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The Dead Rising 2 PC version has a debug mode. The debug mode was created by Capcom. It allowed the game creators to fix any bugs (debug) the game before it was released.
There is no debug mode for the PC version of Off the Record, except for skipping to different missions and times.
There are over 500 options available in debug mode. For example, in the debug mode a player can:
- start at any time in the game,
- play with no zombies,
- demo of all weapons being used,
- world were all zombies are frozen in one place, and
- travel anywhere without Chuck (the last two are perfect for taking screenshots).
This article covers:
- the instructions to enable debug mode,
- features of the debug mode start screen,
- individual features you can enable.
Note: You cannot play Games for Windows – Live with an edited deadrising2.exe file.
Enable debug mode[]
- Download one
- Download (link no longer works) deadrising2_debug.rar[1]
- Open the file, it contains deadrising2_debug.exe.
- Move or rename the original deadrising2.exe file (in the main dead rising 2 folder).
- Rename deadrising2_debug.exe to deadrising2.exe
- Put the new deadrising2.exe in the main dead rising 2 folder
- Create ini file
- In a text editor (like notepad) create a file called user.ini OR master.ini.
- Add the following to this text file:
enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="False" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" |
- What each line does is described below.
- Save the file
- Save the file. Make sure the file is saved as an .ini file not as a .txt file.
- The file should go into your deadrising2 main folder, next to deadrising2.exe.
- Replace mainmenu
- IMPORTANT WARNING:
- This step may NOT be necessary. mainmenu.big may NOT be required to change if you are going to create a .ini file, as explained below. Replacing mainmenu.big maybe only for people who do not want to create a text file (user.ini or master.ini) Having both a modified mainmenu.big and a user.ini or master.ini has been reported to cause problems (see troubleshooting).
- Download two
- Download File:Mainmenu.big
- Drag the mainmenu.big into the:
- "dead rising 2\data\frontend" folder,
- Replacing the mainmenu.big. Make sure mainmenu.big is replaced.
Start the game.
Trouble shooting[]
- See also : Debug Mode for problems others have had. Ask questions and problems there
user.ini and mater.ini crash the game[]
The user.ini and master.ini crash the game for some people.
If this happens, there are two options:
FIRST OPTION: Replaced the original mainmenu.big
Some of the code will crash the game if mainmenu.big was replaced. If you replaced yours then place these lines of code in your user.ini and master.ini:
size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
SECOND OPTION: Create a user.ini or master.ini in DR2 main directory
Without replacing your Mainmenu.big this user.ini and mater.ini file works:
enable_dev_features="True" test_mode="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" size_window_x = "1280" size_window_y = "1024" OverrideRenderSettings = "True" RenderFullScreen = "False" DrawCameraPosition = "True" RenderLocalPlayerPosition = "True" show_camera_info = "True" disable_online = "True"
Debug Mode Menu title screen options[]
From the Dead Rising 2 mod Forum
In debug mode, there are two new buttons on the main screen:
Debug Enter: This just seems to start a new game.
Debug Jump: Enter a new screen used to debug Cases and "Scoops".
Debug Jump[]
5 columns:
Cases | Scoops | High Rollers (only 1 entry) | Blank | Levels (map) |
---|---|---|---|---|
Teleport to a case time/day. | Teleport to a particular mission. | Teleports Chuck to an empty world. No zombies in interior. Zombies outside and in underground. See also X Fortune Exterior below for outside zombies removed. | Some entries crash the game |
On the bottom of the page you see what level or map is loading and what spawn point it uses.
All of the games which start with Z crash the game.
Spawn Points[]
- Further information: Mod:Spawn Points
High Rollers[]
Chuck will start either at:
- a random boss battle or
- the beginning Fortune City Arena corridor near the green room. Chuck cannot actually leave the green room hallway making this a dead end portion of the game.
In both cases there are no zombies inside. See also X Fortune Exterior below for outside zombies removed.
Levels[]
Once an AutoChuck level is started, if a player quits the level and returns to the start screen, then enters a scoop or case the computer will play, with the player only having control of the view. The computer AI is terrible, often getting stuck on walls and doors.
Level name | Description | Start location | Time |
---|---|---|---|
X_AutoChuck | Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck.
Chuck walks through Royal Flush Plaza and attacks Zombies at Americana Casino entrance with hand to hand moves. He enters Americana Casino and attacks zombies in the casino. Zombies often disappear around Chuck. When game is started the following is at the top of the screen in all caps and orange:
In Americana Casino this later changes to
Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is at the bottom of Americana Casino, where Chuck travels too. If chuck is on the watch screen he will move regardless but cannot open the door until the watch screen is closed.
|
Royal Flush Plaza | Begins around Day 1, Sept. 25, 1:30 pm |
X_AutoChuck1 | Similar to X_AutoChuck above.
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is near the sports car in Royal Flush Plaza, where Chuck travels too. |
||
X_AutoChuck2 | Similar to X_AutoChuck above.
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" |
Royal Flush Plaza | Day 2, Sept. 26, 12:00 pm |
X_AutoChuck3 | Similar to X_AutoChuck above. The Willamette Mall Security Uniform message comes up. The code says (34230124).
Game plays itself starting from hallway between Safe House and Royal Flush Plaza. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is in Slot Ranch Casino, where Chuck travels too.
|
Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckWeapons | Similar to X_AutoChuck above.
When game starts the following is at the top of the screen in all caps and orange:
Game plays itself starting from the entrance of Yucatan Casino in the Silver Strip. Player can only control camera view, not Chuck. Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" Chuck starts hitting the large number of zombies with a Baseball Bat. Instead of being covered in red blood, Chuck is covered in white, similar to the Whipped Cream. After the bat breaks, Chuck pulls out a Metal Baseball Bat and begins to kill zombies with it. The zombies are attracted to Chuck but never hit him. Chuck suddenly appears next to the Motion Madness game in Fortune Park, still hitting balls with the metal bat. The caption says:
The metal bat breaks and Chuck pulls out a Broadsword next, killing zombies. Again, instead of being covered in red blood, Chuck is covered in white. Caption changes to:
Time is only Day 4, Sept. 28, 12:05 pm at this point. Caption changes to:
Caption changes to:
Caption changes to:
Caption changes to:
The Lance appears and hangs in mid air next to Chuck.
|
Day 4, Sept. 28, 12:00 pm | |
X_AutoChuckVehicles | When game starts the following is at the top of the screen in all caps and orange:
The game starts on the Silver Strip outside of entrance to Yucatan Casino with the Red Motorbike. Chuck rides the motorbike around the area. |
||
X_AutoChuckNvidia | Chuck automatically runs around the Silver Strip and Platinum Strip three times, then the game shuts down and goes back to the start screen.
When game starts the following is at the top of the screen in all caps and orange:
All the zombies on Silver Strip freeze in one place, but there are still zombie sound effects. Some zombies will occasionally move in background. |
Silver Strip outside of entrance to Yucatan Casino | |
X_nVidia 3D | There is no caption on the top of the screen.
Map screen: There is a unique mission on the map page called "No mission ID" There is no red question mark for this mission.
Like X_AutoChuckNvidia above, all the zombies on Silver Strip freeze in one place. Unlike the other level settings above, the player can control Chuck. This level is ideal for taking pictures of zombies. The zombies do not collapse in death, they are frozen in one position (example: broadsword secondary attack slices zombie in half, but does not fall apart). The death animations do not work (example: the swordfish secondary attack Chuck will go through the animation but without the zombie on the swordfish). Chuck can only hit the zombie once but not a second time.
|
Silver Strip outside of entrance to Yucatan Casino | |
X_AutoChuck4 |
Chuck begins surrounded by 4 women including Lulu Barra, Europa Westinghouse, Helen Bonner, and Camille Payne in the hallway between the Safe House and Royal Flush Plaza. One woman says "O.M.G."
Map screen: There is a unique mission on the map page called "Demo" and the description in bad English: "Here he comes Chuck!" The red question mark for this mission is in Yucatan Casino, where Chuck automatically travels too.
