionSendCommandToProp x406
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume1"
cMissionSendCommandToProp x399
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume2"
cMissionSendCommandToProp x396
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume3"
cMissionDestroyNPC x301
NPCName = "cast_tk_shirt"
cMissionZombieRemoval x304
Location = "285.542,-7.535,-136.479"
Radius = "16"
cMissionLevelReady Americana3
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent EndThisFail
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x234
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Arena5
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendEvent EndThisFail1
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x242
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Atlantica2
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendEvent EndThisFail2
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x249
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady FoodBarn5
LevelName = "LEVEL_FOOD_BARN"
cMissionSendEvent EndThisFail3
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x250
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Exterior10
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndThisFail4
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x251
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Palisades9
LevelName = "LEVEL_PALISADES"
cMissionSendEvent EndThisFail5
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x252
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RoyalFlush6
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent EndThisFail6
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x253
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady SouthPlaza4
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent EndThisFail7
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x261
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady SafeHouse1
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendEvent EndThisFail8
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x276
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Yucutan1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent EndThisFail9
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x277
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RoofTopSafehouse
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionSendEvent EndThisFail10
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x279
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopTheatre
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSendEvent EndThisFail11
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x283
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopAtlantica1
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSendEvent EndThisFail12
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x294
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopRoyal1
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSendEvent EndThisFail13
Value = "EndMercBattleFail"
cMissionShowCaseFileScreen x309
Case = "2"
Chapter = "2"
EventType = "6"

Case2-2MercPlatformbattleEdit

cMissionDefinition Case2-2MercPlatformbattle
CantFailOnLevel = "UNDERGROUND"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "36000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case2-2"
PrerequisiteMission = "Case2-1"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionObjective Case2-2-Objective4
cMissionObjectiveKillBoss x55
BOSS_NAME = "Train Platform"
MissionWaypoint = "UNDERGROUND,261.444,-7.535,-136.759"
cMissionSendEvent StopMercBattleFail
Value = "EndMercBattleFail"
cMissionSetMissionState SetNextTriggerPlayer
MissionName = "Case2-2TrainChase"
mMissionState = "0"
cMissionLevelReady FourtuneUnderground5
LevelName = "LEVEL_UNDERGROUND"
cMissionOnTriggerCuboid x1524
Height = "2.0"
Location = "0.000,0.000,0.000"
Vertex1 = "240.287,-7.554,-126.274"
Vertex2 = "253.657,-7.554,-126.286"
Vertex3 = "253.669,-7.554,-150.006"
Vertex4 = "238.239,-7.542,-150.015"
ZombieRotation = "0,0,0,1"
cMissionCinematic x1532
CinematicName = "030_tk_train_boss_battle_intro"
cMissionBossBattle x1542
BattleFile = "data/datafile/battle_traina.txt"
BattleName = "Train Platform"
cMissionTeleportPlayer x2923
SpawnPoint = "TrainA"
TeleportAllPlayers = "true"
cMissionSendEvent StartFailMission
Value = "FailMercBattle"
cMissionSpawnZombie mercs26
IgnoreAction = "false"
NumberOfZombies = "0"
ZombieType = "mercenary"
cMissionSpawnZombie mercs66
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "6"
SpawnPoint = "292.708,-7.534,-128.379"
ZombieType = "mercenary"
cMissionSpawnZombie mercs67
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "6"
SpawnPoint = "292.654,-7.534,-138.537"
ZombieType = "mercenary"
cMissionSpawnItem Train
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "TrainPostBattle05"
Location = "297.607,-6.885,-131.282"
Rotation = "0.000,-0.715,0.000,-0.705"
cMissionSpawnItem Train1
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "TrainPostBattle04"
Location = "297.237,-6.065,-147.412"
Rotation = "0.000,-0.715,0.000,-0.705"
cMissionSpawnNPC x2933
NPCName = "cast_tk_shirt"
Rotation = "-1.62"
SpawnPoint = "292.401,-7.534,-133.664"
cMissionChangeNPCState Invalnurable1
InvulnerableToGrapples = "true"
NPCName = "cast_tk_shirt"
SurvivorAttacksDisabled = "true"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnSuccess FinishPlatformFight
cMissionSendCommandToProp x364
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Train"
cMissionSendCommandToProp x374
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Train1"
cMissionSendCommandToProp x377
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume"
cMissionSendCommandToProp x391
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume1"
cMissionSendCommandToProp x390
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume2"
cMissionSendCommandToProp x385
ExecuteOnce = "true"
PropCommand = "17"
PropName = "BlockingVolume3"
cMissionDestroyNPC x296
NPCName = "cast_tk_shirt"
cMissionZombieRemoval x297
DestroyWorldEnemies = "true"
Location = "297.026,-7.388,-135.124"
Radius = "16"

Case2-2TrainChaseEdit

cMissionDefinition Case2-2TrainChase
CantFailOnLevel = "UNDERGROUND"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "36000"
LevelRequiredToStartName = "UNDERGROUND"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case2-2"
PrerequisiteMission = "Case2-2MercPlatformbattle"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionObjective Case2-2-Objective5
cMissionObjectiveKillBoss x111
BOSS_NAME = "Train Chase"
cMissionLevelReady FourtuneUnderground6
LevelName = "LEVEL_UNDERGROUND"
cMissionSendEvent StartFailMission1
Value = "StartChaseMission"
cMissionTimer TickerTimer6
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "9999"
cMissionRaiseDialog TrainChaseHint5
Mission_Ticker = "85389"
TickerTutorial = "true"
TickerTutorial_Time = "5"
cMissionSetChuckState CallsOff
ChuckState = "60"
Value = "1"
cMissionSpawnItem MercBike5
ItemName = "MercenaryBike"
Location = "291.520,-6.896,-135.502"
Rotation = "-0.004,-0.130,0.063,-0.990"
cMissionSendCommandToProp NoDamage10
ExecuteOnce = "true"
PropCommand = "26"
PropName = "MercBike5"
cMissionSpawnItem P2MercBike3
CoopOnly = "true"
ItemName = "MercenaryBike"
Location = "289.075,-6.927,-129.793"
Rotation = "0.000,0.181,0.000,1.000"
cMissionSendCommandToProp NoDamage9
ExecuteOnce = "true"
PropCommand = "26"
PropName = "P2MercBike3"
cMissionCinematic TrainAFin4
CinematicName = "031_tk_train_boss_battle_escalation"
cMissionTeleportPlayer x461
SpawnPoint = "TrainChaseB"
TeleportAllPlayers = "true"
cMissionBossBattle Chase7
BattleFile = "data/datafile/battle_trainb.txt"
BattleName = "Train Chase"
cMissionTimer DelayBikeTutorial
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionRaiseDialog BikeTutorial1
FullScreen_TutorialID = "18"
cMissionSetChuckState SpawnOnBike9
ChuckState = "17"
Item = "P2MercBike3"
Value = "1"
cMissionSetChuckState SpawnOnBike13
ChuckState = "17"
Item = "MercBike5"
Value = "0"
cMissionLevelReady Palisades15
LevelName = "LEVEL_PALISADES"
cMissionBossBattle Chase8
BattleEvent = "2"
BattleFile = "data/datafile/battle_trainb.txt"
BattleName = "Train Chase"
cMissionOnSuccess x295
cMissionCinematic TrainBFin5
CinematicName = "032_chucks_big_entrance"
ExitFromVehicle = "true"
NoTeleportAfterIsOK = "true"
cMissionSetChuckState CallsOff4
ChuckState = "60"
Value = "0"
cMissionSendEvent StopChaseFail3
Value = "EndChaseFail"
cMissionLoadLevel TrainBattle9
Level = "BOSSBATTLE_TRAIN"
cMissionOnFail TurnonPhone
cMissionSetChuckState CallsOff5
ChuckState = "60"
Value = "0"

Case2-2TrainBattleEdit

cMissionDefinition Case2-2TrainBattle
CantFailOnLevel = "BOSSBATTLE_TRAIN"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "36000"
LevelRequiredToStartName = "BOSSBATTLE_TRAIN"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case2-2"
PrerequisiteMission = "Case2-2TrainChase"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionObjective Case2-2-Objective6
cMissionObjectiveKillBoss x307
BOSS_NAME = "Train Battle"
cMissionLoadLevel x318
Level = "UNDERGROUND"
LevelSpawnPoint = "EndCase2"
cMissionObjectiveEvent DoneTrain1
EventString = "DoneTrain"
cMissionLevelReady TrainBattle6
LevelName = "LEVEL_BOSSBATTLE_TRAIN"
cMissionSetChuckState CallsOff1
ChuckState = "60"
Value = "1"
cMissionSpawnZombie x330
NumberOfZombies = "0"
ZombieType = "mercenary"
cMissionBossBattle Battle5
BattleFile = "data/datafile/battle_trainc.txt"
BattleName = "Train Battle"
cMissionSendEvent StartTrainBattle1
Value = "StartTrainBattle"
cMissionSetLevelFlags Underground17
FlagsToAdd = "4"
Level = "UNDERGROUND"
cMissionLevelReady Underground11
LevelName = "LEVEL_UNDERGROUND"
cMissionCinematic TrainCFin3
CinematicName = "033_tk_train_boss_defeated"
NoTeleportAfterIsOK = "false"
cMissionTeleportPlayer ToEndPoint
SpawnPoint = "EndCase2"
TeleportAllPlayers = "true"
cMissionZombieRemoval Suppress_zombies
Location = "-322.927,-7.535,141.195"
Radius = "20"
cMissionSetChuckState CallsOff6
ChuckState = "60"
Value = "0"
cMissionSendEvent DoneTrain
Value = "DoneTrain"
cMissionOnSuccess x331
cMissionOnFail Failed4
cMissionSetChuckState CallsOff3
ChuckState = "60"
Value = "0"

Case2-2FailChaseEdit

cMissionDefinition Case2-2FailChase
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "43200"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionPrereq FailCase5
cMissionObjectiveMissionStatus FailCase6
Failed = "true"
MissionName = "Case2-2"
cMissionObjectiveMissionStatus FailTrainChase
Failed = "true"
MissionName = "Case2-2TrainChase"
cMissionObjectiveMissionStatus MercsDefeated
Failed = "false"
MissionName = "Case2-2MercPlatformbattle"
Success = "true"
cMissionObjectiveEvent DuringMercBattle1
EventString = "StartChaseMission"
cMissionObjective Case2-2-Objective7
cMissionObjectiveEvent FailNISPlayed1
EventString = "EndChaseFail"
cMissionLevelReady Underground5
LevelName = "LEVEL_UNDERGROUND"
cMissionTimer WaitNIS4
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionCinematic FailNIS9
CinematicName = "628_tk_train_boss_defeated_2"
NoTeleportAfterIsOK = "true"
cMissionShowCaseFileScreen x106
Case = "2"
Chapter = "2"
EventType = "6"
cMissionSendEvent EndFailMission8
Value = "EndChaseFail"

cMissionLevelReady Americana19
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent EndThisFail14
Value = "EndChaseFail"
cMissionShowCaseFileScreen x118
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Arena6
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendEvent EndThisFail15
Value = "EndChaseFail"
cMissionShowCaseFileScreen x134
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Atlantica3
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendEvent EndThisFail16
Value = "EndChaseFail"
cMissionShowCaseFileScreen x137
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady FoodBarn6
LevelName = "LEVEL_FOOD_BARN"
cMissionSendEvent EndThisFail17
Value = "EndChaseFail"
cMissionShowCaseFileScreen x148
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Exterior14
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndThisFail18
Value = "EndChaseFail"
cMissionShowCaseFileScreen x151
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Palisades10
LevelName = "LEVEL_PALISADES"
cMissionSendEvent EndThisFail19
Value = "EndChaseFail"
cMissionShowCaseFileScreen x174
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RoyalFlush7
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent EndThisFail20
Value = "EndChaseFail"
cMissionShowCaseFileScreen x176
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady SouthPlaza7
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent EndThisFail21
Value = "EndChaseFail"
cMissionShowCaseFileScreen x177
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady SafeHouse2
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendEvent EndThisFail22
Value = "EndChaseFail"
cMissionShowCaseFileScreen x179
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady Yucutan2
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent EndThisFail23
Value = "EndChaseFail"
cMissionShowCaseFileScreen x185
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RoofTopSafehouse1
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionSendEvent EndThisFail24
Value = "EndChaseFail"
cMissionShowCaseFileScreen x195
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopTheatre1
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSendEvent EndThisFail25
Value = "EndChaseFail"
cMissionShowCaseFileScreen x225
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopAtlantica2
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSendEvent EndThisFail26
Value = "EndChaseFail"
cMissionShowCaseFileScreen x226
Case = "2"
Chapter = "2"
EventType = "6"
cMissionLevelReady RooftopRoyal2
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSendEvent EndThisFail27
Value = "EndChaseFail"
cMissionShowCaseFileScreen x228
Case = "2"
Chapter = "2"
EventType = "6"

Case2-2FailTrainBattleEdit

cMissionDefinition Case2-2FailTrainBattle
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
DontAutoCompleteOnDebugJump = "true"
Duration = "43200"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionPrereq FailCase7
cMissionObjectiveMissionStatus FailCase8
Failed = "true"
MissionName = "Case2-2"
cMissionObjectiveMissionStatus ChaseComplete
Failed = "false"
MissionName = "Case2-2TrainChase"
Success = "true"
cMissionObjectiveMissionStatus MercsDefeated1
Failed = "false"
MissionName = "Case2-2MercPlatformbattle"
Success = "true"
cMissionObjectiveEvent DuringMercBattle2
EventString = "StartTrainBattle"
cMissionObjective Case2-2-Objective8
cMissionObjectiveEvent FailNISPlayed2
EventString = "EndTrainBattleFail"
cMissionLevelReady Underground6
LevelName = "LEVEL_UNDERGROUND"
cMissionCinematic FailNIS7
CinematicName = "629_tk_train_boss_defeated_3"
cMissionTeleportPlayer FailCase9
SpawnPoint = "EndCase2"
TeleportAllPlayers = "true"
cMissionShowCaseFileScreen x116
Case = "2"
Chapter = "2"
EventType = "6"
cMissionSendEvent EndFailMission5
Value = "EndTrainBattleFail"
cMissionOnEnter failtrainenter
cMissionTimer WaitLoad1
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionLoadLevel LoadBacktoUnderground4
Level = "UNDERGROUND"
LevelSpawnPoint = "EndCase2"

Case3CountDownEdit

cMissionDefinition Case3CountDown
DescriptionSummary = "80621"
DisplayName = "81557"
Duration = "57600"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case2-2"
ShowInHUD = "true"
StartTime = "70200"
cMissionObjective Case3CountDown-Objective
cMissionObjectiveMissionStatus CAse3Started
MissionName = "Case3-1"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
Started = "true"
Success = "true"

Case2-2FailPreMercsEdit

cMissionDefinition Case2-2FailPreMercs
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80506"
DisplayName = "81556"
Duration = "147600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "9"
PrerequisiteMission = "Case2-1"
ShowInDebugMenu = "false"
StartTime = "70200"
cMissionObjective Case2-2-Objective3
cMissionObjectiveEvent DuringMercBattle3
EventString = "FailMercBattle"
cMissionOnEvent Case2_2Failed1
EventString = "Case2_2Failed"
cMissionShowCaseFileScreen x310
Case = "2"
Chapter = "2"
EventType = "6"

Case3-1Edit

cMissionDefinition Case3-1
CaseFileScreenDescription = "80606"
Color = "8117675"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80504"
DisplayName = "81557"
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "1"
PrerequisiteMission = "Case2-2"
ShowInDebugMenu = "true"
StartTime = "122400"
cMissionOnEnter EnterCase31
cMissionSetAudioParam SetCaseID31
AudioParamName = "CaseID"
AudioParamValue = "3.1"
cMissionPhoneCall Call1
HighPriority = "true"
cMissionDialogue BackToSafehouse3
AutoStart = "true"
Dialogue0 = "77575"
SpeakerID0 = "50052"
cMissionObjective Case3-1-Objective
cMissionObjectiveEvent x756
EventString = "Door_Security_Room_Opened"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
cMissionLevelReady Safehosue9
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTriggerCuboid x757
Height = "2.0"
Vertex1 = "-2.131,-1.141,14.050"
Vertex2 = "-11.462,-1.140,14.098"
Vertex3 = "-11.464,-1.140,4.715"
Vertex4 = "-2.073,-1.140,5.542"
cMissionSendEvent EndCase6-5
Value = "Door_Security_Room_Opened"
cMissionSpawnNPC SpawnKatey36
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSpawnNPC Stacey25
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction x3979
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Sulli57
NPCName = "cast_sullivan"
Rotation = "-1.299"
SpawnPoint = "-2.904,-1.098,32.005"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue x758
Dialogue0 = "81732"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SulliNormal14
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SIdle"
SnapToState = "true"
cMissionOnSuccess TriggerCinematic4
cMissionCinematic Cinematic9
CinematicName = "036_explosion"
cMissionTeleportPlayer ChuckAfterExplosion3
SpawnPoint = "SecurityExit"
cMissionDestroyNPC Rebecca6
NPCName = "cast_rebecca"
cMissionOnFail CaseFail3
cMissionShowCaseFileScreen Fail6
Case = "3"
Chapter = "1"
EventType = "6"

Case3-2Edit

cMissionDefinition Case3-2
CaseFileScreenDescription = "80607"
Color = "8117675"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80508"
DisplayName = "81558"
Duration = "39600"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "FOOD_BARN"
MissionType = "14"
PrerequisiteMission = "Case3-1"
ShowInDebugMenu = "false"
StartTime = "122400"
cMissionOnEnter x200
cMissionSetAudioParam SetCaseID32
AudioParamName = "CaseID"
AudioParamValue = "3.2"
cMissionShowCaseFileScreen ShowCase33
Case = "3"
Chapter = "1"
EventType = "1"
cMissionObjective Case3-2-Objective
cMissionObjectiveItemDestroyed Drill9
InstaceName = "DrillD"
Item = "SafeCracker"
MissionWaypoint = "AMERICANA_CASINO,-283.414,-5.785,-35.131"
cMissionRaiseDialog Case3Ticker1
Mission_Ticker = "81803"
cMissionTimer DelayDrillCall1
DeltaTimeSecondsRealTime = "6"
TriggerXTimes = "1"
cMissionPhoneCall Drill30
HighPriority = "true"
cMissionDialogue Drill37
Dialogue0 = "81721"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"

cMissionObjectiveItemDestroyed Drill1
InstaceName = "DrillA"
Item = "SafeCracker"
MissionWaypoint = "FOOD_BARN,-44.274,-1.757,-183.559"
cMissionRaiseDialog Case3Ticker2
Mission_Ticker = "81803"
cMissionTimer DelayDrillCall2
DeltaTimeSecondsRealTime = "6"
TriggerXTimes = "1"
cMissionPhoneCall Drill35
HighPriority = "true"
cMissionDialogue Drill36
Dialogue0 = "81722"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"

cMissionObjectiveItemDestroyed Drill2
InstaceName = "DrillB"
Item = "SafeCracker"
MissionWaypoint = "YUCATAN_CASINO,360.021,-0.119,-309.430"
cMissionRaiseDialog Case3Ticker3
Mission_Ticker = "81803"
cMissionTimer DelayDrillCall4
DeltaTimeSecondsRealTime = "6"
TriggerXTimes = "1"
cMissionPhoneCall Drill40
HighPriority = "true"
cMissionDialogue Drill41
Dialogue0 = "81723"
Dialogue1 = "81729"
Dialogue2 = "81730"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
SpeakerID2 = "50052"

cMissionObjectiveItemDestroyed DestroyVan
HideFromFE = "true"
Item = "merc_van_dmg"
MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649"
cMissionRaiseDialog VanDestroyed
Mission_Message = "85391"
cMissionSendEvent Delay3_2NIS
Value = "Case32DelayNIS"
cMissionObjectiveEvent Show32NIS
EventString = "EndCase32"
cMissionOnSuccess VaultsCleared
cMissionSendCommandToProp StopHelicopterCinematic2
PropCommand = "16"
PropName = "GetawayHelicopter"
cMissionCinematic DrillsDone4
CinematicName = "037_thwarted"
cMissionTeleportPlayer x26
SpawnPoint = "End3-2"
TeleportAllPlayers = "true"
cMissionZombieRemoval KillMercsHack1
DestroyWorldEnemies = "true"
Location = "-23.409,-1.517,-15.775"
Radius = "20"
cMissionShowCaseFileScreen End3_3
Case = "3"
Chapter = "2"
EventType = "3"
ShowSavePrompt = "true"
cMissionStartEffect VanSmoke1
EffectEnum = "47"
Location = "-26.118,-0.387,-14.975"
Loop = "true"
Noise = "0"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect VanSmoke2
EffectEnum = "47"
Location = "-25.898,-0.117,-16.843"
Loop = "true"
Noise = "0"
Number = "1"
Rotation = "0.000,-0.711,0.000,-0.703"
cMissionSpawnZombie RefillCase3a
NumberOfZombies = "3"
SpawnPoint = "-23.950,-1.487,5.587"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a8
NumberOfZombies = "3"
SpawnPoint = "-40.506,-1.487,-12.452"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a9
NumberOfZombies = "3"
SpawnPoint = "-28.055,-1.487,-5.250"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a10
NumberOfZombies = "3"
SpawnPoint = "-22.824,-1.487,0.449"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a11
NumberOfZombies = "3"
SpawnPoint = "-28.198,0.550,-33.733"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a1
NumberOfZombies = "3"
SpawnPoint = "-33.821,-1.487,0.081"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a2
NumberOfZombies = "2"
SpawnPoint = "-38.676,-1.487,-15.028"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a3
NumberOfZombies = "3"
SpawnPoint = "-21.103,0.559,-35.479"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a4
NumberOfZombies = "2"
SpawnPoint = "-25.569,-0.669,-26.874"
ZombieType = "zombie_skinny"
cMissionSpawnZombie RefillCase3a5
NumberOfZombies = "3"
SpawnPoint = "-26.644,-1.487,-2.667"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie RefillCase3a6
NumberOfZombies = "2"
SpawnPoint = "-30.391,-1.487,-23.355"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie RefillCase3a7
NumberOfZombies = "3"
SpawnPoint = "-27.391,0.550,-36.731"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie RefillCase3a12
NumberOfZombies = "3"
SpawnPoint = "-26.862,-1.487,-0.893"
ZombieType = "zombie_skinny_female"
cMissionSetAudioParam SetCaseID321
AudioParamName = "CaseID"
AudioParamValue = "3.21"
cMissionOnEvent DelayNIS1
EventString = "Case32DelayNIS"
cMissionTimer SlowNIS
DeltaTimeSecondsRealTime = "4"
TriggerXTimes = "1"
cMissionSendEvent EndCase32
Value = "EndCase32"
cMissionLevelReady Case3Royal
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionOnTrigger StaceyDirections
InnerRadius = "3"
Location = "-302.723,-1.544,-114.933"
Radius = "3"
ZombieRotation = "0,0,0,1"
cMissionPhoneCall Case3Directions
HighPriority = "true"
cMissionDialogue StaceyDirections3
AutoStart = "true"
Dialogue0 = "81751"
Dialogue1 = "81752"
SpeakerID0 = "50052"
SpeakerID1 = "50052"

cMissionLevelReady AmericanaDrill3
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnItem Sledge1
ItemName = "SledgeHammer"
Location = "-278.718,-5.630,-37.056"
Rotation = "-0.311,-0.319,0.624,0.642"
cMissionSpawnItem Battery1
ItemName = "Battery"
Location = "-279.806,-5.630,-33.512"
Rotation = "0.000,0.778,0.000,-0.629"
cMissionSpawnItem Gun8
ItemName = "HandGun"
Location = "-282.200,-4.730,-37.293"
Rotation = "-0.311,-0.319,0.624,0.642"
cMissionSpawnItem Case11
ItemName = "SmallSuitcase"
Location = "-278.442,-5.450,-30.810"
Rotation = "-0.001,-0.692,-0.001,0.721"
cMissionSpawnItem Case18
ItemName = "SmallSuitcase"
Location = "-278.984,-5.430,-30.673"
Rotation = "0.938,-0.004,0.024,0.346"
cMissionSpawnItem Case35
ItemName = "SmallSuitcase"
Location = "-278.937,-5.536,-31.052"
Rotation = "-0.495,0.504,-0.506,-0.496"
cMissionSpawnItem Case36
ItemName = "ConstructionHat"
Location = "-282.038,-4.606,-38.272"
Rotation = "-0.713,0.050,-0.696,0.068"
cMissionSpawnItem Case37
ItemName = "Crowbar"
Location = "-280.939,-4.880,-30.358"
Rotation = "0.121,0.132,0.697,0.695"
cMissionSpawnItem Case38
ItemName = "MoneyCase"
Location = "-288.629,-5.481,-29.865"
Rotation = "-0.001,-0.719,0.001,0.695"
cMissionSpawnItem Case39
ItemName = "PropaneTank"
Location = "-282.987,-5.356,-37.533"
Rotation = "0.027,0.095,-0.007,0.995"
cMissionSpawnItem Case40
ItemName = "PropaneTank"
Location = "-283.063,-5.456,-37.997"
Rotation = "0.666,0.677,-0.241,-0.201"
cMissionSpawnItem BigDrillAmer2
ItemName = "BigDrillMotor"
Location = "-278.728,-5.494,-32.957"
Rotation = "0.000,0.247,0.000,0.969"
cMissionSpawnItem Coffee13
ItemName = "Coffee"
Location = "-288.661,-4.775,-37.252"
Rotation = "-0.014,-0.003,-0.036,0.999"
cMissionSpawnItem Coffee14
ItemName = "Coffee"
Location = "-288.397,-4.776,-37.298"
Rotation = "-0.000,-0.566,-0.002,0.825"
cMissionSpawnItem Coffee15
ItemName = "CoffeeCreamer"
Location = "-288.661,-4.762,-37.492"
Rotation = "-0.001,0.990,0.002,0.138"
cMissionLevelReady YucatanDrill3
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnItem Power7
ItemName = "PowerDrill"
Location = "357.130,0.916,-313.353"
Rotation = "0.695,0.678,-0.189,-0.146"
cMissionSpawnItem Bags27
ItemName = "SmallSuitcase"
Location = "361.608,0.116,-305.154"
Rotation = "0.412,0.576,-0.575,0.409"
cMissionSpawnItem Bags28
ItemName = "SmallSuitcase"
Location = "360.826,0.020,-305.259"
Rotation = "0.494,0.508,-0.507,0.490"
cMissionSpawnItem Bags29
ItemName = "SmallSuitcase"
Location = "361.564,0.020,-305.692"
Rotation = "0.707,-0.034,0.038,0.704"
cMissionSpawnItem Bags30
ItemName = "SmallSuitcase"
Location = "360.831,0.118,-305.536"
Rotation = "0.604,0.368,-0.368,0.604"
cMissionSpawnItem Hat5
ItemName = "ConstructionHat"
Location = "357.075,1.022,-314.281"
Rotation = "0.672,0.706,-0.155,-0.160"
cMissionSpawnItem Battery7
ItemName = "Battery"
Location = "360.302,0.008,-309.530"
Rotation = "-0.000,0.990,-0.001,0.138"
cMissionSpawnItem Crowbar11
ItemName = "Crowbar"
Location = "349.895,0.925,-312.988"
Rotation = "0.690,0.686,-0.157,-0.171"
cMissionSpawnItem BigDrillYuc2
ItemName = "BigDrillMotor"
Location = "361.504,0.140,-307.805"
Rotation = "0.000,0.247,0.000,0.969"
cMissionSpawnItem Propane11
ItemName = "PropaneTank"
Location = "349.235,0.285,-306.794"
Rotation = "-0.000,0.999,-0.000,-0.054"
cMissionSpawnItem Bags31
ItemName = "SmallSuitcase"
Location = "344.685,1.020,-310.219"
Rotation = "0.494,0.508,-0.507,0.490"
cMissionSpawnItem Chips12
ItemName = "CasinoChips"
Location = "344.547,1.009,-310.816"
Rotation = "0.010,0.712,-0.006,0.702"
cMissionSpawnItem Chips13
ItemName = "CasinoChips"
Location = "344.546,1.036,-311.248"
Rotation = "0.010,0.797,-0.006,0.603"
cMissionSpawnItem Chips14
ItemName = "CasinoChips"
Location = "344.727,1.036,-311.366"
Rotation = "0.010,0.671,-0.006,0.741"
cMissionSpawnItem Chips15
ItemName = "CasinoChips"
Location = "344.795,1.036,-310.805"
Rotation = "0.010,0.712,-0.006,0.702"
cMissionSpawnItem Beer10
ItemName = "Beer"
Location = "357.396,1.073,-304.946"
Rotation = "0.002,0.717,0.006,0.697"
cMissionSpawnItem Beer12
ItemName = "Beer"
Location = "356.973,1.076,-304.954"
Rotation = "-0.002,0.714,0.003,0.700"
cMissionSpawnItem Beer13
ItemName = "Beer"
Location = "356.903,1.074,-306.268"
Rotation = "-0.002,0.722,0.004,0.692"
cMissionSpawnItem Beer19
ItemName = "Beer"
Location = "358.238,0.926,-313.162"
Rotation = "-0.001,0.710,0.002,0.704"
cMissionSpawnItem Cake4
ItemName = "Cake"
Location = "357.206,0.972,-304.536"
Rotation = "-0.000,0.712,0.000,0.702"
cMissionLevelReady SlotBarnDrill4
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnItem Power8
ItemName = "PowerDrill"
Location = "-41.363,-1.614,-175.072"
Rotation = "0.654,0.654,-0.275,-0.263"
cMissionSpawnItem Bags32
ItemName = "SmallSuitcase"
Location = "-41.653,-1.493,-180.631"
Rotation = "-0.406,-0.606,-0.509,0.457"
cMissionSpawnItem Bags35
ItemName = "SmallSuitcase"
Location = "-41.693,-1.436,-180.852"
Rotation = "0.803,0.170,-0.432,0.374"
cMissionSpawnItem Bags36
ItemName = "SmallSuitcase"
Location = "-40.538,-1.411,-180.440"
Rotation = "0.627,-0.211,-0.158,0.733"
cMissionSpawnItem Bags37
ItemName = "SmallSuitcase"
Location = "-40.816,-1.521,-180.859"
Rotation = "0.379,0.597,-0.597,0.379"
cMissionSpawnItem Bags38
ItemName = "SmallSuitcase"
Location = "-40.804,-1.618,-180.116"
Rotation = "0.387,0.592,-0.592,0.386"
cMissionSpawnItem Hat6
ItemName = "ConstructionHat"
Location = "357.075,1.022,-314.281"
Rotation = "0.672,0.706,-0.155,-0.160"
cMissionSpawnItem Battery10
ItemName = "Battery"
Location = "-42.756,-1.608,-183.632"
Rotation = "0.030,0.983,-0.004,0.186"
cMissionSpawnItem BigDrillRanch2
ItemName = "BigDrillMotor"
Location = "-46.754,-1.482,-181.587"
Rotation = "0.000,0.605,0.000,0.796"
cMissionSpawnItem Crowbar12
ItemName = "Crowbar"
Location = "-45.948,-1.614,-179.738"
Rotation = "-0.704,-0.701,0.070,0.085"
cMissionSpawnItem Battery11
ItemName = "Battery"
Location = "395.958,-99.862,-299.191"
Rotation = "0.000,0.282,0.001,0.959"
cMissionSpawnItem Propane12
ItemName = "PropaneTank"
Location = "-41.924,-1.444,-173.633"
Rotation = "-0.706,0.304,-0.058,0.637"

Case3-2-DrillAmericanaEdit

cMissionDefinition Case3-2-DrillAmericana
Color = "8117675"
DescriptionSummary = "80508"
Duration = "39600"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case3-2"
PrerequisiteMission = "Case3-1"
ShowInDebugMenu = "false"
StartTime = "122400"
cMissionObjective DrillOneAndDrillTwo-Objective
cMissionObjectiveItemDestroyed Drill10
InstaceName = "DrillD"
Item = "SafeCracker"
cMissionRaiseDialog DrillTwoDestroyed1
Mission_Message = "81571"
cMissionSendAudioEvent DrillBattleEnd1
AudioEvent = "DrillBattleEnd"
cMissionLevelReady AmericanaDrill1
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnItem DrillD
ItemName = "SafeCracker"
Location = "-278.704,-5.765,-34.974"
Rotation = "0.002,0.710,-0.002,0.698"
cMissionSendCommandToProp show_health_of_drillB1
PropCommand = "20"
PropName = "DrillD"
cMissionSpawnZombie mercs13
NumberOfZombies = "1"
Rotation = "-1.505"
SpawnPoint = "-280.925,-5.631,-39.190"
ZombieType = "mercenary"
cMissionSpawnZombie mercs14
NumberOfZombies = "1"
Rotation = "-2.034"
SpawnPoint = "-283.398,-5.634,-28.735"
ZombieType = "mercenary"
cMissionSpawnZombie mercs15
NumberOfZombies = "1"
Rotation = "-2.803"
SpawnPoint = "-297.895,-5.642,-34.843"
ZombieType = "mercenary"
cMissionSpawnZombie mercs17
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-301.532,-5.642,-41.457"
ZombieType = "mercenary"
cMissionSpawnZombie mercs18
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-304.757,-5.642,-38.511"
ZombieType = "mercenary"
cMissionSendCommandToProp OpenAmerCashierCage3
PropCommand = "9"
PropName = "CashierDoor"
cMissionSendAudioEvent DrillBattle1
AudioEvent = "DrillBattleStart"
cMissionStartEffect DoorSmoke7
EffectEnum = "47"
Location = "-300.728,-5.643,-40.185"
Loop = "true"
Rotation = "0,0,0,1"

Case3-2-DrillThreeEdit

cMissionDefinition Case3-2-DrillThree
Color = "8117675"
DescriptionSummary = "80598"
DisplayName = "80597"
Duration = "39600"
MissionType = "9"
ParentMission = "Case3-2"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "122400"
cMissionObjective DrillThree-Objective
cMissionObjectiveItemDestroyed Drill6
Item = "merc_van_dmg"
MissionWaypoint = "FORTUNE_EXTERIOR,-21.338,-1.497,-15.649"
cMissionSendAudioEvent DrillBattleEnd4
AudioEvent = "DrillBattleEnd"
cMissionLevelReady ExteriorDrill
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem DrillC
ItemName = "merc_van"
Location = "-23.409,-1.517,-15.775"
Rotation = "-0.002,0.709,-0.004,-0.702"
cMissionSendCommandToProp show_health_of_drillC
PropCommand = "20"
PropName = "DrillC"
cMissionSpawnItem Case9
ItemName = "SmallSuitcase"
Location = "-24.375,-1.399,-18.288"
Rotation = "-0.692,-0.145,0.145,-0.692"
cMissionSpawnItem Case14
ItemName = "SmallSuitcase"
Location = "-23.819,-1.374,-17.892"
Rotation = "-0.301,0.643,0.638,0.298"
cMissionSpawnItem Case15
ItemName = "SmallSuitcase"
Location = "-24.425,-1.237,-17.733"
Rotation = "0.557,0.166,0.490,0.650"
cMissionSpawnItem Case16
ItemName = "SmallSuitcase"
Location = "-24.197,-1.337,-17.651"
Rotation = "-0.734,0.262,0.481,0.402"
cMissionSpawnItem Case10
ItemName = "MetalBarricade"
Location = "-26.144,-0.989,-12.935"
Rotation = "0.002,-0.440,-0.001,0.898"
cMissionSpawnItem Case17
ItemName = "MetalBarricade"
Location = "-23.002,-0.979,-19.589"
Rotation = "0.009,0.198,0.001,0.980"
cMissionSpawnItem Case13
ItemName = "Crowbar"
Location = "-28.119,-1.493,-15.306"
Rotation = "0.669,-0.667,-0.227,0.237"
cMissionSpawnItem Propane
ItemName = "PropaneTank"
Location = "-22.621,-1.234,-18.242"
Rotation = "-0.000,-0.029,-0.000,1.000"
cMissionSpawnItem Propane1
ItemName = "PropaneTank"
Location = "-22.806,-1.320,-17.707"
Rotation = "0.587,-0.726,-0.277,0.227"
cMissionSpawnZombie mercs
NumberOfZombies = "1"
Rotation = "-0.29"
SpawnPoint = "-23.996,-0.793,-10.645"
ZombieType = "mercenary"
cMissionSpawnZombie mercs7
NumberOfZombies = "1"
Rotation = "-0.306"
SpawnPoint = "-29.094,-1.497,-10.223"
ZombieType = "mercenary"
cMissionSpawnZombie mercs8
NumberOfZombies = "1"
Rotation = "-1.566"
SpawnPoint = "-27.911,-1.497,-14.346"
ZombieType = "mercenary"
cMissionSpawnZombie mercs9
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-24.578,-1.167,-20.393"
ZombieType = "mercenary"
cMissionSpawnZombie mercs10
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-24.099,-1.500,-22.400"
ZombieType = "mercenary"
cMissionSpawnZombie mercs12
NumberOfZombies = "1"
Rotation = "-1.619"
SpawnPoint = "-31.429,-1.497,-16.154"
ZombieType = "mercenary"
cMissionSpawnZombie mercs16
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-28.567,-1.498,-20.627"
ZombieType = "mercenary"
cMissionOnTrigger TriggerAudioExplosion
InnerRadius = "20"
Location = "108.8,0.5,-183.6"
Radius = "20"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendExplosionEvent
Value = "ExteriorExplosion"
cMissionSendAudioEvent DrillBattle4
AudioEvent = "DrillBattleStart"
cMissionStartEffect Smoke10
EffectEnum = "327"
Location = "-21.129,3.355,-13.489"
Loop = "true"
Number = "1"
Rotation = "0.000,-0.707,0.000,-0.707"
cMissionLevelReady ExteriorDrill1
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSpawnItem DrillC1
ItemName = "merc_van"
Location = "-23.409,-1.517,-15.775"
Rotation = "-0.002,0.709,-0.004,-0.702"
cMissionSpawnItem Case22
ItemName = "SmallSuitcase"
Location = "-24.375,-1.399,-18.288"
Rotation = "-0.692,-0.145,0.145,-0.692"
cMissionSpawnItem Case23
ItemName = "SmallSuitcase"
Location = "-23.819,-1.374,-17.892"
Rotation = "-0.301,0.643,0.638,0.298"
cMissionSpawnItem Case24
ItemName = "SmallSuitcase"
Location = "-24.425,-1.237,-17.733"
Rotation = "0.557,0.166,0.490,0.650"
cMissionSpawnItem Case25
ItemName = "SmallSuitcase"
Location = "-24.197,-1.337,-17.651"
Rotation = "-0.734,0.262,0.481,0.402"
cMissionSpawnItem Case28
ItemName = "MetalBarricade"
Location = "-26.144,-0.989,-12.935"
Rotation = "0.002,-0.440,-0.001,0.898"
cMissionSpawnItem Case31
ItemName = "MetalBarricade"
Location = "-23.002,-0.979,-19.589"
Rotation = "0.009,0.198,0.001,0.980"
cMissionSpawnItem Case32
ItemName = "SledgeHammer"
Location = "-25.224,-1.354,-13.393"
Rotation = "-0.243,0.195,-0.707,0.635"
cMissionSpawnItem Case33
ItemName = "SledgeHammer"
Location = "-22.301,-1.495,-21.528"
Rotation = "0.081,0.080,-0.692,-0.713"
cMissionSpawnItem Case34
ItemName = "Crowbar"
Location = "-28.119,-1.493,-15.306"
Rotation = "0.669,-0.667,-0.227,0.237"
cMissionStartEffect Smoke12
EffectEnum = "327"
Location = "-21.129,3.355,-13.489"
Loop = "true"
Number = "1"
Rotation = "0.000,-0.707,0.000,-0.707"
cMissionOnEnter Case3-2-DrillThree-x299
cMissionSetAudioParam SetCaseID322
AudioParamName = "CaseID"
AudioParamValue = "3.22"
cMissionSetLevelFlags AtlanticaBoom
FlagsToAdd = "2"
FlagsToRemove = "131072"
Level = "FORTUNE_EXTERIOR"
cMissionTimer DelayDrillCall5
DeltaTimeSecondsRealTime = "8"
TriggerXTimes = "1"
cMissionPhoneCall Drill21
HighPriority = "true"
cMissionDialogue Drill22
Dialogue0 = "81574"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
cMissionSendCommandToProp show_drill_in_map
PropCommand = "44"
TargetNPCName = "Case3-2"
Value = "DestroyVan"
cMissionPrereq Destroy3Drills
cMissionObjectiveItemDestroyed Drill11
InstaceName = "DrillD"
Item = "SafeCracker"
MissionWaypoint = "AMERICANA_CASINO,-285.600,-5.640,-35.071"
cMissionObjectiveItemDestroyed Drill7
InstaceName = "DrillA"
Item = "SafeCracker"
MissionWaypoint = "FOOD_BARN,-43.734,-1.602,-181.474"
cMissionObjectiveItemDestroyed Drill8
InstaceName = "DrillB"
Item = "SafeCracker"
MissionWaypoint = "YUCATAN_CASINO,347.077,0.976,-305.318"
cMissionOnEvent AudioExplosion
EventString = "ExteriorExplosion"
OnlyExecuteOnce = "true"
cMissionTimer explosion
DeltaTimeSecondsGameTime = "50"
TriggerXTimes = "1"
cMissionSendAudioEvent ExteriorExplosionEvent1
AudioEvent = "ExteriorExplosionStart"

Case3SafehouseDialogueEdit

cMissionDefinition Case3SafehouseDialogue
Color = "8117675"
DebugSpawnPoint = "End1-1"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
PrerequisiteMission = "Case3-1"
ShowInDebugMenu = "false"
StartTime = "122400"
WaitUntilEnd = "false"
cMissionLevelReady x594
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC SpawnKatey29
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Case3Success1
ConditionParameter1 = "Case3-2"
DialogueCondition = "23"
cMissionDialogueCondition Case3Fail1
ConditionParameter1 = "Case3-2"
DialogueCondition = "22"
cMissionDialogue KateyDuring
Dialogue0 = "81719"
Dialogue1 = "81720"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue KateyFail
Dialogue0 = "81745"
Dialogue1 = "81746"
Dialogue2 = "81747"
Dialogue3 = "81748"
Dialogue4 = "81749"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
SpeakerID2 = "50051"
SpeakerID3 = "65167"
SpeakerID4 = "50051"
cMissionDialogue KateySuccess
Dialogue0 = "81742"
Dialogue1 = "81743"
Dialogue2 = "81744"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
SpeakerID2 = "50051"
cMissionSetNPCScriptedAction x560
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Case3Stacey
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Case3Success
ConditionParameter1 = "Case3-2"
DialogueCondition = "23"
cMissionDialogueCondition Case3Fail
ConditionParameter1 = "Case3-2"
DialogueCondition = "22"
cMissionDialogue StaceyDuring
Dialogue0 = "81717"
Dialogue1 = "81750"
Dialogue2 = "81718"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "50052"
SpeakerID2 = "65167"
cMissionDialogue StaceyFail
Dialogue0 = "81740"
Dialogue1 = "81741"
Dialogue2 = "65235"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
SpeakerID2 = "50052"
cMissionDialogue StaceySuccess
Dialogue0 = "81737"
Dialogue1 = "81738"
Dialogue2 = "81739"
DialogueCondition = "0"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
SpeakerID2 = "50052"
cMissionSetNPCScriptedAction x3971
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Sulli45
NPCName = "cast_sullivan"
Rotation = "-1.299"
SpawnPoint = "-2.904,-1.098,32.005"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Case3Success2
ConditionParameter1 = "Case3-2"
DialogueCondition = "23"
cMissionDialogueCondition Case3Fail2
ConditionParameter1 = "Case3-2"
DialogueCondition = "22"
cMissionDialogue SulliDuring
Dialogue0 = "81733"
Dialogue1 = "81734"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "50222"
cMissionDialogue SulliFail
Dialogue0 = "81736"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogue SulliSuccess
Dialogue0 = "81735"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SulliNormal15
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SIdle"
SnapToState = "true"
cMissionObjective EndDialogueCase3
cMissionObjectiveMissionStatus NextCaseStarted
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "Case4-1"
Started = "true"
Success = "true"

Case3-2-DrillYucatanEdit

cMissionDefinition Case3-2-DrillYucatan
Color = "8117675"
DescriptionSummary = "80508"
Duration = "39600"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case3-2"
PrerequisiteMission = "Case3-1"
ShowInDebugMenu = "false"
StartTime = "122400"
cMissionObjective DrillOneAndDrillTwo-Objective1
cMissionObjectiveItemDestroyed Drill23
InstaceName = "DrillB"
Item = "SafeCracker"
cMissionRaiseDialog DrillTwoDestroyed2
Mission_Message = "81571"
cMissionSendAudioEvent DrillBattleEnd3
AudioEvent = "DrillBattleEnd"
cMissionLevelReady YucatanDrill1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnItem DrillB
ItemName = "SafeCracker"
Location = "360.632,-0.119,-310.778"
Rotation = "0.000,0.711,0.000,0.703"
cMissionSendCommandToProp show_health_of_drillB2
PropCommand = "20"
PropName = "DrillB"
cMissionSpawnZombie mercs34
NumberOfZombies = "1"
Rotation = "1.619"
SpawnPoint = "357.466,0.020,-309.749"
ZombieType = "mercenary"
cMissionSpawnZombie mercs35
NumberOfZombies = "1"
Rotation = "-1.651"
SpawnPoint = "358.316,0.020,-304.489"
ZombieType = "mercenary"
cMissionSpawnZombie mercs36
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "343.715,0.029,-309.156"
ZombieType = "mercenary"
cMissionSpawnZombie mercs37
NumberOfZombies = "1"
Rotation = "-2.526"
SpawnPoint = "349.605,0.020,-308.778"
ZombieType = "mercenary"
cMissionSpawnZombie mercs38
NumberOfZombies = "1"
Rotation = "-0.832"
SpawnPoint = "338.483,0.022,-317.512"
ZombieType = "mercenary"
cMissionSpawnZombie mercs39
NumberOfZombies = "1"
Rotation = "-0.832"
SpawnPoint = "336.421,0.022,-319.912"
ZombieType = "mercenary"
cMissionSpawnZombie mercs40
NumberOfZombies = "1"
Rotation = "-1.677"
SpawnPoint = "358.278,0.020,-314.966"
ZombieType = "mercenary"
cMissionStartEffect DoorSmoke2
EffectEnum = "47"
Location = "338.340,0.060,-320.093"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect DoorSmoke3
EffectEnum = "47"
Location = "343.028,0.080,-317.521"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect DoorSmoke4
EffectEnum = "47"
Location = "344.504,0.060,-317.592"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect DoorSmoke1
EffectEnum = "47"
Location = "339.426,0.100,-319.599"
Loop = "true"
Rotation = "0,0,0,1"
cMissionSendAudioEvent DrillBattle6
AudioEvent = "DrillBattleStart"
cMissionSendCommandToProp OpenYucCashierCage4
PropCommand = "9"
PropName = "CashierCage"
cMissionSendCommandToProp OpenYucCashierCage5
PropCommand = "9"
PropName = "CashierCage2"

Case3-2-DrilSlotBarnEdit

cMissionDefinition Case3-2-DrilSlotBarn
Color = "8117675"
DescriptionSummary = "80508"
Duration = "39600"
ExplicitStart = "true"
MissionType = "9"
ParentMission = "Case3-2"
PrerequisiteMission = "Case3-1"
ShowInDebugMenu = "false"
StartTime = "122400"
cMissionObjective DrillOneAndDrillTwo-Objective2
cMissionObjectiveItemDestroyed Drill29
InstaceName = "DrillA"
Item = "SafeCracker"
cMissionRaiseDialog DrillOneDestroyed2
Mission_Message = "81571"
cMissionSendAudioEvent DrillBattleEnd2
AudioEvent = "DrillBattleEnd"
cMissionLevelReady SlotBarnDrill2
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnItem DrillA
ItemName = "SafeCracker"
Location = "-44.628,-1.757,-183.164"
Rotation = "0.000,1.000,0.000,0.005"
cMissionSendCommandToProp show_health_of_drillA2
PropCommand = "20"
PropName = "DrillA"
cMissionSpawnZombie mercs47
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "-0.273"
SpawnPoint = "-43.317,-1.603,-159.057"
ZombieType = "mercenary"
cMissionSpawnZombie mercs48
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "-2.379"
SpawnPoint = "-39.531,-1.618,-175.142"
ZombieType = "mercenary"
cMissionSpawnZombie mercs49
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "-0.148"
SpawnPoint = "-43.564,-1.573,-177.253"
ZombieType = "mercenary"
cMissionSpawnZombie mercs50
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "0.779"
SpawnPoint = "-49.665,-1.618,-148.619"
ZombieType = "mercenary"
cMissionSpawnZombie mercs51
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "0.515"
SpawnPoint = "-47.386,-1.618,-141.879"
ZombieType = "mercenary"
cMissionSpawnZombie mercs52
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "2"
SpawnPoint = "-46.191,-1.617,-164.914"
ZombieType = "mercenary"
cMissionSendCommandToProp OpenFoodCashierCage2
PropCommand = "9"
PropName = "CashierCage"
cMissionSendAudioEvent DrillBattle2
AudioEvent = "DrillBattleStart"
cMissionStartEffect DoorSmoke5
EffectEnum = "47"
Location = "-47.236,-1.610,-149.670"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect DoorSmoke6
EffectEnum = "47"
Location = "-47.223,-1.610,-150.652"
Loop = "true"
Rotation = "0,0,0,1"

Case3-2FailEdit

cMissionDefinition Case3-2Fail
Duration = "43200"
ExplicitStart = "true"
FailPrerequisiteMission = "Case3-2"
MissionType = "8"
PrerequisiteMission = "Case2-2"
StartTime = "122400"
WaitUntilEnd = "true"
cMissionOnEnter PlayFailNIS
cMissionShowCaseFileScreen FailCase10
Case = "3"
Chapter = "2"
EventType = "6"
cMissionSendAudioEvent DrillFail2
AudioEvent = "DrillBattleEnd"
cMissionPrereq Case3Started
cMissionObjectiveMissionStatus DidCase3Start
MissionName = "Case3-2"
Started = "true"

MercWeaponsEdit

cMissionDefinition MercWeapons
Duration = "432000"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case3-2"
StartTime = "122400"
WaitUntilEnd = "true"
cMissionLevelReady AmericanaDrill2
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnItem Case7
ItemName = "SmallSuitcase"
Location = "-287.385,-5.545,-32.756"
Rotation = "0.703,0.079,-0.079,0.703"
cMissionSpawnItem Case8
ItemName = "SmallSuitcase"
Location = "-287.273,-5.490,-32.189"
Rotation = "0.848,0.082,-0.136,0.505"
cMissionSpawnItem Case12
ItemName = "SmallSuitcase"
Location = "-287.520,-5.541,-31.657"
Rotation = "-0.501,0.511,-0.498,-0.489"
cMissionSpawnItem Case26
ItemName = "ConstructionHat"
Location = "-286.142,-4.743,-37.929"
Rotation = "-0.501,0.511,-0.498,-0.489"
cMissionSpawnItem Case27
ItemName = "Crowbar"
Location = "-283.283,-5.637,-33.228"
Rotation = "0.533,0.541,0.465,0.455"
cMissionSpawnItem Case29
ItemName = "PropaneTank"
Location = "-286.997,-5.375,-38.451"
Rotation = "0.000,0.007,0.000,1.000"
cMissionSpawnItem Case30
ItemName = "MercAssaultRifle"
Location = "-285.417,-5.622,-39.725"
Rotation = "-0.055,-0.063,-0.707,-0.702"
cMissionSpawnItem BigDrillAmer1
ItemName = "BigDrillMotor"
Location = "-278.728,-5.494,-32.957"
Rotation = "0.000,0.247,0.000,0.969"
cMissionLevelReady YucatanDrill2
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnItem Power5
ItemName = "PowerDrill"
Location = "357.130,0.916,-313.353"
Rotation = "0.695,0.678,-0.189,-0.146"
cMissionSpawnItem Bags25
ItemName = "SmallSuitcase"
Location = "361.608,0.116,-305.154"
Rotation = "0.412,0.576,-0.575,0.409"
cMissionSpawnItem Bags26
ItemName = "SmallSuitcase"
Location = "360.826,0.020,-305.259"
Rotation = "0.494,0.508,-0.507,0.490"
cMissionSpawnItem Crowbar7
ItemName = "Crowbar"
Location = "349.895,0.925,-312.988"
Rotation = "0.690,0.686,-0.157,-0.171"
cMissionSpawnItem Propane9
ItemName = "PropaneTank"
Location = "349.235,0.285,-306.794"
Rotation = "-0.000,0.999,-0.000,-0.054"
cMissionSpawnItem Chips8
ItemName = "CasinoChips"
Location = "344.547,1.009,-310.816"
Rotation = "0.010,0.712,-0.006,0.702"
cMissionSpawnItem BigDrillYuc1
ItemName = "BigDrillMotor"
Location = "361.504,0.140,-307.805"
Rotation = "0.000,0.247,0.000,0.969"
cMissionSpawnItem Chips9
ItemName = "CasinoChips"
Location = "344.546,1.036,-311.248"
Rotation = "0.010,0.797,-0.006,0.603"
cMissionSpawnItem Chips10
ItemName = "CasinoChips"
Location = "344.727,1.036,-311.366"
Rotation = "0.010,0.671,-0.006,0.741"
cMissionSpawnItem Chips11
ItemName = "CasinoChips"
Location = "344.795,1.036,-310.805"
Rotation = "0.010,0.712,-0.006,0.702"
cMissionSpawnItem GunMercs
ItemName = "MercAssaultRifle"
Location = "357.210,0.940,-304.533"
Rotation = "-0.645,0.643,-0.290,0.293"
cMissionLevelReady SlotBarnDrill3
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnItem Power6
ItemName = "PowerDrill"
Location = "-41.363,-1.614,-175.072"
Rotation = "0.654,0.654,-0.275,-0.263"
cMissionSpawnItem Bags33
ItemName = "SmallSuitcase"
Location = "-40.508,-1.423,-180.258"
Rotation = "0.582,0.241,-0.736,0.249"
cMissionSpawnItem Bags34
ItemName = "SmallSuitcase"
Location = "-40.804,-1.618,-180.116"
Rotation = "0.387,0.592,-0.592,0.386"
cMissionSpawnItem Crowbar8
ItemName = "Crowbar"
Location = "-45.948,-1.614,-179.738"
Rotation = "-0.704,-0.701,0.070,0.085"
cMissionSpawnItem BigDrillRanch1
ItemName = "BigDrillMotor"
Location = "-46.754,-1.482,-181.587"
Rotation = "0.000,0.605,0.000,0.796"
cMissionSpawnItem GunMercs1
ItemName = "MercAssaultRifle"
Location = "-45.868,-0.798,-158.348"
Rotation = "0.088,-0.092,-0.702,0.701"
cMissionSpawnItem Propane10
ItemName = "PropaneTank"
Location = "-41.924,-1.444,-173.633"
Rotation = "-0.706,0.304,-0.058,0.637"

MercWeapons1Edit

cMissionDefinition MercWeapons1
Duration = "432000"
ExplicitStart = "false"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
MissionType = "12"
PrerequisiteMission = "MercWeaponsSetup"
StartTime = "122400"
WaitUntilEnd = "true"
cMissionLevelReady ExteriorDrill2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem Case41
ItemName = "SmallSuitcase"
Location = "-24.197,-1.337,-17.651"
Rotation = "-0.734,0.262,0.481,0.402"
cMissionSpawnItem Case44
ItemName = "Crowbar"
Location = "-21.609,-1.492,-10.961"
Rotation = "0.668,-0.673,-0.235,0.215"

MercWeaponsSetupEdit

cMissionDefinition MercWeaponsSetup
Duration = "432000"
ExplicitStart = "true"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
MissionType = "12"
PrerequisiteMission = "Case3-2"
StartTime = "122400"
WaitUntilEnd = "false"
cMissionLevelReady Arena2
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendEvent StartNextMission
Value = "SpawnMercMeapons"
cMissionLevelReady Americana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent StartNextMission1
Value = "SpawnMercMeapons"
cMissionLevelReady RoyalFlush8
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent StartNextMission2
Value = "SpawnMercMeapons"
cMissionLevelReady FoodBarn1
LevelName = "LEVEL_FOOD_BARN"
cMissionSendEvent StartNextMission3
Value = "SpawnMercMeapons"
cMissionLevelReady Yucatan3
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent StartNextMission4
Value = "SpawnMercMeapons"
cMissionLevelReady Atlantica
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendEvent StartNextMission5
Value = "SpawnMercMeapons"
cMissionLevelReady SouthPlaza1
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent StartNextMission6
Value = "SpawnMercMeapons"
cMissionLevelReady Underground12
LevelName = "LEVEL_UNDERGROUND"
cMissionSendEvent StartNextMission7
Value = "SpawnMercMeapons"
cMissionLevelReady RooftopRoyal
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSendEvent StartNextMission8
Value = "SpawnMercMeapons"
cMissionLevelReady RooftopTheater
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSendEvent StartNextMission9
Value = "SpawnMercMeapons"
cMissionLevelReady RooftopAtlantica
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSendEvent StartNextMission10
Value = "SpawnMercMeapons"
cMissionObjective EndMercSpawn
cMissionObjectiveEvent SpawnMercWepons1
EventString = "SpawnMercMeapons"

PreCase3-1Edit

cMissionDefinition PreCase3-1
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
DescriptionSummary = "80507"
DisplayName = "81557"
Duration = "3900"
ExplicitStart = "false"
LevelRequiredToStartName = "ROYAL_FLUSH"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
PrerequisiteMission = "Case2-2"
ShowInDebugMenu = "false"
StartTime = "122100"
cMissionObjective PreCase3-1-Objective
cMissionObjectiveMissionStatus Case3_1Status
Failed = "true"
MissionName = "Case3-1"
Success = "true"
cMissionLevelReady PreCase3-1-Start
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Rebecca5
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "-0.133"
SpawnPoint = "-5.859,-1.101,7.599"
UseRotationAndLocationIfSpawned = "true"

Case4CountDownEdit

cMissionDefinition Case4CountDown
DescriptionSummary = "80622"
DisplayName = "81559"
Duration = "61200"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case3-2"
ShowInHUD = "true"
StartTime = "122400"
cMissionObjective Case4CountDown-Objective1
cMissionObjectiveMissionStatus Case4Started
MissionName = "Case4-1"
MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103"
Started = "true"
Success = "true"

Case4-1Edit

cMissionDefinition Case4-1
CaseFileScreenDescription = "80608"
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "14400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "1"
PrerequisiteMission = "Case3-2"
ShowInDebugMenu = "true"
StartTime = "169200"
cMissionObjective Case4-1-Objective
cMissionObjectiveKillBoss KillTwins
BOSS_NAME = "Twins"
MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103"
cMissionObjectiveSurvivorLives KeepRebeccaAlive2
KillSurvivor = "false"
Name = "cast_rebecca_bound"
cMissionObjectiveEvent TwinsCineOver1
EventString = "TwinsOver"
cMissionTimer x451
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x452
HighPriority = "true"
cMissionDialogue x453
Dialogue0 = "70023"
SpeakerID0 = "77510"
cMissionOnFail RebeccaDead2
cMissionShowCaseFileScreen Case4_1Failed1
Case = "4"
Chapter = "1"
EventType = "6"
cMissionOnSuccess Finished4_1
cMissionDestroyNPC x523
NPCName = "cast_rebecca_bound"
cMissionSendCommandToProp SetDoorOpen11
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen18
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor1"
cMissionSendCommandToProp SetDoorOpen19
IgnoreAction = "false"
PropCommand = "14"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen20
IgnoreAction = "false"
PropCommand = "13"
PropName = "NightClubDoor1"
cMissionTeleportPlayer Teleport12
SpawnPoint = "RebeccaEnd"
TeleportAllPlayers = "true"
cMissionSendCommandToProp x533
PropCommand = "17"
PropName = "RebeccaRope"
cMissionShowCaseFileScreen End4_5
Case = "4"
Chapter = "1"
EventType = "3"
ShowSavePrompt = "true"
cMissionTimer DelayPP
DeltaTimeSecondsRealTime = ".5"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState TwinsPP9
ChuckState = "24"
Value = "35000"
cMissionLevelReady YucatanCase4
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionOnTriggerCuboid InsidetheClub
Height = "2.0"
Vertex1 = "422.150,6.048,-296.800"
Vertex2 = "421.174,6.048,-337.111"
Vertex3 = "374.875,6.048,-338.563"
Vertex4 = "376.021,6.048,-296.743"
cMissionSendEvent StartTwinFight
Value = "NightClubDoor_Opened"
cMissionSendCommandToProp MakeShoalDoorCoop
PropCommand = "37"
PropName = "NightClubDoor"
cMissionSendCommandToProp MakeShoalDoorCoop1
PropCommand = "37"
PropName = "NightClubDoor1"
cMissionOnEvent TwinGoldDeadSuccess1
EventString = "TwinsGoldKilled"
cMissionCinematic x140
CinematicName = "041a_twins_boss_defeated_2"
NoTeleportAfterIsOK = "true"
cMissionSendEvent GoldTwinsCineDone2
Value = "TwinsOver"
cMissionOnEvent TwinSilverDeadSuccess1
EventString = "TwinsSilverKilled"
cMissionCinematic x141
CinematicName = "041a_twins_boss_defeated_2_s"
NoTeleportAfterIsOK = "true"
cMissionSendEvent GoldTwinsCineDone3
Value = "TwinsOver"
cMissionOnEvent NightClubDoorsOpen
EventString = "NightClubDoor_Opened"
cMissionSetChuckState strandsurvivors3
ChuckState = "48"
cMissionSendEvent StartTwinsBattle2
Value = "StartTwinsBattle"
cMissionSetMissionState set_twin_battle_intro_triggering_player
MissionName = "Case4-1Battle"
mMissionState = "0"

Case4-1SafehouseDialogueEdit

cMissionDefinition Case4-1SafehouseDialogue
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "12"
PrerequisiteMission = "Case3-2"
ShowInDebugMenu = "false"
StartTime = "169200"
WaitUntilEnd = "false"
cMissionObjective x469
cMissionObjectiveMissionStatus StartedNextCase
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "Case5-1"
Started = "true"
Success = "true"
cMissionLevelReady Safehouse19
LevelName = "LEVEL_SAFEHOUSE"
cMissionCondition Case4SpawnFilters
Condition = "3"
ConditionParamater = "Overtime"
cMissionSpawnNPC SulliCase4
NPCName = "cast_sullivan"
Rotation = "0.009"
SpawnPoint = "-3.398,-1.098,27.286"
cMissionDialogueCondition SulliCase4Success
ConditionParameter1 = "Case4-1"
DialogueCondition = "23"
cMissionDialogueCondition SulliCase4Fail
ConditionParameter1 = "Case4-1"
DialogueCondition = "22"
cMissionDialogue x477
Dialogue0 = "70007"
Dialogue1 = "70016"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x476
Dialogue0 = "70008"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionDialogue x458
Dialogue0 = "70024"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SullivanSits4
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanSit"
SnapToState = "true"
cMissionSpawnNPC StaceyCase4
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition StaceyCase4Success
ConditionParameter1 = "Case4-1"
DialogueCondition = "23"
cMissionDialogueCondition StaceyCase4Fail
ConditionParameter1 = "Case4-1"
DialogueCondition = "22"
cMissionDialogue BeCareful14
Dialogue0 = "70012"
Dialogue1 = "70017"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful15
Dialogue0 = "70014"
Dialogue1 = "70019"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeCareful8
Dialogue0 = "70013"
Dialogue1 = "70018"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x3927
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC KateyCase5
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition KateyCase4Success1
ConditionParameter1 = "Case4-1"
DialogueCondition = "23"
cMissionDialogueCondition KateyCase4Fail1
ConditionParameter1 = "Case4-1"
DialogueCondition = "22"
cMissionDialogue ZombrexPlease19
Dialogue0 = "70009"
Dialogue1 = "70020"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease24
Dialogue0 = "70011"
Dialogue1 = "70022"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue ZombrexPlease25
Dialogue0 = "70010"
Dialogue1 = "70021"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x456
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"

Case4-1FailRebeccaAliveEdit

cMissionDefinition Case4-1FailRebeccaAlive
CantFailOnLevel = "YUCATAN_CASINO"
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "18000"
ExplicitStart = "true"
LevelRequiredToStartName = "YUCATAN_CASINO"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "169200"
WaitUntilEnd = "false"
cMissionObjective Case4-1-Objective11
cMissionObjectiveEvent EndCase4NIS7
EventString = "EndCase4NIS"
cMissionPrereq IsRebeccaAlive
cMissionObjectiveSurvivorLives KeepRebeccaAlive
KillSurvivor = "false"
Name = "cast_rebecca_bound"
cMissionObjectiveMissionStatus Case4_1Fail
Failed = "true"
MissionName = "Case4-1"
cMissionOnEvent TwinGoldDeadFailRebAlive
EventString = "TwinsGoldKilled"
cMissionCinematic GoldDeadRAlive
CinematicName = "041_twin_boss_defeated"
NoTeleportAfterIsOK = "true"
cMissionCinematic x563
CinematicName = "630_twin_boss_defeated_3"
cMissionTeleportPlayer Teleport18
SpawnPoint = "RebeccaEnd"
TeleportAllPlayers = "true"
cMissionDestroyNPC x539
NPCName = "cast_rebecca_bound"
cMissionSendCommandToProp SetDoorOpen32
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen41
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor1"
cMissionSendCommandToProp SetDoorOpen21
IgnoreAction = "false"
PropCommand = "14"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen23
IgnoreAction = "false"
PropCommand = "13"
PropName = "NightClubDoor1"
cMissionSendCommandToProp x604
PropCommand = "17"
PropName = "RebeccaRope"
cMissionSetChuckState TwinsPP15
ChuckState = "24"
Value = "35000"
cMissionSendEvent EndCase4NIS15
Value = "EndCase4NIS"

cMissionOnEvent TwinSilverDeadFailRebAlive
EventString = "TwinsSilverKilled"
cMissionCinematic SilverdDeadRAlive
CinematicName = "041_twin_boss_defeated_s"
NoTeleportAfterIsOK = "true"
cMissionCinematic x571
CinematicName = "630_twin_boss_defeated_3"
cMissionTeleportPlayer Teleport19
SpawnPoint = "RebeccaEnd"
TeleportAllPlayers = "true"
cMissionDestroyNPC x540
NPCName = "cast_rebecca_bound"
cMissionSendCommandToProp SetDoorOpen42
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen43
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor1"
cMissionSendCommandToProp SetDoorOpen22
IgnoreAction = "false"
PropCommand = "14"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen24
IgnoreAction = "false"
PropCommand = "13"
PropName = "NightClubDoor1"
cMissionSendCommandToProp x610
PropCommand = "17"
PropName = "RebeccaRope"
cMissionSetChuckState TwinsPP16
ChuckState = "24"
Value = "35000"
cMissionSendEvent EndCase4NIS16
Value = "EndCase4NIS"

Case4-1BattleEdit

cMissionDefinition Case4-1Battle
CantFailOnLevel = "YUCATAN_CASINO"
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "14400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "8"
PrerequisiteMission = "Case3-2"
ShowInDebugMenu = "false"
StartTime = "169200"
cMissionObjective Case4-1-Objective1
cMissionObjectiveKillBoss KillTwins1
BOSS_NAME = "Twins"
MissionWaypoint = "YUCATAN_CASINO,396.710,5.520,-312.103"
cMissionLevelReady YucatanCasino1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnNPC x492
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "cast_rebecca_bound"
Rotation = "2.655"
SpawnPoint = "402.408,6.023,-299.908"
WithProp = "RebeccaRope"
cMissionDialogue RebeccaTied
Dialogue0 = "70015"
SpeakerID0 = "50047"
cMissionOnEnd Unstrandsurvivors1
cMissionSetChuckState x82
ChuckState = "49"
cMissionOnEnter StartTwinsBattle
cMissionSetChuckState turn_phone_off
ChuckState = "60"
Value = "1"
cMissionCinematic Twins3
CinematicName = "039_twins_boss_intro"
cMissionTeleportPlayer StartTwins2
SpawnPoint = "StartTwins"
TeleportAllPlayers = "true"
cMissionZombieRemoval x305
Location = "397.024,5.520,-312.098"
Radius = "26"
cMissionSendCommandToProp x526
IgnoreAction = "false"
PropCommand = "12"
PropName = "NightClubDoor"
cMissionSendCommandToProp x530
IgnoreAction = "false"
PropCommand = "12"
PropName = "NightClubDoor1"
cMissionSendCommandToProp x534
IgnoreAction = "false"
PropCommand = "11"
PropName = "NightClubDoor1"
cMissionSendCommandToProp x529
IgnoreAction = "false"
PropCommand = "11"
PropName = "NightClubDoor"
cMissionBossBattle TwinsBattle5
BattleFile = "data/datafile/battle_twins.txt"
BattleName = "Twins"
cMissionPrereq TwinsBattle
cMissionObjectiveEvent StartTheFight
EventString = "StartTwinsBattle"
cMissionOnSuccess TwinsDefeated1
cMissionSetChuckState Twins_turn_phone_one
ChuckState = "60"
Value = "0"
cMissionSpawnItem TwinSword4
ItemName = "KatanaSword"
Location = "401.608,5.611,-312.397"
Rotation = "0.381,-0.919,0.000,0.084"
cMissionSpawnItem TwinSword5
ItemName = "KatanaSword"
Location = "400.992,5.611,-311.009"
Rotation = "-0.005,0.071,-0.383,-0.921"

Case4-1FinishRebeccaDeadEdit

cMissionDefinition Case4-1FinishRebeccaDead
CantFailOnLevel = "YUCATAN_CASINO"
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "18000"
ExplicitStart = "true"
LevelRequiredToStartName = "YUCATAN_CASINO"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "169200"
WaitUntilEnd = "false"
cMissionObjective Case4-1-Objective10
cMissionObjectiveEvent EndCase4NIS3
EventString = "EndCase4NIS"
cMissionPrereq IsRebeccaAlive1
cMissionObjectiveSurvivorLives RebeccaDies
KillSurvivor = "true"
Name = "cast_rebecca_bound"
cMissionOnEvent TwinGoldDeadFail2
EventString = "TwinsGoldKilled"
cMissionCinematic x147
CinematicName = "041_twin_boss_defeated"
cMissionTeleportPlayer Teleport11
SpawnPoint = "RebeccaEnd"
TeleportAllPlayers = "true"
cMissionSendCommandToProp SetDoorOpen37
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen38
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor1"
cMissionSetChuckState TwinsPP8
ChuckState = "24"
Value = "35000"
cMissionSendEvent EndCase4NIS10
Value = "EndCase4NIS"
cMissionSendCommandToProp x630
PropCommand = "17"
PropName = "RebeccaRope"
cMissionOnEvent TwinSilverDeadFail1
EventString = "TwinsSilverKilled"
cMissionCinematic SilverDiedFail1
CinematicName = "041_twin_boss_defeated_s"
cMissionTeleportPlayer Teleport17
SpawnPoint = "RebeccaEnd"
TeleportAllPlayers = "true"
cMissionSendCommandToProp SetDoorOpen39
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor"
cMissionSendCommandToProp SetDoorOpen40
IgnoreAction = "false"
PropCommand = "8"
PropName = "NightClubDoor1"
cMissionSetChuckState TwinsPP14
ChuckState = "24"
Value = "35000"
cMissionSendEvent EndCase4NIS14
Value = "EndCase4NIS"
cMissionSendCommandToProp x631
PropCommand = "17"
PropName = "RebeccaRope"

Case5CountDownEdit

cMissionDefinition Case5CountDown
DescriptionSummary = "80623"
DisplayName = "81560"
Duration = "75600"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case4-1"
ShowInHUD = "true"
StartTime = "169200"
cMissionObjective Case5CountDown-Objective2
cMissionObjectiveMissionStatus case5Started
MissionName = "Case5-1"
MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709"
Started = "true"
Success = "true"

Case5-1Edit

cMissionDefinition Case5-1
CaseFileScreenDescription = "80609"
Color = "8117675"
DebugSpawnPoint = "ExitRoof"
DescriptionSummary = "80510"
DisplayName = "81560"
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Case4-1"
ShowInDebugMenu = "true"
StartTime = "241200"
cMissionObjective Case5-1-Objective
cMissionObjectiveBeAtLocation GetToAmericanaRoof
MissionWaypoint = "ROOFTOP_SAFEHOUSE,-218.372,17.659,-91.709"
RadiusFromWaypoint = "6"
cMissionTimer x475
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x515
HighPriority = "true"
cMissionDialogue x519
Dialogue0 = "70032"
SpeakerID0 = "77510"
cMissionLevelReady SafeHouseRoof1
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionCinematic x460
CinematicName = "043_the_getaway"
UseLastPlayerWhoSwitchedLevel = "true"
cMissionTeleportPlayer ChuckRoof3
SpawnPoint = "Case5"
TeleportAllPlayers = "true"
cMissionShowCaseFileScreen CaseSuccess4
Case = "5"
Chapter = "1"
EventType = "1"
cMissionOnFail Fail52
cMissionShowCaseFileScreen Fail51Flow
Case = "5"
Chapter = "1"
EventType = "6"
cMissionOnSuccess Done

Case5-2Edit

cMissionDefinition Case5-2
CaseFileScreenDescription = "80610"
Color = "8117675"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80511"
DisplayName = "81561"
Duration = "32400"
LevelRequiredToStartName = "ROOFTOP_SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "14"
PrerequisiteMission = "Case5-1"
ShowInDebugMenu = "false"
StartTime = "241200"
cMissionObjective Case5-2-Objective
cMissionObjectiveEvent ElevatorTrigger1
EventString = "ElevatorTriggerUsed"
MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916"
cMissionObjectiveKillBoss HotelMercs
BOSS_NAME = "Hotel"
MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604"
cMissionObjectiveKillBoss Helicopter
BOSS_NAME = "Helicopter"
MissionWaypoint = "ROOFTOP_HOTEL,-148.870,72.024,48.561"
cMissionSetMissionState set_cinematic_player_tk_in_safehouse
MissionName = "Case5-2EndTrigger"
mMissionState = "0"
cMissionCinematic HelicopterOutro3
CinematicName = "046_helicopter_death_01"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer collectsurvivors
MoveAllSurvivors = "true"
SpawnPoint = "HotelRoof"
TeleportAllPlayers = "true"
cMissionLoadLevel safehouse8
Level = "SAFEHOUSE"
LevelSpawnPoint = "End5-2"
cMissionObjectiveEvent x117
EventString = "EndCase5"
cMissionObjectiveSurvivorLives x13
KillSurvivor = "false"
Name = "cast_rebecca"
cMissionLevelReady SafeHouseRoof
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionSpawnItem GetawayHelicopter3
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "false"
ItemName = "GetawayHelicopter"
Location = "-147.724,79.330,36.501"
Rotation = "-0.051,0.962,-0.014,-0.288"
cMissionSendCommandToProp x2123
IgnoreAction = "false"
PropCommand = "15"
PropName = "GetawayHelicopter3"
Value = "battle_helicopter_idle~prop.anm"
cMissionLevelReady AtlanticaRoof1
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSpawnItem GetawayHelicopter7
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "false"
ItemName = "GetawayHelicopter"
Location = "-147.724,51.630,36.501"
Rotation = "-0.051,0.962,-0.014,-0.288"
cMissionSendCommandToProp x2146
IgnoreAction = "false"
PropCommand = "15"
PropName = "GetawayHelicopter7"
Value = "battle_helicopter_idle~prop.anm"
cMissionLevelReady RoyalRoof
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSpawnItem GetawayHelicopter6
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "false"
ItemName = "GetawayHelicopter"
Location = "-147.724,79.330,36.501"
Rotation = "-0.051,0.962,-0.014,-0.288"
cMissionSendCommandToProp x2145
IgnoreAction = "false"
PropCommand = "15"
PropName = "GetawayHelicopter6"
Value = "battle_helicopter_idle~prop.anm"
cMissionLevelReady TheatreRoof1
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSpawnItem GetawayHelicopter5
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "false"
ItemName = "GetawayHelicopter"
Location = "-137.797,83.130,31.182"
Rotation = "-0.051,0.962,-0.014,-0.288"
cMissionSendCommandToProp x2124
IgnoreAction = "false"
PropCommand = "15"
PropName = "GetawayHelicopter5"
Value = "battle_helicopter_idle~prop.anm"
cMissionLevelReady Exterior8
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem GetawayHelicopter4
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "false"
ItemName = "GetawayHelicopter"
Location = "-141.376,87.315,34.332"
NonInteractableProp = "false"
Rotation = "0.052,-0.927,0.006,0.376"
cMissionSendCommandToProp x2122
IgnoreAction = "false"
PropCommand = "15"
PropName = "GetawayHelicopter4"
Value = "battle_helicopter_idle~prop.anm"
cMissionLevelReady HotelRoofTop1
LevelName = "LEVEL_ROOFTOP_HOTEL"
cMissionSpawnNPC RebeccaOnRoof6
IgnoreAction = "false"
NPCName = "cast_rebecca"
Rotation = "-2.664"
SpawnPoint = "-141.127,70.640,71.269"
UseRotationAndLocationIfSpawned = "true"
WithProp = "npc_videocamera"
cMissionDialogue Hit6
Dialogue0 = "70182"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
cMissionSetNPCScriptedAction x881
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaFilmLoop"
SnapToState = "true"
cMissionCinematic HelicopterIntro7
CinematicName = "045_helicopter_intro_02"
cMissionTeleportPlayer ReadyForChopter8
SpawnPoint = "ChopterStart"
TeleportAllPlayers = "true"
cMissionBossBattle Helicopter10
BattleFile = "data/datafile/battle_helicopter.txt"
BattleName = "Helicopter"
IgnoreAction = "false"
cMissionSendEvent StartChopper
Value = "StartChopper"
cMissionSetNPCScriptedAction x880
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaFilmLoop"
SnapToState = "true"
cMissionOnSuccess HelicopterDead
cMissionShowCaseFileScreen EndOfCase
Case = "5"
Chapter = "2"
EventType = "3"
ShowSavePrompt = "true"

Case5-2ElevatorsEdit

cMissionDefinition Case5-2Elevators
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "32400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "8"
ParentMission = "Case5-2"
PrerequisiteMission = "Case5-1"
ShowInDebugMenu = "false"
StartTime = "241200"
WaitUntilEnd = "false"
cMissionObjective MercsKilled
cMissionObjectiveKillBoss KillMercs
BOSS_NAME = "Hotel"
cMissionSpawnZombie HotelMerc6
NumberOfZombies = "1"
Rotation = "2"
SpawnPoint = "-179.552,-6.412,31.344"
ZombieType = "mercenary_tk"
cMissionLevelReady Hotel22
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionTimer WaitforSuppression
DeltaTimeSecondsRealTime = "0.2"
cMissionBossBattle Mercs4
BattleFile = "data/datafile/battle_hotel.txt"
BattleName = "Hotel"
cMissionSpawnZombie HotelMerc5
IgnoreWarning = "true"
NumberOfZombies = "0"
Rotation = "2"
SpawnPoint = "-179.552,-6.412,31.344"
ZombieType = "mercenary_tk"
cMissionZombieRemoval SuppressZombies
Location = "-170.464,-6.412,40.861"
Radius = "6"
cMissionZombieRemoval SuppressZombies2
Location = "-154.378,-6.411,55.766"
Radius = "5"
cMissionZombieRemoval SuppressZombies1
Location = "-170.247,-6.408,54.415"
Radius = "5"

Case5-2MercEdit

cMissionDefinition Case5-2Merc
Color = "8117675"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80511"
DisplayName = "81561"
Duration = "32400"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "8"
ParentMission = "Case5-2"
PrerequisiteMission = "Case5-1"
ShowInDebugMenu = "false"
StartTime = "241200"
cMissionObjective Case5-2-Objective1
cMissionObjectiveKillBoss HotelMercs1
BOSS_NAME = "Hotel"
MissionWaypoint = "SOUTH_PLAZA,-180.455,-5.312,32.916"
cMissionTimer x621
DeltaTimeSecondsRealTime = "1.5"
KeepAliveAfterMissionEnd = "false"
TriggerXTimes = "1"
cMissionSendCommandToProp x626
PropCommand = "9"
PropName = "HotelElevator1"
cMissionTimer x639
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDisableTriggerVolume DisableElevatorTrigger
TriggerName = "LeftElevator"
cMissionObjectiveBeAtLocation x505
MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532"
RadiusFromWaypoint = "6"
cMissionLevelReady Hotel21
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionOnTrigger ToHeli01
DisplayName = "81572"
InnerRadius = "1"
InteractButton = "true"
Location = "-180.455,-5.312,32.916"
Radius = "1"
ZombieRotation = "0,0,0,1"
cMissionSendEvent ElevatorTriggerUsed
Value = "ElevatorTriggerUsed"
cMissionSetMissionState set_helicoptor_cinematic_player
MissionName = "Case5-2"
mMissionState = "0"
cMissionCinematic MercsDeadCine7
CinematicName = "044_helicopter_intro_01"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionLoadLevel LoadRoof8
Level = "ROOFTOP_HOTEL"
LevelSpawnPoint = "HotelRoof"
cMissionHideTriggerVolume HideRegularRoof
TriggerName = "HotelRoof"
cMissionHideTriggerVolume HideRegularRoof1
TriggerName = "HotelRoof1"
cMissionSpawnZombie DeadZombie15
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-164.962,-6.320,46.847"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie12
Rotation = "-2"
SpawnDeadZombie = "true"
SpawnPoint = "-165.489,-6.409,48.558"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie11
Rotation = "-1.5"
SpawnDeadZombie = "true"
SpawnPoint = "-167.044,-6.410,47.282"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie10
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "-168.390,-6.410,49.204"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie9
Rotation = "2.2"
SpawnDeadZombie = "true"
SpawnPoint = "-166.685,-6.408,50.681"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie8
Rotation = "0.4"
SpawnDeadZombie = "true"
SpawnPoint = "-162.079,-6.411,47.795"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie14
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "-162.197,-6.412,46.273"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie13
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-158.702,-6.412,47.499"
ZombieType = "zombie_skinny"
cMissionOnFail FailStuff
cMissionHideTriggerVolume ShowRegularRoof3
Show = "true"
TriggerName = "HotelRoof"
cMissionHideTriggerVolume ShowRegularRoof2
Show = "false"
TriggerName = "ToHeli01"

Case5-1DialogueEdit

cMissionDefinition Case5-1Dialogue
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "432000"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "12"
PrerequisiteMission = "Case4-1"
ShowInDebugMenu = "false"
StartTime = "241200"
WaitUntilEnd = "false"
cMissionObjective x478
cMissionObjectiveMissionStatus Zombrex18
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "Case6-1"
Started = "true"
Success = "true"
cMissionLevelReady Safehouse22
LevelName = "LEVEL_SAFEHOUSE"
cMissionCondition Case5_SpawnFilters
Condition = "3"
ConditionParamater = "Overtime"
cMissionSpawnNPC Sulli6
NPCName = "cast_sullivan"
Rotation = "0.009"
SpawnPoint = "-3.398,-1.098,27.286"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Sul51Success
ConditionParameter1 = "Case5-1"
DialogueCondition = "23"
cMissionDialogueCondition Sul51Fail
ConditionParameter1 = "Case5-1"
DialogueCondition = "22"
cMissionDialogue Sul51During
Dialogue0 = "70026"
Dialogue1 = "70027"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Sul51Fail1
Dialogue0 = "70033"
Dialogue1 = "70034"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogueCondition Sul52Success
ConditionParameter1 = "Case5-2"
DialogueCondition = "23"
cMissionDialogueCondition Sul52Fail
ConditionParameter1 = "Case5-2"
DialogueCondition = "22"
cMissionDialogue Sul52During
Dialogue0 = "70026"
Dialogue1 = "70027"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Sul52Fail1
Dialogue0 = "70033"
Dialogue1 = "70034"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x483
Dialogue0 = "70035"
Dialogue1 = "70036"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction SullivanAntsy
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanSit2"
SnapToState = "true"
cMissionSpawnNPC Stacey1
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Stacey51Success
ConditionParameter1 = "Case5-1"
DialogueCondition = "23"
cMissionDialogueCondition Stacey51Fail
ConditionParameter1 = "Case5-1"
DialogueCondition = "22"
cMissionDialogue GoToRoof
Dialogue0 = "70030"
Dialogue1 = "70031"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue TKGotAway1
Dialogue0 = "70047"
Dialogue1 = "70048"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Stacey52Success
ConditionParameter1 = "Case5-2"
DialogueCondition = "23"
cMissionDialogueCondition Stacey52Fail
ConditionParameter1 = "Case5-2"
DialogueCondition = "22"
cMissionDialogue GoToHotel
Dialogue0 = "70043"
Dialogue1 = "70044"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue TKGotAway
Dialogue0 = "70047"
Dialogue1 = "70048"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue TKinSafehouse
Dialogue0 = "70045"
Dialogue1 = "70046"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction x3924
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC SpawnKatey9
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Success52
ConditionParameter1 = "Case5-1"
DialogueCondition = "23"
cMissionDialogueCondition Fail53
ConditionParameter1 = "Case5-1"
DialogueCondition = "22"
cMissionDialogue Katey51During1
Dialogue0 = "70028"
Dialogue1 = "70029"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Katey51Fail1
Dialogue0 = "70041"
Dialogue1 = "70042"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Case52Success1
ConditionParameter1 = "Case5-2"
DialogueCondition = "23"
cMissionDialogueCondition Case52Fail1
ConditionParameter1 = "Case5-2"
DialogueCondition = "22"
cMissionDialogue Katey52During1
Dialogue0 = "70037"
Dialogue1 = "70038"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Katey52Fail2
Dialogue0 = "70041"
Dialogue1 = "70042"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Katey51Success1
Dialogue0 = "70039"
Dialogue1 = "70040"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction Katey5_1Sit
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionDestroyNPC DestroyRebecca2
NPCName = "cast_rebecca"

