Dead Rising Wiki
 
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{{mods}}{{header2}}
 
{{mods}}{{header2}}
'''cinematics.big''' is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the [[missions.txt]] file places all missions items and characters in the game at specific times. Whenever there is a video, missions.txt will refer to cinematics.big.
+
'''cinematics.big''' is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the [[missions.txt]] file places all missions items and characters in the game at specific times. Whenever there is a video in the game (except for the first intro scenes), missions.txt will refer to cinematics.big. For example, the [[Militia Men]] shooting the survivor:
  +
  +
<pre>
  +
cMissionLevelReady Exterior3
  +
{
  +
LevelName = "LEVEL_FORTUNE_EXTERIOR"
  +
cMissionCinematic Intro6
  +
{
  +
CinematicName = "088_militiamen_intro"
  +
NoTeleportAfterIsOK = "true"
  +
UseLastPlayerWhoSwitchedLevel = "false"
  +
cMissionBossBattle Mascot7
  +
{
  +
BattleFile = "data/datafile/battle_militia.txt"
  +
BattleName = "Militia"
  +
}
  +
  +
}
  +
  +
}
  +
</pre>
  +
  +
CinematicName = "088_militiamen_intro"
  +
  +
calls the 088_militiamen_intro.
  +
  +
A modder can create his own videos.
   
 
Below is a list of all files in cinematics.big.
 
Below is a list of all files in cinematics.big.
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|<!--name-->002_chuck_green.txt
 
|<!--name-->002_chuck_green.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Under cMissionLevelReady Tutorial1-Start
 
|-
 
|-
 
|<!--name-->002a_dr2_title.txt
 
|<!--name-->002a_dr2_title.txt
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|<!--name-->009_elevator_1.txt
 
|<!--name-->009_elevator_1.txt
 
|<!--mission-->Introduction, Twin off elevator, Chuck gets on
 
|<!--mission-->Introduction, Twin off elevator, Chuck gets on
|<!--description-->
+
|<!--description-->cMissionDefinition Tutorial2_Katey
 
|-
 
|-
 
|<!--name-->010_outbreak.txt
 
|<!--name-->010_outbreak.txt
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|<!--name-->011_elevator_2.txt
 
|<!--name-->011_elevator_2.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Tutorial2_Katey
 
|-
 
|-
 
|<!--name-->012_chuck_rescues_katey.txt
 
|<!--name-->012_chuck_rescues_katey.txt
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|-
 
|-
 
|<!--name-->015_arrive_at_the_safehouse_2.txt
 
|<!--name-->015_arrive_at_the_safehouse_2.txt
|<!--mission-->Introduction, in the safehouse
+
|<!--mission-->Introduction, in the safe house
 
|<!--description-->
 
|<!--description-->
 
|-
 
|-
 
|<!--name-->016_inside_the_safehouse_a.txt
 
|<!--name-->016_inside_the_safehouse_a.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Under cMissionDefinition Zombrex1
 
|-
 
|-
 
|<!--name-->016_inside_the_safehouse_b.txt
 
|<!--name-->016_inside_the_safehouse_b.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Under cMissionDefinition Zombrex1
 
|-
 
|-
 
|<!--name-->017_another_way_1.txt
 
|<!--name-->017_another_way_1.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Under cMissionDefinition Zombrex1LeavingSafehouse
 
|-
 
|-
 
|<!--name-->018_another_way_2.txt
 
|<!--name-->018_another_way_2.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->Under cMissionDefinition Zombrex1LeavingSafehouse
 
|-
 
|-
 
|<!--name-->019_looters.txt
 
|<!--name-->019_looters.txt
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|<!--name-->028_nightdead.txt
 
|<!--name-->028_nightdead.txt
 
|<!--mission-->
 
|<!--mission-->
  +
|<!--description-->Links to 028_nightdead.bik, which is [[Zombie James]] killing Royce at 7 pm. File is called 716_nightdead.txt in case zero
|<!--description-->
 
 
|-
 
|-
 
|<!--name-->029_stacey_sees_something.txt
 
|<!--name-->029_stacey_sees_something.txt
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|<!--name-->036_explosion.txt
 
|<!--name-->036_explosion.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
+
|<!--description-->
 
|-
 
|-
 
|<!--name-->037_thwarted.txt
 
|<!--name-->037_thwarted.txt
|<!--mission-->
+
|<!--mission-->[[Case 3-2: Run for the Money]]
  +
|<!--description-->cine_mercar is a weapon.[http://gyazo.com/d89dd2bbc5079a566065a9a3f0b100bc.png]
|<!--description-->
 