The four women follow Chuck.
|
||
X_AutoChuckThrowWeapons | When game starts the following is at the top of the screen in all caps and orange:
Chuck throws the same Baseball Bat at zombies repeatedly. He then runs to pick it up after it is thrown. Chuck suddenly appears next to the Motion Madness game in Fortune Park. The caption is the same. Like always zombies disappear occasionally. This time some zombies suddenly appear around Chuck. The Baseball Bat drops out of the sky. Anytime Chuck cannot quickly reach a thrown weapon it disappears, then a new item drops from the sky. Chuck continues to throw the bat, then fetches it. The Metal Baseball Bat appears then quickly disappears. The Broadsword appears, and Chuck begins throwing it the caption above is:
Chuck is transported a second time to Motion Madness. The broom handle appears. Four zombies appear surrounding Chuck, then disappear. It appears the order of weapons is the same as X_AutoChuckWeapons above. |
Silver Strip outside of entrance to Yucatan Casino | |
X_Survivor Box | GAME CRASHES | ||
X_Vehicle Box | GAME CRASHES | ||
X_GAMEPLAY ZOO | GAME CRASHES | ||
X_FORTUNE_EXTERIOR |
All outdoor locations are completely free of zombies. See also High Rollers above for inside zombies removed.
|
Silver Strip Outside of entrance to Yucatan Casino | |
X_SHADER ZOO | GAME CRASHES | ||
Z_RICHARD | GAME CRASHES | ||
Z_RSTAYER | GAME CRASHES | ||
Z_CBABIC | GAME CRASHES | ||
Z_DPETTY | GAME CRASHES | ||
Z_FRANK | GAME CRASHES | ||
Z_JSTOUT | GAME CRASHES | ||
Z_LGILBRIDE | GAME CRASHES | ||
Z_MSHEPPARD | GAME CRASHES | ||
X_GAMEPLAY_METRICS_BOX | GAME CRASHES | ||
X_AUDIO_ZOO | GAME CRASHES |
Move around the screen to any location[]
- AKA no clip / no-clip mode, or God mode
With the above suggested master.uni file you are able to travel anywhere in the game without Chuck.
Press F2 to start this mode. A xbox 360 wired controller is almost a necessity because it is difficult to move around without it.
When you Press F2 a second time, Chuck will jump down and the player will regain control of Chuck.
- Gameplay
- A player must return to the body of Chuck (f2) to leave each area to travel to a new area.
- While in this mode a player cannot access the map, pick up the transceiver, go to the main menu, pause the game, etc.
- There are no icons when a player moves past an item, and the zombies, survivors, and psychopaths ignore this out of body screen.
- Zombies will not attack Chuck while you are floating around elsewhere, but psychopaths will attack Chuck and he can die.
Atop ceiling of Slot Ranch Casino.
"Picking 'no' works fine" (test this)[1]
Options available[]
In your master.ini or user.ini created file there are several options.
option works and it is known what it does.
option crashes the game when set to true.
game does not crash when this option is set at true, but it is not known what this option does.
Name | Type | Works? | Purpose | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
16x10 | bool | ||||||||||
actor_ik_sandbox | int | ||||||||||
actor_render_shoulder_facing_dir | bool | ||||||||||
actor_show_ik | bool | ||||||||||
allow_cinematics_skip | bool | ||||||||||
always_show_mouse | bool | Shows mouse cursor in-game | |||||||||
AlwaysClearCache | bool | ||||||||||
animation_show_info | bool | Displays animations of every model: upper/face/hands/main, of chuck, survivors and psychopaths, but not zombies.
| |||||||||
animation_show_main_info | bool | Display only main animation info which shows name of animation in use | |||||||||
animation_show_states | bool | Displays sgraph's Dest Animation and Current Animation States. In transitioner's sgraph they have Destand Next in them.
| |||||||||
audio_collision_vis_enabled | bool | ||||||||||
audio_collision_vis_life | float | ||||||||||
audio_disable_local_zombies | bool | ||||||||||
audio_display_peak_meter | bool | ||||||||||
audio_draw_loader_flags | int | ||||||||||
audio_draw_loaders | bool | ||||||||||
audio_draw_message_stats | bool | ||||||||||
audio_draw_surface_debug_text | bool | ||||||||||
audio_draw_surround_emitter_flags | int | ||||||||||
audio_draw_surround_emitters | bool | ||||||||||
audio_draw_surround_volume_flags | int | ||||||||||
audio_draw_surround_volume_Types | int | ||||||||||
audio_draw_surround_volumes | bool | ||||||||||
audio_enable_game_error_messages | bool | ||||||||||
audio_enable_loose_files | bool | ||||||||||
audio_enable_propaudio_info_render | bool | ||||||||||
audio_enable_slot_ambience_rendering | bool | ||||||||||
audio_enable_zombiance_rendering | bool | ||||||||||
audio_enable_zombie_vocal_rendering | bool | ||||||||||
audio_enable_zombie_voice_override | bool | ||||||||||
audio_event_debug_output_mask | int | ||||||||||
audio_lock_listener_position | bool | ||||||||||
audio_log_verbosity | int | ||||||||||
audio_sample_rate_override | int | ||||||||||
audio_zombiance_search_grid_size | int | ||||||||||
audio_zombiance_update_per_frame | int | ||||||||||
audio_zombie_voice_action_filter_Threshold | int | ||||||||||
audio_zombie_voice_max_reference_swap | int | ||||||||||
audio_zombie_voice_override | int | ||||||||||
autochuck_enable_propsync | bool | ||||||||||
autochuck_vehicle_index | int | ||||||||||
autochuck_weapon_end_index | int | ||||||||||
autochuck_weapon_index | int | ||||||||||
BackendSyncCount | int | ||||||||||
biker_warper_show_info | bool | ||||||||||
boss_enable_prop_Avoidance | bool | ||||||||||
boss_use_debug_jump | bool | Adds All bosses to the high rollers in 'Debug Jump' column instead of just Antoine, no zombies spawn. | |||||||||
boss_use_debug_menu_jump | bool | ||||||||||
boss_use_scoops | bool | ||||||||||
CharacterPreviewMode | bool | Crashes the game on launch, read exception error. | |||||||||
choke_all_extreme_moves | bool | ||||||||||
chuck_ghost_mode | bool | Zombies no longer attack or agro Chuck | |||||||||
chuck_gravity_test | bool | ||||||||||
chuck_in_god_mode | bool | Zombies do no hurt Chuck | |||||||||
collision_render_ai_wall_nums | bool | ||||||||||
collision_render_ai_walls | bool | ||||||||||
collision_render_ext_geo | bool | ||||||||||
collision_render_octree_index | int | ||||||||||
collision_render_octrees | bool | ||||||||||
collision_viewer_distance | float | ||||||||||
ControllerLogName | string | ||||||||||
ControllerLogOverwrite | bool | ||||||||||
ControllerRecorderMode | int | ||||||||||
crank_calling_chuck | bool | ||||||||||
current_gameshow_round | int | ||||||||||
current_language | int | ||||||||||
CustomZombieFaceDecalAlpha | float | ||||||||||
CustomZombieFaceDecalBlue | float | ||||||||||
CustomZombieFaceDecalGreen | float | ||||||||||
CustomZombieFaceDecalRed | float | ||||||||||
CustomZombieFaceDecalType | int | ||||||||||
dbPrintf.Disable_Audio_Channel | bool | ||||||||||
dbPrintf.Disable_Default_Channel | bool | ||||||||||
dbPrintf.Disable_FE_Channel | bool | ||||||||||
dbPrintf.Disable_HUD_Channel | bool | ||||||||||
dbPrintf.Disable_Stream_Channel | bool | ||||||||||
dbPrintf.Disable_Trace_Channel | bool | ||||||||||
dbPrintf.Enable_Channel_Prefix | bool | ||||||||||
debug_crowd | bool | ||||||||||
debug_menu_paging_skip_count | int | ||||||||||
debug_on_controller_2_only | bool | ||||||||||
debug_show_loading_time | bool | load time tip change | |||||||||
DefaultLevel | string | Spawns Chuck in the locker room, simlar to the intro skip in NG+ | |||||||||
DefaultMission | string | Sets the level for 'Debug Enter'. Enter the name found in Debug Jump in between the quotes, delete any spaces. Ex: "Mascot" or "Case1_1" | |||||||||
diable_knockback_reaction | bool | Prevents Chuck from getting knocked off his feet. | |||||||||
disable_assert_logging | bool | ||||||||||
disable_audio | bool | ||||||||||
disable_blood_follow_victim | bool | Blood is less, when combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_blood_follow_weapon | bool | Blood is less, when combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_blood_on_impact | bool | Blood is less when melee weapon impacts. When combined with two other blood sections, no blood at all from zombies. | |||||||||
disable_car_fire | bool | ||||||||||
disable_casefiles_popup | bool | Disables case file pop up screen. | |||||||||
disable_cinematics_capture | bool | ||||||||||
disable_crowd | bool | ||||||||||
disable_death_sequence | bool | Prevents Chuck from dying, he will still lose health until 1 block is left. Death animation will not play. | |||||||||
disable_guide_arrow_timeline_overrides | bool | disable_level_up_message | bool | ||||||||
disable_mainmenu_scene | bool | Disables The main menu background. Screen is white/blue | |||||||||
disable_minigame_decals | bool | ||||||||||
disable_minigame_wrapper | bool | ||||||||||
disable_mission_override_for_num_updating_zombie | bool | ||||||||||
disable_mouse_tracking_with_gamepad | bool | ||||||||||
disable_movies | bool | ||||||||||
disable_nat_type_checking | bool | ||||||||||
disable_online | bool | Set this to true if you are running the patched version and Windows live wants you to sign in or alternatively, not allowing you to get passed the Start Game Screen.[2] | |||||||||
disable_onscreen_stacktrace | bool | ||||||||||
disable_skill_move_cams | bool | ||||||||||
disable_subtitles | bool | ||||||||||
disable_Third_person_follow_cam | bool | ||||||||||
disable_time_of_day | bool | The time on the watch is for the first day, either 4 am or 9 am. But time of day (dark, light) is the same. Blue background at startup.