Case5-2EndTriggerEdit

cMissionDefinition Case5-2EndTrigger
Color = "8117675"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80509"
DisplayName = "81559"
Duration = "432000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "241200"
WaitUntilEnd = "false"
cMissionPrereq HeliDead
cMissionObjectiveMissionStatus CompleteFiveOne
MissionName = "Case5-1"
Success = "true"
cMissionObjectiveKillBoss KillHeli
BOSS_NAME = "Helicopter"
cMissionObjective x136
cMissionObjectiveMissionStatus Zombrex19
Failed = "true"
MissionName = "Case6-1"
Started = "true"
Success = "true"
cMissionLevelLoading LevelLoading
LevelName = "LEVEL_SAFEHOUSE"
cMissionSetChuckState skiprescue
ChuckState = "77"
cMissionLevelReady Safehouse6
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC TK2
NPCName = "cast_tk_shirt"
Rotation = "1.761"
SpawnPoint = "-30.991,-1.135,41.152"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction x576
IsLooping = "true"
NPCName = "cast_tk_shirt"
ScriptedActionName = "GurneyLying"
cMissionSpawnNPC Sulli19
NPCName = "cast_sullivan"
Rotation = "3.026"
SpawnPoint = "-24.885,-1.098,33.935"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Sul51Success1
ConditionParameter1 = "Case5-1"
DialogueCondition = "23"
cMissionDialogueCondition Sul51Fail2
ConditionParameter1 = "Case5-1"
DialogueCondition = "22"
cMissionDialogue Sul51During1
Dialogue0 = "70026"
Dialogue1 = "70027"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Sul51Fail3
Dialogue0 = "70033"
Dialogue1 = "70034"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogueCondition Sul52Success1
ConditionParameter1 = "Case5-2"
DialogueCondition = "23"
cMissionDialogueCondition Sul52Fail2
ConditionParameter1 = "Case5-2"
DialogueCondition = "22"
cMissionDialogue Sul52During1
Dialogue0 = "70026"
Dialogue1 = "70027"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Sul52Fail3
Dialogue0 = "70033"
Dialogue1 = "70034"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue x488
Dialogue0 = "70035"
Dialogue1 = "70036"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction SulliNormal4
NPCName = "cast_sullivan"
cMissionSendCommandToProp LockFirstAid
PropCommand = "11"
PropName = "Door_First_Aid"
cMissionCinematic TKinhouse
CinematicName = "048_tk_in_the_house"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionSendEvent End52Event
Value = "EndCase5"
cMissionCinematic Zombrex20
CinematicName = "048a_tk_in_the_house"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer End25
SpawnPoint = "ExitOutsideSecurity"
TeleportAllPlayers = "true"
cMissionTimer WaittoAwardPP
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionSetChuckState AwardPP1
ChuckState = "24"
Value = "50000"

Case5-2FailDuringHeliEdit

cMissionDefinition Case5-2FailDuringHeli
CantFailOnLevel = "ROOFTOP_HOTEL"
Duration = "46860"
ExplicitStart = "true"
MissionType = "8"
StartTime = "241200"
cMissionPrereq KilledMercs
cMissionObjectiveKillBoss KillMercs1
BOSS_NAME = "Hotel"
cMissionObjectiveEvent HeliBattleStarted
EventString = "StartChopper"
cMissionObjectiveMissionStatus FailedCase
Failed = "true"
MissionName = "Case5-2"
cMissionObjective Case5-2FailDuringHeli-Objective
cMissionObjectiveEvent LeftRoof
EventString = "LeftHotelRoof"
cMissionOnEnter EndCase
cMissionSendEvent ShowCaseScreen5
Value = "ShowCaseScreen"
cMissionLevelReady HotelRoof1
LevelName = "LEVEL_ROOFTOP_HOTEL"
cMissionBossBattle HelicopterFailDur9
BattleEvent = "2"
BattleName = "Helicopter"
cMissionCinematic HeliEscape13
CinematicName = "047a_helicopter_gets_away"
IgnoreAction = "false"
NoTeleportAfterIsOK = "true"
cMissionSpawnNPC RebeccaOnRoof9
IgnoreAction = "false"
NPCName = "cast_rebecca"
Rotation = "-3.083"
SpawnPoint = "-136.214,70.640,63.627"
UseRotationAndLocationIfSpawned = "true"
WithProp = "npc_videocamera "
cMissionDialogue Hit9
Dialogue0 = "70183"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
cMissionSetNPCScriptedAction RebeccaIdle4
NPCName = "cast_rebecca"

cMissionLevelReady SouthPlaza9
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendEvent EndCase7
Value = "LeftHotelRoof"
cMissionLevelReady Exterior9
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndCase8
Value = "LeftHotelRoof"
cMissionLevelReady Arena13
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendEvent EndCase9
Value = "LeftHotelRoof"
cMissionLevelReady Americana1
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendEvent EndCase10
Value = "LeftHotelRoof"
cMissionLevelReady Atlantica7
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendEvent EndCase11
Value = "LeftHotelRoof"
cMissionLevelReady Royal4
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent EndCase12
Value = "LeftHotelRoof"
cMissionLevelReady Safehouse10
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendEvent EndCase13
Value = "LeftHotelRoof"
cMissionLevelReady FoodBarn7
LevelName = "LEVEL_FOOD_BARN"
cMissionSendEvent EndCase14
Value = "LeftHotelRoof"
cMissionLevelReady Yuc1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent EndCase15
Value = "LeftHotelRoof"
cMissionLevelReady Palisades11
LevelName = "LEVEL_PALISADES"
cMissionSendEvent EndCase16
Value = "LeftHotelRoof"
cMissionLevelReady Underground13
LevelName = "LEVEL_UNDERGROUND"
cMissionSendEvent EndCase18
Value = "LeftHotelRoof"
cMissionLevelReady TheatreRoof2
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSendEvent EndCase19
Value = "LeftHotelRoof"
cMissionLevelReady AtlanticaRoof2
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSendEvent EndCase20
Value = "LeftHotelRoof"
cMissionLevelReady RoyalRoof1
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSendEvent EndCase21
Value = "LeftHotelRoof"
cMissionLevelReady SafehouseRoof1
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionSendEvent EndCase22
Value = "LeftHotelRoof"
cMissionOnEvent ShowCaseScreen2
EventString = "ShowCaseScreen"
cMissionTimer ShowCaseScreen3
DeltaTimeSecondsRealTime = "1.5"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetChuckState DestroyChopper2
ChuckState = "40"
Item = "GetawayHelicopter"
cMissionShowCaseFileScreen Fail26
Case = "5"
Chapter = "2"
EventType = "6"

Case5-2FailPreChopperEdit

cMissionDefinition Case5-2FailPreChopper
Color = "8117675"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80511"
DisplayName = "81561"
Duration = "36000"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "8"
ParentMission = "Case5-2"
PrerequisiteMission = "Case5-1"
ShowInDebugMenu = "false"
StartTime = "241200"
cMissionObjective Case5-2-Objective2
cMissionObjectiveBeAtLocation x506
MissionWaypoint = "ROOFTOP_HOTEL,-137.604,71.639,42.532"
RadiusFromWaypoint = "6"
cMissionObjectiveKillBoss HotelMercs2
BOSS_NAME = "Hotel"
MissionWaypoint = "SOUTH_PLAZA,-179.582,-6.412,30.604"
cMissionOnFail FailedBeforeHeli
cMissionShowCaseFileScreen Fail20
Case = "5"
Chapter = "2"
EventType = "6"
cMissionSetChuckState DestroyChopper
ChuckState = "40"
Item = "GetawayHelicopter"

Case6CountDownEdit

cMissionDefinition Case6CountDown
DescriptionSummary = "80624"
DisplayName = "81562"
Duration = "54000"
ExplicitStart = "true"
MissionType = "12"
PrerequisiteMission = "Case5-2"
ShowInHUD = "true"
StartTime = "241200"
cMissionObjective Case6CountDown-Objective3
cMissionObjectiveMissionStatus Case6Started
MissionName = "Case6-1"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
Started = "true"
Success = "true"

Case6-1Edit

cMissionDefinition Case6-1
CaseFileScreenDescription = "80611"
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
DescriptionSummary = "80512"
DisplayName = "81562"
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Zombrex4GiveZombrex1"
ShowInDebugMenu = "true"
StartTime = "291600"
cMissionPrereq Case5Complete
cMissionObjectiveMissionStatus Case5Complete1
MissionName = "Case5-2"
Success = "true"
cMissionOnEnter Mission_6_1_Enter
cMissionSendEvent Event_StartZ4
REMOVE_BEFORE_SHIP = "true"
Value = "Zombrex4"
cMissionSendEvent Event_EndZombrex4
Value = "EndZombrex4"
cMissionSendEvent endCase2Dialogue1
REMOVE_BEFORE_SHIP = "true"
Value = "KillCase2Dialogue"
cMissionTimer PhoneCallTimer6_1
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Call_6_1
HighPriority = "true"
cMissionDialogue BackToSafehouse7
AutoStart = "true"
Dialogue0 = "77573"
SpeakerID0 = "50052"
cMissionObjective Case6-1-Objective
cMissionObjectiveEvent OpenedDoor
EventString = "Door_Security_Room_Opened"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
cMissionSetMissionState set_cinematic_player_case_6_2
MissionName = "Case6-1Cinematics2"
mMissionState = "0"
cMissionCinematic mov_050a_bloodbath1
CinematicName = "050a_bloodbath"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionSendEvent StartCinematics
Value = "StartCinematics"
cMissionLoadLevel LoadExterior_for_050b1
Level = "FORTUNE_EXTERIOR"
LevelSpawnPoint = "Start"
cMissionObjectiveMissionStatus Case6Cine2
MissionName = "Case6-1Cinematics2"
Success = "true"
cMissionLevelReady Safehouse6-1
LevelName = "LEVEL_SAFEHOUSE"
cMissionTimer LockFirstAidRoom1
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionSendCommandToProp LockAidRoom1
PropCommand = "11"
PropName = "Door_First_Aid"
cMissionSpawnNPC TK_Case6-1
IgnoreAction = "false"
NPCName = "cast_tk_shirt"
Rotation = "1.761"
SpawnPoint = "-30.991,-1.135,41.152"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Injured6-1
IsLooping = "true"
NPCName = "cast_tk_shirt"
ScriptedActionName = "GurneyLying"
cMissionSpawnNPC SpawnKatey6-1
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "1.554"
SpawnPoint = "-10.613,-1.09,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction BeforeSit6-1
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Stacey_6-1
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction StaceySit6-1
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC Sullivan_6-1
DefaultBehaviour = "Idle"
NPCName = "cast_sullivan"
Rotation = "-2.97"
SpawnPoint = "-24.639,-1.097,34.428"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue Sulli_6_1_Dialogue
Dialogue0 = "70124"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SullivanAntsy4
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanPace"
SnapToState = "true"
cMissionOnTriggerCuboid SecurityRoom_Case6_2
Height = "2.0"
Vertex1 = "-2.131,-1.141,14.050"
Vertex2 = "-11.462,-1.140,14.098"
Vertex3 = "-11.464,-1.140,4.715"
Vertex4 = "-2.073,-1.140,5.542"
cMissionSendEvent Case6_1_End1
Value = "Door_Security_Room_Opened"

Case6-2Edit

cMissionDefinition Case6-2
CaseFileScreenDescription = "80612"
Color = "8117675"
DescriptionSummary = "80513"
DisplayName = "81563"
Duration = "28800"
IgnoreAction = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "2"
PrerequisiteMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionOnEnter Mission_6_2_Enter
cMissionShowCaseFileScreen Case6_2
Case = "6"
Chapter = "1"
EventType = "1"
cMissionSetLevelFlags Underground15
FlagsToAdd = "2"
FlagsToRemove = "1"
Level = "UNDERGROUND"
cMissionObjective Case6-2-Objective
cMissionObjectiveKillBoss KillBoykinObjective
BOSS_NAME = "Boykin"
MissionWaypoint = "LEVEL_UNDERGROUND,213.471,-7.503,-229.446"
cMissionDestroyNPC BoundRebecca
NPCName = "cast_rebecca_bound"
cMissionCinematic BoykinOutro2
CinematicName = "053_military_boss_death"
cMissionTeleportPlayer Move_Chuck_After_NIS2
SpawnPoint = "EndofBoykin"
TeleportAllPlayers = "true"
cMissionSpawnItem SpawnBoykinReward2
ItemName = "M249"
Location = "239.928,-7.402,-242.249"
Rotation = "0,0,0,1"
cMissionSpawnItem BustedHummer2
ItemName = "MilitaryHummer3"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionShowCaseFileScreen Case6_5
Case = "6"
Chapter = "2"
EventType = "1"
cMissionSendEvent DoneBoykin
Value = "DoneBoykin"
cMissionObjectiveEvent BoykinOutroComplete
EventString = "DoneBoykin"
cMissionLevelReady Underground16
LevelName = "LEVEL_UNDERGROUND"
cMissionOnTrigger BoykinLoading
IgnoreAction = "false"
InnerRadius = "4"
Location = "209.804,-7.501,-219.143"
Radius = "10.500"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionCinematic BoykinIntro2
CinematicName = "052_military_boss_intro"
ExitFromOtherThanBike = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer To_Boykin_Fight2
Location = "213.513,-7.502,-229.530"
SpawnPoint = "BoykinSpawn2"
TeleportAllPlayers = "true"
cMissionBossBattle BoykinBattle2
BattleFile = "data/datafile/battle_boykin.txt"
BattleName = "Boykin"
cMissionHideTriggerVolume HidePlatform
TriggerName = "BoykinPlatform"
cMissionSendEvent BoykinEngaged
Value = "BoykinEngaged"
cMissionChangeNPCState RebeccaGodMode1
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_bound"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnTriggerCuboid BoykinPlatform
Height = "3.0"
IgnoreAction = "true"
Vertex1 = "202.305,-7.521,-238.127"
Vertex2 = "206.446,-7.521,-243.458"
Vertex3 = "229.962,-7.521,-218.890"
Vertex4 = "226.851,-7.521,-215.822"
cMissionCinematic BoykinIntro1
CinematicName = "052_military_boss_intro"
cMissionTeleportPlayer To_Boykin_Fight1
SpawnPoint = "BoykinSpawn2"
TeleportAllPlayers = "true"
cMissionBossBattle BoykinBattle1
BattleFile = "data/datafile/battle_boykin.txt"
BattleName = "Boykin"
cMissionHideTriggerVolume HideLoading
TriggerName = "BoykinLoading"
cMissionSpawnItem BoykinHummer
ItemName = "MilitaryHummer1"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionSpawnNPC SpawnBoundRebecca
NPCName = "cast_rebecca_bound"
Rotation = "-0.098"
SpawnPoint = "237.463,-6.502,-247.537"
cMissionChangeNPCState RebeccaGodMode
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_bound"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionSpawnZombie Soldier
IgnoreAction = "true"
NumberOfZombies = "0"
ZombieType = "soldier"
cMissionTimer BloodSpawn
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionStartEffect Blood1
EffectEnum = "11"
Location = "229.974,-7.0,-247.461"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood2
EffectEnum = "11"
Location = "225.595,-7.0,-247.403"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood3
EffectEnum = "22"
Location = "231.115,-7.0,-242.374"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood4
EffectEnum = "11"
Location = "246.344,-7.0,-244.902"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood5
EffectEnum = "11"
Location = "224.992,-7.0,-242.053"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood6
EffectEnum = "22"
Location = "233.234,-7.0,-233.822"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect Blood20
EffectEnum = "11"
Location = "234.669,-7,-239.562"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionSendCommandToProp DestroyBoxes2
PropCommand = "17"
PropName = "CardboardBox60"
cMissionSendCommandToProp DestroyBoxes7
PropCommand = "17"
PropName = "CardboardBox61"
cMissionSendCommandToProp DestroyBoxes6
PropCommand = "17"
PropName = "CardboardBox62"
cMissionSendCommandToProp DestroyBoxes5
PropCommand = "17"
PropName = "CardboardBox76"
cMissionSendCommandToProp DestroyBoxes4
PropCommand = "17"
PropName = "CardboardBox94"
cMissionSendCommandToProp DestroyBoxes3
PropCommand = "17"
PropName = "CardboardBox95"
cMissionZombieRemoval SupressZombies
Location = "215.255,-7.502,-213.742"
Radius = "20"
cMissionLevelReady RoyalFlush_6-2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnZombie Gas_Zombie1
NumberOfZombies = "1"
Rotation = "2.8"
SpawnPoint = "-309.051,-4.798,-136.972"
ZombieType = "zombie_gas"
cMissionSpawnZombie Gas_Zombie2
NumberOfZombies = "1"
Rotation = "2.8"
SpawnPoint = "-308.373,-4.798,-134.397"
ZombieType = "zombie_gas"
cMissionOnSuccess DeadBoykin
cMissionSendCommandToProp DestroyHummer
PropCommand = "17"
PropName = "BoykinHummer"
cMissionOnFail FailCase6-2
cMissionTimer WaitForFail
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionShowCaseFileScreen Fail6-5
Case = "6"
Chapter = "2"
EventType = "6"

Case6-3Edit

cMissionDefinition Case6-3
CaseFileScreenDescription = "80613"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80514"
DisplayName = "81564"
Duration = "28800"
LevelRequiredToStartName = "UNDERGROUND"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "2"
PrerequisiteMission = "Case6-2"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionOnEnter CaseStarted
cMissionTimer WaitToAwardPP
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionSetChuckState AwardPPBoykin3
ChuckState = "24"
Value = "50000"
cMissionObjective Case6-3-Objective
cMissionObjectiveSurvivorLives RebeccaLives2
KillSurvivor = "false"
Name = "cast_rebecca_injured"
cMissionObjectiveBringNPC BringRebeccaBack
LevelName = "LEVEL_SAFEHOUSE"
Location = "-7.028,-3.817,38.175"
NPC_NAME = "cast_rebecca_injured"
Radius = "6"
cMissionDestroyNPC DestroyRebecca
NPCName = "cast_rebecca_injured"
cMissionCinematic NIS8
CinematicName = "054a_safehouse_is_overrun_a"
NoTeleportAfterIsOK = "true"
cMissionTeleportPlayer Lounge7
SpawnPoint = "End1-1"
TeleportAllPlayers = "true"
cMissionRaiseDialog BlackBackground
Show_Black_Background = "true"
cMissionSendEvent EndThisCase2
Value = "End62"
cMissionObjectiveEvent CinemaDone
EventString = "End62"
IgnoreAction = "false"
cMissionLevelReady Underground1
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnNPC Spawn_Rebecca1
DefaultBehaviour = "Follow"
NPCName = "cast_rebecca_injured"
Rotation = "-2.827"
SpawnPoint = "217.754,-7.503,-235.829"
cMissionDialogue RebbecaAfterBoykin1
AutoStart = "true"
Dialogue0 = "77525"
JoinChuckAfter = "true"
Speaker0 = "cast_rebecca_injured"
SpeakerID0 = "50047"
cMissionChangeNPCState RebeccaInjured
Health = "1"
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_injured"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnSuccess Case_6_3_Success
cMissionOnFail FailCase6-3
cMissionShowCaseFileScreen Fail6-3
Case = "6"
Chapter = "3"
EventType = "6"

Case6-4Edit

cMissionDefinition Case6-4
CaseFileScreenDescription = "80614"
Color = "8117675"
DebugSpawnPoint = "ExitOutsideSecurity"
DescriptionSummary = "80515"
DisplayName = "81565"
Duration = "28800"
ExplicitStart = "true"
IgnoreAction = "false"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "14"
PrerequisiteMission = "Case6-3"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "291600"
cMissionPrereq Case63Success
cMissionObjectiveMissionStatus Case63Complete1
MissionName = "Case6-3"
Success = "true"
SuccessOnly = "true"
cMissionObjective Case6-4-Objective
cMissionObjectiveSurvivorLives StaceyMustLive
KillSurvivor = "false"
Name = "cast_stacey"
cMissionObjectiveSurvivorLives RebeccaMustLive
KillSurvivor = "false"
Name = "cast_rebecca"
cMissionObjectiveMissionStatus FinishedBreach
MissionName = "Case6-4_Breach"
Success = "true"
cMissionObjectiveEvent HackCineDone2
EventString = "HackCineDone"
cMissionSetChuckState TurnOnSurvivorLoadVolumes1
ChuckState = "36"
Value = "0"
cMissionSendCommandToProp EnableSafehouseSpawingSurvivors
PropCommand = "36"
Value = "1"
cMissionCinematic WhatHappened3
CinematicName = "055a_what_the_hell_happened_a"
NoTeleportAfterIsOK = "false"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer Lounge2
SpawnPoint = "EndCase1_4"
TeleportAllPlayers = "true"
cMissionRaiseDialog ShowBlackBackground
Show_Black_Background = "true"
cMissionShowCaseFileScreen EndofCase1
Case = "6"
Chapter = "4"
EventType = "4"
ShowSavePrompt = "true"
cMissionSendCommandToProp KillZombies11
PropCommand = "18"
cMissionSendEvent StartNextCase
Value = "StartCase7"
cMissionSetMissionState set_part_b_cinematic_player
MissionName = "Case7-1"
mMissionState = "0"
cMissionObjectiveEvent BreachOver2
EventString = "StartCase7"
cMissionOnSuccess Case_6_4Completed
cMissionSendCommandToProp Disable_GateHackProp
PropCommand = "22"
PropName = "GateHackThingy_Object"
cMissionSendCommandToProp ventDoor1
PropCommand = "14"
PropName = "door_vent"
Value = "0"
cMissionEnableTriggerVolume EnableRoyal
TriggerName = "ExitToAmericana"
cMissionSendAudioEvent Case64End
AudioEvent = "Case64End"
cMissionSendCommandToProp lockdoor
PropCommand = "8"
PropName = "Door_Security_Room"
cMissionSendCommandToProp UnlockElevatorR
PropCommand = "8"
PropName = "SafehouseElevatorR"
Value = "0"
cMissionSendCommandToProp UnlockElevatorL
PropCommand = "8"
PropName = "SafehouseElevatorR"
Value = "0"
cMissionSendCommandToProp DestroyAnimGate
PropCommand = "17"
PropName = "Safehousegate64_change_this_u_die"
Value = "0"
cMissionSpawnItem SpawnClosedGate2
ItemName = "SafehouseGate"
Location = "3.022,-2.621,9.781"
Rotation = "0.000,1.000,0.000,0.000"
cMissionOnFail FailCase6-4
cMissionShowCaseFileScreen Fail6-4
Case = "6"
Chapter = "4"
EventType = "6"

Case6-4_BreachEdit

cMissionDefinition Case6-4_Breach
DescriptionSummary = "80515"
DisplayName = "81565"
Duration = "460800"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4Bridge"
StartTime = "291600"
cMissionPrereq CaseStarted1
cMissionObjectiveMissionStatus Started
MissionName = "Case6-4Bridge"
Success = "true"
cMissionObjective Case6-4_Breach-Objective
cMissionObjectiveEvent ItemsGathered
EventString = "ItemGatherComplete"
cMissionTimer FadeTimer
DeltaTimeSecondsRealTime = "3.5"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionFadeUp FadeIn
ForActivePlayer = "true"
cMissionSetChuckState HideWeapon2
ChuckState = "11"
cMissionSetChuckState PlayAssemble1
ChuckState = "34"
Value = "1"
cMissionTimer WaitToKillzombies
DeltaTimeSecondsRealTime = "3.5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetChuckState UngrapplePlayer1
ChuckState = "72"
cMissionSendCommandToProp DestroyBarrel1
PropCommand = "17"
PropName = "BreachBarrelPlaced1"
cMissionSendCommandToProp Generator1
PropCommand = "17"
PropName = "BreachGeneratorPlaced"
cMissionSendCommandToProp Wire1
PropCommand = "17"
PropName = "BreachWirePlaced"
cMissionSpawnItem GateHackThingy_Object
DisablePhysicsOnInitialPlacement = "true"
ItemName = "GateHack"
Location = "2.077,-0.747,3.672"
Rotation = "0,0,0,1"
cMissionTimer WaitToFadeDown
DeltaTimeSecondsRealTime = "1.5"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionFadeDown FadeOut
ForActivePlayer = "true"
cMissionTimer TurnOffAssembleInvulnerable
DeltaTimeSecondsRealTime = "9"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetChuckState InvulnerableOFF
ChuckState = "6"
cMissionSetChuckState UnhideWeapon1
ChuckState = "50"
cMissionObjectiveEvent GateHackComplete1
EventString = "GateClosed"
MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473"
cMissionTimer Showmsg
DeltaTimeSecondsGameTime = "2"
TriggerBothPlayers = "true"
cMissionRaiseDialog SecuredMsg1
Mission_Message = "77572"
cMissionTimer SecuredSafehouse
DeltaTimeSecondsRealTime = "2.5"
TriggerBothPlayers = "false"
cMissionSendCommandToProp StopZombieSpawners5
PropCommand = "6"
cMissionSendEvent HackCineDone3
Value = "HackCineDone"
cMissionSendCommandToProp Disable_GateHackProp1
PropCommand = "22"
PropName = "GateHackThingy_Object"
cMissionObjectiveEvent HackCineDone
EventString = "HackCineDone"
cMissionOnSuccess FinishedItemFetch
cMissionDestroyNPC Dest_Kirby
NPCName = "srv_kirby"
cMissionDestroyNPC Dest_Crystal
NPCName = "srv_crystal"
cMissionDestroyNPC Dest_Terri1
NPCName = "srv_terri"
cMissionDestroyNPC Dest_Kristopher1
NPCName = "srv_kristopher"
cMissionDestroyNPC Dest_Skylar1
NPCName = "srv_skylar"
cMissionDestroyNPC Dest_Anim1
NPCName = "srv_anim"
cMissionDestroyNPC Dest_Tamara1
NPCName = "srv_tamara"
cMissionDestroyNPC Dest_Wade
NPCName = "srv_wade"
cMissionSurvivorZombification EnableZombification
NPCCustomEvent = "2"
cMissionLevelReady Breach_Safehouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendAudioEvent Case64Start
AudioEvent = "Case64Start"
cMissionSetChuckState EnableAttacks
ChuckState = "2"
cMissionAdjustZombieTuning MakeZombiesMad
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "1"
cMissionZombieFactory BreachEntrance_Warehouse
Amount0 = "15"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_gas"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "BreachEntrance_Warehouse"
cMissionZombieFactory EntranceLight
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "EntranceLight"
cMissionZombieFactory Breach_Safehouse1
Amount0 = "15"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "3"
IgnoreAction = "false"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_gas"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Breach_Safehouse"
cMissionSpawnZombieCrate RespawnEntrance
DisableIfChuckIsCloserThan = "20"
IgnoreAction = "false"
ShapeName = "Breach"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "3"
ZombiesPerSpawnTime = "2"
cMissionSpawnZombieCrate RespawnEntrance1
DisableIfChuckIsCloserThan = "10"
IgnoreAction = "true"
ShapeName = "Breach1"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "5"
ZombiesPerSpawnTime = "5"
cMissionSpawnZombieCrate RespawnEntrance2
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "Breach3"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "3"
ZombiesPerSpawnTime = "2"
cMissionSpawnZombieCrate RespawnSafeHouse
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "BreachSafeHouse_9"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "2"
ZombiesPerSpawnTime = "2"
cMissionSpawnZombieCrate RespawnSafeHouse1
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "BreachSafeHouse_8"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "2"
ZombiesPerSpawnTime = "2"
cMissionSpawnZombieCrate RespawnSafeHouse2
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "BreachSafeHouse_6"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "2"
ZombiesPerSpawnTime = "3"
cMissionSpawnZombieCrate RespawnSafeHouse3
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "BreachSafeHouse_2"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "2"
ZombiesPerSpawnTime = "1"
cMissionSpawnZombieCrate RespawnSafeHouse4
DisableIfChuckIsCloserThan = "6"
IgnoreAction = "false"
ShapeName = "BreachSafeHouse"
StartWhenZombiesDropBelow = "3"
TimeBetweenSpawns = "2"
ZombiesPerSpawnTime = "1"
cMissionSpawnItem Lure_Node_1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "59.031,2.915,-13.542"
Rotation = "0.000,-0.477,0.000,1.177"
cMissionSpawnItem Lure_Node_2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "52.285,-0.330,-6.495"
Rotation = "0.000,-0.477,0.000,1.177"
cMissionSpawnItem Lure_Node_3
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "44.227,-1.093,1.551"
Rotation = "0.000,-0.477,0.000,1.177"
cMissionSpawnItem Lure_Node_4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "39.231,-1.093,6.632"
Rotation = "0.000,-0.477,0.000,1.177"
cMissionSpawnItem Lure_Node_5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "33.013,-1.093,10.172"
Rotation = "0.000,-1.404,0.000,1.278"
cMissionSpawnItem Lure_Node_6
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "25.026,-1.093,10.082"
Rotation = "0.000,-1.364,0.000,1.314"
cMissionSpawnItem Lure_Node_7a
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "13.018,-1.097,12.667"
Rotation = "0.000,-2.096,0.000,1.000"
cMissionSpawnItem Lure_Node_7b
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "13.175,-1.089,7.200"
Rotation = "0.000,-0.808,0.000,1.200"
cMissionSpawnItem Lure_Node_8
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "6.091,-1.093,9.766"
Rotation = "0.000,-1.062,0.000,1.000"
cMissionSpawnItem Lure_Node_9
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-3.399,-1.098,13.081"
Rotation = "0.000,0.103,0.000,1.000"
cMissionSpawnItem Lure_Node_10b
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-2.945,-1.097,7.596"
Rotation = "0.000,0.296,0.000,3.270"
cMissionSpawnItem Lure_Node_11
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "0.452,-1.099,29.439"
Rotation = "0.000,-1.424,0.000,1.325"
cMissionSpawnItem Lure_Node_12
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-3.545,-2.929,35.853"
Rotation = "0.000,-0.673,0.000,1.000"
cMissionSpawnItem Lure_Node_13
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-9.532,-1.097,27.591"
Rotation = "0.000,-1.539,0.000,1.000"
cMissionSpawnItem Lure_Node_14
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-19.168,-1.097,28.151"
Rotation = "0.000,-0.360,0.000,1.433"
cMissionSpawnItem Lure_Node_15
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-26.617,-1.097,32.517"
Rotation = "0.000,-1.547,0.000,1.000"
cMissionSpawnItem Lure_Node_16
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-31.192,-2.433,23.815"
Rotation = "0.000,-3.135,0.000,1.000"
cMissionSpawnItem Lure_Node_17
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-40.866,-1.094,32.383"
Rotation = "0.000,2.938,0.000,1.486"
cMissionSpawnItem Lure_Node_18
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-40.931,4.502,14.892"
Rotation = "0.000,-0.008,0.000,1.935"
cMissionSpawnItem Lure_Node_19
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-31.353,-5.520,12.172"
Rotation = "0.000,3.274,0.000,0.099"
cMissionSpawnItem Lure_Node_21
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-25.709,-5.526,-0.444"
Rotation = "0.000,1.553,0.000,1.128"
cMissionSpawnItem Lure_Node_22
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-18.475,-1.139,3.516"
Rotation = "0.000,-1.000,0.000,0.008"
cMissionSpawnItem Lure_Node_23
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-31.433,-5.540,-2.594"
Rotation = "0.000,0.125,0.000,3.260"
cMissionSpawnItem Lure_Node_24
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-5.464,-5.529,-12.980"
Rotation = "0.000,-0.432,0.000,0.902"
cMissionSpawnItem Lure_Node_28
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "1.172,-1.098,4.619"
Rotation = "0.000,0.135,0.000,-3.205"
cMissionSpawnItem Broadsword
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Broadsword"
Location = "-30.525,-5.414,25.188"
Rotation = "0.707,0.707,0.000,0.000"
cMissionSpawnItem TwoByFour
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "1.750,-1.067,1.521"
Rotation = "-0.704,0.709,-0.031,0.032"
cMissionSpawnItem TwoByFour1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "1.475,-1.010,2.188"
Rotation = "0.000,2.915,0.000,-1.332"
cMissionSpawnItem TwoByFour2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-19.523,-5.522,-6.769"
Rotation = "0.000,2.915,0.000,-1.332"
cMissionSpawnItem TwoByFour3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "TwoByFour"
Location = "-17.704,-5.122,-6.881"
Rotation = "-0.517,2.554,0.371,1.828"
cMissionSpawnItem LeadPipe
DisablePhysicsOnInitialPlacement = "false"
ItemName = "LeadPipe"
Location = "-19.816,-0.959,30.106"
Rotation = "0.000,0.000,0.707,0.707"
cMissionSpawnItem Pallete
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pallet"
Location = "1.331,-1.010,0.816"
Rotation = "0.000,2.915,0.000,-1.332"
cMissionSpawnItem Pallete1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pallet"
Location = "2.452,-1.097,12.741"
Rotation = "0.000,2.915,0.000,-1.332"
cMissionSpawnItem Pallete2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pallet"
Location = "-22.396,-5.491,-10.211"
Rotation = "0,0,0,1"
cMissionSpawnItem Pallete3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pallet"
Location = "-22.435,-5.301,-10.161"
Rotation = "0.000,-0.060,0.000,1.000"
cMissionSpawnItem BaseballBat
DisablePhysicsOnInitialPlacement = "false"
ItemName = "BaseballBat"
Location = "-15.402,-5.522,-3.118"
Rotation = "0.660,-0.172,-0.250,-0.688"
cMissionStartEffect PanelSpark
EffectEnum = "167"
Location = "2.613,0.442,4.586"
Loop = "true"
Rotation = "0,0,0,1"
cMissionTimer DoorStuff
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionSendCommandToProp FirstAid_Lock
PropCommand = "14"
PropName = "Door_First_Aid"
cMissionSendCommandToProp PokerRoom_Lock
PropCommand = "11"
PropName = "Door_Poker_Room"
cMissionSendCommandToProp Surv_Room_11
PropCommand = "11"
PropName = "Door_Survivor_Room11"
cMissionSendCommandToProp Surv_Room_10
PropCommand = "11"
PropName = "Door_Survivor_Room10"
cMissionSendCommandToProp Surv_Room_09
PropCommand = "11"
PropName = "Door_Survivor_Room9"
cMissionSendCommandToProp Surv_Room_08
PropCommand = "11"
PropName = "Door_Survivor_Room8"
cMissionSendCommandToProp Surv_Room_07
PropCommand = "11"
PropName = "Door_Survivor_Room7"
cMissionSendCommandToProp Surv_Room_06
PropCommand = "11"
PropName = "Door_Survivor_Room6"
cMissionSendCommandToProp Surv_Room_05
PropCommand = "11"
PropName = "Door_Survivor_Room5"
cMissionSendCommandToProp Surv_Room_04
PropCommand = "11"
PropName = "Door_Survivor_Room4"
cMissionSendCommandToProp Surv_Room_03
PropCommand = "11"
PropName = "Door_Survivor_Room3"
cMissionSendCommandToProp Surv_Room_01
PropCommand = "11"
PropName = "Door_Survivor_Room1"
cMissionSendCommandToProp OpenGeneratorRoom
PropCommand = "10"
PropName = "Door_Survivor_Room2_1"
cMissionSendCommandToProp OpenHallwayAirlock1
PropCommand = "9"
PropName = "Airlock1"
cMissionSendCommandToProp OpenHallwayAirlock2
PropCommand = "10"
PropName = "Airlock2"
cMissionSendCommandToProp SecurityRoom_Lock
PropCommand = "11"
PropName = "Door_Security_Room"
cMissionSendAudioEvent CaseCStart1
AudioEvent = "CaseCStart"
cMissionSetAudioParam CaseID7
AudioParamName = "CaseID"
AudioParamValue = "102"
cMissionSpawnNPC StaceyBreach
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.173,-1.070,7.610"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction SetToSafehouseBreachIdle
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSafehouseBreach"
SnapToState = "true"
cMissionSpawnNPC RebeccaLounge
Location = "0.000,0.000,0.000"
NPCName = "cast_rebecca"
Rotation = "3.008"
Scale = "2.772,1.558,3.482"
SpawnPoint = "-5.020,-1.101,6.666"
Translation = "-36.171,0.438,30.644"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction SetToSafehouseBreachIdle1
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaBreachIdle"
SnapToState = "true"
cMissionSetChuckState TurnOffSurvivorLoadVolumes
ChuckState = "36"
Value = "1"
cMissionSendCommandToProp DisableSafehouseSpawingSurvivors
PropCommand = "36"
Value = "0"
cMissionSendCommandToProp ventDoor
PropCommand = "12"
PropName = "door_vent"
Value = "0"
cMissionSendCommandToProp LockElevatorR
PropCommand = "11"
PropName = "SafehouseElevatorR"
Value = "0"
cMissionSendCommandToProp LockElevatorL
PropCommand = "11"
PropName = "SafehouseElevatorL"
Value = "0"
cMissionTimer DestroyNPCs
DeltaTimeSecondsRealTime = "0.1"
TriggerXTimes = "1"
cMissionDestroyNPC destroyRebecca
NPCName = "cast_rebecca_injured"
cMissionDestroyNPC destroySullivan
NPCName = "cast_sullivan"
cMissionDestroyNPC destroyKatey
NPCName = "cast_katey"
cMissionDestroyNPC destroyTK
NPCName = "cast_tk_shirt_injured"
cMissionDisableTriggerVolume DisableRoyal1
TriggerName = "ExitToAmericana"
cMissionTeleportPlayer BreachStart1
REMOVE_BEFORE_SHIP = "true"
SpawnPoint = "BreachStart"
TeleportAllPlayers = "true"
cMissionRaiseDialog Tutorial5
FullScreen_TutorialID = "11"
cMissionTimer SpawnSurvivors1
DeltaTimeSecondsRealTime = "0.2"
TriggerXTimes = "1"
cMissionSpawnNPC Breach_Kirby
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_kirby"
Rotation = "-2.096"
SpawnPoint = "-31.745,-5.528,3.061"
UseRotationAndLocationIfSpawned = "true"
WithProp = "LeadPipe"
cMissionSetChuckState EnableAttacksy62
ChuckState = "37"
cMissionChangeNPCState Brave3
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_kirby"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Crystal
DefaultBehaviour = "Idle"
IgnoreAction = "false"
Location = "1.257,1.092,2.699"
NPCName = "srv_crystal"
Rotation = "0.000,0.504,0.000,-0.863"
SpawnPoint = "0.047,-1.098,-2.452"
UseRotationAndLocationIfSpawned = "true"
WithProp = "FireAxe"
cMissionSetChuckState EnableAttacksy63
ChuckState = "37"
cMissionChangeNPCState Scared3
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_crystal"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Terri2
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_terri"
Rotation = "-0.523"
SpawnPoint = "-7.133,-5.529,-6.156"
UseRotationAndLocationIfSpawned = "true"
WithProp = "SledgeHammer"
cMissionSetChuckState EnableAttacksy64
ChuckState = "37"
cMissionChangeNPCState Brave4
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_terri"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Kristopher2
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_kristopher"
Rotation = "-0.59"
SpawnPoint = "-7.305,-1.095,28.480"
UseRotationAndLocationIfSpawned = "true"
WithProp = "PushBroom"
cMissionSetChuckState EnableAttacksy65
ChuckState = "37"
cMissionChangeNPCState Aggressive2
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_kristopher"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Skylar2
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_skylar"
Rotation = "3.001"
SpawnPoint = "0.827,-1.100,26.896"
UseRotationAndLocationIfSpawned = "true"
WithProp = "BaseballBat"
cMissionSetChuckState EnableAttacksy66
ChuckState = "37"
cMissionChangeNPCState Scared4
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_skylar"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Anim2
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_anim"
Rotation = "1.318"
SpawnPoint = "-18.967,-5.533,-12.963"
UseRotationAndLocationIfSpawned = "true"
WithProp = "LeadPipe"
cMissionSetChuckState EnableAttacksy67
ChuckState = "37"
cMissionChangeNPCState Brave5
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_anim"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Wade
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_wade"
Rotation = "-0.87"
SpawnPoint = "-30.263,-5.531,-11.037"
UseRotationAndLocationIfSpawned = "true"
WithProp = "TwoByFour"
cMissionSetChuckState EnableAttacksy68
ChuckState = "37"
cMissionChangeNPCState Scared5
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_wade"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Breach_Tamara2
DefaultBehaviour = "Idle"
IgnoreAction = "false"
NPCName = "srv_tamara"
Rotation = "-2.421"
SpawnPoint = "-31.671,-1.094,28.605"
UseRotationAndLocationIfSpawned = "true"
WithProp = "PushBroom"
cMissionSetChuckState EnableAttacksy69
ChuckState = "37"
cMissionChangeNPCState Aggressive3
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_tamara"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionZombieRemoval SupressByPanel
Location = "0.866,-1.096,10.281"
Radius = "8"
cMissionPropSpawnRestrictions AllowFood
Level = "SAFEHOUSE"
PropType = "cFoodItem"
RemoveProp = "false"
cMissionSendCommandToProp DestroyOldDoors
PropCommand = "17"
PropName = "BreachDoorRFront"
cMissionSendCommandToProp DestroyOldDoors2
PropCommand = "17"
PropName = "BreachDoorLBack"
cMissionSendCommandToProp DestroyOldDoors3
PropCommand = "17"
PropName = "BreachDoorLFront"
cMissionSendCommandToProp DestroyOldDoors1
PropCommand = "17"
PropName = "BreachDoorRBack"
cMissionSendCommandToProp DestroyCardboardBox
PropCommand = "17"
PropName = "CardboardBox5"
cMissionSendCommandToProp DestroyCardboardBox2
PropCommand = "17"
PropName = "CardboardBox6"
cMissionSendCommandToProp DestroyCardboardBox1
PropCommand = "17"
PropName = "CardboardBox7"
cMissionSpawnItem BreachDoorLBack2
ItemName = "BreachDoorL"
Location = "17.455,-1.091,5.258"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem BreachDoorRBack2
ItemName = "BreachDoorR"
Location = "17.454,-1.092,14.706"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem BreachDoorLFront1
ItemName = "BreachDoorL"
Location = "8.507,-1.091,5.487"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem BreachDoorRFront3
ItemName = "BreachDoorR"
Location = "8.507,-1.093,14.815"
Rotation = "0,0,0,1"
cMissionSpawnItem Nectar
ItemName = "NectarJuice"
Location = "52.532,-1.056,-8.449"
Rotation = "-0.071,0.697,-0.676,0.228"
cMissionSurvivorZombification DisableZombification
NPCCustomEvent = "1"
cMissionSetChuckState SurvivorsTough
ChuckState = "70"
Value = "15"
cMissionTimer WaittoWeakenSurvivors
DeltaTimeSecondsRealTime = "120"
TriggerXTimes = "1"
cMissionSetChuckState SurvivorsNormal
ChuckState = "70"
Value = "100"
cMissionSpawnItem Safehousegate64_change_this_u_die
DisablePhysicsOnInitialPlacement = "true"
ItemName = "SafehouseGate"
Location = "3.070,-2.750,1.225"
Rotation = "0.000,1.000,0.000,0.000"

Case6-4_GetItemsEdit

cMissionDefinition Case6-4_GetItems
DescriptionSummary = "80515"
DisplayName = "81565"
Duration = "460800"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4_Breach"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "291600"
cMissionPrereq CaseStarted2
cMissionObjectiveMissionStatus Started1
MissionName = "Case6-4Bridge"
Success = "true"
cMissionObjective Case6-4_GetItems-Objective1
cMissionObjectiveEvent GeneratorDone
EventString = "GeneratorDone"
MissionWaypoint = "SAFEHOUSE,-33.752,-1.098,33.829"
cMissionRaiseDialog GeneratorDiag1
Mission_Message = "77529"
cMissionSpawnItem BreachGeneratorPlaced
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "Generator"
Location = "2.614,-0.798,4.521"
NonInteractableProp = "true"
Rotation = "0.000,-0.707,0.000,0.707"
cMissionSendAudioEvent GeneratorDiagAudio1
AudioEvent = "ObtainKeyItem"
cMissionSetMissionState set_success_player1
MissionName = "Case6-4_GetItems"
mMissionState = "1"
cMissionObjectiveEvent WireDone
EventString = "WireDone"
MissionWaypoint = "SAFEHOUSE,-35.383,-6.322,-3.046"
cMissionRaiseDialog WireDiag1
Mission_Message = "77530"
cMissionSpawnItem BreachWirePlaced
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "SpoolWire"
Location = "2.630,-0.788,5.186"
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSendAudioEvent WireDiagAudio
AudioEvent = "ObtainKeyItem"
cMissionSetMissionState set_success_player3
MissionName = "Case6-4_GetItems"
mMissionState = "1"
cMissionObjectiveEvent BarrelDone1
EventString = "BarrelDone"
MissionWaypoint = "SAFEHOUSE,-18.632,-5.526,-3.490"
cMissionRaiseDialog BarrelDiag2
Mission_Message = "77528"
cMissionSpawnItem BreachBarrelPlaced1
DisablePhysicsOnInitialPlacement = "true"
IsStatic = "true"
ItemName = "GasBarrel"
Location = "2.570,-0.798,3.773"
NonInteractableProp = "true"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSendAudioEvent BarrelDiagAudio
AudioEvent = "ObtainKeyItem"
cMissionSetMissionState set_success_player7
MissionName = "Case6-4_GetItems"
mMissionState = "1"
cMissionLevelReady SafeHouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTrigger PlaceItems
DisplayName = "50795"
InnerRadius = "1.5"
InteractButton = "true"
Location = "2.785,-0.200,4.546"
NeverFinish = "true"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionCondition GotBarrel
Condition = "2"
ConditionParamater = "GasBarrel"
cMissionSetChuckState PlaceItemAnimation7
ChuckState = "34"
cMissionTimer WaitforPlacement4
DeltaTimeSecondsRealTime = "0.5"
IgnoreAction = "false"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionSendCommandToProp GetRidofBarrel8
PropCommand = "17"
PropName = "BreachBarrel"
cMissionSendEvent Event_Placed_Barrel7
Value = "EVENT_PLACED_BARREL"
cMissionCondition GotWire
Condition = "2"
ConditionParamater = "SpoolWire"
cMissionSetChuckState PlaceItemAnimation1
ChuckState = "34"
cMissionTimer WaitforPlacement5
DeltaTimeSecondsRealTime = "0.5"
IgnoreAction = "false"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionSendCommandToProp GetRidofWire2
PropCommand = "17"
PropName = "BreachWire"
cMissionSendEvent Event_Placed_SPOOL1
Value = "EVENT_PLACED_SPOOL"
cMissionCondition GotGenerator
Condition = "2"
ConditionParamater = "Generator"
cMissionSetChuckState PlaceItemAnimation8
ChuckState = "34"
cMissionTimer WaitforPlacement6
DeltaTimeSecondsRealTime = "0.5"
IgnoreAction = "false"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionSendCommandToProp GetRidofGenerator2
PropCommand = "17"
PropName = "BreachGenerator"
cMissionSendEvent Event_Placed_Generator1
Value = "EVENT_PLACED_GENERATOR"

cMissionTimer HintsPopUp
DeltaTimeSecondsRealTime = "15"
TriggerXTimes = "50"
cMissionRaiseDialog BreachTutorial1
Mission_Ticker = "70156"
cMissionRaiseDialog BreachTutorial2
Mission_Ticker = "70157"
cMissionOnSuccess AllItemsPlaced
cMissionSetChuckState InvulnerableForAssemble
ChuckState = "5"
cMissionSendEvent ItemGatherComplete
Value = "ItemGatherComplete"
cMissionHideTriggerVolume HideItemTrigger
TriggerName = "PlaceItems"
cMissionDisableTriggerVolume DisableItemTrigger
TriggerName = "PlaceItems"

Case6-1Cinematics2Edit

cMissionDefinition Case6-1Cinematics2
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
DescriptionSummary = "80512"
DisplayName = "81562"
Duration = "3600"
ExplicitStart = "false"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionPrereq Started61
cMissionObjectiveEvent StartCinemas
EventString = "StartCinematics"
cMissionObjective Case6CineFinished
cMissionObjectiveEvent FinishedCase6Cine
EventString = "EndCase6Cine"
cMissionLevelReady Exterior_BloodbathB
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp DestroyBenches
PropCommand = "17"
PropName = "Bench21"
cMissionSendCommandToProp DestroyBenches3
PropCommand = "17"
PropName = "Bench22"
cMissionSendCommandToProp DestroyBenches2
PropCommand = "17"
PropName = "Bench24"
cMissionSendCommandToProp DestroyBenches1
PropCommand = "17"
PropName = "Bench25"
cMissionSendCommandToProp DestroyBenches7
PropCommand = "17"
PropName = "Bench35"
cMissionSendCommandToProp DestroyBenches6
PropCommand = "17"
PropName = "Bench36"
cMissionSendCommandToProp DestroySign
PropCommand = "17"
PropName = "SquareSign7"
cMissionSendCommandToProp DestroyNewsPaperBox
PropCommand = "17"
PropName = "NewspaperBox5"
cMissionSendCommandToProp DestroyNewsPaperBox1
PropCommand = "17"
PropName = "NewspaperBox8"
cMissionSendCommandToProp DestroyNewsPaperBox4
PropCommand = "17"
PropName = "NewspaperBox4"
cMissionSendCommandToProp DestroyNewsPaperBox3
PropCommand = "17"
PropName = "NewspaperBox6"
cMissionSendCommandToProp GarbageCan
PropCommand = "17"
PropName = "GarbageCan14"
cMissionSendCommandToProp GarbageCan2
PropCommand = "17"
PropName = "GarbageCan12"
cMissionSendCommandToProp DestroySoda
PropCommand = "17"
PropName = "LargeSoda9"
cMissionSendCommandToProp DestroyHotDog
PropCommand = "17"
PropName = "HotDog"
cMissionSendCommandToProp DestroyGoblinMask
PropCommand = "17"
PropName = "GoblinMask"
cMissionSendCommandToProp DestroyHunkOfMeat
PropCommand = "17"
PropName = "HunkOfMeat4"
cMissionSendCommandToProp DestroyPlant
PropCommand = "17"
PropName = "PottedPlant_49"
cMissionSendCommandToProp DestroyPlant1
PropCommand = "17"
PropName = "PottedPlant_53"
cMissionCinematic mov_050b_bloodbath_b
CinematicName = "050b_bloodbath_b"
NoTeleportAfterIsOK = "true"
cMissionLoadLevel LoadSafehouse_for_051
Level = "SAFEHOUSE"
LevelSpawnPoint = "Start"
cMissionLevelReady Safehouse_All_Hell
LevelName = "LEVEL_SAFEHOUSE"
cMissionCinematic mov_051_all_hell_broken_loose
CinematicName = "051_all_hell_broken_loose"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer Post_051
SpawnPoint = "ExitOutsideSecurity"
TeleportAllPlayers = "true"
cMissionSendEvent EndCase6Cine
Value = "EndCase6Cine"

Case6_BeforeBreachEdit

cMissionDefinition Case6_BeforeBreach
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
ParentMission = "Case6-4_Breach"
PrerequisiteMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
WaitUntilEnd = "false"
cMissionObjective BeforeBreach
cMissionObjectiveMissionStatus Complete6_3
MissionName = "Case6-3"
Success = "true"
cMissionLevelReady SafehouseBeforeBreach
LevelName = "LEVEL_SAFEHOUSE"
cMissionTimer LockFirstAidRoom
DeltaTimeSecondsRealTime = ".25"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSendCommandToProp LockAidRoom
PropCommand = "11"
PropName = "Door_First_Aid"
cMissionSpawnNPC TK_Case6_BeforeBreach
IgnoreAction = "false"
NPCName = "cast_tk_shirt"
Rotation = "1.761"
SpawnPoint = "-30.991,-1.135,41.152"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction x702
IsLooping = "true"
NPCName = "cast_tk_shirt"
ScriptedActionName = "GurneyLying"
cMissionSpawnNPC SpawnKateyBeforeBreach
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "1.554"
SpawnPoint = "-10.613,-1.09,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction BeforeBreachSit
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionDialogueCondition Case6_2_Success_K
ConditionParameter1 = "Case6-2"
DialogueCondition = "23"
cMissionDialogueCondition Case6_2_Failed_K
ConditionParameter1 = "Case6-2"
DialogueCondition = "22"
cMissionDialogue Case6_2_During_K
Dialogue0 = "70116"
Dialogue1 = "70117"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case6_2_K
Dialogue0 = "70110"
Dialogue1 = "70111"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Case6_3_Success_K
ConditionParameter1 = "Case6-3"
DialogueCondition = "23"
cMissionDialogueCondition Case6_3_Failed_K
ConditionParameter1 = "Case6-3"
DialogueCondition = "22"
cMissionDialogue Case6_3_During_K
Dialogue0 = "70116"
Dialogue1 = "70117"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case6_3_K
Dialogue0 = "70110"
Dialogue1 = "70111"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank
cMissionSpawnNPC StaceyBeforeBreach
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction StaceySit_BeforeBreach
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionDialogueCondition Case6_2_Success_St
ConditionParameter1 = "Case6-2"
DialogueCondition = "23"
cMissionDialogueCondition Case6_2_Failed_St
ConditionParameter1 = "Case6-2"
DialogueCondition = "22"
cMissionDialogue Case6-2-During_Stacey
Dialogue0 = "70112"
Dialogue1 = "70113"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition RebbacaDead
ConditionParameter1 = "cast_rebecca"
DialogueCondition = "17"
cMissionDialogue Yousuck
Dialogue0 = "70118"
Dialogue1 = "70109"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_6_2_St
Dialogue0 = "70106"
Dialogue1 = "70107"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Case6_3_Success_St
ConditionParameter1 = "Case6-3"
DialogueCondition = "23"
cMissionDialogueCondition Case6_3_Failed_St
ConditionParameter1 = "Case6-3"
DialogueCondition = "22"
cMissionDialogue Case6-3-During_Stacey
Dialogue0 = "70127"
Dialogue1 = "70128"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition RebbacaDead1
ConditionParameter1 = "cast_rebecca"
DialogueCondition = "17"
cMissionDialogue Yousuck1
Dialogue0 = "70118"
Dialogue1 = "70109"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_6_3_St
Dialogue0 = "70133"
Dialogue1 = "70134"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank1
cMissionSpawnNPC Sullivan_BeforeBreach
DefaultBehaviour = "Idle"
NPCName = "cast_sullivan"
Rotation = "0.196"
SpawnPoint = "-6.115,-1.101,7.164"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction SullivanAntsy1
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanPace"
SnapToState = "true"
cMissionDialogueCondition Case6_2_Success_Sul
ConditionParameter1 = "Case6-2"
DialogueCondition = "23"
cMissionDialogueCondition Case6_2_Failed_Sul
ConditionParameter1 = "Case6-2"
DialogueCondition = "22"
cMissionDialogue Case6_2_During_Sul
Dialogue0 = "70114"
Dialogue1 = "70115"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_6_2_Sul
Dialogue0 = "70108"
Dialogue1 = "70109"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogueCondition Case6_3_Success_Sul
ConditionParameter1 = "Case6-3"
DialogueCondition = "23"
cMissionDialogueCondition Case6_3_Failed_Sul
ConditionParameter1 = "Case6-3"
DialogueCondition = "22"
cMissionDialogue Case6_3_During_Sul
Dialogue0 = "70129"
Dialogue1 = "70130"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_6_3_Sul
Dialogue0 = "70108"
Dialogue1 = "70109"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank2

Case6-4FailEdit

cMissionDefinition Case6-4Fail
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
Duration = "518400"
ExplicitStart = "true"
IgnoreAction = "false"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "8"
ParentMission = "Case6-4_Breach"
ShowInDebugMenu = "false"
StartTime = "291600"
WaitUntilEnd = "true"
cMissionPrereq FailedCase1
cMissionObjectiveMissionStatus FailedCase2
Failed = "true"
MissionName = "Case6-4"
cMissionObjectiveMissionStatus CompleteBreach
Failed = "false"
MissionName = "Case6-4_Breach"
Success = "true"
cMissionOnEnter StartFail
cMissionFadeDown GoToBlack
cMissionTimer FadeUp
DeltaTimeSecondsRealTime = "1.5"
cMissionSendCommandToProp KillZombies12
PropCommand = "18"
cMissionFadeUp BackToGameplay
cMissionLevelReady Safehosue3
LevelName = "LEVEL_SAFEHOUSE"
cMissionTimer ClearSurvivorBus
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionSpawnNPC Stacey15
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue BeCareful22
Dialogue0 = "70118"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
cMissionSetNPCScriptedAction x3956
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC RebeccaLounge1
NPCName = "cast_rebecca"
Rotation = "3.008"
SpawnPoint = "-5.020,-1.101,6.666"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction SetToSafehouseBreachIdle2
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaBreachIdle"
SnapToState = "true"
cMissionDialogue RebbecaAfterBoykin7
AutoStart = "false"
Dialogue0 = "77621"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
cMissionSpawnNPC SpawnKatey26
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "-4"
SpawnPoint = "-10.613,-1.020,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue ZombrexPlease26
Dialogue0 = "70110"
Dialogue1 = "70111"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction BeforeBreachSit1
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSendCommandToProp lockdoor2
PropCommand = "8"
PropName = "Door_Security_Room"
cMissionSendCommandToProp StopZombieSpawners3
PropCommand = "6"
cMissionSendCommandToProp EnableSafehouseSpawingSurvivors2
PropCommand = "36"
Value = "1"
cMissionEnableTriggerVolume EnableRoyal2
TriggerName = "ExitToAmericana"
cMissionSendCommandToProp ventDoor3
PropCommand = "14"
PropName = "door_vent"
Value = "0"
cMissionTimer unLockDoors5
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionSendCommandToProp x850
PropCommand = "8"
PropName = "Door_First_Aid"
cMissionSendCommandToProp x851
PropCommand = "8"
PropName = "Door_Poker_Room"
cMissionSendCommandToProp x852
PropCommand = "8"
PropName = "Door_Survivor_Room11"
cMissionSendCommandToProp x853
PropCommand = "8"
PropName = "Door_Survivor_Room10"
cMissionSendCommandToProp x854
PropCommand = "8"
PropName = "Door_Survivor_Room9"
cMissionSendCommandToProp x855
PropCommand = "8"
PropName = "Door_Survivor_Room8"
cMissionSendCommandToProp x856
PropCommand = "8"
PropName = "Door_Survivor_Room7"
cMissionSendCommandToProp LockSafehouse4
PropCommand = "8"
PropName = "Door_Survivor_Room6"
cMissionSendCommandToProp Locksafehouse6
PropCommand = "8"
PropName = "Door_Survivor_Room5"
cMissionSendCommandToProp x857
PropCommand = "8"
PropName = "Door_Survivor_Room4"
cMissionSendCommandToProp x858
PropCommand = "8"
PropName = "Door_Survivor_Room3"
cMissionSendCommandToProp x863
PropCommand = "8"
PropName = "Door_Survivor_Room1"
cMissionSendCommandToProp x864
PropCommand = "12"
PropName = "Door_Survivor_Room2_1"
cMissionSendCommandToProp x865
PropCommand = "8"
PropName = "Door_Security_Room"
cMissionSpawnItem SpawnClosedGate
ItemName = "SafehouseGate"
Location = "3.022,-2.621,9.781"
Rotation = "0,0,0,1"
cMissionSetChuckState DisableAttacks
ChuckState = "1"

Case6-4_Get_GeneratorEdit

cMissionDefinition Case6-4_Get_Generator
CantFailOnLevel = "SAFEHOUSE"
DescriptionSummary = "80584"
DisplayName = "80587"
Duration = "28800"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4_Breach"
PrerequisiteMission = "Case6-4Bridge"
ShowInHUD = "true"
StartTime = "291600"
cMissionObjective GetGenerator
cMissionObjectiveBringItem bringgenerator
EventToWaitFor = "EVENT_PLACED_GENERATOR"
Item = "Generator"
MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507"
Radius = "1"
RemoveItemAfterComplete = "false"
Rotation = "0,0,0,1"
cMissionSendEvent GeneratorPlaced2
Value = "GeneratorDone"
cMissionLevelReady Safehouse_Generator
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem BreachGenerator
ItemName = "Generator"
Location = "-18.103,-5.250,-3.292"
Rotation = "-0.002,-0.474,0.001,0.880"

Case6-4_Get_WireEdit

cMissionDefinition Case6-4_Get_Wire
CantFailOnLevel = "SAFEHOUSE"
DescriptionSummary = "80583"
DisplayName = "80586"
Duration = "28800"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4_Breach"
PrerequisiteMission = "Case6-4Bridge"
ShowInHUD = "true"
StartTime = "291600"
cMissionObjective GetWire
cMissionObjectiveBringItem bringwire1
EventToWaitFor = "EVENT_PLACED_SPOOL"
Item = "SpoolWire"
MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507"
Radius = "1"
RemoveItemAfterComplete = "false"
Rotation = "0,0,0,1"
cMissionSendEvent WirePlaced2
Value = "WireDone"
cMissionLevelReady Safehouse_Wire
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem BreachWire
ItemName = "SpoolWire"
Location = "-40.739,-6.052,6.191"
Rotation = "-0.000,0.013,0.001,1.000"

Case6-4_Get_BarrelEdit

cMissionDefinition Case6-4_Get_Barrel
CantFailOnLevel = "SAFEHOUSE"
DescriptionSummary = "80582"
DisplayName = "80585"
Duration = "28800"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4_Breach"
PrerequisiteMission = "Case6-4Bridge"
ShowInHUD = "true"
StartTime = "291600"
cMissionObjective Get_Barrel
cMissionObjectiveBringItem bringbarrel
EventToWaitFor = "EVENT_PLACED_BARREL"
Item = "GasBarrel"
MissionWaypoint = "SAFEHOUSE,2.166,-1.088,4.507"
Radius = "1"
RemoveItemAfterComplete = "false"
Rotation = "0,0,0,1"
cMissionSendEvent BarrelPlaced2
Value = "BarrelDone"
cMissionLevelReady Safehouse_Barrel
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnItem BreachBarrel
ItemName = "GasBarrel"
Location = "-42.886,-0.835,34.586"
Rotation = "0.000,-0.284,-0.000,0.959"

Case6-2_Fail_During_BoykinEdit

cMissionDefinition Case6-2_Fail_During_Boykin
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80514"
DisplayName = "81564"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ParentMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionPrereq BoykinAndCaseFail
cMissionObjectiveEvent BoykinEngaged2
EventString = "BoykinEngaged"
cMissionObjectiveMissionStatus Case6_2Failed
Failed = "true"
MissionName = "Case6-2"
cMissionObjective Case6-2Fail-Objective1
cMissionObjectiveKillBoss KillBoykinObjective1
BOSS_NAME = "Boykin"
MissionWaypoint = "LEVEL_UNDERGROUND,-267.653,-6.665,-25.837"
cMissionLevelReady UnderGround
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem BoykinHummer1
ItemName = "MilitaryHummer1"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionSpawnNPC SpawnBoundRebecca1
NPCName = "cast_rebecca_bound"
Rotation = "-0.098"
SpawnPoint = "237.463,-6.502,-247.537"
cMissionChangeNPCState ccho2
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_bound"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "true"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnSuccess DeadBoykin1
cMissionDestroyNPC BoundRebecca1
NPCName = "cast_rebecca_bound"
cMissionCinematic BoykinOutro3
CinematicName = "632_boykin_out_of_time"
cMissionTeleportPlayer Move_Chuck_After_NIS3
SpawnPoint = "EndofBoykin"
TeleportAllPlayers = "true"
cMissionSendCommandToProp DestroyHummer2
PropCommand = "17"
PropName = "BoykinHummer1"
cMissionSendCommandToProp DestroyHummer3
PropCommand = "17"
PropName = "BoykinHummer"
cMissionSpawnItem SpawnBoykinReward4
ItemName = "M249"
Location = "239.928,-7.402,-242.249"
Rotation = "0,0,0,1"
cMissionSpawnItem BustedHummer4
ItemName = "MilitaryHummer3"
Location = "237.457,-6.340,-247.123"
Rotation = "0.002,-0.000,-0.001,1.000"
cMissionSendEvent DoneBoykin2
Value = "DoneBoykin"

Case6-2_Fail_SurvivorEdit

cMissionDefinition Case6-2_Fail_Survivor
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80514"
DisplayName = "81564"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ParentMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionPrereq DuringBoykinFail
cMissionObjectiveMissionStatus FailBoykin
MissionName = "Case6-2_Fail_During_Boykin"
Success = "true"
cMissionObjective Case6-2Fail-Objective2
cMissionObjectiveBringNPC BringRebeccaBack1
LevelName = "LEVEL_SAFEHOUSE"
Location = "-7.028,-3.817,38.175"
NPC_NAME = "cast_rebecca_injured"
Radius = "6"
cMissionDestroyNPC DestroyRebecca1
NPCName = "cast_rebecca_injured"
cMissionLevelReady Underground_6-2_Fail1
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnNPC Spawn_Rebecca3
IgnoreAction = "false"
NPCName = "cast_rebecca_injured"
Rotation = "-2.827"
SpawnPoint = "217.756,-7.503,-235.828"
cMissionDialogue RebbecaAfterBoykin3
AutoStart = "false"
Dialogue0 = "77619"
Dialogue1 = "77620"
JoinChuckAfter = "true"
Speaker0 = "cast_rebecca_injured"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
cMissionChangeNPCState RebeccaInjured1
Health = "1"
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_injured"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnSuccess Rescued
cMissionTimer AwardPP
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetChuckState GivePP1
ChuckState = "73"
Value = "44000"

Case6-2_Fail_SafehouseEdit

cMissionDefinition Case6-2_Fail_Safehouse
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80514"
DisplayName = "81564"
Duration = "518400"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ParentMission = "Case6-1"
ShowInDebugMenu = "false"
StartTime = "291600"
WaitUntilEnd = "true"
cMissionPrereq Survivor1
cMissionObjectiveMissionStatus FailSurvivor
MissionName = "Case6-2_Fail_Survivor"
Success = "true"
cMissionLevelReady Safehouse_6_2Fail
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Spawn_Rebecca7
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca"
Rotation = "-1.266"
SpawnPoint = "-5.579,-1.099,21.648"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue RebbecaAfterBoykin8
AutoStart = "false"
Dialogue0 = "77621"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"

Case6-4BridgeEdit

cMissionDefinition Case6-4Bridge
DebugSpawnPoint = "BreachStart"
DescriptionSummary = "80515"
DisplayName = "81565"
Duration = "28800"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4"
PrerequisiteMission = "Case6-1"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "291600"
cMissionPrereq Wait63End
cMissionObjectiveMissionStatus Case63Complete
MissionName = "Case6-3"
Success = "true"
cMissionObjectiveMissionStatus Case64Started
MissionName = "Case6-4"
Started = "true"
cMissionOnEnter Enter
cMissionSendEvent Event_StartZ7
REMOVE_BEFORE_SHIP = "true"
Value = "Zombrex4"
cMissionSendEvent Event_EndZombrex10
REMOVE_BEFORE_SHIP = "true"
Value = "EndZombrex4"
cMissionSendEvent endCase2Dialogue2
REMOVE_BEFORE_SHIP = "true"
Value = "KillCase2Dialogue"
cMissionShowCaseFileScreen Case6_6
Case = "6"
Chapter = "3"
EventType = "1"
IgnoreAction = "false"
ShowSavePrompt = "true"
cMissionObjective Case6-4Bridge-Objective
cMissionObjectiveEvent RealBreach
EventString = "StartBreachReal"
cMissionOnSuccess MissionComplete5
cMissionLoadLevel LoadSafehouse6-11
Level = "SAFEHOUSE"
LevelSpawnPoint = "BreachStart"
cMissionLevelReady SafeHouseStarted
LevelName = "LEVEL_SAFEHOUSE"
cMissionTimer WaitForNIS
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionCinematic NIS6
CinematicName = "054a_safehouse_is_overrun_b"
NoTeleportAfterIsOK = "true"
cMissionSetLevelFlags x337
FlagsToAdd = "2"
FlagsToRemove = "1"
Level = "SAFEHOUSE"
cMissionSendEvent StartBreach1
Value = "StartBreachReal"
cMissionRaiseDialog HideBlackBackground1
Hide_Black_Background = "true"

Case6-2_Fail_Pre_BoykinEdit

cMissionDefinition Case6-2_Fail_Pre_Boykin
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80514"
DisplayName = "81564"
Duration = "28801"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "291600"
cMissionPrereq Case6_2_Started
cMissionObjectiveMissionStatus StartedCase
MissionName = "Case6-2"
Started = "true"
cMissionObjective Case6-2Fail-Objective3
cMissionObjectiveEvent BoykinEngaged1
EventString = "BoykinEngaged"
cMissionOnFail MissionFailed
cMissionKillNPC Rebecca3
NPCName = "cast_rebecca"

Case6-4_HackThePanelEdit

cMissionDefinition Case6-4_HackThePanel
DescriptionSummary = "80523"
DisplayName = "80599"
Duration = "28800"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "9"
ParentMission = "Case6-4_Breach"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291600"
cMissionPrereq ItemsGathered1
cMissionObjectiveMissionStatus Started2
MissionName = "Case6-4_GetItems"
Success = "true"
cMissionObjective Case6-4_GetItems-Objective2
cMissionObjectiveEvent GateHackComplete2
EventString = "GateClosed"
MissionWaypoint = "SAFEHOUSE,2.259,-1.088,4.473"

Case6-3FailEdit

cMissionDefinition Case6-3Fail
Color = "8117675"
DebugSpawnPoint = "EndCase1_3"
Duration = "36000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "291600"
WaitUntilEnd = "true"
cMissionPrereq NeedtoBeat1_4
cMissionObjectiveMissionStatus case1_5
MissionName = "Case6-2"
Success = "true"
cMissionObjectiveMissionStatus case1_6
Failed = "true"
MissionName = "Case6-3"
cMissionOnEnter x150
cMissionChangeNPCState x237
IgnoreAction = "false"
InvulnerableToGrapples = "false"
NPCName = "cast_rebecca_injured"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
SurvivorVULNERABLEToDamage = "false"
cMissionTimer delay1
DeltaTimeSecondsRealTime = "2"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSpawnNPC Rebecca18
DefaultBehaviour = "Idle"
NPCName = "cast_rebecca_injured"
UseRotationAndLocationIfSpawned = "false"
cMissionDialogue x320
AutoStart = "false"
Dialogue0 = "77605"
Dialogue1 = "77571"
Dialogue2 = "77621"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "6"
Speaker0 = "cast_rebecca"
Speaker2 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
SpeakerID2 = "50047"

Case7-1Edit

cMissionDefinition Case7-1
CaseFileScreenDescription = "80615"
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
DescriptionSummary = "80516"
DisplayName = "81566"
Duration = "54000"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Case6-4"
ShowInDebugMenu = "true"
StartTime = "291601"
cMissionPrereq BreachOver
cMissionObjectiveMissionStatus BreachDone
MissionName = "Case6-4"
Started = "false"
Success = "true"
cMissionObjective Case7-1-Objective
cMissionObjectiveEvent Finished7-1
EventString = "Finish7-1"
MissionWaypoint = "SAFEHOUSE,-9.253,-1.098,18.977"
cMissionSendCommandToProp SetDoor3
PropCommand = "14"
PropName = "Door_Survivor_Room2"
cMissionLevelReady Safehouse3
LevelName = "LEVEL_SAFEHOUSE"
cMissionSetChuckState EnableAttacks3
ChuckState = "1"
cMissionSetChuckState EnableJump
ChuckState = "43"
cMissionTimer unLockDoors4
DeltaTimeSecondsRealTime = ".25"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSendCommandToProp x835
PropCommand = "8"
PropName = "Door_First_Aid"
cMissionSendCommandToProp x836
PropCommand = "8"
PropName = "Door_Poker_Room"
cMissionSendCommandToProp x837
PropCommand = "8"
PropName = "Door_Survivor_Room11"
cMissionSendCommandToProp x838
PropCommand = "8"
PropName = "Door_Survivor_Room10"
cMissionSendCommandToProp x839
PropCommand = "8"
PropName = "Door_Survivor_Room9"
cMissionSendCommandToProp x840
PropCommand = "8"
PropName = "Door_Survivor_Room8"
cMissionSendCommandToProp x843
PropCommand = "8"
PropName = "Door_Survivor_Room7"
cMissionSendCommandToProp LockSafehouse3
PropCommand = "8"
PropName = "Door_Survivor_Room6"
cMissionSendCommandToProp Locksafehouse5
PropCommand = "8"
PropName = "Door_Survivor_Room5"
cMissionSendCommandToProp x844
PropCommand = "8"
PropName = "Door_Survivor_Room4"
cMissionSendCommandToProp x845
PropCommand = "8"
PropName = "Door_Survivor_Room3"
cMissionSendCommandToProp x846
PropCommand = "8"
PropName = "Door_Survivor_Room1"
cMissionSendCommandToProp x847
PropCommand = "12"
PropName = "Door_Survivor_Room2_1"
cMissionSendCommandToProp x848
PropCommand = "8"
PropName = "Door_Security_Room"
cMissionSetChuckState EnableSurvivorRoomLoading4
ChuckState = "36"
Value = "0"
cMissionSendCommandToProp DestroyChair1
PropCommand = "17"
PropName = "WoodenChair14"
cMissionSendCommandToProp SetGasStateLight
PropCommand = "40"
cMissionSendEvent Event_EndZombrex5
REMOVE_BEFORE_SHIP = "true"
Value = "EndZombrex4"
cMissionSendEvent Event_StartZ6
REMOVE_BEFORE_SHIP = "true"
Value = "Zombrex4"
cMissionTimer WaitforNIS
DeltaTimeSecondsRealTime = "1.0"
TriggerBothPlayers = "false"
TriggerXTimes = "1"
cMissionCinematic HellHappenedB1
CinematicName = "055b_what_the_hell_happened_b"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionCinematic Outbreakover6
CinematicName = "055c_what_the_hell_happened_c"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionCinematic BiggerThanTk2
CinematicName = "057_this_is_bigger_than_tk"
IgnoreAction = "false"
NoTeleportAfterIsOK = "false"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer Lounge
SpawnPoint = "End1-1"
TeleportAllPlayers = "true"
cMissionSendCommandToProp DestroyZombiesBackup
PropCommand = "18"
cMissionSendEvent Finish7-3
REMOVE_BEFORE_SHIP = "true"
Value = "Finish7-1"
cMissionRaiseDialog HideBlackBacground
Hide_Black_Background = "true"

cMissionOnFail FailCase7_1
cMissionShowCaseFileScreen CaseFail4
Case = "7"
Chapter = "1"
EventType = "6"

Case7-2Edit

cMissionDefinition Case7-2
CaseFileScreenDescription = "80616"
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80517"
DisplayName = "81567"
Duration = "54000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "2"
ParentMission = "Case7-1"
PrerequisiteMission = "Case7-1"
ShowInDebugMenu = "false"
StartTime = "291601"
cMissionOnEnter Mission_7_2_Enter1
cMissionShowCaseFileScreen Start7_2
Case = "7"
Chapter = "1"
EventType = "1"
cMissionTeleportPlayer Lounge6
SpawnPoint = "End1-1"
TeleportAllPlayers = "true"
cMissionObjective Case7-2-Objective
cMissionObjectiveEvent UndergroundDoorOpened
EventString = "UndergroundDoor_Opened"
MissionWaypoint = "SOUTH_PLAZA,-303.692,-7.517,106.825"
cMissionObjectiveEvent OpenGate
EventString = "TunnelLocked_Opened"
MissionWaypoint = "UNDERGROUND,147.669,-7.25,-0.052"
cMissionSetChuckState map_add_tunnel
ChuckState = "33"
Value = "599"
cMissionSendCommandToProp Eject_From_Vehicle4
PropCommand = "19"
cMissionCinematic EnterSewers2
CinematicName = "057a_enter_the_sewers"
NoTeleportAfterIsOK = "true"
cMissionLoadLevel LoadLab1
Level = "LABORATORY"
LevelSpawnPoint = "AfterQueenA"
cMissionObjectiveEvent labFightTrigger1
EventString = "LabFightTriggered"
MissionWaypoint = "LABORATORY,100.279,-4.521,-67.119"
cMissionObjectiveEvent end_of_cinematic2
EventString = "case7over"
cMissionCinematic queensExit4
CinematicName = "059_queens_exit"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer AfterLAbFight
IgnoreAction = "false"
IgnoreWarning = "false"
SpawnPoint = "LabSpawn"
TeleportAllPlayers = "true"
cMissionSetChuckState GiveLAbKey3
ChuckState = "20"
Value = "85008"
cMissionTimer WaitCaseScreen
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionShowCaseFileScreen Start7_14
Case = "7"
Chapter = "2"
EventType = "1"
cMissionLevelReady Underground4
LevelName = "LEVEL_UNDERGROUND"
REMOVE_BEFORE_SHIP = "false"
cMissionTimer UserGotToUnderground
DeltaTimeSecondsRealTime = "0.1"
TriggerXTimes = "1"
cMissionSendEvent UndergroundReached
Value = "UndergroundDoor_Opened"
cMissionSpawnItem lure
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ZombieDirectionLure15m"
Location = "300.529,-8.535,-127.166"
Rotation = "0.000,0.011,0.000,1.000"
cMissionSpawnItem lure10
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ZombieDirectionLure15m"
Location = "301.328,-8.535,-151.649"
Rotation = "0.000,0.011,0.000,1.000"
cMissionSpawnItem lure11
DisablePhysicsOnInitialPlacement = "false"
ItemName = "ZombieDirectionLure15m"
Location = "301.153,-8.535,-173.961"
Rotation = "0.000,0.011,0.000,1.000"
cMissionSpawnItem lure1
ItemName = "ZombieDirectionLure15m"
Location = "299.387,-8.535,-102.568"
Rotation = "0.000,-0.073,0.000,1.012"
cMissionSpawnItem lure2
ItemName = "ZombieDirectionLure15m"
Location = "296.409,-8.536,-77.192"
Rotation = "0.000,-0.177,0.000,1.121"
cMissionSpawnItem lure3
ItemName = "ZombieDirectionLure15m"
Location = "286.800,-8.536,-54.218"
Rotation = "0.000,-0.295,0.000,1.120"
cMissionSpawnItem lure4
ItemName = "ZombieDirectionLure15m"
Location = "273.798,-8.536,-34.527"
Rotation = "0.000,-0.418,0.000,1.144"
cMissionSpawnItem lure5
ItemName = "ZombieDirectionLure15m"
Location = "255.046,-8.536,-16.910"
Rotation = "0.000,-0.695,0.000,1.240"
cMissionSpawnItem lure7
ItemName = "ZombieDirectionLure15m"
Location = "234.267,-8.536,-2.510"
Rotation = "0.000,-0.915,0.000,1.361"
cMissionSpawnItem lure6
ItemName = "ZombieDirectionLure15m"
Location = "210.357,-8.536,5.465"
Rotation = "0.000,-1.183,0.000,1.363"
cMissionSpawnItem lure8
ItemName = "ZombieDirectionLure15m"
Location = "183.965,-8.536,9.543"
Rotation = "0.000,-1.457,0.000,1.158"
cMissionSpawnItem lure9
ItemName = "ZombieDirectionLure15m"
Location = "157.719,-8.535,8.225"
Rotation = "0.000,-1.488,0.000,1.530"
cMissionSpawnItem lure20
ItemName = "ZombieDirectionLure4m"
Location = "123.631,-8.535,6.178"
Rotation = "0.000,2.445,0.000,1.774"
cMissionSpawnItem lure43
ItemName = "ZombieDirectionLure4m"
Location = "130.031,-8.535,7.573"
Rotation = "0.000,2.851,0.000,1.000"
cMissionSpawnItem lure42
ItemName = "ZombieDirectionLure4m"
Location = "133.911,-8.535,4.248"
Rotation = "0.000,2.851,0.000,1.000"
cMissionSpawnItem lure41
ItemName = "ZombieDirectionLure4m"
Location = "137.981,-8.535,8.358"
Rotation = "0.000,3.015,0.000,0.202"
cMissionSpawnItem lure40
ItemName = "ZombieDirectionLure4m"
Location = "138.111,-8.535,1.348"
Rotation = "0.000,3.019,0.000,0.023"
cMissionSpawnItem lure39
ItemName = "ZombieDirectionLure4m"
Location = "142.381,-8.535,8.358"
Rotation = "0.000,2.987,0.000,-0.444"
cMissionSpawnItem lure47
ItemName = "ZombieDirectionLure4m"
Location = "143.381,-8.535,2.358"
Rotation = "0.000,2.969,0.000,-0.549"
cMissionSpawnItem lure46
ItemName = "ZombieDirectionLure4m"
Location = "137.241,-8.535,-3.242"
Rotation = "0.000,2.993,0.000,0.414"
cMissionSpawnItem lure44
ItemName = "ZombieDirectionLure4m"
Location = "142.241,-8.535,-3.202"
Rotation = "0.000,3.004,0.000,-0.310"
cMissionSpawnItem lure21
ItemName = "ZombieDirectionLure15m"
Location = "106.852,-8.535,10.496"
Rotation = "0.000,1.560,0.000,1.394"
cMissionSpawnItem lure25
ItemName = "ZombieDirectionLure15m"
Location = "82.255,-8.505,11.200"
Rotation = "0.000,1.546,0.000,1.326"
cMissionSpawnItem lure24
ItemName = "ZombieDirectionLure15m"
Location = "58.563,-8.505,15.958"
Rotation = "0.000,1.521,0.000,1.245"
cMissionSpawnItem lure23
ItemName = "ZombieDirectionLure15m"
Location = "35.588,-8.505,25.483"
Rotation = "0.000,1.928,0.000,1.228"
cMissionSpawnItem lure22
ItemName = "ZombieDirectionLure15m"
Location = "16.044,-8.505,38.140"
Rotation = "0.000,2.098,0.000,1.054"
cMissionSpawnItem lure26
ItemName = "ZombieDirectionLure15m"
Location = "-3.890,-8.505,55.123"
Rotation = "0.000,2.326,0.000,1.000"
cMissionSpawnItem lure31
ItemName = "ZombieDirectionLure15m"
Location = "-18.354,-8.505,70.731"
Rotation = "0.000,2.413,0.000,1.000"
cMissionSpawnItem lure30
ItemName = "ZombieDirectionLure15m"
Location = "-39.242,-8.505,89.597"
Rotation = "0.000,2.464,0.000,1.000"
cMissionSpawnItem lure29
ItemName = "ZombieDirectionLure15m"
Location = "-56.265,-8.505,105.133"
Rotation = "0.000,2.373,0.000,1.000"
cMissionSpawnItem lure28
ItemName = "ZombieDirectionLure15m"
Location = "-71.602,-8.505,122.910"
Rotation = "0.000,2.364,0.000,1.000"
cMissionSpawnItem lure27
ItemName = "ZombieDirectionLure15m"
Location = "-85.053,-8.505,136.738"
Rotation = "0.000,2.483,0.000,1.000"
cMissionSpawnItem lure38
ItemName = "ZombieDirectionLure15m"
Location = "-109.776,-8.505,162.094"
Rotation = "0.000,2.370,0.000,1.000"
cMissionSpawnItem lure36
ItemName = "ZombieDirectionLure15m"
Location = "-128.924,-8.505,180.269"
Rotation = "0.000,2.444,0.000,1.000"
cMissionSpawnItem lure35
ItemName = "ZombieDirectionLure15m"
Location = "-163.402,-8.505,204.505"
Rotation = "0.000,2.118,0.000,1.185"
cMissionSpawnItem lure34
ItemName = "ZombieDirectionLure15m"
Location = "-205.739,-8.505,213.854"
Rotation = "0.000,1.573,0.000,1.395"
cMissionSpawnItem lure33
ItemName = "ZombieDirectionLure15m"
Location = "-245.078,-8.505,210.440"
Rotation = "0.000,1.165,0.000,1.376"
cMissionSpawnItem lure32
ItemName = "ZombieDirectionLure15m"
Location = "-272.856,-8.505,200.294"
Rotation = "0.000,0.844,0.000,1.347"
cMissionSpawnItem lure37
ItemName = "ZombieDirectionLure15m"
Location = "-297.562,-8.505,180.403"
Rotation = "0.000,0.664,0.000,1.274"
cMissionSpawnItem lure45
ItemName = "ZombieDirectionLure15m"
Location = "-331.694,-8.505,146.454"
Rotation = "0.000,0.578,0.000,1.269"
cMissionZombieFactory LabEntrance
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
NumberKelseyZombie0 = "16"
PercentGas = "50"
Type0 = "zombie_gas"
Type1 = "zombie_skinny"
ZombieCount = "16"
ZombieWarehouseName = "LabEntrance"
cMissionOnTrigger TriggerGate
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "2"
InteractButton = "true"
Location = "147.121,-7.196,-0.005"
Radius = "2"
ZombieRotation = "0,0,0,1"
cMissionSendEvent OpenGate2
Value = "TunnelLocked_Opened"
cMissionHideTriggerVolume HideLabEntrance1
TriggerName = "LabEntrance1"
cMissionOnSuccess End7-2
cMissionTimer WaitLoad
cMissionOnFail FailCase7_2
cMissionShowCaseFileScreen CaseFail5
Case = "7"
Chapter = "2"
EventType = "6"

