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==Rotation and coordinates == |
==Rotation and coordinates == |
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===Rotation=== |
===Rotation=== |
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− | ==== |
+ | ====Rotation screenshots==== |
+ | :''For the old attempt to explain see: [[mod:coordinates/Hummer|Hummer coordinates]]'' |
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− | The amount of rotation is determined by four numbers (1,1,1,1). The more numbers from one to three, the more the item is diagonal to the ground. |
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+ | ; First coordinate of four |
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− | With one number, the item is horizontal, including upside down. ''Example: (0,1,0,0)'' |
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+ | [[ File:Dead_rising_first_coordinate_of_four.png|500px|center]] |
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− | |||
+ | ; Second coordinate of four |
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− | With two numbers, the item can be vertical (up and down). ''Example: (1,1,0,0)'' |
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+ | [[File:Dead rising rotation second number.png|500px|center]] |
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− | |||
+ | ; Third coordinate of four |
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− | With 3 numbers, the item is rotated diagonally. ''Example: (1,1,0,1)'' |
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+ | [[File:Dead rising third coordinate of four.png|500px|center]] |
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+ | ;Fourth coordinate of four |
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==== Coordinate numbers can be negative and decimals ==== |
==== Coordinate numbers can be negative and decimals ==== |
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− | Coordinate numbers can be negative |
+ | Coordinate numbers can be negative. |
+ | Coordinates can also be decimals, for example: (-.708,.43,1,0) |
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− | <gallery> |
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− | File:Rotation 0,1,0,1.png| 0,1,0,1 <!--b--> |
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− | File:Rotation 0,-1,0,1.png|0,-1,0,1 |
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− | </gallery> |
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+ | Any number above 3 is recognized as 3. |
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− | Coordinates can also be decimals, for example: (-.708,.43,1,0) |
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+ | Any number below -3 is recognized as -3. |
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− | ====Rotation screenshots==== |
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− | {|align=center class="wikitable" |
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− | |colspan=18 align=left| |
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− | The [[Hummer]] Screen shots are in the following orientation: |
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+ | 0,0,0,0 displays the default rotation of the item, but no other item in the txt file after this file is displayed. |
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− | {| class="wikitable" style="align:center" |
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+ | {{-}} |
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− | |colspan=3 align=center| North (safe house) |
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+ | [[File:Dead rising rotation second number fourth number is zero.png|400px|right]] |
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− | |-align=center |
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+ | [[ File:Dead_rising_rotation_first_number_fourth_number_is_zero.png|400px|right]] |
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− | |West (Arena) |
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+ | [[ File:Dead rising rotation third number fourth number is zero.jpg|400px|right]] |
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− | | |
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+ | * If the fourth number is zero or is missing with only three number total, it overrides the first, second or third number and the rotation is always the same. |
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− | |East (Yucatan) |
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+ | {{-}} |
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− | |- |
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− | |colspan=3 align=center|South (south plaza) |
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− | |} |
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− | |||
− | The Hummer screen shots are all taken horizontal with the ground. |
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− | |||
− | A single number with three zeros controls East-West rotation |
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− | |- |
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− | |colspan=6|[[File:Rotation 1,0,0,0.png|thumb|center|100px|Rotation = "1,0,0,0" = Item upside down, with front facing South. ]] |
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− | |colspan=6 style="background:#4F4F4F"|[[File:Rotation 0,1,0,0.png|thumb|center|100px|Rotation = "0,1,0,0" = Item South-North, with front facing South.]] |
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− | |colspan=3|[[File:Rotation 0,0,1,0.png|thumb|center|100px|Rotation = "0,0,1,0" = Item upside down, with front facing North. ]] |
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− | |colspan=3 style="background:#4F4F4F"|[[File:Rotation 0,0,0,1.png|thumb|center|100px|Rotation = "0,0,0,1" = Item North-South, with front facing North.]] |
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− | |- |
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− | |colspan=16 align=left|Two numbers and two zeros |