| |||||||||
disable_transparent_props | bool | ||||||||||
disable_tutorials | bool | ||||||||||
disable_vibration | bool | ||||||||||
DisableCacher | bool | ||||||||||
DisableHalfTextureForSpecificLevel | bool | ||||||||||
DisableInstaller | bool | Bypass the install process | |||||||||
DisableZombieBlending | bool | ||||||||||
DisableZombieHeadTracking | bool | ||||||||||
DisableZombieSlicing | bool | ||||||||||
DisableZombieSprites | bool | ||||||||||
display_fe_screen_info | bool | Displays active .txt | |||||||||
display_guide_arrow_debug_info | bool | Displays Objective, Route, Mission, etc. | |||||||||
display_language | string | ||||||||||
display_terrain_interaction_info | bool | Says "No edge detected" on screen. | |||||||||
do_not_cache_static_pathfinding_solution | bool | ||||||||||
do_online_mem_dumps_on_create_destroy | bool | ||||||||||
dont_fix_havok | bool | ||||||||||
DontTintZombiefiedSurvivorSkin | bool | ||||||||||
double_players_run_speed | bool | ||||||||||
draw_4_3_debugline | bool | ||||||||||
draw_boss_debug_text | bool | ||||||||||
draw_boss_nodes | bool | Displays Boss info. Retreats, LoS, Cover. Player Spawn. | |||||||||
draw_bullet_path | bool | ||||||||||
draw_damage_logs | bool | Displays Time, Damage, Weapon/Item, and Skill | |||||||||
draw_edge_detector_lines | bool | ||||||||||
draw_safezone_debugline | bool | Puts blue borders around the screen. | |||||||||
DrawCameraPosition | bool | ||||||||||
Enable Player from picking up props behind walls | bool | ||||||||||
enable_123_user_minigame | bool | ||||||||||
enable_aabb_viewer | bool | Display bounding boxes of all game objects. Also displays a green * when an item is picked up and a yellow line leading from the items location to the location the item was picked up from. | |||||||||
enable_all_skill_moves | bool | Unlocks all skill moves. | |||||||||
enable_anim_pause | bool | ||||||||||
enable_audio_log | bool | ||||||||||
enable_boss_replay | bool | ||||||||||
enable_button_through_timed_dialogs | bool | ||||||||||
enable_collision_viewer | bool | Display all collision boxes (Immense lag) | |||||||||
enable_debug_jump_menu | bool | Adds Debug Jump To the main menu. Allows player to jump to any scoop, boss, or section of the game. | |||||||||
enable_debug_lines | bool | Draws lines from attacks, prop pickups, area transitions, and more. | |||||||||
enable_debug_text | bool | ||||||||||
enable_dev_features | bool | ||||||||||
enable_dev_only_debug_tiwwchnt | bool | Enable quickie menu | |||||||||
enable_e3_demo_experience | bool | E3 demo added a start game/demo button and removed load game and there was a "join co-op" game option | |||||||||
enable_epilog_experience | bool | Changed menu | |||||||||
enable_havok_toi_debug | bool | ||||||||||
enable_lawnmower_cam_auto_pitch | bool | ||||||||||
enable_manual_cam | bool | Enables a cam only mode, messes with the main menu as well. | |||||||||
enable_memory_logging | bool | ||||||||||
enable_no_zombie_video_capture_mode | bool | No zombies, may also effect rendering. | |||||||||
enable_one_button_debug_menu | bool | ||||||||||
enable_options_overrides | bool | ||||||||||
enable_pre_control | bool | ||||||||||
enable_precert_experience | bool | Spawns Chuck in an empty arena. Simalar Function to "skip_startup" | |||||||||
enable_prolog_experience | bool | Spawns Chuck in an empty arena. Simalar Function to "skip_startup" Except it doesn't have zombies. | |||||||||
enable_quickie_debug_menu | bool | Enable quickie menu | |||||||||
enable_secure_networking | bool | ||||||||||
enable_session_test_property_prop | bool | ||||||||||
enable_soak_test | bool | Idle at main menu. Runs X_AutoChuckWeapons. This version runs longer; it has different weapons than X_AutoChuckWeapons. Blood is red | |||||||||
enable_stationary_cam | bool | ||||||||||
enable_telemetry | bool | ||||||||||
enable_tir_soak_test | bool | ||||||||||
enable_visual_debugger | bool | ||||||||||
EnableAsyncLoadQueueDebugPrint | bool | ||||||||||
EnableDecalChartz | bool | Displays Decal Indicies, Decal Count, and Decals per Frame. | |||||||||
EnablePauseMenuCaseFiles | bool | Unlocks Case File Menu, Allows player to open the menu early. | |||||||||
EnablePyroConnectivity | bool | ||||||||||
EnableRenderCPUBudgetChartz | bool | ||||||||||
EnableRenderPerformanceInfoChartz | bool | Displays frames, render speed, update speed, draw, zombie count, level render, and many more. | |||||||||
EnableRenderTargetGPUChartz | bool | Crashes the game before menu, displays GPU info, zombie info etc. | |||||||||
EnableStreamingWorldFileEventLog | bool | ||||||||||
facing_angle_offset | float | ||||||||||
flush_every_log_line | bool | ||||||||||
force_crowd_anim | int | ||||||||||
force_disable_combined_blur | bool | ||||||||||
force_injured_state | bool | Forces 'Injured' status on Chuck *Holds stomach | |||||||||
force_load_fat_zombies | bool | ||||||||||
force_load_female_zombies | bool | ||||||||||
force_load_skinny_zombies | bool | ||||||||||
force_non_injured_state | bool | Forces 'Non Injured' status on Chuck *Runs normally | |||||||||
force_phone_state | bool | ||||||||||
force_queen_bees_to_spawn | bool | ||||||||||
force_sick_state | bool | Forces 'Sick' status on Chuck / Makes him throw up | |||||||||
ForceCustomZombieFaceDecal | bool | ||||||||||
ForceLODTexForStreamingWorld | bool | Makes LODs disappear, zombies near chuck will load in. | |||||||||
ForceRenderZombiesByInstance | bool | ||||||||||
ForceStreamAllProps | bool | ||||||||||
get_all_combo_cards | bool | All combo cards are available | |||||||||
head_tracking_disabled | bool | ||||||||||
hide_actors_in_vehicle | bool | Makes Chuck and Survivors go invisible while driving. | |||||||||
hide_changelist | bool | ||||||||||
hide_droppers_in_slicecycles | bool | ||||||||||
ignore_boss_damage | bool | ignores any damage YOU do to the BOSS. | |||||||||
ignore_regional_limitations | bool | ||||||||||
infinite_prop_durability | bool | Makes weapons unbreakable, some items will still break when thrown. Items that aren't invincible when thrown: Boxs, Bags, Suitcases, Trashcans. *Doesn't apply to food. | |||||||||
inverted_aim_camera_x | bool | ||||||||||
inverted_aim_camera_y | bool | ||||||||||
inverted_camera | bool | ||||||||||
inverted_camera_x | bool | ||||||||||
inverted_camera_y | bool | ||||||||||
is_testing_p2p | bool | ||||||||||
level_render_orientation | bool | ||||||||||
LightingTest | bool | ||||||||||
limited_debug_menu | bool | ||||||||||
load_all_weapon_anims | bool | Crashes the game. Unhandled Exceptions. | |||||||||
lock_local_remote_zombie_control | bool | ||||||||||
main_menu_level | string | ||||||||||
make_game_go_faster | bool | ||||||||||
massive_boss_damage | bool | All bosses die with one hit. | |||||||||
MEMANALYSIS.disable | bool | ||||||||||