Case7-3Edit

cMissionDefinition Case7-3
CaseFileScreenDescription = "80617"
Color = "8117675"
DescriptionSummary = "80518"
DisplayName = "81568"
Duration = "54000"
LevelToStartAtIfDebuggingMission = "LABORATORY"
MissionType = "14"
ParentMission = "Case7-1"
PrerequisiteMission = "Case7-2"
ShowInDebugMenu = "false"
StartTime = "291601"
cMissionObjective Case7-3-Objective
cMissionObjectiveEvent Start_TheFacts_Obj2
EventString = "Door_Security_Room_Opened"
MissionWaypoint = "SAFEHOUSE,-3.513,-1.109,12.700"
cMissionOnEnter Started4
cMissionSetLevelFlags Safehouselaptop
FlagsToAdd = "8"
Level = "SAFEHOUSE"
cMissionLevelReady Safehouse13
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTriggerCuboid EnterSH_for_TheFacts3
Height = "2.0"
Vertex1 = "-2.131,-1.141,14.050"
Vertex2 = "-11.462,-1.140,14.098"
Vertex3 = "-11.464,-1.140,4.715"
Vertex4 = "-2.073,-1.140,5.542"
cMissionSendEvent Start_TheFacts3
Value = "Door_Security_Room_Opened"
cMissionSpawnNPC Sullivan_TheFacts3
NPCName = "cast_sullivan"
Rotation = "-0.02"
SpawnPoint = "-4.687,-1.098,28.581"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction SullivanAntsy3
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanPace"
SnapToState = "true"
cMissionSpawnNPC Rebecca_TheFacts3
DefaultBehaviour = "RebeccaLoungingIdle"
NPCName = "cast_rebecca"
Rotation = "-1.9"
SpawnPoint = "-3.428,-1.05,9.577"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Facts_Lounge_Rebecca4
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaLoungingIdle"
SnapToState = "true"
cMissionSpawnNPC StaceyTheFacts4
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Facts_Sit4
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC SpawnKateyTheFacts5
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "1.554"
SpawnPoint = "-10.613,-1.09,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Case7Sit6
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnItem RebeccaChair4
ItemName = "chair_security_rm"
Location = "-3.426,-0.706,9.519"
Rotation = "0.000,0.964,0.000,0.263"
cMissionLevelReady Palisades1
LevelName = "LEVEL_PALISADES"
cMissionTimer ComebackSafeHouse3
DeltaTimeSecondsRealTime = "5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionPhoneCall PostLabFightCall3
HighPriority = "true"
cMissionDialogue StaceyPostLabFight3
Dialogue0 = "77562"
Dialogue1 = "77616"
Dialogue2 = "77617"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
SpeakerID2 = "50047"
cMissionSpawnZombie GasZombie130
NumberOfZombies = "1"
Rotation = "2.572"
SpawnPoint = "85.940,0.709,-80.381"
ZombieType = "zombie_gas"
cMissionSpawnZombie GasZombie132
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "80.087,0.705,-78.738"
ZombieType = "zombie_gas"
cMissionSpawnZombie GasZombie131
NumberOfZombies = "1"
Rotation = "1"
SpawnPoint = "79.430,0.705,-76.440"
ZombieType = "zombie_gas"
cMissionOnSuccess on7-3Finish
cMissionSendAudioEvent ComputerLabEndEvent1
AudioEvent = "ComputerLabEnd"
cMissionSetMissionState set_the_facts_cinematic_player
MissionName = "TheFacts"
mMissionState = "0"
cMissionOnFail FailCase7_3
cMissionShowCaseFileScreen CaseFail6
Case = "7"
Chapter = "3"
EventType = "6"
cMissionSendAudioEvent ComputerLabEndEvent2
AudioEvent = "ComputerLabEnd"

Case7-3LabFightEdit

cMissionDefinition Case7-3LabFight
Color = "8117675"
DescriptionSummary = "80518"
DisplayName = "81568"
Duration = "54000"
LevelRequiredToStartName = "LABORATORY"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case7-1"
ShowInDebugMenu = "false"
StartTime = "291601"
cMissionObjective Case7-3-Objective1
cMissionObjectiveSurvivorLives other_guy_dies
KillSurvivor = "true"
MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500"
Name = "srv_lab2"
cMissionObjectiveSurvivorLives guy_dies1
KillSurvivor = "true"
MissionWaypoint = "LABORATORY,147.851,-11.682,-103.500"
Name = "srv_lab1"
cMissionLevelReady Laboratory3
LevelName = "LEVEL_LABORATORY"
cMissionOnTrigger TriggerLabFight
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "103.580,-3.385,-67.848"
Radius = "1.5"
ZombieRotation = "0,0,0,1"
cMissionSendEvent LabFightTrigger
Value = "LabFightTriggered"
cMissionCinematic TechsFound7
CinematicName = "058b_queens_b"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer LabEntry2
SpawnPoint = "EnterLabs"
TeleportAllPlayers = "true"
cMissionSpawnNPC LabTech15
NPCName = "srv_lab1"
Rotation = "1.976"
SpawnPoint = "91.622,-4.515,-62.846"
UseRotationAndLocationIfSpawned = "true"
WithProp = "HandGun"
cMissionSpawnNPC LabTech16
NPCName = "srv_lab2"
Rotation = "0.262"
SpawnPoint = "92.864,-4.515,-61.770"
UseRotationAndLocationIfSpawned = "true"
WithProp = "HandGun"
cMissionSendAudioEvent ComputerLabEnter2
AudioEvent = "ComputerLabEnter"
cMissionSendCommandToProp OpenLabDoor5
PropCommand = "10"
PropName = "LabDoor4"
cMissionSendCommandToProp OpenLabDoor6
PropCommand = "9"
PropName = "LabDoor3"
cMissionDisableTriggerVolume KillDoorTrigger
TriggerName = "LabDoorTrigger"
cMissionStartEffect GasPlumeDown
EffectEnum = "363"
Location = "126.899,0.640,-51.112"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown7
EffectEnum = "363"
Location = "123.542,0.640,-54.355"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown6
EffectEnum = "363"
Location = "119.954,0.640,-57.913"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown5
EffectEnum = "363"
Location = "116.473,0.640,-61.398"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown4
EffectEnum = "363"
Location = "94.120,0.710,-47.046"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown3
EffectEnum = "363"
Location = "108.645,0.710,-32.865"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown8
EffectEnum = "363"
Location = "105.351,0.710,-36.222"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown2
EffectEnum = "363"
Location = "101.820,0.710,-39.861"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GasPlumeDown1
EffectEnum = "363"
Location = "98.234,0.710,-43.334"
Loop = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem BFG
ItemName = "BFG"
Location = "90.546,-4.500,-49.179"
Rotation = "0.098,-0.099,-0.699,0.702"
cMissionSendAudioEvent LabFightMerc
AudioEvent = "LabFightMerc"
cMissionSpawnZombie ZombieSetSkinny
NumberOfZombies = "0"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ZombieSetFat
NumberOfZombies = "0"
ZombieType = "zombie_skinny"
cMissionCinematic QueensA4
CinematicName = "058a_queens_a"
NoTeleportAfterIsOK = "true"
cMissionTeleportPlayer ToStart
SpawnPoint = "AfterQueenA"
TeleportAllPlayers = "true"
cMissionSpawnZombie DeadHeadlessFat1
NumberOfZombies = "1"
Rotation = "-1.2"
SpawnDeadZombie = "true"
SpawnPoint = "116.601,-8.534,-50.637"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadHeadlessFat2
NumberOfZombies = "1"
Rotation = "-0.2"
SpawnDeadZombie = "true"
SpawnPoint = "118.352,-8.534,-45.088"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadHeadlessFat3
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "122.791,-8.534,-49.093"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadHeadlessFat4
NumberOfZombies = "1"
Rotation = "0"
SpawnDeadZombie = "true"
SpawnPoint = "115.683,-8.534,-52.228"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadHeadlessFat
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "109.818,-8.534,-44.884"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadHeadless1
NumberOfZombies = "1"
Rotation = "1.9"
SpawnDeadZombie = "true"
SpawnPoint = "108.269,-8.534,-46.507"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionSpawnZombie DeadHeadless2
NumberOfZombies = "1"
Rotation = "0.7"
SpawnDeadZombie = "true"
SpawnPoint = "113.216,-8.534,-53.189"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionSpawnZombie DeadHeadless3
NumberOfZombies = "1"
Rotation = "-0.7"
SpawnDeadZombie = "true"
SpawnPoint = "121.559,-8.534,-47.221"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionSpawnZombie DeadHeadless4
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "116.093,-8.534,-45.456"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionSpawnZombie DeadHeadless
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "true"
SpawnPoint = "126.030,-8.534,-42.424"
SpecifyZombie = "8971800068736769"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionSpawnZombie DeadGas3
NumberOfZombies = "3"
Rotation = "0.3"
SpawnDeadZombie = "false"
SpawnPoint = "124.590,-8.534,-47.651"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas5
NumberOfZombies = "3"
Rotation = "1"
SpawnDeadZombie = "false"
SpawnPoint = "120.318,-8.534,-42.092"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas4
NumberOfZombies = "1"
Rotation = "1.3"
SpawnDeadZombie = "false"
SpawnPoint = "121.759,-8.534,-46.809"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas6
NumberOfZombies = "1"
Rotation = "-0.2"
SpawnDeadZombie = "false"
SpawnPoint = "114.322,-8.534,-49.938"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas7
NumberOfZombies = "3"
Rotation = "1.2"
SpawnDeadZombie = "false"
SpawnPoint = "117.623,-8.534,-51.089"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas8
NumberOfZombies = "1"
Rotation = "-0.75"
SpawnDeadZombie = "false"
SpawnPoint = "103.871,-8.534,-42.603"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas9
NumberOfZombies = "3"
Rotation = "1.999"
SpawnDeadZombie = "false"
SpawnPoint = "99.564,-8.534,-48.592"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas11
NumberOfZombies = "1"
Rotation = "-0.513"
SpawnDeadZombie = "false"
SpawnPoint = "108.132,-8.534,-57.821"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas2
NumberOfZombies = "3"
Rotation = "-1.565"
SpawnDeadZombie = "false"
SpawnPoint = "113.630,-8.534,-47.624"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas1
NumberOfZombies = "1"
Rotation = "-2.378"
SpawnDeadZombie = "false"
SpawnPoint = "106.745,-8.534,-40.979"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGas
NumberOfZombies = "3"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "110.030,-8.534,-46.283"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Entrance_Crowd
NumberOfZombies = "5"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "138.667,-8.533,-16.858"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Entrance_Crowd4
NumberOfZombies = "5"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "141.723,-8.534,-14.027"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Entrance_Crowd3
NumberOfZombies = "5"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "140.518,-8.534,-11.919"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Entrance_Crowd2
NumberOfZombies = "5"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "137.190,-8.533,-11.019"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Entrance_Crowd1
NumberOfZombies = "5"
Rotation = "-2.977"
SpawnDeadZombie = "false"
SpawnPoint = "142.963,-8.525,-10.798"
ZombieType = "zombie_skinny"
cMissionSpawnZombie PhenoMerc3
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "0.738"
SpawnPoint = "111.673,-4.524,-65.264"
ZombieType = "mercenary_pheno"
cMissionSpawnZombie PhenoMerc2
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "1.256"
SpawnPoint = "91.989,-4.534,-50.676"
ZombieType = "mercenary_pheno"
cMissionSpawnZombie PhenoMerc1
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "1.499"
SpawnPoint = "89.899,-4.521,-49.384"
ZombieType = "mercenary_pheno"
cMissionSpawnZombie PhenoMerc
IgnoreAction = "false"
NumberOfZombies = "1"
Rotation = "-0.244"
SpawnPoint = "108.792,-4.533,-64.509"
ZombieType = "mercenary_pheno"
cMissionSendCommandToProp ZombiesHeadsExplode3
ExecuteOnce = "false"
PropCommand = "25"
Value = "6.5"
cMissionOnSuccess x579
cMissionTimer WaitNIS7
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSendEvent case7end6
Value = "case7over"
cMissionOnFail Failed10
cMissionHideTriggerVolume HideNISTrigger
TriggerName = "TriggerLabFight"
cMissionDisableTriggerVolume DisableNISTrigger
TriggerName = "TriggerLabFight"
cMissionHideTriggerVolume ShowDoorTrigger
Show = "true"
TriggerName = "LabDoorTrigger"
cMissionEnableTriggerVolume EnableDoorTrigger
TriggerName = "LabDoorTrigger"

Case7LightsEdit

cMissionDefinition Case7Lights
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
Duration = "259200"
ExplicitStart = "true"
IgnoreAction = "false"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
PrerequisiteMission = "Case7-1"
ShowInDebugMenu = "false"
StartTime = "291601"
WaitUntilEnd = "true"
cMissionLevelReady Underground
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem Spotlight
ItemName = "UndergroundSpotLight"
Location = "133.907,-5.695,0.092"
Rotation = "-0.046,-0.707,-0.718,0.010"
cMissionSpawnItem Spotlight1
ItemName = "UndergroundSpotLight"
Location = "146.195,-5.595,0.036"
Rotation = "0.030,-0.714,-0.704,-0.014"
cMissionLevelReady SouthPlazaDoor
LevelName = "LEVEL_SOUTH_PLAZA"
REMOVE_BEFORE_SHIP = "false"
cMissionTimer UnlockUnderground
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionSendCommandToProp UnlockUnderDoor2
PropCommand = "8"
PropName = "UndergroundDoor"

Case7-2SulliEdit

cMissionDefinition Case7-2Sulli
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
Duration = "54000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case7-1"
PrerequisiteMission = "Case7-1"
ShowInDebugMenu = "false"
StartTime = "291601"
cMissionObjective Case7-2-Objective2
cMissionObjectiveEvent OpenGate1
EventString = "MoveSulliCase7"
MissionWaypoint = "UNDERGROUND,-19.084,-8.505,56.241"
cMissionLevelReady safehouse7
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Sulli53
NPCName = "cast_sullivan"
Rotation = "3.1"
SpawnPoint = "-8.284,-1.102,25.972"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue Sulli54
Dialogue0 = "77557"
Dialogue1 = "77558"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionSetNPCScriptedAction SullivanAntsy2
IsLooping = "true"
NPCName = "cast_sullivan"
ScriptedActionName = "SSullivanPace"
SnapToState = "true"
cMissionLevelReady Royal5
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionOnTrigger x278
InnerRadius = "4"
Location = "-306.509,-4.798,-154.419"
Radius = "4"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent x619
Value = "MoveSulliCase7"

Case7-2SulliZombrexEdit

cMissionDefinition Case7-2SulliZombrex
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
DescriptionSummary = "80517"
DisplayName = "81567"
Duration = "54000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "8"
ParentMission = "Case7-1"
PrerequisiteMission = "Case7-2Sulli"
ShowInDebugMenu = "false"
StartTime = "291601"
cMissionObjective Case7-2-Objective3
cMissionObjectiveMissionStatus Finish7_3_Sulli
MissionName = "Case7-3"
Started = "true"
Success = "true"
cMissionLevelReady Sulli_Safehouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Sulli_Zombrex_Case7
NPCName = "cast_sullivan"
Rotation = "3.1"
SpawnPoint = "-23.711,-1.098,34.367"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition Zombrex5_Failed
ConditionParameter1 = "Zombrex5"
DialogueCondition = "23"
cMissionDialogue Zombrex5_Sulli
Dialogue0 = "70170"
Dialogue1 = "70171"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogueCondition Case7Fail
ConditionParameter1 = "Case7-3"
DialogueCondition = "23"
cMissionDialogue Sulli_Case7
Dialogue0 = "77557"
Dialogue1 = "77558"
LoopThisNode = "true"
SpeakerID0 = "50222"
SpeakerID1 = "65167"
cMissionDialogue SulliBlank
LoopThisNode = "true"
cMissionSetNPCScriptedAction SulliNormal10
NPCName = "cast_sullivan"

Case7_DialogueEdit

cMissionDefinition Case7_Dialogue
Color = "8117675"
DebugSpawnPoint = "BoilerRoomEntry"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
PrerequisiteMission = "Case7-1"
ShowInDebugMenu = "false"
StartTime = "291601"
WaitUntilEnd = "false"
cMissionObjective BeforeBreach1
cMissionObjectiveMissionStatus Complete7_3
DontFailOnCaseFlowFailure = "true"
Failed = "false"
MissionName = "TheFacts"
Started = "true"
Success = "true"
cMissionLevelReady Case7_Dialogues
LevelName = "LEVEL_SAFEHOUSE"
cMissionCondition DontLoadFilters7_Dialogue
Condition = "3"
ConditionParamater = "Overtime"
cMissionSpawnNPC SpawnKateyCase7
DefaultBehaviour = "Idle"
NPCName = "cast_katey"
Rotation = "1.554"
SpawnPoint = "-10.613,-1.09,9.882"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Case7Sit
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionDialogueCondition Case7_2_Success
ConditionParameter1 = "Case7-2"
DialogueCondition = "23"
cMissionDialogueCondition Case7_2_Failed_K
ConditionParameter1 = "Case7-2"
DialogueCondition = "22"
cMissionDialogue Case7_2_During_K
Dialogue0 = "77564"
Dialogue1 = "77565"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case7_2_K
Dialogue0 = "77566"
Dialogue1 = "77567"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogueCondition Case7_3_Success
ConditionParameter1 = "Case7-3"
DialogueCondition = "23"
cMissionDialogueCondition Case7_3_Failed_K
ConditionParameter1 = "Case7-3"
DialogueCondition = "22"
cMissionDialogue Case7_3_During_K
Dialogue0 = "77564"
Dialogue1 = "77565"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case7_3_K
Dialogue0 = "77566"
Dialogue1 = "77567"
LoopThisNode = "true"
Speaker0 = "cast_katey"
SpeakerID0 = "50051"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank3
cMissionSpawnNPC Stacey_Case7
NPCName = "cast_stacey"
Rotation = "2.0"
SpawnPoint = "-3.6,-1.110,7.1"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Case7_sit_Stacey
IsLooping = "true"
NPCName = "cast_stacey"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionDialogueCondition Case7_2_Success_St
ConditionParameter1 = "Case7-2"
DialogueCondition = "23"
cMissionDialogueCondition Case7_2_Failed_St1
ConditionParameter1 = "Case7-2"
DialogueCondition = "22"
cMissionDialogue Case7-2-During_Stacey1
Dialogue0 = "77568"
Dialogue1 = "77569"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_7_2_St1
Dialogue0 = "77570"
Dialogue1 = "77571"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogueCondition Case7_3_Success_St
ConditionParameter1 = "Case7-3"
DialogueCondition = "23"
cMissionDialogueCondition Case7_3_Failed_St1
ConditionParameter1 = "Case7-3"
DialogueCondition = "22"
cMissionDialogue Case7-3-During_Stacey1
Dialogue0 = "77568"
Dialogue1 = "77569"
DialogueCondition = "0"
LoopThisNode = "true"
Speaker0 = "cast_stacey"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_7_3_St1
Dialogue0 = "77570"
Dialogue1 = "77571"
LoopThisNode = "true"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank4
cMissionSpawnNPC Rebecca_Case7
DefaultBehaviour = "RebeccaLoungingIdle"
NPCName = "cast_rebecca"
Rotation = "-2.28"
SpawnPoint = "-6.490,-1.099,21.134"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Case7_Lounge_Rebecca
IsLooping = "true"
NPCName = "cast_rebecca"
ScriptedActionName = "RebeccaLoungingIdle"
SnapToState = "true"
cMissionDialogueCondition Case7_2_Success_Reb
ConditionParameter1 = "Case7-2"
DialogueCondition = "23"
cMissionDialogueCondition Case7_2_Failed_Reb
ConditionParameter1 = "Case7-2"
DialogueCondition = "22"
cMissionDialogue Case7_2_During_Reb
Dialogue0 = "77560"
Dialogue1 = "77561"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_7_2_Reb
Dialogue0 = "77621"
Dialogue1 = "77563"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
cMissionDialogueCondition Case7_3_Success_Reb
ConditionParameter1 = "Case7-3"
DialogueCondition = "23"
cMissionDialogueCondition Case7_3_Failed_Reb
ConditionParameter1 = "Case7-3"
DialogueCondition = "22"
cMissionDialogue Case7_3_During_Reb
Dialogue0 = "77560"
Dialogue1 = "77561"
LoopThisNode = "true"
Speaker0 = "cast_rebecca"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
cMissionDialogue Failed_Case_7_3_Reb
Dialogue0 = "77621"
Dialogue1 = "77563"
LoopThisNode = "true"
SpeakerID0 = "50047"
SpeakerID1 = "65167"
cMissionDialogue BeforeBreach_Blank6

Case7-2UnlockLabEdit

cMissionDefinition Case7-2UnlockLab
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "0"
WaitUntilEnd = "true"
cMissionPrereq CompleteCase
cMissionObjectiveMissionStatus CaseComplete
Failed = "true"
MissionName = "Case7-3LabFight"
Success = "true"
cMissionLevelReady Underground8
LevelName = "LEVEL_UNDERGROUND"
REMOVE_BEFORE_SHIP = "false"
cMissionOnTrigger LabEntrance3
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "147.121,-7.196,-0.005"
NeverFinish = "true"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionLoadLevel Laboratory2
Level = "LABORATORY"
LevelSpawnPoint = "Start"
cMissionLevelReady Laboratory1
LevelName = "LEVEL_LABORATORY"
REMOVE_BEFORE_SHIP = "false"
cMissionOnTrigger LabExit1
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "146.618,-7.302,-8.320"
NeverFinish = "true"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionLoadLevel Underground9
Level = "UNDERGROUND"
LevelSpawnPoint = "TunnelExit"

Case7LockedLabEdit

cMissionDefinition Case7LockedLab
Color = "8117675"
DebugSpawnPoint = "EntryLoadingBay"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "UNDERGROUND"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "0"
WaitUntilEnd = "false"
cMissionObjective LabGateLock1
cMissionObjectiveMissionStatus FailCase13
Failed = "true"
MissionName = "Case7-3LabFight"
Started = "false"
Success = "true"
cMissionLevelReady Underground7
LevelName = "LEVEL_UNDERGROUND"
REMOVE_BEFORE_SHIP = "false"
cMissionOnTrigger LabEntrance1
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "147.121,-7.196,-0.005"
NeverFinish = "true"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog Locked
Mission_Message = "50407"
Use_Small_Slate = "true"
cMissionHideTriggerVolume HideSelf2
TriggerName = "LabEntrance1"
cMissionSendEvent UnhideSelf
Value = "UnhideLabEntrance"
cMissionLevelReady Laboratory
LevelName = "LEVEL_LABORATORY"
REMOVE_BEFORE_SHIP = "false"
cMissionOnTrigger LabExit
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "146.618,-7.302,-8.320"
NeverFinish = "true"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog Locked1
Mission_Message = "50407"
Use_Small_Slate = "true"
cMissionSendEvent UnhideSelf1
Value = "UnhideLabExit"
cMissionHideTriggerVolume HideSelf3
TriggerName = "LabExit"
cMissionOnEvent UnhideTrigger
EventString = "UnhideLabEntrance"
cMissionTimer Wait
DeltaTimeSecondsRealTime = "3"
cMissionHideTriggerVolume ShowTrigger
Show = "true"
TriggerName = "LabEntrance1"
cMissionOnEvent UnhideLabExit
EventString = "UnhideLabExit"
cMissionTimer Wait1
DeltaTimeSecondsRealTime = "3"
cMissionHideTriggerVolume ShowTrigger1
Show = "true"
TriggerName = "LabExit"

Missions section 2Edit

ChefEdit

cMissionDefinition Chef
CantFailOnLevel = "FOOD_BARN"
Color = "13058304"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "80541"
DisplayName = "80024"
Duration = "79200"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "81000"
cMissionPrereq SurvivorSpawned
cMissionObjectiveMissionStatus ChefSurvivorStarted
MissionName = "ChefSurvivors"
Started = "true"
cMissionObjective Chef-Objective
MissionWaypoint = "FOOD_BARN,-20.803,-5.594,-193.971"
cMissionObjectiveKillBoss Chef1
BOSS_NAME = "Antoine"
MissionWaypoint = "FOOD_BARN,36.179,-1.352,-235.614"
cMissionTimer x3120
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x3121
cMissionDialogue x3122
Dialogue0 = "77545"
SpeakerID0 = "77510"
cMissionLevelReady FoodBarn
LevelName = "LEVEL_FOOD_BARN"
cMissionOnTriggerCuboid Trigger_Cinematic_Chef
Height = "10"
Vertex1 = "49.767,-2,-243.472"
Vertex2 = "43.964,-2,-221.401"
Vertex3 = "37.861,-2.000,-223.264"
Vertex4 = "48.123,-2.000,-244.133"
cMissionCinematic ChefIntro2
CinematicName = "076_chef_boss_intro"
cMissionTeleportPlayer ToTheFight2
SpawnPoint = "Chef_Start"
cMissionBossBattle Chef3
BattleFile = "data/datafile/battle_antoine.txt"
BattleName = "Antoine"
cMissionSpawnItem ChefFood
ItemName = "Chef_potroast"
Location = "39.610,-0.582,-238.547"
NonInteractableProp = "true"
Rotation = "0.000,-0.110,0.000,0.995"
cMissionSpawnItem ChefFood1
ItemName = "Chef_veganplate"
Location = "37.383,-0.518,-229.948"
NonInteractableProp = "true"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSpawnItem ChefFood2
ItemName = "Chef_potroast"
Location = "22.615,-0.407,-234.765"
NonInteractableProp = "true"
Rotation = "0.000,-0.751,0.000,0.661"
cMissionSpawnItem ChefFood3
ItemName = "Chef_chilipot"
Location = "20.653,-0.382,-240.619"
NonInteractableProp = "true"
Rotation = "0.000,0.000,0.000,1.000"
cMissionSendCommandToProp DestroyChefFood
PropCommand = "17"
PropName = "Lobster"
cMissionSendCommandToProp DestroyChefFood1
PropCommand = "17"
PropName = "Lobster1"
cMissionSendCommandToProp DestroyChefFood2
PropCommand = "17"
PropName = "Pasta"
cMissionSendCommandToProp DestroyChefFood3
PropCommand = "17"
PropName = "Pasta3"
cMissionSendCommandToProp DestroyChefFood4
PropCommand = "17"
PropName = "Pasta4"
cMissionSendCommandToProp DestroyChefFood5
PropCommand = "17"
PropName = "Pasta5"
cMissionSendCommandToProp DestroyChefFood6
PropCommand = "17"
PropName = "Pineapple"
cMissionSendCommandToProp DestroyChefFood7
PropCommand = "17"
PropName = "Steak2"
cMissionSendCommandToProp DestroyChefFood8
PropCommand = "17"
PropName = "Wine"
cMissionSendCommandToProp DestroyChefFood12
PropCommand = "17"
PropName = "Wine4"
cMissionSendCommandToProp DestroyChefFood11
PropCommand = "17"
PropName = "Wine3"
cMissionSendCommandToProp DestroyChefFood10
PropCommand = "17"
PropName = "Wine2"
cMissionSendCommandToProp DestroyChefFood9
PropCommand = "17"
PropName = "Wine1"
cMissionSendCommandToProp DestroyChefChair
PropCommand = "17"
PropName = "Chair_50"
cMissionSendCommandToProp DestroyChefChair4
PropCommand = "17"
PropName = "Chair_10"
cMissionSendCommandToProp DestroyChefChair3
PropCommand = "17"
PropName = "Chair_8"
cMissionSendCommandToProp DestroyChefChair2
PropCommand = "17"
PropName = "Chair_7"
cMissionSendCommandToProp DestroyChefChair1
PropCommand = "17"
PropName = "Chair_80"
cMissionStartEffect Steam
EffectEnum = "44"
Location = "39.538,-0.456,-238.511"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Steam1
EffectEnum = "44"
Location = "20.663,-0.066,-240.677"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Steam3
EffectEnum = "44"
Location = "22.618,-0.244,-234.745"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Steam2
EffectEnum = "44"
Location = "37.351,-0.460,-229.834"
Loop = "true"
Number = "1"
Rotation = "0,0,0,1"
cMissionOnSuccess DeadChef
cMissionCinematic ChefOutro
CinematicName = "077_chef_boss_death"
cMissionTeleportPlayer AfterFight
SpawnPoint = "Chef_Finish"
TeleportAllPlayers = "true"
cMissionSetChuckState Kill_Chef_PP1
ChuckState = "24"
Value = "20000"

ChefSurvivorsEdit

cMissionDefinition ChefSurvivors
CantFailOnLevel = "FOOD_BARN"
DescriptionSummary = "80024"
DisplayName = "80024"
Duration = "79200"
ExplicitStart = "false"
MissionType = "3"
StartTime = "81000"
cMissionObjective ChefSurvivors-Objective
cMissionObjectiveNPCJoin Cinda
NPCName = "srv_cinda"
cMissionObjectiveNPCJoin Jasper3
MissionWaypoint = "FOOD_BARN,88.969,4.224,-213.353"
NPCName = "srv_jasper"
cMissionLevelReady ChefSurvivors-Start
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnNPC Cinda1
DefaultBehaviour = "Idle"
NPCName = "srv_cinda"
Rotation = "2.717"
SpawnPoint = "15.000,-1.354,-228.962"
WithProp = "RebeccaRope"
cMissionDialogue Setup5
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65107"
Speaker0 = "srv_cinda"
SpeakerID0 = "65173"
cMissionSetChuckState HideWeapon
ChuckState = "11"
cMissionSendCommandToProp DestroyRope6
PropCommand = "17"
TargetNPCName = "srv_cinda"
cMissionSetChuckState UntieCinda4
ChuckState = "39"
Item = "Untie"
cMissionSetNPCScriptedAction ClearCindaPreJoin1
NPCName = "srv_cinda"
ReactionAnim = "18"
cMissionDialogueCondition JasperDead1
ConditionParameter1 = "srv_jasper"
DialogueCondition = "17"
cMissionDialogueCondition cond_Join7
ConditionParameter1 = "srv_jasper"
DialogueCondition = "19"
cMissionDialogueCondition cond_Join9
ConditionParameter1 = "srv_jasper"
ConditionParameter2 = "srv_cinda"
DialogueCondition = "3"
cMissionDialogueCondition cond_Join10
ConditionParameter1 = "srv_jasper"
DialogueCondition = "24"
cMissionDialogue Setup12
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65108"
ReactionAnim0 = "1"
Speaker0 = "srv_cinda"
SpeakerID0 = "65173"
cMissionDialogue Setup13
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65109"
Dialogue1 = "65110"
ReactionAnim0 = "0"
ReactionAnim1 = "9"
Speaker1 = "srv_cinda"
SpeakerID0 = "65167"
SpeakerID1 = "65173"
cMissionDialogue fail_Join12
Dialogue0 = "65111"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_cinda"
SpeakerID0 = "65173"
cMissionDialogue fail_Join8
Dialogue0 = "85430"
LoopThisNode = "false"
ReactionAnim0 = "1"
SpeakerID0 = "65173"
cMissionSendEvent CindaDefects1
Value = "CindaDefects"
cMissionDialogue Setup14
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "85520"
Dialogue1 = "65118"
Dialogue2 = "65117"
ReactionAnim0 = "1"
ReactionAnim1 = "13"
Speaker0 = "srv_cinda"
Speaker1 = "srv_jasper"
SpeakerID0 = "65173"
SpeakerID1 = "65172"
SpeakerID2 = "65172"
cMissionDialogue Setup15
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65112"
JoinChuckAfter = "true"
ReactionAnim0 = "5"
SpeakerID0 = "65173"
cMissionDialogue Setup16
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "85520"
ReactionAnim0 = "1"
Speaker0 = "srv_cinda"
SpeakerID0 = "65173"
cMissionDialogue fail_Join13
Dialogue0 = "65114"
Dialogue1 = "65113"
Dialogue2 = "65112"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "1"
SpeakerID0 = "65167"
SpeakerID1 = "65167"
SpeakerID2 = "65173"
cMissionDialogue JasperDead2
Dialogue0 = "85520"
SpeakerID0 = "65173"
cMissionDialogue JasperDead3
Dialogue0 = "85521"
Dialogue1 = "85522"
ReactionAnim1 = "2"
Speaker1 = "srv_cinda"
SpeakerID0 = "65167"
SpeakerID1 = "65173"
cMissionSendEvent CindaDefects
Value = "CindaDefects"
cMissionSpawnNPC Jasper1
DefaultBehaviour = "Idle"
NPCName = "srv_jasper"
Rotation = "-1.5"
SpawnPoint = "90.118,3.683,-208.319"
cMissionDialogue JasperStart2
AutoStart = "false"
Dialogue0 = "65163"
Dialogue1 = "65104"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "5"
ReactionAnim1 = "5"
ReactionAnim2 = "4"
ReactionAnim3 = "5"
ReactionAnim4 = "21"
Speaker1 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
cMissionDialogue JasperStart3
AutoStart = "false"
Dialogue0 = "65105"
Dialogue1 = "65106"
Dialogue2 = "65977"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "4"
ReactionAnim1 = "5"
ReactionAnim2 = "21"
ReactionAnim3 = "5"
ReactionAnim4 = "21"
Speaker0 = "srv_jasper"
Speaker1 = "srv_jasper"
Speaker2 = "srv_jasper"
SpeakerID0 = "65172"
SpeakerID1 = "65172"
SpeakerID2 = "65172"
cMissionDialogueCondition IsCindaDead1
AutoStart = "false"
ConditionParameter1 = "srv_cinda"
DialogueCondition = "17"
cMissionDialogueCondition HasChuckMetCinda1
AutoStart = "false"
ConditionParameter1 = "srv_cinda"
DialogueCondition = "16"
cMissionDialogue LetsFindCinda4
AutoStart = "false"
Dialogue0 = "65978"
JoinChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "65167"
cMissionDialogue LetsGoToCinda2
AutoStart = "false"
Dialogue0 = "65981"
Dialogue1 = "65982"
JoinChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
cMissionDialogue LetsGoToCinda3
AutoStart = "false"
Dialogue0 = "65979"
Dialogue1 = "65980"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "8"
Speaker1 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
cMissionDialogue SorryButCindaIsDead3
AutoStart = "false"
Dialogue0 = "65981"
Dialogue1 = "65982"
Dialogue2 = "65983"
Dialogue3 = "65984"
ReactionAnim1 = "13"
ReactionAnim3 = "5"
Speaker1 = "srv_jasper"
Speaker3 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
SpeakerID2 = "65167"
SpeakerID3 = "65172"
cMissionDialogue SorryButCindaIsDead4
AutoStart = "false"
Dialogue0 = "65983"
Dialogue1 = "65984"
ReactionAnim1 = "5"
ReactionAnim3 = "5"
Speaker1 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
cMissionDialogue SorryButCindaIsDead5
AutoStart = "true"
Dialogue0 = "65986"
Dialogue1 = "65987"
Dialogue2 = "65988"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
Speaker0 = "srv_jasper"
SpeakerID0 = "65172"
SpeakerID1 = "65167"
SpeakerID2 = "65172"
cMissionSpawnItem JasperFood4
ItemName = "Coffee"
Location = "89.798,4.323,-212.497"
Rotation = "-0.001,-0.013,-0.001,1.000"
cMissionSpawnItem JasperFood5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "89.372,4.739,-208.433"
Rotation = "0.005,-0.497,-0.011,0.868"
cMissionSpawnItem JasperFood6
ItemName = "Snack"
Location = "90.051,4.246,-212.670"
Rotation = "0.321,-0.531,-0.603,-0.502"
cMissionSpawnItem JasperFood7
ItemName = "Snack"
Location = "90.024,4.246,-212.267"
Rotation = "0.724,0.277,0.206,-0.597"
cMissionOnTrigger ClearPreJoin
Location = "95.446,3.667,-216.353"
Radius = "6"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSetNPCScriptedAction jell2
ExecuteOnce = "true"
NPCName = "srv_jasper"
ReactionAnim = "18"
cMissionOnEvent DefectionForCinda
EventString = "CindaDefects"
cMissionTimer DelayDefection1
DeltaTimeSecondsRealTime = "5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction DefectCinda9
Defect = "true"
NPCName = "srv_cinda"

Chef_RewardEdit

cMissionDefinition Chef_Reward
Duration = "511200"
ExplicitStart = "true"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "12"
PrerequisiteMission = "Chef"
StartTime = "81000"
WaitUntilEnd = "true"
cMissionLevelReady Chef_Reward2
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnItem Chef_Reward3
ItemName = "ChefKnife"
Location = "17.902,-1.354,-242.472"
Rotation = "0.000,1.802,0.000,1.000"
cMissionSpawnItem Chef_Reward4
ItemName = "MeatCleaver"
Location = "17.622,-1.348,-243.342"
Rotation = "0.648,-0.628,-0.322,0.286"
cMissionSpawnItem Chef_Reward5
ItemName = "Pan"
Location = "17.967,-1.354,-242.907"
Rotation = "0.000,1.115,0.000,1.000"
cMissionSendCommandToProp OpenFreezer2
PropCommand = "9"
PropName = "FreezerDoor"
cMissionSendCommandToProp FreezerNoInteract1
PropCommand = "22"
PropName = "FreezerDoor"

ChefSurvivorsFailEdit

cMissionDefinition ChefSurvivorsFail
DescriptionSummary = "80024"
DisplayName = "80024"
Duration = "79200"
ExplicitStart = "true"
FailPrerequisiteMission = "ChefSurvivors"
MissionType = "8"
StartTime = "81000"
cMissionObjective ChefSurvivors-Objective1
cMissionObjectiveEvent EndFailMission
EventString = "EndChefFailMission"
cMissionLevelReady ChefSurvivors-Start1
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnNPC Jasper2
DefaultBehaviour = "Idle"
NPCName = "srv_jasper"
Rotation = "-1.5"
SpawnPoint = "90.118,3.683,-208.319"
cMissionDialogue SorryButCindaIsDead6
AutoStart = "false"
Dialogue0 = "65163"
Dialogue1 = "65105"
Dialogue2 = "65977"
ReactionAnim1 = "4"
ReactionAnim2 = "3"
ReactionAnim3 = "5"
Speaker1 = "srv_jasper"
Speaker2 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65172"
SpeakerID2 = "65172"
cMissionDialogue SorryButCindaIsDead7
AutoStart = "false"
Dialogue0 = "65981"
Dialogue1 = "65983"
Dialogue2 = "65984"
ReactionAnim2 = "5"
Speaker2 = "srv_jasper"
SpeakerID0 = "65167"
SpeakerID1 = "65167"
SpeakerID2 = "65172"
cMissionDialogue SorryButCindaIsDead8
AutoStart = "true"
Dialogue0 = "65986"
Dialogue1 = "65987"
Dialogue2 = "65988"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
Speaker0 = "srv_jasper"
SpeakerID0 = "65172"
SpeakerID1 = "65167"
SpeakerID2 = "65172"
cMissionSendEvent CindaDefects5
Value = "EndChefFailMission"
cMissionSpawnNPC Cinda6
DefaultBehaviour = "Idle"
NPCName = "srv_cinda"
Rotation = "2.717"
SpawnPoint = "15.000,-1.354,-228.962"
WithProp = "RebeccaRope"
cMissionDialogue JasperDead9
Dialogue0 = "85520"
SpeakerID0 = "65173"
cMissionDialogue JasperDead10
Dialogue0 = "85521"
Dialogue1 = "85522"
ReactionAnim1 = "2"
Speaker1 = "srv_cinda"
SpeakerID0 = "65167"
SpeakerID1 = "65173"
cMissionSendEvent CindaDefects8
Value = "CindaDefects"
cMissionSendEvent CindaDefects9
Value = "EndChefFailMission"
cMissionTimer DelayDefection2
DeltaTimeSecondsRealTime = "5"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction DefectCinda10
Defect = "true"
NPCName = "srv_cinda"
cMissionSendCommandToProp DestroyRope12
PropCommand = "17"
TargetNPCName = "srv_cinda"
cMissionSetNPCScriptedAction ClearCindaPreJoin7
NPCName = "srv_cinda"
ReactionAnim = "18"
cMissionSpawnItem JasperFood8
ItemName = "Coffee"
Location = "89.798,4.323,-212.497"
Rotation = "-0.001,-0.013,-0.001,1.000"
cMissionSpawnItem JasperFood9
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Coffee"
Location = "89.372,4.739,-208.433"
Rotation = "0.005,-0.497,-0.011,0.868"
cMissionSpawnItem JasperFood10
ItemName = "Snack"
Location = "90.051,4.246,-212.670"
Rotation = "0.321,-0.531,-0.603,-0.502"
cMissionSpawnItem JasperFood11
ItemName = "Snack"
Location = "90.024,4.246,-212.267"
Rotation = "0.724,0.277,0.206,-0.597"
cMissionOnTrigger ClearPreJoin1
Location = "95.446,3.667,-216.353"
Radius = "6"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSetNPCScriptedAction jell3
ExecuteOnce = "true"
NPCName = "srv_jasper"
ReactionAnim = "18"

ChemicalDependencyEdit

cMissionDefinition ChemicalDependency
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80542"
DisplayName = "80061"
Duration = "14340"
LevelRequiredToStartName = "NONE"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "60000"
MissionIsScoopRequest = "true"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "212400"
cMissionObjective ChemicalObj
MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767"
cMissionObjectiveEvent ChemDepEvent
EventString = "ChemDepEnd"
MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906"
cMissionLevelReady ChemicalLevelReady
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC ChemicalJared
DefaultBehaviour = "Idle"
NPCName = "srv_jared"
Rotation = "0.094"
SpawnPoint = "-9.205,-1.102,18.906"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue JaredChemical1
Dialogue0 = "65593"
SpeakerID0 = "65533"
cMissionDialogueCondition cond_JaredChemical2
DialogueCondition = "15"
cMissionDialogue fail_JaredChemical2
Dialogue0 = "65622"
LoopThisNode = "true"
ReactionAnim0 = "10"
Speaker0 = "srv_jared"
SpeakerID0 = "65533"
cMissionDialogue JaredChemical2
Dialogue0 = "65594"
Dialogue1 = "65595"
Dialogue2 = "65596"
DialogueCondition = "15"
ReactionAnim0 = "0"
ReactionAnim2 = "8"
Speaker0 = "srv_jared"
Speaker2 = "srv_jared"
SpeakerID0 = "65533"
SpeakerID1 = "65167"
SpeakerID2 = "65533"
cMissionSendEvent ChemDepEnd1
Value = "ChemDepEnd"
cMissionTimer ChemDepDeplay
DeltaTimeSecondsRealTime = "12"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionChangeNPCState health
Health = "0"
InvulnerableToGrapples = "false"
NPCName = "srv_jared"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"

cMissionSpawnNPC Sullivan1
DefaultBehaviour = "idle"
NPCName = "cast_sullivan"
Rotation = "0.295"
SpawnPoint = "-8.445,-1.101,27.223"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue SullivanWarning
Dialogue0 = "65597"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "cast_sullivan"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SulliNormal11
NPCName = "cast_sullivan"
cMissionTimer x3117
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x3118
cMissionDialogue x3119
Dialogue0 = "65591"
Dialogue1 = "65592"
SpeakerID0 = "77510"
SpeakerID1 = "50222"
cMissionPrereq JaredRescued
cMissionObjectiveNPCJoin JaredRescued1
ANDRESCUED = "true"
NPCName = "srv_jared"

ChemicalFailSulivanEdit

cMissionDefinition ChemicalFailSulivan
DisplayName = "80039"
Duration = "28800"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
StartTime = "212400"
WaitUntilEnd = "false"
cMissionPrereq ChemicalDependancyComplete
cMissionObjectiveMissionStatus ChemDepComplete
Failed = "true"
MissionName = "ChemicalDependency"
Success = "true"
cMissionObjectiveNPCJoin JaredRescued3
ANDRESCUED = "true"
NPCName = "srv_jared"
cMissionObjective x513
cMissionObjectiveBeAtLocation x28
MissionWaypoint = "ROYAL_FLUSH,-305.572,-4.798,-155.427"
RadiusFromWaypoint = "20"
cMissionLevelReady x27111
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC sulivan1
DefaultBehaviour = "Idle"
NPCName = "cast_sullivan"
Rotation = "-1.705"
SpawnPoint = "-3.170,-1.098,31.678"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition JaredDead3
ConditionParameter1 = "srv_jared"
DialogueCondition = "17"
cMissionDialogue d33118
Dialogue0 = "65598"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "11"
Speaker0 = "cast_sullivan"
SpeakerID0 = "50222"
cMissionDialogue x45
Dialogue0 = "65599"
SpeakerID0 = "50222"
cMissionDialogue x46
Dialogue0 = "65603"
LoopThisNode = "true"
SpeakerID0 = "50222"
cMissionSetNPCScriptedAction SulliNormal12
NPCName = "cast_sullivan"

ChemicalFail1Edit

cMissionDefinition ChemicalFail1
DisplayName = "80039"
Duration = "14400"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
StartTime = "226740"
WaitUntilEnd = "false"
cMissionObjective ChemicalObj1
MissionWaypoint = "SAFEHOUSE,-0.905,-1.088,-15.767"
cMissionObjectiveEvent ChemDepEvent1
EventString = "JaredIsDead"
MissionWaypoint = "SAFEHOUSE,-9.205,-1.102,18.906"
cMissionPrereq ChemicalDependancyFail
cMissionObjectiveMissionStatus ChemicalDependancy
Failed = "true"
MissionName = "ChemicalDependency"
cMissionObjectiveNPCJoin JaredRescued2
ANDRESCUED = "true"
NPCName = "srv_jared"
cMissionOnEnter KillTheJared
cMissionCondition in_safehouse
Condition = "14"
ConditionParamater = "LEVEL_SAFEHOUSE"
cMissionKillNPC KillJared9
IgnoreAction = "false"
NPCName = "srv_jared"
cMissionSendEvent ChemDepEnd4
Value = "JaredIsDead"
cMissionLevelReady safehouse1
LevelName = "LEVEL_SAFEHOUSE"
cMissionCinematic KilledJared5
CinematicName = "611_jared_death_in_the_safehouse"
IgnoreAction = "false"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionKillNPC KillJared8
IgnoreAction = "false"
NPCName = "srv_jared"
cMissionSendEvent ChemDepEnd5
Value = "JaredIsDead"

CodeBlueEdit

cMissionDefinition CodeBlue
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80543"
DisplayName = "80052"
Duration = "32940"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "79200"
cMissionObjective CodeBlue-Objective
MissionWaypoint = "FORTUNE_EXTERIOR,17.935,1.071,-144.229"
cMissionObjectiveNPCJoin SvenhasJoined
ANDRESCUED = "false"
MissionWaypoint = "FORTUNE_EXTERIOR,16.709,1.102,-141.801"
NPCName = "srv_sven"
cMissionLevelReady Fortune_Exterior2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Sven
NPCName = "srv_sven"
Rotation = "-0.769"
SpawnPoint = "15.474,0.841,-140.562"
cMissionDialogue SvenIntro
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "65564"
JoinChuckAfter = "false"
SpeakerID0 = "65167"
cMissionDialogueCondition ZombiesNear3
AutoStart = "true"
ConditionParameter1 = "CodeBlueZombies"
DialogueCondition = "18"
cMissionDialogue SvenNoZs5
AutoStart = "true"
ClearPreJoinAfterReaction1 = "true"
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "65565"
Dialogue1 = "65566"
Dialogue2 = "65567"
Dialogue3 = "65568"
JoinChuckAfter = "false"
ReactionAnim1 = "15"
ReactionAnim2 = "6"
ReactionAnim3 = "6"
Speaker0 = "srv_sven"
Speaker1 = "srv_sven"
Speaker2 = "srv_sven"
SpeakerID0 = "65199"
SpeakerID1 = "65167"
SpeakerID2 = "65199"
SpeakerID3 = "65167"
cMissionDialogue SvenJoin7
Dialogue0 = "65569"
Dialogue1 = "65975"
Dialogue2 = "65976"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
ReactionAnim2 = "11"
ReactionAnim3 = "0"
Speaker0 = "srv_sven"
Speaker2 = "srv_sven"
SpeakerID0 = "65199"
SpeakerID1 = "65167"
SpeakerID2 = "65199"
cMissionDialogue SvenZs4
AutoStart = "true"
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67865"
Dialogue1 = "67866"
Dialogue2 = "67867"
Dialogue3 = "67868"
JoinChuckAfter = "false"
ReactionAnim0 = "6"
ReactionAnim3 = "6"
Speaker0 = "srv_sven"
Speaker1 = "srv_sven"
Speaker2 = "srv_sven"
Speaker3 = "srv_sven"
SpeakerID0 = "65199"
SpeakerID1 = "65199"
SpeakerID2 = "65199"
SpeakerID3 = "65199"
cMissionDialogue SvenJoin8
AutoStart = "false"
Dialogue0 = "67869"
Dialogue1 = "65975"
Dialogue2 = "65976"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
ReactionAnim2 = "11"
ReactionAnim3 = "0"
Speaker0 = "srv_sven"
Speaker2 = "srv_sven"
SpeakerID0 = "65199"
SpeakerID1 = "65167"
SpeakerID2 = "65199"
cMissionSpawnItem CPRCorpse
DisablePhysicsOnInitialPlacement = "true"
ItemName = "CodeBlue_corpse"
Location = "15.472,0.800,-139.016"
Rotation = "0.000,0.170,0.000,0.986"
cMissionSpawnItem CPRApple
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Apple"
Location = "13.688,1.988,-139.637"
Rotation = "-0.992,-0.000,0.126,0.000"
cMissionSpawnItem CPRTool
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Scissors"
Location = "14.966,0.844,-141.696"
Rotation = "-0.702,0.694,0.120,-0.125"
cMissionSpawnItem CPRBarricade
DisablePhysicsOnInitialPlacement = "false"
ItemName = "PlasticBin"
Location = "17.203,1.251,-136.968"
Rotation = "-0.625,0.689,0.321,-0.179"
cMissionSpawnItem CPRBarricade1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "PottedPlant_5"
Location = "15.268,1.144,-137.206"
Rotation = "0.226,-0.272,-0.594,0.723"
cMissionSpawnItem CPRBarricade2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "PottedPlant_5"
Location = "19.678,1.147,-141.216"
Rotation = "-0.550,0.669,0.318,-0.386"
cMissionSendCommandToProp Destroyplant1
PropCommand = "17"
PropName = "PottedPlant_54"
cMissionSendCommandToProp Destroyplant2
PropCommand = "17"
PropName = "PottedPlant_56"
cMissionSendCommandToProp DestroyPlasticBin
PropCommand = "17"
PropName = "PlasticBin6"
cMissionOnTrigger CodeBlueBlood
InnerRadius = "8"
Location = "24.165,0.831,-125.902"
NeverFinish = "true"
Radius = "8"
ZombieRotation = "0,0,0,1"
cMissionStartEffect CorpseBlood
EffectEnum = "30"
Location = "14.932,1.080,-140.048"
Noise = "1"
Number = "3"
Rotation = "0.814,0.000,0.000,0.581"
cMissionSetChuckState MetTim1
ChuckState = "51"
Item = "srv_codebluecorpse"
cMissionKillNPC KillTim2
NPCName = "srv_codebluecorpse"
cMissionTimer StaceyCall2
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall CodeBlue1
cMissionOnZombieEnterArea CodeZombies
CentreLocation = "FORTUNE_EXTERIOR,15.474,1.071,-140.562"
MinimumZombies = "1"
Radius = "5.5"
cMissionSetNPCScriptedAction SvenUp
NPCName = "srv_sven"
ReactionAnim = "15"
cMissionSetNPCScriptedAction SvenClear
NPCName = "srv_sven"
ReactionAnim = "18"
cMissionSendEvent SvenZs
DialogManagerOnly = "true"
Value = "CodeBlueZombies"

DeadOrAliveEdit

cMissionDefinition DeadOrAlive
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryAtlanticaCasino"
DescriptionSummary = "80544"
DisplayName = "80045"
Duration = "39600"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "244800"
cMissionTimer DeadOrAlive_Timer
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall DoA_Call
cMissionDialogue StaceyCall_DoA
Dialogue0 = "65895"
SpeakerID0 = "77510"
cMissionObjective JoinTheHorde-Objective
cMissionObjectiveNPCJoin AndyJoins
MissionWaypoint = "PALISADES,155.568,1.898,-83.675"
NPCName = "srv_andy"
cMissionLevelReady Palisades_DoA
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC SpawnAndy1
DefaultBehaviour = "Idle"
NPCName = "srv_andy"
Rotation = "2.571"
SpawnPoint = "156.973,1.898,-83.787"
WithProp = "Shotgun"
cMissionChangeNPCState NotAggressive1
InvulnerableToGrapples = "false"
NPCName = "srv_andy"
SurvivorAttacksDisabled = "true"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue Andy
Dialogue0 = "65768"
Dialogue1 = "65769"
ReactionAnim1 = "0"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionOnTriggerCuboid Kill_Andy3
Height = "10"
Location = "185.003,-0.566,-90.006"
RenderSphere = "false"
Vertex1 = "185.561,-0.566,-66.539"
Vertex2 = "131.440,-0.566,-121.071"
Vertex3 = "228.435,-0.566,-214.355"
Vertex4 = "281.505,-0.566,-161.218"
ZombieRotation = "0,0,0,1"
cMissionSetNPCScriptedAction AndyDefect
Defect = "true"
NPCName = "srv_andy"
cMissionTimer AndySuicide
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
cMissionDialogue ByeBye4
AutoStart = "true"
Dialogue0 = "65867"
Speaker0 = "srv_andy"
SpeakerID0 = "50006"
cMissionTimer delay146
DeltaTimeSecondsRealTime = "5"
IgnoreAction = "false"
KeepAliveAfterMissionEnd = "true"
cMissionSetNPCScriptedAction eatgun126
GotoPoint = "156.393,-0.566,-86.806"
NPCName = "srv_andy"
ReactionAnim = "15"
SnapToState = "true"
cMissionOnTriggerCuboid Kill_Andy4
Cooperative = "false"
Height = "10"
Location = "185.003,-0.566,-90.006"
RenderSphere = "false"
Vertex1 = "135.314,-0.566,12.386"
Vertex2 = "58.929,-0.566,-68.838"
Vertex3 = "116.336,-0.566,-113.850"
Vertex4 = "187.364,-0.566,-40.767"
ZombieRotation = "0,0,0,1"
cMissionSetNPCScriptedAction AndyDefect1
Defect = "true"
NPCName = "srv_andy"
cMissionTimer AndySuicide1
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
cMissionDialogue ByeBye5
AutoStart = "true"
Dialogue0 = "65867"
Speaker0 = "srv_andy"
SpeakerID0 = "50006"
cMissionTimer delay147
DeltaTimeSecondsRealTime = "5"
IgnoreAction = "false"
KeepAliveAfterMissionEnd = "true"
cMissionSetNPCScriptedAction eatgun127
GotoPoint = "156.393,-0.566,-86.806"
NPCName = "srv_andy"
ReactionAnim = "15"
SnapToState = "true"
cMissionOnTriggerCuboid Kill_Andy5
Cooperative = "false"
Height = "20"
Location = "185.003,-0.566,-90.006"
RenderSphere = "false"
Vertex1 = "126.543,-0.566,-104.744"
Vertex2 = "144.609,-0.566,-90.167"
Vertex3 = "152.355,-0.566,-97.721"
Vertex4 = "142.270,-0.566,-118.481"
ZombieRotation = "0,0,0,1"
cMissionSetNPCScriptedAction AndyDefect2
Defect = "true"
NPCName = "srv_andy"
cMissionTimer AndySuicide2
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
cMissionDialogue ByeBye7
AutoStart = "true"
Dialogue0 = "65867"
Speaker0 = "srv_andy"
SpeakerID0 = "50006"
cMissionTimer delay148
DeltaTimeSecondsRealTime = "5"
IgnoreAction = "false"
KeepAliveAfterMissionEnd = "true"
cMissionSetNPCScriptedAction eatgun128
GotoPoint = "156.393,-0.566,-86.806"
NPCName = "srv_andy"
ReactionAnim = "15"
SnapToState = "true"

cMissionDialogue Andy14
Dialogue0 = "65770"
Dialogue1 = "65771"
Speaker0 = "srv_andy"
SpeakerID0 = "50006"
SpeakerID1 = "65167"
cMissionDialogue Andy13
Dialogue0 = "65772"
Dialogue1 = "65773"
ReactionAnim0 = "5"
Speaker0 = "srv_andy"
Speaker1 = "srv_andy"
SpeakerID0 = "50006"
SpeakerID1 = "50006"
cMissionDialogue Andy12
Dialogue0 = "65774"
Dialogue1 = "65775"
ReactionAnim1 = "2"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy11
Dialogue0 = "65776"
Dialogue1 = "65777"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy10
Dialogue0 = "65778"
Dialogue1 = "65779"
Speaker0 = "srv_andy"
SpeakerID0 = "50006"
SpeakerID1 = "65167"
cMissionDialogue Andy9
Dialogue0 = "65780"
Dialogue1 = "65781"
Speaker0 = "srv_andy"
Speaker1 = "srv_andy"
SpeakerID0 = "50006"
SpeakerID1 = "50006"
cMissionDialogue Andy8
Dialogue0 = "65785"
Dialogue1 = "65786"
ReactionAnim1 = "12"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy7
Dialogue0 = "65787"
Dialogue1 = "65788"
SpeakerID0 = "65167"
SpeakerID1 = "65167"
cMissionDialogue Andy6
Dialogue0 = "65789"
Dialogue1 = "65808"
ReactionAnim0 = "12"
Speaker0 = "srv_andy"
Speaker1 = "srv_andy"
SpeakerID0 = "50006"
SpeakerID1 = "50006"
cMissionDialogue Andy5
Dialogue0 = "65809"
Dialogue1 = "65810"
ReactionAnim1 = "5"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy4
Dialogue0 = "65811"
Dialogue1 = "65812"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy3
Dialogue0 = "65813"
Dialogue1 = "65814"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionDialogue Andy2
Dialogue0 = "65815"
Dialogue1 = "65816"
JoinChuckAfter = "true"
ReactionAnim1 = "3"
Speaker1 = "srv_andy"
SpeakerID0 = "65167"
SpeakerID1 = "50006"
cMissionHideTriggerVolume KillAndy3
TriggerName = "Kill_Andy"
cMissionHideTriggerVolume KillAndy4
TriggerName = "Kill_Andy1"
cMissionHideTriggerVolume KillAndy5
TriggerName = "Kill_Andy2"
cMissionChangeNPCState EnableNPCAttacks1
InvulnerableToGrapples = "false"
NPCName = "srv_andy"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnItem ProtesterSign11
ItemName = "ProtesterSign"
Location = "152.697,-0.521,-85.145"
REMOVE_BEFORE_SHIP = "false"
Rotation = "-0.575,0.413,0.415,0.571"
cMissionSpawnItem ProtesterSign21
ItemName = "ProtesterSign"
Location = "159.954,-0.545,-87.455"
REMOVE_BEFORE_SHIP = "false"
Rotation = "-0.575,-0.414,-0.408,0.576"
cMissionSpawnItem ProtesterSign31
ItemName = "ProtesterSign"
Location = "156.932,-0.488,-81.115"
REMOVE_BEFORE_SHIP = "false"
Rotation = "-0.575,0.413,0.415,0.571"
cMissionSpawnItem ProtesterSign41
ItemName = "ProtesterSign"
Location = "159.229,-0.533,-84.420"
REMOVE_BEFORE_SHIP = "false"
Rotation = "0.512,0.490,0.491,-0.507"
cMissionSpawnZombie JumpHorde1
NumberOfZombies = "10"
SpawnPoint = "157.708,-0.563,-85.059"
ZombieType = "zombie_skinny"

DeltaPoint1Edit

cMissionDefinition DeltaPoint1
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80545"
DisplayName = "80049"
Duration = "32400"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
PrerequisiteMission = "Case6-2"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "291600"
cMissionObjective DeltaPoint1-Objective
MissionWaypoint = "FORTUNE_EXTERIOR,-125.820,-1.194,6.100"
cMissionObjectiveNPCJoin x313
MissionWaypoint = "FORTUNE_EXTERIOR,-66.857,-1.596,10.058"
NPCName = "srv_michael"
cMissionObjectiveNPCJoin x3110
MissionWaypoint = "FORTUNE_EXTERIOR,-66.186,-1.662,13.199"
NPCName = "srv_matthew"
cMissionLevelReady DeltaPoint_Exterior
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC DeltaPoint_Michael
DefaultBehaviour = "Idle"
NPCName = "srv_michael"
Rotation = "1.557"
SpawnPoint = "-66.772,-1.592,10.040"
WithProp = "M16"
cMissionDialogue Michael_1
Dialogue0 = "65286"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_michael"
SpeakerID0 = "65189"
cMissionDialogue Michael_2
Dialogue0 = "65287"
Dialogue1 = "65288"
Dialogue2 = "65289"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim1 = "12"
Speaker1 = "srv_michael"
SpeakerID0 = "65167"
SpeakerID1 = "65189"
SpeakerID2 = "65167"
cMissionDialogue MichaelJoin
AutoStart = "true"
ClearPreJoinAfterReaction1 = "true"
ClearPreJoinAfterReaction2 = "true"
ClearPreJoinAfterReaction3 = "false"
Dialogue0 = "65290"
Dialogue1 = "65282"
Dialogue2 = "65283"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_matthew"
LoopThisNode = "false"
ReactionAnim0 = "12"
ReactionAnim2 = "3"
Speaker0 = "srv_michael"
Speaker2 = "srv_michael"
SpeakerID0 = "65189"
SpeakerID1 = "65190"
SpeakerID2 = "65189"
cMissionSpawnNPC DeltaPoint_Matthew
DefaultBehaviour = "Idle"
NPCName = "srv_matthew"
Rotation = "3.073"
SpawnPoint = "-66.194,-1.662,13.198"
WithProp = "HandGun"
cMissionDialogue d3410
Dialogue0 = "65279"
Dialogue1 = "65280"
Dialogue2 = "65281"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65190"
SpeakerID2 = "65190"
cMissionDialogue d3412
ClearPreJoinAfterReaction0 = "false"
ClearPreJoinAfterReaction1 = "false"
Dialogue0 = "65282"
Dialogue1 = "65283"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim1 = "3"
Speaker0 = "srv_matthew"
Speaker1 = "srv_michael"
SpeakerID0 = "65190"
SpeakerID1 = "65189"
cMissionOnTrigger GunDialogue2
InnerRadius = "9"
Location = "-59.580,-1.689,5.256"
Radius = "9"
ZombieRotation = "0,0,0,1"
cMissionSendEvent Proxy1Complete1
Value = "Proximity1"
cMissionSetNPCScriptedAction LookatChuck4
NPCName = "srv_michael"
SetOrientation = "true"
cMissionSetNPCScriptedAction LookatChuck5
NPCName = "srv_matthew"
SetOrientation = "true"
cMissionOnTrigger GunDialogue1b1
InnerRadius = "9"
Location = "-77.908,-1.689,14.968"
Radius = "9"
ZombieRotation = "0,0,0,1"
cMissionSendEvent Proxy1Completeb1
Value = "Proximity1"
cMissionSetNPCScriptedAction LookatChuck6
NPCName = "srv_michael"
SetOrientation = "true"
cMissionSetNPCScriptedAction LookatChuck7
NPCName = "srv_matthew"
SetOrientation = "true"
cMissionOnTrigger GunDialogue3
InnerRadius = "6"
Location = "-61.669,-1.689,6.952"
Radius = "6"
ZombieRotation = "0,0,0,1"
cMissionSendEvent Proxy2Complete1
Value = "Proximity2"
cMissionOnTrigger GunDialogueb1
InnerRadius = "6"
Location = "-73.063,-1.689,15.150"
Radius = "6"
ZombieRotation = "0,0,0,1"
cMissionSendEvent Proxy2Completeb1
Value = "Proximity2"
cMissionSpawnItem DeltaPoint_Barricade
ItemName = "MetalBarricade"
Location = "-66.045,-1.044,9.861"
Rotation = "-0.018,0.928,0.013,0.373"
cMissionSpawnItem DeltaPoint_Barricade3
ItemName = "MetalBarricade"
Location = "-68.018,-1.179,13.666"
Rotation = "0.020,-0.383,0.006,0.923"
cMissionSpawnItem DeltaPoint_Barricade4
ItemName = "MilitaryHummer2"
Location = "-60.286,-0.313,10.580"
NonInteractableProp = "true"
Rotation = "0.000,-0.512,0.000,2.851"
cMissionStartEffect Delta_HummerFire
EffectEnum = "234"
Location = "-60.684,-0.193,12.457"
Loop = "true"
Rotation = "0.000,0.824,0.000,1.000"
cMissionOnEvent Proximity_1
EventString = "Proximity1"
OnlyExecuteOnce = "true"
cMissionDialogue GunTalk4
Dialogue0 = "65277"
SpeakerID0 = "65189"
cMissionOnEvent Proximity_2
EventString = "Proximity2"
OnlyExecuteOnce = "true"
cMissionDialogue GunTalk5
Dialogue0 = "65728"
SpeakerID0 = "65189"

DemandAndSupplyEdit

cMissionDefinition DemandAndSupply
CantFailOnLevel = "SAFEHOUSE"
Color = "3816421"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80546"
DisplayName = "80062"
Duration = "14400"
LevelRequiredToStartName = "NONE"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "10000"
MissionIsScoopRequest = "true"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "248400"
cMissionObjective DemandAndSupplyOBJ
MissionWaypoint = "SAFEHOUSE,-24.363,-1.090,40.915"
cMissionObjectiveEvent EndMuleOBJ
EventString = "EndMule"
cMissionLevelReady DemandAndSupplyLevelReady
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC MuleSven
DefaultBehaviour = "Idle"
NPCName = "srv_sven"
Rotation = "-0.004"
SpawnPoint = "-5.567,-1.094,18.946"
cMissionDialogue BoozeSpeech
Dialogue0 = "65655"
Dialogue1 = "65656"
Dialogue2 = "65657"
ReactionAnim0 = "9"
ReactionAnim1 = "5"
Speaker0 = "srv_sven"
Speaker2 = "srv_sven"
SpeakerID0 = "65199"
SpeakerID1 = "65167"
SpeakerID2 = "65199"
cMissionDialogue BoozeSpeech1
Dialogue0 = "65658"
Dialogue1 = "65659"
Dialogue2 = "66186"
ReactionAnim1 = "2"
ReactionAnim2 = "11"
Speaker1 = "srv_sven"
Speaker2 = "srv_sven"
SpeakerID0 = "65167"
SpeakerID1 = "65199"
SpeakerID2 = "65199"
cMissionDialogueCondition Whiskey2
ConditionParameter1 = "Whiskey"
DialogueCondition = "7"
cMissionDialogueCondition Vodka1
ConditionParameter1 = "Vodka"
DialogueCondition = "7"
cMissionDialogue fail_SvenDialogue2
Dialogue0 = "65661"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "srv_sven"
SpeakerID0 = "65199"
cMissionDialogue SvenDialogue2
Dialogue0 = "65660"
DialogueCondition = "13"
ReactionAnim0 = "0"
Speaker0 = "srv_sven"
SpeakerID0 = "65199"
cMissionTimer EndDelay2
DeltaTimeSecondsRealTime = "13"
TriggerXTimes = "1"
cMissionSendEvent EndMule2
Value = "EndMule"
cMissionTimer delayZombrex1
DeltaTimeSecondsRealTime = "8"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState GiveZombrex3
ChuckState = "20"
Value = "85001"
cMissionChangeNPCState SvenCalm
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_sven"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue SvenDialogue1
Dialogue0 = "65660"
DialogueCondition = "13"
ReactionAnim0 = "0"
Speaker0 = "srv_sven"
SpeakerID0 = "65199"
cMissionTimer EndDelay1
DeltaTimeSecondsRealTime = "13"
TriggerXTimes = "1"
cMissionSendEvent EndMule1
Value = "EndMule"
cMissionTimer delayZombrex
DeltaTimeSecondsRealTime = "8"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState GiveZombrex2
ChuckState = "20"
Value = "85001"
cMissionChangeNPCState SvenCalm1
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_sven"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState SvenConfused
InvulnerableToGrapples = "false"
Nature = "1"
NPCName = "srv_sven"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnItem Tray
ItemName = "ServingTray"
Location = "-4.109,-1.098,20.295"
Rotation = "-0.000,-0.434,0.000,0.901"
cMissionSpawnItem Tray1
ItemName = "ServingTray"
Location = "-5.767,-1.096,17.273"
Rotation = "0.005,0.001,-1.000,0.000"
cMissionSpawnItem Mustard
ItemName = "Mustard"
Location = "-7.292,-1.073,18.385"
Rotation = "-0.589,0.390,-0.393,-0.588"
cMissionSpawnItem Ketchup
ItemName = "Ketchup"
Location = "-5.167,-1.074,18.035"
Rotation = "0.389,0.592,-0.584,0.397"
cMissionSpawnItem Box
ItemName = "CardboardBox"
Location = "-7.944,-0.907,17.531"
Rotation = "-0.002,0.742,0.002,0.670"
cMissionSpawnItem Box1
ItemName = "CardboardBox"
Location = "-3.797,-0.830,17.810"
Rotation = "-0.416,0.570,0.573,0.417"
cMissionOnSuccess GiveZombrex
cMissionPrereq SvenAlive1
cMissionObjectiveNPCJoin SvenRescued
ANDRESCUED = "true"
NPCName = "srv_sven"

DivaEdit

cMissionDefinition Diva
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80547"
DisplayName = "80027"
Duration = "75600"
LevelToStartAtIfDebuggingMission = "FOOD_BARN"
MissionType = "4"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "226800"
cMissionTimer x471
DeltaTimeSecondsRealTime = "2"
IgnoreAction = "false"
TriggerXTimes = "1"
cMissionPhoneCall x472
cMissionDialogue x528
Dialogue0 = "65899"
SpeakerID0 = "77510"
cMissionObjective Diva-Objective2
cMissionObjectiveEvent StartDiva
EventString = "StartDivaBattle"
MissionWaypoint = "FOOD_BARN,-56.861,-1.131,-129.731"
cMissionObjectiveEvent StartMiniGames1
EventString = "EndZombieFetch"
MissionWaypoint = "FOOD_BARN,-64.739,0.197,-128.034"
cMissionObjectiveNPCJoin Allison3
NPCName = "srv_allison"
cMissionObjectiveNPCJoin Juan3
NPCName = "srv_juan"
cMissionObjectiveNPCJoin Cameron3
NPCName = "srv_cameron"
cMissionLevelReady Diva1
LevelName = "LEVEL_FOOD_BARN"
cMissionTimer x9
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval x8
Location = "-55.942,-1.130,-130.491"
Radius = "17"
cMissionSpawnNPC SpawnAllison1
DefaultBehaviour = "Idle"
NPCName = "srv_allison"
Rotation = "2.0"
SpawnPoint = "-65.173,-1.120,-129.987"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccaRope"
cMissionDialogueCondition ReadyToExplain4
ConditionParameter1 = "GoAllison"
DialogueCondition = "18"
cMissionDialogue Explaination
Dialogue0 = "66115"
Dialogue1 = "66016"
Speaker0 = "srv_allison"
Speaker1 = "srv_allison"
SpeakerID0 = "65177"
SpeakerID1 = "65177"
cMissionDialogue FetchQuestsLoop8
AutoStart = "false"
Dialogue0 = "66019"
LoopThisNode = "true"
Speaker0 = "srv_allison"
SpeakerID0 = "65177"
cMissionDialogueCondition DrinkFetch2
ConditionParameter1 = "YayDrink"
DialogueCondition = "18"
cMissionDialogue DrinkExplain2
Dialogue0 = "66181"
Dialogue1 = "66171"
LoopThisNode = "true"
Speaker1 = "srv_allison"
SpeakerID0 = "65167"
SpeakerID1 = "65177"
cMissionDialogueCondition SuitFetch2
ConditionParameter1 = "YaySuit"
DialogueCondition = "18"
cMissionDialogue SuitExplain2
Dialogue0 = "66114"
Dialogue1 = "66179"
LoopThisNode = "true"
Speaker0 = "srv_allison"
Speaker1 = "srv_allison"
SpeakerID0 = "65177"
SpeakerID1 = "65177"
cMissionDialogueCondition AudienceFetch2
ConditionParameter1 = "AudienceComplete"
DialogueCondition = "18"
cMissionDialogue AudienceExplain2
Dialogue0 = "66183"
Dialogue1 = "66011"
Dialogue2 = "66180"
LoopThisNode = "true"
Speaker1 = "srv_allison"
Speaker2 = "srv_allison"
SpeakerID0 = "65167"
SpeakerID1 = "65177"
SpeakerID2 = "65177"
cMissionDialogue GoodToGo5
Dialogue0 = "66168"
LoopThisNode = "true"
Speaker0 = "srv_allison"
SpeakerID0 = "65177"
cMissionSpawnNPC SpawnCameron1
DefaultBehaviour = "Idle"
NPCName = "srv_cameron"
Rotation = "-1.031"
SpawnPoint = "-47.915,-1.518,-132.580"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccaRope"
cMissionDialogue SpeakLoop2
AutoStart = "false"
Dialogue0 = "66020"
LoopThisNode = "false"
Speaker0 = "srv_cameron"
SpeakerID0 = "65179"
cMissionSpawnNPC SpawnJuan1
DefaultBehaviour = "Idle"
NPCName = "srv_juan"
Rotation = "-1"
SpawnPoint = "-48.656,-1.518,-135.258"
UseRotationAndLocationIfSpawned = "true"
WithProp = "RebeccaRope"
cMissionDialogue SpeakLoop4
AutoStart = "false"
Dialogue0 = "66021"
LoopThisNode = "true"
Speaker0 = "srv_juan"
SpeakerID0 = "65180"
cMissionOnTrigger DivaIntro1
InnerRadius = "9.5"
InteractButton = "false"
Location = "-56.198,-0.951,-130.549"
Radius = "9.500"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionCinematic DivaIntro4
CinematicName = "082_diva_boss_intro"
cMissionTeleportPlayer Start17
SpawnPoint = "DivaStartFetch"
cMissionSendEvent DivaIntrocomplete
Value = "AllowBoom"
cMissionSendEvent EndFallBack1
Value = "EndFallback"
cMissionSendCommandToProp DestroyBeer
PropCommand = "17"
PropName = "BeerDiva"
cMissionSendCommandToProp DestroyBeer1
PropCommand = "17"
PropName = "BeerDiva1"
cMissionSpawnItem HunkOfMeat1
ItemName = "HunkOfMeat"
Location = "-43.810,-1.602,-139.713"
Rotation = "0.044,-0.837,-0.030,0.545"
cMissionSpawnItem HunkOfMeat3
ItemName = "HunkOfMeat"
Location = "-64.046,-1.565,-109.678"
Rotation = "-0.120,-0.027,0.992,0.039"
cMissionSpawnItem HunkOfMeat2
ItemName = "HunkOfMeat"
Location = "-45.429,-1.603,-104.799"
Rotation = "-0.006,0.031,-0.050,0.998"
cMissionSpawnItem ToyHelicopter1
ItemName = "RCHelicopter"
Location = "46.305,-1.366,-190.548"
Rotation = "0.308,0.031,-0.002,0.951"
cMissionSpawnItem FireCracker
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.880,-0.412,-135.438"
Rotation = "0.707,0.052,-0.055,0.703"
cMissionSpawnItem FireCracker1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.831,-0.422,-135.854"
Rotation = "-0.360,-0.612,-0.610,0.353"
cMissionSpawnItem FireCracker2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.501,-0.432,-135.790"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireCracker4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.638,-1.102,-134.658"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireCracker3
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.775,-1.106,-133.299"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireCracker5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-65.464,-1.102,-133.568"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireCracker6
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-57.562,-1.102,-141.129"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireCracker7
DisablePhysicsOnInitialPlacement = "true"
ItemName = "FireCrackers"
Location = "-58.712,-1.102,-141.114"
Rotation = "0.695,0.125,-0.126,0.696"
cMissionSpawnItem FireworksPot
ItemName = "FireworksPotSm"
Location = "-55.175838,-1.100000,-127.74162 "
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem FireworksPot5
ItemName = "FireworksPotSm"
Location = "-53.761623,-1.100000,-129.15584 "
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem FireworksPot4
ItemName = "FireworksPotSm"
Location = "-59.630611,-1.100000,-128.66086 "
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem FireworksPot3
ItemName = "FireworksPotSm"
Location = "-54.680862,-1.100000,-133.61061 "
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem FireworksPot2
ItemName = "FireworksPotSm"
Location = "-61.681221,-1.100000,-132.12569 "
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem FireworksPot1
ItemName = "FireworksPotSm"
Location = "-58.145687,-1.100000,-135.66122"
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnZombie ExtraZombies
NumberOfZombies = "2"
SpawnPoint = "-31.805,-1.619,-112.912"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies1
NumberOfZombies = "2"
SpawnPoint = "-32.487,-1.619,-112.560"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies2
NumberOfZombies = "2"
SpawnPoint = "-32.521,-1.619,-114.108"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies3
NumberOfZombies = "2"
SpawnPoint = "-30.660,-1.619,-113.821"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies7
NumberOfZombies = "2"
SpawnPoint = "-33.339,-1.619,-111.016"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies6
NumberOfZombies = "2"
SpawnPoint = "-34.398,-1.619,-110.924"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies5
NumberOfZombies = "2"
SpawnPoint = "-34.041,-1.619,-109.364"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies4
NumberOfZombies = "2"
SpawnPoint = "-31.907,-1.619,-108.586"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies11
NumberOfZombies = "2"
SpawnPoint = "-30.131,-1.619,-107.201"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies10
NumberOfZombies = "2"
SpawnPoint = "-31.794,-1.619,-106.842"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies9
NumberOfZombies = "2"
SpawnPoint = "-32.791,-1.619,-105.661"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies8
NumberOfZombies = "2"
SpawnPoint = "-35.209,-1.619,-110.245"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies15
NumberOfZombies = "2"
SpawnPoint = "-42.283,-1.618,-115.237"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies14
NumberOfZombies = "2"
SpawnPoint = "-43.428,-1.618,-114.641"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies13
NumberOfZombies = "2"
SpawnPoint = "-41.370,-1.618,-113.518"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies12
NumberOfZombies = "2"
SpawnPoint = "-38.344,-1.618,-114.509"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies19
NumberOfZombies = "2"
SpawnPoint = "-74.117,-1.619,-116.407"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies18
NumberOfZombies = "2"
SpawnPoint = "-74.547,-1.619,-115.520"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies17
NumberOfZombies = "2"
SpawnPoint = "-73.617,-1.619,-114.319"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies16
NumberOfZombies = "2"
SpawnPoint = "-71.206,-1.619,-114.712"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies25
NumberOfZombies = "2"
SpawnPoint = "-45.057,-1.618,-100.680"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies24
NumberOfZombies = "2"
SpawnPoint = "-43.255,-1.618,-101.385"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies23
NumberOfZombies = "2"
SpawnPoint = "-43.945,-1.618,-103.293"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies22
NumberOfZombies = "2"
SpawnPoint = "-45.559,-1.618,-105.249"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies21
NumberOfZombies = "2"
SpawnPoint = "-47.091,-1.618,-105.584"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie ExtraZombies20
NumberOfZombies = "2"
SpawnPoint = "-47.415,-1.618,-104.382"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies26
NumberOfZombies = "2"
SpawnPoint = "-52.813,-1.610,-108.950"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies27
NumberOfZombies = "2"
SpawnPoint = "-53.605,-1.610,-110.515"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies29
NumberOfZombies = "2"
SpawnPoint = "-33.526,-1.610,-125.603"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies28
NumberOfZombies = "2"
SpawnPoint = "-34.557,-1.610,-124.854"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ExtraZombies30
NumberOfZombies = "2"
SpawnPoint = "-35.212,-1.610,-126.480"
ZombieType = "zombie_skinny_female"
cMissionZombieFactory DivaExtraZombies
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "30"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "DivaWarehouse"
cMissionSpawnItem ZombieDirection2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-50.390,-2.118,-133.064"
Rotation = "0.000,0.077,0.000,1.002"
cMissionSpawnItem DivaBomb
ItemName = "cine_diva_bomb"
Location = "-67.320,0.005,-130.023"
NonInteractableProp = "true"
Rotation = "-0.653,-0.653,0.271,0.271"
cMissionSpawnItem DivaBomb1
ItemName = "cine_diva_bomb"
Location = "-49.037,-1.248,-132.677"
NonInteractableProp = "true"
Rotation = "0.000,0.000,1.000,0.000"
cMissionSpawnItem DivaBomb2
ItemName = "cine_diva_bomb"
Location = "-50.220,-1.238,-135.586"
NonInteractableProp = "true"
Rotation = "0.241,0.000,0.972,0.000"
cMissionOnFail DivaDied3
cMissionSendEvent EndZombieFetch2
Value = "EndZombieFetch"
cMissionSendEvent DivaDied4
Value = "PlayDeathNIS"
cMissionSetChuckState DestroyallRope4
ChuckState = "40"
Item = "RebeccaRope"
cMissionPrereq divaprereq
cMissionObjectiveMissionStatus divabusfree
MissionName = "DivaBusHolder"
Started = "true"

ZombieAudienceEdit

cMissionDefinition ZombieAudience
Duration = "75600"
ExplicitStart = "true"
IgnoreAction = "false"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
ParentMission = "Diva"
StartTime = "226800"
cMissionPrereq DivaInitialize
cMissionObjectiveEvent StartCountingZombies
EventString = "StartZombieCount"
cMissionObjective ZombieAudience-Objective
cMissionObjectiveEvent EndZombieFetching1
EventString = "EndZombieFetch"
cMissionObjectiveKillZombies CountFive
BringThem = "true"
MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549"
Radius = "9.500"
ZombiesToHave = "5"
cMissionDialogue NeedMore
Dialogue0 = "66012"
LoopThisNode = "true"
SpeakerID0 = "50798"
cMissionObjectiveKillZombies Count10
BringThem = "true"
MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549"
Radius = "9.500"
ZombiesToHave = "10"
cMissionDialogue AlmostThere
Dialogue0 = "66113"
LoopThisNode = "true"
SpeakerID0 = "50798"
cMissionObjectiveKillZombies Count15
BringThem = "true"
MissionWaypoint = "FOOD_BARN,-56.198,-0.951,-130.549"
Radius = "9.500"
ZombiesToHave = "15"
cMissionDialogue AlmostThere1
Dialogue0 = "66006"
Dialogue1 = "66007"
LoopThisNode = "false"
ReactionAnim0 = "8"
ReactionAnim1 = "2"
Speaker0 = "srv_diva"
Speaker1 = "srv_diva"
SpeakerID0 = "50798"
SpeakerID1 = "50798"
cMissionSendEvent AudienceGathered
DialogManagerOnly = "true"
Value = "AudienceComplete"
cMissionLevelReady FoodBarn2
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnItem ZombieDirection
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-49.890,-1.603,-124.082"
Rotation = "0.000,-2.403,0.000,0.916"
cMissionSpawnItem ZombieDirection1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-50.390,-2.118,-133.064"
Rotation = "0.000,0.077,0.000,1.002"

DivaMiniGamesEdit

cMissionDefinition DivaMiniGames
Duration = "75600"
ExplicitStart = "true"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
ParentMission = "DivaDivaWatch"
ShowInDebugMenu = "false"
StartTime = "226800"
cMissionPrereq BossBattleReady
cMissionObjectiveEvent Ready
EventString = "StartDivaBattle"
cMissionObjective DivaMiniGames-Objective5
cMissionObjectiveKillBoss BeatDiva
BOSS_NAME = "Diva"
cMissionLevelReady LetsGoBoss
LevelName = "LEVEL_FOOD_BARN"
cMissionOnTrigger StartShowActual1
Cooperative = "true"
DisplayName = "66176"
InnerRadius = "2.01"
InteractButton = "true"
Location = "-65.260,0.197,-128.507"
Radius = "5"
RenderSphere = "false"
ZombieRotation = "0,0,0,1"
cMissionSendEvent EndZombieFetching2
DialogManagerOnly = "false"
Value = "EndZombieFetch"
cMissionSpawnNPC Diva8
NPCName = "srv_diva"
SpawnPoint = "90.592,3.921,-208.949"
UseRotationAndLocationIfSpawned = "true"
cMissionHideTriggerVolume HideSelf
TriggerName = "StartShowActual1"
cMissionSetChuckState NoCalls
ChuckState = "60"
Value = "1"
cMissionCinematic MiniGameIntro2
CinematicName = "082a_diva_minigame_intro"
NoTeleportAfterIsOK = "true"
cMissionBossBattle GoDiva2
BattleFile = "data/datafile/battle_diva.txt"
BattleName = "Diva"
cMissionTimer WaitToPauseClock
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionPauseClock PauseTime1

cMissionStartEffect GreenLight
EffectEnum = "342"
Location = "-65.201,0.193,-128.596"
Loop = "true"
Rotation = "0.000,0.095,0.000,0.996"
cMissionOnSuccess PassedMiniGames
cMissionZombieRemoval x418
Location = "-55.942,-1.130,-130.491"
Radius = "15"
cMissionSetChuckState DestroyallRope1
ChuckState = "40"
Item = "RebeccaRope"
cMissionSetChuckState GoCalls
ChuckState = "60"
Value = "0"
cMissionCinematic SuccessCinema
CinematicName = "083_diva_boss_death"
cMissionSendEvent EndDivaFailMission
Value = "EndDivaFail"
cMissionDialogue EveryoneJoins
Dialogue0 = "66177"
JoinChuckAfter = "true"
Joiner0 = "srv_allison"
Joiner1 = "srv_cameron"
Joiner2 = "srv_juan"
SpeakerID0 = "65177"
cMissionTeleportPlayer ToFailSpot1
SpawnPoint = "DivaDone"
cMissionSetChuckState PPReward1
ChuckState = "24"
Value = "40000"
cMissionOnFail Failed6
cMissionSendEvent EndZombieFetch3
Value = "EndZombieFetch"
cMissionSendEvent DivaDied6
Value = "PlayDeathNIS"

DivaSurvivorEdit

cMissionDefinition DivaSurvivor
Duration = "75600"
ExplicitStart = "true"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
ParentMission = "Diva"
PrerequisiteMission = "DivaMiniGames"
StartTime = "226800"
WaitUntilEnd = "false"
cMissionObjective FetchAudience-Objective1
cMissionObjectiveNPCJoin DivaJoin
NPCName = "srv_diva"
cMissionLevelReady FetchAudience-Start1
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnNPC DivaSpawn7
DefaultBehaviour = "Idle"
NPCName = "srv_diva"
Rotation = "-2.525"
SpawnPoint = "-51.605,-2.118,-125.596"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction x366
NPCName = "srv_diva"
ReactionAnim = "18"
cMissionChangeNPCState DivaScared
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_diva"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogueCondition SafeArea
DialogueCondition = "9"
cMissionDialogue NotSafe
AutoStart = "false"
Dialogue0 = "66178"
LoopThisNode = "true"
SpeakerID0 = "50798"
cMissionDialogue DivaJoin1
AutoStart = "false"
Dialogue0 = "66022"
Dialogue1 = "66013"
Dialogue2 = "66014"
JoinChuckAfter = "true"
Speaker2 = "srv_diva"
SpeakerID0 = "50798"
SpeakerID1 = "65167"
SpeakerID2 = "50798"
cMissionChangeNPCState DivaScared1
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_diva"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionZombieFactory x235
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
ZombieWarehouseName = "DivaEndZombies"