 
|-
 
|-
 
|<!--name-->038_heist_successful.txt
 
|<!--name-->038_heist_successful.txt
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|-
 
|-
 
|<!--name-->050a_bloodbath.txt
 
|<!--name-->050a_bloodbath.txt
|<!--mission-->
+
|<!--mission-->[[Case 6-1: Help Arrives]]
|<!--description-->
+
|<!--description-->cast watching monitors
 
|-
 
|-
|<!--name-->050b_bloodbath_b.txt
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|<!--name-->[[Case 6-1: Help Arrives/050a bloodbath|050b_bloodbath_b.txt]]
|<!--mission-->
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|<!--mission-->[[Case 6-1: Help Arrives]]
|<!--description-->
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|<!--description-->battle in park
 
|-
 
|-
 
|<!--name-->051_all_hell_broken_loose.txt
 
|<!--name-->051_all_hell_broken_loose.txt
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|<!--description-->
 
|<!--description-->
 
|-
 
|-
|<!--name-->054b_hack_the_gate.txt
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|<!--name-->[[Skylar Ali/054b hack the gate.txt|054b_hack_the_gate.txt]]
 
|<!--mission-->
 
|<!--mission-->
  +
|<!--description-->There is a unused cinematic cutscene called 54b_Hack_the_gate after [[Case 6-4]] in which Skylar saved Chuck from a lone zombie in the Safe House, and proceeded to check the rest of the bunker for any straggling zombies.
|<!--description-->
 
 
|-
 
|-
 
|<!--name-->054b_safehouse_is_overrun_b.txt
 
|<!--name-->054b_safehouse_is_overrun_b.txt
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|-
 
|-
 
|<!--name-->057a_enter_the_sewers.txt
 
|<!--name-->057a_enter_the_sewers.txt
|<!--mission-->
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|<!--mission-->[[Case 7-2]]
|<!--description-->
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|<!--description-->Case7-2
 
|-
 
|-
 
|<!--name-->058a_queens_a.txt
 
|<!--name-->058a_queens_a.txt
|<!--mission-->
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|<!--mission-->[[Case 7-2]]
|<!--description-->
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|<!--description-->Case7-2
 
|-
 
|-
 
|<!--name-->058b_queens_b.txt
 
|<!--name-->058b_queens_b.txt
|<!--mission-->
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|<!--mission-->[[Case 7-2]]
|<!--description-->
+
|<!--description-->Case7-3LabFight
 
|-
 
|-
 
|<!--name-->059_queens_exit.txt
 
|<!--name-->059_queens_exit.txt
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|<!--name-->watch_movie_action.txt
 
|<!--name-->watch_movie_action.txt
 
|<!--mission-->
 
|<!--mission-->
|<!--description-->
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|<!--description-->See [[Paradise Platinum Screens#Trivia]] for full list of movies.
 
|-
 
|-
 
|<!--name-->watch_movie_comedy.txt
 
|<!--name-->watch_movie_comedy.txt
 
|<!--mission-->
 
|<!--mission-->
  +
|<!--description-->The data/[[sgraph.txt]] section for watching this movie and horror is found at ''cGenericAnimState 447''
|<!--description-->
 
 
|-
 
|-
 
|<!--name-->watch_movie_horror.txt
 
|<!--name-->watch_movie_horror.txt
 
|<!--mission-->
 
|<!--mission-->
  +
|<!--description-->The data/[[sgraph.txt]] section for watching this movie and comedy is found at ''cGenericAnimState 447''
|<!--description-->
 
 
|-
 
|-
 
|<!--name-->watch_movie_romance_drama.txt
 
|<!--name-->watch_movie_romance_drama.txt

Latest revision as of 00:15, 16 August 2011

Modifying PC Dead Rising 2
Dead Rising 2 PC Mods Forum

Performance Guide

Index of all mods on forum


Tutorials


   Opening files to edit (Gibbed)
   Debug Mode
   Swap characters (Model Swap)
   Import Models
    Mod:Dead Rising 1 Files
   Placing characters
     enlarging/ resizing characters
   Create Reskins
   Adding & removing items
     Coordinates/ Rotation
    Resize Enlarge items
   Changing Text
   Weapon modifications
   Texmod: Texmod installation
   Texmod: Download textures
   Texmod: Create Reskins
  Remove missing prop box

List of what each file does


  All game items (items.txt)
   Item animations (PyroEffect)
     Bigfile.xml
  All Game Text
  All Missions and cases (missions.txt)
   Times of all missions
    Mission breakdown
  All major packed files (big files)
    datafile.big
    Character models (npcs.big)
   Sgraph - animations
   HUD (game player's interface)
   Camera.txt (camera view)
   Lighting
  Zombie models
  Game rules (Frontend)
  Cutscenes (Cinematics.big)
  Environment
    Royal Flush
    Safe house
    Americana Casino
    Arena
   Collision - controls solid surfaces
   Excel coordinates of all areas