minigame_duration | int | ||||||||||
missions_everything_unlocked | bool | ||||||||||
mr_clean | bool | ||||||||||
navmeshplotter_draw_edges | bool | ||||||||||
never_draw_survivor_path | bool | ||||||||||
never_render_guide_arrow | bool | Removes the guide arrow, leaves behind black smudge. | |||||||||
not_a_team_player | bool | ||||||||||
notebook_show_all | bool | Shows all the notebook pages in the notebook. People's names are gray until found. | |||||||||
npc_party_manager_debug_render | bool | Lists survivors that are in party / recruited. | |||||||||
npc_show_debug_info | bool | Displays NPC info. Name, Model Name, Nature, Behavior, Action Status, Position XYZ, Run Speed, Reaction, Reaction Level. | |||||||||
number_of_player_health_bars | int | When paired with (number_of_player_health_bars="True") This allows the player to set the health bars 15 max | |||||||||
number_of_player_inventory_slots | int | When paired with (number_of_player_health_bars) This allows the player to set the inventory slots. 13 max. | |||||||||
online_bandwidth_fudge_ratio | float | ||||||||||
online_bandwidth_throttling | bool | ||||||||||
online_debug_dlc_disabled | bool | ||||||||||
online_disable_coop_triggers | bool | ||||||||||
online_disable_file_logging | bool | ||||||||||
online_disable_heartbeat | bool | ||||||||||
online_disable_pc_voip_hack | bool | ||||||||||
online_disable_time_sync | bool | ||||||||||
online_display_bandwidth | bool | ||||||||||
online_display_broadcast_stats | bool | ||||||||||
online_display_conn_stats | bool | ||||||||||
online_display_event_metrics | bool | ||||||||||
online_display_game_state_man_detail | bool | ||||||||||
online_display_host_status | bool | ||||||||||
online_display_log | bool | ||||||||||
online_display_mission_info | bool | ||||||||||
online_display_npc_info | bool | ||||||||||
online_display_p2p_client_info | bool | ||||||||||
online_display_p2p_server_info | bool | ||||||||||
online_display_prop_info | bool | ||||||||||
online_display_prop_stats | bool | ||||||||||
online_display_type_metrics | bool | ||||||||||
online_display_vehicle_info | bool | ||||||||||
online_display_voip_stats | bool | ||||||||||
online_display_weapon_anim_banks | bool | ||||||||||
online_display_zombie_ownership | bool | ||||||||||
online_display_zombie_pool_info | bool | ||||||||||
online_display_zombie_sync_info | bool | ||||||||||
online_enable_logging | bool | ||||||||||
online_enable_net_sim | bool | ||||||||||
online_enable_profiling | bool | ||||||||||
online_enable_quick_test | bool | ||||||||||
online_enable_quick_test_for_ip | int | ||||||||||
online_enable_tel_me | bool | ||||||||||
online_enable_velocity_blur | bool | ||||||||||
online_enable_write_peak_free_mem_to_file | bool | ||||||||||
online_endptr_stats_type | int | ||||||||||
online_extended_heart_beat | float | ||||||||||
online_ignore_matchmaking_errors | bool | ||||||||||
online_is_enable_systemlink | bool | ||||||||||
online_is_render_telme_status | bool | ||||||||||
online_is_show_name_with_port_num | bool | ||||||||||
online_is_systemlink_host | bool | ||||||||||
online_log.3 | string | ||||||||||
online_log.prefix | string | ||||||||||
online_log.verbose_level | int | ||||||||||
online_net_sim_consecutive_lost | int | ||||||||||
online_net_sim_latency | int | ||||||||||
online_net_sim_lost_rate | int | ||||||||||
online_net_sim_lost_type | int | ||||||||||
online_normal_heart_beat | float | ||||||||||
online_num_players | int | ||||||||||
online_platform_dlc_disabled | bool | ||||||||||
online_send_rate_limit_kbps | float | ||||||||||
online_server_address | string | ||||||||||
online_start_with_max_sent_rate | int | ||||||||||
online_test_leaderboard_ui | bool | ||||||||||
online_time_sync_cap_renderframe_skip | int | ||||||||||
online_unreliable_data_send_rate_percentage | float | ||||||||||
online_use_reduced_bandwidth_metrics | bool | ||||||||||
online_voip_enable_receive_buffering | bool | ||||||||||
online_voip_send_buffer_ms | int | ||||||||||
override_gameshow_round | bool | ||||||||||
override_head_max_cdown | float | ||||||||||
override_head_max_cup | float | ||||||||||
override_head_max_left | float | ||||||||||
override_head_max_right | float | ||||||||||
override_head_max_sdown | float | ||||||||||
override_head_max_sup | float | ||||||||||
override_head_tracking | bool | ||||||||||
override_jump_heights | bool | ||||||||||
override_minigame_duration | bool | ||||||||||
override_minigame_event_1 | int | ||||||||||
override_minigame_event_2 | int | ||||||||||
override_minigame_event_3 | int | ||||||||||
override_minigame_event_4 | int | ||||||||||
override_minigame_events | bool | ||||||||||
override_player_health_bars | bool | When paired with (number_of_player_health_bars="True") This allows the player to set the health bars 15 max | |||||||||
override_player_inventory_slots | bool | When paired with (number_of_player_inventory_slots="True") This allows the player to set the inventory slots 13 max. | |||||||||
override_player_patch_table | bool | ||||||||||
override_players_speed_scalar | float | Scales the speed of player movement. Default is 100.0 | |||||||||
override_region | bool | ||||||||||
OverrideRenderSettings | bool | Controls size of widow, see Play the game windowed | |||||||||
ParticleMemorySandbox | bool | ||||||||||
pathfinding_auto_plot_enable | bool | ||||||||||
pathfinding_cache_path_solution | bool | ||||||||||
pathfinding_debugger | bool | Displays distance between NPC / Survivor and Chuck with nodes measured in meters. | |||||||||
pathfinding_debugger_use_bulleye | bool | ||||||||||
pathfinding_disable_doa | bool | ||||||||||
pathfinding_disable_smoothing | bool | ||||||||||
pathfinding_disable_steering | bool | ||||||||||
pathfinding_disabled | bool | Prevents survivors from moving / removes their pathfinding. | |||||||||
pathfinding_display_graph_cache_status | bool | Displays NPC AI info. NPC AI Manager, Pathfinder 00, Pathfinder 01. | |||||||||
pathfinding_display_workspace_debug_info | bool | ||||||||||
pathfinding_do_not_use_navigation_mesh | bool | When set to true Survivors will only follow Chuck if he is in their Line Of Sight LOS | |||||||||
pathfinding_doa_plot_samples | bool | ||||||||||
pathfinding_draw_complete_solution | bool | Displays distance between NPC / survivor and Chuck with nodes. Measured in meters. | |||||||||
pathfinding_draw_connections | bool | ||||||||||
pathfinding_draw_connections_directions | bool | ||||||||||
pathfinding_draw_failures | bool | ||||||||||
pathfinding_draw_navigation_mesh | bool | Displays Current Nav Mesh Polyhedron for Local Player. Used to identify location. | |||||||||
pathfinding_draw_navmesh_coordinate | bool | ||||||||||
pathfinding_draw_new_node_connection | bool | ||||||||||
pathfinding_draw_nodes | bool | ||||||||||
pathfinding_draw_side_a | bool | ||||||||||
