Template:Infobox
Dead Rising 2: Off the Record
MidWay-G-Matron 2525 is a Uranus Zone group of carnival park games in Dead Rising 2: Off the Record .
There are six different amusement park games to choose from.
These games are a terrible way to gain prestige points . The prestige point awards for playing these games is low and the dollar price is high.
Carnival games [ ]
Damsels in Space in pink booth [ ]
Price: $500 for each Tomahawk .
Throw tomahawk at space alien behind moving space women. Each alien hit earns Frank 25 prestige points .
Kill all three aliens for a 1,000 prestige point environment bonus
Damsels in Space in yellow booth [ ]
Price: $500 for each Tomahawk
Throw tomahawk at space alien behind moving space women. Each alien hit earns Frank 25 prestige points .
Kill all three aliens for a 1,000 prestige point environment bonus.
Space Sniper [ ]
Price: $500 for 20 shots.
Shoot aliens in a storeroom area with a gun. Each alien shot earns Frank 15 prestige points . There is no limit how often Frank can shoot the same alien.
Hungry Martian [ ]
Price: $500 for each hunk of meat
Throw hunks of meat at three one-eyed aliens, each hit is 100 PP.
Batter Up [ ]
Price: $500 for 20 baseballs
Hit alien saucers and moles with baseballs with a Metal Baseball Bat . There is also occasionally a fast moving satellite which occasionally speeds by.
Hitting the alien saucer gives Frank 125 prestige points .
[ ]
Price: $500 for three footballs
Hit all targets for a 1,000 prestige point environment bonus
Molemen from Uranus [ ]
See Molemen from Uranus
PP Bonuses [ ]
1000 PP each - Baseball Bat - Hit the three Spacebase ball targets.[1]
100 PP - hunk of meat or Green hunk of meat - SpaceWorm target[2]
1000 PP - Tomahawk - Two Space rescue props - 3 times each[3]
15 PP - Toy Spitball Gun - 3 Shooting Gallery Props[4]
1000 PP - Toy Rocket Ship - hit Wormhole 3 times[5]
25 PP? 1000 PP - Baseball - 3 "Sbaseball"[6]
Map [ ]
Map of the area with:
Orbital Oscillation to the south.
East side (four booths):
Hungry Martian - One-eyed alien shoot - yellow booth - bottom far south east - booth closest to Orbital Oscillation.
Batter Up - Alien saucer batting - light blue booth - south east booth - just north of Alien shoot booth
Damsels in Space - the only pink booth
Meteor Football - Space rocks - light blue booth - south east booth - just north of Alien saucer batting booth
West side (two booths):
Space Sniper - south west booth - longest booth - booth closest to Maintenance Room
Damsels in Space - the yellow booth - closest to Galactic Glide
Trivia [ ]
Although not available in the regular game, all of the game pieces can be picked up and used as a weapon in a mod . See screenshots below.
The following shooting gallery items are destroyed on contact.[7]
shooting gallery items which are destroyed when contacting surfaces
Mole
Shootinggallery prop1
Shootinggallery prop2
Shootinggallery prop3
Shootinggallery prop4
Space Worm
Space Worm Target
Spacebaseball Target1
Spacebaseball Target2
Spacebaseball Target3
Spacerescueprop
Spacerescueprop 1
Spacerescueprop 2
Wormhole
Video [ ]
Gallery [ ]
Orbital Oscillation at entrance to MidWay
References [ ]
Excerpts of items.txt footnotes
↑ items.txt :
cPlayerWeaponItem Baseball
{
...
cPrestigePointInteractionItem Sbaseball_4
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target1"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1250"
}
cPrestigePointInteractionItem Sbaseball_5
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target2"
InteractionPrestigePoints = "25"
InteractionType = "0"
MinInteractionPrestigePoints = "125"
}
cPrestigePointInteractionItem Sbaseball_6
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target3"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1000"
}
...
cPlayerWeaponItem Sbaseball
...
cPrestigePointInteractionItem Sbaseball_3
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target3"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1000"
}
cPrestigePointInteractionItem Sbaseball_2
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target2"
InteractionPrestigePoints = "25"
InteractionType = "0"
MinInteractionPrestigePoints = "125"
}
cPrestigePointInteractionItem Sbaseball_1
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target1"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1250"
}
↑
cPlayerWeaponItem HunkOfMeat
...
cPrestigePointInteractionItem MeatPPReward
{
AudioEventConditionValue = "4"
DynamicPropName = "SpaceWorm_Target"
InteractionPrestigePoints = "25"
InteractionType = "0"
MinInteractionPrestigePoints = "100"
PlayInteractionAnimation = "true"
}
...
cPlayerWeaponItem GreenHunkOfMeat
...
cPrestigePointInteractionItem MeatPPReward1
{
AudioEventConditionValue = "4"
DynamicPropName = "SpaceWorm_Target"
InteractionPrestigePoints = "25"
InteractionType = "0"
MinInteractionPrestigePoints = "100"
PlayInteractionAnimation = "true"
}
↑
cPlayerWeaponItem Tomahawk
...
