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Map coordinates, seen in Debug mode with the Local Player Pos HUD display allows the moder to find out where items can be placed in a modified Dead Rising 2 game. |
The floor is around .1 less than what is shown on the Local Player Pos for Chuck.
For example,
- the display shows -1.1 height of chuck
- to place items on the floor at the same location, the moder would enter -1.0.
Rotation and coordinates
Rotation
Four numbers determine rotation
The amount of rotation is determined by four numbers (1,1,1,1). The more numbers from one to three, the more the item is diagonal to the ground.
With one number, the item is horizontal, including upside down. Example: (0,1,0,0)
With two numbers, the item can be vertical (up and down). Example: (1,1,0,0)
With 3 numbers, the item is rotated diagonally. Example: (1,1,0,1)
Coordinate numbers can be negative and decimals
Coordinate numbers can be negative:
Coordinates can also be decimals, for example: (-.708,.43,1,0)
Rotation screenshots
The Hummer Screen shots are in the following orientation:
The Hummer screen shots are all taken horizontal with the ground. A single number with three zeros controls East-West rotation | ||||||||||||||||||||||||||
Two numbers and two zeros | ||||||||||||||||||||||||||
Three numbers and one zero | ||||||||||||||||||||||||||
Three numbers |
1,1,1,1
All pictures in one location
Actual coordinates of above screen shots |
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cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-600,180,-115" Rotation = "1,0,0,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-610,180,-115" Rotation = "0,1,0,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-620,180,-115" Rotation = "0,0,1,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-630,180,-115" Rotation = "0,0,0,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-640,180,-115" Rotation = "1,1,0,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-650,180,-115" Rotation = "1,0,1,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-660,180,-115" Rotation = "1,0,0,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-670,180,-115" Rotation = "0,1,1,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-680,180,-115" Rotation = "0,1,0,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-690,180,-115" Rotation = "0,0,1,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-700,180,-115" Rotation = "1,1,1,0" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-710,180,-115" Rotation = "1,1,0,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-720,180,-115" Rotation = "0,1,1,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-730,180,-115" Rotation = "1,0,1,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-740,180,-115" Rotation = "1,1,1,1" } cItemPlacement Hummer { PropState = "-2" ItemName = "Hummer" Location = "-750,180,-115" Rotation = "0,0,0,0" } |
Coordinates
- Location = "x-coordinate, y-coordinate, z-coordinate"
- x coordinate: vertical placement (On the map right to left, east to west)
- y coordinate: altitude (lower to higher)
- Z coordinate: horizontal placement (On the map down to up, south to north)
x , | y , | z |
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East-West | Height | North-South |
<-----> |
/\ \/ |
Specific locations
How to find coordinates of stores and areas
In datafile.big is the .txt files for each area and EVERY item that Chuck and other characters can interact with.
As Chuck walks into an area, the HUD (HUD_Worldlocation.txt) tells the player the name of the location.
For example, in the food court, when chuck walks into Cheesecake Mania the coding in [b]food_barn.txt[/b] indicates when the HUD at the bottom left of the screen should display "Cheesecake Mania":
cPolygonLarge CheesecakeMania_Box { Height = "4.0" NumVertex = "7" Text = "900" Vertex0 = "80.226,-1.5,-252.041" Vertex1 = "79.679,-1.5,-251.814" Vertex2 = "80.785,-1.5,-248.518" Vertex3 = "71.903,-1.5,-245.855" Vertex4 = "66.369,-1.5,-249.022" Vertex5 = "64.057,-1.5,-257.108" Vertex6 = "77.901,-1.5,-261.493" }
The Vertex locations are the coordinates/boundaries of the store. There are 7 corners in Cheesecake Mania.
Text = "900" is the text "Cheesecake Mania" which is display on the HUD.
If graphed, these points can show the exact parameter of an area.
Americana Casino
Coordinates of the Americana Casino from PC File data/datafile.big/americana_casino.txt Download the Excel file.
Arena
Coordinates of the arena backstage from PC file data/datafile.big/gs_biketutorial.txt File:Arena coordinates.xls and File:Arena map.xls
Several items not in normal game on this map.
Arena Backstage
Coordinates of the arena backstage from PC file data/datafile.big/arena_backstage.txt
File:Arena backstage chart.xls and File:Arena backstage coordinates.xls
Food Court
Coordinates of the food court from PC file data/datafile.big/food_barn.txt Download the Excel file.