pathfinding_draw_solution | bool | Displays survivors current waypoint, and distance between NPC / Survivor and Chuck with nodes measured in meters. | |||||||||
pathfinding_draw_workspace | bool | ||||||||||
pathfinding_errors_render_plain | bool | ||||||||||
pathfinding_fast_waypoint_plot | bool | ||||||||||
pathfinding_go_straight_when_no_path | bool | ||||||||||
pathfinding_show_nodes_indices | bool | ||||||||||
pathfinding_validator_draw_edge_numbers | bool | ||||||||||
pause_minigame_timer | bool | ||||||||||
pickup_katie_enabled | bool | ||||||||||
player1_score | int | ||||||||||
player2_score | int | ||||||||||
player3_score | int | ||||||||||
player4_score | int | ||||||||||
player_render_aistatus_info | bool | ||||||||||
player_render_anim_event_info | bool | ||||||||||
player_render_arrow | bool | Does not remove background arrow smudge | |||||||||
player_render_assignment | bool | ||||||||||
player_render_assignmentinfo | bool | ||||||||||
player_render_attrib | bool | ||||||||||
player_render_controller | bool | ||||||||||
player_render_filter_role | int | ||||||||||
player_render_filter_text_by_role | bool | ||||||||||
player_render_goal | bool | ||||||||||
player_render_goal_file_info | bool | ||||||||||
player_render_goal_info | bool | Displays Chuck's status. Idle, Attacking, Zombie grab etc. | |||||||||
player_render_graph_blending | bool | ||||||||||
player_render_mode | int | ||||||||||
player_render_name_role | bool | ||||||||||
player_render_online_info | bool | ||||||||||
player_render_position | bool | ||||||||||
player_render_set_rotation | bool | ||||||||||
print_handling_styles | bool | ||||||||||
PrintOverBudgetTextures | bool | ||||||||||
profile_show_average_ct | bool | ||||||||||
profile_use_game_data | bool | ||||||||||
profiler_display_in_seconds | bool | Displays Chuck's postion (X, Y, Z,) and his rotation in degrees. | |||||||||
props_info_distance | float | Controlls the distance which prop info is displayed. MUST be paired with the command render_props_info="True" | |||||||||
ragdoll_bindpose | bool | ||||||||||
ragdoll_enabled | bool | ||||||||||
random_seed | int | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
ranged_camera_snaps_to_player | bool | ||||||||||
region | string | ||||||||||
RENDER.disable_fp | bool | ||||||||||
RENDER.disable_widescr | bool | ||||||||||
RENDER.enable_framerate_graph | bool | ||||||||||
RENDER.enable_wii_screenshot | bool | ||||||||||
RENDER.EnableGPUTimingQueries | bool | ||||||||||
RENDER.force_30hz | bool | ||||||||||
RENDER.force_fullscreen | bool | ||||||||||
RENDER.forcenvperfhud | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forceref | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.forcesoftware | bool | ||||||||||
RENDER.mip0test | bool | ||||||||||
RENDER.pause_framerate_graph | bool | ||||||||||
RENDER.swap_missing_texture | bool | ||||||||||
RENDER.wii_lowgraphics | bool | ||||||||||
render_online_mem | bool | ||||||||||
render_prop_bones | bool | ||||||||||
render_props_bone | bool | ||||||||||
render_props_info | bool | Displays Prop Info, Instance Name, Durability, and Attached(held) Props. Props are weapons, cash etc. | |||||||||
render_props_locators | bool | ||||||||||
render_props_locators_type | bool | ||||||||||
render_props_particle_locators | bool | ||||||||||
render_props_pivots | bool | ||||||||||
render_props_root | bool | ||||||||||
render_zombies_as_debug_lines | bool | ||||||||||
RenderActivityMonitor | bool | ||||||||||
RenderAudioHeapStats | bool | Displays Audio, Zombie, Prop Audio, and Survivor Heap Info. | |||||||||
RenderFEHeapStats | bool | Displays FE Structures Heap + FPS | |||||||||
RenderFullScreen | bool | Controls size of widow, see Play the game windowed | |||||||||
RenderLocalHeapStats | bool | ||||||||||
RenderLocalPlayerPosition | bool | Green data showing game coordinates of where Chuck is standing | |||||||||
RenderOnlineHeapStats | bool | ||||||||||
RenderOnlineStats | bool | ||||||||||
RenderPerformanceInfo | bool | Displays Session time, Real time, Real Date, FPS, Total frames, Update times, and Drawn nodes | |||||||||
RenderPhysicalMemoryStats | bool | ||||||||||
RenderPrimaryHeapStats | bool | Displays Primary Heap info | |||||||||
RenderPrimaryVBHeapStats | bool | ||||||||||
RenderRemotePlayerPosition | bool | ||||||||||
RenderReplayHeapStats | bool | Displays Replay Heap info | |||||||||
RenderStreamingHeapStats | bool | ||||||||||
RenderStreamingTexVBHeapStats | bool | ||||||||||
RenderThreadInfo | bool | Displays CPU Cores, Threads[BCG], Total stack size, Times | |||||||||
RenderZombieHeapStats | bool | ||||||||||
RenderZombieStats | bool | Small white text near zombies killed: Upd zombie: 76, Ren: 76, Sport: 0 Inv: 229 | |||||||||
RenderZoneInfo | int | ||||||||||
ScreenScale | float | ||||||||||
scriptfe | bool | Broken, causes game to load forever. | |||||||||
show_active_buffs | bool | Displays all active buffs applied by magazines carried in you inventory. | |||||||||
show_actor_attachment_info | bool | ||||||||||
show_actor_source_files | bool | ||||||||||
show_attack_directions | bool | ||||||||||
show_attack_radius_info | bool | ||||||||||
show_attack_window_ray_frames | bool | ||||||||||
show_bones_names | bool | ||||||||||
show_boss_clearout_range | bool | Displays the range where a boss will preform a clearout attack. | |||||||||
show_boss_target_info | bool | Displays Targets, Score Points, Distance Score. | |||||||||
show_camera_info | bool | Shows Camera Position. Position XYZ, View XYZ, Up XYZ, FOV, Heading and Patch.
| |||||||||
show_chuck_info | bool | Small white text health bar appears on Chuck. 1.0 = 1 bar | |||||||||
show_cinematic_info | bool | Displays cinematic info. Name, Exclusivity, Location, Running Tick Time in Seconds:Centiseconds | |||||||||
show_collision_info | bool | ||||||||||
show_combo_seq_counter | bool | Displays Combo Sequences. | |||||||||
show_jump_height | bool | ||||||||||
show_player_destination | bool | ||||||||||
show_trigger_volume | bool | ||||||||||
show_zombie_los | bool | ||||||||||
ShowStreamingWorldMessage | bool | ||||||||||
size_window_x | int | Controls size of widow, see Play the game windowed | |||||||||
size_window_y | int | Controls size of widow, see Play the game windowed | |||||||||
SkinnedDecalingRTScaleU | float | ||||||||||
SkinnedDecalingRTScaleV | float | ||||||||||
skip_cinematics | bool | Loading is much faster. Beginning background of stadium is gray.
| |||||||||
skip_easychuck_cinematics | bool | Skips cutscenes automatically. Helps load times, Similar to skip_cinematics, except that from a New Game it spawns chuck on his bike | |||||||||
skip_movie | bool | ||||||||||
skip_startup | bool | Chuck is in an empty arena with four bikes. He cannot leave. Below him is zombies in cages, which he cannot access.
