Dead Rising has some impressive game physics, making the player feel immersed in a zombie apocalypse, but occasionally the game shows unrealistic behavior and bugs.
Also included on this page are the mistakes of the official guide.
Although Frank and Special Forces soldiers move on the escalator, zombies, zombie carcasses, and items do not.
Zombies, standing still, do not move on a moving escalator.
Items and dead bodies remain in the same place on the moving escalator.
Handguns on the escalator stairs do not move.
Special Forces soldiers move normally on the escalator
Frank[]
Not a bug, but an unnatural event, at night Frank has a glow which is unaccounted for. This glow is probably used when Frank travels at night, to allow the player to see a little around Frank as he travels in dark places such as the park, tunnels, or the mall when the lights are out.
When Frank is idle, he checks his watch, which he cannot actually see.
Gumball Machine[]
The Gumball Machine's gumballs always stay in the same place, not moving when the gumball machine is tipped over.
Scoops[]
Frank can push Ryan LaRosa away from the door so that his hand is not on the glass anymore, but it is still up.
When running to get a handgun for Ross in Lovers, walking back, outside the store, the dialogue began again.
Frank received a call from Otis about Long Haired Punk at Day 3, 5:00 pm, when the scoop expires. After the call, the scoop never actually appeared.
In A Strange Group Cheryl can be killed with one hit from the cardboard box in the Movie Warehouse.