DivaFailNIS1Edit

cMissionDefinition DivaFailNIS1
Duration = "75599"
ExplicitStart = "false"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
StartTime = "226800"
WaitUntilEnd = "false"
cMissionPrereq DivaIntroDone
cMissionObjectiveEvent AllowBoom
EventString = "AllowBoom"
cMissionObjective DivaFailNIS1-Objective
cMissionObjectiveEvent EndDivaFail
EventString = "EndDivaFail"
cMissionObjectiveMissionStatus fetchclosed
MissionName = "DivaFetchQuests"
Success = "true"
cMissionOnEvent DivaDied
EventString = "PlayDeathNIS"
OnlyExecuteOnce = "true"
cMissionCondition infoodbarn
Condition = "13"
ConditionParamater = "LEVEL_FOOD_BARN"
cMissionSetChuckState DestroyallRope5
ChuckState = "40"
Item = "RebeccaRope"
cMissionCinematic FailMiniGames7
CinematicName = "083a_diva_boss_death_02"
IgnoreAction = "false"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer ToFailSpot
SpawnPoint = "FailDiva"
TeleportAllPlayers = "true"
cMissionSetChuckState setupdiva
ChuckState = "68"
cMissionSpawnNPC SpawnDivaBelow7
DefaultBehaviour = "Idle"
NPCName = "srv_diva"
Rotation = "-1.539"
SpawnPoint = "-49.340,-2.103,-131.315"
UseRotationAndLocationIfSpawned = "true"
cMissionKillNPC KillNPCs29
NPCName = "srv_diva"
cMissionSendEvent EndSelf8
Value = "EndDivaFail"
cMissionTimer WaitExplode
DeltaTimeSecondsRealTime = "1"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSpawnItem SpawnExplodeAllison7
ItemName = "PropaneTank"
Location = "-65.468,-1.102,-129.444"
Rotation = "0,0,0,1"
cMissionSendCommandToProp Detonate31
PropCommand = "4"
PropName = "SpawnExplodeAllison7"
cMissionSpawnItem SpawnExplodeDiva7
ItemName = "PropaneTank"
Location = "-47.890,-2.103,-131.361"
Rotation = "0,0,0,1"
cMissionSendCommandToProp Detonate30
PropCommand = "4"
PropName = "SpawnExplodeDiva7"
cMissionSpawnItem SpawnExplodeRightGuy7
ItemName = "PropaneTank"
Location = "-47.999,-2.118,-132.666"
Rotation = "0,0,0,1"
cMissionSendCommandToProp Detonate29
PropCommand = "4"
PropName = "SpawnExplodeRightGuy7"
cMissionSpawnItem SpawnExplodeLeftGuy7
ItemName = "PropaneTank"
Location = "-48.882,-2.118,-135.124"
Rotation = "0,0,0,1"
cMissionSendCommandToProp Detonate28
PropCommand = "4"
PropName = "SpawnExplodeLeftGuy7"
cMissionKillNPC KillNPCs31
NPCName = "srv_cameron"
cMissionKillNPC KillNPCs30
NPCName = "srv_allison"
cMissionKillNPC KillNPCs28
IgnoreAction = "false"
NPCName = "srv_juan"
cMissionSendCommandToProp DestroyBomb
PropCommand = "17"
PropName = "DivaBomb"
cMissionSendCommandToProp DestroyBomb2
PropCommand = "17"
PropName = "DivaBomb1"
cMissionSendCommandToProp DestroyBomb1
PropCommand = "17"
PropName = "DivaBomb2"

cMissionCondition notinfoodbarn
Condition = "14"
ConditionParamater = "LEVEL_FOOD_BARN"
cMissionSendEvent EndSelf9
Value = "EndDivaFail"

DivaFetchQuestsEdit

cMissionDefinition DivaFetchQuests
Duration = "75600"
ExplicitStart = "true"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
ParentMission = "DivaDivaWatch"
StartTime = "226800"
cMissionPrereq DivaIntro2
cMissionObjectiveEvent AllowBoom1
EventString = "AllowBoom"
cMissionObjective DivaFetchQuests-Objective1
cMissionObjectiveEvent EndMission
EventString = "EndZombieFetch"
cMissionLevelReady DivaFetchQuests-Start1
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnNPC DivaSpawn14
DefaultBehaviour = "Idle"
NPCName = "srv_diva"
Rotation = "1.785"
SpawnPoint = "-56.861,-1.131,-129.731"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue FetchQuestsSetup3
AutoStart = "false"
Dialogue0 = "66000"
Dialogue1 = "66001"
Dialogue2 = "66002"
ReactionAnim0 = "9"
ReactionAnim2 = "2"
Speaker0 = "srv_diva"
Speaker1 = "srv_diva"
Speaker2 = "srv_diva"
SpeakerID0 = "50798"
SpeakerID1 = "50798"
SpeakerID2 = "50798"
cMissionSendEvent ReadyToExplain2
DialogManagerOnly = "true"
Value = "GoAllison"
cMissionDialogueCondition BringDrink1
AutoStart = "false"
DialogueCondition = "6"
cMissionDialogue FailDrink1
Dialogue0 = "66004"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "srv_diva"
SpeakerID0 = "50798"
cMissionDialogue DrinkSuccess1
AutoStart = "false"
Dialogue0 = "66005"
Dialogue1 = "66169"
DialogueCondition = "7"
ReactionAnim0 = "13"
Speaker0 = "srv_diva"
Speaker1 = "srv_diva"
SpeakerID0 = "50798"
SpeakerID1 = "50798"
cMissionSendEvent DrinkBrought1
DialogManagerOnly = "true"
Value = "YayDrink"
cMissionDialogueCondition WearSuit1
ConditionParameter1 = "OUTFIT_BLACK_TUXEDO_BOW_TIE"
DialogueCondition = "11"
cMissionDialogue FailSuit2
Dialogue0 = "66008"
LoopThisNode = "true"
ReactionAnim0 = "9"
Speaker0 = "srv_diva"
SpeakerID0 = "50798"
cMissionDialogue SuitSuccess1
AutoStart = "false"
Dialogue0 = "66009"
Dialogue1 = "66010"
DialogueCondition = "11"
ReactionAnim0 = "13"
ReactionAnim1 = "5"
Speaker0 = "srv_diva"
Speaker1 = "srv_diva"
SpeakerID0 = "50798"
SpeakerID1 = "50798"
cMissionSendEvent CountZombiesNow1
Value = "StartZombieCount"
cMissionSendEvent SuitBrought1
DialogManagerOnly = "true"
Value = "YaySuit"
cMissionDialogueCondition BringAudience1
ConditionParameter1 = "AudienceComplete"
DialogueCondition = "18"
cMissionDialogue FailAudience1
AutoStart = "false"
Dialogue0 = "66010"
LoopThisNode = "true"
ReactionAnim0 = "5"
Speaker0 = "srv_diva"
SpeakerID0 = "50798"
cMissionDialogue AudienceSuccess1
AutoStart = "false"
Dialogue0 = "66170"
LoopThisNode = "true"
ReactionAnim0 = "13"
Speaker0 = "srv_diva"
SpeakerID0 = "50798"
cMissionSendEvent StartDivaMiniGames2
Value = "StartDivaBattle"
cMissionDisableTriggerVolume DisableFakeTrigger
TriggerName = "StartShowFake"
cMissionHideTriggerVolume HideFakeTrigger2
TriggerName = "StartShowFake"

DivaKilledInitialEdit

cMissionDefinition DivaKilledInitial
Duration = "75600"
ExplicitStart = "true"
IgnoreAction = "false"
StartTime = "226800"
cMissionObjective DivaKilledInitial-Objective
cMissionObjectiveEvent EndFallBack
EventString = "EndFallback"
cMissionLevelReady DivaKilledInitial-Start
LevelName = "LEVEL_FOOD_BARN"
cMissionSpawnNPC SpawnJuan2
DefaultBehaviour = "Idle"
NPCName = "srv_juan"
Rotation = "-0.459"
SpawnPoint = "-48.656,-1.518,-135.258"
UseRotationAndLocationIfSpawned = "false"
cMissionDialogue SpeakLoop5
AutoStart = "false"
Dialogue0 = "66175"
LoopThisNode = "true"
Speaker0 = "srv_juan"
SpeakerID0 = "65180"
cMissionSpawnNPC SpawnCameron2
DefaultBehaviour = "Idle"
NPCName = "srv_cameron"
Rotation = "-1.031"
SpawnPoint = "-47.915,-1.518,-132.580"
cMissionDialogue SpeakLoop3
AutoStart = "false"
Dialogue0 = "66017"
LoopThisNode = "true"
Speaker0 = "srv_cameron"
SpeakerID0 = "65179"
cMissionSpawnNPC Allison
NPCName = "srv_allison"
Rotation = "2.41"
SpawnPoint = "-65.173,-1.120,-129.987"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue x71
Dialogue0 = "66018"
LoopThisNode = "true"
Speaker0 = "srv_allison"
SpeakerID0 = "65177"
cMissionDestroyNPC DestroyDiva
NPCName = "srv_diva"
cMissionLevelReady Yucutan
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent EndFallback
Value = "EndFallback"
cMissionLevelReady Exterior5
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndFallback1
Value = "EndFallback"
cMissionLevelReady RoyalFlush9
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndFallback2
Value = "EndFallback"
cMissionPrereq diva_started_prereq1
cMissionObjectiveMissionStatus diva_started1
MissionName = "Diva"
Started = "true"

DivaDivaWatchEdit

cMissionDefinition DivaDivaWatch
Duration = "75600"
ExplicitStart = "true"
IgnoreWarning = "false"
MissionType = "8"
StartTime = "226800"
cMissionPrereq DivaStarted
cMissionObjectiveEvent AllowBoom2
EventString = "AllowBoom"
cMissionObjective DivaDivaWatch-Objective
cMissionObjectiveNPCJoin Diva2
IgnoreWarning = "true"
NPCName = "srv_diva"
cMissionOnFail DivaDied5
cMissionTimer WaitASec
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSendEvent EndZombieFetch4
Value = "EndZombieFetch"
cMissionSendEvent DivaDied7
Value = "PlayDeathNIS"

DivaFakeTriggerEdit

cMissionDefinition DivaFakeTrigger
Duration = "75600"
ExplicitStart = "true"
LevelRequiredToStartName = "FOOD_BARN"
MissionType = "8"
ParentMission = "Diva"
StartTime = "226800"
cMissionObjective DivaFetchQuests-Objective2
cMissionObjectiveEvent EndMission1
EventString = "StartDivaBattle"
cMissionLevelReady DivaFetchQuests-Start2
LevelName = "LEVEL_FOOD_BARN"
cMissionOnTrigger StartShowFake1
Cooperative = "true"
DisplayName = "66176"
InnerRadius = "2.01"
InteractButton = "true"
Location = "-65.260,0.197,-128.507"
NeverFinish = "true"
Radius = "5"
RenderSphere = "false"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog ControlPanel1
Mission_Message = "66184"
Use_Small_Slate = "true"
cMissionHideTriggerVolume HideFakeTrigger4
IgnoreAction = "false"
TriggerName = "StartShowFake1"
cMissionSendEvent ShowSelf1
Value = "ShowFakeTrigger"
cMissionOnEvent FakeTriggerdisable1
EventString = "ShowFakeTrigger"
cMissionTimer ThreeSeconds1
DeltaTimeSecondsRealTime = "3"
cMissionHideTriggerVolume ShowFakeTrigger1
Show = "true"
TriggerName = "StartShowFake1"
cMissionOnSuccess ClearTrigger
cMissionHideTriggerVolume HideFakeTrigger5
TriggerName = "StartShowFake1"
cMissionOnFail ClearTrigger1
cMissionHideTriggerVolume HideFakeTrigger6
TriggerName = "StartShowFake1"
cMissionPrereq diva_started_prereq
cMissionObjectiveMissionStatus diva_started
MissionName = "Diva"
Started = "true"

DivaBusHolderEdit

cMissionDefinition DivaBusHolder
DescriptionSummary = "16"
DisplayName = "16"
Duration = "75600"
ExplicitStart = "false"
MissionType = "3"
ParentMission = "Diva"
StartTime = "226800"
WaitUntilEnd = "false"
cMissionObjective FetchAudience-Objective2
cMissionObjectiveNPCJoin DivaJoin2
NPCName = "srv_diva"
cMissionLevelReady unused_level
LevelName = "LEVEL_TKOT_BATTLE"
cMissionSpawnNPC DivaSpawn8
DefaultBehaviour = "Idle"
NPCName = "srv_diva"
Rotation = "-2.525"
SpawnPoint = "-51.605,-2.118,-125.596"
UseRotationAndLocationIfSpawned = "true"

FamilyFeudEdit

cMissionDefinition FamilyFeud
CantFailOnLevel = "ROOFTOP_HOTEL"
Color = "16422912"
DebugSpawnPoint = "HotelRoof"
DescriptionSummary = "80548"
DisplayName = "80008"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "ROOFTOP_HOTEL"
MissionType = "3"
PrerequisiteMission = "Case5-2Merc"
ShowInDebugMenu = "true"
ShowInHUD = "true"
StartTime = "266400"
cMissionTimer FamFeudCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall FamFeudPhone
cMissionDialogue FamFeudStacey
Dialogue0 = "65202"
SpeakerID0 = "77510"
cMissionObjective FamilyFeud-Objective
cMissionObjectiveEvent TalktoLilian
EventString = "MetLil"
MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128"
cMissionObjectiveBeAtLocation ToCamille
MissionWaypoint = "ATLANTICA_CASINO,-6.144,0.253,39.126"
RadiusFromWaypoint = "3"
cMissionObjectiveNPCJoin LilianJoin
MissionWaypoint = "ROOFTOP_HOTEL,-162.981,71.642,29.128"
NPCName = "srv_lillian"
cMissionLevelReady RooftopHotel
LevelName = "LEVEL_ROOFTOP_HOTEL"
cMissionSpawnNPC Lillian
DefaultBehaviour = "Idle"
NPCName = "srv_lillian"
Rotation = "-2.452"
SpawnPoint = "-163.216,71.641,28.983"
cMissionDialogue LilianMeet3
Dialogue0 = "65205"
Dialogue1 = "65206"
Dialogue2 = "65207"
Dialogue3 = "65208"
Dialogue4 = "65209"
SpeakerID0 = "65167"
SpeakerID1 = "65186"
SpeakerID2 = "65167"
SpeakerID3 = "65186"
SpeakerID4 = "65167"
cMissionSendEvent SendLilEvent1
Value = "MetLil"
cMissionDialogue LilianMeet5
AutoStart = "true"
Dialogue0 = "65210"
SpeakerID0 = "65186"
cMissionDialogueCondition CamilleDead
ConditionParameter1 = "srv_camille"
DialogueCondition = "17"
cMissionDialogueCondition MomRescued
ConditionParameter1 = "srv_camille"
DialogueCondition = "19"
cMissionDialogueCondition cond_d316
AutoStart = "true"
ConditionParameter1 = "srv_camille"
ConditionParameter2 = "srv_lillian"
DialogueCondition = "3"
cMissionDialogue fail_d316
Dialogue0 = "65211"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_lillian"
SpeakerID0 = "65186"
cMissionDialogue d322
Dialogue0 = "65220"
Dialogue1 = "65223"
Dialogue2 = "65224"
DialogueCondition = "3"
JoinChuckAfter = "true"
LoopThisNode = "false"
Speaker0 = "srv_camille"
Speaker1 = "srv_lillian"
SpeakerID0 = "50309"
SpeakerID1 = "65186"
SpeakerID2 = "65167"
cMissionChangeNPCState LilScared
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_lillian"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue x59
Dialogue0 = "65212"
Dialogue1 = "66129"
Dialogue2 = "66130"
Dialogue3 = "65214"
Dialogue4 = "65215"
SpeakerID0 = "65186"
SpeakerID1 = "65167"
SpeakerID2 = "65186"
SpeakerID3 = "65186"
SpeakerID4 = "65186"
cMissionSetChuckState MakeLillianInvincible0
ChuckState = "78"
cMissionTimer x419
DeltaTimeSecondsRealTime = "18.5"
TriggerXTimes = "1"
cMissionKillNPC x10113
NPCName = "srv_lillian"
cMissionTimer RunDelay4
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction JumpOffLedge3
NPCName = "srv_lillian"
Orientation = "2.514"
ReactionAnim = "16"
SetOrientation = "false"
UseOrientation = "false"
cMissionTimer ChuckNOOOO5
DeltaTimeSecondsRealTime = "11"
TriggerXTimes = "1"
cMissionDialogue lilianDead10
Dialogue0 = "65216"
SpeakerID0 = "65167"

cMissionDialogue d3116
Dialogue0 = "65212"
Dialogue1 = "65213"
Dialogue2 = "65214"
Dialogue3 = "65215"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "6"
Speaker2 = "srv_lillian"
Speaker3 = "srv_lillian"
SpeakerID0 = "65186"
SpeakerID1 = "65167"
SpeakerID2 = "65186"
SpeakerID3 = "65186"
cMissionSetChuckState MakeLillianInvincible1
ChuckState = "78"
cMissionTimer x411
DeltaTimeSecondsRealTime = "18.5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionKillNPC x10112
NPCName = "srv_lillian"
cMissionTimer RunDelay3
DeltaTimeSecondsRealTime = "10"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction JumpOffLedge2
NPCName = "srv_lillian"
Orientation = "2.514"
ReactionAnim = "16"
SetOrientation = "false"
UseOrientation = "false"
cMissionTimer ChuckNOOOO4
DeltaTimeSecondsRealTime = "11"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue lilianDead9
Dialogue0 = "65216"
SpeakerID0 = "65167"

cMissionOnTrigger LilianAmbient
InnerRadius = "12"
Location = "-146.242,72.021,50.646"
Radius = "12"
ZombieRotation = "0,0,0,1"
cMissionDialogue StarterConverstation
AutoStart = "true"
Dialogue0 = "65203"
Dialogue1 = "65204"
SpeakerID0 = "65186"
SpeakerID1 = "65186"
cMissionOnTrigger LiliansLament
InnerRadius = "3"
Location = "-159.758,71.640,39.082"
Radius = "3"
ZombieRotation = "0,0,0,1"
cMissionDialogue LiliansLament2
Dialogue0 = "65391"
SpeakerID0 = "65186"
cMissionLevelReady TIOD
LevelName = "LEVEL_TAPE_DIE"
cMissionSpawnNPC Camille2
DefaultBehaviour = "Idle"
NPCName = "srv_camille"
Rotation = "5"
SpawnPoint = "-6.144,0.253,39.126"
WithProp = "LeadPipe"

FamilyFeud_SpawnMotherEdit

cMissionDefinition FamilyFeud_SpawnMother
CantFailOnLevel = "ATLANTICA_CASINO"
Color = "16422912"
DisplayName = "80008"
Duration = "32400"
MissionType = "0"
ShowInDebugMenu = "false"
StartTime = "266400"
cMissionPrereq GettoLilian
cMissionObjectiveEvent MetLilian
EventString = "MetLil"
cMissionObjective FamilyFeud-Objective1
cMissionObjectiveNPCJoin CamilleJoin
NPCName = "srv_camille"
cMissionLevelReady FamFeud_Atlantica
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSpawnNPC Camille1
DefaultBehaviour = "Idle"
NPCName = "srv_camille"
Rotation = "5"
SpawnPoint = "-6.144,0.253,39.126"
WithProp = "LeadPipe"
cMissionSetNPCScriptedAction FaceChuck_FF1
NPCName = "srv_camille"
SetOrientation = "true"
cMissionDialogueCondition DaughterDead
ConditionParameter1 = "srv_lillian"
DialogueCondition = "17"
cMissionDialogue CammileJoin
Dialogue0 = "65217"
Dialogue1 = "65218"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_camille"
SpeakerID0 = "50309"
SpeakerID1 = "65167"
cMissionDialogue CammileJoin1
Dialogue0 = "65219"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "true"
ReactionAnim0 = "7"
Speaker0 = "srv_camille"
SpeakerID0 = "50309"
cMissionDialogue Lili_Dead_Setup
Dialogue0 = "66124"
Dialogue1 = "66125"
Dialogue2 = "66126"
Dialogue3 = "66127"
Dialogue4 = "66128"
JoinChuckAfter = "false"
ReactionAnim1 = "12"
ReactionAnim4 = "6"
Speaker1 = "srv_camille"
Speaker4 = "srv_camille"
SpeakerID0 = "65167"
SpeakerID1 = "50309"
SpeakerID2 = "65167"
SpeakerID3 = "65167"
SpeakerID4 = "50309"
cMissionDialogue Lili_Dead_Loop
Dialogue0 = "66128"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "6"
Speaker0 = "srv_camille"
SpeakerID0 = "50309"
cMissionSpawnZombie SpawnCamilleZombie
NumberOfZombies = "5"
Rotation = "1.9"
SpawnPoint = "-11.784,0.445,40.015"
SurvivorToTargetName = "srv_camille"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SpawnCamilleZombie1
NumberOfZombies = "5"
Rotation = "0.9"
SpawnPoint = "-11.893,0.456,36.101"
SurvivorToTargetName = "srv_camille"
ZombieType = "zombie_skinny"

FetchingFemalesEdit

cMissionDefinition FetchingFemales
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryAtlanticaCasino"
DescriptionSummary = "80549"
DisplayName = "80032"
Duration = "21600"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "183600"
cMissionTimer x239
DeltaTimeSecondsRealTime = "10"
TriggerXTimes = "1"
cMissionPhoneCall x240
cMissionDialogue x241
Dialogue0 = "65226"
SpeakerID0 = "77510"
cMissionObjective FetchingFemales-Objective
MissionWaypoint = "PALISADES,131.461,1.456,-90.775"
cMissionObjectiveNPCJoin Cora
MissionWaypoint = "PALISADES,200.479,5.424,-120.773"
NPCName = "srv_cora_0"
cMissionObjectiveNPCJoin Summer
MissionWaypoint = "PALISADES,200.484,5.424,-120.773"
NPCName = "srv_summer"
cMissionObjectiveNPCJoin Nina
MissionWaypoint = "PALISADES,200.479,5.423,-120.779"
NPCName = "srv_nina"
cMissionLevelReady x243
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC T316
DefaultBehaviour = "Idle"
NPCName = "srv_cora_0"
Rotation = "-2.064"
SpawnPoint = "200.483,5.424,-120.777"
cMissionDialogue CoraTalk1
Dialogue0 = "65037"
Dialogue1 = "65038"
Dialogue2 = "65232"
Dialogue3 = "65042"
Speaker0 = "srv_cora_0"
Speaker2 = "srv_cora_0"
SpeakerID0 = "50201"
SpeakerID1 = "65167"
SpeakerID2 = "50201"
SpeakerID3 = "50201"
cMissionSendEvent CoraTalked1
DialogManagerOnly = "true"
Value = "SpokeToCora"
cMissionDialogueCondition NinaDeal1
ConditionParameter1 = "NinaDeal"
DialogueCondition = "18"
cMissionDialogue CoraTalk3
AutoStart = "false"
Dialogue0 = "65233"
Dialogue1 = "65234"
Dialogue2 = "65783"
Speaker1 = "srv_cora_0"
SpeakerID0 = "65167"
SpeakerID1 = "50201"
SpeakerID2 = "65167"
cMissionDialogueCondition cond_d3312
ConditionParameter1 = "10000"
DialogueCondition = "10"
cMissionDialogue fail_d3312
Dialogue0 = "65236"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogue d3315
Dialogue0 = "65237"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_summer"
Joiner1 = "srv_nina"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionDialogue NinasDeal1
Dialogue0 = "67892"
Dialogue1 = "67893"
Dialogue2 = "67894"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
SpeakerID1 = "50201"
SpeakerID2 = "50201"
cMissionDialogueCondition PayDiscount1
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue NinasDeal2
Dialogue0 = "67895"
LoopThisNode = "true"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionDialogue NinasDeal3
Dialogue0 = "65237"
JoinChuckAfter = "true"
Joiner0 = "srv_nina"
Joiner1 = "srv_summer"
ReactionAnim0 = "0"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionSpawnNPC SpawnSummer
DefaultBehaviour = "Idle"
NPCName = "srv_summer"
Rotation = "3.132"
SpawnPoint = "197.875,5.420,-119.153"
cMissionDialogue SummerTalk1
Dialogue0 = "65034"
Dialogue1 = "65045"
Speaker0 = "srv_summer"
Speaker1 = "srv_summer"
SpeakerID0 = "77519"
SpeakerID1 = "77519"
cMissionDialogue SummerTalk2
Dialogue0 = "65033"
Dialogue1 = "65035"
Speaker0 = "srv_summer"
Speaker1 = "srv_summer"
SpeakerID0 = "77519"
SpeakerID1 = "77519"
cMissionDialogue fail_SummerTalk4
Dialogue0 = "65239"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "77519"
cMissionSpawnNPC SpawnNina
DefaultBehaviour = "Idle"
NPCName = "srv_nina"
Rotation = "-1.118"
SpawnPoint = "200.035,5.421,-123.463"
cMissionDialogue NinaTalk1
Dialogue0 = "65029"
Dialogue1 = "65229"
SpeakerID0 = "50103"
SpeakerID1 = "50103"
cMissionDialogue NinaTalk2
Dialogue0 = "65041"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
cMissionDialogue NinaTalk3
Dialogue0 = "65238"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
cMissionDialogue NinaTalk4
Dialogue0 = "65238"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
cMissionDialogue NinaTalk5
Dialogue0 = "65238"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
cMissionDialogueCondition TalkedtoCora
ConditionParameter1 = "SpokeToCora"
DialogueCondition = "18"
cMissionDialogue NinaTalk14
Dialogue0 = "66026"
Dialogue1 = "66027"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
SpeakerID1 = "50103"
cMissionDialogue NinaTalk13
Dialogue0 = "66028"
Dialogue1 = "66029"
JoinChuckAfter = "false"
SpeakerID0 = "65167"
SpeakerID1 = "50103"
cMissionDialogue NinaTalk12
Dialogue0 = "66030"
Dialogue1 = "66031"
Dialogue2 = "66032"
JoinChuckAfter = "false"
SpeakerID0 = "65167"
SpeakerID1 = "50103"
SpeakerID2 = "50103"
cMissionDialogueCondition TalkedtoCora1
ConditionParameter1 = "SpokeToCora"
DialogueCondition = "18"
cMissionDialogue NinaTalk16
AutoStart = "false"
Dialogue0 = "66033"
Dialogue1 = "66034"
Dialogue2 = "66035"
JoinChuckAfter = "false"
SpeakerID0 = "50103"
SpeakerID1 = "50103"
SpeakerID2 = "50103"
cMissionSendEvent TalkedToNina1
DialogManagerOnly = "true"
Value = "NinaDeal"
cMissionDialogue NinaTalk11
Dialogue0 = "67896"
Dialogue1 = "66036"
Dialogue2 = "66037"
DialogueCondition = "10"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50103"
SpeakerID1 = "50103"
SpeakerID2 = "50103"
cMissionDialogue NinaTalk7
Dialogue0 = "65238"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50103"
cMissionDialogue NinaTalk8
Dialogue0 = "65238"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "50103"
cMissionOnZombieEnterArea FetchingZombies
CentreLocation = "PALISADES,198.438,5.412,-121.464"
MinimumZombies = "1"
Radius = "10"
cMissionSetNPCScriptedAction SummerZombie
NPCName = "srv_summer"
ReactionAnim = "18"
cMissionSetNPCScriptedAction CoraZombie
NPCName = "srv_cora_0"
ReactionAnim = "18"
cMissionSetNPCScriptedAction NinaZombie
NPCName = "srv_nina"
ReactionAnim = "18"
cMissionSetNPCScriptedAction CoraZombie3
NPCName = "srv_cora_0"
ReactionAnim = "8"
cMissionSetNPCScriptedAction SummerZombie1
NPCName = "srv_summer"
ReactionAnim = "3"
cMissionSetNPCScriptedAction NinaZombie1
NPCName = "srv_nina"
ReactionAnim = "3"

FetchingFemales-SummerAndNinaEdit

cMissionDefinition FetchingFemales-SummerAndNina
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-SummerAndNina-Objective
cMissionObjectiveEvent SummerNinaOver
EventString = "SummerNinaOver"
cMissionObjectiveSurvivorLives SummerAlive1
KillSurvivor = "false"
Name = "srv_summer"
cMissionObjectiveSurvivorLives NinaAlive1
KillSurvivor = "false"
Name = "srv_nina"
cMissionTimer x3011
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingSummer
InvulnerableToGrapples = "false"
NPCName = "srv_summer"
SpawnDynamically = "true"
cMissionDialogue fail_x802
Dialogue0 = "66025"
LoopThisNode = "false"
Speaker0 = "srv_summer"
SpeakerID0 = "77519"
cMissionDialogueCondition cond_x801
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x801
Dialogue0 = "66025"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "77519"
cMissionDialogue x801
Dialogue0 = "67897"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_nina"
ReactionAnim0 = "0"
Speaker0 = "srv_summer"
SpeakerID0 = "77519"
cMissionSendEvent OverForSummerNina
Value = "SummerNinaOver"
cMissionSpawnNPC WaitingNina
NPCName = "srv_nina"
SpawnDynamically = "true"
cMissionDialogue fail_x803
Dialogue0 = "66024"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "50103"
cMissionDialogueCondition cond_x823
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x823
Dialogue0 = "66024"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50103"
cMissionDialogue x823
Dialogue0 = "67898"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_summer"
ReactionAnim0 = "0"
Speaker0 = "srv_nina"
SpeakerID0 = "50103"
cMissionSendEvent OverForSummerNina1
Value = "SummerNinaOver"

cMissionOnEnter GirlsLEave
cMissionChangeNPCState SummerLeaves2
InvulnerableToGrapples = "true"
Nature = "3"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionChangeNPCState NinaLeaves2
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeSummerSad
NPCName = "srv_summer"
ReactionAnim = "6"
cMissionSetNPCScriptedAction MakeNinaSad
NPCName = "srv_nina"
ReactionAnim = "6"
cMissionPrereq CoraDied
cMissionObjectiveSurvivorLives CoraDies1
KillSurvivor = "true"
Name = "srv_cora_0"
cMissionOnSuccess ReturnToNormal
cMissionChangeNPCState SummerReturns
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState NinaReturns
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FetchingFemales-SummerAndCoraEdit

cMissionDefinition FetchingFemales-SummerAndCora
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-SummerAndCora-Objective
cMissionObjectiveEvent SummerCoraOver
EventString = "SummerCoraOver"
cMissionObjectiveSurvivorLives SummerAlive2
KillSurvivor = "false"
Name = "srv_summer"
cMissionObjectiveSurvivorLives CoraAlive2
KillSurvivor = "false"
Name = "srv_cora_0"
cMissionTimer x3022
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingSummer2
NPCName = "srv_summer"
SpawnDynamically = "true"
cMissionDialogue fail_x807
Dialogue0 = "66025"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "77519"
cMissionDialogueCondition cond_x831
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x831
Dialogue0 = "66025"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "77519"
cMissionDialogue x831
Dialogue0 = "67897"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_cora_0"
ReactionAnim0 = "0"
Speaker0 = "srv_summer"
SpeakerID0 = "77519"
cMissionSendEvent OverForSummerCora
Value = "SummerCoraOver"
cMissionSpawnNPC WaitingCora
NPCName = "srv_cora_0"
SpawnDynamically = "true"
cMissionDialogue fail_x806
Dialogue0 = "66023"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogueCondition cond_x842
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x842
Dialogue0 = "66023"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogue x842
Dialogue0 = "65387"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_summer"
ReactionAnim0 = "0"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionSendEvent OverForSummerCora1
Value = "SummerCoraOver"

cMissionPrereq NinaDied
cMissionObjectiveSurvivorLives NinaDies1
KillSurvivor = "true"
Name = "srv_nina"
cMissionOnEnter GirlsLeave2
cMissionChangeNPCState SummerLeaves3
InvulnerableToGrapples = "true"
Nature = "3"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionChangeNPCState CoraLeaves2
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeSummerSad2
NPCName = "srv_summer"
ReactionAnim = "6"
cMissionSetNPCScriptedAction MakeCoraSad
NPCName = "srv_cora_0"
ReactionAnim = "6"
cMissionOnSuccess ReturnToNormal1
cMissionChangeNPCState SummerReturns2
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState CoraReturns
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FetchingFemales-NinaAndCoraEdit

cMissionDefinition FetchingFemales-NinaAndCora
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-NinaAndCora-Objective
cMissionObjectiveEvent NinaCoraOver
EventString = "NinaCoraOver"
cMissionObjectiveSurvivorLives NinaAlive2
KillSurvivor = "false"
Name = "srv_nina"
cMissionObjectiveSurvivorLives CoraAlive1
KillSurvivor = "false"
Name = "srv_cora_0"
cMissionTimer x3021
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingCora1
NPCName = "srv_cora_0"
SpawnDynamically = "true"
cMissionDialogue fail_x805
Dialogue0 = "66023"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogueCondition cond_x841
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x841
Dialogue0 = "66023"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogue x841
Dialogue0 = "65387"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_nina"
ReactionAnim0 = "0"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionSendEvent OverNinaCora
Value = "NinaCoraOver"
cMissionSpawnNPC WaitingNina1
NPCName = "srv_nina"
SpawnDynamically = "true"
cMissionDialogue fail_x804
Dialogue0 = "66024"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "50103"
cMissionDialogueCondition cond_x120
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_x120
Dialogue0 = "66024"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50103"
cMissionDialogue x120
Dialogue0 = "67898"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_cora_0"
ReactionAnim0 = "0"
Speaker0 = "srv_nina"
SpeakerID0 = "50103"
cMissionSendEvent OverNinaCora1
Value = "NinaCoraOver"

cMissionOnEnter SummerDied
cMissionChangeNPCState NinaLeaves3
InvulnerableToGrapples = "true"
Nature = "3"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionChangeNPCState CoraLeaves4
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeCoraSad1
NPCName = "srv_cora_0"
ReactionAnim = "6"
cMissionSetNPCScriptedAction MakeNinaSad2
NPCName = "srv_nina"
ReactionAnim = "6"
cMissionPrereq SummerDied1
cMissionObjectiveSurvivorLives SummerDies1
KillSurvivor = "true"
Name = "srv_summer"
cMissionOnSuccess ReturnToNormal2
cMissionChangeNPCState CoraReturns1
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState NinaReturns1
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FetchingFemales-SummerLeftEdit

cMissionDefinition FetchingFemales-SummerLeft
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-SummerAndNina-Objective1
cMissionObjectiveEvent SummerOver1
EventString = "SummerOver"
cMissionObjectiveSurvivorLives SummerAlive
KillSurvivor = "false"
Name = "srv_summer"
cMissionTimer x3012
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingSummer1
InvulnerableToGrapples = "false"
NPCName = "srv_summer"
SpawnDynamically = "true"
cMissionDialogue SummerAlone1
Dialogue0 = "67910"
LoopThisNode = "false"
ReactionAnim0 = "6"
Speaker0 = "srv_summer"
SpeakerID0 = "77519"
cMissionDialogue SummerAlone2
Dialogue0 = "67911"
Dialogue1 = "67912"
Dialogue2 = "67913"
LoopThisNode = "false"
ReactionAnim0 = ""
ReactionAnim1 = "2"
Speaker1 = "srv_summer"
SpeakerID0 = "65167"
SpeakerID1 = "77519"
SpeakerID2 = "77519"
cMissionDialogueCondition cond_x802
ConditionParameter1 = "10000"
DialogueCondition = "10"
cMissionDialogue fail_x809
Dialogue0 = "67914"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "77519"
cMissionDialogue x803
Dialogue0 = "67915"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_nina"
ReactionAnim0 = "0"
Speaker0 = "srv_summer"
SpeakerID0 = "77519"
cMissionSendEvent OverForSummerNina2
Value = "SummerOver"

cMissionOnEnter GirlsLEave1
cMissionChangeNPCState SummerLeaves4
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeSummerSad3
NPCName = "srv_summer"
ReactionAnim = "6"
cMissionPrereq CoraNinaDied
cMissionObjectiveSurvivorLives CoraDies2
KillSurvivor = "true"
Name = "srv_cora_0"
cMissionObjectiveSurvivorLives NinaDies2
KillSurvivor = "true"
Name = "srv_nina"
cMissionOnSuccess ReturnToNormal3
cMissionChangeNPCState SummerReturns3
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_summer"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FetchingFemales-NinaLeftEdit

cMissionDefinition FetchingFemales-NinaLeft
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-NinaAndCora-Objective1
cMissionObjectiveEvent NinaOver
EventString = "NinaOver"
cMissionObjectiveSurvivorLives NinaAlive
KillSurvivor = "false"
Name = "srv_nina"
cMissionTimer x3023
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingNina2
NPCName = "srv_nina"
SpawnDynamically = "true"
cMissionDialogue fail_x811
Dialogue0 = "67899"
LoopThisNode = "false"
ReactionAnim0 = "6"
Speaker0 = "srv_nina"
SpeakerID0 = "50103"
cMissionDialogue fail_x812
Dialogue0 = "67900"
Dialogue1 = "67901"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_nina"
Speaker1 = "srv_nina"
SpeakerID0 = "50103"
SpeakerID1 = "50103"
cMissionDialogueCondition cond_x121
ConditionParameter1 = "10000"
DialogueCondition = "10"
cMissionDialogue fail_x121
Dialogue0 = "67901"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50103"
cMissionDialogue x135
Dialogue0 = "67902"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_cora_0"
ReactionAnim0 = "0"
Speaker0 = "srv_nina"
SpeakerID0 = "50103"
cMissionSendEvent OverNinaCora3
Value = "NinaOver"

cMissionOnEnter SummerDied2
cMissionChangeNPCState NinaLeaves4
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeNinaSad3
NPCName = "srv_nina"
ReactionAnim = "6"
cMissionPrereq SummerDied3
cMissionObjectiveSurvivorLives SummerDies2
KillSurvivor = "true"
Name = "srv_summer"
cMissionObjectiveSurvivorLives CoraDies4
KillSurvivor = "true"
Name = "srv_cora_0"
cMissionOnSuccess ReturnToNormal4
cMissionChangeNPCState NinaReturns2
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_nina"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FetchingFemales-CoraLeftEdit

cMissionDefinition FetchingFemales-CoraLeft
Duration = "432000"
MissionType = "8"
PrerequisiteMission = "FetchingFemales"
StartTime = "183600"
cMissionObjective FetchingFemales-NinaAndCora-Objective2
cMissionObjectiveEvent CoraOver
EventString = "CoraOver"
cMissionObjectiveSurvivorLives CoraAlive
KillSurvivor = "false"
Name = "srv_cora_0"
cMissionTimer x3024
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSpawnNPC WaitingCora2
NPCName = "srv_cora_0"
SpawnDynamically = "true"
cMissionDialogue fail_x810
Dialogue0 = "67903"
Dialogue1 = "67904"
LoopThisNode = "false"
ReactionAnim0 = "6"
Speaker0 = "srv_cora_0"
Speaker1 = "srv_cora_0"
SpeakerID0 = "50201"
SpeakerID1 = "50201"
cMissionDialogue fail_x813
Dialogue0 = "67905"
Dialogue1 = "67906"
Dialogue2 = "67907"
LoopThisNode = "false"
ReactionAnim1 = "1"
ReactionAnim2 = "12"
Speaker1 = "srv_cora_0"
Speaker2 = "srv_cora_0"
SpeakerID0 = "65167"
SpeakerID1 = "50201"
SpeakerID2 = "50201"
cMissionDialogueCondition cond_x843
ConditionParameter1 = "10000"
DialogueCondition = "10"
cMissionDialogue fail_x843
Dialogue0 = "67908"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "50201"
cMissionDialogue x849
Dialogue0 = "67909"
DialogueCondition = "10"
JoinChuckAfter = "true"
Joiner0 = "srv_nina"
ReactionAnim0 = "0"
Speaker0 = "srv_cora_0"
SpeakerID0 = "50201"
cMissionSendEvent OverNinaCora2
Value = "CoraOver"

cMissionOnEnter SummerDied4
cMissionChangeNPCState CoraLeaves5
InvulnerableToGrapples = "true"
Nature = "0"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "true"
cMissionSetNPCScriptedAction MakeCoraSad2
NPCName = "srv_cora_0"
ReactionAnim = "6"
cMissionPrereq SummerDied5
cMissionObjectiveSurvivorLives SummerDies4
KillSurvivor = "true"
Name = "srv_summer"
cMissionObjectiveSurvivorLives NinaDies5
KillSurvivor = "true"
Name = "srv_nina"
cMissionOnSuccess ReturnToNormal5
cMissionChangeNPCState CoraReturns2
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_cora_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

FortuneCityBotanyClubEdit

cMissionDefinition FortuneCityBotanyClub
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80550"
DisplayName = "80063"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "10000"
MissionIsScoopRequest = "true"
MissionType = "3"
ShowInDebugMenu = "true"
ShowInHUD = "true"
StartTime = "273600"
cMissionPrereq VikkiAlive2
cMissionObjectiveNPCJoin Vikki3
ANDRESCUED = "true"
NPCName = "srv_vikki"
cMissionTimer BotanyClubPhone
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall BotanyClubPhonecall
cMissionDialogue BotanyClubPhoneStacey
Dialogue0 = "65375"
SpeakerID0 = "77510"
cMissionObjective BotanyObj
MissionWaypoint = "SAFEHOUSE,-9.152,-1.098,20.827"
cMissionObjectiveEvent TalkToVikki
EventString = "TalkToVikki"
MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843"
cMissionObjectiveEvent GuideArrowto_Palisades1
EventString = "KillBotanyGuide"
MissionWaypoint = "PALISADES,265.713,6.929,-148.991"
cMissionObjectiveGiveItemToNPC BotanyGive
ITEM_NAME = "PeaceArt"
MissionWaypoint = "SAFEHOUSE,-9.291,-1.098,20.843"
NPCName = "srv_vikki"
cMissionObjectiveEvent MissionOver
EventString = "FCBCOver"
cMissionLevelReady BotanyLevelReady
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Vikki_Botany
DefaultBehaviour = "Idle"
NPCName = "srv_vikki"
Rotation = "5"
SpawnPoint = "-9.291,-1.098,20.843"
cMissionDialogue VikkiTalk2
Dialogue0 = "65376"
Dialogue1 = "65377"
Dialogue2 = "65378"
Dialogue3 = "65379"
Dialogue4 = "65380"
SpeakerID0 = "65178"
SpeakerID1 = "65167"
SpeakerID2 = "65178"
SpeakerID3 = "65167"
SpeakerID4 = "65178"
cMissionDialogue VikkiTalk3
Dialogue0 = "65381"
Dialogue1 = "65382"
Dialogue2 = "65383"
Dialogue3 = "65384"
SpeakerID0 = "65178"
SpeakerID1 = "65178"
SpeakerID2 = "65167"
SpeakerID3 = "65178"
cMissionSendEvent TalkedToVikki
Value = "TalkToVikki"
cMissionDialogueCondition GivePeaceArt
ConditionParameter1 = "PeaceArt"
DialogueCondition = "7"
cMissionDialogue DoNotHavePeaceArt
Dialogue0 = "65385"
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_vikki"
SpeakerID0 = "65178"
cMissionDialogue GavePeaceArt
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65386"
DialogueCondition = "7"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_vikki"
SpeakerID0 = "65178"
cMissionSendEvent KillTheBotanyGuideArrow1
Value = "KillBotanyGuide"
cMissionSetNPCScriptedAction setholdingplant3
IsLooping = "true"
NPCName = "srv_vikki"
ScriptedActionName = "BotanyPlantHolding"
SnapToState = "false"
cMissionTimer DelayEnd
DeltaTimeSecondsRealTime = "4"
TriggerXTimes = "1"
cMissionSendEvent FCBCOver
Value = "FCBCOver"
cMissionLevelReady PalisadesGuideArrow
LevelName = "LEVEL_PALISADES"
cMissionOnTrigger SendTheEvent
InnerRadius = "5"
Location = "265.713,6.929,-148.991"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionSendEvent KillTheBotanyGuideArrow
Value = "KillBotanyGuide"

HappilyEverAfterSortOfEdit

cMissionDefinition HappilyEverAfterSortOf
CantFailOnLevel = "ROYAL_FLUSH"
Color = "16422912"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "1"
DisplayName = "80000"
Duration = "36000"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "20700"
cMissionObjective HappilyEverAfterSortOf-Objective
cMissionObjectiveNPCJoin GordonJoin3
MissionWaypoint = "ROYAL_FLUSH,-281.732,-1.545,-121.191"
NPCName = "srv_gordon"
cMissionSendEvent KillAmbient
Value = "KillHapplyAmbient"
cMissionObjectiveNPCJoin LaShawndraJoin5
MissionWaypoint = "ROYAL_FLUSH,-249.328,-0.421,-78.536"
NPCName = "srv_lashawndra"
cMissionSendEvent KillAmbient1
Value = "KillHapplyAmbient"
cMissionOnFail HappilyEverAfterSortOf-x
cMissionLevelReady x1112
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC Gordon1
DefaultBehaviour = "Idle"
NPCName = "srv_gordon"
Rotation = "1.863"
SpawnPoint = "-283.286,-1.558,-93.173"
cMissionChangeNPCState GordonCry6
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogueCondition DidLaShawndraJoin
ConditionParameter1 = "srv_lashawndra"
DialogueCondition = "20"
cMissionDialogue GordonIntro1
AutoStart = "false"
Dialogue0 = "65905"
Dialogue1 = "65906"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "50090"
cMissionDialogueCondition MetLaShawndra3
ConditionParameter1 = "srv_lashawndra"
DialogueCondition = "16"
cMissionDialogue NotMetLaShawndra2
Dialogue0 = "65907"
Dialogue1 = "65908"
Dialogue2 = "65909"
Dialogue3 = "65910"
JoinChuckAfter = "true"
ReactionAnim3 = "11"
Speaker3 = "srv_gordon"
SpeakerID0 = "50090"
SpeakerID1 = "50090"
SpeakerID2 = "65167"
SpeakerID3 = "50090"
cMissionChangeNPCState GordonScared10
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue SpokeToLaShawndra2
AutoStart = "false"
Dialogue0 = "65914"
Dialogue1 = "65915"
Dialogue2 = "65916"
Dialogue3 = "65917"
JoinChuckAfter = "true"
ReactionAnim2 = "13"
ReactionAnim3 = "3"
Speaker2 = "srv_gordon"
Speaker3 = "srv_gordon"
SpeakerID0 = "50090"
SpeakerID1 = "65167"
SpeakerID2 = "50090"
SpeakerID3 = "50090"
cMissionChangeNPCState GordonScared11
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogueCondition LaShawndraInProximity
ConditionParameter1 = "srv_lashawndra"
ConditionParameter2 = "srv_gordon"
DialogueCondition = "3"
cMissionDialogue GordonIntro2
AutoStart = "false"
Dialogue0 = "65905"
Dialogue1 = "65906"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "50090"
cMissionDialogueCondition LaShawndraInProximity2
ConditionParameter1 = "srv_lashawndra"
ConditionParameter2 = "srv_gordon"
DialogueCondition = "3"
cMissionDialogue LaShawndraFoundIntro1
AutoStart = "false"
Dialogue0 = "65914"
Dialogue1 = "65915"
Dialogue2 = "65918"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "12"
Speaker2 = "srv_gordon"
SpeakerID0 = "50090"
SpeakerID1 = "65167"
SpeakerID2 = "50090"
cMissionDialogueCondition LaShawndraInProximity3
ConditionParameter1 = "srv_lashawndra"
ConditionParameter2 = "srv_gordon"
DialogueCondition = "3"
cMissionDialogue LaShawndraFoundIntro2
AutoStart = "true"
Dialogue0 = "66133"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
cMissionChangeNPCState MakeGordonFeelBetter
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogueCondition LaShawndraInProximity4
ConditionParameter1 = "srv_lashawndra"
ConditionParameter2 = "srv_gordon"
DialogueCondition = "3"
cMissionDialogue GordonAskingForLaShawndra
Dialogue0 = "66134"
LoopThisNode = "true"
ReactionAnim0 = "5"
Speaker0 = "srv_gordon"
SpeakerID0 = "50090"
cMissionDialogue GordonLaShawndraReunite10
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionChangeNPCState GordonScared17
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue GordonLaShawndraReunite9
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionChangeNPCState GordonScared16
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue GordonLaShawndraReunite8
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionChangeNPCState GordonScared15
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue GordonLaShawndraReunite6
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionChangeNPCState GordonScared9
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnNPC Leshawndra
DefaultBehaviour = "Idle"
NPCName = "srv_lashawndra"
Rotation = "-3.037"
SpawnPoint = "-249.326,-0.421,-78.538"
WithProp = "LeadPipe"
cMissionDialogueCondition DidGordonJoin
ConditionParameter1 = "srv_gordon"
DialogueCondition = "20"
cMissionDialogue LaShawndraIntro2
Dialogue0 = "65003"
Dialogue1 = "65901"
Dialogue2 = "65902"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50121"
cMissionDialogueCondition MetGordon2
ConditionParameter1 = "srv_gordon"
DialogueCondition = "16"
cMissionDialogue NotMetGordon3
AutoStart = "false"
Dialogue0 = "65903"
Dialogue1 = "65904"
JoinChuckAfter = "true"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
cMissionDialogue SpokeToGordon3
AutoStart = "false"
Dialogue0 = "65911"
Dialogue1 = "65912"
Dialogue2 = "65913"
JoinChuckAfter = "true"
ReactionAnim2 = "2"
Speaker2 = "srv_lashawndra"
SpeakerID0 = "50121"
SpeakerID1 = "65167"
SpeakerID2 = "50121"
cMissionDialogueCondition GordonInProximity
ConditionParameter1 = "srv_gordon"
ConditionParameter2 = "srv_lashawndra"
DialogueCondition = "3"
cMissionDialogue LaShawndraIntro3
Dialogue0 = "65003"
Dialogue1 = "65901"
Dialogue2 = "65902"
DialogueCondition = "0"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50121"
cMissionDialogueCondition GordonInProximity2
ConditionParameter1 = "srv_gordon"
ConditionParameter2 = "srv_lashawndra"
DialogueCondition = "3"
cMissionDialogue GordonFoundIntro1
AutoStart = "false"
Dialogue0 = "65911"
Dialogue1 = "65912"
Dialogue2 = "65925"
Dialogue3 = "66132"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "12"
Speaker2 = "srv_lashawndra"
SpeakerID0 = "50121"
SpeakerID1 = "65167"
SpeakerID2 = "50121"
SpeakerID3 = "65167"
cMissionDialogueCondition GordonInProximity3
ConditionParameter1 = "srv_gordon"
ConditionParameter2 = "srv_lashawndra"
DialogueCondition = "3"
cMissionDialogue LaShawndraAskingForGordon1
Dialogue0 = "66131"
LoopThisNode = "true"
ReactionAnim0 = "5"
Speaker0 = "srv_lashawndra"
SpeakerID0 = "50121"
cMissionDialogue GordonLaShawndraReunite12
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionDialogue GordonLaShawndraReunite11
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionDialogue GordonLaShawndraReunite4
AutoStart = "false"
Dialogue0 = "65929"
Dialogue1 = "65930"
Dialogue2 = "65931"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "11"
ReactionAnim2 = "4"
Speaker1 = "srv_lashawndra"
Speaker2 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "50090"
cMissionZombieRemoval ClearLaShawndra
Location = "-257.949,-1.463,-81.149"
Radius = "6"
cMissionSpawnItem Bench
ItemName = "Bench"
Location = "-286.020,-1.262,-88.582"
Rotation = "-0.534,-0.579,0.417,0.456"
cMissionSpawnItem Bench1
ItemName = "Bench"
Location = "-284.449,-1.086,-87.374"
Rotation = "0.676,-0.185,-0.675,0.229"

HEA_GordonJoin1Edit

cMissionDefinition HEA_GordonJoin1
Color = "16422912"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "1"
DisplayName = "80000"
Duration = "36000"
LevelRequiredToStartName = "ROYAL_FLUSH"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "8"
ParentMission = "HappilyEverAfterSortOf"
ShowInDebugMenu = "false"
StartTime = "20700"
cMissionObjective HappilyEverAfterGordonJoin-Objective2
cMissionObjectiveEvent Done1
EventString = "KillHapplyAmbient"
cMissionLevelReady LaShawndraAmbient1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionNPCAmbientDialogSequencer LashawndraAngry1
DialogCycleInterval = "4"
DialogStartRadius = "5.2"
DialogStopRadius = "3"
Position = "-282.756,-1.558,-92.757"
cMissionAmbientNPCDialog Angry1
Dialogue0 = "65008"
SpeakerID0 = "50090"
cMissionAmbientNPCDialog Angry7
Dialogue0 = "65009"
SpeakerID0 = "50090"
cMissionAmbientNPCDialog Angry8
Dialogue0 = "65010"
SpeakerID0 = "50090"
cMissionAmbientNPCDialog Angry9
Dialogue0 = "65011"
SpeakerID0 = "50090"
cMissionAmbientNPCDialog Angry10
Dialogue0 = "65012"
SpeakerID0 = "50090"
cMissionPrereq hea_prereq
cMissionObjectiveMissionStatus hea_prereq1
MissionName = "HappilyEverAfterSortOf"
Started = "true"

HEA_LeShawndraJoin1Edit

cMissionDefinition HEA_LeShawndraJoin1
Color = "16422912"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "1"
DisplayName = "80000"
Duration = "36000"
LevelRequiredToStartName = "ROYAL_FLUSH"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "8"
ParentMission = "HappilyEverAfterSortOf"
ShowInDebugMenu = "false"
StartTime = "20700"
cMissionObjective HappilyEverAfterLeShawndraJoin-Objective1
cMissionObjectiveEvent Done2
EventString = "KillHapplyAmbient"
cMissionLevelReady LaShawndraAmbient2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionNPCAmbientDialogSequencer LashawndraAngry2
DialogCycleInterval = "4"
DialogStartRadius = "13"
DialogStopRadius = "10"
Position = "-249.326,-0.421,-78.538"
cMissionAmbientNPCDialog Angry11
Dialogue0 = "65000"
SpeakerID0 = "50121"
cMissionAmbientNPCDialog Angry12
Dialogue0 = "65001"
SpeakerID0 = "50121"
cMissionAmbientNPCDialog Angry13
Dialogue0 = "65002"
SpeakerID0 = "50121"
cMissionAmbientNPCDialog Angry14
Dialogue0 = "65004"
SpeakerID0 = "50121"
cMissionAmbientNPCDialog Angry15
Dialogue0 = "65005"
SpeakerID0 = "50121"
cMissionAmbientNPCDialog Angry16
Dialogue0 = "65006"
SpeakerID0 = "50121"
cMissionPrereq hea_prereq2
cMissionObjectiveMissionStatus hea_prereq3
MissionName = "HappilyEverAfterSortOf"
Started = "true"

HEA_SortOfFailEdit

cMissionDefinition HEA_SortOfFail
Color = "16422912"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "1"
DisplayName = "80000"
Duration = "36000"
ExplicitStart = "true"
FailPrerequisiteMission = "HappilyEverAfterSortOf"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "20700"
cMissionObjective HEA_SortOfFail-Objective
cMissionObjectiveEvent FailMissionOver
EventString = "HappilyFailOver"
cMissionLevelReady FailRoyalFlush
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC Gordon2
DefaultBehaviour = "Idle"
NPCName = "srv_gordon"
Rotation = "-1.393"
SpawnPoint = "-283.289,-1.554,-92.851"
cMissionChangeNPCState GordonCry7
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_gordon"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue LaShawndraDeadIntro3
AutoStart = "false"
Dialogue0 = "65914"
Dialogue1 = "65915"
Dialogue2 = "65918"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "12"
Speaker2 = "srv_gordon"
SpeakerID0 = "50090"
SpeakerID1 = "65167"
SpeakerID2 = "50090"
cMissionDialogue LaShawndraDeadConvoA4
Dialogue0 = "65919"
Dialogue1 = "65920"
Dialogue2 = "65921"
Dialogue3 = "65922"
ReactionAnim3 = "6"
Speaker1 = "srv_gordon"
Speaker3 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50090"
SpeakerID2 = "65167"
SpeakerID3 = "50090"
cMissionDialogue LaShawndraDeadConvoB3
AutoStart = "true"
Dialogue0 = "65923"
Dialogue1 = "65924"
JoinChuckAfter = "true"
ReactionAnim1 = "6"
Speaker1 = "srv_gordon"
SpeakerID0 = "65167"
SpeakerID1 = "50090"
cMissionTimer waittoendhappily
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSendEvent end_happily
Value = "HappilyFailOver"

cMissionSpawnNPC Leshawndra1
DefaultBehaviour = "Idle"
NPCName = "srv_lashawndra"
Rotation = "-2.741"
SpawnPoint = "-249.554,-0.421,-66.914"
WithProp = "LeadPipe"
cMissionDialogue GordonDeadIntro4
AutoStart = "false"
Dialogue0 = "65911"
Dialogue1 = "65912"
Dialogue2 = "65925"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "12"
Speaker2 = "srv_lashawndra"
SpeakerID0 = "50121"
SpeakerID1 = "65167"
SpeakerID2 = "50121"
cMissionDialogue GordonDeadConvoA3
Dialogue0 = "65926"
Dialogue1 = "65927"
Dialogue2 = "65923"
Dialogue3 = "65928"
JoinChuckAfter = "true"
ReactionAnim1 = "6"
ReactionAnim3 = "11"
Speaker1 = "srv_lashawndra"
Speaker3 = "srv_lashawndra"
SpeakerID0 = "65167"
SpeakerID1 = "50121"
SpeakerID2 = "65167"
SpeakerID3 = "50121"
cMissionTimer waittoendhappily1
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSendEvent end_happily1
Value = "HappilyFailOver"

High_RollersEdit

cMissionDefinition High_Rollers
CantFailOnLevel = "ATLANTICA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80552"
DisplayName = "80014"
Duration = "43200"
LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "176400"
cMissionObjective High_Rollers-Objective
cMissionObjectiveNPCJoin JessicaJoin
NPCName = "srv_jessica"
cMissionObjectiveNPCJoin JacobJoin
NPCName = "srv_jacob"
cMissionObjectiveNPCJoin NevadaJoin
NPCName = "srv_nevada"
cMissionLevelReady High_Rollers-Start
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionCondition did_we_talk_to_jessica
Condition = "11"
ConditionParamater = "TableGo"
cMissionSendCommandToProp MakePokerTableGoNow3
PropCommand = "23"
PropName = "HighRollerTable"
cMissionSpawnNPC Jessica4
NPCName = "srv_jessica"
Rotation = "-1.101"
SpawnPoint = "34.274,1.898,3.882"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition SpeechDone2
AutoStart = "false"
ConditionParameter1 = "IntroSpeechDone"
DialogueCondition = "18"
cMissionDialogue JessicaIntro5
Dialogue0 = "66076"
Dialogue1 = "66077"
Dialogue2 = "66078"
Speaker0 = "srv_jessica"
Speaker2 = "srv_jessica"
SpeakerID0 = "81725"
SpeakerID1 = "65167"
SpeakerID2 = "81725"
cMissionDialogue JessicaIntro6
AutoStart = "false"
Dialogue0 = "66079"
Dialogue1 = "66097"
LoopThisNode = "true"
Speaker0 = "srv_jessica"
Speaker1 = "srv_jessica"
SpeakerID0 = "81725"
SpeakerID1 = "81725"
cMissionSendEvent EndHRIntroSpeech3
DialogManagerOnly = "true"
Value = "IntroSpeechDone"
cMissionSendEvent TableEvent10
DialogManagerOnly = "true"
Value = "TableGo"
cMissionSendCommandToProp MakePokerTableGoNow2
PropCommand = "23"
PropName = "HighRollerTable"
cMissionDialogue JoinText14
Dialogue0 = "66080"
LoopThisNode = "true"
SpeakerID0 = "81725"
cMissionSpawnNPC Jacob4
NPCName = "srv_jacob"
Rotation = "-0.253"
SpawnPoint = "33.429,1.898,0.849"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition SpeechDone1
AutoStart = "false"
ConditionParameter1 = "IntroSpeechDone"
DialogueCondition = "18"
cMissionDialogue JacobIntro4
Dialogue0 = "66081"
Dialogue1 = "66082"
Dialogue2 = "66083"
Speaker0 = "srv_jacob"
Speaker2 = "srv_jacob"
SpeakerID0 = "81726"
SpeakerID1 = "65167"
SpeakerID2 = "81726"
cMissionDialogue JacobIntro5
AutoStart = "false"
Dialogue0 = "66084"
Dialogue1 = "66085"
LoopThisNode = "false"
ReactionAnim1 = "11"
Speaker1 = "srv_jacob"
SpeakerID0 = "65167"
SpeakerID1 = "81726"
cMissionDialogue JacobIntro6
AutoStart = "false"
Dialogue0 = "66086"
LoopThisNode = "true"
ReactionAnim0 = "11"
Speaker0 = "srv_jacob"
SpeakerID0 = "81726"
cMissionSendEvent EndHRIntroSpeech8
DialogManagerOnly = "true"
Value = "IntroSpeechDone"
cMissionSendEvent TableEvent11
DialogManagerOnly = "true"
Value = "TableGo"
cMissionSendCommandToProp MakePokerTableGoNow5
PropCommand = "23"
PropName = "HighRollerTable"
cMissionDialogue JoinText15
Dialogue0 = "66098"
LoopThisNode = "true"
Speaker0 = "srv_jacob"
SpeakerID0 = "81726"
cMissionSendEvent TableEvent7
Value = "TableGo"
cMissionSpawnNPC Nevada4
NPCName = "srv_nevada"
Rotation = "-0.605"
SpawnPoint = "40.343,1.898,1.468"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition SpeechDone
AutoStart = "false"
ConditionParameter1 = "IntroSpeechDone"
DialogueCondition = "18"
cMissionDialogue NevadaIntro3
Dialogue0 = "66087"
Dialogue1 = "66088"
Dialogue2 = "66089"
ReactionAnim2 = "11"
Speaker0 = "srv_nevada"
Speaker2 = "srv_nevada"
SpeakerID0 = "81727"
SpeakerID1 = "65167"
SpeakerID2 = "81727"
cMissionDialogue NevadaIntro4
AutoStart = "false"
Dialogue0 = "66090"
Dialogue1 = "66091"
Dialogue2 = "66092"
LoopThisNode = "false"
Speaker0 = "srv_nevada"
Speaker1 = "srv_nevada"
SpeakerID0 = "81727"
SpeakerID1 = "81727"
SpeakerID2 = "65167"
cMissionDialogue NevadaIntro5
AutoStart = "false"
Dialogue0 = "66093"
Dialogue1 = "66094"
Dialogue2 = "66095"
LoopThisNode = "false"
ReactionAnim2 = "11"
Speaker0 = "srv_nevada"
Speaker2 = "srv_nevada"
SpeakerID0 = "81727"
SpeakerID1 = "65167"
SpeakerID2 = "81727"
cMissionDialogue Nevada
Dialogue0 = "66101"
LoopThisNode = "true"
Speaker0 = "srv_nevada"
SpeakerID0 = "81727"
cMissionSendEvent EndHRIntroSpeech10
DialogManagerOnly = "true"
Value = "IntroSpeechDone"
cMissionSendEvent TableEvent12
DialogManagerOnly = "true"
Value = "TableGo"
cMissionSendCommandToProp MakePokerTableGoNow6
PropCommand = "23"
PropName = "HighRollerTable"
cMissionDialogue JoinText16
Dialogue0 = "66099"
Dialogue1 = "66100"
Dialogue2 = "66096"
LoopThisNode = "true"
ReactionAnim2 = "6"
Speaker0 = "srv_nevada"
Speaker2 = "srv_nevada"
SpeakerID0 = "81727"
SpeakerID1 = "65167"
SpeakerID2 = "81727"
cMissionSendEvent TableEvent8
Value = "TableGo"

cMissionOnSuccess TurnOffTable
cMissionSendCommandToProp StopPokerWin
PropCommand = "22"
PropName = "HighRollerTable"
cMissionOnFail NoMorePoker
cMissionSendCommandToProp StopPokerFail
PropCommand = "22"
PropName = "HighRollerTable"
cMissionOnEvent DestroytheHighRollerZombies
EventString = "DestroyPokerZombies"
cMissionZombieRemoval HighRollerZombiesGoBuhBye
Location = "36.519,1.898,-1.493"
Radius = "15"
cMissionSendCommandToProp LCloseDoorsIn3
PropCommand = "32"
PropName = "Door6"
cMissionSendCommandToProp RCloseDoorsIn2
PropCommand = "32"
PropName = "Door7"
cMissionOnEvent JessicaLose
EventString = "PokerBeatJessica"
cMissionDialogue JessicaLoss2
Dialogue0 = "66105"
JoinChuckAfter = "true"
Joiner0 = "srv_jessica"
Joiner1 = "srv_jacob"
Joiner2 = "srv_nevada"
ReactionAnim0 = "11"
Speaker0 = "srv_jessica"
SpeakerID0 = "81725"
cMissionOnEvent NevadaLose1
EventString = "PokerBeatNevada"
cMissionDialogue NevadaLoss2
Dialogue0 = "66103"
JoinChuckAfter = "true"
Joiner0 = "srv_jessica"
Joiner1 = "srv_jacob"
Joiner2 = "srv_nevada"
Speaker0 = "srv_nevada"
SpeakerID0 = "81727"
cMissionOnEvent JacobLose1
EventString = "PokerBeatJacob"
cMissionDialogue JacobLoss2
Dialogue0 = "66107"
JoinChuckAfter = "true"
Joiner0 = "srv_jessica"
Joiner1 = "srv_jacob"
Joiner2 = "srv_nevada"
ReactionAnim0 = "2"
Speaker0 = "srv_jacob"
SpeakerID0 = "81726"
cMissionOnEvent QuitGame
EventString = "HIGHROLLERS_QUIT"
cMissionDialogue TooBad
Dialogue0 = "66191"
LoopThisNode = "true"
Speaker0 = "srv_jessica"
SpeakerID0 = "81725"
cMissionOnEvent LostGame
EventString = "HIGHROLLERS_LOST"
cMissionDialogue TooBad1
Dialogue0 = "66192"
LoopThisNode = "true"
Speaker0 = "srv_jessica"
SpeakerID0 = "81725"
cMissionOnEnter SCF_highrollers
cMissionSendEvent CF_highrollers
Value = "CF_highrollers"

HighRollerFailEdit

cMissionDefinition HighRollerFail
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "99999"
DisplayName = "80014"
Duration = "47100"
ExplicitStart = "true"
FailPrerequisiteMission = "High_Rollers"
LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "176400"
WaitUntilEnd = "false"
cMissionObjective HighRollerFail1
cMissionObjectiveEvent KillThisMission
EventString = "KillHighRollerFail"
cMissionLevelReady High_Rollers-Fail
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSpawnNPC Jessica3
NPCName = "srv_jessica"
Rotation = "-1.101"
SpawnPoint = "33.103,1.898,4.745"
cMissionDialogue JoinText9
Dialogue0 = "67858"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_jessica"
SpeakerID0 = "81725"
cMissionSpawnNPC Nevada3
NPCName = "srv_nevada"
Rotation = "-0.605"
SpawnPoint = "40.343,1.898,1.468"
cMissionDialogue JoinText11
Dialogue0 = "67860"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_nevada"
SpeakerID0 = "81727"
cMissionSpawnNPC Jacob3
NPCName = "srv_jacob"
Rotation = "-0.253"
SpawnPoint = "33.510,1.898,-0.168"
cMissionDialogue Jacob
Dialogue0 = "67859"
ReactionAnim0 = "1"
Speaker0 = "srv_jacob"
SpeakerID0 = "81726"
cMissionTimer delaystatechange1
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionChangeNPCState JessicaScared
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_jessica"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState NevadaScared
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_jessica"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState JacobMadState
InvulnerableToGrapples = "false"
Nature = "2"
NPCName = "srv_jacob"
SurvivorLeavesTheParty = "false"
cMissionSetNPCScriptedAction JessicaNoMorePreJoin1
NPCName = "srv_jessica"
ReactionAnim = "18"
cMissionSetNPCScriptedAction JacobMad1
Defect = "true"
NPCName = "srv_jacob"
cMissionLevelReady Palisades14
LevelName = "LEVEL_PALISADES"
cMissionSendEvent KillSelf
Value = "KillHighRollerFail"
cMissionLevelReady Exterior22
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent KillSelf1
Value = "KillHighRollerFail"
cMissionPrereq prereq_cf
cMissionObjectiveEvent cf_highrollers
EventString = "CF_highrollers"

HungerPainsEdit

cMissionDefinition HungerPains
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryAmericanaCasino"
DescriptionSummary = "80553"
DisplayName = "80006"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "180000"
cMissionTimer x203
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x204
cMissionDialogue x205
Dialogue0 = "65074"
SpeakerID0 = "77510"
cMissionObjective HungerPains-Objective
cMissionObjectiveNPCJoin Richard
MissionWaypoint = "FORTUNE_EXTERIOR,-245.524,-2.661,42.704"
NPCName = "srv_richard"
cMissionLevelReady x206
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Richard1
DefaultBehaviour = "Idle"
NPCName = "srv_richard"
Rotation = "-1.105"
SpawnPoint = "-245.524,-2.661,42.704"
cMissionDialogue RichardInteract1
ClearPreJoinAfterReaction1 = "true"
Dialogue0 = "65075"
Dialogue1 = "65076"
Dialogue2 = "65077"
Dialogue3 = "65078"
Dialogue4 = "65079"
ReactionAnim1 = "15"
ReactionAnim3 = "16"
Speaker1 = "srv_richard"
Speaker3 = "srv_richard"
SpeakerID0 = "65167"
SpeakerID1 = "65168"
SpeakerID2 = "65167"
SpeakerID3 = "65168"
SpeakerID4 = "65167"
cMissionDialogue RichardInteract3
Dialogue0 = "65080"
ReactionAnim0 = "16"
Speaker0 = "srv_richard"
SpeakerID0 = "65168"
cMissionDialogueCondition cond_d323
DialogueCondition = "5"
cMissionDialogueCondition give_spoiled_food
AutoStart = "false"
DialogueCondition = "25"
mLooping = "true"
cMissionDialogue fail_d323
AutoStart = "false"
Dialogue0 = "65081"
LoopThisNode = "true"
ReactionAnim0 = "16"
Speaker0 = "srv_richard"
SpeakerID0 = "65168"
cMissionDialogue empty_loop_vomit
AutoStart = "false"
Dialogue0 = "65083"
LoopThisNode = "true"
ReactionAnim1 = "10"
Speaker0 = "srv_richard"
Speaker1 = "srv_richard"
SpeakerID0 = "65168"
cMissionDialogue d323
Dialogue0 = "65083"
DialogueCondition = "5"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65168"
cMissionDialogue RichardLEads3
AutoStart = "false"
Dialogue0 = "65742"
JoinChuckAfter = "true"
LeadChuckAfter = "false"
ReactionAnim0 = "17"
Speaker0 = "srv_richard"
SpeakerID0 = "65168"
cMissionTimer DelayHungerRemoval
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionZombieRemoval HungerLooterRemoval
DestroyWorldEnemies = "true"
Location = "-234.038,-2.147,41.912"
Radius = "19"
cMissionSpawnItem RichardMess1
ItemName = "Coffeepot"
Location = "-243.903,-2.597,43.245"
Rotation = "-0.515,-0.283,-0.590,0.553"
cMissionSpawnItem RichardMess2
ItemName = "MeatCleaver"
Location = "-243.922,-2.668,42.268"
Rotation = "-0.086,0.117,-0.702,0.697"
cMissionSpawnItem RichardMess4
ItemName = "Plates"
Location = "-245.042,-2.650,44.842"
Rotation = "-0.078,-0.003,-0.997,-0.001"
cMissionSpawnItem RichardMess3
ItemName = "Plates"
Location = "-243.046,-2.650,41.981"
Rotation = "0.027,0.001,1.000,-0.001"
cMissionSpawnItem RichardMess5
ItemName = "ServingTray"
Location = "-244.995,-2.623,44.620"
Rotation = "-0.096,0.216,0.000,0.972"
cMissionSendCommandToProp RichardAteIt2
PropCommand = "17"
PropName = "Beer25"
cMissionSendCommandToProp RichardAteIt3
PropCommand = "17"
PropName = "Beer26"
cMissionSendCommandToProp RichardAteIt4
PropCommand = "17"
PropName = "Beer27"
cMissionSendCommandToProp RichardAteIt5
PropCommand = "17"
PropName = "Beer28"
cMissionSendCommandToProp RichardAteIt6
PropCommand = "17"
PropName = "Hamburger1"
cMissionSendCommandToProp RichardAteIt7
PropCommand = "17"
PropName = "Vodka21"
cMissionSendCommandToProp RichardAteIt8
PropCommand = "17"
PropName = "Vodka22"
cMissionSendCommandToProp RichardAteIt9
PropCommand = "17"
PropName = "Beer1"
cMissionSendCommandToProp RichardAteIt10
PropCommand = "17"
PropName = "Beer2"
cMissionSendCommandToProp RichardAteIt11
PropCommand = "17"
PropName = "Beer6"
cMissionSendCommandToProp RichardAteIt12
PropCommand = "17"
PropName = "Beer29"
cMissionSendCommandToProp RichardAteIt13
PropCommand = "17"
PropName = "Beer30"
cMissionSendCommandToProp RichardAteIt14
PropCommand = "17"
PropName = "Beer31"
cMissionSendCommandToProp RichardAteIt15
PropCommand = "17"
PropName = "Beer32"
cMissionSendCommandToProp RichardAteIt16
PropCommand = "17"
PropName = "Beer33"
cMissionSendCommandToProp RichardAteIt17
PropCommand = "17"
PropName = "BeerA"
cMissionSendCommandToProp RichardAteIt18
PropCommand = "17"
PropName = "Whiskey6"
cMissionSendCommandToProp RichardAteIt19
PropCommand = "17"
PropName = "Whiskey7"
cMissionSendCommandToProp RichardAteIt20
PropCommand = "17"
PropName = "Coffee"
cMissionSendCommandToProp RichardAteIt21
PropCommand = "17"
PropName = "Coffee1"
cMissionSendCommandToProp RichardAteIt22
PropCommand = "17"
PropName = "Coffee2"
cMissionSendCommandToProp RichardAteIt23
PropCommand = "17"
PropName = "CoffeeCreamer"
cMissionSendCommandToProp RichardAteIt24
PropCommand = "17"
PropName = "CoffeeCreamer1"
cMissionSendCommandToProp RichardAteIt25
PropCommand = "17"
PropName = "LargeSoda6"
cMissionSendCommandToProp RichardAteIt26
PropCommand = "17"
PropName = "LargeSoda7"
cMissionSendCommandToProp RichardAteIt27
PropCommand = "17"
PropName = "Pie"
cMissionSendCommandToProp RichardAteIt28
PropCommand = "17"
PropName = "Pie1"
cMissionSendCommandToProp RichardAteIt29
PropCommand = "17"
PropName = "Pie2"
cMissionSendCommandToProp RichardAteIt30
PropCommand = "17"
PropName = "Pie3"
cMissionSendCommandToProp RichardAteIt31
PropCommand = "17"
PropName = "Pie4"
cMissionSendCommandToProp RichardAteIt32
PropCommand = "17"
PropName = "Pie6"
cMissionSendCommandToProp RichardAteIt33
PropCommand = "17"
PropName = "Pie7"
cMissionSendCommandToProp RichardAteIt34
PropCommand = "17"
PropName = "Pie8"
cMissionSendCommandToProp RichardAteIt35
PropCommand = "17"
PropName = "Pizza"
cMissionSendCommandToProp RichardAteIt36
PropCommand = "17"
PropName = "Pizza1"
cMissionSendCommandToProp RichardAteIt37
PropCommand = "17"
PropName = "Pizza2"
cMissionSendCommandToProp RichardAteIt38
PropCommand = "17"
PropName = "HotDog1"
cMissionSendCommandToProp RichardAteIt39
PropCommand = "17"
PropName = "LargeSoda5"
cMissionSendCommandToProp RichardAteIt40
PropCommand = "17"
PropName = "Pie5"
cMissionSendCommandToProp RichardAteIt41
PropCommand = "17"
PropName = "Hotdog1"
cMissionSendCommandToProp RichardAteIt42
PropCommand = "17"
PropName = "Hotdog2"
cMissionSendCommandToProp RichardAteIt43
PropCommand = "17"
PropName = "JellyBeans1"
cMissionSendCommandToProp RichardAteIt44
PropCommand = "17"
PropName = "JellyBeans2"
cMissionSendCommandToProp RichardAteIt45
PropCommand = "17"
PropName = "JellyBeans3"
cMissionSendCommandToProp RichardAteIt46
PropCommand = "17"
PropName = "JellyBeans4"
cMissionSendCommandToProp RichardAteIt47
PropCommand = "17"
PropName = "LargeSoda"
cMissionSendCommandToProp RichardAteIt48
PropCommand = "17"
PropName = "LargeSoda1"
cMissionSendCommandToProp RichardAteIt49
PropCommand = "17"
PropName = "LargeSoda3"
cMissionSendCommandToProp RichardAteIt50
PropCommand = "17"
PropName = "LargeSoda4"
cMissionSendCommandToProp RichardAteIt51
PropCommand = "17"
PropName = "Snack2"

RichardsGluttonyEdit

cMissionDefinition RichardsGluttony
Duration = "345600"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "12"
StartTime = "180000"
WaitUntilEnd = "false"
cMissionOnEnter DestroySafehouseFood1
cMissionPropSpawnRestrictions NoFood3
Level = "SAFEHOUSE"
PropType = "cFoodItem"
RemoveProp = "true"
cMissionPrereq SaveRichard
cMissionObjectiveNPCJoin RescueRichard
ANDRESCUED = "true"
NPCName = "srv_richard"
cMissionObjective Complete
cMissionObjectiveMissionStatus Case63Complete2
MissionName = "Case6-3"
Success = "true"

KnowWhenToFoldEmEdit

cMissionDefinition KnowWhenToFoldEm
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80554"
DisplayName = "80055"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "219600"
cMissionTimer x1614
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionPhoneCall x1615
cMissionDialogue x1616
Dialogue0 = "65876"
SpeakerID0 = "77510"
cMissionObjective KnowWhenToFoldEmOBJ
MissionWaypoint = "FORTUNE_EXTERIOR,105.906,0.752,-120.385"
cMissionObjectiveNPCJoin BillJoin
MissionWaypoint = "FORTUNE_EXTERIOR,105.763,0.752,-120.742"
NPCName = "srv_bill"
cMissionLevelReady x1617
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC BillSpawn
DefaultBehaviour = "Idle"
NPCName = "srv_bill"
Rotation = "-1.388"
SpawnPoint = "105.763,0.752,-120.742"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue BillInteract1
Dialogue0 = "65683"
Dialogue1 = "65684"
Dialogue2 = "65685"
SpeakerID0 = "65167"
SpeakerID1 = "65535"
SpeakerID2 = "65167"
cMissionDialogue d317
AutoStart = "false"
Dialogue0 = "65686"
Dialogue1 = "65687"
Dialogue2 = "65688"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim2 = "1"
Speaker0 = "srv_bill"
Speaker2 = "srv_bill"
SpeakerID0 = "65535"
SpeakerID1 = "65167"
SpeakerID2 = "65535"
cMissionDialogueCondition cond_d318
AutoStart = "false"
ConditionParameter1 = "20000"
DialogueCondition = "10"
cMissionDialogue fail_d318
Dialogue0 = "65690"
LoopThisNode = "true"
ReactionAnim0 = "1"
Speaker0 = "srv_bill"
SpeakerID0 = "65535"
cMissionDialogue d318
AutoStart = "false"
Dialogue0 = "65691"
Dialogue1 = "65765"
DialogueCondition = "10"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_bill"
SpeakerID0 = "65535"
SpeakerID1 = "65167"
cMissionDialogueCondition cond_d319
AutoStart = "false"
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_d319
Dialogue0 = "65767"
LoopThisNode = "true"
ReactionAnim0 = "11"
Speaker0 = "srv_bill"
SpeakerID0 = "65535"
cMissionDialogue d319
AutoStart = "false"
Dialogue0 = "65766"
DialogueCondition = "10"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_bill"
SpeakerID0 = "65535"
cMissionChangeNPCState BillnoGrapple
InvulnerableToGrapples = "true"
NPCName = "srv_bill"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionNPCAmbientDialogSequencer Chatty1
DialogCycleInterval = "8"
DialogStartRadius = "15"
DialogStopRadius = "8"
Position = "105.860,0.752,-120.345"
cMissionAmbientNPCDialog BillProximity1
Dialogue0 = "65877"
SpeakerID0 = "65535"
cMissionOnTrigger x60
InnerRadius = "8"
Location = "86.233,0.709,-134.714"
NeverFinish = "true"
Radius = "8"
ZombieRotation = "0,0,0,1"
cMissionSendCommandToProp DisableDoctorCash
PropCommand = "22"
PropName = "slot_doctor_cash54"
cMissionSendCommandToProp DisableDoctorCash2
PropCommand = "22"
PropName = "slot_doctor_cash55"
cMissionZombieRemoval RemoveAroundBill
Location = "105.763,0.752,-120.742"
Radius = "10"
cMissionOnSuccess ReEnableLuckyLapdance1
cMissionSendCommandToProp EnableDoctorCash1
PropCommand = "23"
PropName = "slot_doctor_cash54"
cMissionSendCommandToProp EnableDoctorCash2
PropCommand = "23"
PropName = "slot_doctor_cash55"

LootersSpawnEdit

RoyalFlush_Looters

cMissionDefinition LootersSpawn
Color = "16514560"
Duration = "54000"
ExplicitStart = "true"
MissionType = "11"
StartTime = "54000"
WaitUntilEnd = "true"
cMissionLevelReady RoyalFlush_Looters
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionZombieFactory Looter_RoyalFlush
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_01_X"
cMissionZombieFactory Looter_RoyalFlush1
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_02_X"
cMissionZombieFactory Looter_RoyalFlush2
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_03_X"
cMissionLevelReady South_Strip_Looters
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionZombieFactory Looter_SouthStrip1
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "South_Strip_Looters_01"
cMissionLevelReady Palisades_Looters
LevelName = "LEVEL_PALISADES"
cMissionSpawnZombie Looter2
NumberOfZombies = "2"
Rotation = "-2.0"
SpawnPoint = "156.041,6.926,-34.148"
ZombieType = "looter"
cMissionSpawnZombie Looter3
NumberOfZombies = "1"
Rotation = "-1.0"
SpawnPoint = "150.329,6.926,-43.294"
ZombieType = "looter"
cMissionSpawnZombie Looter4
NumberOfZombies = "1"
Rotation = "1.7"
SpawnPoint = "145.243,6.926,-38.605"
ZombieType = "looter"
cMissionSpawnZombie Looter5
Rotation = "-0.9"
SpawnPoint = "148.344,6.926,-33.478"
ZombieType = "looter"
cMissionSpawnZombie Looter11
Rotation = "-0.5"
SpawnPoint = "150.588,6.926,-31.285"
ZombieType = "looter"
cMissionSpawnZombie Looter12
Rotation = "-2.2"
SpawnPoint = "155.244,6.926,-30.639"
ZombieType = "looter"
cMissionSpawnZombie Looter13
Rotation = "-0.9"
SpawnPoint = "153.943,6.926,-33.418"
ZombieType = "looter"
cMissionCondition WelcomeFamily_Over
Condition = "8"
ConditionParamater = "WelcomeToTheFamily"
cMissionZombieFactory Palisades_looters2
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "Looter_Shanks"
cMissionLevelReady LooterSpawnSouth_Plaza-Start1
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionCondition Case1_Success
Condition = "6"
ConditionParamater = "Case1-3"
cMissionZombieFactory Looters_SouthPlaza4
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "South_Plaza_Looters_01"

LootersSpawn1Edit

cMissionDefinition LootersSpawn1
Color = "16514560"
Duration = "82800"
ExplicitStart = "true"
MissionType = "11"
StartTime = "198000"
WaitUntilEnd = "true"
cMissionLevelReady RoyalFlush_Looters1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionZombieFactory Looter_RoyalFlush3
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_01_X"
cMissionZombieFactory Looter_RoyalFlush4
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_02_X"
cMissionZombieFactory Looter_RoyalFlush5
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "RoyalFlush_Looters_03_X"
cMissionLevelReady South_Strip_Looters1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionZombieFactory Looter_SouthStrip2
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "looter"
ZombieWarehouseName = "South_Strip_Looters_01"

LootersSpawnIntroEdit

cMissionDefinition LootersSpawnIntro
Color = "16514560"
DontAutoCompleteOnDebugJump = "true"
Duration = "54000"
ExplicitStart = "false"
MissionType = "11"
StartTime = "54000"
WaitUntilEnd = "false"
cMissionObjective Spawnintro
cMissionObjectiveEvent IntroOver3
EventString = "EndLooterIntro"
cMissionLevelReady RoyalFlush_Looters2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionTimer DelayClear
DeltaTimeSecondsRealTime = ".25"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionZombieRemoval ClearLooters1
Location = "-230.415,-1.552,-90.989"
Radius = "12"
cMissionSpawnItem SprayCan
ItemName = "Spraypaint"
Location = "-228.529,-1.520,-91.525"
Rotation = "-0.549,-0.525,-0.445,0.474"
cMissionSpawnItem SprayCan5
ItemName = "Spraypaint"
Location = "-230.358,-1.520,-91.749"
Rotation = "0.661,-0.110,0.251,0.698"
cMissionSpawnItem SprayCan4
ItemName = "Spraypaint"
Location = "-229.612,-1.520,-92.984"
Rotation = "-0.280,0.198,0.651,0.677"
cMissionSpawnItem SprayCan3
ItemName = "Spraypaint"
Location = "-231.489,-1.519,-92.504"
Rotation = "-0.352,-0.374,-0.614,0.600"
cMissionSpawnItem SprayCan2
ItemName = "Spraypaint"
Location = "-233.868,-1.528,-92.026"
Rotation = "0.281,-0.649,0.644,-0.292"
cMissionSpawnItem SprayCan1
ItemName = "Spraypaint"
Location = "-230.288,-1.533,-93.032"
Rotation = "-0.438,-0.654,0.555,0.268"
cMissionTimer DelayLooterSpawn
DeltaTimeSecondsRealTime = "3"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSpawnZombie Looter10
NumberOfZombies = "1"
Rotation = "5"
SpawnPoint = "-236.061,-1.552,-91.441"
ZombieType = "looter"
cMissionSpawnZombie Looter9
NumberOfZombies = "1"
Rotation = "3"
SpawnPoint = "-233.242,-1.552,-88.528"
ZombieType = "looter"
cMissionSpawnZombie Looter8
NumberOfZombies = "1"
Rotation = "2"
SpawnPoint = "-229.068,-1.552,-93.138"
ZombieType = "looter"
cMissionSpawnZombie Looter7
NumberOfZombies = "1"
Rotation = "6"
SpawnPoint = "-232.719,-1.552,-92.934"
ZombieType = "looter"
cMissionSpawnZombie Looter6
NumberOfZombies = "1"
Rotation = "4"
SpawnPoint = "-229.393,-1.552,-87.207"
ZombieType = "looter"
cMissionSendEvent EndLooterIntro
Value = "EndLooterIntro"