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− | |-valign=top |
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− | |colspan=2|[[File:Rotation 1,1,0,0.png|thumb|center|100px|1,1,0,0 ]] <!--first column--> |
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− | |colspan=2|[[File:Rotation 1,0,1,0.png|thumb|center|100px|1,0,1,0 ]] <!--first column--> |
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− | |colspan=2|[[File:Rotation 1,0,0,1.png|thumb|center|50px|1,0,0,1]]<!--first column--> |
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− | |style="background:#4F4F4F" colspan=2|[[File:Rotation 1,1,0,0.png|thumb|center|100px|1,1,0,0 ]]<!--second column--> |
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− | |style="background:#4F4F4F" colspan=2|[[File:Rotation 0,1,1,0.png|thumb|center|50px|0,1,1,0 ]]<!--second column--> |
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− | |style="background:#4F4F4F" colspan=2|[[File:Rotation 0,1,0,1.png|thumb|center|100px|0,1,0,1]]<!--second column--> |
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− | |[[File:Rotation 1,0,1,0.png|thumb|center|100px|1,0,1,0 ]] |
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− | |[[File:Rotation 0,1,1,0.png|thumb|center|50px|0,1,1,0 ]] |
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− | |[[File:Rotation 0,0,1,1.png|thumb|center|100px|0,0,1,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 1,0,0,1.png|thumb|center|50px|1,0,0,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 0,1,0,1.png|thumb|center|100px|0,1,0,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 0,0,1,1.png|thumb|center|100px|0,0,1,1 ]] |
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− | |- |
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− | |colspan=16 align=left|Three numbers and one zero |
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− | |-<!-- |
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− | |||
− | First |
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− | |||
− | --> |
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− | |[[File:Rotation 1,1,1,0.png|thumb|center|100px|1,1,1,0 ]] |
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− | |[[File:Rotation 1,1,0,1.png|thumb|center|100px|1,1,0,1 ]] |
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− | |[[File:Rotation 1,1,1,0.png|thumb|center|100px|1,1,1,0 ]] |
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− | |[[File:Rotation 1,0,1,1.png|thumb|center|100px|1,0,1,1 ]] |
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− | |[[File:Rotation 1,1,0,1.png|thumb|center|100px|1,1,0,1 ]] |
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− | |[[File:Rotation 1,0,1,1.png|thumb|center|100px|1,0,1,1 ]]<!-- |
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− | |||
− | Second |
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− | |||
− | --> |
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− | |style="background:#4F4F4F"|[[File:Rotation 1,1,1,0.png|thumb|center|100px|1,1,1,0 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 1,1,0,1.png|thumb|center|100px|1,1,0,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 1,1,1,0.png|thumb|center|100px|1,1,1,0 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 0,1,1,1.png|thumb|center|100px|0,1,1,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 1,1,0,1.png|thumb|center|100px|1,1,0,1 ]] |
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− | |style="background:#4F4F4F"|[[File:Rotation 0,1,1,1.png|thumb|center|100px|0,1,1,1 ]] |
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− | |- |
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− | |colspan=12 align=center|Three numbers |
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− | |} |
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− | ====1,1,1,1==== |
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− | <gallery > |
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− | File:Rotation 1,1,1,1.png| 1,1,1,1 |
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− | </gallery> |
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− | |||
− | ====All pictures in one location==== |
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− | <gallery> |
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− | File:Rotation 0,0,0,0.png| 0,0,0,0 |
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− | File:Rotation 0,0,0,1.png| 0,0,0,1 |
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− | File:Rotation 0,1,0,0.png| 0,1,0,0 <!--b--> |
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− | File:Rotation 0,1,0,1.png| 0,1,0,1 <!--b--> |
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− | File:Rotation 0,-1,0,1.png|0,-1,0,1 |
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− | File:Rotation 0,1,1,0.png| 0,1,1,0 <!--a--> |
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− | File:Rotation 1,0,0,1.png| 1,0,0,1 <!--a--> |
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− | File:Rotation 0,0,1,0.png| 0,0,1,0 |
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− | File:Rotation 1,0,0,0.png| 1,0,0,0 <!--b--> |
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− | File:Rotation 1,0,1,0.png| 1,0,1,0 <!--b--> |
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− | |||
− | File:Rotation 1,0,1,1.png| 1,0,1,1 |
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− | File:Rotation 1,1,0,1.png| 1,1,0,1 |
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− | File:Rotation 1,1,1,0.png| 1,1,1,0 |
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− | |||
− | File:Rotation 0,1,1,1.png| 0,1,1,1 |
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− | File:Rotation 1,1,0,0.png| 1,1,0,0 |
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− | File:Rotation 1,1,1,1.png| 1,1,1,1 |
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− | File:Rotation 0,0,1,1.png| 0,0,1,1 |
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− | </gallery> |
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− | |||
− | {|class="wikitable collapsible collapsed" |
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− | !Actual coordinates of above screen shots |