| |||||||||
soak_test_timeout_in_seconds | int | ||||||||||
soak_test_timer_expired_DONT_USE | bool | ||||||||||
start_window_x | int | ||||||||||
start_window_y | int | ||||||||||
superride_player_patch_table | bool | ||||||||||
survivor_combat_info | bool | . | |||||||||
survivor_show_info | bool | Displays Survivor coordinates, waypoint status, and active off screen zombies | |||||||||
survivor_turn_limits | bool | ||||||||||
suspend_on_lost_focus | bool | Forces the game to stop the clock and almost everything on screen when switching to different tabs or windows. | |||||||||
swap_buttons | bool | ||||||||||
telemetry_changelist_prefix | string | ||||||||||
telemetry_server | string | ||||||||||
test_jumps_enabled | bool | ||||||||||
test_mode | bool | ||||||||||
tir_soak_test_failed_create_attempts_DONT_USE | int | ||||||||||
tir_soak_test_playthroughs_DONT_USE | int | ||||||||||
tir_soak_test_soak_index_DONT_USE | int | ||||||||||
tir_soak_test_timer_DONT_USE | float | ||||||||||
tir_soak_test_timer_expired_DONT_USE | bool | ||||||||||
track_memory_conditions | bool | ||||||||||
TurnOnSeekFileLog | bool | ||||||||||
TurnOnSeekTrace | bool | ||||||||||
unittest_dbassert_on_fail | bool | ||||||||||
use_dr1_controller_layout | bool | ||||||||||
use_homogeneous_survivor_awareness | bool | ||||||||||
use_nth_uniform | int | ||||||||||
use_nth_uniform_for_client | int | ||||||||||
use_nth_uniform_for_host | int | ||||||||||
use_pc_profile_video_settings | bool | ||||||||||
use_ramster_for_slicecycles | bool | ||||||||||
UseAltCSV | bool | ||||||||||
user_hamster_ball | bool | ||||||||||
vehicle_camera_free_look | bool | Disables camera lock and camera centering | |||||||||
vehicle_disable_procedural_animation | bool | Disables tire animations. Tires no longer spin or rotate. | |||||||||
vehicle_enable_debug_buttons | bool | ||||||||||
vehicle_hide_debug_tire_marks | bool | ||||||||||
vehicle_plot_enviro_collision | bool | ||||||||||
vehicle_show_center_of_mass | bool | ||||||||||
vehicle_show_health_info | bool | Displays vehicle health, EX: Sports Car = 300/300 | |||||||||
vehicle_show_info | bool | Displays Actor Vehicle Info, Vehicle Info, Damage, Properties, Speed, Strength, Gear, Quick Turn State and Vehicle State. | |||||||||
vehicle_show_suspension | bool | ||||||||||
vehicle_show_wheel_transform | bool | ||||||||||
vehicle_syncronise_dt_with_animation | bool | ||||||||||
weapon_show_debug_info | bool | Displays weapon condition, pending attacks, combo window, and attack recovery state. | |||||||||
Widescreen | bool | ||||||||||
xbox_live_session_test_property_prop1 | int | ||||||||||
xbox_live_session_test_property_prop2 | int | ||||||||||
xbox_live_session_test_property_prop3 | int | ||||||||||
zombie_attack_disabled | bool | Prevents zombies from attacking or grappling. | |||||||||
zombie_attack_even_in_manual_cam | bool | Allows zombies to attack Chuck while in free cam / manual cam | |||||||||
zombie_camera_debug_line | bool | ||||||||||
zombie_dead_go_ragdoll_disabled | bool | ||||||||||
zombie_disable_camera_transparency | bool | Disables zombies from becoming transparent when close to the camera. | |||||||||
zombie_disable_fall_from_ledging | bool | ||||||||||
zombie_disable_terrain_scan | bool | ||||||||||
zombie_dont_do_grapple_position_hack | bool | ||||||||||
zombie_enable_caps | bool | ||||||||||
zombie_enable_preemptive_ragdoll | bool | ||||||||||
zombie_grapple_camera_disabled | bool | Disables zombie grapple cam. | |||||||||
zombie_grapples_disabled | bool | ||||||||||
zombie_immortal | bool | By itself it doesn't seem to do anything, when combined with zombie_logic_disabled="True" the game acts similarly to X_ nVidia 3D | |||||||||
zombie_logic_disabled | bool | Zombies are frozen in place like X_nVidia 3D, except they have no collision and can't be killed. Combine with zombie_immortal="True" | |||||||||
zombie_plot_damage | bool | ||||||||||
zombie_plot_reachability_test | bool | ||||||||||
zombie_plot_tripping_test | bool | ||||||||||
zombie_plot_zombie_in_grapple_window | bool | Crashes the game as soon as a zombie gets close. | |||||||||
zombie_population_max_num_limit | int | Depending on the value, loads the exact number of zombies in the loaded area | |||||||||
zombie_reactivate_dead_ragdoll | bool | ||||||||||
zombie_render_grapple_interface | bool | Displays the amount of left and right movements needed to break grapples. | |||||||||
zombie_render_grapple_windows | bool | ||||||||||
zombie_render_skeleton | bool | ||||||||||
zombie_show_debug_info | bool | Displays info about zombies. Ex: Address, Animations, Status, ID #. | |||||||||
zombie_show_heading | bool | Crashes game after loading screen. | |||||||||
zombie_tripping_chance_always | bool | Zombies will always trip off ledges and fall onto their face. | |||||||||
zombie_update_target_at_state_switch | bool | ||||||||||
zombies_ignore_all_humans | bool | Zombies will ignore Chuck, Survivors and Psychos. They will not attack or agro.
|
Play the game windowed[]
OverrideRenderSettings="True" RenderFullScreen="False" size_window_x="1024" size_window_y="768"
size_window_x and size_window_y will be overridden by RenderWidth and RenderHeight in rendersettings.ini if they have been set by you.[2]
[]
This option allows a player to rebind quickie menu to the keyboard.
Enable:
enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True"
Edit: keymap.txt
Example:
COMMAND_DEBUG_QUICKIE_MENU( KEY_F8, HELD, KEY_F7, HELD, AND) COMMAND_DEBUG_QUICKIE_MENU_SUB1( KEY_LEFT, PRESSED, NONE, NONE, NONE) COMMAND_DEBUG_QUICKIE_MENU_SUB2( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
user.ini master.ini example[]
All 500+ options are listed in this user.ini/master.ini file, but only around 10 options are active. The // hides the options and allows for comments. Simply remove the // to make the option active/true.
Easy way to test and change all options |
---|
//Start game same as debug enter both work skip_cinematics="True" enable_dev_features="True" test_mode="True" size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False" RenderLocalPlayerPosition="True" enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True" //16x10="True" ?? //actor_ik_sandbox="True" //actor_render_shoulder_facing_dir="True" //actor_show_ik="True" //allow_cinematics_skip="True" //always_show_mouse="True" //AlwaysClearCache="True" //animation_show_info="True" //animation_show_main_info="True" //animation_show_states="True" //audio_collision_vis_enabled="True" //audio_collision_vis_life="True" //audio_disable_local_zombies="True" //audio_display_peak_meter="True" //audio_draw_loader_flags="True" //audio_draw_loaders="True" //audio_draw_message_stats="True" //audio_draw_surface_debug_text="True" //audio_draw_surround_emitter_flags="True" //audio_draw_surround_emitters="True" //audio_draw_surround_volume_flags="True" //audio_draw_surround_volume_Types="True" //audio_draw_surround_volumes="True" //audio_enable_game_error_messages="True" //audio_enable_loose_files="True" //audio_enable_propaudio_info_render="True" //audio_enable_slot_ambience_rendering="True" //audio_enable_zombiance_rendering="True" //audio_enable_zombie_vocal_rendering="True" //audio_enable_zombie_voice_override="True" //audio_event_debug_output_mask="True" //audio_lock_listener_position="True" //audio_log_verbosity="True" //audio_sample_rate_override="True" //audio_zombiance_search_grid_size="True" //audio_zombiance_update_per_frame="True" //audio_zombie_voice_action_filter_Threshold="True" //audio_zombie_voice_max_reference_swap="True" //audio_zombie_voice_override="True" //autochuck_enable_propsync="True" //autochuck_vehicle_index="True" //autochuck_weapon_end_index="True" //autochuck_weapon_index="True" //BackendSyncCount="True" //biker_warper_show_info="True" //boss_enable_prop_Avoidance="True" //boss_use_debug_jump="True" //boss_use_debug_menu_jump="True" ? //boss_use_scoops="True" //CharacterPreviewMode="True" //choke_all_extreme_moves="True" //chuck_ghost_mode="True" //chuck_gravity_test="True" //chuck_in_god_mode="True" Zombies do no hurt Chuck //collision_render_ai_wall_nums="True" //collision_render_ai_walls="True" //collision_render_ext_geo="True" //collision_render_octree_index="True" //collision_render_octrees="True" //collision_viewer_distance="True" //ControllerLogName="True" //ControllerLogOverwrite="True" //ControllerRecorderMode="True" //crank_calling_chuck="True" //current_gameshow_round="True" //current_language="True" //CustomZombieFaceDecalAlpha="True" //CustomZombieFaceDecalBlue="True" //CustomZombieFaceDecalGreen="True" //CustomZombieFaceDecalRed="True" //CustomZombieFaceDecalType="True" //dbPrintf.Disable_Audio_Channel="True" //dbPrintf.Disable_Default_Channel="True" //dbPrintf.Disable_FE_Channel="True" //dbPrintf.Disable_HUD_Channel="True" //dbPrintf.Disable_Stream_Channel="True" //dbPrintf.Disable_Trace_Channel="True" //dbPrintf.Enable_Channel_Prefix="True" //debug_crowd="True" //debug_menu_paging_skip_count="True" //debug_on_controller_2_only="True" //debug_show_loading_time="True" load time tip change //DefaultLevel="True" //DefaultMission="True" //diable_knockback_reaction="True" //disable_assert_logging="True" //disable_audio="True" //disable_blood_follow_victim="True" //disable_blood_follow_weapon="True" //disable_blood_on_impact="True" //disable_car_fire="True" //disable_casefiles_popup="True" //disable_cinematics_capture="True" //disable_crowd="True" ?? //disable_death_sequence="True" //disable_guide_arrow_timeline_overrides="True" //disable_level_up_message="True" //disable_mainmenu_scene="True" //disable_minigame_decals="True" //disable_minigame_wrapper="True" //disable_mission_override_for_num_updating_zombie="True" //disable_mouse_tracking_with_gamepad="True" //disable_movies="True" ?? //disable_nat_type_checking="True" //disable_online="True" ?? //disable_onscreen_stacktrace="True" //disable_skill_move_cams="True" //disable_subtitles="True" //disable_Third_person_follow_cam="True" //disable_time_of_day="True" time always starts at 9-28 9 or 4 am //disable_transparent_props="True" //disable_tutorials="True" //disable_vibration="True" //DisableCacher="True" //DisableHalfTextureForSpecificLevel="True" //DisableInstaller="True" //DisableZombieBlending="True" //DisableZombieHeadTracking="True" //DisableZombieSlicing="True" //DisableZombieSprites="True" //display_fe_screen_info="True" //display_guide_arrow_debug_info="True" //display_language="True" //display_terrain_interaction_info="True" no edge detected on screen //do_not_cache_static_pathfinding_solution="True" //do_online_mem_dumps_on_create_destroy="True" //dont_fix_havok="True" //DontTintZombiefiedSurvivorSkin="True" //double_players_run_speed="True" //draw_4_3_debugline="True" //draw_boss_debug_text="True" //draw_boss_nodes="True" //draw_bullet_path="True" //draw_damage_logs="True" //draw_edge_detector_lines="True" //draw_safezone_debugline="True" //DrawCameraPosition="True" //Enable Player from picking up props behind walls="True" //enable_123_user_minigame="True" //enable_aabb_viewer="True" //enable_all_skill_moves="True" //enable_anim_pause="True" //enable_audio_log="True" //enable_boss_replay="True" //enable_button_through_timed_dialogs="True" //enable_collision_viewer="True" //enable_debug_jump_menu="True" //enable_debug_lines="True" //enable_debug_text="True" //enable_dev_features="True" //enable_dev_only_debug_tiwwchnt="True" //enable_e3_demo_experience="True" //enable_epilog_experience="True" //enable_havok_toi_debug="True" //enable_lawnmower_cam_auto_pitch="True" //enable_manual_cam="True" //enable_memory_logging="True" //enable_no_zombie_video_capture_mode="True" //enable_one_button_debug_menu="True" //enable_options_overrides="True" //enable_pre_control="True" //enable_precert_experience="True" //enable_prolog_experience="True" //enable_quickie_debug_menu="True" //enable_secure_networking="True" //enable_session_test_property_prop="True" //enable_soak_test="True" //enable_stationary_cam="True" //enable_telemetry="True" //enable_tir_soak_test="True" //enable_visual_debugger="True" //EnableAsyncLoadQueueDebugPrint="True" //EnableDecalChartz="True" //EnablePauseMenuCaseFiles="True" //EnablePyroConnectivity="True" //EnableRenderCPUBudgetChartz="True" //EnableRenderPerformanceInfoChartz="True" //EnableRenderTargetGPUChartz="True" //EnableStreamingWorldFileEventLog="True" //facing_angle_offset="True" //flush_every_log_line="True" //force_crowd_anim="True" //force_disable_combined_blur="True" //force_injured_state="True" //force_load_fat_zombies="True" ?? //force_load_female_zombies="True" ?? //force_load_skinny_zombies="True" ?? //force_non_injured_state="True" //force_phone_state="True" //force_queen_bees_to_spawn="True" //force_sick_state="True" //ForceCustomZombieFaceDecal="True" //ForceLODTexForStreamingWorld="True" //ForceRenderZombiesByInstance="True" //ForceStreamAllProps="True" //get_all_combo_cards="True" OK //head_tracking_disabled="True" //hide_actors_in_vehicle="True" //hide_changelist="True" //hide_droppers_in_slicecycles="True" //ignore_boss_damage="True" //ignore_regional_limitations="True" //infinite_prop_durability="True" //inverted_aim_camera_x="True" //inverted_aim_camera_y="True" //inverted_camera="True" //inverted_camera_x="True" //inverted_camera_y="True" //is_testing_p2p="True" //level_render_orientation="True" LightingTest="True" //limited_debug_menu="True" //load_all_weapon_anims="True" //lock_local_remote_zombie_control="True" //main_menu_level="True" //make_game_go_faster="True" //massive_boss_damage="True" //MEMANALYSIS.disable="True" //minigame_duration="True" //missions_everything_unlocked="True" //mr_clean="True" ?? //navmeshplotter_draw_edges="True" //never_draw_survivor_path="True" //never_render_guide_arrow="True" //not_a_team_player="True" notebook_show_all="True" //OK //npc_party_manager_debug_render="True" //npc_show_debug_info="True" //number_of_player_health_bars="True" //number_of_player_inventory_slots="True" //online_bandwidth_fudge_ratio="True" //online_bandwidth_throttling="True" //online_debug_dlc_disabled="True" //online_disable_coop_triggers="True" //online_disable_file_logging="True" //online_disable_heartbeat="True" //online_disable_pc_voip_hack="True" //online_disable_time_sync="True" //online_display_bandwidth="True" //online_display_broadcast_stats="True" //online_display_conn_stats="True" //online_display_event_metrics="True" //online_display_game_state_man_detail="True" //online_display_host_status="True" //online_display_log="True" //online_display_mission_info="True" //online_display_npc_info="True" //online_display_p2p_client_info="True" //online_display_p2p_server_info="True" //online_display_prop_info="True" //online_display_prop_stats="True" //online_display_type_metrics="True" //online_display_vehicle_info="True" //online_display_voip_stats="True" //online_display_weapon_anim_banks="True" //online_display_zombie_ownership="True" //online_display_zombie_pool_info="True" //online_display_zombie_sync_info="True" //online_enable_logging="True" //online_enable_net_sim="True" //online_enable_profiling="True" //online_enable_quick_test="True" //online_enable_quick_test_for_ip="True" //online_enable_tel_me="True" //online_enable_velocity_blur="True" //online_enable_write_peak_free_mem_to_file="True" //online_endptr_stats_type="True" //online_extended_heart_beat="True" //online_ignore_matchmaking_errors="True" //online_is_enable_systemlink="True" //online_is_render_telme_status="True" //online_is_show_name_with_port_num="True" //online_is_systemlink_host="True" //online_log.3="True" //online_log.prefix="True" //online_log.verbose_level="True" //online_net_sim_consecutive_lost="True" //online_net_sim_latency="True" //online_net_sim_lost_rate="True" //online_net_sim_lost_type="True" //online_normal_heart_beat="True" //online_num_players="True" //online_platform_dlc_disabled="True" //online_send_rate_limit_kbps="True" //online_server_address="True" //online_start_with_max_sent_rate="True" //online_test_leaderboard_ui="True" //online_time_sync_cap_renderframe_skip="True" //online_unreliable_data_send_rate_percentage="True" //online_use_reduced_bandwidth_metrics="True" //online_voip_enable_receive_buffering="True" //online_voip_send_buffer_ms="True" //override_gameshow_round="True" //override_head_max_cdown="True" //override_head_max_cup="True" //override_head_max_left="True" //override_head_max_right="True" //override_head_max_sdown="True" //override_head_max_sup="True" //override_head_tracking="True" //override_jump_heights="True" //override_minigame_duration="True" //override_minigame_event_1="True" //override_minigame_event_2="True" //override_minigame_event_3="True" //override_minigame_event_4="True" //override_minigame_events