LostEdit

cMissionDefinition Lost
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80556"
DisplayName = "80028"
Duration = "46800"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "33000"
cMissionTimer Lost_Timer1
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Lost_Call
cMissionDialogue Lost_Stacey
Dialogue0 = "66166"
SpeakerID0 = "77510"
cMissionObjective Lost-Objective
MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125"
cMissionObjectiveNPCJoin Lost_Obj_Doris
MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965"
NPCName = "srv_doris"
cMissionSendEvent CrackersOVer
Value = "KillCrackers"
cMissionObjectiveNPCJoin Lost_Chad
MissionWaypoint = "FORTUNE_EXTERIOR,-368.066,-5.233,35.965"
NPCName = "srv_chad"
cMissionLevelReady Lost_FortuneExterior
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Doris2
DefaultBehaviour = "Idle"
NPCName = "srv_doris"
Rotation = "-1.042"
SpawnPoint = "-367.103,-5.224,36.662"
WithProp = "HandGun"
cMissionOnTriggerCuboid PlayerClimbsUp1
Height = "2.0"
Vertex1 = "-366.869,-5.232,34.030"
Vertex2 = "-366.060,-5.251,35.918"
Vertex3 = "-369.114,-5.229,37.568"
Vertex4 = "-370.586,-5.420,35.811"
cMissionSetNPCScriptedAction DorisFaceChuck
NPCName = "srv_doris"
ScriptedActionName = "SIDLE"
SetOrientation = "true"
cMissionDialogue PlayerClimbedUp
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "66160"
LoopThisNode = "false"
RandomDelay = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_doris"
SpeakerID0 = "65532"
cMissionDialogueCondition ChadDead1
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "17"
cMissionDialogueCondition ChadRescued1
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "19"
cMissionDialogueCondition ChadBrought
AutoStart = "false"
ConditionParameter1 = "srv_chad"
ConditionParameter2 = "srv_doris"
DialogueCondition = "3"
cMissionDialogue ChadNotPresent
AutoStart = "false"
Dialogue0 = "66161"
Dialogue1 = "66162"
LoopThisNode = "false"
RandomDelay = "false"
Speaker1 = "srv_doris"
SpeakerID0 = "65167"
SpeakerID1 = "65532"
cMissionDialogue ChadNotPresent1
AutoStart = "false"
Dialogue0 = "66116"
LoopThisNode = "true"
RandomDelay = "false"
Speaker0 = "srv_doris"
SpeakerID0 = "65532"
cMissionSendEvent CrackersOVer1
Value = "KillCrackers"
cMissionDialogue ChadBrought2
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
ClearPreJoinAfterReaction1 = "false"
Dialogue0 = "65546"
Dialogue1 = "65545"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "18"
Speaker0 = "srv_doris"
Speaker1 = "srv_chad"
SpeakerID0 = "65532"
SpeakerID1 = "65531"
cMissionDialogue ChadBroughtJoin2
ClearPreJoinAfterReaction1 = "false"
Dialogue0 = "65548"
Dialogue1 = "65549"
Dialogue2 = "65550"
Dialogue3 = "65551"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "9"
ReactionAnim3 = "11"
Speaker1 = "srv_doris"
Speaker3 = "srv_doris"
SpeakerID0 = "65167"
SpeakerID1 = "65532"
SpeakerID2 = "65167"
SpeakerID3 = "65532"
cMissionDialogue ChadRescued2
AutoStart = "true"
Dialogue0 = "65544"
Dialogue1 = "66116"
JoinChuckAfter = "false"
SpeakerID0 = "65532"
SpeakerID1 = "65532"
cMissionDialogue ChadRescuedJoin1
AutoStart = "false"
Dialogue0 = "66120"
Dialogue1 = "66121"
Dialogue2 = "66122"
JoinChuckAfter = "true"
SpeakerID0 = "65167"
SpeakerID1 = "65532"
SpeakerID2 = "65167"
cMissionSendEvent CrackersOVer2
Value = "KillCrackers"
cMissionDialogue ChadDeadDialogue1
AutoStart = "true"
Dialogue0 = "65544"
Dialogue1 = "66116"
Dialogue2 = "66117"
Dialogue3 = "66118"
Dialogue4 = "66119"
JoinChuckAfter = "true"
ReactionAnim3 = "6"
SpeakerID0 = "65532"
SpeakerID1 = "65532"
SpeakerID2 = "65167"
SpeakerID3 = "65532"
SpeakerID4 = "65167"
cMissionChangeNPCState DorisSad2
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_doris"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSendEvent CrackersOVer3
Value = "KillCrackers"
cMissionOnTrigger DorisYell1
InnerRadius = "15"
Location = "-368.067,-5.233,34.585"
Radius = "15"
ZombieRotation = "0,0,0,1"
cMissionDialogue DorisYelling
AutoStart = "true"
Dialogue0 = "67923"
Dialogue1 = "65543"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65532"
SpeakerID1 = "65532"
cMissionSetNPCScriptedAction DorisThrow1
NPCName = "srv_doris"
ReactionAnim = "15"
cMissionTimer DelayFirework1
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers3
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers5
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework2
DeltaTimeSecondsRealTime = "3.5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers6
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers7
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers8
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework3
DeltaTimeSecondsRealTime = "4"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers9
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers10
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers11
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework4
DeltaTimeSecondsRealTime = "4.5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers12
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers13
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers14
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework5
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers15
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers16
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers17
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework6
DeltaTimeSecondsRealTime = "5.5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers18
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers19
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers20
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework7
DeltaTimeSecondsRealTime = "6"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers21
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers22
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers23
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework8
DeltaTimeSecondsRealTime = "6.5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers24
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers25
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers26
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework9
DeltaTimeSecondsRealTime = "7"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers27
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers28
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers29
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework10
DeltaTimeSecondsRealTime = "7.5"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers30
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers31
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers32
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionTimer DelayFirework11
DeltaTimeSecondsRealTime = "8"
TriggerXTimes = "1"
cMissionStartEffect DorisCrackers33
EffectEnum = "62"
Location = "-374.563,-7.535,44.330"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers34
EffectEnum = "62"
Location = "-374.556,-7.539,44.321"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect DorisCrackers35
EffectEnum = "62"
Location = "-374.557,-7.539,44.322"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionSpawnItem DorisLure2
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure15m"
Location = "-358.564,-7.757,42.767"
Rotation = "0.000,-0.697,0.000,0.717"
cMissionSpawnItem DorisLure3
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-381.996,-7.165,43.022"
Rotation = "-0.593,0.375,0.372,0.595"
cMissionSpawnItem DorisLure4
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure15m"
Location = "-392.576,-7.165,58.847"
Rotation = "-0.264,0.654,0.651,0.265"
cMissionSpawnItem DorisLure5
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure15m"
Location = "-393.669,-7.165,28.270"
Rotation = "-0.567,0.416,0.415,0.570"
cMissionSpawnItem DorisLure18
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-376.373,-7.165,48.680"
Rotation = "0.000,-1.672,0.000,-0.175"
cMissionSpawnItem DorisLure17
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ZombieDirectionLure4m"
Location = "-376.380,-7.165,37.304"
Rotation = "0.000,0.273,0.000,1.668"
cMissionSpawnItem Snack13
ItemName = "Snack"
Location = "-367.243,-5.202,34.811"
Rotation = "0.485,-0.429,0.560,0.517"
cMissionSpawnItem Snack14
ItemName = "Snack"
Location = "-369.303,-5.203,35.905"
Rotation = "0.721,-0.035,0.162,0.671"
cMissionSpawnItem Snack15
ItemName = "Snack"
Location = "-369.650,-5.202,36.287"
Rotation = "-0.040,-0.670,0.737,0.083"
cMissionSpawnItem Crackers
ItemName = "FireCrackers"
Location = "-368.185,-5.177,36.891"
Rotation = "-0.702,0.079,0.081,0.703"
cMissionSpawnNPC Chad2
DefaultBehaviour = "Idle"
NPCName = "srv_chad"
Rotation = "-2.401"
SpawnPoint = "-232.974,-2.778,25.002"
WithProp = "Shotgun"
cMissionDialogueCondition ChadNotSafe3
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "9"
cMissionDialogue ChadNotSafeDialogue3
AutoStart = "true"
Dialogue0 = "66146"
JoinChuckAfter = "false"
LoopThisNode = "true"
RandomDelay = "false"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
cMissionDialogueCondition MetDoris4
AutoStart = "false"
ConditionParameter1 = "srv_doris"
DialogueCondition = "16"
cMissionDialogue NotMetDoris7
AutoStart = "true"
Dialogue0 = "65537"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
cMissionDialogue NotMetDoris8
AutoStart = "false"
Dialogue0 = "65538"
Dialogue1 = "65539"
Dialogue2 = "65540"
Dialogue3 = "65541"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65531"
SpeakerID2 = "65167"
SpeakerID3 = "65531"
cMissionDialogue ChadJoinNotMetDoris3
AutoStart = "false"
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65542"
Dialogue1 = "65623"
JoinChuckAfter = "true"
ReactionAnim1 = "11"
Speaker1 = "srv_chad"
SpeakerID0 = "65167"
SpeakerID1 = "65531"
cMissionDialogue MetDorisChad5
AutoStart = "true"
Dialogue0 = "65537"
Dialogue1 = "66147"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
SpeakerID1 = "65167"
cMissionDialogue MetDorisChadJoin7
AutoStart = "false"
Dialogue0 = "66148"
Dialogue1 = "66149"
Dialogue2 = "66150"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim2 = "13"
Speaker2 = "srv_chad"
SpeakerID0 = "65531"
SpeakerID1 = "65167"
SpeakerID2 = "65531"
cMissionTimer Lost_ZombieRemove
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval Doris_Zombie_Removal
Location = "-360.129,-7.745,32.828"
Radius = "5"
cMissionZombieRemoval Doris_Zombie_Removal1
Location = "-366.301,-7.745,40.657"
Radius = "5"
cMissionZombieRemoval Doris_Zombie_Removal2
Location = "-366.467,-7.745,47.416"
Radius = "5"
cMissionZombieRemoval Doris_Zombie_Removal3
Location = "-350.578,-7.745,35.010"
Radius = "5"
cMissionZombieRemoval Doris_Zombie_Removal4
Location = "-359.061,-7.745,49.999"
Radius = "5"
cMissionOnEvent KillCrackers1
EventString = "KillCrackers"
cMissionSendCommandToProp KillLure6
PropCommand = "17"
PropName = "DorisLure17"
cMissionSendCommandToProp KillLure8
PropCommand = "17"
PropName = "DorisLure4"
cMissionSendCommandToProp KillLure9
PropCommand = "17"
PropName = "DorisLure5"
cMissionSendCommandToProp KillLure10
PropCommand = "17"
PropName = "DorisLure18"
cMissionSendCommandToProp KillLure11
PropCommand = "17"
PropName = "DorisLure3"
cMissionSendCommandToProp KillLure12
PropCommand = "17"
PropName = "DorisLure2"
cMissionOnEnter SCF_lost
cMissionSendEvent CF_lost
Value = "CF_lost"

LostFailEdit

cMissionDefinition LostFail
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80556"
DisplayName = "80028"
Duration = "46800"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "33000"
cMissionPrereq FailLost
cMissionObjectiveMissionStatus FailLost1
Failed = "true"
MissionName = "Lost"
cMissionObjectiveEvent cf_highrollers1
EventString = "CF_lost"
cMissionObjective Lost-Objective1
MissionWaypoint = "FORTUNE_EXTERIOR,-368.496,-5.233,36.125"
cMissionObjectiveEvent EndMission6
EventString = "EndLostFail"
cMissionLevelReady Lost_FortuneExterior1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Doris3
DefaultBehaviour = "Idle"
NPCName = "srv_doris"
Rotation = "0.651"
SpawnPoint = "-367.103,-5.224,36.662"
WithProp = "HandGun"
cMissionDialogueCondition ChadDead2
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "17"
cMissionDialogueCondition ChadRescued3
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "24"
cMissionDialogue ChadBrought3
AutoStart = "false"
ClearPreJoinAfterReaction0 = "true"
ClearPreJoinAfterReaction1 = "false"
Dialogue0 = "65546"
Dialogue1 = "65545"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "18"
Speaker0 = "srv_doris"
Speaker1 = "srv_chad"
SpeakerID0 = "65532"
SpeakerID1 = "65531"
cMissionDialogue ChadRescued4
AutoStart = "true"
Dialogue0 = "85471"
Dialogue1 = "85472"
Dialogue2 = "85473"
JoinChuckAfter = "false"
SpeakerID0 = "65532"
SpeakerID1 = "65167"
SpeakerID2 = "65532"
cMissionDialogue ChadRescuedJoin2
AutoStart = "true"
Dialogue0 = "85474"
JoinChuckAfter = "false"
SpeakerID0 = "65532"
cMissionTimer DelayDefect1
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction DorisDefects2
Defect = "true"
NPCName = "srv_doris"
cMissionSendEvent EndIt4
Value = "EndLostFail"

cMissionDialogue ChadDeadDialogue2
AutoStart = "true"
Dialogue0 = "65544"
Dialogue1 = "66116"
Dialogue2 = "66117"
Dialogue3 = "66118"
Dialogue4 = "66119"
JoinChuckAfter = "true"
ReactionAnim3 = "6"
SpeakerID0 = "65532"
SpeakerID1 = "65532"
SpeakerID2 = "65167"
SpeakerID3 = "65532"
SpeakerID4 = "65167"
cMissionChangeNPCState DorisSad3
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_doris"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSendEvent EndIt1
Value = "EndLostFail"
cMissionOnTrigger DorisYell2
InnerRadius = "15"
Location = "-368.067,-5.233,34.585"
Radius = "15"
ZombieRotation = "0,0,0,1"
cMissionDialogue DorisYelling1
AutoStart = "true"
Dialogue0 = "65543"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65532"
cMissionSpawnNPC Chad3
DefaultBehaviour = "Idle"
NPCName = "srv_chad"
Rotation = "-2.401"
SpawnPoint = "-232.974,-2.778,25.002"
WithProp = "Shotgun"
cMissionDialogueCondition ChadNotSafe4
AutoStart = "false"
ConditionParameter1 = "srv_chad"
DialogueCondition = "9"
cMissionDialogue ChadNotSafeDialogue4
AutoStart = "true"
Dialogue0 = "66146"
JoinChuckAfter = "false"
LoopThisNode = "true"
RandomDelay = "false"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
cMissionDialogueCondition MetDoris6
AutoStart = "false"
ConditionParameter1 = "srv_doris"
DialogueCondition = "17"
cMissionDialogueCondition MetDoris5
AutoStart = "false"
ConditionParameter1 = "srv_doris"
DialogueCondition = "24"
cMissionDialogue NotMetDoris9
AutoStart = "true"
Dialogue0 = "65537"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
cMissionDialogue MetDorisChad6
AutoStart = "false"
Dialogue0 = "85475"
Dialogue1 = "85476"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
SpeakerID1 = "65167"
cMissionDialogue MetDorisChad7
AutoStart = "true"
Dialogue0 = "85477"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_chad"
SpeakerID0 = "65531"
cMissionTimer DelayDefect2
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction ChadDefects1
Defect = "true"
NPCName = "srv_chad"
cMissionSendEvent EndIt2
Value = "EndLostFail"

cMissionDialogue MetDorisChad8
AutoStart = "false"
Dialogue0 = "85478"
Dialogue1 = "85479"
Dialogue2 = "85480"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "3"
ReactionAnim2 = "6"
Speaker0 = "srv_chad"
Speaker2 = "srv_chad"
SpeakerID0 = "65531"
SpeakerID1 = "65167"
SpeakerID2 = "65531"
cMissionChangeNPCState ChadSad
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_chad"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue MetDorisChadJoin8
AutoStart = "false"
Dialogue0 = "85481"
Dialogue1 = "85482"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65531"
cMissionSendEvent EndIt3
Value = "EndLostFail"

Lush-iousLadyEdit

cMissionDefinition Lush-iousLady
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80557"
DisplayName = "80041"
Duration = "45000"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "50400"
cMissionTimer Lush_Timer
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Lush_Call
cMissionDialogue Lush_Dialogue
Dialogue0 = "65265"
SpeakerID0 = "77510"
cMissionObjective Lush-iousLady-Objective
cMissionObjectiveNPCJoin KristinJoinObj
MissionWaypoint = "AMERICANA_CASINO,-309.919,-5.611,-86.779"
NPCName = "srv_kristin"
cMissionLevelReady Lush_Americana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC Kristin1
DefaultBehaviour = "Idle"
NPCName = "srv_kristin"
Rotation = "-0.561"
SpawnPoint = "-310.435,-5.642,-85.148"
cMissionTimer KristinPreJoin
DeltaTimeSecondsRealTime = "15"
TriggerXTimes = "9999"
cMissionSetNPCScriptedAction KristinVomit
NPCName = "srv_kristin"
ReactionAnim = "10"
cMissionDialogue Kristin_Setup
Dialogue0 = "65266"
Dialogue1 = "65267"
Dialogue2 = "65268"
Dialogue3 = "65269"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim1 = "5"
ReactionAnim3 = "15"
Speaker1 = "srv_kristin"
Speaker3 = "srv_kristin"
SpeakerID0 = "65167"
SpeakerID1 = "65192"
SpeakerID2 = "65167"
SpeakerID3 = "65192"
cMissionDialogue KristinTalk3
Dialogue0 = "65270"
Dialogue1 = "65271"
Dialogue2 = "65272"
Dialogue3 = "65273"
ReactionAnim1 = "5"
Speaker1 = "srv_kristin"
Speaker3 = "srv_kristin"
SpeakerID0 = "65167"
SpeakerID1 = "65192"
SpeakerID2 = "65167"
SpeakerID3 = "65192"
cMissionDialogue KristinJoin
AutoStart = "false"
Dialogue0 = "65274"
Dialogue1 = "65275"
Dialogue2 = "65276"
JoinChuckAfter = "true"
ReactionAnim1 = "15"
Speaker1 = "srv_kristin"
SpeakerID0 = "65167"
SpeakerID1 = "65192"
SpeakerID2 = "65167"
cMissionSpawnItem Booze2
ItemName = "Vodka"
Location = "-309.254,-5.582,-85.249"
Rotation = "-0.623,-0.334,-0.335,0.623"
cMissionSpawnItem Booze5
ItemName = "Vodka"
Location = "-312.560,-5.605,-86.204"
Rotation = "0.377,0.117,0.598,0.697"
cMissionSpawnItem Booze3
ItemName = "Vodka"
Location = "-310.000,-5.468,-85.941"
Rotation = "-0.000,0.000,0.003,1.000"
cMissionSpawnItem Booze6
ItemName = "Vodka"
Location = "-310.320,-5.605,-83.442"
Rotation = "-0.119,0.598,0.697,0.377"
cMissionSpawnItem Booze4
ItemName = "Wine"
Location = "-311.539,-5.598,-85.830"
Rotation = "-0.051,-0.590,0.705,-0.389"

MagiciansEdit

cMissionDefinition Magicians
CantFailOnLevel = "ATLANTICA_CASINO"
Color = "13058304"
DebugSpawnPoint = "EntryAtlanticaCasino"
DescriptionSummary = "80558"
DisplayName = "80057"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "259200"
cMissionTimer Mag_Call
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall Stacey_Mag_Call
cMissionDialogue Mag_Dialogue
Dialogue0 = "65898"
SpeakerID0 = "77510"
cMissionObjective Magicians-Objective
cMissionObjectiveKillBoss KillMagicians
BOSS_NAME = "Magicians"
MissionWaypoint = "ATLANTICA_CASINO,68.478,2.887,49.948"
cMissionCinematic Win9
CinematicName = "085_magicians_boss_death"
cMissionSetChuckState GiveComboCardFireworks1
ChuckState = "19"
Value = "35"
cMissionTeleportPlayer MagiciansEnd2
SpawnPoint = "MagEnd"
cMissionSetChuckState GivePP
ChuckState = "24"
Value = "50000"
cMissionSendCommandToProp EnableDoors4
PropCommand = "23"
PropName = "ShowDoor1"
cMissionSendCommandToProp EnableDoors5
PropCommand = "23"
PropName = "ShowDoor2"
cMissionSendCommandToProp EnableDoors6
PropCommand = "23"
PropName = "ShowDoor3"
cMissionSendCommandToProp EnableDoors7
PropCommand = "23"
PropName = "ShowDoor4"

cMissionLevelReady Atlantica1
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionTimer x39410
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval x3693
Location = "69.745,1.436,25.805"
Radius = "8"
cMissionZombieRemoval x3694
Location = "56.367,1.436,26.306"
Radius = "8"
cMissionZombieRemoval x3695
Location = "46.498,1.436,40.837"
Radius = "9"
cMissionSendCommandToProp RemoveChair
PropCommand = "17"
PropName = "Chair_73"
cMissionSendCommandToProp RemoveChair34
PropCommand = "17"
PropName = "PalChair7"
cMissionSendCommandToProp RemoveChair33
PropCommand = "17"
PropName = "PalChair126"
cMissionSendCommandToProp RemoveChair32
PropCommand = "17"
PropName = "PalChair125"
cMissionSendCommandToProp RemoveChair31
PropCommand = "17"
PropName = "PalChair133"
cMissionSendCommandToProp RemoveChair30
PropCommand = "17"
PropName = "PalChair109"
cMissionSendCommandToProp RemoveChair29
PropCommand = "17"
PropName = "PalChair110"
cMissionSendCommandToProp RemoveChair28
PropCommand = "17"
PropName = "PalChair103"
cMissionSendCommandToProp RemoveChair27
PropCommand = "17"
PropName = "PalChair104"
cMissionSendCommandToProp RemoveChair26
PropCommand = "17"
PropName = "PalChair106"
cMissionSendCommandToProp RemoveChair25
PropCommand = "17"
PropName = "PalChair115"
cMissionSendCommandToProp RemoveChair24
PropCommand = "17"
PropName = "PalChair140"
cMissionSendCommandToProp RemoveChair23
PropCommand = "17"
PropName = "PalChair129"
cMissionSendCommandToProp RemoveChair22
PropCommand = "17"
PropName = "PalChair131"
cMissionSendCommandToProp RemoveChair21
PropCommand = "17"
PropName = "PalChair128"
cMissionSendCommandToProp RemoveChair20
PropCommand = "17"
PropName = "PalChair83"
cMissionSendCommandToProp RemoveChair19
PropCommand = "17"
PropName = "PalChair84"
cMissionSendCommandToProp RemoveChair18
PropCommand = "17"
PropName = "PalChair92"
cMissionSendCommandToProp RemoveChair17
PropCommand = "17"
PropName = "PalChair96"
cMissionSendCommandToProp RemoveChair16
PropCommand = "17"
PropName = "PalChair97"
cMissionSendCommandToProp RemoveChair15
PropCommand = "17"
PropName = "PalChair141"
cMissionSendCommandToProp RemoveChair14
PropCommand = "17"
PropName = "PalChair75"
cMissionSendCommandToProp RemoveChair13
PropCommand = "17"
PropName = "PalChair116"
cMissionSendCommandToProp RemoveChair12
PropCommand = "17"
PropName = "PalChair66"
cMissionSendCommandToProp RemoveChair11
PropCommand = "17"
PropName = "PalChair69"
cMissionSendCommandToProp RemoveChair10
PropCommand = "17"
PropName = "PalChair38"
cMissionSendCommandToProp RemoveChair9
PropCommand = "17"
PropName = "PalSmallChair2"
cMissionSendCommandToProp RemoveChair8
PropCommand = "17"
PropName = "PalSmallChair1"
cMissionSendCommandToProp RemoveChair7
PropCommand = "17"
PropName = "PalSmallChair"
cMissionStartEffect Blood
EffectEnum = "9"
Location = "70.149,3.528,51.783"
Noise = "1"
Number = "8"
Rotation = "0,0,0,1"
cMissionZombieRemoval ZombieRemovalMagician
Location = "50.584,1.429,29.385"
Radius = "12"
cMissionZombieRemoval ZombieRemovalMagician1
Location = "65.737,1.429,17.809"
Radius = "12"
cMissionZombieRemoval ZombieRemovalMagician2
Location = "42.455,1.429,50.701"
Radius = "12"
cMissionZombieRemoval ZombieRemovalMagician3
Location = "84.122,1.429,19.010"
Radius = "12"
cMissionZombieRemoval ZombieRemovalMagician4
Location = "53.397,1.429,7.128"
Radius = "8"
cMissionZombieRemoval ZombieRemovalMagician5
Location = "73.541,1.429,32.535"
Radius = "6"
cMissionSendCommandToProp MakeCoop10
PropCommand = "37"
PropName = "ShowDoor1"
cMissionSendCommandToProp MakeCoop13
PropCommand = "37"
PropName = "ShowDoor2"
cMissionSendCommandToProp MakeCoop12
PropCommand = "37"
PropName = "ShowDoor3"
cMissionSendCommandToProp MakeCoop11
PropCommand = "37"
PropName = "ShowDoor4"
cMissionOnEvent OnDoorOpen3
EventString = "ShowDoor1_Opened"
cMissionSendEvent StartBattle5
Value = "StartMagicians"
cMissionOnEvent OnDoorOpen6
EventString = "ShowDoor2_Opened"
cMissionSendEvent StartBattle6
Value = "StartMagicians"
cMissionOnEvent OnDoorOpen7
EventString = "ShowDoor3_Opened"
cMissionSendEvent StartBattle7
Value = "StartMagicians"
cMissionOnEvent OnDoorOpen8
EventString = "ShowDoor4_Opened"
cMissionSendEvent StartBattle12
Value = "StartMagicians"
cMissionOnEvent StartMagic1
EventString = "StartMagicians"
cMissionCinematic Intro8
CinematicName = "084_magicians_boss_intro"
cMissionBossBattle Magicians3
BattleFile = "data/datafile/battle_highrollers.txt"
BattleName = "Magicians"
cMissionSetChuckState MetMadison
ChuckState = "51"
Item = "srv_madison"
cMissionSendEvent OpenCurtains2
Value = "OpenCurtains"
cMissionSendCommandToProp DisableDoor12
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ShowDoor4"
cMissionSendCommandToProp DisableDoor13
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ShowDoor3"
cMissionSendCommandToProp DisableDoor14
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ShowDoor2"
cMissionSendCommandToProp DisableDoor15
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ShowDoor1"
cMissionSendCommandToProp OpenDoors16
ExecuteOnce = "true"
PropCommand = "14"
PropName = "ShowDoor4"
cMissionSendCommandToProp OpenDoors17
ExecuteOnce = "true"
PropCommand = "13"
PropName = "ShowDoor3"
cMissionSendCommandToProp OpenDoors18
ExecuteOnce = "true"
PropCommand = "13"
PropName = "ShowDoor2"
cMissionSendCommandToProp OpenDoors19
ExecuteOnce = "true"
PropCommand = "14"
PropName = "ShowDoor1"
cMissionKillNPC KillMadison
NPCName = "srv_madison"
cMissionTeleportPlayer MagiciansStart2
SpawnPoint = "MagFight"
TeleportAllPlayers = "true"
cMissionZombieRemoval ZombieRemovalMagician6
Location = "47.931,1.450,45.675"
Radius = "12"

Magicians_RewardEdit

cMissionDefinition Magicians_Reward
Duration = "432000"
LevelRequiredToStartName = "ATLANTICA_CASINO"
MissionType = "12"
PrerequisiteMission = "Magicians"
StartTime = "259200"
WaitUntilEnd = "true"
cMissionLevelReady Magicians_Reward-Start1
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSpawnItem SpawnBossRewardMagicianFireworks
ItemName = "FireworksBazooka_reward"
Location = "73.064,2.538,51.321"
Rotation = "-0.596,0.717,-0.232,0.279"
cMissionSpawnItem SpawnBossRewardMagicianSwords
ItemName = "MagicianSword"
Location = "74.046,2.436,50.568"
Rotation = "-0.643,0.299,0.301,0.637"

MainMenuZombiesEdit

cMissionDefinition MainMenuZombies
Duration = "518400"
ExplicitStart = "true"
MissionType = "12"
WaitUntilEnd = "true"
cMissionLevelReady MainMenuZombies-Start
LevelName = "LEVEL_MAIN_MENU"
cMissionAdjustZombieTuning main_menu_tuning
MaxAttractorsForSurvivor = "0"
MaxNumUpdatingZombies = "100"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = ".5"
cMissionZombieFactory MainMenuZombies1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_showgirl"
Type1 = "zombie_showgirl"
Type2 = "zombie_cocktaildress"
Type3 = "zombie_cocktaildress"
ZombieWarehouseName = "ArenaStairs"
cMissionPauseClock PauseClockInFE

MascotEdit

cMissionDefinition Mascot
CantFailOnLevel = "PALISADES"
Color = "13058304"
DebugSpawnPoint = "EntryPalisadesMall"
DescriptionSummary = "80559"
DisplayName = "80058"
Duration = "54000"
LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "129600"
cMissionObjective Mascot-Objective
MissionWaypoint = "PALISADES,266.013,6.928,-174.129"
cMissionObjectiveKillBoss Mascot2
BOSS_NAME = "Mascot"
MissionWaypoint = "PALISADES,266.013,6.928,-174.129"
cMissionSendCommandToProp DestroySuzie
PropCommand = "17"
PropName = "Dead_GF"
cMissionLevelReady Exterior6
LevelName = "LEVEL_PALISADES"
cMissionOnTrigger MascotTrigger1
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "5"
InteractButton = "true"
Location = "266.013,7.778,-173.849"
Radius = "10"
RenderSphere = "false"
ZombieRotation = "0,0,0,1"
cMissionCinematic Intro2
CinematicName = "086_mascot_boss_intro"
cMissionTeleportPlayer Start4
SpawnPoint = "SlappyStart"
TeleportAllPlayers = "true"
cMissionZombieRemoval RemoveZombies
Location = "261.480,6.928,-161.944"
Radius = "6"
cMissionHideTriggerVolume x101
TriggerName = "MascotTrigger1"
cMissionBossBattle Mascot5
BattleFile = "data/datafile/battle_mascot.txt"
BattleName = "Mascot"
cMissionSetChuckState MetSuzie
ChuckState = "51"
Item = "boss_mascotgirlfriend"
cMissionSetChuckState MetSlappy
ChuckState = "51"
Item = "boss_mascot"
cMissionSetChuckState MarkSuzieAsDead
ChuckState = "71"
Item = "boss_mascotgirlfriend"
cMissionSpawnItem Dead_GF
ItemName = "Mascot_dead_gf"
Location = "266.013,6.928,-174.069"
Rotation = "0.000,-0.482,0.000,0.881"
cMissionTimer x368
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval x3691
Location = "266.013,6.928,-174.129"
Radius = "12"
cMissionOnTrigger SuziesBlood
InnerRadius = "40"
Location = "267.013,7.778,-174.849"
Radius = "40"
ZombieRotation = "0,0,0,1"
cMissionStartEffect CorpseBlood1
EffectEnum = "30"
Location = "266.013,7.188,-174.069"
Noise = "2"
Number = "6"
Rotation = "0,0,0,1"
cMissionStartEffect CorpseBlood2
EffectEnum = "30"
Location = "264.571,7.188,-172.038"
Noise = "4"
Number = "6"
Rotation = "0,0,0,1"
cMissionStartEffect CorpseBlood3
EffectEnum = "30"
Location = "264.147,7.188,-173.265"
Noise = "4"
Number = "6"
Rotation = "0,0,0,1"
cMissionSpawnZombie SuziesWrath1
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "265.503,6.928,-171.150"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SuziesWrath7
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "262.712,6.928,-175.132"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SuziesWrath6
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "264.083,6.928,-172.122"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SuziesWrath2
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "264.339,6.928,-175.106"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie SuziesWrath4
NumberOfZombies = "1"
Rotation = "4"
SpawnDeadZombie = "true"
SpawnPoint = "266.115,6.928,-172.396"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie SuziesWrath8
NumberOfZombies = "1"
Rotation = "8"
SpawnDeadZombie = "true"
SpawnPoint = "263.490,6.928,-173.534"
ZombieType = "zombie_skinny"
cMissionOnSuccess Win3
cMissionCinematic Win4
CinematicName = "087_mascot_boss_death"
cMissionSetChuckState GiveComboCard
ChuckState = "19"
Value = "34"
cMissionTeleportPlayer Start5
SpawnPoint = "SlappyEnd"
TeleportAllPlayers = "true"
cMissionSetChuckState AddMascotPP2
ChuckState = "24"
Value = "20000"
cMissionTimer MascotCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall MascotCall1
cMissionDialogue StaceyMascotCall
Dialogue0 = "66043"
SpeakerID0 = "77510"

Mascot_RewardEdit

cMissionDefinition Mascot_Reward
Duration = "432000"
LevelRequiredToStartName = "PALISADES"
MissionType = "12"
PrerequisiteMission = "Mascot"
StartTime = "129600"
WaitUntilEnd = "true"
cMissionLevelReady Mascot_Reward-Start
LevelName = "LEVEL_PALISADES"
cMissionSpawnItem SpawnBossRewardMascot
ItemName = "FlameThrower"
Location = "265.218,6.945,-173.455"
Rotation = "0.072,0.099,-0.593,-0.796"

MilitiaMenEdit

cMissionDefinition MilitiaMen
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "13058304"
DebugSpawnPoint = "EntryFortuneHotel"
DescriptionSummary = "80560"
DisplayName = "80009"
Duration = "86400"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "205200"
cMissionObjective MilitiaMen-Objective
cMissionObjectiveKillBoss Mascot9
BOSS_NAME = "Militia"
MissionWaypoint = "FORTUNE_EXTERIOR,-136.054,1.504,38.373"
cMissionLevelReady Exterior3
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionCinematic Intro6
CinematicName = "088_militiamen_intro"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionBossBattle Mascot7
BattleFile = "data/datafile/battle_militia.txt"
BattleName = "Militia"

MMWpnSpawnEdit

cMissionDefinition MMWpnSpawn
Color = "13058304"
DebugSpawnPoint = "EntryFortuneHotel"
Duration = "432000"
ExplicitStart = "true"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "12"
ShowInDebugMenu = "false"
StartTime = "205200"
WaitUntilEnd = "true"
cMissionLevelReady TheaterRooftop
LevelName = "LEVEL_ROOFTOP_THEATER"
cMissionSpawnItem WeaponCache
ItemName = "Chair_9"
Location = "-199.941,4.382,-4.749"
Rotation = "-0.187,-0.605,-0.147,0.760"
cMissionSpawnItem WeaponCache1
ItemName = "HandGun"
Location = "-200.926,4.340,-1.671"
Rotation = "0.591,-0.613,-0.340,0.399"
cMissionSpawnItem WeaponCache6
ItemName = "Hamburger"
Location = "-200.013,4.373,-5.689"
Rotation = "-0.148,-0.147,0.689,0.694"
cMissionSpawnItem WeaponCache7
ItemName = "Snack"
Location = "-200.990,4.520,-5.208"
Rotation = "0.000,-0.318,0.000,0.949"
cMissionSpawnItem WeaponCache16
ItemName = "Snack"
Location = "-200.602,4.520,-5.488"
Rotation = "0,0,0,1"
cMissionLevelReady AtlanticaRooftop
LevelName = "LEVEL_ROOFTOP_ATLANTICA"
cMissionSpawnItem WeaponCache3
ItemName = "Chair_9"
Location = "-32.456,18.522,25.994"
Rotation = "-0.024,-0.949,-0.074,0.306"
cMissionSpawnItem WeaponCache5
ItemName = "BowieKnife"
Location = "-32.127,18.493,25.373"
Rotation = "-0.580,-0.377,0.375,-0.618"
cMissionSpawnItem WeaponCache8
ItemName = "Beer"
Location = "-31.533,18.524,25.834"
Rotation = "0.190,0.684,0.682,-0.177"
cMissionSpawnItem WeaponCache9
ItemName = "Beer"
Location = "-31.995,18.525,26.072"
Rotation = "-0.181,0.190,0.683,0.681"
cMissionSpawnItem WeaponCache21
ItemName = "Beer"
Location = "-31.984,19.613,26.363"
Rotation = "-0.001,0.001,-0.002,1.000"
cMissionSpawnItem WeaponCache20
ItemName = "Beer"
Location = "-31.756,19.613,26.447"
Rotation = "-0.001,0.001,-0.002,1.000"
cMissionLevelReady RoyalRooftop
LevelName = "LEVEL_ROOFTOP_ROYAL"
cMissionSpawnItem WeaponCache10
ItemName = "Chair_9"
Location = "-67.002,11.539,-82.224"
Rotation = "-0.157,0.585,0.117,0.787"
cMissionSpawnItem WeaponCache11
ItemName = "HandGun"
Location = "-65.467,11.500,-82.727"
Rotation = "-0.180,0.225,-0.655,0.698"
cMissionSpawnItem WeaponCache12
ItemName = "BowieKnife"
Location = "-67.377,11.500,-81.013"
Rotation = "0.441,-0.571,0.549,0.423"
cMissionSpawnItem WeaponCache13
ItemName = "Hamburger"
Location = "-65.684,11.532,-81.305"
Rotation = "-0.047,-0.046,0.705,0.706"
cMissionSpawnItem WeaponCache14
ItemName = "Beer"
Location = "-66.241,11.532,-82.374"
Rotation = "-0.498,-0.684,0.500,0.184"
cMissionLevelReady ExteriorRoofTop
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem WeaponCache15
ItemName = "Chair_9"
Location = "-168.493,-0.679,21.784"
Rotation = "-0.274,0.097,0.027,0.956"
cMissionSpawnItem WeaponCache17
ItemName = "BowieKnife"
Location = "-169.029,-0.720,21.941"
Rotation = "0.385,-0.608,0.595,0.358"
cMissionSpawnItem WeaponCache18
ItemName = "Hamburger"
Location = "-168.870,-0.689,22.357"
Rotation = "-0.463,-0.466,0.535,0.532"
cMissionSpawnItem WeaponCache19
ItemName = "Beer"
Location = "-168.023,-0.567,22.017"
Rotation = "-0.002,0.000,0.003,1.000"

NightZombiesNISEdit

cMissionDefinition NightZombiesNIS
Color = "7697781"
Duration = "3600"
ExplicitStart = "true"
MissionType = "12"
StartTime = "68400"
cMissionObjective NightZombies
cMissionObjectiveEvent EndNightZombies
EventString = "EndNightZombies"
cMissionOnEnter NightZombiesNIS-Start
cMissionCinematic Night
CinematicName = "028_nightdead"
NoTeleportAfterIsOK = "true"
cMissionSendEvent EndMission9
Value = "EndNightZombies"

OnceBittenEdit

cMissionDefinition OnceBitten
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80561"
DisplayName = "80039"
Duration = "47100"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "70500"
cMissionTimer x271
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x272
cMissionDialogue x273
Dialogue0 = "65554"
SpeakerID0 = "77510"
cMissionObjective OnceBitten-Objective
cMissionObjectiveNPCJoin x274
MissionWaypoint = "ROYAL_FLUSH,-194.957,5.944,-144.708"
NPCName = "srv_jared"
cMissionObjectiveSurvivorLives JaredAlive
KillSurvivor = "false"
Name = "srv_jared"
cMissionLevelReady x275
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC T321
DefaultBehaviour = "Idle"
NPCName = "srv_jared"
Rotation = "1.243"
SpawnPoint = "-193.641,5.942,-143.018"
cMissionDialogue d338
Dialogue0 = "65555"
Dialogue1 = "65556"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65533"
cMissionSendEvent TalkedToJared
Value = "TalkedToJared"
cMissionDialogue d339
Dialogue0 = "65557"
Dialogue1 = "65558"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65533"
cMissionDialogueCondition cond_d3313
ConditionParameter1 = "85001"
DialogueCondition = "21"
cMissionDialogue fail_d3313
Dialogue0 = "65559"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "65533"
cMissionDialogue fail_d3315
Dialogue0 = "85461"
Dialogue1 = "85462"
Dialogue2 = "85463"
LoopThisNode = "false"
ReactionAnim0 = ""
SpeakerID0 = "65533"
SpeakerID1 = "65167"
SpeakerID2 = "65533"
cMissionDialogueCondition cond_d3314
DialogueCondition = "15"
cMissionDialogue fail_d3314
Dialogue0 = "65559"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "65533"
cMissionDialogue d3313
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "65560"
Dialogue1 = "65561"
Dialogue2 = "85465"
Dialogue3 = "65562"
DialogueCondition = "15"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "15"
ReactionAnim2 = "16"
Speaker0 = "srv_jared"
Speaker2 = "srv_jared"
SpeakerID0 = "65533"
SpeakerID1 = "65167"
SpeakerID2 = "65533"
SpeakerID3 = "65533"
cMissionSendCommandToProp AttachNeedle
ExecuteOnce = "true"
PropCommand = "2"
PropName = "ZombrexSyringe"
TargetNPCName = "srv_jared"
cMissionOnTrigger TriggerBlood1
InnerRadius = "6"
Location = "-188.051,8.654,-115.888"
Radius = "6"
ZombieRotation = "0,0,0,1"
cMissionStartEffect JaredBloody
EffectEnum = "39"
Location = "-193.637,6.900,-143.179"
Noise = "1"
Number = "5"
Rotation = "0,0,0,1"
cMissionOnTrigger TriggerBlood2
InnerRadius = "6"
Location = "-169.270,8.084,-136.499"
Radius = "6"
ZombieRotation = "0,0,0,1"
cMissionStartEffect JaredBloody1
EffectEnum = "39"
Location = "-193.637,6.1,-143.179"
Noise = "1"
Number = "5"
Rotation = "0,0,0,1"
cMissionSpawnItem BittenBarricade
ItemName = "MetalBarricade"
Location = "-186.730,6.448,-131.167"
Rotation = "-0.007,0.413,-0.012,0.910"
cMissionSpawnItem BittenBarricade1
ItemName = "MetalBarricade"
Location = "-182.994,6.449,-135.319"
Rotation = "-0.004,0.393,-0.013,0.919"
cMissionSpawnItem BittenBarricade2
ItemName = "Bench"
Location = "-185.162,6.323,-132.833"
Rotation = "0.000,0.931,0.000,0.364"
cMissionSpawnItem BittenBarricade3
ItemName = "CardboardCutout"
Location = "-183.950,6.509,-133.600"
Rotation = "-0.036,0.482,0.017,0.875"
cMissionSpawnItem BittenBarricade4
ItemName = "GarbageCan_1"
Location = "-184.409,6.349,-134.051"
Rotation = "0.000,0.000,-0.001,1.000"
cMissionSpawnItem ZombrexSyringe
ItemName = "ZombrexSyringe"
Location = "0,0,0"
Rotation = "0,0,0,1"
cMissionOnSuccess Win
cMissionTimer DelayDestroy
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSendCommandToProp AttachNeedle2
ExecuteOnce = "true"
PropCommand = "17"
PropName = "ZombrexSyringe"

JaredsFateEdit

cMissionDefinition JaredsFate
CantFailOnLevel = "ROYAL_FLUSH"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DisplayName = "80039"
Duration = "900"
ExplicitStart = "true"
FailPrerequisiteMission = "OnceBitten"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "117300"
cMissionPrereq TalkedToJared1
cMissionObjectiveEvent TalkedToJared2
EventString = "TalkedToJared"
cMissionObjectiveSurvivorLives JaredAlive2
KillSurvivor = "false"
Name = "srv_jared"
cMissionObjective JaredsFate-Objective
cMissionObjectiveEvent FinishJared
EventString = "FinishJared"
cMissionLevelReady JaredsFate-Start
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC T327
DefaultBehaviour = "Idle"
NPCName = "srv_jared"
Rotation = "1.243"
SpawnPoint = "-193.641,5.942,-143.018"
UseRotationAndLocationIfSpawned = "true"
cMissionOnTrigger ZombifyJared1
InnerRadius = "10"
Location = "-193.641,5.942,-143.018"
Radius = "10"
ZombieRotation = "0,0,0,1"
cMissionCinematic Zombified
CinematicName = "612_jared_death_in_the_field"
NoTeleportAfterIsOK = "true"
cMissionDestroyNPC DestroyJared
NPCName = "srv_jared"
cMissionSpawnZombie JaredZombie1
NumberOfZombies = "1"
Rotation = "1.243"
SpawnPoint = "-193.641,5.942,-143.018"
SpawnZombifiedSurvivor = "false"
ZombieType = "zombie_skinny"
cMissionSendEvent Finished1
Value = "FinishJared"

OvertimeEdit

cMissionDefinition Overtime
Color = "13107200"
DebugSpawnPoint = "SecurityExit"
DescriptionSummary = "80520"
DisplayName = "81570"
DontAutoCompleteOnDebugJump = "true"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "3"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "true"
StartTime = "291606"
cMissionOnEnter AchievementUnlocked
cMissionSetChuckState UnlockOvertimeAchievement
ChuckState = "12"
Value = "1337"
cMissionSetChuckState OT_Survivors_Off
ChuckState = "36"
Value = "1"
cMissionSendCommandToProp DisableSafehouseSpawingSurvivors1
PropCommand = "36"
Value = "0"
cMissionRaiseDialog hide_zombrex
hide_zombrex_counter = "true"
cMissionObjective Overtime-Objective
cMissionObjectiveMissionStatus Photo
MissionName = "OvertimePhoto"
Success = "true"
cMissionObjectiveMissionStatus GiftBasket
MissionName = "OvertimeGiftBasket"
Success = "true"
cMissionObjectiveMissionStatus Champagne
MissionName = "OvertimeChampagne"
Success = "true"
cMissionObjectiveMissionStatus BlueTooth
MissionName = "OvertimeBlueTooth"
Success = "true"
cMissionObjectiveMissionStatus QueenCase
MissionName = "OvertimeQueenCase"
Success = "true"
cMissionObjectiveMissionStatus USB
MissionName = "OvertimeUSB"
Success = "true"
cMissionObjectiveMissionStatus LabSuit
MissionName = "OvertimeLabSuit"
Success = "true"
cMissionObjectiveKillBoss KillTK
BOSS_NAME = "TK Overtime"
cMissionSetChuckState AwardOvertimeCompletedAchievement2
ChuckState = "12"
Value = "1338"
cMissionLevelReady Safehouse5
LevelName = "LEVEL_SAFEHOUSE"
cMissionOnTrigger KateyBackpackReaction1
DisplayName = "50455"
InnerRadius = "2"
InteractButton = "true"
Location = "-6.870,-1.099,9.023"
NeverFinish = "true"
Radius = "2"
ZombieRotation = "0,0,0,1"
cMissionDialogue ChuckKateyPack
Dialogue0 = "77615"
LoopThisNode = "true"
SpeakerID0 = "65167"
cMissionSpawnItem Backpack
ItemName = "Katey_Backpack"
Location = "-6.870,-1.099,9.023"
Rotation = "0.701,-0.075,-0.046,0.709"
cMissionSendEvent ShowCaseScreen
Value = "FactsCaseScreen"
cMissionSendCommandToProp OpenFADoor
PropCommand = "9"
PropName = "Door_First_Aid"
cMissionLevelReady TKBattle
LevelName = "LEVEL_TKOT_BATTLE"
cMissionZombieFactory ArenaZombies1
Amount0 = "15"
Amount1 = "15"
Amount2 = "15"
Amount3 = "15"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_protester"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
Type4 = "zombie_maintenance"
ZombieWarehouseName = "TKOT_Zombie"
cMissionCinematic TKIntro
CinematicName = "066_tk_boss_intro"
NoTeleportAfterIsOK = "false"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionTeleportPlayer TeleportOTBattle
SpawnPoint = "TKOTStart"
TeleportAllPlayers = "true"
cMissionTimer WaitforNISOver
DeltaTimeSecondsRealTime = "2"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionPauseClock StopTime
cMissionBossBattle TKBattle2
BattleFile = "data/datafile/battle_kc.txt"
BattleName = "TK Overtime"
cMissionSetChuckState EmptyInventory
ChuckState = "35"
cMissionSetChuckState ChuckNoWatch
ChuckState = "52"
cMissionLevelReady Backstage
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendAudioEvent TKTauntOn
AudioEvent = "StartTKHallTaunt"
cMissionLevelReady Americana8
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSendAudioEvent TKTauntOff
AudioEvent = "EndTKHallTaunt"
cMissionLevelReady FortuneExterior3
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendAudioEvent TKTauntOff1
AudioEvent = "EndTKHallTaunt"
cMissionLevelReady SouthPlaza8
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSendAudioEvent TKTauntOff2
AudioEvent = "EndTKHallTaunt"
cMissionTimer WaitForTK6
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt10
Dialogue0 = "77578"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionLevelReady Palisades8
LevelName = "LEVEL_PALISADES"
cMissionSendAudioEvent TKTauntOff3
AudioEvent = "EndTKHallTaunt"
cMissionTimer WaitForTK7
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt11
Dialogue0 = "77576"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionLevelReady FoodBarn8
LevelName = "LEVEL_FOOD_BARN"
cMissionSendAudioEvent TKTauntOff4
AudioEvent = "EndTKHallTaunt"
cMissionTimer WaitForTK8
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt12
Dialogue0 = "77544"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionLevelReady Atlantica5
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendAudioEvent TKTauntOff5
AudioEvent = "EndTKHallTaunt"
cMissionTimer WaitForTK9
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt13
Dialogue0 = "77543"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionLevelReady BossBattleTK
LevelName = "LEVEL_BOSSBATTLE_KCOT"
cMissionSendAudioEvent TKTauntOff6
AudioEvent = "EndTKHallTaunt"
cMissionLevelReady Yuc
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionHideTriggerVolume HideElevatorButton
TriggerName = "YucatanRoof2"
cMissionDisableTriggerVolume DisableElevatorButton
TriggerName = "YucatanRoof2"
cMissionOnEvent CaseFileScreenFacts
EventString = "FactsCaseScreen"
OnlyExecuteOnce = "true"
cMissionShowCaseFileScreen FactsDone2
Case = "8"
Chapter = "1"
EventType = "4"
ShowSavePrompt = "true"
cMissionTimer WaitNIS2
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionCinematic x342
CinematicName = "064_tk_returns"
cMissionTeleportPlayer x344
SpawnPoint = "Zombrex1Start"
TeleportAllPlayers = "true"
cMissionRaiseDialog ClearBlackBackground
Hide_Black_Background = "true"
cMissionSetChuckState AwardPP2
ChuckState = "24"
Value = "60000"

cMissionOnEvent StaceyKateyEaten
EventString = "Katey_Stacey_Eaten"
OnlyExecuteOnce = "true"
cMissionSetChuckState endmaingame1
ChuckState = "66"
Value = "0"
cMissionCinematic extraending
CinematicName = "631_ending_a3"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionSendCommandToProp AutoFailMissionOverTime1
PropCommand = "43"
Value = "Overtime"
cMissionPrereq TheFactsDone
cMissionObjectiveMissionStatus TheFacts2
MissionName = "TheFactsOvertimeBridge"
Success = "true"

OvertimePhotoEdit

cMissionDefinition OvertimePhoto
Color = "13107200"
DescriptionSummary = "80588"
DisplayName = "85004"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetPhoto
MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797"
cMissionObjectiveGiveItemToNPC GetPhoto
ITEM_NAME = "Key_photo"
MissionWaypoint = "AMERICANA_CASINO,-315.520,-4.793,-83.797"
cMissionTimer GotPhoto
DeltaTimeSecondsRealTime = "3"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue TK_GotPhoto
Dialogue0 = "77538"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionSendEvent FinishPhoto
Value = "TimerDone2"
cMissionObjectiveEvent PhotoFinished
EventString = "TimerDone2"
MissionWaypoint = "AMERICANA_CASINO,0.000,0.000,0.000"
cMissionLevelReady OT_Americana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnItem SpawnPhoto
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_photo"
Location = "-315.520,-4.793,-83.797"
Rotation = "0.267,-0.656,-0.655,-0.266"
cMissionTimer WaitForTK
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt
Dialogue0 = "77579"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionPrereq TheFactsDone1
cMissionObjectiveMissionStatus TheFacts4
MissionName = "TheFacts"
Success = "true"

OvertimeGiftBasketEdit

cMissionDefinition OvertimeGiftBasket
Color = "13107200"
DescriptionSummary = "80589"
DisplayName = "85010"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetBasket
MissionWaypoint = "SOUTH_PLAZA,-155.035,-6.211,64.305"
cMissionObjectiveGiveItemToNPC GetGiftBasket
ITEM_NAME = "Key_giftbasket"
MissionWaypoint = "SOUTH_PLAZA,-160.392,-6.421,63.775"
cMissionTimer GotGiftBasket
DeltaTimeSecondsRealTime = "1.25"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSendEvent FinishBasket
Value = "TimerDone6"
cMissionDialogue TKTaunt1
Dialogue0 = "77592"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionObjectiveEvent BasketFinished
EventString = "TimerDone6"
cMissionLevelReady OT_Hotel
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnItem SpawnBasket
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_giftbasket"
Location = "-160.392,-6.421,63.775"
Rotation = "0.000,0.231,0.000,0.974"
cMissionPrereq TheFactsDone2
cMissionObjectiveMissionStatus TheFacts5
MissionName = "TheFacts"
Success = "true"

OvertimeChampagneEdit

cMissionDefinition OvertimeChampagne
Color = "13107200"
DescriptionSummary = "80590"
DisplayName = "85011"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetChampagne
MissionWaypoint = "FORTUNE_EXTERIOR,47.334,4.370,-88.475"
cMissionObjectiveGiveItemToNPC GetChampagne
ITEM_NAME = "Key_champagne"
MissionWaypoint = "FORTUNE_EXTERIOR,52.619,2.010,-85.483"
cMissionTimer GotChampagne
DeltaTimeSecondsRealTime = "3"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue TK_GotChampagne
Dialogue0 = "77539"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionSendEvent FinishChampagne
Value = "TimerDone7"
cMissionObjectiveEvent ChampagneFinished
EventString = "TimerDone7"
cMissionLevelReady OT_NorthStrip
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem SpawnChampagne
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_champagne"
Location = "52.619,2.010,-85.483"
Rotation = "0.000,-0.696,0.000,0.718"
cMissionTimer WaitForTK1
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt2
Dialogue0 = "77593"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionPrereq TheFactsDone3
cMissionObjectiveMissionStatus TheFacts6
MissionName = "TheFacts"
Success = "true"

OvertimeQueenCaseEdit

cMissionDefinition OvertimeQueenCase
Color = "13107200"
DescriptionSummary = "80591"
DisplayName = "85005"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetQueenCase
cMissionObjectiveGiveItemToNPC GetQueenCase
ITEM_NAME = "Key_caseofqueens"
MissionWaypoint = "LABORATORY,128.613,-4.535,-51.602"
cMissionTimer GotCase
DeltaTimeSecondsRealTime = "1.25"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSendEvent FinishCase
Value = "TimerDone3"
cMissionObjectiveEvent QueenCaseFinished
EventString = "TimerDone3"
cMissionLevelReady Lboratory
LevelName = "LEVEL_LABORATORY"
cMissionSpawnItem SpawnQueenCase
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_caseofqueens"
Location = "128.613,-4.535,-51.602"
Rotation = "0.000,-0.928,0.000,0.373"
cMissionLevelReady Underground2
LevelName = "LEVEL_UNDERGROUND"
cMissionOnTrigger ProximityToLab
Location = "141.764,-8.535,7.435"
Radius = "25"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionDialogue TKTaunt3
Dialogue0 = "77581"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionPrereq TheFactsDone4
cMissionObjectiveMissionStatus TheFacts7
MissionName = "TheFacts"
Success = "true"

OvertimeBlueToothEdit

cMissionDefinition OvertimeBlueTooth
Color = "13107200"
DescriptionSummary = "80592"
DisplayName = "85006"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetEarpiece
cMissionObjectiveGiveItemToNPC GetEarPiece
ITEM_NAME = "Key_bluetooth"
MissionWaypoint = "YUCATAN_CASINO,327.900,0.020,-335.302"
cMissionTimer GotEarPiece
DeltaTimeSecondsRealTime = "3"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue TK_GotEarPiece
Dialogue0 = "77540"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionSendEvent EarPieceFinished
Value = "TimerDone4"
cMissionObjectiveEvent FinishEarPiece
EventString = "TimerDone4"
cMissionLevelReady Yucatan5
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionTimer WaitForTK2
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt4
Dialogue0 = "77582"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionSpawnItem SpawnEarPiece1
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_bluetooth"
Location = "327.900,0.020,-335.302"
Rotation = "-0.323,0.255,-0.635,0.654"
cMissionStartEffect BloodSplatter6
EffectEnum = "220"
Location = "327.929,0.620,-335.298"
Rotation = "0.000,0.937,0.000,1.000"
cMissionPrereq TheFactsDone5
cMissionObjectiveMissionStatus TheFacts8
MissionName = "TheFacts"
Success = "true"

OvertimeUSBEdit

cMissionDefinition OvertimeUSB
Color = "13107200"
DescriptionSummary = "80593"
DisplayName = "85003"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
WaitUntilEnd = "false"
cMissionObjective Overtime_GetUSB
MissionWaypoint = "UNDERGROUND,116.961,-6.225,-242.965"
cMissionObjectiveGiveItemToNPC GetUSB
ITEM_NAME = "Key_usbdrive"
MissionWaypoint = "UNDERGROUND,117.300,-7.535,-240.663"
cMissionTimer GotUSB
DeltaTimeSecondsRealTime = "2"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSendEvent USBFinished
Value = "TimerDone1"
cMissionObjectiveEvent FinishUSB
EventString = "TimerDone1"
cMissionLevelReady OT_Underground_USB
LevelName = "LEVEL_UNDERGROUND"
cMissionSpawnItem SpawnUSB
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_usbdrive"
Location = "117.300,-7.535,-240.663"
Rotation = "0.000,0.011,0.000,1.000"
cMissionTimer WaitForTK3
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionDialogue TKTaunt5
Dialogue0 = "77580"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionPrereq TheFactsDone6
cMissionObjectiveMissionStatus TheFacts9
MissionName = "TheFacts"
Success = "true"

OvertimeLabSuitEdit

cMissionDefinition OvertimeLabSuit
Color = "13107200"
DescriptionSummary = "80594"
DisplayName = "85007"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime_GetCoat
cMissionObjectiveGiveItemToNPC GetCoat
ITEM_NAME = "Key_labsuit"
MissionWaypoint = "ROYAL_FLUSH,-112.396,-1.558,-103.669"
cMissionTimer GotCoat
DeltaTimeSecondsRealTime = "3"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue TK_GotCoat
Dialogue0 = "77541"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionSendEvent FinishCoat1
Value = "TimerDone5"
cMissionObjectiveEvent CoatFinished1
EventString = "TimerDone5"
cMissionLevelReady RoyalFlush13
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnItem SpawnLabCoat
DisablePhysicsOnInitialPlacement = "true"
ItemName = "Key_labsuit"
Location = "-112.670,-1.518,-104.104"
Rotation = "0.000,0.380,0.000,0.927"
cMissionTimer WaitForTK4
DeltaTimeSecondsRealTime = "2"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionDialogue TKTaunt8
Dialogue0 = "77591"
IgnoreAction = "true"
SpeakerID0 = "50310"
cMissionPrereq TheFactsDone7
cMissionObjectiveMissionStatus TheFacts10
MissionName = "TheFacts"
Success = "true"

OvertimeDoorLockedEdit

cMissionDefinition OvertimeDoorLocked
Color = "13107200"
Duration = "97200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "291606"
cMissionObjective Overtime_UnlocksDoor
cMissionObjectiveMissionStatus USB1
MissionName = "OvertimeUSB"
Success = "true"
cMissionObjectiveMissionStatus Photo2
MissionName = "OvertimePhoto"
Success = "true"
cMissionObjectiveMissionStatus QueenCase1
MissionName = "OvertimeQueenCase"
Success = "true"
cMissionObjectiveMissionStatus BlueTooth1
MissionName = "OvertimeBlueTooth"
Success = "true"
cMissionObjectiveMissionStatus LabSuit1
MissionName = "OvertimeLabSuit"
Success = "true"
cMissionObjectiveMissionStatus GiftBasket1
MissionName = "OvertimeGiftBasket"
Success = "true"
cMissionObjectiveMissionStatus Champagne1
MissionName = "OvertimeChampagne"
Success = "true"
cMissionPrereq TheFactsDone8
cMissionObjectiveMissionStatus TheFacts11
MissionName = "TheFacts"
Success = "true"
cMissionLevelReady Arena11
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionTimer WaitForTK5
DeltaTimeSecondsRealTime = "2"
cMissionDialogue TKTaunt9
Dialogue0 = "77577"
IgnoreAction = "true"
LoopThisNode = "true"
SpeakerID0 = "50310"

ReturnToArenaEdit

cMissionDefinition ReturnToArena
Color = "13107200"
DebugSpawnPoint = "EntrySouthStrip"
DescriptionSummary = "80595"
DisplayName = "80596"
Duration = "97200"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "8"
PrerequisiteMission = "OvertimeDoorLocked"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "291606"
cMissionObjective Overtime-Objective4
cMissionObjectiveEvent x495
EventString = "OTDoorOpened"
MissionWaypoint = "ARENA_BACKSTAGE,-64.558,13.679,14.069"
cMissionCinematic ChuckGetsKnockedOut
CinematicName = "065a_chuck_is_knocked_out_a"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionLoadLevel Load4
Level = "TKOT_BATTLE"
LevelSpawnPoint = "TKOTStart"
cMissionSetMissionState set_tk_intro_cinematic_player
MissionName = "Overtime"
mMissionState = "0"
cMissionObjectiveBeAtLocation x501
MissionWaypoint = "TKOT_BATTLE,7.455,12.531,-32.214"
RadiusFromWaypoint = "4"
cMissionLevelReady ArenaBackstage2
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionSendCommandToProp OpenArenaDoors
PropCommand = "8"
PropName = "Arena_Halldoor1"
cMissionSendCommandToProp OpenArenaDoors3
PropCommand = "8"
PropName = "Arena_Halldoor2"
cMissionSendCommandToProp OpenArenaDoors2
PropCommand = "8"
PropName = "Arena_Halldoor3"
cMissionSendCommandToProp OpenArenaDoors1
PropCommand = "8"
PropName = "Arena_Halldoor4"
cMissionZombieRemoval x612
Location = "-68.823,13.678,14.758"
Radius = "5"
cMissionZombieRemoval x716
Location = "-135.590,6.926,16.012"
Radius = "8"
cMissionZombieRemoval x717
Location = "-125.757,9.183,14.847"
Radius = "5"
cMissionZombieRemoval x719
Location = "-115.662,9.185,14.283"
Radius = "5"
cMissionZombieRemoval x632
Location = "-105.738,9.185,14.180"
Radius = "5"
cMissionZombieRemoval x649
Location = "-97.242,11.418,14.450"
Radius = "8"
cMissionZombieRemoval x650
Location = "-87.866,13.678,14.311"
Radius = "8"
cMissionZombieRemoval x651
Location = "-77.413,13.678,13.870"
Radius = "8"
cMissionTimer DelayDeadZombies
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionSpawnZombie DeadZombie21
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "-103.269,9.169,16.733"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie33
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "-103.444,9.169,11.810"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie32
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-96.973,11.418,16.601"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie31
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "-91.295,13.681,13.584"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie30
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-87.834,13.681,15.887"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie29
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "-82.342,13.681,11.145"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie28
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "-79.793,13.681,14.080"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie27
NumberOfZombies = "1"
Rotation = "2.5"
SpawnDeadZombie = "true"
SpawnPoint = "-77.040,13.681,16.246"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie26
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-75.338,13.681,12.799"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie25
NumberOfZombies = "1"
Rotation = "4.5"
SpawnDeadZombie = "true"
SpawnPoint = "-72.630,13.681,16.180"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie24
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-70.460,13.681,12.597"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie23
NumberOfZombies = "1"
Rotation = "5.5"
SpawnDeadZombie = "true"
SpawnPoint = "-68.014,13.681,15.530"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie22
NumberOfZombies = "1"
Rotation = "3.5"
SpawnDeadZombie = "true"
SpawnPoint = "-97.323,11.418,11.930"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie38
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-113.472,9.169,11.237"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie37
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "-120.577,9.168,16.063"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie36
NumberOfZombies = "1"
Rotation = "4"
SpawnDeadZombie = "true"
SpawnPoint = "-125.020,9.168,10.973"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie35
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "-136.244,6.926,12.600"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie34
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "-136.886,6.926,18.616"
ZombieType = "zombie_skinny"
cMissionStartEffect Blood23
EffectEnum = "11"
Location = "-103.153,10.469,16.560"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood35
EffectEnum = "11"
Location = "-103.516,9.569,11.835"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood34
EffectEnum = "11"
Location = "-97.029,12.218,16.508"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood33
EffectEnum = "11"
Location = "-91.164,13.881,13.553"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood32
EffectEnum = "11"
Location = "-87.896,14.281,15.788"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood31
EffectEnum = "11"
Location = "-82.413,14.481,10.976"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood30
EffectEnum = "11"
Location = "-79.872,14.281,13.985"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood29
EffectEnum = "11"
Location = "-77.031,14.481,16.383"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood28
EffectEnum = "11"
Location = "-75.347,14.381,12.782"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood27
EffectEnum = "11"
Location = "-72.672,14.681,16.086"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood26
EffectEnum = "11"
Location = "-70.506,14.381,12.605"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood25
EffectEnum = "11"
Location = "-68.008,14.181,15.532"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood24
EffectEnum = "11"
Location = "-97.189,13.018,11.716"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood36
EffectEnum = "229"
Location = "-97.546,12.531,13.945"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood37
EffectEnum = "27"
Location = "-87.489,14.278,11.746"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood40
EffectEnum = "54"
Location = "-83.323,14.378,15.139"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood39
EffectEnum = "21"
Location = "-78.628,14.478,11.007"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood38
EffectEnum = "21"
Location = "-72.413,14.278,14.381"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood41
EffectEnum = "229"
Location = "-67.388,14.378,12.441"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood42
EffectEnum = "229"
Location = "-113.563,9.469,11.261"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood46
EffectEnum = "229"
Location = "-120.575,9.768,16.064"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood45
EffectEnum = "229"
Location = "-129.869,8.819,12.320"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood44
EffectEnum = "229"
Location = "-136.178,7.326,12.701"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood43
EffectEnum = "229"
Location = "-136.963,7.326,18.575"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood50
EffectEnum = "229"
Location = "-134.918,8.726,21.007"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood49
EffectEnum = "229"
Location = "-129.719,9.560,22.055"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood48
EffectEnum = "229"
Location = "-122.875,9.669,18.900"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood47
EffectEnum = "229"
Location = "-116.634,9.969,17.126"
Number = "1"
Rotation = "0,0,0,1"
cMissionTimer Delay
DeltaTimeSecondsRealTime = "5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionPhoneCall TKcallsChuck
HighPriority = "true"
cMissionDialogue ChuckGotEverything
Dialogue0 = "77595"
SpeakerID0 = "50310"
cMissionOnEvent ArenaDoorsOpened1
EventString = "Arena_Halldoor1_Opened"
cMissionSendEvent x517
Value = "OTDoorOpened"
cMissionOnEvent ArenaDoorsOpened4
EventString = "Arena_Halldoor2_Opened"
cMissionSendEvent x544
Value = "OTDoorOpened"
cMissionOnEvent ArenaDoorsOpened3
EventString = "Arena_Halldoor3_Opened"
cMissionSendEvent x537
Value = "OTDoorOpened"
cMissionOnEvent ArenaDoorsOpened2
EventString = "Arena_Halldoor4_Opened"
cMissionSendEvent x536
Value = "OTDoorOpened"

OvertimeZombrexCallEdit

cMissionDefinition OvertimeZombrexCall
Color = "13107200"
Duration = "3600"
MissionType = "8"
PrerequisiteMission = "Zombrex5"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "370806"
cMissionObjective ItemsGathered2
cMissionObjectiveEvent BossBattleStarted
EventString = "OTDoorOpened"
cMissionPrereq TheFactsDone9
cMissionObjectiveMissionStatus TheFacts12
MissionName = "TheFacts"
Success = "true"
cMissionTimer WaitToCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall CallZombrex1
DeactivateOnLevelTransition = "false"
HighPriority = "true"
cMissionDialogue TKZombrexCall1
Dialogue0 = "77596"
SpeakerID0 = "50310"
cMissionOnFail ItemsNotGathered
cMissionLevelReady TKOT
LevelName = "LEVEL_TKOT_BATTLE"
cMissionSendEvent EndThis2
Value = "OTDoorOpened"

Missions Section 3Edit

ParForTheCourseEdit

cMissionDefinition ParForTheCourse
CantFailOnLevel = "ROYAL_FLUSH"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80562"
DisplayName = "80026"
Duration = "25200"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "158400"
cMissionTimer x212
DeltaTimeSecondsRealTime = "4"
TriggerXTimes = "1"
cMissionPhoneCall x213
cMissionDialogue x214
Dialogue0 = "65130"
SpeakerID0 = "77510"
cMissionObjective ParForTheCourse-Objective
cMissionObjectiveNPCJoin Luz
MissionWaypoint = "ROYAL_FLUSH,-189.968,-1.558,-79.755"
NPCName = "srv_luz"
cMissionLevelReady x215
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC Luz1
DefaultBehaviour = "Idle"
NPCName = "srv_luz"
Rotation = "2.731"
SpawnPoint = "-190.070,-1.558,-79.781"
WithProp = "GolfClub"
cMissionDialogueCondition LuzSafeZone
DialogueCondition = "9"
cMissionDialogue d327
AutoStart = "false"
Dialogue0 = "65131"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65176"
cMissionDialogue d329
Dialogue0 = "65132"
Dialogue1 = "65133"
Dialogue2 = "65134"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_luz"
SpeakerID0 = "65176"
SpeakerID1 = "65167"
SpeakerID2 = "65167"
cMissionDialogue d332
Dialogue0 = "65135"
Dialogue1 = "65136"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "5"
ReactionAnim1 = "12"
Speaker0 = "srv_luz"
Speaker1 = "srv_luz"
SpeakerID0 = "65176"
SpeakerID1 = "65176"
cMissionZombieFactory x14
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_cocktaildress"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "ParZombies"

PostmanEdit

cMissionDefinition Postman
CantFailOnLevel = "ROYAL_FLUSH"
Color = "13058304"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80563"
DisplayName = "80042"
Duration = "54000"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "169200"
cMissionTimer x127
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x128
cMissionDialogue x129
Dialogue0 = "65149"
SpeakerID0 = "77510"
cMissionObjective Postman-Objective
MissionWaypoint = "ROYAL_FLUSH,-213.183,-1.546,-99.431"
cMissionObjectiveKillBoss Postman1
BOSS_NAME = "Postman"
MissionWaypoint = "ROYAL_FLUSH,-219.069,-0.596,-110.562"
cMissionLevelReady PostmanLoc
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionOnTrigger Trigger_Postman
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "2.01"
InteractButton = "true"
Location = "-219.069,-0.596,-110.562"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionCinematic PostmanIntro
CinematicName = "089_postman_boss_intro"
cMissionTeleportPlayer ToTheFight1
SpawnPoint = "PostmanBattle"
TeleportAllPlayers = "true"
cMissionBossBattle Postman2
BattleFile = "data/datafile/battle_postman.txt"
BattleName = "Postman"
cMissionDisableTriggerVolume DisablePostmanTrigger
TriggerName = "Trigger_Postman"
cMissionSendEvent PstmanStarted
Value = "PostmanStarted"
cMissionStartEffect Flames
ChuckCanBeHarmedFromEffect = "true"
EffectEnum = "168"
Location = "-219.436,-1.135,-110.036"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect Flames1
ChuckCanBeHarmedFromEffect = "true"
EffectEnum = "168"
Location = "-217.962,-1.545,-111.200"
Loop = "true"
Rotation = "0,0,0,1"
cMissionTimer PostmanZombieRemoval
DeltaTimeSecondsRealTime = ".25"
cMissionZombieRemoval PostmanZRemove3
Location = "-214.345,-1.552,-106.710"
Radius = "20"
cMissionSpawnItem CardboardBox
ItemName = "CardboardBox"
Location = "-219.257,-1.263,-113.649"
Rotation = "-0.188,-0.191,0.678,0.680"
cMissionSpawnItem CardboardBox1
ItemName = "CardboardBox"
Location = "-218.553,-1.351,-114.497"
Rotation = "-0.000,0.000,0.000,1.000"
cMissionSpawnItem NewsPaper
ItemName = "Newspaper"
Location = "-216.382,-1.520,-112.136"
Rotation = "-0.556,0.098,-0.437,0.700"
cMissionSpawnItem NewsPaper2
ItemName = "Newspaper"
Location = "-216.416,-1.525,-113.810"
Rotation = "-0.106,0.285,-0.697,0.649"
cMissionSpawnItem NewsPaper1
ItemName = "Newspaper"
Location = "-217.499,-1.530,-113.231"
Rotation = "-0.155,0.694,-0.690,0.136"
cMissionSendCommandToProp DestroyBoard
PropCommand = "17"
PropName = "SandwichBoard5"
cMissionOnSuccess DeadPostman
cMissionCinematic PostmanOutro
CinematicName = "090_postman_boss_death"
cMissionTeleportPlayer EndofPostmanFight
SpawnPoint = "PostmanEnd"
TeleportAllPlayers = "true"
cMissionSpawnItem PostmanShotgun
ItemName = "Shotgun"
Location = "-225.089,-1.542,-101.846"
Rotation = "0.670,0.672,0.222,0.222"
cMissionSpawnItem PostmanPropaneTank
ItemName = "PropaneTank"
Location = "-227.588,-1.546,-99.755"
Rotation = "0.670,0.672,0.222,0.222"
cMissionSendCommandToProp Detonate
PropCommand = "4"
PropName = "PostmanPropaneTank"
cMissionHideTriggerVolume x20
TriggerName = "Trigger_Cinematic1"
cMissionTimer ZombrexTimer
DeltaTimeSecondsRealTime = "1.5"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState PostmanZombrex
ChuckState = "20"
Value = "85001"
cMissionTimer PsychoPP
DeltaTimeSecondsRealTime = "3"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState AddPP
ChuckState = "24"
Value = "20000"

PostmanGoodCartEdit

cMissionDefinition PostmanGoodCart
Color = "13058304"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80563"
DisplayName = "80042"
Duration = "54000"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "169200"
cMissionObjective ClearCart
cMissionObjectiveEvent PostmanStarted1
EventString = "PostmanStarted"
cMissionLevelReady PostmanLoc1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnItem GoodCart
ItemName = "PostManTruck"
Location = "-218.916,-0.596,-110.690"
Rotation = "0.000,-0.199,0.000,1.000"
cMissionOnSuccess Finished
cMissionSendCommandToProp DestroyGoodCart
PropCommand = "17"
PropName = "GoodCart"
cMissionSendAudioEvent CartOnFire
AudioEvent = "PostalCartOnFire"

PostmanWreckedCartEdit

cMissionDefinition PostmanWreckedCart
Color = "13058304"
DebugSpawnPoint = "EntryRoyalFlushPlaza"
DescriptionSummary = "80563"
DisplayName = "80042"
Duration = "486000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "169200"
WaitUntilEnd = "true"
cMissionPrereq PostmanStarted
cMissionObjectiveMissionStatus GoodCart2
MissionName = "PostmanGoodCart"
Success = "true"
cMissionLevelReady PostmanLoc2
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnItem WreckedCart
ItemName = "PostManTruckDmg"
Location = "-218.916,-0.596,-110.690"
Rotation = "0.000,-0.199,0.000,1.000"

ProtesterEdit

cMissionDefinition Protester
CantFailOnLevel = "AMERICANA_CASINO"
Color = "13058304"
DebugSpawnPoint = "EntryAmericanaCasino"
DescriptionSummary = "80564"
DisplayName = "80005"
Duration = "68400"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "61200"
cMissionPrereq VikkiSpawned
cMissionObjectiveMissionStatus VikkiSrv
MissionName = "ProtesterSurvivors"
Started = "true"
cMissionObjective Protester-Objective
MissionWaypoint = "AMERICANA_CASINO,-441.761,-4.737,-11.463"
cMissionObjectiveKillBoss KillProtester
BOSS_NAME = "Protester"
MissionWaypoint = "AMERICANA_CASINO,-441.821,-4.737,-11.470"
cMissionTimer x465
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x520
cMissionDialogue x525
Dialogue0 = "65115"
SpeakerID0 = "77510"
cMissionLevelReady AmericanaCasino1
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionOnTrigger Trigger_Cinematic2
InnerRadius = "2"
Location = "-441.821,-4.737,-11.474"
Radius = "2"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionCinematic Intro
CinematicName = "091_protestor_boss_intro"
cMissionTeleportPlayer Start3
SpawnPoint = "ProtesterStart"
cMissionBossBattle ProtesterBattle1
BattleFile = "data/datafile/battle_protester.txt"
BattleName = "Protester"
cMissionSpawnItem Boss_sign3
ItemName = "ProtesterSign"
Location = "-450.075,-4.234,-6.584"
Rotation = "-0.753,0.165,-0.079,1.553"
cMissionSpawnItem Boss_GarbageCan
ItemName = "GarbageCan_1"
Location = "-441.485,-4.196,-13.965"
Rotation = "-1.206,-1.659,1.363,-0.134"
cMissionSpawnItem Boss_Snack
ItemName = "Snack"
Location = "-441.930,-4.560,-14.837"
Rotation = "0.000,-0.815,0.000,1.000"
cMissionSpawnItem Boss_sign1
ItemName = "ProtesterSign"
Location = "-450.779,-4.737,-5.702"
Rotation = "0.000,2.894,0.000,1.000"
cMissionDisableTriggerVolume DisableSave27
TriggerName = "Save1"
cMissionDisableTriggerVolume DisableSave28
TriggerName = "Save26"
cMissionDisableTriggerVolume DisableSave29
TriggerName = "Save25"
cMissionDisableTriggerVolume DisableSave30
TriggerName = "Save24"
cMissionDisableTriggerVolume DisableSave31
TriggerName = "Save23"
cMissionDisableTriggerVolume DisableSave32
TriggerName = "Save22"
cMissionDisableTriggerVolume DisableSave33
TriggerName = "Save21"
cMissionDisableTriggerVolume DisableSave34
TriggerName = "Save20"
cMissionDisableTriggerVolume DisableSave35
TriggerName = "Save19"
cMissionDisableTriggerVolume DisableSave36
TriggerName = "Save18"
cMissionDisableTriggerVolume DisableSave37
TriggerName = "Save17"
cMissionDisableTriggerVolume DisableSave38
TriggerName = "Save16"
cMissionDisableTriggerVolume DisableSave39
TriggerName = "Save15"
cMissionDisableTriggerVolume DisableSave40
TriggerName = "Save14"
cMissionDisableTriggerVolume DisableSave41
TriggerName = "Save13"
cMissionDisableTriggerVolume DisableSave42
TriggerName = "Save12"
cMissionDisableTriggerVolume DisableSave43
TriggerName = "Save11"
cMissionDisableTriggerVolume DisableSave44
TriggerName = "Save10"
cMissionDisableTriggerVolume DisableSave45
TriggerName = "Save9"
cMissionDisableTriggerVolume DisableSave46
TriggerName = "Save8"
cMissionDisableTriggerVolume DisableSave47
TriggerName = "Save7"
cMissionDisableTriggerVolume DisableSave48
TriggerName = "Save6"
cMissionDisableTriggerVolume DisableSave49
TriggerName = "Save5"
cMissionDisableTriggerVolume DisableSave50
TriggerName = "Save4"
cMissionDisableTriggerVolume DisableSave51
TriggerName = "Save3"
cMissionDisableTriggerVolume DisableSave52
TriggerName = "Save2"
cMissionDisableTriggerVolume DisableSaveUrinal1
TriggerName = "SaveUrinal1"
cMissionDisableTriggerVolume DisableSaveUrinal2
TriggerName = "SaveUrinal2"
cMissionDisableTriggerVolume DisableSaveUrinal3
TriggerName = "SaveUrinal3"
cMissionDisableTriggerVolume DisableSaveUrinal4
TriggerName = "SaveUrinal4"
cMissionDisableTriggerVolume DisableSaveUrinal5
TriggerName = "SaveUrinal5"
cMissionDisableTriggerVolume DisableSaveUrinal6
TriggerName = "SaveUrinal6"
cMissionDisableTriggerVolume DisableSaveUrinal7
TriggerName = "SaveUrinal7"
cMissionDisableTriggerVolume DisableSaveUrinal8
TriggerName = "SaveUrinal8"
cMissionDisableTriggerVolume DisableSaveUrinal9
TriggerName = "SaveUrinal9"
cMissionDisableTriggerVolume DisableSaveUrinal10
TriggerName = "SaveUrinal10"
cMissionDisableTriggerVolume DisableSaveUrinal11
TriggerName = "SaveUrinal11"
cMissionDisableTriggerVolume DisableSaveUrinal12
TriggerName = "SaveUrinal12"
cMissionDisableTriggerVolume DisableSaveUrinal13
TriggerName = "SaveUrinal13"
cMissionDisableTriggerVolume DisableSaveUrinal14
TriggerName = "SaveUrinal14"
cMissionDisableTriggerVolume DisableSaveUrinal15
TriggerName = "SaveUrinal15"
cMissionDisableTriggerVolume DisableSaveUrinal16
TriggerName = "SaveUrinal16"
cMissionOnSuccess Win1
cMissionCinematic Win2
CinematicName = "092_protestor_boss_death"
cMissionTeleportPlayer Protester_Defeated
SpawnPoint = "ProtesterEnd"
cMissionEnableTriggerVolume EnableSave52
TriggerName = "Save2"
cMissionEnableTriggerVolume EnableSave51
TriggerName = "Save3"
cMissionEnableTriggerVolume EnableSave50
TriggerName = "Save4"
cMissionEnableTriggerVolume EnableSave45
TriggerName = "Save9"
cMissionEnableTriggerVolume EnableSave49
TriggerName = "Save5"
cMissionEnableTriggerVolume EnableSave48
TriggerName = "Save6"
cMissionEnableTriggerVolume EnableSave47
TriggerName = "Save7"
cMissionEnableTriggerVolume EnableSave46
TriggerName = "Save8"
cMissionEnableTriggerVolume EnableSave44
TriggerName = "Save10"
cMissionEnableTriggerVolume EnableSave43
TriggerName = "Save11"
cMissionEnableTriggerVolume EnableSave42
TriggerName = "Save12"
cMissionEnableTriggerVolume EnableSave41
TriggerName = "Save13"
cMissionEnableTriggerVolume EnableSave40
TriggerName = "Save14"
cMissionEnableTriggerVolume EnableSave39
TriggerName = "Save15"
cMissionEnableTriggerVolume EnableSave38
TriggerName = "Save16"
cMissionEnableTriggerVolume EnableSave37
TriggerName = "Save17"
cMissionEnableTriggerVolume EnableSave36
TriggerName = "Save18"
cMissionEnableTriggerVolume EnableSave35
TriggerName = "Save19"
cMissionEnableTriggerVolume EnableSave34
TriggerName = "Save20"
cMissionEnableTriggerVolume EnableSave33
TriggerName = "Save21"
cMissionEnableTriggerVolume EnableSave32
TriggerName = "Save22"
cMissionEnableTriggerVolume EnableSave29
TriggerName = "Save25"
cMissionEnableTriggerVolume EnableSave28
TriggerName = "Save26"
cMissionEnableTriggerVolume EnableSave31
TriggerName = "Save23"
cMissionEnableTriggerVolume EnableSave30
TriggerName = "Save24"
cMissionEnableTriggerVolume EnableSave27
TriggerName = "Save1"
cMissionEnableTriggerVolume EnableSaveUrinal1
TriggerName = "SaveUrinal1"
cMissionEnableTriggerVolume EnableSaveUrinal2
TriggerName = "SaveUrinal2"
cMissionEnableTriggerVolume EnableSaveUrinal3
TriggerName = "SaveUrinal3"
cMissionEnableTriggerVolume EnableSaveUrinal4
TriggerName = "SaveUrinal4"
cMissionEnableTriggerVolume EnableSaveUrinal5
TriggerName = "SaveUrinal5"
cMissionEnableTriggerVolume EnableSaveUrinal6
TriggerName = "SaveUrinal6"
cMissionEnableTriggerVolume EnableSaveUrinal7
TriggerName = "SaveUrinal7"
cMissionEnableTriggerVolume EnableSaveUrinal8
TriggerName = "SaveUrinal8"
cMissionEnableTriggerVolume EnableSaveUrinal9
TriggerName = "SaveUrinal9"
cMissionEnableTriggerVolume EnableSaveUrinal10
TriggerName = "SaveUrinal10"
cMissionEnableTriggerVolume EnableSaveUrinal11
TriggerName = "SaveUrinal11"
cMissionEnableTriggerVolume EnableSaveUrinal12
TriggerName = "SaveUrinal12"
cMissionEnableTriggerVolume EnableSaveUrinal13
TriggerName = "SaveUrinal13"
cMissionEnableTriggerVolume EnableSaveUrinal14
TriggerName = "SaveUrinal14"
cMissionEnableTriggerVolume EnableSaveUrinal15
TriggerName = "SaveUrinal15"
cMissionEnableTriggerVolume EnableSaveUrinal16
TriggerName = "SaveUrinal16"
cMissionSetChuckState ProtesterPP
ChuckState = "24"
Value = "20000"
cMissionSpawnZombie PRotesterNISZombie
NumberOfZombies = "1"
Rotation = "-150.15"
SpawnPoint = "-455.898,-4.721,-15.032"
SpecifyZombie = "8971800068736514"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionOnEnter x7
cMissionSetLevelFlags x16
FlagsToAdd = "6"
FlagsToRemove = "5"
Level = "AMERICANA_CASINO"
cMissionOnFail ProtesterFail
cMissionEnableTriggerVolume EnableSave1
TriggerName = "Save1"
cMissionEnableTriggerVolume EnableSave26
TriggerName = "Save26"
cMissionEnableTriggerVolume EnableSave25
TriggerName = "Save25"
cMissionEnableTriggerVolume EnableSave24
TriggerName = "Save24"
cMissionEnableTriggerVolume EnableSave23
TriggerName = "Save23"
cMissionEnableTriggerVolume EnableSave22
TriggerName = "Save22"
cMissionEnableTriggerVolume EnableSave21
TriggerName = "Save21"
cMissionEnableTriggerVolume EnableSave20
TriggerName = "Save20"
cMissionEnableTriggerVolume EnableSave19
TriggerName = "Save19"
cMissionEnableTriggerVolume EnableSave18
TriggerName = "Save18"
cMissionEnableTriggerVolume EnableSave17
TriggerName = "Save17"
cMissionEnableTriggerVolume EnableSave16
TriggerName = "Save16"
cMissionEnableTriggerVolume EnableSave15
TriggerName = "Save15"
cMissionEnableTriggerVolume EnableSave14
TriggerName = "Save14"
cMissionEnableTriggerVolume EnableSave13
TriggerName = "Save13"
cMissionEnableTriggerVolume EnableSave12
TriggerName = "Save12"
cMissionEnableTriggerVolume EnableSave11
TriggerName = "Save11"
cMissionEnableTriggerVolume EnableSave10
TriggerName = "Save10"
cMissionEnableTriggerVolume EnableSave9
TriggerName = "Save9"
cMissionEnableTriggerVolume EnableSave8
TriggerName = "Save8"
cMissionEnableTriggerVolume EnableSave7
TriggerName = "Save7"
cMissionEnableTriggerVolume EnableSave6
TriggerName = "Save6"
cMissionEnableTriggerVolume EnableSave5
TriggerName = "Save5"
cMissionEnableTriggerVolume EnableSave4
TriggerName = "Save4"
cMissionEnableTriggerVolume EnableSave3
TriggerName = "Save3"
cMissionEnableTriggerVolume EnableSave2
TriggerName = "Save2"