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− | |- |
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− | | |
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− | <pre> |
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− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-600,180,-115" |
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− | Rotation = "1,0,0,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-610,180,-115" |
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− | Rotation = "0,1,0,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-620,180,-115" |
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− | Rotation = "0,0,1,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-630,180,-115" |
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− | Rotation = "0,0,0,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-640,180,-115" |
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− | Rotation = "1,1,0,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-650,180,-115" |
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− | Rotation = "1,0,1,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-660,180,-115" |
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− | Rotation = "1,0,0,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-670,180,-115" |
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− | Rotation = "0,1,1,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-680,180,-115" |
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− | Rotation = "0,1,0,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-690,180,-115" |
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− | Rotation = "0,0,1,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-700,180,-115" |
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− | Rotation = "1,1,1,0" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-710,180,-115" |
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− | Rotation = "1,1,0,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-720,180,-115" |
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− | Rotation = "0,1,1,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-730,180,-115" |
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− | Rotation = "1,0,1,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | |||
− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-740,180,-115" |
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− | Rotation = "1,1,1,1" |
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− | } |
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− | |||
− | cItemPlacement Hummer |
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− | { |
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− | PropState = "-2" |
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− | ItemName = "Hummer" |
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− | Location = "-750,180,-115" |
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− | Rotation = "0,0,0,0" |
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− | } |
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− | </pre> |
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− | |} |
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===Coordinates=== |
===Coordinates=== |
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Line 285: | Line 66: | ||
|} |
|} |
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+ | ==Coordinates of all stores areas and items == |
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− | ==Specific locations == |
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===How to find coordinates of stores and areas=== |
===How to find coordinates of stores and areas=== |
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Line 314: | Line 95: | ||
If graphed, these points can show the exact parameter of an area. |
If graphed, these points can show the exact parameter of an area. |
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+ | ===Excel coordinates of all areas=== |
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+ | :''[[:File:Fortune City coordinates.xls|Excel file and map of all areas on scatter chart]]'' |
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+ | Files are found in text files in data/datafile.big for example: |
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− | ===Americana Casino=== |
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− | + | * [[Americana Casino]] coordinates are found in data/datafile.big/americana_casino.txt |
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− | [[File:Dead rising americana casino coordinates.jpg|650px|center]] |
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− | ===Food Court=== |
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− | Coordinates of the food court from PC File data/datafile.big/food_barn.txt [[:File:Food barn coordinates.xls|Download the Excel file]]. |
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− | [[File:Dead rising food court area coordinates.png|750px|center]] |
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+ | |||
− | ===Palisades Mall=== |
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+ | In [[Dead Rising 2]] coordinates of the [[arena]] backstage are found at PC file data/datafile.big/gs_biketutorial.txt. Several items which are not usually in a normal game are found on this map. [[Off the Record]] does not have this file. |
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− | [[File:Dead rising palisades mall coordinates.jpg|center|600px]] |
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+ | |||
− | Coordinates: [[:File:Palisades coordinates.xls]], chart: [[:File:Palisades chart floor 1.xls]] |
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+ | For Off the Record's [[Uranus Zone]], the file is data/datafile.big/theme_park.txt |
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+ | |||
+ | <gallery perrow="1" widths="600" heights="400"> |
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+ | File:Dead rising americana casino coordinates.jpg|Coordinates of the Americana Casino from PC |