="True" //override_player_health_bars="True" //override_player_inventory_slots="True" //override_player_patch_table="True" //override_players_speed_scalar="True" //override_region="True" //OverrideRenderSettings="True" //ParticleMemorySandbox="True" //pathfinding_auto_plot_enable="True" //pathfinding_cache_path_solution="True" //pathfinding_debugger="True" //pathfinding_debugger_use_bulleye="True" //pathfinding_disable_doa="True" //pathfinding_disable_smoothing="True" //pathfinding_disable_steering="True" //pathfinding_disabled="True" //pathfinding_display_graph_cache_status="True" //pathfinding_display_workspace_debug_info="True" //pathfinding_do_not_use_navigation_mesh="True" //pathfinding_doa_plot_samples="True" //pathfinding_draw_complete_solution="True" //pathfinding_draw_connections="True" //pathfinding_draw_connections_directions="True" //pathfinding_draw_failures="True" //pathfinding_draw_navigation_mesh="True" //pathfinding_draw_navmesh_coordinate="True" //pathfinding_draw_new_node_connection="True" //pathfinding_draw_nodes="True" //pathfinding_draw_side_a="True" //pathfinding_draw_solution="True" //pathfinding_draw_workspace="True" //pathfinding_errors_render_plain="True" //pathfinding_fast_waypoint_plot="True" //pathfinding_go_straight_when_no_path="True" //pathfinding_show_nodes_indices="True" //pathfinding_validator_draw_edge_numbers="True" //pause_minigame_timer="True" //pickup_katie_enabled="True" //player_render_aistatus_info="True" //player_render_anim_event_info="True" //player_render_arrow="True" //player_render_assignment="True" //player_render_assignmentinfo="True" //player_render_attrib="True" //player_render_controller="True" //player_render_filter_role="True" //player_render_filter_text_by_role="True" //player_render_goal="True" //player_render_goal_file_info="True" //player_render_goal_info="True" //player_render_graph_blending="True" //player_render_mode="True" //player_render_name_role="True" //player_render_online_info="True" //player_render_position="True" //player_render_set_rotation="True" //player1_score="True" //player2_score="True" //player3_score="True" //player4_score="True" //print_handling_styles="True" //PrintOverBudgetTextures="True" //profile_show_average_ct="True" //profile_use_game_data="True" //profiler_display_in_seconds="True" //props_info_distance="True" //ragdoll_bindpose="True" //ragdoll_enabled="True" //random_seed="True" //ranged_camera_snaps_to_player="True" //ranged_camera_snaps_to_player="True" //region="True" //RENDER.disable_fp="True" //RENDER.disable_widescr="True" //RENDER.enable_framerate_graph="True" //RENDER.enable_wii_screenshot="True" //RENDER.EnableGPUTimingQueries="True" //RENDER.force_30hz="True" //RENDER.force_fullscreen="True" //RENDER.forcenvperfhud="True" //RENDER.forceref="True" //RENDER.forceref="True" //RENDER.forcesoftware="True" //RENDER.forcesoftware="True" //RENDER.mip0test="True" //RENDER.pause_framerate_graph="True" //RENDER.swap_missing_texture="True" //RENDER.wii_lowgraphics="True" //render_online_mem="True" //render_prop_bones="True" //render_props_bone="True" //render_props_info="True" //render_props_locators="True" //render_props_locators_type="True" //render_props_particle_locators="True" //render_props_pivots="True" //render_props_root="True" //render_zombies_as_debug_lines="True" ?? //RenderActivityMonitor="True" //RenderAudioHeapStats="True" //RenderFEHeapStats="True" //RenderFullScreen="True" //RenderLocalHeapStats="True" //RenderLocalPlayerPosition="True" //RenderOnlineHeapStats="True" //RenderOnlineStats="True" //RenderPerformanceInfo="True" //RenderPhysicalMemoryStats="True" //RenderPrimaryHeapStats="True" //RenderPrimaryVBHeapStats="True" //RenderRemotePlayerPosition="True" //RenderReplayHeapStats="True" //RenderStreamingHeapStats="True" //RenderStreamingTexVBHeapStats="True" //RenderThreadInfo="True" //RenderZombieHeapStats="True" //RenderZombieStats="True" upd zom bottom screen //RenderZoneInfo="True" ?? //ScreenScale="True" //scriptfe="True" //show_active_buffs="True" //show_actor_attachment_info="True" //show_actor_source_files="True" //show_attack_directions="True" //show_attack_radius_info="True" //show_attack_window_ray_frames="True" //show_bones_names="True" ?? //show_boss_clearout_range="True" //show_boss_target_info="True" //show_camera_info="True" //show_chuck_info="True" chucks health next to chuck 1.0 = 1 bar //show_cinematic_info="True" //show_collision_info="True" //show_combo_seq_counter="True" //show_jump_height="True" //show_player_destination="True" //show_trigger_volume="True" //show_zombie_los="False" ?? //ShowStreamingWorldMessage="True" //size_window_x="True" //size_window_y="True" //SkinnedDecalingRTScaleU="True" //SkinnedDecalingRTScaleV="True" //skip_easychuck_cinematics="True" //skip_movie="True" ?? //skip_startup="True" debug enter or regular game: arena four bikes no zombies cannot leave //soak_test_timeout_in_seconds="True" //soak_test_timer_expired_DONT_USE="True" //start_window_x="True" //start_window_y="True" //superride_player_patch_table="True" //survivor_combat_info="True" //survivor_show_info="True" //survivor_turn_limits="True" //suspend_on_lost_focus="True" //swap_buttons="True" //telemetry_changelist_prefix="True" //telemetry_server="True" //test_jumps_enabled="True" //test_mode="True" //tir_soak_test_failed_create_attempts_DONT_USE="True" //tir_soak_test_playthroughs_DONT_USE="True" //tir_soak_test_soak_index_DONT_USE="True" //tir_soak_test_timer_DONT_USE="True" //tir_soak_test_timer_expired_DONT_USE="True" //track_memory_conditions="True" //TurnOnSeekFileLog="True" //TurnOnSeekTrace="True" //unittest_dbassert_on_fail="True" //use_dr1_controller_layout="True" //use_homogeneous_survivor_awareness="True" //use_nth_uniform="True" //use_nth_uniform_for_client="True" //use_nth_uniform_for_host="True" //use_pc_profile_video_settings="True" //use_ramster_for_slicecycles="True" //UseAltCSV="True" //user_hamster_ball="True" ?? //vehicle_camera_free_look="True" //vehicle_disable_procedural_animation="True" //vehicle_enable_debug_buttons="True" //vehicle_hide_debug_tire_marks="True" //vehicle_plot_enviro_collision="True" //vehicle_show_center_of_mass="True" //vehicle_show_health_info="True" //vehicle_show_info="True" //vehicle_show_suspension="True" //vehicle_show_wheel_transform="True" //vehicle_syncronise_dt_with_animation="True" //weapon_show_debug_info="True" //Widescreen="True" //xbox_live_session_test_property_prop1="True" //xbox_live_session_test_property_prop2="True" //xbox_live_session_test_property_prop3="True" //zombie_attack_disabled="True" //zombie_attack_even_in_manual_cam="True" //zombie_camera_debug_line="True" //zombie_dead_go_ragdoll_disabled="True" //zombie_disable_camera_transparency="True" //zombie_disable_fall_from_ledging="True" //zombie_disable_terrain_scan="True" //zombie_dont_do_grapple_position_hack="True" //zombie_enable_caps="True" //zombie_enable_preemptive_ragdoll="True" //zombie_grapple_camera_disabled="True" //zombie_grapples_disabled="True" //zombie_immortal="True" //zombie_logic_disabled="True" //zombie_plot_damage="True" //zombie_plot_reachability_test="True" //zombie_plot_tripping_test="True" //zombie_plot_zombie_in_grapple_window="True" //zombie_population_max_num_limit="True" //zombie_reactivate_dead_ragdoll="True" //zombie_render_grapple_interface="True" //zombie_render_grapple_windows="True" //zombie_render_skeleton="True" //zombie_show_debug_info="True" //zombie_show_heading="True" //zombie_tripping_chance_always="True" //zombie_update_target_at_state_switch="True" //zombies_ignore_all_humans="True" |
Trivia[]
- You cannot go into debug god mode (pressing f2) while pushing an item such as a dolly or drink cart.
- During High Rollers in debug mode, if the modder goes out of body/god mode, and the chef is atop Chuck when F2 is pressed, the chef will transport with Chuck, dropping down with Chuck.
- This will happen with any zombie, boss or survivor which chuck is grabbing. The person transports with Chuck.
- If you press F2 while Chuck is running, Chuck will continue to run. He will continue to run when he hits a wall.
Gallery[]
References[]
- ↑ Full details of how this file is changed: How to Enable Debug Mode With Hex Editor
- ↑ deadrising2 - Revision 11: /trunk/docs
See also[]
External links[]
- deadrising2 - Revision 11: /trunk/docs, brief explanation of what the debug mode does.