cPrestigePointInteractionItem NoveltyChipReward
{
AudioEventConditionValue = "2"
DynamicPropName = "Spacerescueprop"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
...
cPrestigePointInteractionItem CopyGameReward
{
AudioEventConditionValue = "6"
DynamicPropName = "Spacerescueprop_2"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "115"
InteractionType = "0"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "25"
TimesToGivePP = "3"
}
↑
cPlayerWeaponItem SpitballGun_ball
...
cPrestigePointInteractionItem CardboardCutoutPPReward
{
AudioEventConditionValue = "5"
DynamicPropName = "Shootinggallery_prop2"
InteractionPrestigePoints = "15"
InteractionType = "0"
MinInteractionPrestigePoints = "15"
}
cPrestigePointInteractionItem CardboardCutoutPPReward1
{
AudioEventConditionValue = "5"
DynamicPropName = "Shootinggallery_prop1"
InteractionPrestigePoints = "15"
InteractionType = "0"
MinInteractionPrestigePoints = "15"
}
cPrestigePointInteractionItem CardboardCutoutPPReward2
{
AudioEventConditionValue = "5"
DynamicPropName = "Shootinggallery_prop3"
InteractionPrestigePoints = "15"
InteractionType = "0"
MinInteractionPrestigePoints = "15"
}
↑
cPlayerWeaponItem ToyRocketShip
...
cPrestigePointInteractionItem PPInteract1
{
AudioEventConditionValue = "1"
DynamicPropName = "Wormhole"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionType = "0"
MaxInteractionPrestigePoints = "45"
MaxNumberOfInteractions = "3"
MinInteractionPrestigePoints = "45"
TimesToGivePP = "3"
}
↑
cPlayerWeaponItem Baseball
...
cPrestigePointInteractionItem Sbaseball_4
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target1"
EnvironmentalPPBonus = "1000"
EnvironmentalPPFreq = "3"
FinalPrestigePointBonus = "1000"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1250"
}
cPrestigePointInteractionItem Sbaseball_5
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target2"
InteractionPrestigePoints = "25"
InteractionType = "0"
MinInteractionPrestigePoints = "125"
}
cPrestigePointInteractionItem Sbaseball_6
{
AudioEventConditionValue = "3"
DynamicPropName = "Spacebaseball_Target3"
InteractionPrestigePoints = "25"
InteractionType = "1"
MinInteractionPrestigePoints = "1000"
↑ In items.txt , the items have DestroyOnThrownImpact = "true". see Mod:List of items .
Template:Navbar Dead Rising 2 Stores Locations
Fortune City Americana Casino •
Atlantica Casino •
Food Court •
Fortune City Arena •
Fortune City Hotel •
Fortune Park •
Palisades Mall •
Platinum Strip •
Silver Strip •
Slot Ranch Casino •
South Plaza •
Royal Flush Plaza •
Yucatan Casino Casino
Cash Gordon's Casino • Paradise Platinum Screens • One Little Duck Bingo • Shamrock Casino • Peep Hole
Clothing
Universe of Optics • Finders Peepers
Hat Racks • Earmark Leather • Beach Body Swim House • For Your Leisure • Que's Hats • Space • Hot Excitorama
In the Closet • Modern Businessman • Three Club Monte • Albert's Apparel • Wallington's
The Shoehorn
Casual Gals • Wave of Style • Estelle's Fine-lady Cosmetics • Kathy's Space • FairMoans • The Venus Touch • Trendy Cindy • Kicks for Her • Brand New U
Digital
Rush Wireless • Robsaka Digital • Robsaka Mobile
Gym
Flexin'
Jewelry
Marriage Makers • Eternal Timepieces • Bagged! • Everything Diamond
Magazines
Yesterday, Today & Tomorrow • Ragazines • Stan's Large Print Books and Magazines •
Music
Tunemakers • Players • Entertainment Isle
Nightclub
Shots & Awe • Shoal Nightclub • Leigh's Fine Liquor • Sipparellos • Juggz Bar & Grill • Pub O' Gold
Pawn
Just in Time Payday Lo-ns Moe's Maginations Army Surplus Gift Store
Restaurant
Bennie Jack's BBQ Shack • The Dark Bean • Wild West Grill House • Cucina Donnacci • Cheesecake Mania • Lombardi's • Hamburger Fiefdom • Rojo Diablo Mexican Restaurant • Hungry Joe's Pizzeria • Speedy Expresso • Baron Von Brathaus • Chocolate Confession • Chris' Fine Foods • Dining at Davey's • Luaii Wauwii
Souvenir
The American Historium •
Ye Olde Toybox •
Astonishing Illusions •
Children's Castle •
Ultimate Playhouse •
Ned's Knicknackery •
Army Surplus Gift Store •
The Cleroux Collection •
TIR Souvenir Kiosk •
From Fortune With Love •
TIR Souvenir Kiosk (2) •
Barrel of Goods •
Rockets Red Glare Sport
The Man's Sport • SporTrance • Shank's • KokoNutz Sports Town • High-Noon Shooting Range
Travel store
Sturdy Package • Wily Travels • Under the Sea Travels
Uncategorized Uranus Zone Underground