Dead Rising Wiki
Advertisement

Template:Infobox

Dead Rising 2: Case Zero
Cases and MissionsWalkthroughMapStoresSurvivorsWeaponsFoodMagazinesClothing

The DRW Pallet is a weapon in Dead Rising 2 and Dead Rising 2: Case Zero. When broken, a 2x4 is dropped.

Attacks[]

Dead rising pallet main
  • Main: Tap X button/Square button to swing the DRW Pallet.


  • Combo: During main attack , tap X button/Square button to swing the drw pallet again.

Item which appears when a weapon is broken[]

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Pallet is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

Trivia[]

  • This item is destroyed when thrown.[7]
Dead rising 2 Case 0 pallet in front of tent Dead rising 2 Case 0 pallet in front of tent (2)
  • Like the Cardboard box the pallet can be broken by jumping on it.

Gallery[]

References[]

  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
  7. In items.txt, this item has the line DestroyOnThrownImpact = "true". see Mod:List of items.
Advertisement