ProtesterSurvivorsEdit

cMissionDefinition ProtesterSurvivors
CantFailOnLevel = "AMERICANA_CASINO"
Color = "13058304"
DescriptionSummary = "80005"
DisplayName = "80005"
Duration = "68400"
ExplicitStart = "false"
MissionType = "3"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "61200"
cMissionObjective Protester-Objective3
cMissionObjectiveNPCJoin Vikki
NPCName = "srv_vikki"
cMissionLevelReady AmericanaCasino2
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC Vikki1
DefaultBehaviour = "Idle"
NPCName = "srv_vikki"
Rotation = "-0.057"
SpawnPoint = "-452.734,-4.728,-14.382"
WithProp = "RebeccaRope"
cMissionDialogueCondition ProtesterDead
ConditionParameter1 = "Protester"
DialogueCondition = "23"
cMissionDialogue JoinMe11
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "65817"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_vikki"
SpeakerID0 = "65178"
cMissionDialogue JoinMe10
AutoStart = "false"
ClearPreJoinAfterReaction0 = "false"
ClearPreJoinAfterReaction1 = "false"
Dialogue0 = "65618"
JoinChuckAfter = "true"
Speaker0 = "srv_vikki"
SpeakerID0 = "65178"
cMissionSetChuckState HideWeapon1
ChuckState = "11"
cMissionSendCommandToProp DestroyRope4
PropCommand = "17"
TargetNPCName = "srv_vikki"
cMissionSetChuckState UntieVikki2
ChuckState = "39"
Item = "Untie"
cMissionTimer WaitReact
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction VikkiGetUp
NPCName = "srv_vikki"
ReactionAnim = "16"
cMissionSetNPCScriptedAction ClearVikkiPrejoin3
NPCName = "srv_vikki"
ReactionAnim = "18"
cMissionOnFail VikkiDead
cMissionSetChuckState DestroyRopes
ChuckState = "40"
Item = "RebeccaRope"

QueenWaspsNIS (Introduction to the queen)Edit

cMissionDefinition QueenWaspsNIS
Color = "7697781"
Duration = "262800"
ExplicitStart = "false"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
StartTime = "111600"
cMissionObjective x97
cMissionObjectiveEvent x306
EventString = "EndQueensNIS"
cMissionOnEvent x202
EventString = "Machine4_Opened"
cMissionSendEvent x316
Value = "EndQueensNIS"
cMissionOnEvent Machine3Opened
EventString = "Machine3_Opened"
cMissionSendEvent EndQueen
Value = "EndQueensNIS"
cMissionOnSuccess x315
cMissionCinematic Queen1
CinematicName = "035_intro_to_queen_wasps"
cMissionTeleportPlayer x370
SpawnPoint = "EndQueens"
TeleportAllPlayers = "true"
cMissionSendCommandToProp x372
PropCommand = "14"
PropName = "Machine3"
cMissionSendCommandToProp x371
PropCommand = "13"
PropName = "Machine4"
cMissionSpawnZombie DeadZombie16
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = ".5"
SpawnDeadZombie = "true"
SpawnPoint = "-270.389,-1.545,-104.497"
SpecifyZombie = "9007129427927553"
ZombieType = "zombie_skinny"
ZombieVariation = "1"
cMissionSpawnZombie DeadZombie20
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-272.112,-1.545,-104.491"
SpecifyZombie = "8971800083875329"
ZombieType = "zombie_skinny"
ZombieVariation = "2"
cMissionSpawnZombie DeadZombie19
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "3.000"
SpawnDeadZombie = "true"
SpawnPoint = "-266.489,-1.545,-102.690"
SpecifyZombie = "8971807560025601"
ZombieType = "zombie_skinny"
ZombieVariation = "5"
cMissionSpawnZombie DeadZombie18
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-266.340,-1.545,-100.708"
SpecifyZombie = "8971460793582081"
ZombieType = "zombie_skinny"
ZombieVariation = "1"
cMissionSpawnZombie DeadZombie17
NumberOfZombies = "1"
QueenInfected = "false"
Rotation = "1.5"
SpawnDeadZombie = "true"
SpawnPoint = "-269.076,-1.545,-101.460"
SpecifyZombie = "8971462909871617"
ZombieType = "zombie_skinny"
ZombieVariation = "0"
cMissionPrereq Zombrex2Success
cMissionObjectiveMissionStatus GiveZombrex1
MissionName = "Zombrex2GiveZombrex"
Success = "true"
cMissionLevelReady RoyalFlush10
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendCommandToProp CloseDoors
PropCommand = "32"
PropName = "Machine3"
cMissionSendCommandToProp CloseDoors1
PropCommand = "32"
PropName = "Machine4"

RockHeroesEdit

cMissionDefinition RockHeroes
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80565"
DisplayName = "80043"
Duration = "39600"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "100800"
cMissionTimer x284
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionPhoneCall x285
cMissionDialogue x286
Dialogue0 = "65893"
SpeakerID0 = "77510"
cMissionObjective RockHeroes-Objective
cMissionObjectiveNPCJoin JeannaJoin
MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257"
NPCName = "srv_jeanna"
cMissionObjectiveNPCJoin FloydJoin
MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257"
NPCName = "srv_floyd"
cMissionObjectiveNPCJoin AllenJoin
MissionWaypoint = "FORTUNE_EXTERIOR,61.841,2.620,-113.257"
NPCName = "srv_allen"
cMissionLevelReady x288
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC SpawnJeanna
DefaultBehaviour = "Idle"
NPCName = "srv_jeanna"
Rotation = "-2.007"
SpawnPoint = "59.570,2.400,-115.507"
cMissionDialogue d340
Dialogue0 = "65692"
Dialogue1 = "65693"
Dialogue2 = "65694"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "2"
Speaker0 = "srv_jeanna"
SpeakerID0 = "65627"
SpeakerID1 = "65167"
SpeakerID2 = "65627"
cMissionDialogue d345
Dialogue0 = "65695"
Dialogue1 = "65696"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "2"
SpeakerID0 = "65167"
SpeakerID1 = "65627"
cMissionDialogue d341
AutoStart = "true"
Dialogue0 = "65697"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "15"
Speaker0 = "srv_jeanna"
SpeakerID0 = "65627"
cMissionSetNPCScriptedAction Jenna_Rock_Out2
NPCName = "srv_jeanna"
ReactionAnim = "15"
cMissionSetNPCScriptedAction Floyd_Rock_Out2
NPCName = "srv_floyd"
ReactionAnim = "15"
cMissionSetNPCScriptedAction Allen_Rock_Out2
NPCName = "srv_allen"
ReactionAnim = "15"
cMissionSendAudioEvent RockHeroesEnd4
AudioEvent = "ScoopRockHeroesEnd"
cMissionSendCommandToProp ZombiesHeadsExplode5
ExecuteOnce = "true"
PropCommand = "25"
Value = "4"
cMissionSendEvent NoDialogueforBand
DialogManagerOnly = "true"
Value = "stoptalking"
cMissionTimer DelayClearPrejoin
DeltaTimeSecondsRealTime = "4"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction Jenna_Clear1
NPCName = "srv_jeanna"
ReactionAnim = "18"
cMissionSetNPCScriptedAction FloydClear1
NPCName = "srv_floyd"
ReactionAnim = "18"
cMissionSetNPCScriptedAction AllenClear1
NPCName = "srv_allen"
ReactionAnim = "18"
cMissionDialogue d342
AutoStart = "false"
Dialogue0 = "66045"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_allen"
Joiner1 = "srv_floyd"
LoopThisNode = "false"
Speaker0 = "srv_jeanna"
SpeakerID0 = "65627"
cMissionSpawnNPC Floyd
DefaultBehaviour = "idle"
NPCName = "srv_floyd"
Rotation = "-2.778"
SpawnPoint = "60.084,2.400,-113.019"
WithProp = "ElectricGuitar"
cMissionDialogueCondition NotePlayed
ConditionParameter1 = "stoptalking"
DialogueCondition = "18"
cMissionDialogue FloydTalk4
Dialogue0 = "65698"
Dialogue1 = "65699"
Dialogue2 = "65700"
Dialogue3 = "65701"
JoinChuckAfter = "false"
SpeakerID0 = "65628"
SpeakerID1 = "65167"
SpeakerID2 = "65628"
SpeakerID3 = "65167"
cMissionDialogue FloydTalk16
AutoStart = "false"
Dialogue0 = "65702"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65628"
cMissionDialogue FloydTalk5
AutoStart = "false"
Dialogue0 = "66045"
JoinChuckAfter = "true"
Joiner0 = "srv_allen"
Joiner1 = "srv_jeanna"
LoopThisNode = "false"
SpeakerID0 = "65628"
cMissionSpawnNPC Allen
DefaultBehaviour = "idle"
NPCName = "srv_allen"
Rotation = "-1.578"
SpawnPoint = "62.526,2.399,-115.358"
WithProp = "BassGuitar"
cMissionDialogueCondition NotePlayed1
ConditionParameter1 = "stoptalking"
DialogueCondition = "18"
cMissionDialogue AllenTalk5
Dialogue0 = "65705"
Dialogue1 = "65706"
Dialogue2 = "65707"
Dialogue3 = "65708"
JoinChuckAfter = "false"
SpeakerID0 = "65629"
SpeakerID1 = "65167"
SpeakerID2 = "65629"
SpeakerID3 = "65167"
cMissionDialogue AllenTalk16
AutoStart = "false"
Dialogue0 = "65709"
JoinChuckAfter = "false"
LoopThisNode = "true"
SpeakerID0 = "65629"
cMissionDialogue FloydTalk6
AutoStart = "false"
Dialogue0 = "66045"
JoinChuckAfter = "true"
Joiner0 = "srv_floyd"
Joiner1 = "srv_jeanna"
LoopThisNode = "false"
SpeakerID0 = "65629"
cMissionTimer ache
DeltaTimeSecondsRealTime = "1"
cMissionAdjustZombieTuning ForceUpdateMoreZombies
MaxAttractorsForSurvivor = "0"
MaxNumUpdatingZombies = "150"
WanderingZombies = "0.3"
cMissionSpawnItem MicCheck
DisablePhysicsOnInitialPlacement = "true"
ItemName = "MicStand"
Location = "59.308,2.575,-115.730"
Rotation = "0.000,0.924,0.000,0.385"
cMissionSpawnItem RockHeroesFood
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Beer"
Location = "66.253,2.944,-110.852"
Rotation = "-0.262,0.656,0.683,0.187"
cMissionSpawnItem RockHeroesFood1
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Beer"
Location = "66.288,3.010,-111.155"
Rotation = "0.000,0.924,0.000,0.385"
cMissionSpawnItem RockHeroesFood2
DisablePhysicsOnInitialPlacement = "false"
ItemName = "CardboardBox"
Location = "66.135,2.810,-112.048"
Rotation = "0.000,0.811,0.000,0.586"
SpawnPropFromCategory = "77"
cMissionSpawnItem RockHeroesFood3
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Pizza"
Location = "66.103,3.040,-112.088"
Rotation = "0.469,0.482,-0.528,-0.514"
SpawnPropFromCategory = "77"
cMissionSpawnItem RockHeroesFood4
DisablePhysicsOnInitialPlacement = "false"
ItemName = "Vodka"
Location = "65.944,2.795,-112.574"
Rotation = "-0.007,-0.981,0.001,0.196"
SpawnPropFromCategory = "77"
cMissionSpawnZombie CrowdAdjustr
NumberOfZombies = "12"
SpawnPoint = "58.916,0.543,-122.462"
ZombieType = "zombie_skinny"
cMissionSpawnZombie CrowdAdjustr1
NumberOfZombies = "12"
SpawnPoint = "55.288,0.543,-117.664"
ZombieType = "zombie_skinny"
cMissionSpawnZombie CrowdAdjustr2
NumberOfZombies = "12"
SpawnPoint = "53.503,0.543,-121.052"
ZombieType = "zombie_skinny"
cMissionNPCAmbientDialogSequencer SongLyrics
DialogCycleInterval = "3"
DialogStartRadius = "45"
DialogStopRadius = "10"
Position = "57.721,0.543,-116.673"
cMissionAmbientNPCDialog Song1
Dialogue0 = "85349"
SpeakerID0 = "65627"
cMissionAmbientNPCDialog Song2
Dialogue0 = "85350"
SpeakerID0 = "65627"
cMissionAmbientNPCDialog Song3
Dialogue0 = "85351"
SpeakerID0 = "65627"
cMissionAmbientNPCDialog Song4
Dialogue0 = "85352"
SpeakerID0 = "65627"
cMissionSendCommandToProp DisableArtPickup1
PropCommand = "22"
PropName = "MicCheck"
cMissionSendAudioEvent RockHeroesStart
AudioEvent = "ScoopRockHeroesStart"
cMissionSendCommandToProp DestroyStageprops
PropCommand = "17"
PropName = "AcousticGuitar1"
cMissionSendCommandToProp DestroyStageprops1
PropCommand = "17"
PropName = "MicStand"
cMissionSendCommandToProp DestroyStageprops3
PropCommand = "17"
PropName = "MetalBarricade21"
cMissionSendCommandToProp DestroyStageprops2
PropCommand = "17"
PropName = "MetalBarricade24"
cMissionOnSuccess DestroytheHeads1
cMissionSendCommandToProp MicPickup
PropCommand = "23"
PropName = "MicCheck"
cMissionOnFail FAIL_ROCKERS
cMissionSendAudioEvent RockHeroesEnd2
AudioEvent = "ScoopRockHeroesEnd"
cMissionSendCommandToProp MicPickup1
PropCommand = "23"
PropName = "MicCheck"
cMissionOnEnd RockHeroesCleanup
cMissionAdjustZombieTuning ResetRHZombieTuningSuccess1
MaxAttractorsForSurvivor = "0"
MaxNumUpdatingZombies = "100"
WanderingZombies = "0.3"

SecretOfCharliesGoldEdit

cMissionDefinition SecretOfCharliesGold
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80566"
DisplayName = "80066"
Duration = "21600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "10000"
MissionType = "3"
PrerequisiteMission = "Case3-2"
ShowInDebugMenu = "true"
StartTime = "187200"
cMissionPrereq LennyAlive2
IgnoreAction = "false"
cMissionObjectiveNPCJoin LennyRescued
ANDRESCUED = "true"
NPCName = "srv_lenny"
cMissionObjective SecretOfCharliesGold-Objective1
cMissionObjectiveEvent PlaceMoney
EventString = "PlaceYucMoney"
cMissionObjectiveEvent EndMission10
EventString = "LennyOver"
cMissionLevelReady SecretOfCharliesGoldSafehouse
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC SecretLenny1
DefaultBehaviour = "Idle"
NPCName = "srv_lenny"
Rotation = "-1.363"
SpawnPoint = "-3.935,-1.087,19.476"
cMissionDialogue LennySecret4
Dialogue0 = "65851"
Dialogue1 = "65852"
Dialogue2 = "65854"
ReactionAnim0 = "0"
Speaker0 = "srv_lenny"
Speaker2 = "srv_lenny"
SpeakerID0 = "65633"
SpeakerID1 = "65167"
SpeakerID2 = "65633"
cMissionDialogue LennySecret5
AutoStart = "false"
Dialogue0 = "65855"
Dialogue1 = "65856"
Dialogue2 = "65857"
Speaker1 = "srv_lenny"
SpeakerID0 = "65167"
SpeakerID1 = "65633"
SpeakerID2 = "65167"
cMissionDialogue LennySecret6
AutoStart = "false"
Dialogue0 = "65858"
Dialogue1 = "65859"
Dialogue2 = "65860"
Speaker0 = "srv_lenny"
Speaker1 = "srv_lenny"
SpeakerID0 = "65633"
SpeakerID1 = "65633"
SpeakerID2 = "65167"
cMissionDialogue LennySecret7
AutoStart = "false"
Dialogue0 = "65861"
Dialogue1 = "65862"
LoopThisNode = "false"
ReactionAnim0 = "0"
Speaker0 = "srv_lenny"
SpeakerID0 = "65633"
SpeakerID1 = "65167"
cMissionSendEvent PlaceYucMoney3
Value = "PlaceYucMoney"
cMissionSetChuckState GiveKeyCard
ChuckState = "20"
Value = "85018"
cMissionDialogueCondition GotMoneyEvent
ConditionParameter1 = "CharliesGoldYucutan"
DialogueCondition = "23"
cMissionDialogue LennySecret3
Dialogue0 = "65869"
LoopThisNode = "true"
Speaker0 = "srv_lenny"
SpeakerID0 = "65633"
cMissionDialogue LennysGood3
Dialogue0 = "65865"
Dialogue1 = "65866"
ReactionAnim1 = "11"
Speaker1 = "srv_lenny"
SpeakerID0 = "65167"
SpeakerID1 = "65633"
cMissionDialogue LennysGood4
Dialogue0 = "65868"
Dialogue1 = "65853"
ReactionAnim1 = "0"
Speaker0 = "srv_lenny"
Speaker1 = "srv_lenny"
SpeakerID0 = "65167"
SpeakerID1 = "65633"
cMissionTimer DelayendofSecretOfCharliesGold3
DeltaTimeSecondsRealTime = "5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSendEvent LennyDone3
Value = "LennyOver"

CharliesGoldYucutanEdit

cMissionDefinition CharliesGoldYucutan
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "99998"
DisplayName = "80066"
Duration = "453600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "0"
MissionType = "12"
ParentMission = "SecretOfCharliesGold"
ShowInDebugMenu = "false"
StartTime = "187200"
cMissionPrereq TalkedToLenny
cMissionObjectiveEvent TalkedToLenny1
EventString = "PlaceYucMoney"
cMissionObjective CharliesGoldYucutanOBJ
MissionWaypoint = "SAFEHOUSE,-3.228,-1.087,19.572"
cMissionObjectiveBeAtLocation EndCharliesGold
MissionWaypoint = "YUCATAN_CASINO,367.217,0.020,-309.749"
RadiusFromWaypoint = "2"
cMissionSendEvent GotMoney
DialogManagerOnly = "true"
Value = "GotMoney"
cMissionObjectiveEvent FoundFirstStash
EventString = "FoundFirstStash"
cMissionSetChuckState GiveMoney1
ChuckState = "9"
Value = "125000"
cMissionObjectiveEvent FoundSecondStash
EventString = "FoundSecondStash"
cMissionSetChuckState GiveMoney2
ChuckState = "9"
Value = "125000"
cMissionLevelReady CharliesGold-Start1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnItem CDogsGold10
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OneHundredDollars"
Location = "369.209,0.021,-308.335"
Rotation = "0.000,0.104,-0.003,0.994"
cMissionSpawnItem CDogsGold9
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OneHundredDollars"
Location = "369.457,0.030,-308.515"
Rotation = "-0.000,-0.328,-0.000,0.945"
cMissionSpawnItem CDogsGold8
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OneHundredDollars"
Location = "367.776,0.030,-310.447"
Rotation = "-0.000,0.200,-0.000,0.980"
cMissionSpawnItem CDogsGold7
DisablePhysicsOnInitialPlacement = "true"
ItemName = "OneHundredDollars"
Location = "367.546,0.022,-310.221"
Rotation = "-0.000,0.003,-0.000,1.000"
cMissionOnTrigger SpawnMoney
DisplayName = "50455"
InnerRadius = "2"
InteractButton = "true"
Location = "367.716,1.069,-310.763"
Radius = "4"
ZombieRotation = "0,0,0,1"
cMissionSendEvent FirstMoney
Value = "FoundFirstStash"
cMissionOnTrigger SpawnMoney1
DisplayName = "50455"
InnerRadius = "2"
InteractButton = "true"
Location = "369.384,1.169,-307.901"
Radius = "4"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SecondMoney1
Value = "FoundSecondStash"

Security_Guard (WWJWD?)Edit

cMissionDefinition Security_Guard
CantFailOnLevel = "SOUTH_PLAZA"
Color = "13058304"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80567"
DisplayName = "80011"
Duration = "54000"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "187200"
cMissionTimer HangmanCall
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall HangmanCall1
cMissionDialogue HangmanStacey
Dialogue0 = "65878"
Dialogue1 = "65879"
SpeakerID0 = "77510"
SpeakerID1 = "77510"
cMissionObjective Security_Guard-Objective
cMissionObjectiveKillBoss KillProtester1
BOSS_NAME = "Hangman"
MissionWaypoint = "SOUTH_PLAZA,-213.400,-6.672,84.418"
cMissionCinematic Win7
CinematicName = "094_security_guard_death"
cMissionTeleportPlayer Start15
SpawnPoint = "HangmanEnd"
TeleportAllPlayers = "true"
cMissionSetChuckState AddHangmanPP1
ChuckState = "24"
Value = "20000"
cMissionSendCommandToProp KillBody1
PropCommand = "17"
PropName = "Body1"
cMissionSendCommandToProp KillBody4
PropCommand = "17"
PropName = "Body4"
cMissionSendCommandToProp KillBody3
PropCommand = "17"
PropName = "Body3"
cMissionSendCommandToProp KillBody2
PropCommand = "17"
PropName = "Body2"

cMissionLevelReady South
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionTimer HangmanZombie
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieFactory SouthPlaza_Mall3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Mall"
cMissionZombieRemoval ZombieRemovalHangman2
Location = "-195.736,-7.420,76.754"
Radius = "4"
cMissionZombieRemoval ZombieRemovalHangman3
Location = "-189.418,-7.412,70.606"
Radius = "4"
cMissionOnTrigger Trigger_Cinematic8
InnerRadius = "25"
Location = "-214.902,-6.637,85.575"
Radius = "25"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent HangmanTrigger2
Value = "StartHangman"
cMissionSpawnItem Body1
ItemName = "hangvictim_dead1"
Location = "-209.585,-6.216,86.383"
Rotation = "0.000,0.716,0.000,0.707"
cMissionSpawnItem Body4
ItemName = "hangvictim_dead"
Location = "-209.703,-6.656,82.198"
Rotation = "0.000,0.740,0.000,0.677"
cMissionSpawnItem Body3
ItemName = "hangvictim_dead3"
Location = "-209.979,-6.156,88.225"
Rotation = "0.000,0.547,0.000,0.839"
cMissionSpawnItem Body2
ItemName = "hangvictim_dead2"
Location = "-209.594,-6.206,87.645"
Rotation = "0.000,0.607,0.000,0.796"
cMissionSpawnItem Noose2
ItemName = "NooseRope"
Location = "-209.865,-6.477,88.440"
Rotation = "-0.029,-0.370,0.054,0.929"
cMissionSpawnItem Noose5
ItemName = "NooseRope"
Location = "-209.410,-6.486,87.658"
Rotation = "0.010,-0.135,0.060,0.991"
cMissionSpawnItem Noose4
ItemName = "NooseRope"
Location = "-209.386,-6.496,86.426"
Rotation = "0.000,0.000,0.060,1.001"
cMissionSpawnItem Noose3
ItemName = "NooseRope"
Location = "-209.628,-6.966,82.246"
Rotation = "0.000,0.000,0.030,1.001"
cMissionZombieRemoval ZombieRemovalHangman1
Location = "-213.400,-6.672,84.418"
Radius = "24"
cMissionSendCommandToProp RemovedBody
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Noose3"
cMissionSendCommandToProp RemovedBody1
ExecuteOnce = "true"
PropCommand = "17"
PropName = "Body4"
cMissionOnEvent StartSecurity
EventString = "StartHangman"
OnlyExecuteOnce = "true"
cMissionCinematic Intro5
CinematicName = "093_security_guard_intro"
cMissionTeleportPlayer Start16
SpawnPoint = "HangmanStart"
TeleportAllPlayers = "true"
cMissionBossBattle ProtesterBattle5
BattleFile = "data/datafile/battle_hangman.txt"
BattleName = "Hangman"
cMissionSpawnItem Noose10
ItemName = "NooseRope"
Location = "-209.628,-6.966,82.246"
Rotation = "0.000,0.000,0.030,1.001"
cMissionSpawnItem Body9
ItemName = "hangvictim_dead"
Location = "-209.703,-6.656,82.198"
Rotation = "0.000,0.740,0.000,0.677"
cMissionSetChuckState MetJustin
ChuckState = "51"
Item = "cine_hangvictim"
cMissionSetChuckState JustinDead
ChuckState = "71"
Item = "cine_hangvictim"
cMissionPrereq HangmanPreReq
cMissionObjectiveMissionStatus HasRayStarted
MissionName = "SurvivorRay"
Started = "true"

SurvivorRayEdit

cMissionDefinition SurvivorRay
DescriptionSummary = "80567"
DisplayName = "80011"
Duration = "72000"
ExplicitStart = "true"
MissionType = "3"
StartTime = "187200"
cMissionObjective SurvivorRay-Objective1
cMissionObjectiveNPCJoin SaveRay3
MissionWaypoint = ",-215.276,-6.672,84.834"
NPCName = "srv_ray"
cMissionLevelReady SurvivorRayr-Start1
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC SpawnRay2
DefaultBehaviour = "Idle"
NPCName = "srv_ray"
Rotation = "-1.771"
SpawnPoint = "-231.344,-7.421,123.858"
WithProp = "BaseballBat"
cMissionDialogueCondition HangmanDead
ConditionParameter1 = "Security_Guard"
DialogueCondition = "23"
cMissionDialogue TalkToRay4
Dialogue0 = "66200"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_ray"
SpeakerID0 = "65634"
cMissionDialogue TalkToRay3
ClearPreJoinAfterReaction3 = "true"
Dialogue0 = "66201"
Dialogue1 = "66202"
Dialogue2 = "66203"
Dialogue3 = "66204"
JoinChuckAfter = "true"
ReactionAnim0 = "7"
ReactionAnim1 = "1"
ReactionAnim3 = "0"
Speaker0 = "srv_ray"
Speaker1 = "srv_ray"
Speaker3 = "srv_ray"
SpeakerID0 = "65634"
SpeakerID1 = "65634"
SpeakerID2 = "65167"
SpeakerID3 = "65634"

Security_GuardRewardEdit

cMissionDefinition Security_GuardReward
Color = "13058304"
DebugSpawnPoint = "EntryFortunePark"
Duration = "432000"
LevelRequiredToStartName = "SOUTH_PLAZA"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "12"
PrerequisiteMission = "Security_Guard"
ShowInDebugMenu = "false"
StartTime = "187200"
WaitUntilEnd = "true"
cMissionLevelReady SixShooterReward
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnItem SixShooter
ItemName = "SixShooter"
Location = "-228.302,-6.282,88.574"
Rotation = "0.249,0.250,0.662,0.661"
cMissionSpawnItem Body5
ItemName = "hangvictim_dead1"
Location = "-209.585,-6.216,86.383"
Rotation = "0.000,0.716,0.000,0.707"
cMissionSpawnItem Body6
ItemName = "hangvictim_dead"
Location = "-209.703,-6.656,82.198"
Rotation = "0.000,0.740,0.000,0.677"
cMissionSpawnItem Body7
ItemName = "hangvictim_dead3"
Location = "-209.979,-6.156,88.225"
Rotation = "0.000,0.547,0.000,0.839"
cMissionSpawnItem Body8
ItemName = "hangvictim_dead2"
Location = "-209.594,-6.206,87.645"
Rotation = "0.000,0.607,0.000,0.796"
cMissionStartEffect Blood22
EffectEnum = "30"
Location = "-227.698,-6.436,88.674"
Number = "2"
Rotation = "0,0,0,1"
cMissionStartEffect Blood51
EffectEnum = "30"
Location = "-226.957,-6.920,89.680"
Number = "2"
Rotation = "0,0,0,1"
cMissionStartEffect Blood52
EffectEnum = "30"
Location = "-228.365,-7.417,90.572"
Number = "2"
Rotation = "0,0,0,1"
cMissionSpawnItem Noose6
ItemName = "NooseRope"
Location = "-209.865,-6.477,88.440"
Rotation = "-0.029,-0.370,0.054,0.929"
cMissionSpawnItem Noose7
ItemName = "NooseRope"
Location = "-209.410,-6.486,87.658"
Rotation = "0.010,-0.135,0.060,0.991"
cMissionSpawnItem Noose8
ItemName = "NooseRope"
Location = "-209.386,-6.496,86.426"
Rotation = "0.000,0.000,0.060,1.001"
cMissionSpawnItem Noose9
ItemName = "NooseRope"
Location = "-209.628,-6.966,82.246"
Rotation = "0.000,0.000,0.030,1.001"

SexDeviantEdit

cMissionDefinition SexDeviant
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "13058304"
DebugSpawnPoint = "EntryNorthStrip"
DescriptionSummary = "80568"
DisplayName = "80040"
Duration = "57600"
IgnoreAction = "false"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "4"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "147600"
cMissionTimer DeviantTimer
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall DeviantPhonecall
cMissionDialogue DeviantStacey
Dialogue0 = "65611"
SpeakerID0 = "77510"
cMissionObjective SexDeviant-Objective
cMissionObjectiveKillBoss KillDeviant
BOSS_NAME = "Deviant"
MissionWaypoint = "FORTUNE_EXTERIOR,6.757,0.693,-112.201"
cMissionOnSuccess Defeated
cMissionCinematic Death
CinematicName = "081_deviant_death"
ExitFromVehicle = "true"
cMissionTeleportPlayer FightDeviant4
SpawnPoint = "DeviantEnd"
TeleportAllPlayers = "true"
cMissionSendCommandToProp DestroyBride
PropCommand = "17"
PropName = "DeadBride"
cMissionSendCommandToProp Deviant_ChapelDoorEnable
ExecuteOnce = "true"
PropCommand = "23"
PropName = "ChapelDoor"
cMissionSendCommandToProp Deviant_ChapelDoorEnable1
ExecuteOnce = "true"
PropCommand = "23"
PropName = "ChapelDoor1"
cMissionSetChuckState DeviantKill1
ChuckState = "24"
Value = "30000"
cMissionSendEvent SpawnBrideEvent1
Value = "SpawnBride"
cMissionLevelReady DeadPeople
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem DeadBride
ItemName = "Bride_dead1"
Location = "0.327,0.683,-121.364"
NonInteractableProp = "true"
Rotation = "0.000,-0.934,0.000,0.363"
cMissionSpawnItem DeadJoP
ItemName = "jpdead"
Location = "-9.367,2.075,-128.196"
NonInteractableProp = "true"
Rotation = "0.000,0.410,0.000,0.996"
cMissionTimer DeviantZombieRemoval
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval DeviantZomRemovalSphere
Location = "13.227,0.696,-105.114"
Radius = "8"
cMissionOnTrigger DeviantChapelTriggerDoors
Cooperative = "false"
InnerRadius = "60"
Location = "6.845,0.693,-112.053"
Radius = "60"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSpawnZombie DeviantVictim2
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "10.259,0.693,-104.428"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim6
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "12.891,0.693,-106.873"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim5
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "12.809,0.693,-108.532"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim4
NumberOfZombies = "1"
Rotation = "4"
SpawnDeadZombie = "true"
SpawnPoint = "12.009,0.693,-105.347"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim10
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "11.380,0.693,-107.473"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim3
NumberOfZombies = "1"
Rotation = "1.5"
SpawnDeadZombie = "true"
SpawnPoint = "14.454,0.693,-107.504"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim9
NumberOfZombies = "1"
Rotation = "2.5"
SpawnDeadZombie = "true"
SpawnPoint = "12.836,0.693,-102.982"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim8
NumberOfZombies = "1"
Rotation = "3.5"
SpawnDeadZombie = "true"
SpawnPoint = "17.050,0.693,-103.620"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeviantVictim7
NumberOfZombies = "1"
SpawnDeadZombie = "true"
SpawnPoint = "16.020,0.693,-106.663"
ZombieType = "zombie_skinny"
cMissionStartEffect DeviantVictimBlood1
EffectEnum = "27"
Location = "12.888,1.706,-105.097"
Noise = "4"
Number = "15"
Rotation = "0,0,0,1"
cMissionSpawnZombie BrideZombie5
NumberOfZombies = "0"
Rotation = "4"
SpawnPoint = "5.147,0.693,-113.726"
ZombieType = "zombie_bride"
cMissionSendCommandToProp MakeDoorCoop5
PropCommand = "37"
PropName = "ChapelDoor"
cMissionSendCommandToProp MakeDoorCoop6
PropCommand = "37"
PropName = "ChapelDoor1"
cMissionOnEvent StartDeviantBattle
EventString = "ChapelDoor_Opened"
OnlyExecuteOnce = "true"
SilenceDoor = "true"
cMissionCinematic DeviantIntro3
CinematicName = "080_deviant_boss_intro"
NoTeleportAfterIsOK = "false"
cMissionTeleportPlayer FightDeviant7
SpawnPoint = "DeviantStart"
TeleportAllPlayers = "true"
cMissionBossBattle DeviantFight6
BattleFile = "data/datafile/battle_deviant.txt"
BattleName = "Deviant"
cMissionSendCommandToProp Deviant_ChapelDoorDisable
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ChapelDoor"
cMissionSendCommandToProp Deviant_ChapelDoorDisable2
ExecuteOnce = "true"
PropCommand = "22"
PropName = "ChapelDoor1"
cMissionSendCommandToProp Deviant_ChapelDoorOpen
ExecuteOnce = "true"
PropCommand = "13"
PropName = "ChapelDoor"
cMissionSendCommandToProp Deviant_ChapelDoorOpen1
ExecuteOnce = "true"
PropCommand = "14"
PropName = "ChapelDoor1"
cMissionSetChuckState MetJP
ChuckState = "51"
Item = "cine_jp"
cMissionSetChuckState JPDead
ChuckState = "71"
Item = "cine_jp"
cMissionPrereq BrideStarted
cMissionObjectiveMissionStatus BrideStarted1
MissionName = "SexDeviantBride"
Started = "true"
Success = "false"

SexDeviantBrideEdit

cMissionDefinition SexDeviantBride
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "13058304"
DebugSpawnPoint = "EntrySlotBarn"
DescriptionSummary = "80568"
DisplayName = "80040"
Duration = "57600"
ExplicitStart = "false"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "147600"
cMissionObjective SexDeviant-Objective2
cMissionObjectiveNPCJoin Lulu1
NPCName = "srv_danni"
cMissionLevelReady NorthStrip2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionCondition DeviantDead
Condition = "8"
ConditionParamater = "SexDeviant"
cMissionSendEvent SpawnBrideEvent
Value = "SpawnBride"
cMissionOnEvent SpawnBride
EventString = "SpawnBride"
cMissionSpawnNPC Lulu6
NPCName = "srv_danni"
Rotation = "1.337"
SpawnPoint = "-8.945,1.312,-126.975"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue JoinMe9
Dialogue0 = "65612"
Dialogue1 = "65613"
Dialogue2 = "65614"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
Speaker0 = "srv_danni"
Speaker2 = "srv_danni"
SpeakerID0 = "65635"
SpeakerID1 = "65167"
SpeakerID2 = "65635"
cMissionSpawnZombie BrideZombie4
NumberOfZombies = "1"
Rotation = "4"
SpawnPoint = "5.147,0.693,-113.726"
ZombieType = "zombie_bride"

SexDeviantUnlockDoorsEdit

cMissionDefinition SexDeviantUnlockDoors
Color = "13058304"
DebugSpawnPoint = "EntryNorthStrip"
DisplayName = "80040"
Duration = "57600"
ExplicitStart = "true"
IgnoreAction = "false"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "12"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "147600"
WaitUntilEnd = "false"
cMissionPrereq BrideStarted2
cMissionObjectiveMissionStatus BrideStarted3
MissionName = "SexDeviant"
Started = "true"
Success = "true"
cMissionOnEnter SendCommand
cMissionSendEvent UnlockChapel
Value = "ChapelDoorsUnlocked"
cMissionObjective EndUnlockDoors
cMissionObjectiveEvent ChapelUnlocked
EventString = "ChapelDoorsUnlocked"

SexDeviant_RewardEdit

cMissionDefinition SexDeviant_Reward
Duration = "432000"
LevelRequiredToStartName = "FORTUNE_EXTERIOR"
MissionType = "12"
PrerequisiteMission = "SexDeviant"
StartTime = "147600"
WaitUntilEnd = "true"
cMissionLevelReady Deviant_Reward-Start1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnItem SpawnBossRewardDeviant
DisablePhysicsOnInitialPlacement = "true"
ItemName = "GiantPinkChainsaw"
Location = "-8.338,2.476,-128.097"
Rotation = "0.208,-0.046,-0.937,0.278"

ShellShockedEdit

cMissionDefinition ShellShocked
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80569"
DisplayName = "80034"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "220500"
cMissionTimer ShellShocked_CallTimer
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall ShellShockedCall
cMissionDialogue StaceyShellShocked
Dialogue0 = "65892"
SpeakerID0 = "77510"
cMissionObjective ShellShocked-Objective
cMissionObjectiveNPCJoin DeanJoins
MissionWaypoint = "AMERICANA_CASINO,-399.819,-4.737,-50.586"
NPCName = "srv_dean"
cMissionLevelReady ShellShockedAmericana
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC SpawnDean
DefaultBehaviour = "Idle"
NPCName = "srv_dean"
Rotation = "-0.13"
SpawnPoint = "-399.713,-4.737,-50.538"
WithProp = "HandGun"
cMissionDialogue DeanDialog1
AutoStart = "true"
Dialogue0 = "65650"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker0 = "srv_dean"
SpeakerID0 = "65624"
cMissionDialogue DeanDialogJoin
AutoStart = "false"
Dialogue0 = "65651"
Dialogue1 = "65652"
Dialogue2 = "65653"
Dialogue3 = "65654"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim1 = "1"
ReactionAnim3 = "12"
Speaker1 = "srv_dean"
Speaker3 = "srv_dean"
SpeakerID0 = "65167"
SpeakerID1 = "65624"
SpeakerID2 = "65167"
SpeakerID3 = "65624"
cMissionOnTrigger DeanCall1
InnerRadius = "20"
Location = "-392.663,-4.737,-33.298"
Radius = "20"
ZombieRotation = "0,0,0,1"
cMissionDialogue DieZombies
Dialogue0 = "65648"
SpeakerID0 = "65624"
cMissionStartEffect DeanBloody
EffectEnum = "39"
Location = "-399.666,-4.722,-50.022"
Noise = "4"
Number = "15"
Rotation = "0,0,0,1"
cMissionOnTrigger DeanCall2
InnerRadius = "8"
Location = "-399.745,-4.715,-46.452"
Radius = "8"
ZombieRotation = "0,0,0,1"
cMissionDialogue DieZombies1
Dialogue0 = "65649"
SpeakerID0 = "65624"
cMissionSpawnZombie DeadGroup1
NumberOfZombies = "1"
SpawnDeadZombie = "false"
SpawnPoint = "-399.991,-4.737,-46.290"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadGroup2
NumberOfZombies = "1"
SpawnDeadZombie = "false"
SpawnPoint = "-400.132,-4.722,-46.253"
ZombieType = "zombie_skinny"
cMissionSpawnZombie LastAlive
NumberOfZombies = "2"
SpawnPoint = "-399.140,-4.737,-44.034"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie
NumberOfZombies = "1"
Rotation = "1.0"
SpawnDeadZombie = "true"
SpawnPoint = "-401.415,-4.737,-46.760"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie5
NumberOfZombies = "1"
Rotation = "2.0"
SpawnDeadZombie = "true"
SpawnPoint = "-399.207,-4.737,-47.331"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie4
NumberOfZombies = "1"
Rotation = "5.0"
SpawnDeadZombie = "true"
SpawnPoint = "-398.971,-4.737,-49.283"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie3
NumberOfZombies = "1"
Rotation = "6.0"
SpawnDeadZombie = "true"
SpawnPoint = "-401.252,-4.737,-47.621"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie2
NumberOfZombies = "1"
Rotation = "2.0"
SpawnDeadZombie = "true"
SpawnPoint = "-400.277,-4.737,-46.870"
ZombieType = "zombie_skinny"
cMissionSpawnZombie DeadZombie1
NumberOfZombies = "1"
Rotation = "3.0"
SpawnDeadZombie = "true"
SpawnPoint = "-399.578,-4.737,-48.276"
ZombieType = "zombie_skinny"
cMissionChangeNPCState DeanCannotBeGrappled
InvulnerableToGrapples = "true"
NPCName = "srv_dean"

ShoppingBoxDestructionEdit

cMissionDefinition ShoppingBoxDestruction
Duration = "259200"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "12"
StartTime = "115200"
WaitUntilEnd = "true"
cMissionLevelReady ShoppingBoxDestruction-Start
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendCommandToProp KillShoppingBoxes
PropCommand = "17"
PropName = "LargeShoppingBoxes"

ShoppingSpreeEdit

cMissionDefinition ShoppingSpree
CantFailOnLevel = "ROYAL_FLUSH"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80570"
DisplayName = "80037"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "115200"
cMissionObjective ShoppingSpree-Objective
cMissionObjectiveNPCJoin Bessie
MissionWaypoint = "ROYAL_FLUSH,-105.148,5.942,-101.202"
NPCName = "srv_bessie"
cMissionObjectiveNPCJoin Erica
MissionWaypoint = "ROYAL_FLUSH,-103.040,5.942,-100.735"
NPCName = "srv_erica"
cMissionObjectiveNPCJoin Rosa
MissionWaypoint = "ROYAL_FLUSH,-105.836,5.942,-100.081"
NPCName = "srv_rosa"
cMissionLevelReady x266
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC Spawn_Rosa
DefaultBehaviour = "Idle"
NPCName = "srv_rosa"
Rotation = "1.554"
SpawnPoint = "-104.219,5.942,-99.956"
WithProp = "HandBag"
cMissionDialogue d336
Dialogue0 = "65247"
Dialogue1 = "65249"
Dialogue2 = "65250"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_rosa"
Speaker1 = "srv_rosa"
SpeakerID0 = "50547"
SpeakerID1 = "50547"
SpeakerID2 = "65167"
cMissionDialogue d3312
AutoStart = "false"
Dialogue0 = "65251"
Dialogue1 = "65252"
Dialogue2 = "65253"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_bessie"
Joiner1 = "srv_erica"
LoopThisNode = "false"
Speaker0 = "srv_rosa"
Speaker2 = "srv_rosa"
SpeakerID0 = "50547"
SpeakerID1 = "65167"
SpeakerID2 = "50547"
cMissionSpawnNPC Spawn_Erica
DefaultBehaviour = "Idle"
NPCName = "srv_erica"
Rotation = "-1.8"
SpawnPoint = "-104.630,5.942,-95.802"
cMissionDialogue d3310
Dialogue0 = "65254"
Dialogue1 = "65255"
Dialogue2 = "65256"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_erica"
Speaker2 = "srv_erica"
SpeakerID0 = "50548"
SpeakerID1 = "65167"
SpeakerID2 = "50548"
cMissionDialogue d3314
Dialogue0 = "65257"
Dialogue1 = "65258"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_rosa"
Joiner1 = "srv_bessie"
LoopThisNode = "false"
Speaker1 = "srv_erica"
SpeakerID0 = "65167"
SpeakerID1 = "50548"
cMissionSpawnNPC Spawn_Bessie
DefaultBehaviour = "Idle"
NPCName = "srv_bessie"
Rotation = "0.219"
SpawnPoint = "-106.534,5.942,-97.222"
cMissionDialogue BessieTalk
Dialogue0 = "65240"
Dialogue1 = "65241"
Dialogue2 = "65242"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_bessie"
Speaker2 = "srv_bessie"
SpeakerID0 = "50017"
SpeakerID1 = "65167"
SpeakerID2 = "50017"
cMissionDialogue BessieTalk1
Dialogue0 = "65243"
Dialogue1 = "65244"
DialogueCondition = "0"
JoinChuckAfter = "true"
Joiner0 = "srv_rosa"
Joiner1 = "srv_erica"
LoopThisNode = "false"
Speaker1 = "srv_bessie"
SpeakerID0 = "65167"
SpeakerID1 = "50017"
cMissionSetNPCFollowItem FollowBox3
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_rosa"
cMissionSetNPCFollowItem FollowBox4
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_erica"
cMissionSetNPCFollowItem FollowBox5
FollowDistanceMeters = "3.0"
ItemName = "LargeShoppingBoxes"
NPCName = "srv_bessie"
cMissionSendCommandToProp CantGetBoxes
PropCommand = "22"
PropName = "LargeShoppingBoxes"
cMissionSendCommandToProp DestroyBoxes
PropCommand = "17"
PropName = "ShoppingBoxesSpree"
cMissionSendCommandToProp DestroyBoxes1
PropCommand = "17"
PropName = "ShoppingBoxesSpree1"
cMissionOnSuccess GetBoxes
cMissionSendCommandToProp GetBoxes1
PropCommand = "23"
PropName = "LargeShoppingBoxes"

ShortSightedEdit

cMissionDefinition ShortSighted
CantFailOnLevel = "ROYAL_FLUSH"
Color = "16422912"
DebugSpawnPoint = "EntryAmericanaCasino"
DescriptionSummary = "80571"
DisplayName = "80010"
Duration = "34200"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "36000"
cMissionTimer x155
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x156
cMissionDialogue x157
Dialogue0 = "65570"
SpeakerID0 = "77510"
cMissionObjective ShortSighted-Objective
cMissionObjectiveNPCJoin x158
MissionWaypoint = "ROYAL_FLUSH,-142.329,5.942,-35.648"
NPCName = "srv_esther"
cMissionLevelReady x159
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC T37
DefaultBehaviour = "Idle"
NPCName = "srv_esther"
Rotation = "1.992"
SpawnPoint = "-142.329,5.942,-35.648"
cMissionDialogue EstherIntro
Dialogue0 = "65571"
Dialogue1 = "65572"
Dialogue2 = "66164"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker1 = "srv_esther"
Speaker2 = "srv_esther"
SpeakerID0 = "65167"
SpeakerID1 = "65534"
SpeakerID2 = "65534"
cMissionChangeNPCState MakeCalm
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_esther"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue EstherIntro1
Dialogue0 = "66165"
Dialogue1 = "65573"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "2"
Speaker0 = "srv_esther"
SpeakerID0 = "65534"
SpeakerID1 = "65167"
cMissionDialogue EstherTalk1
AutoStart = "false"
Dialogue0 = "65574"
Dialogue1 = "65575"
Dialogue2 = "65576"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_esther"
Speaker2 = "srv_esther"
SpeakerID0 = "65534"
SpeakerID1 = "65167"
SpeakerID2 = "65534"
cMissionDialogue EstherTalk2
AutoStart = "false"
Dialogue0 = "65577"
Dialogue1 = "65578"
Dialogue2 = "66135"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker1 = "srv_esther"
SpeakerID0 = "65167"
SpeakerID1 = "65534"
SpeakerID2 = "65167"
cMissionDialogue EstherTalk3
AutoStart = "false"
Dialogue0 = "66136"
Dialogue1 = "66137"
Dialogue2 = "66138"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65167"
SpeakerID2 = "65167"
cMissionDialogue EstherTalk5
AutoStart = "false"
Dialogue0 = "66139"
Dialogue1 = "66140"
Dialogue2 = "66141"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim1 = "5"
ReactionAnim2 = "9"
Speaker1 = "srv_esther"
Speaker2 = "srv_esther"
SpeakerID0 = "65167"
SpeakerID1 = "65534"
SpeakerID2 = "65534"
cMissionDialogue EstherTalk4
AutoStart = "false"
Dialogue0 = "66142"
Dialogue1 = "66143"
Dialogue2 = "66144"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "9"
Speaker1 = "srv_esther"
SpeakerID0 = "65167"
SpeakerID1 = "65534"
SpeakerID2 = "65167"
cMissionDialogue EstherJoin
AutoStart = "false"
Dialogue0 = "66145"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "3"
Speaker0 = "srv_esther"
SpeakerID0 = "65534"
cMissionSpawnItem FoodSupplies1
ItemName = "Hamburger"
Location = "-139.397,7.009,-41.250"
Rotation = "0.022,0.010,-0.704,0.710"
cMissionSpawnItem FoodSupplies4
ItemName = "LargeSoda"
Location = "-139.463,7.038,-41.564"
Rotation = "0.002,0.006,0.002,1.000"
cMissionSpawnItem FoodSupplies3
ItemName = "OnionRing"
Location = "-139.184,6.995,-41.263"
Rotation = "0.017,0.737,-0.011,0.677"
cMissionSpawnItem FoodSupplies2
ItemName = "ServingTray"
Location = "-139.290,6.943,-41.271"
Rotation = "0.000,-0.007,-0.000,1.000"
cMissionOnSuccess ChangeEstherToConfused
cMissionChangeNPCState MakeConfused
InvulnerableToGrapples = "false"
Nature = "1"
NPCName = "srv_esther"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"

SlaveToFashionEdit

cMissionDefinition SlaveToFashion
CantFailOnLevel = "SOUTH_PLAZA"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80572"
DisplayName = "80051"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "SOUTH_PLAZA"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "206100"
cMissionTimer x232
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x233
cMissionDialogue x236
Dialogue0 = "65315"
SpeakerID0 = "77510"
cMissionObjective SlaveToFashion3
cMissionObjectiveEvent EuropaAskingForUnderwear
EventString = "ChuckUnderwear"
MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221"
cMissionObjectiveEvent UnderwearFound
EventString = "ChuckUnderwearFound"
MissionWaypoint = "SOUTH_PLAZA,-341.418,-7.427,137.895"
cMissionObjectiveNPCJoin x238
MissionWaypoint = "SOUTH_PLAZA,-178.876,-6.412,40.221"
NPCName = "srv_europa"
cMissionObjectiveBringNPC GetEuropaOnTheFloor1
LevelName = "LEVEL_SOUTH_PLAZA"
Location = "-177.082,-6.412,35.940"
NPC_NAME = "srv_europa"
Radius = "1"
cMissionSendEvent EuropaIsOnTheFloor
DialogManagerOnly = "true"
Value = "EuropaGoingDown"
cMissionLevelReady x254
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionSpawnNPC T314
DefaultBehaviour = "Idle"
NPCName = "srv_europa"
Rotation = "2.832"
SpawnPoint = "-178.876,-6.412,40.221"
cMissionDialogue EuropaTalk
Dialogue0 = "65316"
Dialogue1 = "65317"
Dialogue2 = "65318"
Dialogue3 = "65319"
ReactionAnim1 = "15"
ReactionAnim3 = "15"
Speaker1 = "srv_europa"
Speaker3 = "srv_europa"
SpeakerID0 = "65167"
SpeakerID1 = "65191"
SpeakerID2 = "65167"
SpeakerID3 = "65191"
cMissionDialogue EuropaTalk1
Dialogue0 = "65320"
Dialogue1 = "65321"
Dialogue2 = "65322"
Dialogue3 = "65323"
ReactionAnim1 = "15"
ReactionAnim3 = "15"
Speaker1 = "srv_europa"
Speaker3 = "srv_europa"
SpeakerID0 = "65167"
SpeakerID1 = "65191"
SpeakerID2 = "65167"
SpeakerID3 = "65191"
cMissionDialogue EuropaTalk4
Dialogue0 = "65324"
Dialogue1 = "65325"
Dialogue2 = "65327"
ReactionAnim2 = "15"
Speaker1 = "srv_europa"
Speaker2 = "srv_europa"
SpeakerID0 = "65167"
SpeakerID1 = "65191"
SpeakerID2 = "65191"
cMissionDialogue EuropaTalk5
AutoStart = "false"
Dialogue0 = "65726"
Dialogue1 = "65727"
Speaker0 = "srv_europa"
Speaker1 = "srv_europa"
SpeakerID0 = "65191"
SpeakerID1 = "65191"
cMissionSendEvent EndUnderwear5
Value = "ChuckUnderwear"
cMissionDialogueCondition cond_d3210
ConditionParameter1 = "OUTFIT_NAKED"
DialogueCondition = "11"
cMissionDialogue fail_d3212
Dialogue0 = "65328"
LoopThisNode = "true"
ReactionAnim0 = "2"
Speaker0 = "srv_europa"
SpeakerID0 = "65191"
cMissionDialogue d3210
Dialogue0 = "66167"
Dialogue1 = "65329"
Dialogue2 = "65330"
Dialogue3 = "65331"
DialogueCondition = "11"
JoinChuckAfter = "false"
LeadChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "11"
Speaker1 = "srv_europa"
Speaker3 = "srv_europa"
SpeakerID0 = "65167"
SpeakerID1 = "65191"
SpeakerID2 = "65167"
SpeakerID3 = "65191"
cMissionSendEvent EndUnderwear1
Value = "ChuckUnderwear"
cMissionSendEvent ChuckFoundUnderwear2
Value = "ChuckUnderwearFound"
cMissionSetNPCScriptedAction EuropaJumpDown
GotoPoint = "-177.082,-6.412,35.940"
NPCName = "srv_europa"
SetOrientation = "false"
UseOrientation = "true"
cMissionDialogueCondition MadeitToTheFloor1
ConditionParameter1 = "EuropaGoingDown"
DialogueCondition = "18"
cMissionDialogue MoveChuck
Dialogue0 = "65736"
LoopThisNode = "true"
Speaker0 = "srv_europa"
SpeakerID0 = "65191"
cMissionDialogue EuropaJoinsFloor1
AutoStart = "false"
Dialogue0 = "65737"
Dialogue1 = "65849"
JoinChuckAfter = "true"
Joiner0 = "srv_europa"
Speaker0 = "srv_europa"
SpeakerID0 = "65191"
SpeakerID1 = "65167"
cMissionTimer DelayHotelClearout
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionZombieRemoval RemvoeZombies1
Location = "-180.479,-6.412,37.910"
Radius = "15"
cMissionOnTrigger FoundTheUnderwear1
InnerRadius = "3"
Location = "-341.418,-7.427,137.895"
Radius = "3"
ZombieRotation = "0,0,0,1"
cMissionDialogue ChuckSeesUnderwear1
Dialogue0 = "65735"
SpeakerID0 = "65167"
cMissionSendEvent ChuckFoundUnderwear3
Value = "ChuckUnderwearFound"

SnowflakeEdit

cMissionDefinition Snowflake
CantFailOnLevel = "YUCATAN_CASINO"
Color = "13058304"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "1"
DisplayName = "80035"
Duration = "108000"
LevelToStartAtIfDebuggingMission = "FOOD_BARN"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "14400"
cMissionPrereq SurvivorsSpawned
cMissionObjectiveMissionStatus TedStarted
MissionName = "Snowflake_Ted"
Started = "true"
cMissionObjectiveMissionStatus LennyStarted
MissionName = "SnowflakeSurvivor"
Started = "true"
cMissionObjectiveMissionStatus sf_bus_free
MissionName = "SF_Bus_Reservation"
Started = "true"
cMissionObjective Snowflake-Objective
cMissionObjectiveKillBoss KillSnowFlake
BOSS_NAME = "Snowflake"
cMissionLevelReady Yucatan
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnItem SnowflakeBucket
ItemName = "Bucket"
Location = "254.462,0.426,-305.328"
Rotation = "0.119,-0.635,-0.747,0.154"
cMissionSpawnItem SnowflakeBucket1
ItemName = "Bucket"
Location = "247.993,3.415,-298.143"
Rotation = "-0.732,0.395,-0.192,-0.521"
cMissionSpawnItem SnowflakeFood3
ItemName = "Steak"
Location = "248.285,3.288,-298.653"
Rotation = "-0.001,0.853,0.000,-0.522"
cMissionSpawnItem SnowflakeFood4
ItemName = "Steak"
Location = "248.283,3.286,-298.517"
Rotation = "-0.001,0.853,0.000,-0.522"
cMissionSpawnItem SnowflakeFood5
ItemName = "Steak"
Location = "254.130,1.537,-296.259"
Rotation = "0.052,0.902,-0.142,0.404"
cMissionZombieRemoval ClearCage
Location = "256.357,0.020,-312.952"
Radius = "16"
cMissionCinematic SnowflakeIntro
CinematicName = "095_snowflake_boss_intro"
cMissionBossBattle Snowflake1
BattleFile = "data/datafile/battle_snowflake.txt"
BattleName = "Snowflake"
cMissionTeleportPlayer Start9
SpawnPoint = "SnowflakeStart"
cMissionZombieRemoval SnowflakeZombieRemov
IgnoreAction = "false"
Location = "263.507,0.020,-313.914"
Radius = "20"
cMissionSendEvent SpawnTed1
Value = "SpawnTed"
cMissionOnSuccess Killed
cMissionSendEvent LennySnowflakeDead1
Value = "LennySnowflakeDead"
cMissionSendEvent LennySnowflakeDone
Value = "LennySnowflakeDone"

SnowflakeSurvivorEdit

cMissionDefinition SnowflakeSurvivor
CantFailOnLevel = "YUCATAN_CASINO"
Color = "13058304"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "1"
DisplayName = "80035"
Duration = "108000"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "3"
ShowInDebugMenu = "false"
StartTime = "14400"
cMissionObjective Snowflake-Objective1
cMissionObjectiveSurvivorLives Lennysurvives1
KillSurvivor = "false"
Name = "srv_lenny"
cMissionObjectiveEvent DeadYes2
EventString = "LennySnowflakeDone"
cMissionObjectiveNPCJoin LennyJoin2
NPCName = "srv_lenny"
cMissionLevelReady Yucatan2
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnNPC LennySpawn
NPCName = "srv_lenny"
Rotation = "3.125"
SpawnPoint = "277.444,0.020,-245.480"
cMissionDialogue LennyScaredDiag
Dialogue0 = "85312"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "7"
SpeakerID0 = "65633"
cMissionChangeNPCState ScaredLenny
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_lenny"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

RecruitLennyEdit

cMissionDefinition RecruitLenny
Duration = "108000"
ExplicitStart = "true"
MissionType = "8"
ParentMission = "Snowflake"
PrerequisiteMission = "Snowflake"
StartTime = "14400"
cMissionPrereq SurvivorsSpawned2
cMissionObjectiveSurvivorLives Lennysurvives2
KillSurvivor = "false"
Name = "srv_lenny"
cMissionObjective RecruitLenny-Objective1
cMissionObjectiveNPCJoin LennyJoin
NPCName = "srv_lenny"
cMissionObjectiveMissionStatus survmissionover
MissionName = "SnowflakeSurvivor"
Started = "false"
Success = "true"
cMissionLevelReady RecruitLenny1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnNPC LennySpawnRec
NPCName = "srv_lenny"
Rotation = "3.125"
SpawnPoint = "277.444,0.020,-245.480"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition x108
ConditionParameter1 = "srv_snowflake"
DialogueCondition = "20"
cMissionDialogue LennyPostSnow4
Dialogue0 = "85313"
Dialogue1 = "85317"
JoinChuckAfter = "false"
LeadChuckAfter = "true"
LoopThisNode = "false"
SpeakerID1 = "65633"
cMissionTimer x584
DeltaTimeSecondsRealTime = "7"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction x2217
GotoPoint = "326.395,0.020,-352.050"
NPCName = "srv_lenny"
cMissionSendEvent PowerboxReached5
Value = "ReachedPowerBox"
cMissionSendEvent SwitchisThere2
Value = "LennyExplains"
cMissionDialogue LennyPostSnow3
Dialogue0 = "85314"
Dialogue1 = "85315"
Dialogue2 = "85316"
Dialogue3 = "85317"
JoinChuckAfter = "false"
LeadChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "65633"
SpeakerID1 = "65167"
SpeakerID2 = "65633"
SpeakerID3 = "65633"
cMissionTimer x592
DeltaTimeSecondsRealTime = "7"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction x2218
GotoPoint = "326.395,0.020,-352.050"
NPCName = "srv_lenny"
cMissionSendEvent PowerboxReached6
Value = "ReachedPowerBox"
cMissionSendEvent SwitchisThere3
Value = "LennyExplains"
cMissionChangeNPCState ScaredLenny1
InvulnerableToGrapples = "true"
Nature = "1"
NPCName = "srv_lenny"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSendCommandToProp OpenDoors
PropCommand = "14"
PropName = "JanitorDoor"
cMissionSendCommandToProp OpenDoors1
PropCommand = "13"
PropName = "JanitorDoor2"
cMissionSpawnItem Box38
IsStatic = "true"
ItemName = "Particle_Board"
Location = "324.022,0.011,-352.769"
NonInteractableProp = "true"
Rotation = "0.000,0.380,-0.000,0.925"
cMissionDisableTriggerVolume KillUnderground
TriggerName = "Underground"
cMissionOnEvent x72
EventString = "LennyExplains"
cMissionDialogue LennyPostSnow5
Dialogue0 = "85318"
JoinChuckAfter = "false"
LeadChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65633"

Snowflake_TedEdit

cMissionDefinition Snowflake_Ted
CantFailOnLevel = "YUCATAN_CASINO"
Color = "13058304"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "1"
DisplayName = "80035"
Duration = "108000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "FOOD_BARN"
MissionType = "3"
ShowInDebugMenu = "false"
StartTime = "14400"
cMissionPrereq SurvivorsSpawned1
cMissionObjectiveMissionStatus LennyStarted1
MissionName = "SnowflakeSurvivor"
Started = "true"
cMissionObjective Ted_objective
cMissionObjectiveSurvivorLives Ted_Die
KillSurvivor = "true"
Name = "srv_ted"
cMissionLevelReady Yucatan1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnNPC Spawn_Ted
NPCName = "srv_ted"
Rotation = "1.322"
SpawnPoint = "249.558,0.423,-312.257"
WithProp = "HandGun"
cMissionOnSuccess Ted_dies
cMissionTimer Delay3
DeltaTimeSecondsRealTime = "1"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionCinematic TedDieMovie1
CinematicName = "095a_snowflake_kills_ted"
cMissionTeleportPlayer EndOfTed1
SpawnPoint = "SnowflakeStart"
TeleportAllPlayers = "true"
cMissionSetChuckState GiveMechanicPP3
ChuckState = "24"
Value = "15000"

Snowflake_JoinsEdit

cMissionDefinition Snowflake_Joins
Duration = "108000"
StartTime = "14400"
cMissionObjective Snowflake_Joins-Objective1
cMissionObjectiveEvent SnowflakeJoins
EventString = "SnowflakeLived"
cMissionCinematic SnowflakeJoins6
CinematicName = "096_snowflake_joins"
cMissionTeleportPlayer Start13
SpawnPoint = "SnowflakeEnd"
TeleportAllPlayers = "true"
cMissionSendEvent JoinCineDone3
Value = "JoinCineDone"
cMissionObjectiveEvent JoinCineDone
EventString = "JoinCineDone"
cMissionOnSuccess SendLennyEvent
cMissionSendEvent LennySnowflakeDead2
Value = "LennySnowflakeLives"
cMissionSendEvent LennySnowflakeDone1
Value = "LennySnowflakeDone"
cMissionSetChuckState SnowflakeAchievement3
ChuckState = "12"
Value = "1341"

Snowflake_Spawn_JoinedEdit

cMissionDefinition Snowflake_Spawn_Joined
Duration = "108000"
ExplicitStart = "true"
PrerequisiteMission = "Snowflake_Joins"
StartTime = "14400"
cMissionLevelReady Snowflake_Spawn_Joined-Start2
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnNPC SnowflakeJoins7
DefaultBehaviour = "Idle"
NPCName = "srv_snowflake"
Rotation = "0.552"
SpawnPoint = "257.134,0.020,-317.908"
cMissionDialogue snowflakejoin3
AutoStart = "true"
Dialogue0 = "65508"
JoinChuckAfter = "true"
ReactionAnim0 = "22"
SpeakerID0 = "65626"
cMissionObjective objectives
cMissionObjectiveNPCJoin ObjSnowJoin
NPCName = "srv_snowflake"
cMissionOnSuccess sfjoined
cMissionSendEvent LennySnowflakeDone3
Value = "SnowflakeJoined"

PowerYucatanEdit

cMissionDefinition PowerYucatan
Duration = "432000"
ExplicitStart = "true"
WaitUntilEnd = "false"
cMissionObjective PowerYucatan-Objective
cMissionObjectiveSurvivorLives LennyMustLive
KillSurvivor = "false"
Name = "srv_lenny"
cMissionObjectiveEvent PoweredYucatan1
EventString = "PoweredYucatan"
cMissionObjectiveNPCJoin LennyJoin1
NPCName = "srv_lenny"
cMissionLevelReady PowerYucatan-Start
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionOnTrigger EnablePower1
DisplayName = "50455"
InnerRadius = "2"
InteractButton = "true"
Location = "328.230,1.160,-353.301"
Radius = "3"
ZombieRotation = "0,0,0,1"
cMissionSendEvent PoweredYucatan2
Value = "PoweredYucatan"
cMissionSetLookAtCamera x417
CameraFOV = "60"
CameraLockDuration = "4"
CameraLookAtTarget = "319.624,3.268,-334.214"
CameraPosition = "319.624,3.268,-334.214"
FadeINDuration = "0"
FadeOUTDuration = "0"
SlowFade = "false"
cMissionTimer x400
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionSetChuckState PowerOff3
ChuckState = "42"
cMissionTimer x414
DeltaTimeSecondsRealTime = "4.5"
KeepAliveAfterMissionEnd = "true"
TriggerXTimes = "1"
cMissionDialogue LennyPostPoweredYuc1
Dialogue0 = "85319"
Dialogue1 = "85320"
JoinChuckAfter = "true"
Joiner0 = "srv_lenny"
LeadChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim0 = "12"
Speaker1 = "srv_lenny"
SpeakerID0 = "65167"
SpeakerID1 = "65633"

cMissionPrereq ReachedPowerbox1
cMissionObjectiveEvent MustReachPowerBox
EventString = "ReachedPowerBox"
cMissionOnSuccess YucatanPowerRestored
cMissionSetChuckState PowerRestored
ChuckState = "42"

PoweredYucatanEdit

cMissionDefinition PoweredYucatan
Duration = "432000"
ExplicitStart = "false"
PrerequisiteMission = "PowerYucatan"
WaitUntilEnd = "true"
cMissionLevelReady PowerYucatan-Start1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSetChuckState PowerOff1
ChuckState = "42"

SF_Bus_ReservationEdit

cMissionDefinition SF_Bus_Reservation
Color = "13058304"
DebugSpawnPoint = "EntryFoodCourt"
DescriptionSummary = "1"
DisplayName = "80035"
Duration = "108000"
LevelToStartAtIfDebuggingMission = "YUCATAN_CASINO"
MissionType = "3"
ShowInDebugMenu = "false"
StartTime = "14400"
cMissionObjective Snowflake-Objective2
cMissionObjectiveEvent DeadYes3
EventString = "SnowflakeBusClear"
cMissionLevelReady tapediesf
LevelName = "LEVEL_TAPE_DIE"
cMissionSpawnNPC sf_bus_holder
NPCName = "srv_snowflake"
Rotation = "3.125"
SpawnPoint = "1,1,1"
cMissionOnEvent sf_dead
EventString = "SnowflakeDead"
cMissionSendEvent busdone1
Value = "SnowflakeBusClear"
cMissionOnEvent sf_joined
EventString = "SnowflakeJoined"
cMissionSendEvent busdone
Value = "SnowflakeBusClear"

StrandedSirenEdit

cMissionDefinition StrandedSiren
CantFailOnLevel = "ATLANTICA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryFortunePark"
DescriptionSummary = "80574"
DisplayName = "80038"
Duration = "32400"
LevelToStartAtIfDebuggingMission = "ATLANTICA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "237780"
cMissionTimer x267
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x268
cMissionDialogue x269
Dialogue0 = "65894"
SpeakerID0 = "77510"
cMissionObjective StrandedSiren-Objective
cMissionObjectiveNPCJoin x270
MissionWaypoint = "ATLANTICA_CASINO,40.317,3.492,62.075"
NPCName = "srv_tammy"
cMissionLevelReady x289
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSpawnNPC T320
DefaultBehaviour = "Idle"
NPCName = "srv_tammy"
Rotation = "-2.232"
SpawnPoint = "39.240,2.579,60.278"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue d337
Dialogue0 = "65819"
Dialogue1 = "65820"
Dialogue2 = "65821"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker1 = "srv_tammy"
SpeakerID0 = "65167"
SpeakerID1 = "65630"
SpeakerID2 = "65167"
cMissionDialogue d344
Dialogue0 = "65824"
Dialogue1 = "65825"
Dialogue2 = "65828"
DialogueCondition = "0"
JoinChuckAfter = "true"
LoopThisNode = "false"
Speaker0 = "srv_tammy"
Speaker2 = "srv_tammy"
SpeakerID0 = "65630"
SpeakerID1 = "65167"
SpeakerID2 = "65630"
cMissionNPCAmbientDialogSequencer StrandedSirenHelp
DialogCycleInterval = "5"
DialogStartRadius = "30"
DialogStopRadius = "8"
Position = "40.245,3.492,60.892"
cMissionAmbientNPCDialog StrandedSirenHelp1
Dialogue0 = "65817"
SpeakerID0 = "65630"
cMissionAmbientNPCDialog StrandedSirenHelp2
Dialogue0 = "65818"
SpeakerID0 = "65630"
cMissionAmbientNPCDialog StrandedSirenHelp3
Dialogue0 = "65095"
SpeakerID0 = "65630"

StuartsSchemeEdit

cMissionDefinition StuartsScheme
CantFailOnLevel = "SAFEHOUSE"
Color = "3826405"
DebugSpawnPoint = "Exit_Safehouse"
DescriptionSummary = "80575"
DisplayName = "80059"
Duration = "18000"
LevelToStartAtIfDebuggingMission = "ROYAL_FLUSH"
MissionComplete_PP = "10000"
MissionType = "3"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "163800"
cMissionPrereq StuartAlive1
cMissionObjectiveNPCJoin StuartRescued
ANDRESCUED = "true"
NPCName = "srv_stuart"
cMissionTimer x1622
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionPhoneCall x1623
DeactivateOnLevelTransition = "false"
HighPriority = ""
cMissionDialogue x1624
Dialogue0 = "65890"
SpeakerID0 = "77510"
cMissionObjective StuartsSchemeOBJ
cMissionObjectiveEvent StuartBeatenUp
EventString = "StuartBeatenUp"
MissionWaypoint = "SAFEHOUSE,-0.336,-1.100,28.098"
cMissionLevelReady Safehouse17
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Stuart2
DefaultBehaviour = "Idle"
NPCName = "srv_stuart"
Rotation = "-0.403"
SpawnPoint = "-0.336,-1.100,28.098"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogue StuartArgue
Dialogue0 = "65667"
Dialogue1 = "65668"
Dialogue2 = "65669"
ReactionAnim0 = "2"
ReactionAnim2 = "9"
Speaker0 = "srv_stuart"
Speaker2 = "srv_stuart"
SpeakerID0 = "65174"
SpeakerID1 = "65167"
SpeakerID2 = "65174"
cMissionDialogue StuartArgue5
Dialogue0 = "65670"
Dialogue1 = "65671"
Dialogue2 = "65672"
ReactionAnim1 = "9"
Speaker1 = "srv_stuart"
SpeakerID0 = "65167"
SpeakerID1 = "65174"
SpeakerID2 = "65167"
cMissionDialogue StuartArgue4
Dialogue0 = "65673"
Dialogue1 = "65674"
Dialogue2 = "65675"
ReactionAnim0 = "9"
ReactionAnim2 = "7"
Speaker0 = "srv_stuart"
Speaker2 = "srv_stuart"
SpeakerID0 = "65174"
SpeakerID1 = "65167"
SpeakerID2 = "65174"
cMissionDialogue StuartArgue3
Dialogue0 = "65744"
Dialogue1 = "65745"
Dialogue2 = "65746"
ReactionAnim1 = "3"
SpeakerID0 = "65167"
SpeakerID1 = "65174"
SpeakerID2 = "65167"
cMissionDialogue StuartArgue2
Dialogue0 = "65747"
Dialogue1 = "65748"
Dialogue2 = "65749"
ReactionAnim2 = "1"
Speaker2 = "srv_stuart"
SpeakerID0 = "65174"
SpeakerID1 = "65167"
SpeakerID2 = "65174"
cMissionChangeNPCState StuartScared1
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_stuart"
SurvivorAttacksDisabled = "true"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionDialogue StuartArgue1
AutoStart = "true"
Dialogue0 = "66185"
SpeakerID0 = "65167"
cMissionTimer StuartCompleteDelay2
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionSendEvent ChuckBeatStuart5
Value = "StuartBeatenUp"
cMissionOnFail SurvivorsLeaveAfterFailedConversion
cMissionSendCommandToProp RemoveSurvivorsFromThisRoom3
PropCommand = "24"
cMissionSetChuckState mutiny
ChuckState = "58"
cMissionOnSuccess MissionComplete
cMissionRaiseDialog MutinyAverted
Mission_Message = "65880"
Mission_Message_Color = "4"
cMissionOnEnter MissionHasStarted
cMissionSendEvent StuartsSchemeisActive
Value = "StartedStuartsScheme"

StuartAttackEdit

cMissionDefinition StuartAttack
Duration = "432000"
LevelRequiredToStartName = "SAFEHOUSE"
MissionType = "8"
StartTime = "163800"
cMissionPrereq FailState
cMissionObjectiveMissionStatus StuartFail
Failed = "true"
MissionName = "StuartsScheme"
cMissionObjectiveEvent HasStuartsSchemeStarted1
EventString = "StartedStuartsScheme"
cMissionObjective StuartAttack-Objective
cMissionObjectiveSurvivorLives StuartDead
KillSurvivor = "true"
Name = "srv_stuart"
cMissionLevelReady StuartAttack-Start
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSpawnNPC AngryStuart
DefaultBehaviour = "Idle"
NPCName = "srv_stuart"
Rotation = "-0.85"
SpawnPoint = "-307.441,-4.794,-122.669"
WithProp = "BaseballBat"
cMissionOnTrigger makehostile
InnerRadius = "12"
Location = "-307.441,-4.794,-122.669"
Radius = "12"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendHostile
Value = "MakeStuartHostile"
cMissionOnTrigger makehostile1
InnerRadius = "12"
Location = "-303.100,-4.798,-148.597"
Radius = "12"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendHostile1
Value = "MakeStuartHostile"
cMissionOnEvent StuartHostile
EventString = "MakeStuartHostile"
OnlyExecuteOnce = "true"
cMissionDialogue MAdStuart1
AutoStart = "true"
Dialogue0 = "65667"
SpeakerID0 = "65174"
cMissionSetNPCScriptedAction ClearStuartsPrejoin5
Defect = "true"
NPCName = "srv_stuart"
ReactionAnim = "18"

StuartFailCallEdit

cMissionDefinition StuartFailCall
Duration = "21600"
ExplicitStart = "true"
MissionType = "8"
StartTime = "163800"
cMissionPrereq FailState1
cMissionObjectiveMissionStatus StuartFail1
Failed = "true"
MissionName = "StuartsScheme"
cMissionObjectiveEvent HasStuartsSchemeStarted2
EventString = "StartedStuartsScheme"
cMissionObjective StuartAttack-Objective1
cMissionObjectiveEvent CallSent
EventString = "FailStuartCallSent"
cMissionTimer DelayPhone
DeltaTimeSecondsRealTime = "2"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionPhoneCall x1629
DeactivateOnLevelTransition = "false"
HighPriority = "true"
cMissionDialogue x1630
Dialogue0 = "65891"
SpeakerID0 = "77510"
cMissionSendEvent EndMission3
Value = "FailStuartCallSent"

cMissionTimer DelayDefections
DeltaTimeSecondsRealTime = "10"
KeepAliveAfterMissionEnd = "true"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction EstherDefect1
Defect = "true"
NPCName = "srv_esther"
cMissionSetNPCScriptedAction DenyceDefect1
Defect = "true"
NPCName = "srv_denyce"
cMissionSetNPCScriptedAction TerriDefect1
Defect = "true"
NPCName = "srv_terri"
cMissionSetNPCScriptedAction WillaDefect1
Defect = "true"
NPCName = "srv_willa"
cMissionSetNPCScriptedAction KristinDefect1
Defect = "true"
NPCName = "srv_kristin"

X_Survivor_BoxEdit

cMissionDefinition X_Survivor_Box
DescriptionSummary = "117"
DisplayName = "103"
Duration = "259200"
ExplicitStart = "true"
LevelRequiredToStartName = "X_SURVIVOR_BOX"
LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX"
MissionType = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "true"
StartTime = "0"
WaitUntilEnd = "true"
cMissionLevelReady X_Survivor_Box-Start
LevelName = "LEVEL_X_SURVIVOR_BOX"
cMissionSpawnNPC x21
DefaultBehaviour = "Idle"
NPCName = "srv_sven"
Rotation = "1.286"
SpawnPoint = "-64.109,0.020,-138.736"
cMissionDialogue x5611
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "65187"
cMissionSpawnNPC x170
DefaultBehaviour = "Idle"
NPCName = "srv_floyd"
Rotation = "-2.413"
SpawnPoint = "-66.182,0.020,-141.761"
cMissionDialogue x5631
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "65535"
cMissionSpawnNPC x5521
DefaultBehaviour = "Idle"
NPCName = "srv_stuart"
Rotation = "-0.135"
SpawnPoint = "-85.382,7.520,-163.388"
cMissionDialogue x5641
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "50249"
cMissionSpawnNPC x5561
DefaultBehaviour = "Idle"
NPCName = "srv_gordon"
Rotation = "0.012"
SpawnPoint = "-82.651,7.520,-163.486"
cMissionDialogue x5601
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "77519"
cMissionSpawnNPC x5581
DefaultBehaviour = "Idle"
NPCName = "srv_linnette"
Rotation = "0.011"
SpawnPoint = "-80.317,7.520,-163.595"
cMissionDialogue x5651
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "50103"
cMissionSpawnNPC x5582
DefaultBehaviour = "Idle"
NPCName = "srv_willa"
Rotation = "-0.266"
SpawnPoint = "-77.831,7.520,-163.338"
cMissionDialogue x5652
Dialogue0 = "65090"
DialogueCondition = "0"
JoinChuckAfter = "true"
SpeakerID0 = "50103"
cMissionSpawnNPC Zombification_Victim
NPCName = "srv_kristin_4"
Rotation = "-0.343"
SpawnPoint = "-77.141,0.027,-118.474"
cMissionZombieFactory test
Amount0 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_gas"
ZombieWarehouseName = "test_gas"
cMissionZombieFactory x39
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
Amount5 = "0"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_protester"
Type1 = "zombie_protester_female"
Type2 = "zombie_knife"
Type3 = "zombie_sandwich"
Type4 = "zombie_soldier"
Type5 = "zombie_bride"
ZombieWarehouseName = "SurvivorBox"

X_Vehicle_BoxEdit

cMissionDefinition X_Vehicle_Box
DebugSpawnPoint = "Vehicle_Start"
DescriptionSummary = "117"
DisplayName = "103"
Duration = "259200"
ExplicitStart = "true"
LevelRequiredToStartName = "X_SURVIVOR_BOX"
LevelToStartAtIfDebuggingMission = "X_SURVIVOR_BOX"
MissionType = "0"
REMOVE_BEFORE_SHIP = "true"
ShowInDebugMenu = "true"
WaitUntilEnd = "true"

TapeItOrDieEdit

cMissionDefinition TapeItOrDie
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80576"
DisplayName = "80044"
Duration = "28800"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
Module = "0"
PrerequisiteMission = "FinishTIOD"
ShowInDebugMenu = "true"
ShowInHUD = "true"
StartTime = "292500"
cMissionObjective TapeItOrDie-Objective
cMissionObjectiveNPCJoin Mike5
MissionWaypoint = "PALISADES,227.219,-0.561,-98.545"
NPCName = "srv_mike"
cMissionObjectiveNPCJoin Meg4
MissionWaypoint = "PALISADES,227.219,-0.561,-98.545"
NPCName = "srv_meg"
cMissionObjectiveNPCJoin Jeff2
MissionWaypoint = "PALISADES,227.219,-0.561,-98.545"
NPCName = "srv_jeff"
cMissionObjectiveNPCJoin Matt
MissionWaypoint = "PALISADES,227.219,-0.561,-98.545"
NPCName = "srv_matt"
cMissionTimer TIODBreachPhoner
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall TIODBreachPhone
HighPriority = "false"
cMissionDialogue TIODStaceyCall
Dialogue0 = "67842"
SpeakerID0 = "77510"
cMissionLevelReady PalisadesSmoke
LevelName = "LEVEL_PALISADES"
cMissionStartEffect TIODSmokeInPalisades
EffectEnum = "47"
Location = "234.179,-0.565,-91.349"
Loop = "true"
Number = "2"
Rotation = "0.000,0.480,0.000,0.877"
cMissionSpawnNPC Mike1
NPCName = "srv_mike"
Rotation = "-2.487"
SpawnPoint = "226.938,-0.565,-95.464"
WithProp = "DonkeyLamp"
cMissionDialogueCondition MikeSafeCondition2
DialogueCondition = "9"
cMissionDialogue MikeSafe3
AutoStart = "true"
Dialogue0 = "67755"
LoopThisNode = "true"
SpeakerID0 = "50460"
cMissionDialogue Mike8
Dialogue0 = "67756"
Dialogue1 = "67771"
Dialogue2 = "67757"
JoinChuckAfter = "true"
Joiner0 = "srv_jeff"
Joiner1 = "srv_matt"
Joiner2 = "srv_meg"
Speaker0 = "srv_mike"
SpeakerID0 = "50460"
SpeakerID1 = "50460"
SpeakerID2 = "65167"
cMissionSpawnNPC Meg3
NPCName = "srv_meg"
Rotation = "-2.364"
SpawnPoint = "231.373,-0.565,-94.780"
WithProp = "BaseballBat"
cMissionDialogueCondition MegSafeCondition2
DialogueCondition = "9"
cMissionDialogue MegSafe2
AutoStart = "true"
Dialogue0 = "67772"
LoopThisNode = "true"
SpeakerID0 = "65724"
cMissionDialogue Meg9
Dialogue0 = "67773"
Dialogue1 = "67774"
JoinChuckAfter = "true"
Joiner0 = "srv_mike"
Joiner1 = "srv_jeff"
Joiner2 = "srv_matt"
Speaker0 = "srv_meg"
SpeakerID0 = "65724"
SpeakerID1 = "65167"
cMissionSpawnNPC Jeff4
NPCName = "srv_jeff"
Rotation = "-2.758"
SpawnPoint = "231.501,-0.565,-98.959"
WithProp = "PowerDrill"
cMissionDialogueCondition JeffSafeCondition1
DialogueCondition = "9"
cMissionDialogue JeffSafe1
AutoStart = "true"
Dialogue0 = "67811"
LoopThisNode = "true"
SpeakerID0 = "65725"
cMissionDialogue Jeff14
AutoStart = "false"
Dialogue0 = "67827"
Dialogue1 = "67812"
Dialogue2 = "67813"
JoinChuckAfter = "true"
Joiner0 = "srv_mike"
Joiner1 = "srv_meg"
Joiner2 = "srv_matt"
Speaker1 = "srv_jeff"
SpeakerID0 = "65725"
SpeakerID1 = "65725"
SpeakerID2 = "65167"
cMissionSetNPCScriptedAction ClearPreJoin2
NPCName = "srv_jeff"
ReactionAnim = "18"
cMissionSpawnNPC Matt4
NPCName = "srv_matt"
Rotation = "-0.713"
SpawnPoint = "228.623,-0.564,-100.354"
cMissionDialogueCondition MattSafeCondition1
DialogueCondition = "9"
cMissionDialogue MattSafe1
AutoStart = "true"
Dialogue0 = "67790"
LoopThisNode = "true"
SpeakerID0 = "50155"
cMissionDialogue Matt6
Dialogue0 = "67826"
Dialogue1 = "67791"
Dialogue2 = "67792"
JoinChuckAfter = "true"
Joiner0 = "srv_mike"
Joiner1 = "srv_jeff"
Joiner2 = "srv_meg"
ReactionAnim0 = "6"
Speaker0 = "srv_matt"
Speaker1 = "srv_matt"
SpeakerID0 = "50155"
SpeakerID1 = "50155"
SpeakerID2 = "65167"
cMissionOnTrigger SpawnZombies1
InnerRadius = "35"
Location = "201.953,-0.426,-118.120"
Radius = "35"
ZombieRotation = "0,0,0,1"
cMissionSpawnZombie TIODZombieGroup1
NumberOfZombies = "5"
SpawnPoint = "224.234,-0.563,-102.217"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TIODZombieGroup2
NumberOfZombies = "5"
SpawnPoint = "227.030,-0.563,-103.287"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie TIODZombieGroup3
NumberOfZombies = "10"
SpawnPoint = "229.934,-0.564,-100.758"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie TIODZombieGroup4
NumberOfZombies = "5"
SpawnPoint = "225.061,-0.553,-94.633"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TIODZombieGroup5
NumberOfZombies = "5"
SpawnPoint = "230.343,-0.565,-95.829"
ZombieType = "zombie_skinny"