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+ | File:Dead rising atlantica casino coordinates map.jpg|Coordinates of the Atlantica Casino from PC |
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+ | File:Dead rising arena backstaqge coordinates.jpg|Coordinates of the arena backstage from PC file data/datafile.big/arena_backstage.txt |
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+ | File:Dead rising food court area coordinates.jpg|Coordinates of the food court from PC file data/datafile.big/food_barn.txt |
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+ | File:Dead rising palisades mall coordinates.jpg|Palisades fist floor |
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+ | File:Dead rising yucatan casino coordinates.jpg|Yucatan |
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+ | </gallery> |
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===Safehouse=== |
===Safehouse=== |
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Line 401: | Line 190: | ||
|valign=top|<!--NE-->NE: -17.6, -5.5, -15.6 |
|valign=top|<!--NE-->NE: -17.6, -5.5, -15.6 |
||
|- |
|- |
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− | !colspan=4|Room 3 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
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− | |- |
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− | !colspan=4|Room 4 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
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− | |- |
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− | !colspan=4|Room 5 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
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− | |- |
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− | !colspan=4|Room 6 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
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− | |- |
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− | !colspan=4|Room 7 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
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− | |- |
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− | !colspan=4|Room 8 |
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− | |- |
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− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NW-->NW: |
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− | |- |
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− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SW-->SW: |
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− | |- |
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− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
||
− | |- |
||
− | !colspan=4|Room 9 |
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− | |- |
||
− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--NW-->NW: |
||
− | |- |
||
− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SW-->SW: |
||
− | |- |
||
− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SE-->SE: |
||
− | |- |
||
− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--NE-->NE: |
||
− | |- |
||
− | !colspan=4|Room 10 |
||
− | |- |
||
− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--NW-->NW: |
||
− | |- |
||
− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SW-->SW: |
||
− | |- |
||
− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SE-->SE: |
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− | |- |
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− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
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− | |valign=top|<!--NE-->NE: |
||
− | |- |
||
− | !colspan=4|Room 11 |
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− | |- |
||
− | |valign=top|<!--NW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--NW-->NW: |
||
− | |- |
||
− | |valign=top|<!--SW pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SW-->SW: |
||
− | |- |
||
− | |valign=top|<!--SE pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--SE-->SE: |
||
− | |- |
||
− | |valign=top|<!--NE pictures--> [[File: |75px|center]] |
||
− | |valign=top|<!--NE-->NE: |
||
|} |
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==See also== |
==See also== |
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− | * |
+ | *[http://deadrising2mods.proboards.com/index.cgi?action=display&board=dr2tools&thread=346&page=1 (CORDS TOOL)Tell where your character is standing], deadrising2mods.proboards.com. (this is inferior to Local Player Pos) |
*Find the XYZ and rotation of items by instance names.[http://deadrising2mods.proboards.com/index.cgi?action=gotopost&board=dr2tools&thread=346&post=2253], deadrising2mods.proboards.com. |
*Find the XYZ and rotation of items by instance names.[http://deadrising2mods.proboards.com/index.cgi?action=gotopost&board=dr2tools&thread=346&post=2253], deadrising2mods.proboards.com. |
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*[[HUD#Removing_the_Local_Player_Pos|Removing the Local Player Pos]] |
*[[HUD#Removing_the_Local_Player_Pos|Removing the Local Player Pos]] |
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+ | |||
+ | [[Category:Mod]] |
Latest revision as of 04:27, 30 July 2013
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Map coordinates, seen in Debug mode with the Local Player Pos HUD display allows the moder to find out where items can be placed in a modified Dead Rising 2 game. |
The floor is around .1 less than what is shown on the Local Player Pos for Chuck.
For example,
- the display shows -1.1 height of chuck
- to place items on the floor at the same location, the moder would enter -1.0.
Rotation and coordinates[]
Rotation[]
Rotation screenshots[]
- For the old attempt to explain see: Hummer coordinates
- First coordinate of four
- Second coordinate of four
- Third coordinate of four
- Fourth coordinate of four
Coordinate numbers can be negative and decimals[]
Coordinate numbers can be negative.
Coordinates can also be decimals, for example: (-.708,.43,1,0)
Any number above 3 is recognized as 3.
