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Green Machine

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The Green Machine is a weapon and vehicle found in Dead Rising 2. It is a motorbike painted with Green spray paint in Leon's combo bay at the entrance of Yucatan Casino.

Riding[]

Dead rising green machine main

Trivia[]

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  • The default motorbike color is red. With a PC, to create one of the other five colored bikes, each color has a subtype:
Dead rising Motorbike TextureSubType= "0" Red Rocket
Dead rising Motorbike TextureSubType= "1" Red Rocket
Dead rising Blue Thunder TextureSubType= "2" Blue Thunder
Dead rising Green Machine TextureSubType= "3" Green Machine
Dead rising Great American TextureSubType= "4" Great American
Dead rising Purple Punisher TextureSubType= "5" Purple Punisher[1]
Dead rising all bikes


See Also[]

References[]

  1. For example to create Great American in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement superbike_reduce_usa
    {
    ItemName= "SuperBike"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"
    }
    

    The descriptions in the items.txt file does not match the actual skins. For example:

    AlternateTextureName2 = "data/models/environment/props/superbike_reduce_green"

    TextureSubType= "2" is blue thunder, not green machine.


Blue Thunder[]

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The Blue Thunder is a weapon and vehicle found in Dead Rising 2. It is a motorbike painted with Blue spray paint in Leon's combo bay at the entrance of Yucatan Casino.

Trivia[]

Template:Navbar

  • The default motorbike color is red. With a PC, to create one of the other five colored bikes, each color has a subtype:
Dead rising Motorbike TextureSubType= "0" Red Rocket
Dead rising Motorbike TextureSubType= "1" Red Rocket
Dead rising Blue Thunder TextureSubType= "2" Blue Thunder
Dead rising Green Machine TextureSubType= "3" Green Machine
Dead rising Great American TextureSubType= "4" Great American
Dead rising Purple Punisher TextureSubType= "5" Purple Punisher[1]
Dead rising all bikes


See also[]

References[]

  1. For example to create Great American in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement superbike_reduce_usa
    {
    ItemName= "SuperBike"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"
    }
    

    The descriptions in the items.txt file does not match the actual skins. For example:

    AlternateTextureName2 = "data/models/environment/props/superbike_reduce_green"

    TextureSubType= "2" is blue thunder, not green machine.


Great American[]

Template:Infobox

The Great American is a weapon and vehicle found in Dead Rising 2. It is a motorbike painted with USA spray paint in Leon's combo bay at the entrance of Yucatan Casino.

Riding[]

Dead rising great american main

Trivia[]

Template:Navbar

  • The default motorbike color is red. With a PC, to create one of the other five colored bikes, each color has a subtype:
Dead rising Motorbike TextureSubType= "0" Red Rocket
Dead rising Motorbike TextureSubType= "1" Red Rocket
Dead rising Blue Thunder TextureSubType= "2" Blue Thunder
Dead rising Green Machine TextureSubType= "3" Green Machine
Dead rising Great American TextureSubType= "4" Great American
Dead rising Purple Punisher TextureSubType= "5" Purple Punisher[1]
Dead rising all bikes


See Also[]

References[]

  1. For example to create Great American in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement superbike_reduce_usa
    {
    ItemName= "SuperBike"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"
    }
    

    The descriptions in the items.txt file does not match the actual skins. For example:

    AlternateTextureName2 = "data/models/environment/props/superbike_reduce_green"

    TextureSubType= "2" is blue thunder, not green machine.


Purple Punisher[]

Template:Infobox

The Purple Punisher is a weapon and vehicle found in Dead Rising 2. It is a motorbike painted with Purple spray paint in Leon's combo bay at the entrance of Yucatan Casino.

Trivia[]

Template:Navbar

  • The default motorbike color is red. With a PC, to create one of the other five colored bikes, each color has a subtype:
Dead rising Motorbike TextureSubType= "0" Red Rocket
Dead rising Motorbike TextureSubType= "1" Red Rocket
Dead rising Blue Thunder TextureSubType= "2" Blue Thunder
Dead rising Green Machine TextureSubType= "3" Green Machine
Dead rising Great American TextureSubType= "4" Great American
Dead rising Purple Punisher TextureSubType= "5" Purple Punisher[1]
Dead rising all bikes


See also[]

References[]

  1. For example to create Great American in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement superbike_reduce_usa
    {
    ItemName= "SuperBike"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"
    }
    

    The descriptions in the items.txt file does not match the actual skins. For example:

    AlternateTextureName2 = "data/models/environment/props/superbike_reduce_green"

    TextureSubType= "2" is blue thunder, not green machine.


Red Rocket[]

Template:Infobox

The Red Rocket is a weapon and vehicle found in Dead Rising 2. It is a motorbike painted with Red spray paint in Leon's combo bay at the entrance of Yucatan Casino.[1]

Trivia[]

  • This is the default color of the motorbike.

Template:Navbar

  • The default motorbike color is red. With a PC, to create one of the other five colored bikes, each color has a subtype:
Dead rising Motorbike TextureSubType= "0" Red Rocket
Dead rising Motorbike TextureSubType= "1" Red Rocket
Dead rising Blue Thunder TextureSubType= "2" Blue Thunder
Dead rising Green Machine TextureSubType= "3" Green Machine
Dead rising Great American TextureSubType= "4" Great American
Dead rising Purple Punisher TextureSubType= "5" Purple Punisher[2]
Dead rising all bikes


Video[]

Spraying motorbike red


References[]

  1. Stratton, Stepehen (2010). Dead Rising 2 Prima Official Game Guide. Prima. 
  2. For example to create Great American in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement superbike_reduce_usa
    {
    ItemName= "SuperBike"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"
    }
    

    The descriptions in the items.txt file does not match the actual skins. For example:

    AlternateTextureName2 = "data/models/environment/props/superbike_reduce_green"

    TextureSubType= "2" is blue thunder, not green machine.

See also[]

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