TapeItOrDieComboCreation1Edit

cMissionDefinition TapeItOrDieComboCreation1
CantFailOnLevel = "TAPE_DIE"
Color = "16422912"
DescriptionSummary = "80576"
DisplayName = "80044"
Duration = "21600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "TAPE_DIE"
MissionType = "3"
Module = "0"
ShowInDebugMenu = "true"
StartTime = "194400"
cMissionObjective TapeItOrDieComboCreation1-Objective
cMissionObjectiveEvent CC1Ends
EventString = "TIODOVER"
cMissionLevelReady TapeItOrDieComboCreation1-Start
LevelName = "LEVEL_TAPE_DIE"
cMissionSpawnNPC Mike2
NPCName = "srv_mike"
Rotation = "1.047"
SpawnPoint = "245.020,-4.548,-79.046"
cMissionDialogueCondition MikeIntroduction
AutoStart = "false"
ConditionParameter1 = "TIODintroOver"
DialogueCondition = "18"
cMissionDialogue MikeIntro1
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67737"
Dialogue1 = "67738"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_mike"
SpeakerID0 = "50460"
SpeakerID1 = "65167"
cMissionDialogue MikeIntro1b
AutoStart = "false"
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67739"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "9"
Speaker0 = "srv_mike"
SpeakerID0 = "50460"
cMissionSendEvent IntroOverMike1
DialogManagerOnly = "true"
Value = "TIODintroOver"
cMissionDialogueCondition MikeExplanation1
ConditionParameter1 = "TIODexp1Over"
DialogueCondition = "18"
cMissionDialogue MikeExp1
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67740"
Dialogue1 = "67741"
Dialogue2 = "67742"
LoopThisNode = "false"
ReactionAnim1 = "9"
Speaker1 = "srv_mike"
SpeakerID0 = "65167"
SpeakerID1 = "50460"
SpeakerID2 = "65167"
cMissionDialogue MikeExp1b
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67743"
Dialogue1 = "67744"
LoopThisNode = "true"
SpeakerID0 = "50460"
SpeakerID1 = "50460"
cMissionSendEvent Exp1OverMike1
DialogManagerOnly = "true"
Value = "TIODexp1Over"
cMissionDialogueCondition MikeExplanation2
ConditionParameter1 = "TIODexp2Over"
DialogueCondition = "18"
cMissionDialogue MikeExp2
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67745"
Dialogue1 = "67746"
Dialogue2 = "67747"
Speaker0 = "srv_mike"
SpeakerID0 = "50460"
SpeakerID1 = "50460"
SpeakerID2 = "50460"
cMissionDialogue MikeExp2a
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67748"
Dialogue1 = "67749"
SpeakerID0 = "65167"
SpeakerID1 = "50460"
cMissionDialogue MikeExp2b
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67750"
Dialogue1 = "67751"
Dialogue2 = "67752"
LoopThisNode = "true"
ReactionAnim1 = "1"
Speaker1 = "srv_mike"
SpeakerID0 = "65167"
SpeakerID1 = "50460"
SpeakerID2 = "50460"
cMissionSendEvent Exp2OverMike
DialogManagerOnly = "true"
Value = "TIODexp2Over"
cMissionDialogueCondition MikeRepeat1
ConditionParameter1 = "BothWeaponsInHand"
DialogueCondition = "18"
cMissionDialogue MikeLoop
Dialogue0 = "67752"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_mike"
SpeakerID0 = "50460"
cMissionDialogueCondition RewardLoop3
ConditionParameter1 = "TIODDialoguesOver"
DialogueCondition = "18"
cMissionDialogue MikeRepeat
Dialogue0 = "67816"
LoopThisNode = "true"
SpeakerID0 = "50460"
cMissionDialogue MikeRepeat4
Dialogue0 = "67823"
LoopThisNode = "true"
SpeakerID0 = "50460"
cMissionSpawnNPC Meg2
NPCName = "srv_meg"
Rotation = "0.398"
SpawnPoint = "247.930,-4.559,-83.483"
cMissionDialogueCondition MegIntroduction
ConditionParameter1 = "TIODintroOver"
DialogueCondition = "18"
cMissionDialogue MegIntro
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67758"
Dialogue1 = "67759"
Dialogue2 = "67760"
Dialogue3 = "67761"
Dialogue4 = "67762"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "9"
ReactionAnim4 = "1"
Speaker0 = "srv_meg"
Speaker2 = "srv_meg"
Speaker4 = "srv_meg"
SpeakerID0 = "65724"
SpeakerID1 = "65167"
SpeakerID2 = "65724"
SpeakerID3 = "65167"
SpeakerID4 = "65724"
cMissionSendEvent IntroOverMeg
DialogManagerOnly = "true"
Value = "TIODintroOver"
cMissionDialogueCondition MegExplanation1
ConditionParameter1 = "TIODexp1Over"
DialogueCondition = "18"
cMissionDialogue MegExp1
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67763"
Dialogue1 = "67764"
LoopThisNode = "true"
ReactionAnim1 = "3"
Speaker1 = "srv_meg"
SpeakerID0 = "65167"
SpeakerID1 = "65724"
cMissionSendEvent Exp1OverMeg
DialogManagerOnly = "true"
Value = "TIODexp1Over"
cMissionDialogueCondition MegExplanation2
ConditionParameter1 = "TIODexp2Over"
DialogueCondition = "18"
cMissionDialogue MegExp2
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67765"
Dialogue1 = "67766"
Dialogue2 = "67767"
Dialogue3 = "67768"
Dialogue4 = "67769"
LoopThisNode = "true"
ReactionAnim3 = "0"
Speaker0 = "srv_meg"
Speaker3 = "srv_meg"
SpeakerID0 = "65724"
SpeakerID1 = "65724"
SpeakerID2 = "65167"
SpeakerID3 = "65724"
SpeakerID4 = "65724"
cMissionSendEvent Exp2OverMeg
DialogManagerOnly = "true"
Value = "TIODexp2Over"
cMissionDialogueCondition MegRepeat2
ConditionParameter1 = "BothWeaponsInHand"
DialogueCondition = "18"
cMissionDialogue MegLoop
Dialogue0 = "67770"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_meg"
SpeakerID0 = "65724"
cMissionDialogueCondition RewardLoop2
ConditionParameter1 = "TIODDialoguesOver"
DialogueCondition = "18"
cMissionDialogue MegRepeat
Dialogue0 = "67817"
LoopThisNode = "true"
SpeakerID0 = "65724"
cMissionDialogue MegRepeat3
Dialogue0 = "67824"
LoopThisNode = "true"
SpeakerID0 = "65724"
cMissionSpawnNPC Jeff3
NPCName = "srv_jeff"
Rotation = "0.875"
SpawnPoint = "247.924,-4.565,-89.417"
cMissionDialogueCondition JeffIntroduction
ConditionParameter1 = "TIODintroOver"
DialogueCondition = "18"
cMissionDialogue JeffIntro1
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67793"
Dialogue1 = "67794"
JoinChuckAfter = "false"
ReactionAnim0 = "2"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
SpeakerID1 = "65167"
cMissionDialogue JeffIntro1b
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67795"
Dialogue1 = "67796"
JoinChuckAfter = "false"
ReactionAnim1 = "5"
Speaker0 = "srv_jeff"
Speaker1 = "srv_jeff"
SpeakerID0 = "65725"
SpeakerID1 = "65725"
cMissionSetNPCScriptedAction FaceChuck
NPCName = "srv_jeff"
ReactionAnim = "5"
SetOrientation = "true"
cMissionSetNPCScriptedAction FaceChuck1
NPCName = "srv_jeff"
ReactionAnim = "18"
SetOrientation = "false"
cMissionDialogue JeffIntro2
Dialogue0 = "67798"
Dialogue1 = "67799"
Dialogue2 = "67800"
LoopThisNode = "true"
Speaker0 = "srv_jeff"
Speaker2 = "srv_jeff"
SpeakerID0 = "65725"
SpeakerID1 = "65167"
SpeakerID2 = "65725"
cMissionSendEvent IntroOver
DialogManagerOnly = "true"
Value = "TIODintroOver"
cMissionDialogueCondition JeffExplanation1
ConditionParameter1 = "TIODexp1Over"
DialogueCondition = "18"
cMissionDialogue JeffExp1
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67801"
Dialogue1 = "67802"
LoopThisNode = "true"
Speaker0 = "srv_jeff"
SpeakerID0 = "65167"
SpeakerID1 = "65725"
cMissionSendEvent Exp1Over
DialogManagerOnly = "true"
Value = "TIODexp1Over"
cMissionDialogueCondition JeffExplanation2
ConditionParameter1 = "TIODexp2Over"
DialogueCondition = "18"
cMissionDialogue JeffExp2
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67803"
Dialogue1 = "67804"
Dialogue2 = "67805"
LoopThisNode = "false"
Speaker0 = "srv_jeff"
SpeakerID0 = "65167"
SpeakerID1 = "65725"
SpeakerID2 = "65167"
cMissionDialogue JeffExp2b
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67806"
LoopThisNode = "true"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent Exp2Over2
DialogManagerOnly = "true"
Value = "TIODexp2Over"
cMissionDialogue JeffExp3
ClearPreJoinAfterReaction0 = "true"
ClearPreJoinAfterReaction1 = "true"
Dialogue0 = "67807"
Dialogue1 = "67808"
Speaker0 = "srv_jeff"
SpeakerID0 = "65167"
SpeakerID1 = "65725"
cMissionDialogueCondition SawBrought1
ConditionParameter1 = "BroughtSaw"
DialogueCondition = "18"
cMissionDialogueCondition PlatesBrought1
ConditionParameter1 = "BroughtPlates"
DialogueCondition = "18"
cMissionDialogueCondition GiveSaw2
ConditionParameter1 = "CementSaw"
DialogueCondition = "7"
cMissionDialogueCondition GivePlates2
ConditionParameter1 = "Plates"
DialogueCondition = "7"
cMissionDialogue NeedSawAndPlates1
Dialogue0 = "67809"
LoopThisNode = "true"
SpeakerID0 = "65725"
cMissionDialogue ThanksPlates2
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67810"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent BroughtPlates3
DialogManagerOnly = "true"
Value = "BroughtPlates"
cMissionTimer DelayItemGive7
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendCommandToProp DestroyJeffItem7
PropCommand = "17"
TargetNPCName = "srv_jeff"

cMissionDialogue ThanksSaw2
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67810"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent BroughtSaw2
DialogManagerOnly = "true"
Value = "BroughtSaw"
cMissionTimer DelayItemGive8
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendCommandToProp DestroyJeffItem8
PropCommand = "17"
TargetNPCName = "srv_jeff"

cMissionDialogueCondition GiveSaw3
ConditionParameter1 = "CementSaw"
DialogueCondition = "7"
cMissionDialogue NeedASaw1
Dialogue0 = "67820"
LoopThisNode = "true"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionDialogue ThanksSaw3
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67810"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent BroughtSaw3
DialogManagerOnly = "true"
Value = "BroughtSaw"
cMissionTimer DelayItemGive9
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendCommandToProp DestroyJeffItem9
PropCommand = "17"
TargetNPCName = "srv_jeff"

cMissionDialogueCondition BroughtPlates4
AutoStart = "false"
ConditionParameter1 = "BroughtPlates"
DialogueCondition = "18"
cMissionDialogueCondition GivePlates3
ConditionParameter1 = "Plates"
DialogueCondition = "7"
cMissionDialogue NeedPlates1
Dialogue0 = "67821"
LoopThisNode = "true"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionDialogue ThanksPlates3
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67810"
LoopThisNode = "true"
ReactionAnim0 = "0"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent BroughtPlates5
DialogManagerOnly = "true"
Value = "BroughtPlates"
cMissionTimer DelayItemGive10
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendCommandToProp DestroyJeffItem10
PropCommand = "17"
TargetNPCName = "srv_jeff"

cMissionDialogue BroughtAll1
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "90358"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent BothWeaponsInHand2
DialogManagerOnly = "true"
Value = "BothWeaponsInHand"
cMissionSendEvent Got2Weapons5
Value = "Got2Weapons1"
cMissionSetNPCScriptedAction Tinkering1
NPCName = "srv_jeff"
ReactionAnim = "3"
SetOrientation = "false"
UseOrientation = "false"
cMissionDialogue JeffBuilding
AutoStart = "true"
Dialogue0 = "67814"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionDialogue JeffExp7
AutoStart = "true"
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67819"
Speaker0 = "srv_jeff"
SpeakerID0 = "65725"
cMissionSendEvent JeffsDone
Value = "ItemCreated"
cMissionDialogue JeffReward1
AutoStart = "true"
Dialogue0 = "67861"
LoopThisNode = "false"
SpeakerID0 = "65725"
cMissionTimer DelayComboCard2
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionSetChuckState GiveComboCard3
ChuckState = "19"
Value = "37"
cMissionSendCommandToProp MakeComboWeaponGo2
PropCommand = "23"
PropName = "ComboWeaponCreated2"
cMissionSendEvent RewardOver4
Value = "TIODDialoguesOver"
cMissionDialogue Jeff1hrRepeat3
AutoStart = "false"
Dialogue0 = "67822"
LoopThisNode = "true"
SpeakerID0 = "65725"
cMissionDialogue Jeff1hrRepeat6
Dialogue0 = "67822"
IgnoreAction = "true"
LoopThisNode = "true"
SpeakerID0 = "65725"
cMissionSpawnNPC Matt3
NPCName = "srv_matt"
Rotation = "3.035"
SpawnPoint = "253.035,-4.565,-87.154"
cMissionDialogueCondition MattIntroduction
ConditionParameter1 = "TIODintroOver"
DialogueCondition = "18"
cMissionDialogue MattIntro
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67775"
Dialogue1 = "67776"
Dialogue2 = "67777"
Dialogue3 = "67778"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "5"
ReactionAnim3 = "8"
Speaker0 = "srv_matt"
Speaker2 = "srv_matt"
Speaker3 = "srv_matt"
SpeakerID0 = "50155"
SpeakerID1 = "65167"
SpeakerID2 = "50155"
SpeakerID3 = "50155"
cMissionSendEvent IntroOverMatt
DialogManagerOnly = "true"
Value = "TIODintroOver"
cMissionDialogueCondition MattExplanation1
ConditionParameter1 = "TIODexp1Over"
DialogueCondition = "18"
cMissionDialogue MattExp1
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67779"
Dialogue1 = "67780"
LoopThisNode = "true"
Speaker1 = "srv_matt"
SpeakerID0 = "65167"
SpeakerID1 = "50155"
cMissionSendEvent Exp1OverMatt
DialogManagerOnly = "true"
Value = "TIODexp1Over"
cMissionDialogueCondition MattExplanation2
ConditionParameter1 = "TIODexp2Over"
DialogueCondition = "18"
cMissionDialogue MattExp2
ClearPreJoinAfterReaction0 = "false"
Dialogue0 = "67781"
Dialogue1 = "67782"
Dialogue2 = "67783"
Dialogue3 = "67784"
Dialogue4 = "67785"
ReactionAnim2 = "1"
ReactionAnim3 = "0"
Speaker0 = "srv_matt"
Speaker2 = "srv_matt"
SpeakerID0 = "50155"
SpeakerID1 = "65167"
SpeakerID2 = "50155"
SpeakerID3 = "65167"
SpeakerID4 = "50155"
cMissionDialogue MattExp2b
AutoStart = "true"
Dialogue0 = "67786"
Dialogue1 = "67787"
LoopThisNode = "true"
Speaker0 = "srv_matt"
Speaker1 = "srv_matt"
SpeakerID0 = "50155"
SpeakerID1 = "50155"
cMissionSendEvent Exp2OverMeg2
DialogManagerOnly = "true"
Value = "TIODexp2Over"
cMissionDialogueCondition MattRepeat1
ConditionParameter1 = "BothWeaponsInHand"
DialogueCondition = "18"
cMissionDialogue Matt7
Dialogue0 = "67788"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_matt"
SpeakerID0 = "50155"
cMissionDialogueCondition RewardLoop
ConditionParameter1 = "TIODDialoguesOver"
DialogueCondition = "18"
cMissionDialogue MattRepeat6
Dialogue0 = "67818"
LoopThisNode = "true"
SpeakerID0 = "50155"
cMissionDialogue MattRepeat5
Dialogue0 = "67825"
LoopThisNode = "true"
SpeakerID0 = "50155"
cMissionChangeNPCState CalmMeg
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_meg"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState CalmMatt
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_matt"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSpawnItem TIODSupplies1
ItemName = "Taco"
Location = "246.480,-3.766,-78.340"
Rotation = "-0.320,0.660,-0.570,-0.369"
cMissionSpawnItem TIODSupplies2
ItemName = "Burrito"
Location = "246.451,-3.750,-77.905"
Rotation = "-0.000,0.003,0.001,1.000"
cMissionSpawnItem TIODSupplies3
ItemName = "LargeSoda"
Location = "247.099,-3.673,-78.192"
Rotation = "0.001,0.001,0.000,1.000"
cMissionSpawnItem TIODSupplies4
ItemName = "Cookies"
Location = "251.506,-3.750,-85.609"
Rotation = "0.001,0.001,0.000,1.000"
cMissionSpawnItem TIODSupplies5
ItemName = "Snack"
Location = "252.253,-3.734,-83.384"
Rotation = "-0.747,-0.108,-0.002,0.656"
cMissionLevelReady Palisades
LevelName = "LEVEL_PALISADES"
cMissionSendCommandToProp UnlockDoor
PropCommand = "8"
PropName = "TIODEntranceDoor"
cMissionOnEnd LockDoor
cMissionSendCommandToProp LockDoor1
PropCommand = "11"
PropName = "TIODEntranceDoor"
cMissionOnEvent SpawnTheItem
EventString = "ItemCreated"
cMissionStartEffect SmokeReveal
EffectEnum = "47"
Location = "248.410,-3.371,-88.309"
Noise = "1"
Number = "3"
Rotation = "0,0,0,1"
cMissionSpawnItem ComboWeaponCreated2
ItemName = "PlateLauncher"
Location = "248.410,-3.371,-88.309"
Rotation = "0.001,-0.894,-0.004,0.448"
cMissionSendCommandToProp MakeComboWeaponStop1
PropCommand = "22"
PropName = "ComboWeaponCreated2"
cMissionSetNPCScriptedAction ClearJeffForProud1
NPCName = "srv_jeff"
ReactionAnim = "13"
cMissionChangeNPCState MakeJeffProud1
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_jeff"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"

FinishTIODEdit

cMissionDefinition FinishTIOD
CantFailOnLevel = "TAPE_DIE"
Color = "16422912"
DescriptionSummary = "80576"
DisplayName = "80044"
Duration = "21600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "TAPE_DIE"
MissionType = "8"
Module = "0"
ShowInDebugMenu = "false"
StartTime = "194400"
cMissionObjective FinishTIOD-Objective
cMissionObjectiveBeAtLocation Palisades2
MissionWaypoint = "PALISADES,232.146,-0.565,-93.326"
RadiusFromWaypoint = "5"
cMissionOnSuccess SendTIODover
cMissionSendEvent KillTIODcomboCreation
Value = "TIODOVER"
cMissionPrereq EndPreReq
cMissionObjectiveEvent TIODDialoguesOver
EventString = "TIODDialoguesOver"

The Facts Edit

cMissionDefinition TheFacts
CaseFileScreenDescription = "80618"
Color = "8117675"
DebugSpawnPoint = "ExitOutsideSecurity"
DescriptionSummary = "80519"
DisplayName = "81569"
Duration = "79200"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "1"
PrerequisiteMission = "Case7-3"
ShowInDebugMenu = "true"
ShowInHUD = "true"
StartTime = "291602"
cMissionObjective TheFacts-Objective
cMissionObjectiveKillBoss Gunship2
BOSS_NAME = "Sullivan Gunship"
MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941"
cMissionCinematic x1012
CinematicName = "062_sullivan_boss_death"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionCondition TKActive
Condition = "9"
ConditionParamater = "Zombrex5"
cMissionSetClock Day7
Time = "370800"
cMissionCondition TKActive1
Condition = "6"
ConditionParamater = "Zombrex5"
cMissionSetClock Day8
Time = "352800"
cMissionTeleportPlayer collectsurvivors1
MoveAllSurvivors = "true"
SpawnPoint = "StartSulliFight"
TeleportAllPlayers = "true"
cMissionLoadLevel SafeHouseRoof3
Level = "ROOFTOP_SAFEHOUSE"
LevelSpawnPoint = "SafeHouseRoof"

cMissionOnEnter Started3
cMissionSendCommandToProp DestroyChair3
PropCommand = "17"
PropName = "RebeccaChair2"
cMissionSendEvent Event_EndZombrex12
REMOVE_BEFORE_SHIP = "true"
Value = "EndZombrex4"
cMissionTimer WaitNIS
DeltaTimeSecondsRealTime = "0.5"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetLevelFlags Safehouselaptop1
FlagsToRemove = "8"
Level = "SAFEHOUSE"
cMissionCinematic TriggerFacts5
CinematicName = "060_the_facts"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionDestroyNPC ByeByeRebecca5
NPCName = "cast_rebecca"
cMissionDestroyNPC ByeByeSullivan4
NPCName = "cast_sullivan"
cMissionShowCaseFileScreen TheFacts13
Case = "7"
Chapter = "3"
EventType = "1"
ShowSavePrompt = "true"
cMissionSetChuckState MarkRebeccaDead
ChuckState = "71"
Item = "cast_rebecca"
cMissionLoadLevel ExitOutsideSecurity
Level = "SAFEHOUSE"
LevelSpawnPoint = "ExitOutsideSecurity"
cMissionLevelReady YucatanRoof4
LevelName = "LEVEL_ROOFTOP_YUCATAN"
cMissionTimer Yucatan9
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval x3698
Location = "16.245,-1.380,-5.793"
Radius = "10"
cMissionZombieFactory x47
Amount0 = "15"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
ZombieWarehouseName = "Facts"
cMissionLevelReady Safehouse_TheFacts1
LevelName = "LEVEL_SAFEHOUSE"
cMissionSpawnNPC Katey_The_Facts_3
NPCName = "cast_katey"
Rotation = "1.5"
SpawnPoint = "-10.591,-1.120,9.361"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction KateyComforted_Facts1
IsLooping = "true"
NPCName = "cast_katey"
ScriptedActionName = "KateyComforted"
SnapToState = "true"
cMissionSpawnNPC Stacey_The_Facts_3
NPCName = "cast_stacey"
Rotation = "1.5"
SpawnPoint = "-10.599,-1.166,9.076"
UseRotationAndLocationIfSpawned = "true"
cMissionSetNPCScriptedAction Stacey_Sit_Facts1
IsLooping = "true"
NPCName = "cast_stacey"
Rotation = "0.000,0.000,0.000,1.000"
Scale = "0.958,0.669,1.088"
ScriptedActionName = "StaceyComfort"
SnapToState = "true"
Translation = "-54.798,9.856,-36.808"
cMissionDialogue Stacey_TheFacts_Dialogue1
Dialogue0 = "70172"
Dialogue1 = "70173"
SpeakerID0 = "50052"
SpeakerID1 = "65167"
cMissionLevelReady Yucatan_The_Facts
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionTimer WaitforCall3
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionSendEvent ElevatorCall
Value = "StaceyElevatorCall"
cMissionSpawnZombie SulliKill11
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "249.321,-4.980,-248.188"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill12
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "273.075,0.020,-271.395"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill13
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "305.246,0.020,-294.172"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill14
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "320.979,0.020,-321.376"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill15
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "327.917,0.020,-336.506"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill16
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "331.261,0.020,-342.278"
ZombieType = "zombie_skinny"
cMissionStartEffect Blood13
EffectEnum = "229"
Location = "249.321,-4.380,-248.193"
Rotation = "0,0,0,1"
cMissionStartEffect Blood14
EffectEnum = "229"
Location = "273.085,0.120,-271.402"
Rotation = "0,0,0,1"
cMissionStartEffect Blood15
EffectEnum = "229"
Location = "305.150,0.120,-294.325"
Rotation = "0,0,0,1"
cMissionStartEffect Blood16
EffectEnum = "229"
Location = "320.981,0.120,-321.266"
Rotation = "0,0,0,1"
cMissionStartEffect Blood17
EffectEnum = "229"
Location = "331.281,0.220,-342.140"
Rotation = "0,0,0,1"
cMissionStartEffect Blood18
EffectEnum = "229"
Location = "328.111,0.620,-336.656"
Rotation = "0,0,0,1"
cMissionLevelReady RoyalFlush_The_Facts
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionTimer WaitforCall
DeltaTimeSecondsRealTime = "5"
TriggerXTimes = "1"
cMissionPhoneCall HintRoyal
HighPriority = "true"
cMissionDialogue RoyalHint
Dialogue0 = "70176"
SpeakerID0 = "50052"
cMissionTimer TimerforBlood
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionStartEffect Blood_g
EffectEnum = "229"
Location = "-104.832,-0.756,-41.027"
Number = "5"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_f
EffectEnum = "229"
Location = "-100.808,-0.458,-38.269"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_e
EffectEnum = "14"
Location = "-104.891,-1.158,-38.169"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_d
EffectEnum = "29"
Location = "-121.409,-1.158,-67.988"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_c
EffectEnum = "14"
Location = "-136.306,-1.156,-77.621"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_b
EffectEnum = "21"
Location = "-148.684,-1.156,-91.445"
Number = "1"
Rotation = "0,0,0,1"
cMissionStartEffect Blood_a
EffectEnum = "14"
Location = "-159.192,-1.00,-92.796"
Number = "1"
Rotation = "0,0,0,1"
cMissionSpawnZombie SulliKill_g
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-104.704,-1.458,-41.100"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_f
NumberOfZombies = "1"
Rotation = "4"
SpawnDeadZombie = "true"
SpawnPoint = "-100.172,-1.558,-38.232"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_e
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-104.891,-1.558,-38.169"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_d
NumberOfZombies = "1"
Rotation = "2"
SpawnDeadZombie = "true"
SpawnPoint = "-121.406,-1.558,-67.979"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_c
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-135.825,-1.558,-77.326"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_b
NumberOfZombies = "1"
Rotation = "5"
SpawnDeadZombie = "true"
SpawnPoint = "-148.913,-1.558,-91.397"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill_a
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-159.192,-1.546,-92.796"
ZombieType = "zombie_skinny"
cMissionLevelReady Exterior
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionTimer WaitforCall2
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionPhoneCall HintRoyal2
HighPriority = "true"
cMissionDialogue RoyalHint2
Dialogue0 = "70177"
SpeakerID0 = "50052"
cMissionSpawnZombie SulliKill7
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "-77.814,-1.497,-26.799"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill8
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "-33.852,0.693,-54.082"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill9
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "2.515,0.543,-85.289"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill10
NumberOfZombies = "1"
Rotation = "3"
SpawnDeadZombie = "true"
SpawnPoint = "46.186,0.543,-126.576"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill17
NumberOfZombies = "1"
Rotation = "6"
SpawnDeadZombie = "true"
SpawnPoint = "112.609,0.693,-190.882"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SulliKill18
NumberOfZombies = "1"
Rotation = "1"
SpawnDeadZombie = "true"
SpawnPoint = "118.145,0.693,-187.680"
ZombieType = "zombie_skinny"
cMissionStartEffect Blood7
EffectEnum = "229"
Location = "-77.819,-1.297,-26.798"
Rotation = "0,0,0,1"
cMissionStartEffect Blood8
EffectEnum = "229"
Location = "-33.851,0.993,-54.082"
Rotation = "0,0,0,1"
cMissionStartEffect Blood9
EffectEnum = "229"
Location = "2.515,0.843,-85.287"
Rotation = "0,0,0,1"
cMissionStartEffect Blood10
EffectEnum = "229"
Location = "46.245,2.143,-126.695"
Rotation = "0,0,0,1"
cMissionStartEffect Blood11
EffectEnum = "229"
Location = "112.612,0.893,-190.875"
Rotation = "0,0,0,1"
cMissionStartEffect Blood12
EffectEnum = "229"
Location = "118.116,0.993,-187.692"
Rotation = "0,0,0,1"
cMissionOnEvent x859
EventString = "Machine1_Opened"
OnlyExecuteOnce = "true"
cMissionSendEvent x860
Value = "PlayChaseNIS"
cMissionOnEvent x861
EventString = "Machine2_Opened"
OnlyExecuteOnce = "true"
cMissionSendEvent x862
Value = "PlayChaseNIS"
cMissionOnEvent MachineRoomDoorOpened
EventString = "PlayChaseNIS"
OnlyExecuteOnce = "true"
cMissionCinematic RunSulli9
CinematicName = "060a_chasing_sullivan"
cMissionTeleportPlayer Exitchase7
SpawnPoint = "Chase"
TeleportAllPlayers = "true"
cMissionZombieRemoval x810
Location = "-260.392,-1.545,-94.546"
Radius = "5"
cMissionSendCommandToProp x812
PropCommand = "13"
PropName = "Machine1"
cMissionSendCommandToProp x813
PropCommand = "14"
PropName = "Machine2"
cMissionOnEvent YucRoofDoors
EventString = "RoofDoor1_Opened"
OnlyExecuteOnce = "true"
cMissionCinematic x1016
CinematicName = "061_sullivan_boss_intro"
cMissionBossBattle Gunship8
BattleFile = "data/datafile/battle_gunship.txt"
BattleName = "Sullivan Gunship"
cMissionTeleportPlayer Teleport5
Location = "159.121,38.101,-187.333"
SpawnPoint = "StartSulliFight"
TeleportAllPlayers = "true"
cMissionSetChuckState SuppressCalls1
ChuckState = "60"
Value = "1"
cMissionOnEvent SuppressCalls3
EventString = "RoofDoor1_Opened"
OnlyExecuteOnce = "false"
cMissionSetChuckState SuppressCalls2
ChuckState = "60"
Value = "1"
cMissionOnEvent StaceyCall3
EventString = "StaceyElevatorCall"
OnlyExecuteOnce = "true"
cMissionPhoneCall Hint_Yucatan_Roof1
DeactivateOnLevelTransition = "false"
HighPriority = "true"
cMissionDialogue Stacey_Hint_Yuc_Roof1
Dialogue0 = "70178"
SpeakerID0 = "50052"

TheFactsOvertimeBridgeEdit

cMissionDefinition TheFactsOvertimeBridge
Duration = "518400"
ExplicitStart = "true"
MissionType = "8"
Module = "0"
ParentMission = "TheFacts"
StartTime = "291602"
WaitUntilEnd = "false"
cMissionPrereq x98
cMissionObjectiveMissionStatus GaveTKZombrex
MissionName = "Zombrex5"
Success = "true"
cMissionObjectiveMissionStatus GaveTKZombrex1
MissionName = "TheFacts"
Success = "true"
cMissionObjective x832
cMissionObjectiveEvent x834
EventString = "GotToOvertimeRoof"
cMissionLevelReady Safehouse_roof
LevelName = "LEVEL_ROOFTOP_SAFEHOUSE"
cMissionCinematic x1017
CinematicName = "063_ending_a"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionRaiseDialog SetBlackBackground
Show_Black_Background = "true"
cMissionTeleportPlayer gathersurvivors
MoveAllSurvivors = "true"
SpawnPoint = "SafeHouseRoof"
TeleportAllPlayers = "true"
cMissionLoadLevel Safehouse30
Level = "SAFEHOUSE"
LevelSpawnPoint = "ExitOutsideSecurity"
cMissionLevelReady Safehouse9
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendCommandToProp OpenSecurityRoom1
PropCommand = "10"
PropName = "Door_Security_Room"
cMissionSendCommandToProp DestroyCondiments
PropCommand = "17"
PropName = "Cafe_Ketchup"
cMissionSendCommandToProp DestroyCondiments3
PropCommand = "17"
PropName = "Cafe_Ketchup1"
cMissionSendCommandToProp DestroyCondiments2
PropCommand = "17"
PropName = "Cafe_Mustard"
cMissionSendCommandToProp DestroyCondiments1
PropCommand = "17"
PropName = "Cafe_Mustard1"
cMissionSendCommandToProp DisableSafehouseSpawingSurvivors2
PropCommand = "36"
Value = "0"
cMissionSetChuckState OT_Survivors_Off1
ChuckState = "36"
Value = "1"
cMissionCinematic SafehouseCinema
CinematicName = "063_ending_a_b"
Location = "0.000,0.000,0.000"
NoTeleportAfterIsOK = "true"
UseLastPlayerWhoSwitchedLevel = "false"
cMissionRaiseDialog SetBlackBackground1
Show_Black_Background = "true"
cMissionSendEvent end_mission2
Value = "GotToOvertimeRoof"
cMissionOnSuccess Complete1
cMissionLevelLoading LevelLoading1
LevelName = "LEVEL_SAFEHOUSE"
cMissionSetChuckState skiprescue1
ChuckState = "77"

TheFacts_Yucatan_ElevatorEdit

cMissionDefinition TheFacts_Yucatan_Elevator
Color = "8117675"
Duration = "295200"
ExplicitStart = "true"
LevelRequiredToStartName = "ROYAL_FLUSH"
MissionType = "12"
PrerequisiteMission = "Case7-3"
ShowInDebugMenu = "false"
StartTime = "291602"
WaitUntilEnd = "true"
cMissionLevelReady Yucatan_Elevators
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendCommandToProp x447
PropCommand = "17"
PropName = "LeftPanel"
cMissionSendCommandToProp x805
PropCommand = "13"
PropName = "RightElevatorDoorR"
cMissionSpawnItem Spawn_Damaged_Elevator_Panel1
ItemName = "ElevatorPanelDmg"
Location = "327.477,0.750,-332.545"
Rotation = "0.000,0.357,0.000,0.937"
cMissionStartEffect Panel_Spark1
EffectEnum = "167"
Location = "327.550,1.380,-332.475"
Loop = "true"
Rotation = "0,0,0,1"
cMissionHideTriggerVolume HideElevator
TriggerName = "YucatanElevator1"
cMissionDisableTriggerVolume YucElevator
TriggerName = "YucatanElevator1"

TheFactsWarningCallEdit

cMissionDefinition TheFactsWarningCall
Color = "8117675"
DebugSpawnPoint = "ExitOutsideSecurity"
DescriptionSummary = "80519"
DisplayName = "81569"
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "367200"
WaitUntilEnd = "false"
cMissionPrereq TheFactsStarted
cMissionObjectiveMissionStatus TheFacts1
MissionName = "TheFacts"
Started = "true"
cMissionObjective TheFacts-Objective1
cMissionObjectiveKillBoss Gunship3
BOSS_NAME = "Sullivan Gunship"
MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941"
cMissionOnEnter Started5
cMissionTimer WaitNIS6
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall StaceyCall
HighPriority = "true"
cMissionDialogue StaceyWarning
Dialogue0 = "70184"
Speaker0 = "cast_stacey"
SpeakerID0 = "77510"

Facts_Rooftop_ZombiesEdit

cMissionDefinition Facts_Rooftop_Zombies
Duration = "97200"
ExplicitStart = "true"
MissionType = "11"
StartTime = "291600"
WaitUntilEnd = "true"
cMissionLevelReady Facts_Rooftop_Zombies-Start
LevelName = "LEVEL_ROOFTOP_YUCATAN"
cMissionZombieFactory Topfloor_Facts
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
Amount5 = "9"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "8"
PercentClump = "50"
PercentQueen = "3"
Type0 = "zombie_cocktaildress"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_showgirl"
Type5 = "zombie_skinny"
ZombieWarehouseName = "TopFloor_Facts"
cMissionSpawnZombie construction_zoms1
NumberOfZombies = "1"
Rotation = "-2.5"
SpawnPoint = "166.296,28.159,-182.799"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms2
NumberOfZombies = "1"
Rotation = "-2.5"
SpawnPoint = "155.623,28.159,-187.326"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms3
NumberOfZombies = "1"
Rotation = "1.5"
SpawnPoint = "152.003,28.192,-198.524"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms4
NumberOfZombies = "1"
Rotation = "-2.5"
SpawnPoint = "155.623,28.159,-187.326"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms5
NumberOfZombies = "1"
Rotation = "2.4"
SpawnPoint = "157.231,28.180,-207.440"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms6
NumberOfZombies = "1"
Rotation = "0.7"
SpawnPoint = "167.214,28.192,-193.429"
SpawnWithItem = "Dolly"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms7
NumberOfZombies = "1"
Rotation = "-0.6"
SpawnPoint = "176.709,28.192,-194.239"
SpawnWithItem = "SledgeHammer"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms8
NumberOfZombies = "1"
Rotation = "-1.6"
SpawnPoint = "157.381,30.652,-195.589"
SpawnWithItem = "PowerDrill"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms10
NumberOfZombies = "1"
Rotation = "0.9"
SpawnPoint = "158.009,30.669,-181.295"
SpawnWithItem = "TwoByFour"
ZombieType = "zombie_construction"
cMissionSpawnZombie construction_zoms11
NumberOfZombies = "1"
Rotation = "-2.8"
SpawnPoint = "163.502,30.664,-178.493"
SpawnWithItem = "LeadPipe"
ZombieType = "zombie_construction"
cMissionSpawnZombie climber
NumberOfZombies = "1"
Rotation = "-0.3"
SpawnPoint = "160.338,30.664,-202.324"
SpawnWithItem = "HunkOfMeat"
ZombieType = "zombie_cocktaildress"
cMissionSpawnZombie climber1
NumberOfZombies = "1"
Rotation = "2.1"
SpawnPoint = "148.191,30.669,-195.289"
SpawnWithItem = "Pan"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie climber2
NumberOfZombies = "1"
Rotation = "-2.2"
SpawnPoint = "148.638,31.410,-190.327"
SpawnWithItem = "ChefKnife"
ZombieType = "zombie_skinny"
cMissionSpawnZombie climber3
NumberOfZombies = "1"
Rotation = "-0.4"
SpawnPoint = "159.723,30.662,-181.242"
SpawnWithItem = "CroupierStick"
ZombieType = "zombie_dealer"
cMissionZombieFactory RooftopScatter1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_showgirl"
ZombieWarehouseName = "RooftopScatter"
cMissionLevelReady Yucatan_Elevator
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSpawnZombie Elevator_Crowd
NumberOfZombies = "4"
Rotation = "-2.1"
SpawnPoint = "329.728,0.025,-332.432"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Elevator_Crowd1
NumberOfZombies = "2"
Rotation = "-2.5"
SpawnPoint = "328.910,0.024,-331.876"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie Elevator_Crowd2
NumberOfZombies = "1"
Rotation = "-1.8"
SpawnPoint = "330.701,0.023,-333.869"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Elevator_Crowd3
NumberOfZombies = "2"
Rotation = "-2.1"
SpawnPoint = "330.041,0.029,-331.281"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie Elevator_Crowd4
NumberOfZombies = "2"
Rotation = "-1.9"
SpawnPoint = "331.115,0.031,-331.673"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie Elevator_Crowd5
NumberOfZombies = "1"
Rotation = "-2.1"
SpawnPoint = "331.805,0.032,-332.255"
ZombieType = "zombie_dealer"
cMissionSpawnZombie Elevator_Crowd6
NumberOfZombies = "1"
Rotation = "-2.1"
SpawnPoint = "329.907,0.026,-332.069"
ZombieType = "zombie_skinny_female"
cMissionSpawnZombie Elevator_Crowd7
NumberOfZombies = "1"
Rotation = "-2.1"
SpawnPoint = "330.400,0.025,-332.868"
ZombieType = "zombie_showgirl"

TheFactsEscapeEdit

cMissionDefinition TheFactsEscape
CaseFileScreenDescription = "80618"
Color = "8117675"
DebugSpawnPoint = "ExitOutsideSecurity"
DescriptionSummary = "80519"
DisplayName = "81569"
Duration = "79170"
ExplicitStart = "true"
LevelRequiredToStartName = "SAFEHOUSE"
LevelToStartAtIfDebuggingMission = "SAFEHOUSE"
MissionType = "12"
Module = "0"
PrerequisiteMission = "Case7-3"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "291602"
cMissionPrereq SullivanEngaged1
cMissionObjectiveEvent SullivanEngaged2
EventString = "RoofDoor1_Opened"
cMissionObjective TheFacts-Objective2
cMissionObjectiveKillBoss Gunship4
BOSS_NAME = "Sullivan Gunship"
MissionWaypoint = "ROOFTOP_YUCATAN,161.778,38.101,-186.941"
cMissionOnFail SullivanEscapes
cMissionCinematic SullivanEscapes1
CinematicName = "062a_sullivan_escapes"
NoTeleportAfterIsOK = "true"
cMissionRaiseDialog Showblack
Show_Black_Background = "true"
cMissionSetClock EndGame
Time = "370800"

Meet the Contestants Edit

TIRUltimateFan1Edit

cMissionDefinition TIRUltimateFan1
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "13058304"
DebugSpawnPoint = "EntryAmericanaCasino1"
DescriptionSummary = "80577"
DisplayName = "80001"
Duration = "64800"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionComplete_PP = "20000"
MissionType = "4"
ShowInDebugMenu = "true"
StartTime = "52200"
cMissionObjective TIRUltimateFan1-Objective
MissionWaypoint = "FORTUNE_EXTERIOR,-361.430,-7.745,54.861"
cMissionObjectiveKillBoss Kill_Fan
BOSS_NAME = "Ultimate Fan"
MissionWaypoint = "FORTUNE_EXTERIOR,-363.606,-7.745,54.319"
cMissionCinematic Outro1
CinematicName = "079_ultimate_fan_death"
cMissionTeleportPlayer ToTheFight7
SpawnPoint = "UltFan_End"
TeleportAllPlayers = "true"
cMissionStartEffect Smoke14
EffectEnum = "47"
Location = "86.559,0.693,-185.689"
Loop = "true"
Noise = "2"
Number = "6"
Rotation = "0,0,0,1"

cMissionLevelReady Exterior4
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionOnTrigger SouthStripTrigger
InnerRadius = "24"
Location = "-362.961,-5.954,54.936"
Radius = "24"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionSendEvent StartBattle14
Value = "StartUltimateFan"
cMissionZombieRemoval UFanZombieRemoval3
Location = "-362.961,-5.954,54.936"
Radius = "28"
cMissionTimer x3123
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x3124
cMissionDialogue x3125
Dialogue0 = "65897"
SpeakerID0 = "77510"
cMissionOnEvent x403
EventString = "StartUltimateFan"
OnlyExecuteOnce = "true"
cMissionKillNPC KillCarlos1
NPCName = "srv_carlos"
cMissionCinematic Intro10
CinematicName = "078_ultimate_fan_intro"
cMissionTeleportPlayer ToTheFight4
SpawnPoint = "UltFan_Start"
TeleportAllPlayers = "true"
cMissionSetChuckState GiveKeystoBike2
ChuckState = "20"
Value = "85009"
cMissionSendEvent Keygot5
Value = "BikeKeyGot"
cMissionZombieFactory SpawnZombies
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
ZombieWarehouseName = "UltimateFanZombies"
cMissionBossBattle Ultimate_Fan3
BattleFile = "data/datafile/battle_ultimatefan.txt"
BattleName = "Ultimate Fan"
cMissionSetChuckState MetCarlos
ChuckState = "51"
Item = "srv_carlos"

TrailerUnlockEdit

cMissionDefinition TrailerUnlock
Color = "13058304"
DebugSpawnPoint = "EntryYucutan"
DisplayName = "50513"
Duration = "518400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "12"
PrerequisiteMission = "TIRUltimateFan1"
ShowInDebugMenu = "false"
StartTime = "0"
WaitUntilEnd = "true"
cMissionLevelReady ExteriorTrailerUnlock
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp DoorLOpen3
PropCommand = "13"
PropName = "LeonDoorL"
cMissionSendCommandToProp DoorLOpen4
PropCommand = "14"
PropName = "LeonDoorR"
cMissionSetChuckState SetComboBayReward
ChuckState = "46"
cMissionTimer UltimateFanZombieRemoval2
DeltaTimeSecondsRealTime = ".25"
TriggerXTimes = "1"
cMissionZombieRemoval UFanZombieRemoval5
Location = "93.706,0.543,-185.477"
Radius = "6"
cMissionStartEffect SpawnBlast
EffectEnum = "267"
Location = "86.678,0.702,-185.867"
Number = "8"
Rotation = "0,0,0,1"

IntroductionEdit

Tutorial1Edit

cMissionDefinition Tutorial1
Duration = "3600"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "BIKETUTORIAL"
ShowInDebugMenu = "true"
cMissionObjective Tutorial1-Objective
cMissionObjectiveEvent MinigameDone
EventString = "TirDone"
cMissionTIRMatch x361
Operation = "2"
cMissionLoadLevel Arena10
Level = "ARENA_BACKSTAGE"
LevelSpawnPoint = "Start"
SkipInCoop = "true"
cMissionLevelReady Tutorial1-Start
LevelName = "LEVEL_BIKETUTORIAL"
cMissionCinematic chuckIntro4
CinematicName = "002_chuck_green"
IgnoreAction = "false"
NoTeleportAfterIsOK = "true"
cMissionCinematic chuckIntro10
CinematicName = "002a_dr2_title"
NoTeleportAfterIsOK = "true"
cMissionTIRMatch hidebikes1
Operation = "3"
cMissionCinematic chuckIntro11
CinematicName = "003_chucks_entrance"
NoTeleportAfterIsOK = "true"
cMissionZombieRemoval DestroyOpeningZombies
Location = "0.787,-6.926,-32.854"
Radius = "30"
cMissionTIRMatch x365
Operation = "0"
cMissionTimer Tut1InstructionTimer7
DeltaTimeSecondsRealTime = "4.1"
TriggerXTimes = "1"
cMissionRaiseDialog Tut1Controls15
Mission_Ticker = "2133"
Mission_Ticker_PC = "9500"
TickerTutorial = "true"
cMissionRaiseDialog Tut1Instructions7
Mission_Ticker = "2134"
TickerTutorial = "true"
cMissionTIRMatch playMatch7
Operation = "1"
cMissionTimer WaitZombies
DeltaTimeSecondsRealTime = "0.5"
cMissionZombieFactory zombies9
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Lawnmower_Warehouse"

cMissionOnEvent DisplayResults1P
EventString = "TirDisplayResults_Place_0"
cMissionRaiseDialog firstplace_msg1
Mission_Message = "13215"
Mission_Message_Color = "0"
cMissionOnEvent MinigameDone1P
EventString = "TirDone_Place_0"
cMissionCinematic winner1
CinematicName = "006_chuck_victory_02"
NoTeleportAfterIsOK = "true"
cMissionSendEvent TirDoneEvent1
Value = "TirDone"
cMissionSendCommandToProp getoffbike6
PropCommand = "19"
cMissionOnEvent DisplayResults2P
EventString = "TirDisplayResults_Place_1"
cMissionRaiseDialog secondplace_msg1
Mission_Message = "13216"
Mission_Message_Color = "0"
cMissionOnEvent MinigameDone2P
EventString = "TirDone_Place_1"
cMissionCinematic loser8
CinematicName = "005_gameshow_loss_1"
NoTeleportAfterIsOK = "true"
cMissionSendEvent TirDoneEvent8
Value = "TirDone"
cMissionSendCommandToProp getoffbike9
PropCommand = "19"
cMissionOnEvent DisplayResults3P
EventString = "TirDisplayResults_Place_2"
cMissionRaiseDialog thirdplace_msg1
Mission_Message = "13217"
Mission_Message_Color = "0"
cMissionOnEvent MinigameDone3P
EventString = "TirDone_Place_2"
cMissionCinematic loser9
CinematicName = "005_gameshow_loss_1"
NoTeleportAfterIsOK = "true"
cMissionSendEvent TirDoneEvent9
Value = "TirDone"
cMissionSendCommandToProp getoffbike11
PropCommand = "19"
cMissionOnEvent DisplayResults4P
EventString = "TirDisplayResults_Place_3"
cMissionRaiseDialog fourthplace_msg1
Mission_Message = "13218"
Mission_Message_Color = "0"
cMissionOnEvent MinigameDone4P
EventString = "TirDone_Place_3"
cMissionCinematic loser10
CinematicName = "005_gameshow_loss_1"
NoTeleportAfterIsOK = "true"
cMissionSendEvent TirDoneEvent10
Value = "TirDone"
cMissionSendCommandToProp getoffbike13
PropCommand = "19"
cMissionLevelLoading Biketutorial_Horde
LevelName = "LEVEL_BIKETUTORIAL"
cMissionZombieFactory Horde
Amount0 = "15"
Amount1 = "15"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
ZombieWarehouseName = "Bike_Elevator"

Tutorial2_KateyEdit

cMissionDefinition Tutorial2_Katey
DebugSpawnPoint = "Start"
Duration = "14400"
ExplicitStart = "false"
IgnoreAction = "false"
LevelRequiredToStartName = "ARENA_BACKSTAGE"
LevelToStartAtIfDebuggingMission = "ARENA_BACKSTAGE"
MissionType = "15"
Module = "0"
PrerequisiteMission = "Tutorial1"
ShowInDebugMenu = "true"
ShowInHUD = "false"
StartTime = "0"
cMissionObjective Tutorial2_Katey-Objective
cMissionObjectiveEvent ElevatorCinema
EventString = "ElevatorEvent"
MissionWaypoint = "ARENA_BACKSTAGE,-53.139,1.420,-36.677"
cMissionCinematic x2610
CinematicName = "009_elevator_1"
NoTeleportAfterIsOK = "true"
cMissionSendEvent x3562
Value = "ElevatorCinema3"
cMissionObjectiveEvent KateyRoomDoor
EventString = "DressingRoomKatey_Opened"
MissionWaypoint = "ARENA_BACKSTAGE,-76.514,9.152,-6.132"
cMissionDestroyNPC DestroyAlice
IgnoreAction = "false"
NPCName = "srv_alice"
cMissionDestroyNPC DestroyNoah
IgnoreAction = "false"
NPCName = "srv_noah"
cMissionDestroyNPC DestroyJenny
IgnoreAction = "false"
NPCName = "srv_jenny"
cMissionDestroyNPC DestroyDrake
IgnoreAction = "false"
NPCName = "srv_drake"
cMissionDestroyNPC DestroyTom
IgnoreAction = "false"
NPCName = "srv_tom"
cMissionCinematic FoundKatey2
CinematicName = "012_chuck_rescues_katey"
cMissionTeleportPlayer SetChuckToFaceDoor2
IgnoreAction = "false"
SpawnPoint = "TutorialKateyRoom"
TeleportAllPlayers = "true"
cMissionSetChuckState CarryKatey3
ChuckState = "3"
cMissionRaiseDialog CarryKetteyTutorial2
IgnoreAction = "false"
Mission_Ticker = "2135"
TickerTutorial = "true"
cMissionSendAudioEvent T2FoundKatey1
AudioEvent = "T2FoundKatey"
cMissionSpawnZombie KateyCinemaZombie1
Rotation = "5"
Scale = "5.238,2.050,4.388"
SpawnPoint = "-77.831,9.151,-3.394"
SpecifyZombie = "8971807585387010"
SurvivorToTargetName = "cast_katey"
Translation = "-72.452,10.847,-4.968"
ZombieType = "zombie_skinny"
ZombieVariation = "3"
cMissionSpawnItem KateyRoomCorpse
DisablePhysicsOnInitialPlacement = "true"
ItemName = "pa_corpse_attractor"
Location = "-76.704,9.120,-0.082"
Rotation = "0.021,-0.983,0.009,-0.173"
cMissionSetLookAtCamera KateyRoomCam
CameraFOV = "43"
CameraLookAtTarget = "-77.780,10.023,-2.052"
CameraPosition = "-79.084,10.864,2.187"
cMissionTimer WaitSpawnZombies
DeltaTimeSecondsRealTime = "0.5"
TriggerXTimes = "1"
cMissionSpawnZombie Reinforcement27
Rotation = "0.4"
SpawnPoint = "-115.525,9.169,20.140"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement24
Rotation = "0.4"
SpawnPoint = "-118.541,9.168,2.115"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement21
Rotation = "0.4"
SpawnPoint = "-136.988,6.926,6.063"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement22
Rotation = "0.4"
SpawnPoint = "-128.216,8.165,1.909"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement23
Rotation = "0.4"
SpawnPoint = "-122.846,9.168,4.722"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement25
Rotation = "0.4"
SpawnPoint = "-116.836,9.169,20.205"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Reinforcement26
Rotation = "0.4"
SpawnPoint = "-116.072,9.169,20.739"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie6
Rotation = "0.4"
SpawnPoint = "-75.254,9.167,-14.005"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie5
Rotation = "0.4"
SpawnPoint = "-76.580,9.168,-14.164"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie4
Rotation = "0.4"
SpawnPoint = "-76.085,9.167,-14.472"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie3
Rotation = "0.4"
SpawnPoint = "-75.500,9.168,-12.241"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie2
Rotation = "0.4"
SpawnPoint = "-74.914,9.167,-14.728"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie1
Rotation = "0.4"
SpawnPoint = "-73.926,9.167,-14.182"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie IrwinZombie
Rotation = "0.4"
SpawnPoint = "-77.974,9.179,-13.570"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionDestroyNPC DestroyShaun
IgnoreAction = "true"
NPCName = "srv_shaun"
cMissionSendCommandToProp OpenKateyRoom
PropCommand = "10"
PropName = "DressingRoomKatey"
cMissionSendCommandToProp ArenaDoorsNonInteract13
PropCommand = "22"
PropName = "DressingRoomKatey"
cMissionSendCommandToProp ArenaDoorsNonInteract
PropCommand = "22"
PropName = "DressingRoomOne"
cMissionSendCommandToProp ArenaDoorsNonInteract1
PropCommand = "22"
PropName = "DressingRoomTwo"
cMissionSendCommandToProp ArenaDoorsNonInteract2
PropCommand = "22"
PropName = "ArenaDoorDelta3"
cMissionSendCommandToProp ArenaDoorsNonInteract3
PropCommand = "22"
PropName = "ArenaDoorDelta4"
cMissionSendCommandToProp ArenaDoorsNonInteract4
PropCommand = "22"
PropName = "ArenaLobby2"
cMissionSendCommandToProp ArenaDoorsNonInteract5
PropCommand = "22"
PropName = "ArenaLobby3"
cMissionSendCommandToProp ArenaDoorsNonInteract7
PropCommand = "22"
PropName = "ArenaHallwayLeft"
cMissionSendCommandToProp ArenaDoorsNonInteract6
PropCommand = "22"
PropName = "ArenaHallwayRight"
cMissionSendCommandToProp ArenaDoorsNonInteract11
PropCommand = "22"
PropName = "Arena_Halldoor1"
cMissionSendCommandToProp ArenaDoorsNonInteract10
PropCommand = "22"
PropName = "Arena_Halldoor2"
cMissionSendCommandToProp ArenaDoorsNonInteract9
PropCommand = "22"
PropName = "Arena_Halldoor3"
cMissionSendCommandToProp ArenaDoorsNonInteract8
PropCommand = "22"
PropName = "Arena_Halldoor4"
cMissionSendCommandToProp DestroyInvisibleCorpse
PropCommand = "17"
PropName = "InvisibleAtractor"
cMissionZombieFactory ExtraElevator
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "4"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_cop"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "ExtraElevator"
cMissionEnableTriggerVolume EnableIrwin
TriggerName = "SeeIrwin"
cMissionTimer TickerTimer
DeltaTimeSecondsRealTime = "6"
TriggerXTimes = "40"
cMissionRaiseDialog EscapeTicker3
Mission_Ticker = "2142"
TickerTutorial = "true"
TickerTutorial_Time = "5"
cMissionZombieRemoval RemoveZombies2
Location = "-80.727,9.168,-11.760"
Radius = "8"
cMissionSetChuckState ChuckGetHealth
ChuckState = "7"
cMissionObjectiveEvent ElevatorFinal
EventString = "ElevatorCinema3"
cMissionCinematic T2_ElevatorNIS2
CinematicName = "011_elevator_2"
IgnoreAction = "false"
cMissionSendAudioEvent T2Elevator2
AudioEvent = "T2Elevator"
cMissionSpawnNPC Alice
DefaultBehaviour = "Idle"
NPCName = "srv_alice"
Rotation = "1.8"
SpawnPoint = "-55.663,9.169,-16.751"
cMissionSendCommandToProp AliceCanDie
PropCommand = "1"
TargetNPCName = "srv_alice"
cMissionSpawnNPC Noah
DefaultBehaviour = "Idle"
NPCName = "srv_noah"
Rotation = "3.14"
SpawnPoint = "-62.697,9.175,-12.191"
cMissionSendCommandToProp NoahCanDie
PropCommand = "1"
TargetNPCName = "srv_noah"
cMissionSpawnNPC Jenny
DefaultBehaviour = "Idle"
NPCName = "srv_jenny"
Rotation = "3.14"
SpawnPoint = "-61.786,9.168,-11.989"
cMissionSendCommandToProp JennyCanDie
PropCommand = "1"
TargetNPCName = "srv_jenny"
cMissionSpawnNPC Drake
DefaultBehaviour = "Dead"
NPCName = "srv_drake"
Rotation = "0"
SpawnPoint = "-69.783,9.167,-18.307"
cMissionSpawnNPC Tom
DefaultBehaviour = "Idle"
NPCName = "srv_tom"
Rotation = "-1.57"
SpawnPoint = "-49.191,9.169,-30.102"
cMissionSendCommandToProp TomCanDie
PropCommand = "1"
TargetNPCName = "srv_tom"
cMissionSpawnNPC Shaun
DefaultBehaviour = "Idle"
NPCName = "srv_shaun"
Rotation = "-2"
SpawnPoint = "-49.277,9.169,-31.442"
cMissionSendCommandToProp ShaunCanDie
PropCommand = "1"
TargetNPCName = "srv_shaun"
cMissionTeleportPlayer TeleportChuck9
SpawnPoint = "TutorialElevator"
TeleportAllPlayers = "true"
cMissionRaiseDialog ShowZombies1
DialogName = "SHOW_ZOMBIES"
cMissionSetChuckState EnableCombat3
ChuckState = "2"
cMissionDestroyNPC TwinGold2
NPCName = "cast_twingold"
cMissionSpawnZombie AliceZombie
NumberOfZombies = "1"
Rotation = "2.7"
SpawnCorpseMunchers = "false"
SpawnPoint = "-54.693,9.169,-16.988"
SurvivorToTargetName = "srv_alice"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForLance
Rotation = "1.5"
SpawnPoint = "-57.449,9.181,-7.583"
ZombieType = "zombie_skinny"
cMissionSpawnZombie NearIrwin
Rotation = "1.5"
SpawnPoint = "-82.639,9.168,-12.236"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie NearIRwin
Rotation = "1.5"
SpawnPoint = "-81.282,9.169,-12.452"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie NearIrwin1
Rotation = "1.5"
SpawnPoint = "-82.043,9.168,-14.578"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSpawnZombie FirstCage
NumberOfZombies = "2"
Rotation = "-1.57"
SpawnPoint = "-48.482,9.169,-31.987"
SurvivorToTargetName = "srv_shaun"
ZombieType = "zombie_skinny"
cMissionSpawnZombie FirstCage1
NumberOfZombies = "2"
Rotation = "-1.57"
SpawnPoint = "-48.543,9.169,-29.678"
SurvivorToTargetName = "srv_tom"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SecondCage
NumberOfZombies = "2"
Rotation = "1.5"
SpawnPoint = "-62.320,9.168,-9.681"
SurvivorToTargetName = "srv_jenny"
ZombieType = "zombie_skinny"
cMissionSpawnZombie SecondCage1
NumberOfZombies = "2"
Rotation = "1.5"
SpawnPoint = "-64.197,9.167,-11.053"
SurvivorToTargetName = "srv_noah"
ZombieType = "zombie_skinny"
cMissionSpawnZombie NISmuncher
NumberOfZombies = "1"
Rotation = "2.7"
SpawnCorpseMunchers = "true"
SpawnPoint = "-55.251,9.168,-27.702"
ZombieType = "zombie_skinny"
cMissionSpawnItem SpawnCorpse
ItemName = "Corpse_Attractor"
Location = "-55.622,9.157,-28.551"
Rotation = "0.041,-1.081,-0.007,-0.720"
cMissionZombieRemoval ClearChuckSpawn
Location = "-55.074,9.169,-34.662"
Radius = "5"
cMissionHideTriggerVolume ShowTeleport
Show = "true"
TriggerName = "SafteyTeleport"
cMissionEnableTriggerVolume EnableSaftey
TriggerName = "SafteyTeleport"
cMissionObjectiveEvent DrakeDragged
EventString = "DragDrake"
cMissionSetNPCScriptedAction DragGuyAway1
NPCName = "srv_drake"
ScriptedActionName = "Dragged"
SnapToState = "true"
cMissionSpawnZombie Muncher1
NumberOfZombies = "1"
Rotation = "0"
SpawnCorpseMunchers = "true"
SpawnPoint = "-71.457,9.175,-21.835"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Muncher3
NumberOfZombies = "1"
Rotation = "0"
SpawnCorpseMunchers = "true"
SpawnPoint = "-70.675,9.175,-23.247"
ZombieType = "zombie_skinny"
cMissionSpawnZombie Muncher2
NumberOfZombies = "1"
Rotation = "0"
SpawnCorpseMunchers = "true"
SpawnPoint = "-68.531,9.175,-22.290"
ZombieType = "zombie_skinny"
cMissionTimer x3692
DeltaTimeSecondsRealTime = "1"
cMissionKillNPC x3681
NPCName = "srv_drake"
cMissionObjectiveEvent GoToSafehouse
EventString = "GoToSafehouse"
MissionWaypoint = "FORTUNE_EXTERIOR,-267.000,-7.254,-30.210"
cMissionOnPlayerKilled x1161
cMissionOnFail Tutorial2_Katey-x65
cMissionSendEvent SendTutorialFailed
Value = "TutorialFailed"
cMissionLevelReady Arena_Backstage
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionLoadAnimBank LoadAnimF15
AnimBankName = "data/anim/battle/first15.big"
cMissionSetChuckState MetBobby2
ChuckState = "51"
Item = "CineContestant2"
cMissionSetChuckState MetLeonBell2
ChuckState = "51"
Item = "boss_ultimatefan"
cMissionSetChuckState MetTwinGold2
ChuckState = "51"
Item = "cast_twingold"
cMissionSetChuckState MetTwinSilver2
ChuckState = "51"
Item = "cast_twinsilver"
cMissionSetChuckState MetTK2
ChuckState = "51"
Item = "cast_tk_coat"
cMissionSetChuckState MetKatey2
ChuckState = "51"
Item = "cast_katey"
cMissionSetChuckState MetGordon3
ChuckState = "51"
Item = "srv_anim"
cMissionSetChuckState MetRoland3
ChuckState = "51"
Item = "CineContestant3"
cMissionAdjustZombieTuning Arena1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.25"
cMissionOnTrigger LockerRoom
InnerRadius = "5"
InteractButton = "false"
Location = "-9.194,0.735,0.025"
Radius = "5"
RenderSphere = "false"
ZombieRotation = "0,0,0,1"
cMissionCinematic T2_IntroCin1
CinematicName = "008_locker_room"
IgnoreAction = "false"
cMissionTeleportPlayer x1851
SpawnPoint = "TutorialLockerRoom"
cMissionSpawnItem SpawnLockerDoor
IgnoreAction = "false"
ItemName = "arena_locker_door"
Location = "-5.818,0.183,2.372"
Rotation = "0.000,-1.000,0.000,0.000"
cMissionTimer PrizeMoneyDelay2
DeltaTimeSecondsRealTime = "4"
SkipInCoop = "true"
TriggerXTimes = "1"
cMissionSendEvent GetMoney
Value = "TIRWinnings"
cMissionCondition wonfirst
Condition = "4"
ConditionParamater = "1"
cMissionSetChuckState x3314
ChuckState = "9"
Value = "10000"
cMissionSetChuckState x3318
ChuckState = "73"
Value = "5000"
cMissionCondition wonsecond
Condition = "4"
ConditionParamater = "2"
cMissionSetChuckState x3317
ChuckState = "9"
Value = "5000"
cMissionSetChuckState x3319
ChuckState = "73"
Value = "2500"
cMissionCondition wonthird
Condition = "4"
ConditionParamater = "3"
cMissionSetChuckState x3316
ChuckState = "9"
Value = "2500"
cMissionSetChuckState x3320
ChuckState = "73"
Value = "1000"
cMissionCondition wonfourth
Condition = "4"
ConditionParamater = "4"
cMissionSetChuckState x3315
ChuckState = "9"
Value = "1000"
cMissionSetChuckState x3321
ChuckState = "73"
Value = "500"
cMissionTimer DelayRaiseDialogue
DeltaTimeSecondsRealTime = ".5"
TriggerXTimes = "1"
cMissionRaiseDialog PrizeMoney
Key_Item = "85015"
SkipInCoop = "true"

cMissionOnTrigger TriggerKateyHint
InnerRadius = "4"
InteractButton = "false"
Location = "-55.067,9.168,-34.534"
Radius = "4"
RenderSphere = "false"
ZombieRotation = "0,0,0,1"
cMissionTimer WaitForHint
DeltaTimeSecondsRealTime = "1"
TriggerXTimes = "1"
cMissionRaiseDialog FindKatey
Mission_Message = "85359"
cMissionOnTrigger Elevator
Cooperative = "true"
DisplayName = "50455"
InnerRadius = "1.5"
InteractButton = "true"
Location = "-53.139,1.420,-36.677"
LookAt = "false"
Radius = "1.5"
ZombieRotation = "0,0,0,1"
cMissionSendEvent ElevatorEvent
Value = "ElevatorEvent"
cMissionDestroyNPC LockerRoomGuys
NPCName = "srv_anim"
cMissionDestroyNPC LockerRoomGuys1
NPCName = "srv_kristopher"
cMissionOnTrigger DrakeDragged1
InnerRadius = "2"
Location = "-69.095,9.167,-16.747"
LookAt = "true"
Radius = "2"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendDragEvent
Value = "DragDrake"
cMissionOnTriggerCuboid DrakeBackup
Height = "4"
Vertex1 = "-60.723,9.149,-13.589"
Vertex2 = "-60.929,9.150,-19.559"
Vertex3 = "-59.900,9.150,-19.557"
Vertex4 = "-60.111,9.149,-13.610"
ZombieRotation = "0,0,0,1"
cMissionSendEvent SendDragEvent2
Value = "DragDrake"
cMissionOnTrigger MakeDudesRun3
InnerRadius = "5"
Location = "-100.272,9.174,-14.807"
LookAt = "false"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionSpawnNPC Lance1
DefaultBehaviour = "GotoPoint"
GotoPoint = "-117.945,9.169,27.106"
NPCName = "srv_lance"
Rotation = "-1.121"
SpawnPoint = "-113.860,9.169,-2.109"
UseRotationAndLocationIfSpawned = "true"
cMissionSendCommandToProp LanceCanDie
PropCommand = "1"
TargetNPCName = "srv_lance"
cMissionSpawnNPC LucasRun
DefaultBehaviour = "GotoPoint"
GotoPoint = "-135.560,6.940,20.656"
NPCName = "srv_luca"
Rotation = "-1.4"
SpawnPoint = "-99.766,10.702,13.154"
cMissionSendCommandToProp LucasCanDie
PropCommand = "1"
TargetNPCName = "srv_luca"
cMissionSpawnNPC Andrea1
DefaultBehaviour = "GotoPoint"
GotoPoint = "-137.833,6.926,27.473"
NPCName = "srv_andrea"
Rotation = "-1.463"
SpawnPoint = "-99.684,10.774,17.113"
cMissionSendCommandToProp AndreaCanDie2
PropCommand = "1"
TargetNPCName = "srv_andrea"
cMissionSpawnNPC Adrian1
DefaultBehaviour = "GotoPoint"
GotoPoint = "-139.212,6.926,20.322"
NPCName = "srv_adrian"
Rotation = "-1.585"
SpawnPoint = "-96.606,11.418,16.425"
cMissionSendCommandToProp AdrianCanDie2
PropCommand = "1"
TargetNPCName = "srv_adrian"
cMissionSpawnNPC Helen1
DefaultBehaviour = "GotoPoint"
GotoPoint = "-136.640,6.926,4.713"
NPCName = "srv_helen"
Rotation = "0.4"
SpawnPoint = "-119.328,9.182,18.630"
cMissionSendAudioEvent TIRStaff5
AudioEvent = "T2ScreamingTIRStaff3"
cMissionSendAudioEvent TIRStaff6
AudioEvent = "T2ScreamingTIRStaff4"
cMissionSpawnZombie ForLance1
NumberOfZombies = "1"
SpawnPoint = "-117.391,9.169,11.187"
SurvivorToTargetName = "srv_lance"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForLance4
NumberOfZombies = "1"
SpawnPoint = "-120.125,9.169,4.472"
SurvivorToTargetName = "srv_lance"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForLance3
NumberOfZombies = "1"
SpawnPoint = "-116.221,9.169,5.599"
SurvivorToTargetName = "srv_lance"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForLance5
NumberOfZombies = "1"
SpawnPoint = "-118.549,9.169,2.088"
SurvivorToTargetName = "srv_lance"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForJeremiah
NumberOfZombies = "1"
SpawnPoint = "-119.863,9.170,13.391"
SurvivorToTargetName = "srv_jeremiah"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForJeremiah2
NumberOfZombies = "1"
SpawnPoint = "-117.160,9.170,12.452"
SurvivorToTargetName = "srv_jeremiah"
ZombieType = "zombie_skinny"
cMissionSpawnZombie ForJeremiah1
NumberOfZombies = "1"
SpawnPoint = "-117.047,9.170,14.415"
SurvivorToTargetName = "srv_jeremiah"
ZombieType = "zombie_skinny"
cMissionOnTrigger MakeDudesRun4
InnerRadius = "4.5"
Location = "-107.061,9.169,0.784"
LookAt = "false"
Radius = "4.5"
ZombieRotation = "0,0,0,1"
cMissionSpawnNPC KaleeRun
DefaultBehaviour = "GotoPoint"
GotoPoint = "-121.317,9.169,17.193"
NPCName = "srv_kalee"
Rotation = "-1.4"
SpawnPoint = "-104.435,9.169,14.906"
cMissionSendAudioEvent TIRStaff7
AudioEvent = "T2ScreamingTIRStaff1"
cMissionSendAudioEvent TIRStaff8
AudioEvent = "T2ScreamingTIRStaff2"
cMissionTimer ElevatorFallback
DeltaTimeMinutesRealTime = "10"
TriggerXTimes = "1"
cMissionSendEvent ElevatorFallback1
Value = "ElevatorEvent"
cMissionOnTrigger SeeIrwin
InnerRadius = "1.5"
Location = "-84.032,10.580,-14.877"
LookAt = "true"
Radius = "1.500"
ZombieRotation = "0,0,0,1"
cMissionSpawnNPC GuyRunningThroughDoorIntoZombie3
NPCName = "srv_irwin"
Rotation = "7"
SpawnPoint = "-84.927,9.171,-17.681"
cMissionSetNPCScriptedAction RunAndTrip1
GotoPoint = "-69.855,9.167,-15.846"
IgnoreAction = "false"
NPCName = "srv_irwin"
ScriptedActionName = "IrwinRunThroughDoor"
SnapToState = "true"
cMissionSendCommandToProp IrwinCanDie2
PropCommand = "1"
TargetNPCName = "srv_irwin"
cMissionSpawnZombie NearIrwin2
Rotation = "7"
SpawnPoint = "-85.281,9.169,-18.569"
SurvivorToTargetName = "srv_irwin"
ZombieType = "zombie_skinny"
cMissionSendCommandToProp OpenDoorDelta20
PropCommand = "10"
PropName = "ArenaDoorDelta4"
cMissionSendCommandToProp OpenDoorDelta21
PropCommand = "9"
PropName = "ArenaDoorDelta3"
cMissionSendAudioEvent T2DoorBurstStop3
AudioEvent = "T2DoorBurstStop"
cMissionDisableTriggerVolume DisableIrwin
TriggerName = "SeeIrwin"
cMissionOnTriggerCuboid TriggerSaveTut1
Height = "2.0"
Vertex1 = "-49.697,0.001,-5.616"
Vertex2 = "-48.751,0.001,-5.613"
Vertex3 = "-48.771,0.001,-1.630"
Vertex4 = "-49.718,0.001,-1.639"
cMissionRaiseDialog SaveTut3
FullScreen_TutorialID = "7"
cMissionSetLookAtCamera LookatSave1
CameraFOV = "50"
CameraLockDuration = "0"
CameraLookAtTarget = "-47.179,1.729,-4.761"
CameraPosition = "-47.166,1.731,-4.766"
FadeINDuration = "1"
FadeOUTDuration = "1"
cMissionSetChuckState x110
ChuckState = "52"
cMissionOnTrigger PreGrapples
InnerRadius = "5"
Location = "-92.122,9.174,-23.356"
Radius = "5"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionZombieRemoval AroundPat
Location = "-108.660,9.169,1.062"
Radius = "8"
cMissionSpawnNPC PatRun
DefaultBehaviour = "Idle"
GotoPoint = "-109.583,9.174,2.893"
NPCName = "srv_pat"
Rotation = "-1.4"
SpawnPoint = "-108.660,9.169,1.062"
cMissionSpawnNPC JeremiahRun1
DefaultBehaviour = "Idle"
GotoPoint = "-112.510,9.184,13.984"
NPCName = "srv_jeremiah"
Rotation = "-2.719"
SpawnPoint = "-111.816,9.170,3.479"
cMissionTimer WaitToSpawn
DeltaTimeSecondsRealTime = "0.2"
TriggerXTimes = "1"
cMissionSpawnZombie Muncher
NumberOfZombies = "1"
Rotation = "-2.719"
SpawnCorpseMunchers = "true"
SpawnPoint = "-107.936,9.169,6.575"
ZombieType = "zombie_skinny"
cMissionSpawnZombie WaitforLucas1
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-132.853,7.458,19.872"
SurvivorToTargetName = "srv_luca"
ZombieType = "zombie_skinny"
cMissionSpawnZombie WaitforLucas
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-137.605,6.927,19.446"
SurvivorToTargetName = "srv_luca"
ZombieType = "zombie_skinny"
cMissionSpawnZombie WaitForKale
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-131.906,7.663,21.468"
SurvivorToTargetName = "srv_kalee"
ZombieType = "zombie_skinny"
cMissionSpawnZombie WaitforKale
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-137.033,6.927,23.568"
SurvivorToTargetName = "srv_kalee"
ZombieType = "zombie_skinny"
cMissionSpawnZombie GrappleJer
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-111.879,9.170,4.829"
SurvivorToTargetName = "srv_jeremiah"
ZombieType = "zombie_skinny"
cMissionSpawnZombie GrapplePat2
NumberOfZombies = "1"
Rotation = "-2.719"
SpawnPoint = "-106.640,9.170,1.381"
SurvivorToTargetName = "srv_pat"
ZombieType = "zombie_skinny"
cMissionSpawnZombie GrapplePat
NumberOfZombies = "2"
Rotation = "-2.719"
SpawnPoint = "-108.631,9.169,2.018"
SurvivorToTargetName = "srv_pat"
ZombieType = "zombie_skinny"
cMissionSpawnNPC TwinGold
DefaultBehaviour = "Idle"
NPCName = "cast_twingold"
Rotation = "-1.1"
SpawnPoint = "-53.433,0.035,-18.473"
cMissionDialogue Greeting2
AutoStart = "true"
Dialogue0 = "70001"
cMissionDialogue TauntTwin7
AutoStart = "false"
Dialogue0 = "70002"
cMissionDialogue TauntTwin8
AutoStart = "false"
Dialogue0 = "70003"
cMissionDialogue TauntTwin9
AutoStart = "false"
Dialogue0 = "70004"
cMissionDialogue Room2
Dialogue0 = "70006"
JoinChuckAfter = "false"
LoopThisNode = "true"
cMissionChangeNPCState SetInteractive5
Behaviour = "Idle"
Interactability = "Full"
InvulnerableToGrapples = "false"
NPCName = "cast_twingold"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSetChuckState DisableCombat1
ChuckState = "1"
cMissionRaiseDialog HideZombieCount1
DialogName = "HIDE_ZOMBIES"
cMissionSetClock ResetTheClock1
Time = "1"
cMissionSpawnNPC Katey2
IgnoreAction = "false"
NPCName = "cast_katey"
SpawnPoint = "-72.955,9.141,-1.237"
cMissionZombieFactory BackstageZombies
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "3"
IgnoreAction = "false"
PercentClump = "15"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_cop"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageZombies"
cMissionZombieFactory HordeZombies1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_cop"
ZombieWarehouseName = "BackstageHorde"
cMissionZombieFactory ArenaLobby
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "10"
IgnoreAction = "false"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaLobby1"
cMissionZombieFactory ArenaLobby_PostOutbreak
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaLobby_PostOutbreak"
cMissionZombieFactory BackstageHall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
IgnoreAction = "false"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "BackstageHall"
cMissionZombieFactory BacksatgeHallToKatey
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "BacksatgeHallToKatey"
cMissionZombieFactory ArenaFiller
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaFiller"
cMissionZombieFactory ArenaEpicenter
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaEpicenter"
cMissionZombieFactory ArenaEntranceFiller
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaEntranceFiller"
cMissionZombieFactory ArenaEntranceFiller1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "ArenaExitLevel_PO"
cMissionZombieFactory HallwayFiller
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_cop"
ZombieWarehouseName = "HallwayFiller"
cMissionZombieFactory FEx
Amount0 = "15"
Amount1 = "15"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_cop"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_FEx_View"
cMissionSpawnNPC SpawnAnim
NPCName = "srv_anim"
Rotation = "0.102"
SpawnPoint = "-3.827,-0.030,0.112"
cMissionDialogue AnimTalk
Dialogue0 = "66154"
LoopThisNode = "true"
SpeakerID0 = "66156"
cMissionSetNPCScriptedAction x75
IsLooping = "true"
NPCName = "srv_anim"
ScriptedActionName = "SSit"
SnapToState = "true"
cMissionSpawnNPC SpawnKristopher
DefaultBehaviour = "Idle"
NPCName = "srv_kristopher"
Rotation = "0.552"
SpawnPoint = "-6.937,0.026,1.681"
cMissionDialogue x36
Dialogue0 = "66155"
LoopThisNode = "true"
SpeakerID0 = "65196"
cMissionOnTriggerCuboid TriggerTaunt
Height = "4"
Vertex1 = "-51.803,0.002,-15.799"
Vertex2 = "-51.256,0.550,-20.114"
Vertex3 = "-50.834,0.001,-19.887"
Vertex4 = "-50.677,0.208,-16.185"
cMissionDialogue InOurDressing
Dialogue0 = "85360"
SpeakerID0 = "50248"
cMissionSpawnItem SpawnCorpse1
ItemName = "Corpse_Attractor"
Location = "-52.094,9.357,-15.710"
Rotation = "-0.059,0.671,0.094,0.731"
cMissionSpawnItem SpawnCorpse14
ItemName = "Corpse_Attractor"
Location = "-119.628,9.169,15.461"
Rotation = "-0.059,0.671,0.094,0.731"
cMissionSpawnItem SpawnCorpse5
ItemName = "Corpse_Attractor"
Location = "-138.356,6.917,6.406"
Rotation = "0.001,0.342,-0.001,-0.940"
cMissionSpawnItem SpawnCorpse8
ItemName = "Corpse_Attractor"
Location = "-100.517,9.157,-13.874"
Rotation = "0.001,-0.645,0.000,-0.764"
cMissionSpawnItem SpawnCorpse4
ItemName = "Corpse_Attractor"
Location = "-108.913,9.325,11.573"
Rotation = "0.041,-0.140,0.008,-0.992"
cMissionSpawnItem SpawnCorpse3
ItemName = "Corpse_Attractor"
Location = "-121.955,9.160,12.512"
Rotation = "-0.000,-0.141,-0.000,-0.990"
cMissionSpawnItem SpawnCorpse7
ItemName = "Corpse_Attractor"
Location = "-111.879,9.259,16.200"
Rotation = "0.041,-0.840,0.008,-0.992"
cMissionSpawnItem SpawnCorpse6
ItemName = "Corpse_Attractor"
Location = "-66.780,9.146,-14.534"
Rotation = "0.023,-0.967,-0.035,-0.250"
cMissionSpawnItem SpawnBarraCorpse
ItemName = "svr_barra_corpse_attractor"
Location = "-108.672,9.169,5.349"
Rotation = "0.000,0.739,0.000,0.678"
cMissionSpawnItem SpawnKerriCorpse
ItemName = "svr_kerri_corpse_attractor"
Location = "-137.905,7.150,17.405"
Rotation = "0.904,-0.026,0.422,0.064"
cMissionSpawnItem SpawnKerriCorpse3
ItemName = "svr_kerri_corpse_attractor"
Location = "-121.543,9.169,7.331"
Rotation = "0.000,-0.786,0.000,0.622"
cMissionSpawnItem SpawnDeanCorpse
ItemName = "dean_corpse_attractor"
Location = "-120.821,9.169,23.345"
Rotation = "0.000,-0.841,0.000,0.541"
cMissionSpawnItem SpawnDeanCorpse3
ItemName = "dean_corpse_attractor"
Location = "-96.824,9.169,-17.343"
Rotation = "0,0,0,1"
cMissionSpawnItem Barricade31
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-111.096,9.678,-3.299"
NonInteractableProp = "true"
Rotation = "0.001,-0.822,-0.001,0.568"
cMissionSpawnItem Barricade36
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-112.706,9.679,-0.976"
NonInteractableProp = "true"
Rotation = "-0.001,0.393,-0.002,0.920"
cMissionSpawnItem Barricade35
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-114.624,9.679,1.024"
NonInteractableProp = "true"
Rotation = "0.000,0.485,-0.002,0.877"
cMissionSpawnItem Barricade34
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-116.438,9.678,3.246"
NonInteractableProp = "true"
Rotation = "0.000,0.380,-0.002,0.922"
cMissionSpawnItem Barricade32
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-123.422,9.679,4.369"
NonInteractableProp = "true"
Rotation = "0.001,0.155,-0.002,0.988"
cMissionSpawnItem Barricade33
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-104.762,9.676,19.121"
NonInteractableProp = "true"
Rotation = "0.000,0.155,-0.002,0.988"
cMissionSpawnItem Barricade41
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-107.322,9.679,20.599"
NonInteractableProp = "true"
Rotation = "0.000,0.454,-0.002,0.891"
cMissionSpawnItem Barricade40
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-119.681,9.679,28.068"
NonInteractableProp = "true"
Rotation = "0.000,0.977,-0.002,0.214"
cMissionSpawnItem Barricade39
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-122.051,9.679,26.487"
NonInteractableProp = "true"
Rotation = "0.000,0.918,-0.001,0.405"
cMissionSpawnItem Barricade38
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-116.870,9.678,28.898"
NonInteractableProp = "true"
Rotation = "0.000,0.995,-0.001,0.088"
cMissionSpawnItem Barricade37
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-114.955,9.679,16.925"
NonInteractableProp = "true"
Rotation = "0.000,0.837,-0.002,0.534"
cMissionSpawnItem Barricade44
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-116.883,9.679,15.028"
NonInteractableProp = "true"
Rotation = "0.000,0.977,-0.002,0.215"
cMissionSpawnItem Barricade43
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-119.630,9.679,14.296"
NonInteractableProp = "true"
Rotation = "0.000,-0.085,-0.002,0.996"
cMissionSpawnItem BaseballBat2
IsStatic = "false"
ItemName = "BaseballBat"
Location = "-56.535,9.200,-30.667"
NonInteractableProp = "false"
Rotation = "0.663,0.677,0.215,0.230"
cMissionSpawnItem FireAxe
IsStatic = "false"
ItemName = "FireAxe"
Location = "-53.188,9.181,-29.535"
NonInteractableProp = "false"
Rotation = "-0.649,-0.656,0.270,0.269"
cMissionSendCommandToProp DestroyBarricade
PropCommand = "17"
PropName = "MetalBarricade"
cMissionSendCommandToProp DestroyBarricade2
PropCommand = "17"
PropName = "MetalBarricade2"
cMissionSendCommandToProp DestroyBarricade1
PropCommand = "17"
PropName = "MetalBarricade1"
cMissionSendAudioEvent T2LockerRoom
AudioEvent = "T2LockerRoom"
cMissionOnTrigger TriggerGuideArrowTut1
InnerRadius = "2"
Location = "-8.298,0.026,-0.011"
Radius = "2"
RenderSphere = "true"
ZombieRotation = "0,0,0,1"
cMissionRaiseDialog GuideArrowTut1
FullScreen_TutorialID = "19"
cMissionHideTriggerVolume HideSaftey
TriggerName = "SafteyTeleport"
cMissionDisableTriggerVolume DisableSaftey1
TriggerName = "SafteyTeleport"
cMissionOnSuccess Success
cMissionLevelReady FortuneExterior
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionAdjustZombieTuning fortune_exterior1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.5"
cMissionZombieRemoval ClearBarricades
Location = "-249.056,-3.719,27.000"
Radius = "2"
cMissionZombieRemoval ClearBarricades5
Location = "-250.561,-3.744,29.266"
Radius = "2"
cMissionZombieRemoval ClearBarricades4
Location = "-250.614,-3.748,32.119"
Radius = "2"
cMissionZombieRemoval ClearBarricades3
Location = "-236.136,-3.735,19.232"
Radius = "4"
cMissionZombieRemoval ClearBarricades2
Location = "-236.082,-3.685,16.363"
Radius = "2"
cMissionZombieRemoval ClearBarricades1
Location = "-236.761,-3.745,4.888"
Radius = "2"
cMissionZombieRemoval ClearBarricades7
Location = "-237.604,-3.685,2.122"
Radius = "2"
cMissionZombieRemoval ClearBarricades6
Location = "-237.048,-3.675,7.309"
Radius = "2"
cMissionZombieRemoval ClearChuck21
Location = "-360.552,-7.741,62.841"
Radius = "18"
cMissionZombieRemoval ClearChuck22
Location = "-388.998,-5.040,74.459"
Radius = "15"
cMissionZombieRemoval ClearChuck20
Location = "-342.842,-7.741,52.220"
Radius = "10"
cMissionZombieRemoval ClearChuck18
Location = "-360.001,-7.741,79.193"
Radius = "5"
cMissionZombieRemoval ClearChuck17
Location = "-340.846,-7.736,35.588"
Radius = "5"
cMissionZombieRemoval ClearChuck16
Location = "-266.065,-4.240,9.524"
Radius = "30"
cMissionZombieRemoval ClearChuck15
Location = "-263.947,-4.240,7.688"
Radius = "30"
cMissionSpawnItem Barricade
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-387.989,-4.648,71.752"
NonInteractableProp = "true"
Rotation = "0.000,0.155,0.000,0.989"
cMissionSpawnItem Barricade1
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-385.427,-4.648,70.488"
NonInteractableProp = "true"
Rotation = "0.000,0.155,0.000,0.988"
cMissionSpawnItem Barricade2
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-382.618,-4.648,69.656"
NonInteractableProp = "true"
Rotation = "0.000,0.140,0.000,0.993"
cMissionSpawnItem Barricade3
DisablePhysicsOnInitialPlacement = "false"
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-379.684,-4.648,68.745"
NonInteractableProp = "true"
Rotation = "0.000,0.125,0.000,0.992"
cMissionSpawnItem Barricade4
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-385.837,-4.648,80.267"
NonInteractableProp = "true"
Rotation = "0.000,0.135,0.000,0.990"
cMissionSpawnItem Barricade5
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-381.579,-4.648,79.969"
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem Barricade6
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-378.434,-5.100,79.020"
NonInteractableProp = "true"
Rotation = "-0.790,-0.132,-0.181,0.571"
cMissionSpawnItem Barricade7
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-362.621,-7.605,79.273"
NonInteractableProp = "true"
Rotation = "-0.790,-0.132,-0.181,0.571"
cMissionSpawnItem Barricade8
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-358.813,-7.200,86.141"
NonInteractableProp = "true"
Rotation = "0.000,-0.240,0.000,0.972"
cMissionSpawnItem Barricade9
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-363.772,-7.200,61.672"
NonInteractableProp = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem Barricade10
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-359.833,-7.200,60.813"
NonInteractableProp = "true"
Rotation = "0.000,0.170,0.000,0.986"
cMissionSpawnItem Barricade11
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-357.211,-7.200,59.447"
NonInteractableProp = "true"
Rotation = "0.000,0.309,0.000,0.955"
cMissionSpawnItem Barricade12
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-354.849,-7.2,57.910"
NonInteractableProp = "true"
Rotation = "0.000,0.239,0.000,0.973"
cMissionSpawnItem Barricade13
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-352.031,-7.200,57.168"
NonInteractableProp = "true"
Rotation = "0.000,0.095,0.000,0.998"
cMissionSpawnItem Barricade14
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-341.271,-7.200,50.164"
NonInteractableProp = "true"
Rotation = "0.000,0.302,0.000,0.954"
cMissionSpawnItem Barricade15
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-287.017,-3.706,49.474"
NonInteractableProp = "true"
Rotation = "0.000,0.593,0.000,0.805"
cMissionSpawnItem Barricade16
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-287.207,-4.108,45.574"
NonInteractableProp = "true"
Rotation = "0.588,-0.405,0.552,0.431"
cMissionSpawnItem Barricade17
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-287.186,-3.675,40.609"
NonInteractableProp = "true"
Rotation = "0.000,-0.657,0.000,0.757"
cMissionSpawnItem Barricade18
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-286.434,-3.701,33.881"
NonInteractableProp = "true"
Rotation = "0.000,-0.708,0.000,0.714"
cMissionSpawnItem Barricade19
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-236.082,-3.685,16.363"
NonInteractableProp = "true"
Rotation = "0.000,-0.657,0.000,0.753"
cMissionSpawnItem Barricade20
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-237.300,-3.734,20.622"
NonInteractableProp = "true"
Rotation = "0.002,-0.779,0.000,0.631"
cMissionSpawnItem Barricade24
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-236.136,-3.735,19.232"
NonInteractableProp = "true"
Rotation = "0.006,-0.773,-0.000,0.635"
cMissionSpawnItem Barricade21
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-235.766,-3.685,22.635"
NonInteractableProp = "true"
Rotation = "0.000,-0.641,0.000,0.765"
cMissionSpawnItem Barricade22
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-250.561,-3.744,29.266"
NonInteractableProp = "true"
Rotation = "0.003,-0.734,-0.001,0.680"
cMissionSpawnItem Barricade23
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-249.056,-3.719,27.000"
NonInteractableProp = "true"
Rotation = "0.012,-0.968,-0.012,0.252"
cMissionSpawnItem Barricade30
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-250.015,-3.746,34.780"
NonInteractableProp = "true"
Rotation = "0.000,-0.466,-0.001,0.885"
cMissionSpawnItem Barricade29
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-250.614,-3.748,32.119"
NonInteractableProp = "true"
Rotation = "0.001,-0.710,-0.001,0.704"
cMissionSpawnItem Barricade25
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-237.048,-3.675,7.309"
NonInteractableProp = "true"
Rotation = "0.000,-0.717,0.000,0.697"
cMissionSpawnItem Barricade26
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-236.761,-3.745,4.888"
NonInteractableProp = "true"
Rotation = "0.000,-0.563,0.000,0.827"
cMissionSpawnItem Barricade27
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-237.604,-3.685,2.122"
NonInteractableProp = "true"
Rotation = "0.000,-0.643,0.000,0.765"
cMissionSpawnItem Barricade28
IsStatic = "true"
ItemName = "MetalBarricade"
Location = "-238.459,-3.645,-0.815"
NonInteractableProp = "true"
Rotation = "0.000,-0.479,0.000,0.877"
cMissionStartEffect HotDogCartFire
EffectEnum = "51"
Location = "-337.965,-6.715,64.818"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GolfCartFire
EffectEnum = "51"
Location = "-343.681,-7.165,46.743"
Loop = "true"
Rotation = "0,0,0,1"
cMissionStartEffect GolfCartFire1
EffectEnum = "51"
Location = "-344.752,-7.185,47.367"
Loop = "true"
Rotation = "0,0,0,1"
cMissionSpawnItem SpawnCorpse2
ItemName = "Corpse_Attractor"
Location = "-329.920,-7.745,56.979"
Rotation = "-0.007,0.000,0.000,1.001"
cMissionSpawnItem SpawnCorpse18
ItemName = "Corpse_Attractor"
Location = "-333.460,-7.745,59.241"
Rotation = "-0.007,0.000,0.000,1.000"
cMissionSpawnItem SpawnCorpse17
ItemName = "Corpse_Attractor"
Location = "-332.193,-7.745,66.630"
Rotation = "-0.007,0.000,0.000,0.999"
cMissionSpawnItem SpawnCorpse16
ItemName = "Corpse_Attractor"
Location = "-340.226,-7.745,62.733"
Rotation = "0.058,1.001,0.012,0.008"
cMissionSpawnItem SpawnCorpse15
ItemName = "Corpse_Attractor"
Location = "-337.591,-7.650,56.152"
Rotation = "0.067,0.692,-0.026,0.720"
cMissionSpawnItem SpawnDeanCorpse2
ItemName = "dean_corpse_attractor"
Location = "-352.876,-7.712,59.776"
Rotation = "-0.001,0.645,-0.001,0.766"
cMissionSpawnItem SpawnBarraCorpse2
ItemName = "svr_barra_corpse_attractor"
Location = "-384.552,-5.229,64.391"
Rotation = "-0.000,0.138,-0.000,0.990"
cMissionSpawnItem SpawnKerriCorpse1
ItemName = "svr_kerri_corpse_attractor"
Location = "-347.881,-7.730,65.411"
Rotation = "0.000,-0.430,0.001,0.901"
cMissionSendCommandToProp DestroyLevelBarricades
PropCommand = "17"
PropName = "MetalBarricade2"
cMissionSendCommandToProp DestroyLevelBarricades10
PropCommand = "17"
PropName = "MetalBarricade3"
cMissionSendCommandToProp DestroyLevelBarricades9
PropCommand = "17"
PropName = "MetalBarricade4"
cMissionSendCommandToProp DestroyLevelBarricades8
PropCommand = "17"
PropName = "MetalBarricade8"
cMissionSendCommandToProp DestroyLevelBarricades7
PropCommand = "17"
PropName = "MetalBarricade31"
cMissionSendCommandToProp DestroyLevelBarricades6
PropCommand = "17"
PropName = "MetalBarricade32"
cMissionSendCommandToProp DestroyLevelBarricades5
PropCommand = "17"
PropName = "MetalBarricade33"
cMissionSendCommandToProp DestroyLevelBarricades4
PropCommand = "17"
PropName = "MetalBarricade34"
cMissionSendCommandToProp DestroyLevelBarricades3
PropCommand = "17"
cMissionSendCommandToProp DestroyLevelBarricades2
PropCommand = "17"
cMissionSendCommandToProp DestroyLevelBarricades1
PropCommand = "17"
cMissionSpawnZombie FillerZombies
NumberOfZombies = "2"
SpawnPoint = "-321.504,-4.647,53.116"
ZombieType = "zombie_skinny"
cMissionSpawnZombie FillerZombies4
NumberOfZombies = "2"
SpawnPoint = "-315.756,-4.238,54.084"
ZombieType = "zombie_skinny"
cMissionSpawnZombie FillerZombies3
NumberOfZombies = "2"
SpawnPoint = "-322.284,-6.494,57.478"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetMarvin
NumberOfZombies = "2"
Rotation = "6"
SpawnPoint = "-323.445,-4.250,46.756"
SurvivorToTargetName = "srv_lance0"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetMarvin1
NumberOfZombies = "4"
Rotation = "4.5"
SpawnPoint = "-280.645,-4.246,23.421"
SurvivorToTargetName = "srv_lance0"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetMarvin2
NumberOfZombies = "4"
Rotation = "4"
SpawnPoint = "-272.290,-4.246,14.403"
SurvivorToTargetName = "srv_lance0"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetMarvin4
NumberOfZombies = "4"
Rotation = "5.3"
SpawnPoint = "-279.680,-4.246,19.410"
SurvivorToTargetName = "srv_lance0"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetHelen
NumberOfZombies = "3"
Rotation = "5"
SpawnPoint = "-306.537,-4.261,44.232"
SurvivorToTargetName = "srv_helen"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetHelen1
NumberOfZombies = "4"
Rotation = "5"
SpawnPoint = "-319.929,-4.235,50.133"
SurvivorToTargetName = "srv_helen"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetHelen2
NumberOfZombies = "4"
Rotation = "5.5"
SpawnPoint = "-291.616,-4.260,33.285"
SurvivorToTargetName = "srv_helen"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetWade
NumberOfZombies = "4"
Rotation = "5.3"
SpawnPoint = "-290.071,-4.259,39.183"
SurvivorToTargetName = "srv_wade"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetWade1
NumberOfZombies = "4"
SpawnPoint = "-291.525,-4.263,36.399"
SurvivorToTargetName = "srv_wade"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetCrystal
NumberOfZombies = "4"
Rotation = "1"
SpawnPoint = "-258.851,-4.245,4.640"
SurvivorToTargetName = "srv_crystal"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetCrystal1
NumberOfZombies = "4"
Rotation = "1.5"
SpawnPoint = "-257.587,-4.245,8.102"
SurvivorToTargetName = "srv_crystal"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetCrystal3
NumberOfZombies = "4"
Rotation = "1.5"
SpawnPoint = "-255.105,-4.245,13.289"
SurvivorToTargetName = "srv_crystal"
ZombieType = "zombie_skinny"
cMissionSpawnZombie TargetAndrea
NumberOfZombies = "4"
Rotation = "1"
SpawnPoint = "-337.788,-7.745,51.352"
SurvivorToTargetName = "srv_andrea"
ZombieType = "zombie_skinny"
cMissionStartEffect BloodSplatter1
EffectEnum = "30"
Location = "-353.749,-7.245,63.322"
Noise = "3"
Number = "5"
Rotation = "0,0,0,1"
cMissionStartEffect BloodSplatter2
EffectEnum = "30"
Location = "-352.885,-7.245,61.440"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect BloodSplatter3
EffectEnum = "30"
Location = "-346.945,-7.245,61.398"
Noise = "2"
Number = "3"
Rotation = "0,0,0,1"
cMissionStartEffect BloodSplatter4
EffectEnum = "30"
Location = "-295.839,-3.856,29.856"
Noise = "3"
Number = "5"
Rotation = "0,0,0,1"
cMissionStartEffect BloodSplatter5
EffectEnum = "30"
Location = "-322.647,-3.938,50.000"
Noise = "3"
Number = "5"
Rotation = "0,0,0,1"
cMissionSpawnItem CorpseRight1
ItemName = "Corpse_Attractor"
Location = "-377.361,-5.245,85.037"
Rotation = "0.000,-0.556,0.000,0.829"
cMissionSpawnZombie ZombieNISRight1
NumberOfZombies = "1"
Rotation = "3"
SpawnCorpseMunchers = "true"
SpawnPoint = "-377.271,-5.245,86.589"
ZombieType = "zombie_skinny"
cMissionSpawnItem CorpseStairs1
ItemName = "Corpse_Attractor"
Location = "-373.334,-5.245,78.597"
Rotation = "0.000,-0.235,0.000,0.972"
cMissionSpawnZombie ZombieNISStairs1
NumberOfZombies = "1"
Rotation = "4.5"
SpawnCorpseMunchers = "true"
SpawnPoint = "-371.985,-5.245,79.010"
ZombieType = "zombie_skinny"
cMissionSpawnItem CorpseWoman1
ItemName = "Corpse_Attractor"
Location = "-380.806,-5.245,71.281"
Rotation = "0.000,-0.841,0.000,-0.542"
cMissionSpawnZombie ZombieNISWoman1
NumberOfZombies = "1"
Rotation = "2"
SpawnCorpseMunchers = "true"
SpawnPoint = "-382.226,-5.245,71.657"
ZombieType = "zombie_skinny"
cMissionSendAudioEvent T2LeftArena1
AudioEvent = "T2LeftArena"
cMissionLevelLoading Exterior15
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionZombieFactory ArenaPlaza
Amount0 = "15"
Amount1 = "15"
Amount2 = "3"
Amount3 = "15"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_cop"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaPlaza"
cMissionZombieFactory CasinoArea
Amount0 = "3"
Amount1 = "3"
Amount2 = "15"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
ZombieWarehouseName = "CasinoArea"
cMissionCinematic LeavingArena1
CinematicName = "013_exit_the_stadium"
NoTeleportAfterIsOK = "true"
cMissionSendEvent x557
Value = "GoToSafehouse"
cMissionSetChuckState x587
ChuckState = "4"
cMissionSendAudioEvent T2EnterSafehouse3
AudioEvent = "T2EnterSafehouse"
cMissionSetClock HourFour6
Time = "10800"
cMissionSetChuckState AutoRescueDefaultSurvivors4
ChuckState = "54"
cMissionLoadLevel LoadSafeHouse5
Level = "SAFEHOUSE"
LevelSpawnPoint = "Start"