Any number below -3 is recognized as -3.
0,0,0,0 displays the default rotation of the item, but no other item in the txt file after this file is displayed.
- If the fourth number is zero or is missing with only three number total, it overrides the first, second or third number and the rotation is always the same.
Coordinates[]
- Location = "x-coordinate, y-coordinate, z-coordinate"
- x coordinate: vertical placement (On the map right to left, east to west)
- y coordinate: altitude (lower to higher)
- Z coordinate: horizontal placement (On the map down to up, south to north)
x , | y , | z |
---|---|---|
East-West | Height | North-South |
<-----> |
/\ \/ |
Coordinates of all stores areas and items[]
How to find coordinates of stores and areas[]
In datafile.big is the .txt files for each area and EVERY item that Chuck and other characters can interact with.
As Chuck walks into an area, the HUD (HUD_Worldlocation.txt) tells the player the name of the location.
For example, in the food court, when chuck walks into Cheesecake Mania the coding in [b]food_barn.txt[/b] indicates when the HUD at the bottom left of the screen should display "Cheesecake Mania":
cPolygonLarge CheesecakeMania_Box { Height = "4.0" NumVertex = "7" Text = "900" Vertex0 = "80.226,-1.5,-252.041" Vertex1 = "79.679,-1.5,-251.814" Vertex2 = "80.785,-1.5,-248.518" Vertex3 = "71.903,-1.5,-245.855" Vertex4 = "66.369,-1.5,-249.022" Vertex5 = "64.057,-1.5,-257.108" Vertex6 = "77.901,-1.5,-261.493" }
The Vertex locations are the coordinates/boundaries of the store. There are 7 corners in Cheesecake Mania.
Text = "900" is the text "Cheesecake Mania" which is display on the HUD.
If graphed, these points can show the exact parameter of an area.
Excel coordinates of all areas[]
Files are found in text files in data/datafile.big for example:
- Americana Casino coordinates are found in data/datafile.big/americana_casino.txt
In Dead Rising 2 coordinates of the arena backstage are found at PC file data/datafile.big/gs_biketutorial.txt. Several items which are not usually in a normal game are found on this map. Off the Record does not have this file.
For Off the Record's Uranus Zone, the file is data/datafile.big/theme_park.txt
Safehouse[]
Position of player in safehouse (local player pos) | |||
---|---|---|---|
Hallway | |||
Hallway room 1 door: -0.1 -1.1 -8.1 | |||
|
Corner of hallway between the bathroom and Sullivan: 0.7, 1.1, 30.8 | ||
Room 1 | |||
NW: 2.4, -1.1, -9.4 | |||
|
SW: 1.5, -1.1, -18.4 | ||
|
SE: -5.5, -1.1, -20.2 | ||
|
NE: -5.3, 1.1, -9.5 | ||
Room 2 | |||
|
NW: -9.3, -5.5, -15.5 | ||
|
SW: -9.4, -5.5, 24.9 | ||
|
SE: -17.7, -5.5, -24.9 | ||
NE: -17.6, -5.5, -15.6 |
Royal Flush Plaza[]
Orange (large red numbers is the bottom and top coordinates):
- Americana casino entrance, north side: -292.2, -1.6, -81.8
- Americana casino entrance, south side: -293.0, -1.6, -63.3
- Stylin' Toddlers, south: -277.3, -1.6, -62.9
- Casual Gals, north: -274.7, 1.6, -81.9
Pink:
- Diagonal door of casual gals south -271.3, -1.6, -85.1
- Safe house hallway entrance south edge -262.4, -92.9
- Corner of the dark bean across from diagonal entrance of causal gals -262.7, -77.3
- Corner of the dark bean across directly from Safe house hallway entrance -256.8, -84.9
Light Green:
- Corner of the dark bean across from in the closet west near safehouse hallway -253.7, -86.5
- Corner of the dark bean across from in the closet east -246.6 (lower), -86.9
- Safe house hallway entrance northern edge -259.3, -96.5
- Far corner of In the Closet east side -238.9, -97.2