Tools


  See also Gibbed's and Texmod
   Hex Editor

   Infinity Mode
   Work in Progress Mods
   Zombie Mode

Template:Navbar

cinematics.big is a file found in the data/cinematics folder. It controls what is placed and what happens in all 152 videos in the game. In the game the missions.txt file places all missions items and characters in the game at specific times. Whenever there is a video in the game (except for the first intro scenes), missions.txt will refer to cinematics.big. For example, the Militia Men shooting the survivor:

	
cMissionLevelReady Exterior3
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionCinematic Intro6
 {
	CinematicName = "088_militiamen_intro"
	NoTeleportAfterIsOK = "true"
	UseLastPlayerWhoSwitchedLevel = "false"
	cMissionBossBattle Mascot7
    {
	BattleFile = "data/datafile/battle_militia.txt"
	BattleName = "Militia"
     }

 }

}

CinematicName = "088_militiamen_intro"

calls the 088_militiamen_intro.

A modder can create his own videos.

Below is a list of all files in cinematics.big.

cinematics.big list[]

Name Mission Description
001_z_approach.txt Beginning video with zombies walking to arena
002_chuck_green.txt Under cMissionLevelReady Tutorial1-Start
002a_dr2_title.txt Title screen
002b_dr2_title.txt Title screen
003_chucks_entrance.txt Introduction Chuck on motorcycle next to Leon, TK's introduction, Chuck puts on helmet as game starts

all in video: cine_003.bik

005_gameshow_loss_1.txt Introduction, Chuck loses TIR
006_chuck_victory_02.txt Introduction, Chuck wins TIR
008_locker_room.txt Introduction. After TIR in locker room.
009_elevator_1.txt Introduction, Twin off elevator, Chuck gets on cMissionDefinition Tutorial2_Katey
010_outbreak.txt

Has a line called:

cCineAnim srv_juan
{
AnimationName = "010_outbreak~srv_juan"
011_elevator_2.txt Tutorial2_Katey
012_chuck_rescues_katey.txt Introduction, Green Room
013_exit_the_stadium.txt Introduction, Exiting the stadium
014_arrive_at_the_safehouse_1.txt Introduction, in the safehouse
015_arrive_at_the_safehouse_2.txt Introduction, in the safe house
016_inside_the_safehouse_a.txt Under cMissionDefinition Zombrex1
016_inside_the_safehouse_b.txt Under cMissionDefinition Zombrex1
017_another_way_1.txt Under cMissionDefinition Zombrex1LeavingSafehouse
018_another_way_2.txt Under cMissionDefinition Zombrex1LeavingSafehouse
019_looters.txt Zombrex 1, Looters
020_find_zombrex.txt
021_sullivan.txt
022_survivors_in_the_safehouse.txt
023_give_katey_zombrex_01.txt Zombrex 1, Give Katey Zombex
024_framed.txt
025_rebecca_chang.txt
025a_opening_the_gate.txt
026_central_security.txt
027_alliance.txt
028_nightdead.txt Links to 028_nightdead.bik, which is Zombie James killing Royce at 7 pm. File is called 716_nightdead.txt in case zero
029_stacey_sees_something.txt
030_tk_train_boss_battle_intro.txt
031_tk_train_boss_battle_escalation.txt
032_chucks_big_entrance.txt
033_tk_train_boss_defeated.txt
033a_katey_needs_zombrex_2.txt
034_give_katey_zombrex_02.txt
035_intro_to_queen_wasps.txt Queen cutscene
036_explosion.txt
037_thwarted.txt Case 3-2: Run for the Money cine_mercar is a weapon.[1]
038_heist_successful.txt
039_twins_boss_intro.txt Case 4-1
041_twin_boss_defeated.txt Case 4-1
041_twin_boss_defeated_s.txt Case 4-1
041a_twins_boss_defeated_2.txt Case 4-1
041a_twins_boss_defeated_2_s.txt Case 4-1
042_give_katey_zombrex_03.txt Zombrex 3
043_the_getaway.txt
044_helicopter_intro_01.txt
045_helicopter_intro_02.txt
046_helicopter_death_01.txt
047a_helicopter_gets_away.txt
048_tk_in_the_house.txt
048a_tk_in_the_house.txt
049_give_katey_zombrex_04.txt
050a_bloodbath.txt Case 6-1: Help Arrives cast watching monitors
050b_bloodbath_b.txt Case 6-1: Help Arrives battle in park
051_all_hell_broken_loose.txt
052_military_boss_intro.txt
053_military_boss_death.txt
054a_safehouse_is_overrun_a.txt
054a_safehouse_is_overrun_b.txt
054b_hack_the_gate.txt There is a unused cinematic cutscene called 54b_Hack_the_gate after Case 6-4 in which Skylar saved Chuck from a lone zombie in the Safe House, and proceeded to check the rest of the bunker for any straggling zombies.
054b_safehouse_is_overrun_b.txt
055a_what_the_hell_happened_a.txt
055b_what_the_hell_happened_b.txt
055c_what_the_hell_happened_c.txt
056_give_tk_zombrex.txt
057_this_is_bigger_than_tk.txt
057a_enter_the_sewers.txt Case 7-2 Case7-2
058a_queens_a.txt Case 7-2 Case7-2
058b_queens_b.txt Case 7-2 Case7-3LabFight
059_queens_exit.txt
060_the_facts.txt The Facts
060a_chasing_sullivan.txt
061_sullivan_boss_intro.txt
062_sullivan_boss_death.txt
062a_sullivan_escapes.txt
063_ending_a.txt Ending B
063_ending_a_b.txt
063a_ending_a2.txt
064_tk_returns.txt
065a_chuck_is_knocked_out_a.txt
066_tk_boss_intro.txt
067_tk_boss_death.txt
068_rip_katey_01.txt
070_ending_b.txt Ending B
071_ending_c.txt Ending C
072_ending_d.txt Ending D
073_ending_e1.txt Ending E
075_ending_f.txt Ending F
076_chef_boss_intro.txt Tastes Like Chicken
077_chef_boss_death.txt Tastes Like Chicken
078_ultimate_fan_intro.txt Meet the Contestants
079_ultimate_fan_death.txt Meet the Contestants
080_deviant_boss_intro.txt Here Comes the Groom
081_deviant_death.txt Here Comes the Groom
082_diva_boss_intro.txt One Hit Wonder
082a_diva_minigame_intro.txt One Hit Wonder
083_diva_boss_death.txt One Hit Wonder
083a_diva_boss_death_02.txt One Hit Wonder
084_magicians_boss_intro.txt World's Most Dangerous Trick
085_magicians_boss_death.txt World's Most Dangerous Trick
086_mascot_boss_intro.txt Everyone Knows Slappy
087_mascot_boss_death.txt Everyone Knows Slappy
088_militiamen_intro.txt Militia Men
089_postman_boss_intro.txt Mail Order Zombrex
090_postman_boss_death.txt Mail Order Zombrex
091_protestor_boss_intro.txt Chuck the Role Model
092_protestor_boss_death.txt Chuck the Role Model
093_security_guard_intro.txt WWJWD?
094_security_guard_death.txt WWJWD?
095_snowflake_boss_intro.txt Snowflake Boss Battle
095a_snowflake_kills_ted.txt Snowflake Boss Battle
096_snowflake_joins.txt Snowflake Boss Battle
601_survivor_deaths.txt
604_survivor_deaths.txt
604b_survivor_deaths_female.txt
605_survivor_deaths.txt
605b_survivor_deaths_female.txt
609_survivor_deaths.txt
609b_survivor_deaths_female.txt
610_survivor_deaths.txt
610b_survivor_deaths_female.txt
611_jared_death_in_the_safehouse.txt
612_jared_death_in_the_field.txt
615_katey_turns.txt
625_combo_room_discovery.txt
627_tk_train_boss_defeated_1.txt
628_tk_train_boss_defeated_2.txt
629_tk_train_boss_defeated_3.txt
630_twin_boss_defeated_3.txt
631_ending_a3.txt
632_boykin_out_of_time.txt
633_pawnshop_intro.txt
bigfile.xml
enviro_pp_grotto_slide.txt
katie_recieve_gift.txt
katie_recieve_gift_large.txt
katie_recieve_gift_large_neg.txt Gifts For Katey
katie_recieve_gift_neg.txt Gifts For Katey
katie_recieve_gift_painting.txt Gifts For Katey
katie_recieve_gift_rifle.txt Gifts For Katey
katie_recieve_gift_tiger.txt Gifts For Katey
movie_placeholder.txt
sd_male_a.txt
watch_movie_action.txt See Paradise Platinum Screens#Trivia for full list of movies.
watch_movie_comedy.txt The data/sgraph.txt section for watching this movie and horror is found at cGenericAnimState 447
watch_movie_horror.txt The data/sgraph.txt section for watching this movie and comedy is found at cGenericAnimState 447
watch_movie_romance_drama.txt
watch_movie_scifi.txt
watch_movie_timeshare.txt