Tutorial2_FailStateEdit

cMissionDefinition Tutorial2_FailState
DisplayName = "21100"
Duration = "21600"
ExplicitStart = "true"
MissionType = "12"
cMissionPrereq FailedTutorial
cMissionObjectiveEvent FailedTutorial1
EventString = "TutorialFailed"
cMissionObjective Tutorial2_FailState-Objective
cMissionObjectiveEvent MissionKilled
EventString = "GoToSafehouse"
cMissionLevelReady Arena
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionLoadLevel LoadSafehouse
Level = "FORTUNE_EXTERIOR"
LevelSpawnPoint = "EntryArena"
cMissionLevelReady Exterior1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSetChuckState x2
ChuckState = "7"
cMissionCinematic x163
CinematicName = "015_arrive_at_the_safehouse_2"
NoTeleportAfterIsOK = "true"
cMissionSetClock x164
Time = "10800"
cMissionSetChuckState AutoRescueDefaultSurvivors3
ChuckState = "54"
cMissionLoadLevel gotosafehouse6
Level = "SAFEHOUSE"
LevelSpawnPoint = "Start"
cMissionLevelReady Safehouse35
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendEvent KillMission
Value = "GoToSafehouse"

Missions Section 4 Edit

TwosCompanyEdit

cMissionDefinition TwosCompany
CantFailOnLevel = "FORTUNE_EXTERIOR"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80578"
DisplayName = "80016"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "FORTUNE_EXTERIOR"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "255600"
cMissionTimer StaceyCall1
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall TwosCompanyCall
cMissionDialogue StaceysCall
Dialogue0 = "65362"
SpeakerID0 = "77510"
cMissionObjective TwosCompany-Objective
cMissionObjectiveNPCJoin Walter
MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302"
NPCName = "srv_walter"
cMissionObjectiveNPCJoin Royce
MissionWaypoint = "FORTUNE_EXTERIOR,30.722,0.772,-67.297"
NPCName = "srv_royce"
cMissionLevelReady TwosCompany_Exterior
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionOnTrigger WalterInteract
InnerRadius = "6"
Location = "22.994,0.772,-74.254"
Radius = "6"
ZombieRotation = "0,0,0,1"
cMissionDialogue WalterInteract1
AutoStart = "true"
Dialogue0 = "65363"
Dialogue1 = "65364"
ReactionAnim0 = "2"
ReactionAnim1 = "8"
Speaker0 = "srv_walter"
Speaker1 = "srv_royce"
SpeakerID0 = "65187"
SpeakerID1 = "65188"
cMissionOnTrigger WalterInteract3
InnerRadius = "4"
Location = "25.044,0.772,-71.620"
Radius = "4"
ZombieRotation = "0,0,0,1"
cMissionDialogue WalterInteract4
AutoStart = "true"
Dialogue0 = "65366"
Dialogue1 = "65367"
ReactionAnim0 = "5"
ReactionAnim1 = "8"
ReactionAnim2 = "8"
Speaker0 = "srv_walter"
Speaker1 = "srv_royce"
SpeakerID0 = "65187"
SpeakerID1 = "65188"
cMissionSetNPCScriptedAction Pointing
ExecuteOnce = "true"
NPCName = "srv_walter"
ReactionAnim = "13"
SetOrientation = "true"
cMissionSpawnItem TrophySpawn
DisablePhysicsOnInitialPlacement = "true"
ItemName = "ComedyTrophy"
Location = "26.061,1.722,-68.476"
Rotation = "0.000,-1.000,0.000,0.000"
cMissionSendCommandToProp DisableTrophy
PropCommand = "22"
PropName = "TrophySpawn"
cMissionSpawnNPC Walter6
DefaultBehaviour = "Idle"
NPCName = "srv_walter"
Rotation = "2.297"
SpawnPoint = "27.542,0.703,-69.123"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition GiveTrophy
ConditionParameter1 = "ComedyTrophy"
DialogueCondition = "7"
cMissionDialogueCondition IntroOver1
ConditionParameter1 = "TwosCompanyDialogue1Over"
DialogueCondition = "18"
cMissionDialogueCondition RoyceStartedIntro
ConditionParameter1 = "RoyceIntro"
DialogueCondition = "18"
cMissionDialogue WalterInteract9
Dialogue0 = "65729"
Dialogue1 = "65730"
Dialogue2 = "65731"
ReactionAnim2 = "1"
Speaker0 = "srv_walter"
Speaker2 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65167"
SpeakerID2 = "65187"
cMissionSendEvent WalterIntro1
DialogManagerOnly = "true"
Value = "WalterIntro"
cMissionDialogue WalterInteract11
Dialogue0 = "65732"
Dialogue1 = "65733"
Dialogue2 = "65734"
ReactionAnim1 = "8"
Speaker1 = "srv_walter"
SpeakerID0 = "65167"
SpeakerID1 = "65187"
SpeakerID2 = "65187"
cMissionDialogue WalterJoin7
Dialogue0 = "66055"
Dialogue1 = "66056"
Dialogue2 = "66057"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim2 = "12"
Speaker0 = "srv_walter"
Speaker2 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65187"
SpeakerID2 = "65187"
cMissionSendEvent IntroOver5
DialogManagerOnly = "true"
Value = "TwosCompanyDialogue1Over"
cMissionDialogue WalterInteract12
Dialogue0 = "66075"
LoopThisNode = "true"
ReactionAnim2 = "1"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
cMissionDialogue WalterInteract13
Dialogue0 = "66065"
Dialogue1 = "65371"
Speaker0 = "srv_walter"
Speaker1 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65187"
cMissionDialogue WalterInteract14
Dialogue0 = "66102"
ReactionAnim0 = "8"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
cMissionSendEvent WalterToldJoke
DialogManagerOnly = "true"
Value = "WalterJokeTold2"
cMissionSendEvent WalterToldJoke1
DialogManagerOnly = "false"
Value = "WalterJokeTold"
cMissionDialogueCondition DoesRoyceHaveTheTrophy
ConditionParameter1 = "RoyceHasTrophy"
DialogueCondition = "18"
cMissionDialogue fail_WalterJoin4
Dialogue0 = "66066"
LoopThisNode = "true"
ReactionAnim0 = "8"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
cMissionDialogue WalterComplain2
AutoStart = "false"
Dialogue0 = "65394"
JoinChuckAfter = "true"
Joiner0 = "srv_walter"
ReactionAnim0 = "6"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
cMissionDialogue WalterJoin8
AutoStart = "true"
Dialogue0 = "65373"
DialogueCondition = "7"
JoinChuckAfter = "true"
ReactionAnim0 = "13"
ReactionAnim1 = "2"
Speaker0 = "srv_walter"
Speaker1 = "srv_royce"
SpeakerID0 = "65187"
cMissionChangeNPCState WalterHappy5
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_walter"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSetNPCScriptedAction RoyceIsSad2
NPCName = "srv_royce"
ReactionAnim = "6"
cMissionSendEvent WalterGotTrophy1
DialogManagerOnly = "true"
Value = "WalterHasTrophy"
cMissionSpawnNPC SpawnRoyce4
DefaultBehaviour = "idle"
NPCName = "srv_royce"
Rotation = "-0.175"
SpawnPoint = "29.302,0.702,-70.624"
UseRotationAndLocationIfSpawned = "true"
cMissionDialogueCondition GiveTrophy1
ConditionParameter1 = "ComedyTrophy"
DialogueCondition = "7"
cMissionDialogueCondition IntroOver2
ConditionParameter1 = "TwosCompanyDialogue1Over"
DialogueCondition = "18"
cMissionDialogueCondition WalterStartedIntro
ConditionParameter1 = "WalterIntro"
DialogueCondition = "18"
cMissionDialogue RoyceInteract11
Dialogue0 = "66058"
Dialogue1 = "66059"
Dialogue2 = "66060"
ReactionAnim2 = "11"
ReactionAnim4 = "1"
Speaker0 = "srv_royce"
Speaker1 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65188"
SpeakerID2 = "65188"
cMissionSendEvent WalterIntro2
DialogManagerOnly = "true"
Value = "RoyceIntro"
cMissionDialogue RoyceInteract12
Dialogue0 = "66061"
Dialogue1 = "66062"
ReactionAnim1 = "1"
Speaker1 = "srv_royce"
SpeakerID0 = "65167"
SpeakerID1 = "65188"
cMissionDialogue RoyceJoin9
Dialogue0 = "66063"
Dialogue1 = "66064"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim1 = "3"
Speaker0 = "srv_royce"
Speaker1 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65188"
cMissionSendEvent EndMission14
DialogManagerOnly = "true"
Value = "TwosCompanyDialogue1Over"
cMissionDialogue RoycerInteract15
Dialogue0 = "66075"
LoopThisNode = "true"
ReactionAnim2 = "1"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionDialogue RoyceInteract10
Dialogue0 = "66067"
Dialogue1 = "66068"
Dialogue2 = "65372"
ReactionAnim1 = "11"
Speaker1 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65188"
SpeakerID2 = "65188"
cMissionDialogue RoyceInteract13
Dialogue0 = "66104"
ReactionAnim0 = "8"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionSendEvent RoyceToldJoke
DialogManagerOnly = "false"
Value = "RoyceJokeTold"
cMissionSendEvent RoyceToldJoke1
DialogManagerOnly = "true"
Value = "RoyceJokeTold2"
cMissionDialogueCondition DoesWalterHaveTrophy
ConditionParameter1 = "WalterHasTrophy"
DialogueCondition = "18"
cMissionDialogue fail_RoyceJoin3
Dialogue0 = "66069"
LoopThisNode = "true"
ReactionAnim0 = "8"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionDialogue RoyceComplain3
AutoStart = "false"
Dialogue0 = "65393"
JoinChuckAfter = "false"
ReactionAnim0 = "2"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionDialogue RoyceInteract7
Dialogue0 = "66070"
Dialogue1 = "66071"
Dialogue2 = "66072"
ReactionAnim0 = "1"
Speaker0 = "srv_royce"
Speaker1 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65188"
SpeakerID2 = "65188"
cMissionDialogueCondition GiveMoney
ConditionParameter1 = "5000"
DialogueCondition = "10"
cMissionDialogue fail_RoyceJoin5
Dialogue0 = "66073"
LoopThisNode = "true"
ReactionAnim0 = "8"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionDialogue RoyceJoin7
AutoStart = "false"
Dialogue0 = "65766"
DialogueCondition = "10"
JoinChuckAfter = "true"
ReactionAnim0 = "13"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionDialogue RoyceJoin3
AutoStart = "true"
Dialogue0 = "65374"
DialogueCondition = "7"
JoinChuckAfter = "true"
ReactionAnim0 = "13"
Speaker0 = "srv_royce"
SpeakerID0 = "65188"
cMissionChangeNPCState WalterSad3
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_walter"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionChangeNPCState RoyceHappy3
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_royce"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSendEvent RoyceGotTrophy
DialogManagerOnly = "true"
Value = "RoyceHasTrophy"
cMissionSendCommandToProp DestroyMassager
PropCommand = "17"
PropName = "BobsToy"
cMissionSendCommandToProp DestroyMassager1
PropCommand = "17"
PropName = "BobsToy1"
cMissionSendCommandToProp DestroyHandbag
PropCommand = "17"
PropName = "HandBag2"
cMissionOnSuccess TwosCompanyComplete
cMissionSendCommandToProp StopSmashTrophy
PropCommand = "29"
PropName = "SmashTropy"

SmashTrophyEdit

cMissionDefinition SmashTrophy
CantFailOnLevel = "FORTUNE_EXTERIOR"
Duration = "28800"
MissionType = "8"
StartTime = "255600"
WaitUntilEnd = "false"
cMissionObjective SmashTrophy-Objective
cMissionObjectiveItemDestroyed DestroyTrophy
InstaceName = "TrophySpawn"
Item = "ComedyTrophy"
cMissionSetNPCScriptedAction DefectWalter
Defect = "true"
NPCName = "srv_walter"
ReactionAnim = "2"
cMissionSetNPCScriptedAction DefectRoyce
Defect = "true"
NPCName = "srv_royce"
ReactionAnim = "2"

EnableTrophyEdit

cMissionDefinition EnableTrophy
CantFailOnLevel = "FORTUNE_EXTERIOR"
Duration = "28800"
ExplicitStart = "true"
MissionType = "8"
StartTime = "255600"
WaitUntilEnd = "false"
cMissionPrereq JokesTold
cMissionObjectiveEvent WalterJokeTold2
EventString = "WalterJokeTold"
cMissionObjectiveEvent RoyceJokeTold1
EventString = "RoyceJokeTold"
cMissionObjective EnableTrophy1
cMissionObjectiveMissionStatus TwosCompanyDone
Failed = "true"
MissionName = "TwosCompany"
Started = "false"
Success = "true"
cMissionLevelReady Exterior_TwosTrophy
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendCommandToProp EnableTrophy7
PropCommand = "23"
PropName = "TrophySpawn"

RoyceDeadEdit

cMissionDefinition RoyceDead
CantFailOnLevel = "FORTUNE_EXTERIOR"
Duration = "28800"
ExplicitStart = "true"
MissionType = "8"
StartTime = "255600"
WaitUntilEnd = "false"
cMissionPrereq RoyceDied
cMissionObjectiveSurvivorLives RoyceDies
KillSurvivor = "true"
Name = "srv_royce"
cMissionObjective EnableTrophy3
cMissionObjectiveNPCJoin Walter1
MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302"
NPCName = "srv_walter"
cMissionLevelReady Exterior_TwosTrophy1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Walter7
DefaultBehaviour = "Idle"
NPCName = "srv_walter"
Rotation = "2.297"
SpawnPoint = "27.542,0.703,-69.123"
UseRotationAndLocationIfSpawned = "false"
cMissionDialogueCondition DidRoyceTellJoke2
AutoStart = "false"
ConditionParameter1 = "RoyceJokeTold2"
DialogueCondition = "18"
cMissionDialogueCondition DidWalterTellJoke2
AutoStart = "false"
ConditionParameter1 = "WalterJokeTold2"
DialogueCondition = "18"
cMissionDialogue Scared_Walter_Join
AutoStart = "false"
Dialogue0 = "66106"
Dialogue1 = "66123"
Dialogue2 = "66189"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "5"
ReactionAnim2 = "13"
Speaker0 = "srv_walter"
Speaker2 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65167"
SpeakerID2 = "65187"
cMissionDialogue Walter_Join
AutoStart = "false"
Dialogue0 = "66187"
Dialogue1 = "66123"
Dialogue2 = "66189"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "5"
ReactionAnim2 = "13"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65167"
SpeakerID2 = "65187"
cMissionDialogue WalterWooHoo
AutoStart = "false"
Dialogue0 = "66188"
Dialogue1 = "66123"
Dialogue2 = "66189"
DialogueCondition = "7"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim2 = "13"
Speaker0 = "srv_walter"
SpeakerID0 = "65187"
SpeakerID1 = "65167"
SpeakerID2 = "65187"
cMissionChangeNPCState WalterHappy6
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_walter"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSetNPCScriptedAction WalterLaughs
NPCName = "srv_walter"
ReactionAnim = "8"

WalterDeadEdit

cMissionDefinition WalterDead
CantFailOnLevel = "FORTUNE_EXTERIOR"
Duration = "28800"
ExplicitStart = "true"
MissionType = "8"
StartTime = "255600"
WaitUntilEnd = "false"
cMissionPrereq WalterDied
cMissionObjectiveSurvivorLives WalterDieds
KillSurvivor = "true"
Name = "srv_walter"
cMissionObjective EnableTrophy5
cMissionObjectiveNPCJoin Royce2
MissionWaypoint = "FORTUNE_EXTERIOR,29.146,0.772,-69.302"
NPCName = "srv_royce"
cMissionLevelReady Exterior_TwosTrophy2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC SpawnRoyce5
DefaultBehaviour = "idle"
NPCName = "srv_royce"
Rotation = "-0.175"
SpawnPoint = "29.302,0.702,-70.624"
UseRotationAndLocationIfSpawned = "false"
cMissionDialogueCondition DidWalterTellJoke
ConditionParameter1 = "WalterJokeTold2"
DialogueCondition = "18"
cMissionDialogueCondition DidRoyceTellJoke
ConditionParameter1 = "RoyceJokeTold2"
DialogueCondition = "18"
cMissionDialogue Scared_Royce_Join
Dialogue0 = "66106"
Dialogue1 = "66123"
Dialogue2 = "66189"
JoinChuckAfter = "true"
ReactionAnim0 = "5"
ReactionAnim2 = "13"
Speaker0 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65167"
SpeakerID2 = "65188"
cMissionDialogue Royce_Join
Dialogue0 = "66187"
Dialogue1 = "66123"
Dialogue2 = "66189"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "5"
ReactionAnim2 = "13"
Speaker0 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65167"
SpeakerID2 = "65188"
cMissionDialogue RoyceWooHoo
AutoStart = "false"
Dialogue0 = "66188"
Dialogue1 = "66123"
Dialogue2 = "66189"
DialogueCondition = "7"
JoinChuckAfter = "true"
ReactionAnim0 = "13"
ReactionAnim2 = "13"
Speaker0 = "srv_royce"
Speaker2 = "srv_royce"
SpeakerID0 = "65188"
SpeakerID1 = "65167"
SpeakerID2 = "65188"
cMissionChangeNPCState RoyceHappy4
InvulnerableToGrapples = "false"
Nature = "5"
NPCName = "srv_royce"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
cMissionSetNPCScriptedAction RoyceLaughs
NPCName = "srv_royce"
ReactionAnim = "8"

WelcomeToTheFamilyEdit

cMissionDefinition WelcomeToTheFamily
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80579"
DisplayName = "80003"
Duration = "28800"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "39600"
cMissionTimer x122
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x123
cMissionDialogue x124
Dialogue0 = "66003"
SpeakerID0 = "77510"
cMissionObjective WelcomeToTheFamily-Objective
cMissionObjectiveNPCJoin x125
MissionWaypoint = "PALISADES,258.280,-0.569,-194.649"
NPCName = "srv_kenneth"
cMissionObjectiveNPCJoin x1210
MissionWaypoint = "PALISADES,258.344,-0.569,-194.749"
NPCName = "srv_jack_0"
cMissionLevelReady x126
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC T34
DefaultBehaviour = "Idle"
NPCName = "srv_kenneth"
Rotation = "5"
SpawnPoint = "258.085,-0.569,-193.551"
WithProp = "BowieKnife"
cMissionDialogueCondition cond_d35
AutoStart = "false"
DialogueCondition = "9"
cMissionDialogue fail_d35
Dialogue0 = "65024"
LoopThisNode = "true"
ReactionAnim0 = ""
cMissionDialogue KennethIntro2
AutoStart = "false"
Dialogue0 = "65020"
Dialogue1 = "65021"
Dialogue2 = "65022"
Dialogue3 = "67873"
JoinChuckAfter = "false"
LoopThisNode = "false"
Speaker0 = "srv_kenneth"
Speaker2 = "srv_kenneth"
SpeakerID0 = "50167"
SpeakerID1 = "65167"
SpeakerID2 = "50167"
SpeakerID3 = "50167"
cMissionDialogue KennethRepeat1
AutoStart = "false"
Dialogue0 = "67874"
Dialogue1 = "67875"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "9"
Speaker0 = "srv_kenneth"
SpeakerID0 = "50167"
SpeakerID1 = "50167"
cMissionSpawnNPC T36
DefaultBehaviour = "Idle"
NPCName = "srv_jack_0"
Rotation = "1"
SpawnPoint = "258.720,-0.569,-197.007"
cMissionDialogueCondition JacksSafe
DialogueCondition = "9"
cMissionDialogue d37
Dialogue0 = "65023"
DialogueCondition = "0"
JoinChuckAfter = "false"
LoopThisNode = "true"
Speaker0 = "srv_jack_0"
SpeakerID0 = "50316"
cMissionDialogue JackIntro2
ClearPreJoinAfterReaction1 = "false"
ClearPreJoinAfterReaction2 = "true"
Dialogue0 = "67880"
Dialogue1 = "67881"
Dialogue2 = "67882"
Dialogue3 = "67883"
ReactionAnim3 = "6"
Speaker0 = "srv_jack_0"
Speaker2 = "srv_jack_0"
Speaker3 = "srv_jack_0"
SpeakerID0 = "50316"
SpeakerID1 = "65167"
SpeakerID2 = "50316"
SpeakerID3 = "50316"
cMissionDialogue JackJoins1
ClearPreJoinAfterReaction1 = "false"
ClearPreJoinAfterReaction2 = "false"
Dialogue0 = "67884"
Dialogue1 = "67885"
Dialogue2 = "67886"
Dialogue3 = "67887"
JoinChuckAfter = "true"
Joiner0 = "srv_kenneth"
ReactionAnim0 = "6"
ReactionAnim3 = "11"
Speaker0 = "srv_jack_0"
Speaker1 = "srv_jack_0"
Speaker3 = "srv_jack_0"
SpeakerID0 = "65167"
SpeakerID1 = "50316"
SpeakerID2 = "65167"
SpeakerID3 = "50316"
cMissionStartEffect kennethBloody
EffectEnum = "38"
Location = "257.974,0.432,-192.579"
Noise = "6"
Number = "15"
Rotation = "0,0,0,1"
cMissionNPCAmbientDialogSequencer kennethcomplaining
DialogCycleInterval = "4"
DialogStartRadius = "25"
DialogStopRadius = "10"
Position = "257.060,-0.569,-192.302"
cMissionAmbientNPCDialog Cry7
Dialogue0 = "65934"
SpeakerID0 = "50167"
cMissionAmbientNPCDialog Cry8
Dialogue0 = "65933"
SpeakerID0 = "50167"
cMissionAmbientNPCDialog Cry9
Dialogue0 = "65932"
SpeakerID0 = "50167"
cMissionAmbientNPCDialog Cry12
Dialogue0 = "67870"
SpeakerID0 = "50167"
cMissionAmbientNPCDialog Cry11
Dialogue0 = "67871"
SpeakerID0 = "50167"
cMissionAmbientNPCDialog Cry10
Dialogue0 = "67872"
SpeakerID0 = "50167"
cMissionSpawnItem JacksPop
ItemName = "LargeSoda"
Location = "260.650,-0.475,-192.714"
Rotation = "-0.001,-0.000,-0.000,1.000"
cMissionSpawnItem JacksSnack
ItemName = "Snack"
Location = "261.167,-0.538,-192.371"
Rotation = "0.684,0.138,0.052,0.715"
cMissionSpawnItem JacksSnack1
ItemName = "Fries"
Location = "260.804,-0.547,-192.470"
Rotation = "0.467,0.597,0.485,-0.437"
cMissionOnTrigger WelcomeToTheZombies
InnerRadius = "25"
Location = "238.464,-0.569,-169.246"
NeverFinish = "true"
Radius = "25"
ZombieRotation = "0,0,0,1"
cMissionSpawnZombie spawn_some_zombies2
NumberOfZombies = "10"
SpawnPoint = "255.296,-0.568,-190.611"
ZombieType = "zombie_skinny"
cMissionSpawnZombie spawn_some_zombies4
NumberOfZombies = "5"
SpawnPoint = "255.296,-0.568,-190.611"
ZombieType = "zombie_skinny_female"
cMissionOnEnter SCF_welcome
cMissionSendEvent CF_welcome
Value = "CF_welcome"

WelcomeToTheFamilyFailsEdit

cMissionDefinition WelcomeToTheFamilyFails
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80579"
DisplayName = "80003"
Duration = "28800"
ExplicitStart = "true"
FailPrerequisiteMission = "WelcomeToTheFamily"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "39600"
cMissionObjective WelcomeToTheFamily-Objective1
cMissionObjectiveEvent WelcomeOver
EventString = "WelcomeFailOver"
cMissionLevelReady x149
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC T35
DefaultBehaviour = "Idle"
NPCName = "srv_kenneth"
Rotation = "5"
SpawnPoint = "258.085,-0.569,-193.551"
WithProp = "BowieKnife"
cMissionDialogue JackDead2
Dialogue0 = "67876"
Dialogue1 = "67877"
Dialogue2 = "67878"
Dialogue3 = "67879"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
ReactionAnim1 = "13"
ReactionAnim3 = "12"
Speaker0 = "srv_kenneth"
Speaker1 = "srv_kenneth"
Speaker3 = "srv_kenneth"
SpeakerID0 = "50167"
SpeakerID1 = "50167"
SpeakerID2 = "65167"
SpeakerID3 = "50167"
cMissionSpawnNPC T38
DefaultBehaviour = "Idle"
NPCName = "srv_jack_0"
Rotation = "1"
SpawnPoint = "258.720,-0.569,-197.007"
cMissionDialogue KensDead1
ClearPreJoinAfterReaction0 = "true"
Dialogue0 = "67888"
Dialogue1 = "67889"
Dialogue2 = "67890"
JoinChuckAfter = "true"
ReactionAnim0 = "6"
ReactionAnim1 = "6"
ReactionAnim2 = "6"
Speaker0 = "srv_jack_0"
Speaker1 = "srv_jack_0"
Speaker2 = "srv_jack_0"
SpeakerID0 = "50316"
SpeakerID1 = "65167"
SpeakerID2 = "50316"
cMissionChangeNPCState MakeJackSad1
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_jack_0"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"

cMissionLevelReady EndWelcomeFail
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionSendEvent EndWelcome
Value = "WelcomeFailOver"
cMissionLevelReady EndWelcomeFail1
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionSendEvent EndWelcome1
Value = "WelcomeFailOver"
cMissionLevelReady EndWelcomeFail2
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSendEvent EndWelcome2
Value = "WelcomeFailOver"
cMissionLevelReady EndWelcomeFail3
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionSendEvent EndWelcome3
Value = "WelcomeFailOver"
cMissionLevelReady EndWelcomeFail4
LevelName = "LEVEL_UNDERGROUND"
cMissionSendEvent EndWelcome4
Value = "WelcomeFailOver"
cMissionPrereq prereq_cf1
cMissionObjectiveEvent cf_welcome
EventString = "CF_welcome"

WiltedFlowerEdit

cMissionDefinition WiltedFlower
CantFailOnLevel = "PALISADES"
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "80580"
DisplayName = "80025"
Duration = "18000"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "131400"
cMissionTimer x207
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x208
cMissionDialogue x209
Dialogue0 = "65829"
SpeakerID0 = "77510"
cMissionObjective WiltedFlower-Objective
cMissionObjectiveNPCJoin x210
MissionWaypoint = "PALISADES,241.606,-0.554,-128.292"
NPCName = "srv_linnette"
cMissionLevelReady x211
LevelName = "LEVEL_PALISADES"
cMissionSpawnNPC T311
DefaultBehaviour = "Idle"
NPCName = "srv_linnette"
Rotation = "-2.599"
SpawnPoint = "241.606,-0.554,-128.292"
cMissionDialogue LinetteTalk
Dialogue0 = "65830"
Dialogue1 = "65831"
Dialogue2 = "65832"
Dialogue3 = "65833"
JoinChuckAfter = "false"
LoopThisNode = "false"
SpeakerID0 = "65167"
SpeakerID1 = "65200"
SpeakerID2 = "65167"
SpeakerID3 = "65200"
cMissionDialogue LinetteTalk2
AutoStart = "true"
ClearPreJoinAfterReaction1 = "true"
Dialogue0 = "65834"
Dialogue1 = "65836"
Dialogue2 = "65835"
JoinChuckAfter = "false"
LoopThisNode = "false"
ReactionAnim1 = "15"
Speaker1 = "srv_linnette"
Speaker2 = "srv_linnette"
SpeakerID0 = "65167"
SpeakerID1 = "65200"
SpeakerID2 = "65200"
cMissionDialogueCondition cond_LinetteTalk3
AutoStart = "false"
DialogueCondition = "6"
cMissionDialogue fail_LinetteTalk3
Dialogue0 = "65887"
LoopThisNode = "true"
ReactionAnim0 = ""
SpeakerID0 = "65200"
cMissionDialogue LinetteTalk3
AutoStart = "false"
Dialogue0 = "65884"
Dialogue1 = "65885"
Dialogue2 = "65886"
Dialogue3 = "65889"
DialogueCondition = "6"
JoinChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "65200"
SpeakerID1 = "65167"
SpeakerID2 = "65200"
SpeakerID3 = "65200"

GetToShortcutEdit

cMissionDefinition GetToShortcut
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
DescriptionSummary = "85516"
DisplayName = "85515"
Duration = "432000"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "true"
StartTime = "131460"
cMissionObjective GetToShortcut-Objective
cMissionObjectiveEvent GetToShortcutDone
EventString = "GetToShortcutIsOver"
MissionWaypoint = "PALISADES,135.677,6.942,-100.523"
cMissionPrereq FinishWilted
cMissionObjectiveMissionStatus LinetteJoined
MissionName = "WiltedFlower"
Success = "true"

KillGetToShortcutEdit

cMissionDefinition KillGetToShortcut
Color = "16422912"
DebugSpawnPoint = "EntryYucutan"
Duration = "475200"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "PALISADES"
MissionType = "8"
ShowInDebugMenu = "false"
ShowInHUD = "false"
StartTime = "131460"
cMissionObjective KillGetToShortcut-Objective
cMissionObjectiveBringNPC GetLinetteHere1
LevelName = "LEVEL_PALISADES"
Location = "135.677,6.942,-100.523"
NPC_NAME = "srv_linnette"
Radius = "7"
cMissionDialogue Confirmation1
AutoStart = "true"
Dialogue0 = "65888"
SpeakerID0 = "65200"
cMissionSendEvent GetToShortcutOver1
Value = "GetToShortcutIsOver"
cMissionLevelReady KillGetToShortcut-Start
LevelName = "LEVEL_SAFEHOUSE"
cMissionSendEvent GetToShortcutOver
Value = "GetToShortcutIsOver"
cMissionPrereq FinishWilted1
cMissionObjectiveMissionStatus LinetteJoined1
MissionName = "WiltedFlower"
Success = "true"
cMissionOnSuccess LinetteOpens
cMissionEnableTriggerVolume ShowRoyalPort
TriggerName = "RoyalTeleport"

WorkersCompensationEdit

cMissionDefinition WorkersCompensation
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80581"
DisplayName = "80021"
Duration = "32400"
ExplicitStart = "true"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "3"
ShowInDebugMenu = "true"
StartTime = "46800"
cMissionObjective WorkersCompensation-Objective1
cMissionObjectiveNPCJoin Brittany2
MissionWaypoint = "AMERICANA_CASINO,-341.441,-5.642,-6.480"
NPCName = "srv_brittany"
cMissionObjectiveNPCJoin Stuart3
MissionWaypoint = "AMERICANA_CASINO,-343.044,-5.626,-6.742"
NPCName = "srv_stuart"
cMissionObjectiveEvent ChucksHere1
EventString = "ChuckisClose"
cMissionDialogue NoticeChuck5
AutoStart = "true"
Dialogue0 = "65120"
Dialogue1 = "65122"
Speaker0 = "srv_brittany"
Speaker1 = "srv_stuart"
SpeakerID0 = "65175"
SpeakerID1 = "65174"
cMissionSetNPCScriptedAction BrittanyNotices5
NPCName = "srv_brittany"
ReactionAnim = "15"
SetOrientation = "true"
cMissionTimer SlowthHostility3
DeltaTimeSecondsRealTime = "1"
TriggerBothPlayers = "true"
TriggerXTimes = "1"
cMissionSetNPCScriptedAction ClearStuartsPrejoin6
NPCName = "srv_stuart"
ReactionAnim = "18"

cMissionTimer x216
DeltaTimeSecondsRealTime = "2"
TriggerXTimes = "1"
cMissionPhoneCall x217
cMissionDialogue x218
Dialogue0 = "65119"
SpeakerID0 = "77510"
cMissionLevelReady x299
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC Stuart4
DefaultBehaviour = "Idle"
NPCName = "srv_stuart"
Rotation = "-1.801"
SpawnPoint = "-343.044,-5.626,-6.742"
WithProp = "CroupierStick"
cMissionDialogueCondition cond_d328
AutoStart = "true"
ConditionParameter1 = "800"
ConditionParameter2 = "srv_stuart"
DialogueCondition = "1"
cMissionDialogue fail_d328
Dialogue0 = ""
LoopThisNode = "true"
ReactionAnim0 = ""
Speaker0 = "srv_stuart"
SpeakerID0 = "65174"
cMissionDialogue d328
AutoStart = "true"
Dialogue0 = "65127"
Dialogue1 = "65128"
Dialogue2 = "65129"
DialogueCondition = "1"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "15"
ReactionAnim2 = "16"
Speaker0 = "srv_stuart"
Speaker2 = "srv_stuart"
SpeakerID0 = "65174"
SpeakerID1 = "65167"
SpeakerID2 = "65174"
cMissionSpawnNPC Brittany3
DefaultBehaviour = "Idle"
NPCName = "srv_brittany"
Rotation = "-1.977"
SpawnPoint = "-341.441,-5.642,-6.480"
cMissionDialogueCondition StuartInParty1
ConditionParameter1 = "srv_stuart"
DialogueCondition = "20"
cMissionDialogueCondition StuartInParty3
ConditionParameter1 = "srv_stuart"
DialogueCondition = "19"
cMissionDialogue d347
Dialogue0 = "65123"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "7"
Speaker0 = "srv_brittany"
SpeakerID0 = "65175"
cMissionDialogue d343
Dialogue0 = "65124"
Dialogue1 = "65125"
Dialogue2 = "65126"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim2 = "16"
Speaker0 = "srv_brittany"
Speaker2 = "srv_brittany"
SpeakerID0 = "65175"
SpeakerID1 = "65167"
SpeakerID2 = "65175"
cMissionDialogue d346
Dialogue0 = "65124"
Dialogue1 = "65125"
Dialogue2 = "65126"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim2 = "16"
Speaker0 = "srv_brittany"
Speaker2 = "srv_brittany"
SpeakerID0 = "65175"
SpeakerID1 = "65167"
SpeakerID2 = "65175"
cMissionTimer delayRemoval2
DeltaTimeSecondsRealTime = "3"
TriggerXTimes = "1"
cMissionZombieRemoval SafetyforWorkersComp1
Location = "-341.119,-5.642,-9.238"
Radius = "7"
cMissionSpawnItem WorkersBarrier4
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-342.525,-5.639,-3.346"
Rotation = "0.000,0.557,0.000,0.831"
cMissionSpawnItem WorkersBarrier5
DisablePhysicsOnInitialPlacement = "false"
FixOnPlacement = "true"
ItemName = "Bench"
Location = "-340.818,-5.260,-15.442"
Rotation = "0.000,0.819,0.000,0.574"
cMissionSpawnItem WorkersBarrier23
DisablePhysicsOnInitialPlacement = "false"
FixOnPlacement = "true"
ItemName = "MetalBarricade"
Location = "-343.311,-5.133,-14.630"
Rotation = "0.053,0.198,-0.011,0.979"
cMissionSpawnItem WorkersBarrier24
DisablePhysicsOnInitialPlacement = "false"
FixOnPlacement = "true"
ItemName = "Pallet"
Location = "-339.790,-5.125,-3.117"
Rotation = "0.457,0.559,0.438,0.536"
cMissionSpawnItem WorkersBarrier25
DisablePhysicsOnInitialPlacement = "false"
FixOnPlacement = "true"
ItemName = "PlasticBin"
Location = "-343.660,-4.907,-4.035"
Rotation = "-0.001,0.023,0.002,1.000"
cMissionSpawnItem WorkersBarrier36
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-341.167,-5.623,-3.254"
Rotation = "-0.012,0.329,-0.033,0.944"
cMissionSpawnItem WorkersBarrier37
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-338.338,-5.643,-8.590"
Rotation = "-0.000,0.270,0.001,0.963"
cMissionSpawnItem WorkersBarrier38
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-338.704,-5.610,-9.722"
Rotation = "-0.011,-0.043,0.062,0.997"
cMissionSpawnItem WorkersBarrier39
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-345.794,-5.645,-8.043"
Rotation = "0.000,-0.461,-0.001,0.887"
cMissionSpawnItem WorkersBarrier40
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-345.609,-5.642,-9.879"
Rotation = "0.000,-0.034,-0.000,0.999"
cMissionSpawnItem WorkersBarrier41
FixOnPlacement = "true"
ItemName = "DrinkCart"
Location = "-344.976,-5.642,-8.999"
Rotation = "0.000,-0.990,0.000,0.138"
cMissionSpawnItem MoneyCase
ItemName = "MoneyCase"
Location = "-343.007,-5.613,-8.148"
Rotation = "0.551,-0.550,-0.443,0.444"
cMissionSpawnItem FloorMoney
ItemName = "OneHundredDollars"
Location = "-342.600,-5.641,-8.405"
Rotation = "0.002,-0.776,-0.002,0.631"
cMissionSpawnItem FloorMoney4
ItemName = "OneHundredDollars"
Location = "-343.677,-5.642,-8.061"
Rotation = "0.813,0.000,-0.581,0.002"
cMissionSpawnItem FloorMoney3
ItemName = "OneHundredDollars"
Location = "-344.008,-5.641,-8.012"
Rotation = "0.003,-0.987,-0.002,0.169"
cMissionSpawnItem FloorMoney2
ItemName = "OneHundredDollars"
Location = "-342.783,-5.641,-9.089"
Rotation = "0.003,-0.490,-0.003,0.873"
cMissionSpawnItem FloorMoney1
ItemName = "OneHundredDollars"
Location = "-342.681,-5.623,-8.547"
Rotation = "-0.067,-0.182,-0.001,0.981"
cMissionChangeNPCState Make_Brittany_Scared2
InvulnerableToGrapples = "false"
Nature = "3"
NPCName = "srv_brittany"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionSendCommandToProp DamageSlotMachine1
ExecuteOnce = "true"
PropCommand = "35"
PropName = "Turkeys11"
cMissionSendCommandToProp DamageSlotMachine2
ExecuteOnce = "true"
PropCommand = "35"
PropName = "Turkeys12"
cMissionSendCommandToProp DamageSlotMachine3
ExecuteOnce = "true"
PropCommand = "35"
PropName = "Turkeys13"
cMissionOnTrigger Trigger9
InnerRadius = "3"
Location = "-341.966,-5.638,-9.194"
Radius = "5"
ZombieRotation = "0,0,0,1"
cMissionSendEvent MissionComplete10
Value = "ChuckisClose"
cMissionOnSuccess Make_Brittany_Normal
cMissionChangeNPCState Make_Brittany_Scared1
InvulnerableToGrapples = "false"
Nature = "4"
NPCName = "srv_brittany"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
SurvivorVULNERABLEToDamage = "false"
cMissionOnEnter SCF_workerscomp
cMissionSendEvent CF_workerscomp
Value = "CF_workerscomp"

WorkersFailEdit

cMissionDefinition WorkersFail
CantFailOnLevel = "AMERICANA_CASINO"
Color = "16422912"
DebugSpawnPoint = "EntryArena"
DescriptionSummary = "80581"
DisplayName = "80021"
Duration = "32400"
ExplicitStart = "true"
FailPrerequisiteMission = "WorkersCompensation"
LevelToStartAtIfDebuggingMission = "AMERICANA_CASINO"
MissionType = "8"
ShowInDebugMenu = "false"
StartTime = "46800"
cMissionObjective WorkersCompensation-Objective2
cMissionObjectiveEvent JoinAnyways
EventString = "EndFailWorkers"
cMissionLevelReady x302
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionSpawnNPC Stuart6
DefaultBehaviour = "Idle"
NPCName = "srv_stuart"
Rotation = "-1.801"
SpawnPoint = "-343.044,-5.626,-6.742"
WithProp = "CroupierStick"
cMissionSetNPCScriptedAction ClearStuartsPrejoin7
Defect = "true"
NPCName = "srv_stuart"
ReactionAnim = "18"
cMissionSendEvent EndMission4
Value = "EndFailWorkers"
cMissionSpawnNPC Brittany5
DefaultBehaviour = "Idle"
NPCName = "srv_brittany"
Rotation = "-1.977"
SpawnPoint = "-341.441,-5.642,-6.480"
cMissionDialogueCondition StuartInParty2
ConditionParameter1 = "srv_stuart"
DialogueCondition = "20"
cMissionDialogueCondition IsHeDead1
ConditionParameter1 = "srv_stuart"
DialogueCondition = "17"
cMissionDialogue d349
Dialogue0 = "65123"
JoinChuckAfter = "false"
LoopThisNode = "true"
ReactionAnim0 = "7"
Speaker0 = "srv_brittany"
SpeakerID0 = "65175"
cMissionDialogue d350
Dialogue0 = "85361"
Dialogue1 = "85362"
Dialogue2 = "85363"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim0 = "6"
ReactionAnim2 = "5"
Speaker0 = "srv_brittany"
SpeakerID0 = "65175"
SpeakerID1 = "65167"
SpeakerID2 = "65175"
cMissionSendEvent EndMission2
Value = "EndFailWorkers"
cMissionDialogue d351
Dialogue0 = "65124"
Dialogue1 = "65125"
Dialogue2 = "65126"
JoinChuckAfter = "true"
LoopThisNode = "false"
ReactionAnim2 = "16"
Speaker0 = "srv_brittany"
Speaker2 = "srv_brittany"
SpeakerID0 = "65175"
SpeakerID1 = "65167"
SpeakerID2 = "65175"
cMissionOnSuccess Make_Brittany_Normal1
cMissionChangeNPCState Make_Brittany_Scared4
InvulnerableToGrapples = "false"
Nature = "0"
NPCName = "srv_brittany"
SurvivorAttacksDisabled = "false"
SurvivorLeavesTheParty = "false"
cMissionPrereq prereq_cf2
cMissionObjectiveEvent cf_workscomp
EventString = "CF_workerscomp"

x_temp_zombie_placement1Edit

cMissionDefinition x_temp_zombie_placement1
Duration = "345600"
ExplicitStart = "true"
LevelRequiredToStartName = "X_GAMEPLAY_ZOO"
REMOVE_BEFORE_SHIP = "true"
cMissionLevelReady gameplay_zoo1
LevelName = "LEVEL_X_GAMEPLAY_METRICS_BOX"
cMissionZombieFactory zombies2
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
NumberCocktailDressZombie0 = "10"
NumberCopZombie0 = "5"
NumberKelseyZombie0 = "1"
NumberOfJamesZombie0 = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_gas"
ZombieCount = "17"
ZombieWarehouseName = "tada"

ZOMBIE PLACEMENTEdit

Day1Edit

cMissionDefinition Day1
Duration = "75600"
ExplicitStart = "true"
IgnoreAction = "false"
MissionType = "11"
StartTime = "10800"
WaitUntilEnd = "true"
cMissionLevelReady Americana_Day1
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionAdjustZombieTuning AmericanaDay1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory Dealer
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "1"
NumberOfAlZombie0 = "1"
NumberOfCherryZombie0 = "8"
NumberOfDesZombie0 = "1"
NumberOfFrankZombie0 = "1"
NumberOfGradyZombie0 = "1"
NumberOfJamalZombie0 = "1"
NumberOfJamesZombie0 = "1"
NumberOfJeremyZombie0 = "1"
NumberRomanoZombie0 = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieCount = "21"
ZombieWarehouseName = "Dealers"
cMissionZombieFactory LevelGeneral1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "4"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "1"
NumberOfAlZombie0 = "1"
NumberOfCherryZombie0 = "8"
NumberOfDesZombie0 = "1"
NumberOfFrankZombie0 = "1"
NumberOfGradyZombie0 = "1"
NumberOfJamalZombie0 = "1"
NumberOfJamesZombie0 = "1"
NumberOfJeremyZombie0 = "1"
NumberRomanoZombie0 = "1"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieCount = "21"
ZombieWarehouseName = "Level_General"
cMissionZombieFactory SlotAreas
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
NumberCopZombie0 = "10"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieCount = "10"
ZombieWarehouseName = "SlotAreas"
cMissionZombieFactory AmericanaExit_FE
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors"
cMissionZombieFactory ArenaExit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "6"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaExit"
cMissionZombieFactory ArenaExit1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaExit_2"
cMissionZombieFactory Americana_Exits
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "6"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "AmericanaExits"
cMissionZombieFactory BennyJacks
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "BJFrontage"
cMissionZombieFactory BennyJacksFiller1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "BJFiller"
cMissionZombieFactory AtriumToCasino
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "5"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Atrium2Casino"
cMissionZombieFactory SlotsBackWall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SlotArea_Backwall"
cMissionZombieFactory Arena_Vista
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_Vista"
cMissionLevelReady ArenaBackstage_Day1
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionAdjustZombieTuning AB_Day1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory Arena_Exits1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaExits"
cMissionZombieFactory BackstageZombies2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageZombies"
cMissionZombieFactory BaseofStairs_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "6"
ClumpSize = "12"
PercentClump = "100"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BaseofStairs_PO"
cMissionZombieFactory ArenaExitLevel_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaExitLevel_PO"
cMissionZombieFactory BackstageHorde_PO
Amount0 = "15"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageHorde_POutbreak"
cMissionZombieFactory ArenaLobby_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "11"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaLobby_PostOutbreak"
cMissionZombieFactory ArenaLobby_PO_Stairs
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs"
cMissionZombieFactory BackstageHall2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageHall"
cMissionZombieFactory BackstageDoor_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "Backstage_Door_PO"
cMissionZombieFactory AmericanaHall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "AmericanaHallFiller"
cMissionZombieFactory SouthPlazaHall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "SouthPlazaHallFiller"
cMissionZombieFactory AmericanaPath_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "AmericanaPath_PO"
cMissionZombieFactory SouthPlazaPath_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "SouthPlazaPath_PO"
cMissionZombieFactory ArenaMainHall_PO
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaMainHall_PostOutbreak"
cMissionZombieFactory Arena_FEx_View
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_FEx_View"
cMissionZombieFactory Americana_View
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Americana_View"
cMissionZombieFactory SouthPlaza_Vista
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Vista"
cMissionLevelReady Atlantica_Casino_Day1
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionZombieFactory Atlantica_FEx
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "10"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "w_Atlantica_FEx"
cMissionZombieFactory Atlantica_Slots
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_dealer"
ZombieWarehouseName = "w_Atlantica_Slots"
cMissionZombieFactory Atlantica_PM
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "1"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "10"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_dealer"
Type3 = "zombie_skinny_female"
Type4 = "zombie_skinny"
ZombieWarehouseName = "w_Atlantica_PM"
cMissionZombieFactory Atlantica_Entrance
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "0"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Atlantica_Entrance"
cMissionZombieFactory Atlantica_Entrance1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "0"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Atlantica_EntranceFiller"
cMissionZombieFactory Atlantica_Tables
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "0"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_showgirl"
Type3 = "zombie_dealer"
ZombieWarehouseName = "w_Atlantica_Tables"
cMissionAdjustZombieTuning DEFAULT
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionLevelReady FoodBarn_Day1
LevelName = "LEVEL_FOOD_BARN"
cMissionZombieFactory Foodcourt_Walkway
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "6"
PercentClump = "70"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_bertha"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "W_FoodCourt"
cMissionZombieFactory Foodcourt_Scatter
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "6"
PercentClump = "100"
Type0 = "zombie_skinny"
Type1 = "zombie_bertha"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Foodcourt_Scatter"
cMissionZombieFactory Foodcourt_Proper
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "70"
PercentQueen = "2.5"
Type0 = "zombie_skinny"
Type1 = "zombie_bertha"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "W_Foodcourt_Playa"
cMissionZombieFactory Foodcourt_Stage
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "80"
PercentQueen = "2.5"
Type0 = "zombie_skinny"
Type1 = "zombie_bertha"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "W_Foodcourt_Stage"
cMissionAdjustZombieTuning DEFAULT1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory FC_YucatanHall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "10"
PercentClump = "80"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_bertha"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "FC_YucatanHall"
cMissionZombieFactory SlotBarn_Entire3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "30"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_bertha"
ZombieWarehouseName = "W_SlotBarn"
cMissionZombieFactory W_Nstrip_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_bertha"
ZombieWarehouseName = "W_NStripExit"
cMissionZombieFactory Slotbarn_RFVista1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
ZombieWarehouseName = "SlotBarn_RFVista"
cMissionSpawnZombie acetylene11
NumberOfZombies = "1"
Rotation = "-0.8"
SpawnPoint = "91.985,-1.616,-243.670"
SpawnWithItem = "Dolly"
ZombieType = "zombie_maintenance"
cMissionZombieFactory FoodBarn_Ext_Vista
Amount0 = "15"
Amount1 = "15"
Amount2 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "10"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Food_Barn_extVista"
cMissionZombieFactory YucHall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "YucatanHall"
cMissionLevelReady Fortune_Exterior_Day1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionAdjustZombieTuning fortune_exterior
MaxAttractorsForSurvivor = "0"
MaxNumUpdatingZombies = "100"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.30"
cMissionZombieFactory w_park_Atlantica
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_Atlantica"
cMissionZombieFactory w_park_Atlantica_Ent
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Atlantica_Ent"
cMissionZombieFactory w_park_Huxley
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "20"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_Huxley"
cMissionZombieFactory w_park_Northstrip
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_NorthStrip"
cMissionZombieFactory w_park_RoyalFlush
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester"
Type3 = "zombie_protester_female"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_RoyalFlush"
cMissionZombieFactory RF_Ent_Grad1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "RF_Ent_Grad"
cMissionZombieFactory Hux_Ent_Grad
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Huxley_Ent_Grad"
cMissionZombieFactory w_park_Southstrip
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_SouthStrip"
cMissionZombieFactory w_park_FortunePark
Amount0 = "15"
Amount1 = "15"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "2"
ClumpNoise = "3"
ClumpSize = "11"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester"
Type3 = "zombie_protester_female"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_Park"
cMissionZombieFactory w_park_FortunePark4
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "2"
ClumpNoise = "3"
ClumpSize = "11"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester"
Type3 = "zombie_protester_female"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "FortunePark_Gateway"
cMissionZombieFactory w_arena
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "4"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_protester"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "w_arena"
cMissionZombieFactory w_arenadoors
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "4"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_protester"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaDoors"
cMissionZombieFactory w_arena_PROTEST1
Amount0 = "3"
Amount1 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_protester"
Type1 = "zombie_protester_female"
ZombieWarehouseName = "w_arena_PROTEST"
cMissionZombieFactory w_arena_plaza
Amount0 = "15"
Amount1 = "15"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "2.0"
ClumpNoise = "2"
ClumpSize = "11"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_protester"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaPlaza"
cMissionZombieFactory w_south_strip
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "w_south_strip"
cMissionZombieFactory w_south_strip_Fountain1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_protester"
Type1 = "zombie_protester_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "Fountain"
cMissionZombieFactory w_south_strip_Fountain_actual
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_protester"
Type1 = "zombie_protester_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "FountainActual"
cMissionZombieFactory w_south_strip_AmericanaEntrance
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1"
ClumpNoise = "1"
ClumpSize = "11"
PercentClump = "10"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Americana_Entrance"
cMissionZombieFactory w_south_strip_MOES
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1"
ClumpNoise = "1"
ClumpSize = "11"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthStrip_MOES"
cMissionZombieFactory w_south_strip_VENTURE
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "SouthStrip_VENTURE"
cMissionZombieFactory w_south_strip_JUGGZ
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1"
ClumpNoise = "1"
ClumpSize = "11"
PercentClump = "80"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthStrip_JUGGZ2"
cMissionZombieFactory w_south_strip_ROSIES
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1"
ClumpNoise = "1"
ClumpSize = "11"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthStrip_ROSIES"
cMissionZombieFactory w_south_strip_KILBRIDES
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1"
ClumpNoise = "1"
ClumpSize = "11"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthStrip_KILBRIDES"
cMissionZombieFactory C_SouthStrip1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "7"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_protester"
Type4 = "zombie_protester_female"
ZombieWarehouseName = "C_SouthStrip"
cMissionZombieFactory C_SouthStrip_STAIRS
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
Amount5 = "8"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_protester"
Type1 = "zombie_protester_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny"
Type4 = "zombie_protester_female"
Type5 = "zombie_skinny_female"
ZombieWarehouseName = "C_SouthStrip_STAIRS"
cMissionZombieFactory N_Strip
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "2.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "N_Strip"
cMissionZombieFactory N_StripEnd1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "2"
ClumpNoise = "4"
ClumpSize = "10"
NumVertex = "7"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_End"
cMissionZombieFactory N_StripEnd_2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "2"
ClumpNoise = "4"
ClumpSize = "10"
NumVertex = "7"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_End_2"
cMissionZombieFactory N_StripYucatan_Entrance
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "2"
ClumpNoise = "4"
ClumpSize = "10"
NumVertex = "7"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "Entrance_Blockers1"
cMissionZombieFactory N_StripBehindTrailer
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "2"
ClumpNoise = "3"
ClumpSize = "5"
NumVertex = "7"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_BehindTrailer"
cMissionZombieFactory Luaii_Wauii
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_protester_female"
Type4 = "zombie_protester"
ZombieWarehouseName = "Luaii_Wauwii"
cMissionZombieFactory N_Strip_Park1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
NumVertex = "7"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_To_Park"
cMissionZombieFactory N_StripMid1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "7"
NumVertex = "7"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_Mid"
cMissionZombieFactory N_StripKerboom1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "12"
NumVertex = "7"
PercentClump = "80"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
Vertex0 = "14.943,0.666,-46.632"
Vertex1 = "18.786,0.666,-42.652"
Vertex2 = "17.319,0.667,-39.095"
Vertex3 = "2.205,0.667,-25.048"
Vertex4 = "-0.943,0.667,-23.682"
Vertex5 = "-2.986,0.667,-26.288"
Vertex6 = "13.217,0.667,-43.553"
ZombieWarehouseName = "N_Strip_Kerboom"
cMissionZombieFactory N_StripWalks1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_protester_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "North_Strip_Walks"
cMissionZombieFactory N_Strip_Shamrock_Casino
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Shamrocks"
cMissionZombieFactory N_Strip_PubOGold
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
ZombieWarehouseName = "Stripclub"
cMissionZombieFactory CashGordans1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_protester_female"
Type2 = "zombie_skinny"
Type3 = "zombie_protester"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "CashGordans"
cMissionZombieFactory Breach
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Breach_Exterior"
cMissionZombieFactory Breach_BlendCrowd
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "6"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "5"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Breach_Exterior_Blend"
cMissionZombieFactory Food_Barn
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Food_Barn"
cMissionLevelReady FortuneExterior_Protestors1
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnZombie ProtestM_Isle3
NumberOfZombies = "1"
Rotation = "-1.0"
SpawnPoint = "-204.360,-3.695,13.947"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestM_Arena4
NumberOfZombies = "1"
Rotation = "0.3"
SpawnPoint = "-342.205,-7.745,62.231"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestM_Arena5
NumberOfZombies = "1"
Rotation = "0.3"
SpawnPoint = "-342.205,-7.745,62.231"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestM_Arena6
NumberOfZombies = "1"
Rotation = "-1.9"
SpawnPoint = "-357.364,-7.745,58.708"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestF_Arena5
NumberOfZombies = "1"
Rotation = "0.3"
SpawnPoint = "-355.967,-7.745,57.208"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester_female"
cMissionSpawnZombie ProtestF_Arena3
NumberOfZombies = "1"
Rotation = "-1.5"
SpawnPoint = "-337.199,-7.745,53.833"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester_female"
cMissionSpawnZombie ProtestF_Arena6
NumberOfZombies = "1"
Rotation = "-1.4"
SpawnPoint = "-345.594,-7.285,52.060"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester_female"
cMissionSpawnZombie ProtestF_Arena7
NumberOfZombies = "1"
Rotation = "-2.3"
SpawnPoint = "-352.557,-7.745,40.757"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester_female"
cMissionSpawnZombie ProtestM_Arena7
NumberOfZombies = "1"
Rotation = "2.3"
SpawnPoint = "-350.243,-7.745,61.491"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestM_Isle4
NumberOfZombies = "1"
Rotation = "0.8"
SpawnPoint = "-196.397,-3.695,15.234"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionSpawnZombie ProtestM_Isle5
NumberOfZombies = "1"
Rotation = "-2"
SpawnPoint = "-208.797,-3.695,13.416"
SpawnWithItem = "ProtesterSign"
ZombieType = "zombie_protester"
cMissionLevelReady Palisades_Day1
LevelName = "LEVEL_PALISADES"
cMissionAdjustZombieTuning palisades
MaxAttractorsForSurvivor = "0"
MaxNumUpdatingZombies = "100"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory Atlantica_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "25"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_Atlantia_Exit"
cMissionZombieFactory Palisades_South_Atrium_F1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_South_Atrium_F1"
cMissionZombieFactory Palisades_South_Atrium_F2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "6"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_South_Atrium_F2"
cMissionZombieFactory Palisades_S_Atrium_P202_Esca
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "2"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_S_Atrium_P202_Esca"
cMissionZombieFactory Palisades_S_Atrium_P217_Esca
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
ZombieWarehouseName = "Palisades_S_Atrium_P217_Esca"
cMissionZombieFactory Palisades_S_Atrium_P201
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_S_Atrium_P201"
cMissionZombieFactory Palisades_S_Atrium_P218
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_S_Atrium_P218"
cMissionZombieFactory Palisades_S_Atrium_Slots_Hallway
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_S_Atrium_Slots_Hallway"
cMissionZombieFactory Palisades_Grotto_F1_South
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.5"
ClumpNoise = "4"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_Grotto_F1_South"
cMissionZombieFactory Palisades_N_Atrium_Slots_Hallway
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "6"
PercentClump = "75"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_N_Atrium_Slots_Hallway"
cMissionZombieFactory Palisades_North_Atrium_F1_Boundary
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.5"
ClumpNoise = "2"
ClumpSize = "5"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_North_Atrium_F1_Boundary"
cMissionZombieFactory Palisades_North_Atrium_F1_Center
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.5"
ClumpNoise = "2"
ClumpSize = "5"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_North_Atrium_F1_Center"
cMissionZombieFactory Palisades_North_Atrium_F1_Yuc_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_North_Atrium_F1_Yuc_Exit"
cMissionZombieFactory Palisades_Grotto_F2_East
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "6"
PercentClump = "100"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_Grotto_F2_East"
cMissionZombieFactory Palisades_Grotto_F2_West
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "6"
PercentClump = "100"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_Grotto_F2_West"
cMissionZombieFactory Palisades_North_Atrium_F2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "6"
PercentClump = "100"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Palisades_North_Atrium_F2"
cMissionZombieFactory Grotto4
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Grotto"
cMissionLevelReady Royal_Flush_Plaza_Day_1
LevelName = "LEVEL_ROYAL_FLUSH"
cMissionAdjustZombieTuning RoyalFlushDay1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory RoyalFlush_Coffee
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "6"
PercentClump = "20"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "RoyalFlush_Coffee"
cMissionZombieFactory RoyalFlush_Dice
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "10"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "RoyalFlush_Dice"
cMissionZombieFactory RoyalFlush_SportsCar
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "10"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "RoyalFlush_SportsCar"
cMissionZombieFactory RoyalFlush_UpperDice
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "10"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "RoyalFlush_Upper_Dice"
cMissionZombieFactory RoyalFlush_Upper_SportsCar
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "4"
ClumpSize = "10"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "RoyalFlush_Upper_SportsCar"
cMissionZombieFactory RoyalFlush_Stairs
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "8"
PercentClump = "80"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Stairs"
cMissionZombieFactory RoyalFlush_SB_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "SlotBarn_Exit"
cMissionZombieFactory RoyalFlush_Americana_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Americana_Exit"
cMissionZombieFactory RoyalFlush_Fortune_Exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "FortuneExt_Exit"
cMissionZombieFactory RoyalFlush_Halls11
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "W_Royal_Halls"
cMissionZombieFactory RoyalFlush_Halls12
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "5"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "8"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "W_Royal_Halls2"
cMissionZombieFactory RoyalFlush_UpperHall1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "UpperHall"
cMissionZombieFactory ExteriorVista2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Exterior_Vista"
cMissionZombieFactory RF_AVista2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Rotation = "0.000,1.000,0.000,-0.000"
Scale = "12.181,3.300,13.913"
Translation = "-164.568,1.166,-125.627"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
ZombieWarehouseName = "RF_Americana_Vista"
cMissionLevelReady South_Plaza_Day1
LevelName = "LEVEL_SOUTH_PLAZA"
cMissionAdjustZombieTuning SP_Day1
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory SouthPlaza_Mall
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_protester"
Type4 = "zombie_protester_female"
ZombieWarehouseName = "SouthPlaza_Mall"
cMissionZombieFactory SouthPlaza_Gated
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Gated"
cMissionZombieFactory SouthPlaza_Hotel_to_Exterior1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_protester"
Type4 = "zombie_protester_female"
ZombieWarehouseName = "South_Plaza_HoteltoExterior"
cMissionZombieFactory SouthPlaza_Mall_Plaza
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Mall_Plaza2"
cMissionZombieFactory SouthPlaza_Hall_2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Hall_2"
cMissionZombieFactory SouthPlaza_Density
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "2.0"
ClumpNoise = "1"
ClumpSize = "5"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_protester"
Type4 = "zombie_protester_female"
ZombieWarehouseName = "Density"
cMissionZombieFactory SouthPlaza_Hotel
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_protester"
Type4 = "zombie_protester_female"
ZombieWarehouseName = "SouthPlaza_Hotel"
cMissionZombieFactory SouthPlaza_HotelEntrance
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "2"
PercentClump = "40"
Type0 = "zombie_skinny"
Type1 = "zombie_protester_female"
Type2 = "zombie_protester"
ZombieWarehouseName = "SouthPlaza_HotelEntrance"
cMissionZombieFactory SouthPlaza_ArenaEntrance
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "2"
PercentClump = "30"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
ZombieWarehouseName = "SouthPlaza_ArenaEntrance"
cMissionLevelReady Underground_Day1
LevelName = "LEVEL_UNDERGROUND"
cMissionAdjustZombieTuning DEFAULT2
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory x2151
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "6"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "LoadingBayPrime"
cMissionZombieFactory x2128
Amount0 = "15"
Amount1 = "15"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Track"
cMissionZombieFactory x2127
Amount0 = "15"
Amount1 = "15"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Track"
cMissionZombieFactory x2126
Amount0 = "15"
Amount1 = "15"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Track"
cMissionZombieFactory x2125
Amount0 = "15"
Amount1 = "15"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "6"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Track"
cMissionZombieFactory x2105
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Loadingbay1"
cMissionZombieFactory x2106
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Loadingbay2"
cMissionZombieFactory x2107
Amount0 = "3"
Amount1 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "0"
ClumpSize = "0"
PercentClump = "0"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
ZombieWarehouseName = "W_Underground_Loadingbay3"
cMissionZombieFactory x2111
Amount0 = "15"
Amount1 = "15"
Amount2 = "15"
Amount3 = "15"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "10"
PercentClump = "30"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny"
ZombieWarehouseName = "Innertunnels"
cMissionLevelReady Yucutan_Day1
LevelName = "LEVEL_YUCATAN_CASINO"
cMissionAdjustZombieTuning DEFAULT3
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory w_Yucatan_Walkways_F
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "8"
ClumpDiameterDelta = "2"
ClumpNoise = "5"
ClumpSize = "11"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Yucatan_Walkways"
cMissionZombieFactory w_Yucatan_Walkways_F6
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "10"
ClumpDiameterDelta = "1.0"
ClumpNoise = "5"
ClumpSize = "11"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Yucatan_Walkways_SSentrance"
cMissionZombieFactory w_Yucatan_NStrip_Exit_F
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Yucatan_NStrip_Exit"
cMissionZombieFactory w_Yucatan_NStrip_Exit_F6
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad1"
cMissionZombieFactory w_Yucatan_NStrip_Exit2_F
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Yucatan_NStrip_Exit_Grad"
cMissionZombieFactory w_Yucatan_Slots_F2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "3"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_showgirl"
Type3 = "zombie_skinny"
ZombieWarehouseName = "w_Yucatan_Slots"
cMissionZombieFactory w_Yucatan_Palisades_exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "w_Yucatan_Exit_Palisades"
cMissionZombieFactory w_Yucatan_FoodBarn_exit
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "w_Yucatan_Exit_FoodBarn"
cMissionZombieFactory w_Yucatan_FoodBarn_exitdoors
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "w_Yucatan_Exit_FoodBarndoors"
cMissionZombieFactory w_Yucatan_Rug
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_showgirl"
Type3 = "zombie_skinny"
ZombieWarehouseName = "w_Yucatan_Rug"
cMissionZombieFactory Shoal_Entryway2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_showgirl"
Type3 = "zombie_skinny"
ZombieWarehouseName = "w_Yucatan_Shoal"
cMissionZombieFactory YucatanTrhoughFoodBarnDoors1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "YucatanThroughFoodBarnDoors"
cMissionLevelReady Palisades_Knife
LevelName = "LEVEL_PALISADES"
cMissionSpawnZombie pali_zombie_knife
NumberOfZombies = "1"
Rotation = "-2"
SpawnPoint = "193.843,-0.566,-132.439"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife1
NumberOfZombies = "1"
Rotation = "-0.8"
SpawnPoint = "195.101,-0.565,-133.551"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife2
NumberOfZombies = "1"
Rotation = "0.9"
SpawnPoint = "192.049,-0.565,-133.632"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife3
NumberOfZombies = "1"
Rotation = "1.8"
SpawnPoint = "140.855,-0.566,-55.531"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife4
NumberOfZombies = "1"
Rotation = "0.9"
SpawnPoint = "245.309,-0.566,-176.745"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife5
NumberOfZombies = "1"
Rotation = "0.2"
SpawnPoint = "145.733,6.931,-69.243"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife6
NumberOfZombies = "1"
Rotation = "-0.2"
SpawnPoint = "143.352,-0.566,-70.399"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife7
NumberOfZombies = "1"
Rotation = "-1.8"
SpawnPoint = "142.002,-0.566,-71.224"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"
cMissionSpawnZombie pali_zombie_knife8
NumberOfZombies = "1"
Rotation = "-1.1"
SpawnPoint = "243.060,-0.568,-173.458"
SpawnWithItem = "BowieKnife"
ZombieType = "zombie_knife"

Day2Edit

cMissionDefinition Day2
Duration = "86400"
ExplicitStart = "true"
IgnoreAction = "false"
MissionType = "11"
StartTime = "86400"
WaitUntilEnd = "true"
cMissionLevelReady Americana_Day2
LevelName = "LEVEL_AMERICANA_CASINO"
cMissionAdjustZombieTuning AmericanaDay2
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory Dealer7
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "1"
NumberOfAlZombie0 = "1"
NumberOfCherryZombie0 = "8"
NumberOfDesZombie0 = "1"
NumberOfFrankZombie0 = "1"
NumberOfGradyZombie0 = "1"
NumberOfJamalZombie0 = "1"
NumberOfJamesZombie0 = "1"
NumberOfJeremyZombie0 = "1"
NumberRomanoZombie0 = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieCount = "21"
ZombieWarehouseName = "Dealers"
cMissionZombieFactory LevelGeneral8
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "4"
IgnoreAction = "false"
NumberCocktailDressZombie0 = "4"
NumberCopZombie0 = "0"
NumberKelseyZombie0 = "1"
NumberOfAlZombie0 = "1"
NumberOfCherryZombie0 = "8"
NumberOfDesZombie0 = "1"
NumberOfFrankZombie0 = "1"
NumberOfGradyZombie0 = "1"
NumberOfJamalZombie0 = "1"
NumberOfJamesZombie0 = "1"
NumberOfJeremyZombie0 = "1"
NumberRomanoZombie0 = "1"
PercentClump = "50"
PercentQueen = "2.5"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieCount = "21"
ZombieWarehouseName = "Level_General"
cMissionZombieFactory SlotAreas7
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
NumberCopZombie0 = "10"
PercentClump = "60"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieCount = "10"
ZombieWarehouseName = "SlotAreas"
cMissionZombieFactory AmericanaExit_FE1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "AmericanaExits_FortuneExteriorDoors"
cMissionZombieFactory ArenaExit2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "8"
ClumpDiameterDelta = "4"
ClumpNoise = "4"
ClumpSize = "6"
PercentClump = "70"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaExit"
cMissionZombieFactory ArenaExit3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaExit_2"
cMissionZombieFactory Americana_Exits1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "1"
ClumpSize = "6"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "AmericanaExits"
cMissionZombieFactory BennyJacks1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "BJFrontage"
cMissionZombieFactory BennyJacksFiller2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "BJFiller"
cMissionZombieFactory AtriumToCasino1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "5"
PercentClump = "60"
PercentQueen = "5"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "Atrium2Casino"
cMissionZombieFactory SlotsBackWall1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
ZombieWarehouseName = "SlotArea_Backwall"
cMissionZombieFactory Arena_Vista1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_Vista"
cMissionLevelReady ArenaBackstage_Day2
LevelName = "LEVEL_ARENA_BACKSTAGE"
cMissionAdjustZombieTuning AB_Day2
MaxAttractorsForSurvivor = "0"
NumberOfAllowableZombiesChasingYouZone0 = "0"
NumberOfAllowableZombiesChasingYouZone1 = "0"
NumberOfAllowableZombiesChasingYouZone2 = "0"
NumberOfAllowableZombiesChasingYouZone3 = "0"
WanderingZombies = "0.4"
cMissionZombieFactory Arena_Exits2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaExits"
cMissionZombieFactory BackstageZombies3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageZombies"
cMissionZombieFactory BaseofStairs_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "6"
ClumpSize = "12"
PercentClump = "100"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BaseofStairs_PO"
cMissionZombieFactory ArenaExitLevel_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaExitLevel_PO"
cMissionZombieFactory BackstageHorde_PO1
Amount0 = "15"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageHorde_POutbreak"
cMissionZombieFactory ArenaLobby_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "11"
PercentClump = "40"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaLobby_PostOutbreak"
cMissionZombieFactory ArenaLobby_PO_Stairs1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "ArenaLobby_PostOutbreak_Stairs"
cMissionZombieFactory BackstageHall3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "60"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_tir"
Type4 = "zombie_skinny_female"
ZombieWarehouseName = "BackstageHall"
cMissionZombieFactory BackstageDoor_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "Backstage_Door_PO"
cMissionZombieFactory AmericanaHall1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "AmericanaHallFiller"
cMissionZombieFactory SouthPlazaHall1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "SouthPlazaHallFiller"
cMissionZombieFactory AmericanaPath_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "AmericanaPath_PO"
cMissionZombieFactory SouthPlazaPath_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "4"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "SouthPlazaPath_PO"
cMissionZombieFactory ArenaMainHall_PO1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_tir"
ZombieWarehouseName = "ArenaMainHall_PostOutbreak"
cMissionZombieFactory SouthPlaza_Vista1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "SouthPlaza_Vista"
cMissionZombieFactory Arena_FEx_View1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny_female"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Arena_FEx_View"
cMissionZombieFactory Americana_View1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameterDelta = "1.0"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny_female"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "Americana_View"
cMissionLevelReady Atlantica_Casino_Day2
LevelName = "LEVEL_ATLANTICA_CASINO"
cMissionZombieFactory Atlantica_FEx1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "2"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "50"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
ZombieWarehouseName = "w_Atlantica_FEx"
cMissionZombieFactory Atlantica_Slots1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameterDelta = "1.0"
PercentQueen = "2"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_skinny"
Type3 = "zombie_skinny_female"
Type4 = "zombie_dealer"
ZombieWarehouseName = "w_Atlantica_Slots"
cMissionZombieFactory Atlantica_PM1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
Amount4 = "3"
ClumpDiameter = "1"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "50"
PercentQueen = "1"
Type0 = "zombie_skinny"
Type1 = "zombie_showgirl"
Type2 = "zombie_dealer"
Type3 = "zombie_skinny_female"
Type4 = "zombie_skinny"
ZombieWarehouseName = "w_Atlantica_PM"
cMissionZombieFactory Atlantica_Entrance2
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "3"
ClumpDiameterDelta = "1.0"
ClumpNoise = "2"
ClumpSize = "8"
PercentClump = "10"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Atlantica_Entrance"
cMissionZombieFactory Atlantica_Entrance3
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiameter = "4"
ClumpDiameterDelta = "1.0"
ClumpNoise = "3"
ClumpSize = "10"
PercentClump = "25"
Type0 = "zombie_skinny"
Type1 = "zombie_skinny"
Type2 = "zombie_skinny_female"
Type3 = "zombie_showgirl"
ZombieWarehouseName = "w_Atlantica_EntranceFiller"
cMissionZombieFactory Atlantica_Tables1
Amount0 = "3"
Amount1 = "3"
Amount2 = "3"
Amount3 = "3"
ClumpDiame