Palisades Mall
Coordinates: File:Palisades coordinates.xls, chart: File:Palisades chart floor 1.xls
Safehouse
Position of player in safehouse (local player pos) | |||
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Hallway | |||
Hallway room 1 door: -0.1 -1.1 -8.1 | |||
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Corner of hallway between the bathroom and Sullivan: 0.7, 1.1, 30.8 | ||
Room 1 | |||
NW: 2.4, -1.1, -9.4 | |||
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SW: 1.5, -1.1, -18.4 | ||
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SE: -5.5, -1.1, -20.2 | ||
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NE: -5.3, 1.1, -9.5 | ||
Room 2 | |||
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NW: -9.3, -5.5, -15.5 | ||
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SW: -9.4, -5.5, 24.9 | ||
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SE: -17.7, -5.5, -24.9 | ||
NE: -17.6, -5.5, -15.6 |
Royal Flush Plaza
Orange (large red numbers is the bottom and top coordinates):
- Americana casino entrance, north side: -292.2, -1.6, -81.8
- Americana casino entrance, south side: -293.0, -1.6, -63.3
- Stylin' Toddlers, south: -277.3, -1.6, -62.9
- Casual Gals, north: -274.7, 1.6, -81.9
Pink:
- Diagonal door of casual gals south -271.3, -1.6, -85.1
- Safe house hallway entrance south edge -262.4, -92.9
- Corner of the dark bean across from diagonal entrance of causal gals -262.7, -77.3
- Corner of the dark bean across directly from Safe house hallway entrance -256.8, -84.9
Light Green:
- Corner of the dark bean across from in the closet west near safehouse hallway -253.7, -86.5
- Corner of the dark bean across from in the closet east -246.6 (lower), -86.9
- Safe house hallway entrance northern edge -259.3, -96.5
- Far corner of In the Closet east side -238.9, -97.2
Yucatan Casino
File:Yucatan casino map.xls and File:Yucatan casino coordinates.xls
Waypoint files
Every area has a waypoint file, located in data/datafile.big. These files include:
- the full coordinates of the area
- save points
- teleport to other areas
List of waypoint files
Waypoint files |
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waypoint_americana_casino.txt waypoint_arena_backstage.txt waypoint_arena_kcot.txt waypoint_arena_stadium.txt waypoint_atlantica_casino.txt waypoint_boss_battle_train.txt waypoint_dr1_foodcourt.txt waypoint_dr1_paradiseplaza.txt waypoint_food_barn.txt waypoint_fortune_exterior.txt waypoint_gs_biketutorial.txt waypoint_gs_bountyhunter.txt waypoint_gs_hattrick.txt waypoint_gs_lawnmower.txt waypoint_gs_moosehead.txt waypoint_gs_pike.txt waypoint_gs_ramsterball.txt waypoint_gs_shootinggallery.txt waypoint_gs_stickit.txt waypoint_gs_tank.txt waypoint_gs_wheelbarrow.txt waypoint_highroller.txt waypoint_laboratory.txt waypoint_lighting.txt waypoint_machine_room.txt waypoint_main_menu.txt waypoint_palisades.txt waypoint_rooftop_atlantica.txt waypoint_rooftop_hotel.txt waypoint_rooftop_royal.txt waypoint_rooftop_safehouse.txt waypoint_rooftop_theater.txt waypoint_rooftop_yucatan.txt waypoint_royal_flush.txt waypoint_safehouse.txt waypoint_safehouse_poker.txt waypoint_south_plaza.txt waypoint_tape_die.txt waypoint_testlevel.txt waypoint_tkot_battle.txt waypoint_train_chase_b.txt waypoint_underground.txt waypoint_x_audio_zoo.txt waypoint_x_clothing.txt waypoint_x_gameplay_metrics_box.txt waypoint_x_gameplay_zoo.txt waypoint_x_metrics_box.txt waypoint_x_rooftop_atlantica.txt waypoint_x_rooftop_hotel.txt waypoint_x_rooftop_royal.txt waypoint_x_rooftop_safehouse.txt waypoint_x_rooftop_theater.txt waypoint_x_rooftop_yucatan.txt waypoint_x_survivor_box.txt waypoint_x_tape_die.txt waypoint_yucatan.txt waypoint_yucatan_casino.txt File: battle_antoine.txt bigfile.xml |
Save point
The waypoint creates a save point, for example in data/datafile.big/waypoint_americana_casino.txt one of the urinals in Americana Casino where Chuck the Role Model takes place.
cTriggerVolume SaveUrinal1 { ActionActorRotation = "-0.829" ActionPoint = "-457.450,-4.725,-22.941" ActionType = "4" AnimationChooser = "1" DisplayName = "55094" Height = "2.0" InteractButton = "true" IsStatic = "" ItemName = "" Level = "LEVEL_AMERICANA_CASINO" Location = "-458.192,-3.716,-22.420" Radius = "2" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
Teleport locations
The waypoint teleports Chuck to a new area, for example in data/datafile.big/waypoint_americana_casino.txt is the following:
cTriggerVolume ParadiseWalk { ActionType = "3" DisplayName = "847" Height = "2.0" InteractButton = "true" InteractionRadius = "3" ItemName = "South Strip" Level = "LEVEL_FORTUNE_EXTERIOR" LevelSpawnPoint = "EntryAmericanaCasino" Location = "-294.952,-3.342,-0.124" Radius = "11" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
There are also spawn points in each individual text file for each area.
cWaypoint SURV
The waypoint files such as, data/datafile.big/waypoint_americana_casino.txt
cWaypoint SURV... has points in the entire area, including all the stores inside.
It is uncertain what this points are used for. For example here is one of hundreds of points for Royal Flush Plaza:
cWaypoint SURV313 { Location = "-87.90,6.38,-47.81" Name = "SURV" Type = "0" }
See also
- (CORDS TOOL)Tell where your character is standing, deadrising2mods.proboards.com. (this is inferior to Local Player Pos)
- Find the XYZ and rotation of items by instance names.[1], deadrising2mods.proboards.com.
- Removing the Local Player Pos