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   Bench (Dead Rising 1)   Bench (Dead Rising 2)   Fancy Bench   Space Bench (Off the Record)   Fancy Bench (Dead Rising 3) 


Template:Infobox

The Bench is a weapon in Dead Rising 2 and Dead Rising 2: Case Zero. When broken, a 2 x 4 remains.

Attack[]

Dead rising bench main
  • Main Tap Template:Xbutton to swing the bench

Item which appears when a weapon is broken[]

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Bench (Dead Rising 2) is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

Trivia[]

Weapon Animations
Animation name Animation shared with
male_attack_lgbox_8_to_6_heavy_a
  1. Bench
  2. Fancy Bench
  3. Novelty Beer Mug

Video[]


Gallery[]

See also[]

Dead rising Bench (Dead Rising 2) Bench
Dead rising Fancy Bench Fancy Bench
Dead rising Space Bench Space Bench

References[]

  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
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