Waypoint files[]
Every area has a waypoint file, located in data/datafile.big. These files include:
- the full coordinates of the area
- save points
- teleport to other areas
List of waypoint files[]
Waypoint files |
---|
waypoint_americana_casino.txt waypoint_arena_backstage.txt waypoint_arena_kcot.txt waypoint_arena_stadium.txt waypoint_atlantica_casino.txt waypoint_boss_battle_train.txt waypoint_dr1_foodcourt.txt waypoint_dr1_paradiseplaza.txt waypoint_food_barn.txt waypoint_fortune_exterior.txt waypoint_gs_biketutorial.txt waypoint_gs_bountyhunter.txt waypoint_gs_hattrick.txt waypoint_gs_lawnmower.txt waypoint_gs_moosehead.txt waypoint_gs_pike.txt waypoint_gs_ramsterball.txt waypoint_gs_shootinggallery.txt waypoint_gs_stickit.txt waypoint_gs_tank.txt waypoint_gs_wheelbarrow.txt waypoint_highroller.txt waypoint_laboratory.txt waypoint_lighting.txt waypoint_machine_room.txt waypoint_main_menu.txt waypoint_palisades.txt waypoint_rooftop_atlantica.txt waypoint_rooftop_hotel.txt waypoint_rooftop_royal.txt waypoint_rooftop_safehouse.txt waypoint_rooftop_theater.txt waypoint_rooftop_yucatan.txt waypoint_royal_flush.txt waypoint_safehouse.txt waypoint_safehouse_poker.txt waypoint_south_plaza.txt waypoint_tape_die.txt waypoint_testlevel.txt waypoint_tkot_battle.txt waypoint_train_chase_b.txt waypoint_underground.txt waypoint_x_audio_zoo.txt waypoint_x_clothing.txt waypoint_x_gameplay_metrics_box.txt waypoint_x_gameplay_zoo.txt waypoint_x_metrics_box.txt waypoint_x_rooftop_atlantica.txt waypoint_x_rooftop_hotel.txt waypoint_x_rooftop_royal.txt waypoint_x_rooftop_safehouse.txt waypoint_x_rooftop_theater.txt waypoint_x_rooftop_yucatan.txt waypoint_x_survivor_box.txt waypoint_x_tape_die.txt waypoint_yucatan.txt waypoint_yucatan_casino.txt File: battle_antoine.txt bigfile.xml |
Save point[]
The waypoint creates a save point, for example in data/datafile.big/waypoint_americana_casino.txt one of the urinals in Americana Casino where Chuck the Role Model takes place.
cTriggerVolume SaveUrinal1 { ActionActorRotation = "-0.829" ActionPoint = "-457.450,-4.725,-22.941" ActionType = "4" AnimationChooser = "1" DisplayName = "55094" Height = "2.0" InteractButton = "true" IsStatic = "" ItemName = "" Level = "LEVEL_AMERICANA_CASINO" Location = "-458.192,-3.716,-22.420" Radius = "2" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
Teleport locations[]
The waypoint teleports Chuck to a new area, for example in data/datafile.big/waypoint_americana_casino.txt is the following:
cTriggerVolume ParadiseWalk { ActionType = "3" DisplayName = "847" Height = "2.0" InteractButton = "true" InteractionRadius = "3" ItemName = "South Strip" Level = "LEVEL_FORTUNE_EXTERIOR" LevelSpawnPoint = "EntryAmericanaCasino" Location = "-294.952,-3.342,-0.124" Radius = "11" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" }
There are also spawn points in each individual text file for each area.
cWaypoint SURV[]
The waypoint files such as, data/datafile.big/waypoint_americana_casino.txt
cWaypoint SURV... has points in the entire area, including all the stores inside.
It is uncertain what this points are used for. For example here is one of hundreds of points for Royal Flush Plaza:
cWaypoint SURV313 { Location = "-87.90,6.38,-47.81" Name = "SURV" Type = "0" }
See also[]
- (CORDS TOOL)Tell where your character is standing, deadrising2mods.proboards.com. (this is inferior to Local Player Pos)
- Find the XYZ and rotation of items by instance names.[1], deadrising2mods.proboards.com.
- Removing the Local Player Pos