Line 669: | Line 669: | ||
!Yucatan PP Hint |
!Yucatan PP Hint |
||
|<!--hint-->Things are starting to heat up, frying pans that is. |
|<!--hint-->Things are starting to heat up, frying pans that is. |
||
− | |<!--desc-->Heat a frying [[pan]] on a stove. |
+ | |<!--desc-->Heat a frying [[pan]] on a stove. For locations, see [[Pan]] |
+ | |<!--bonus-->See [[Dead_Rising_2_Prestige_Points#Special_Prestige_Point_Bonuses|above]] |
||
− | |<!--bonus--> |
||
|-valign=top |
|-valign=top |
||
!Yucatan PP Hint |
!Yucatan PP Hint |
||
|<!--hint-->Tame the jungle heart. |
|<!--hint-->Tame the jungle heart. |
||
|<!--desc-->Tame [[Snowflake]] |
|<!--desc-->Tame [[Snowflake]] |
||
− | |<!--bonus--> |
+ | |<!--bonus--> See [[Snowflake Boss Battle]] |
|-valign=top |
|-valign=top |
||
!Palisades PP Hint |
!Palisades PP Hint |
||
Line 685: | Line 685: | ||
|<!--hint-->Only a dummy would box without gloves. |
|<!--hint-->Only a dummy would box without gloves. |
||
|<!--desc-->Destroy a dummy with hand to hand combat. |
|<!--desc-->Destroy a dummy with hand to hand combat. |
||
+ | |<!--bonus-->See [[Dead_Rising_2_Prestige_Points#Special_Prestige_Point_Bonuses|above]] |
||
− | |<!--bonus--> |
||
|-valign=top |
|-valign=top |
||
!Palisades PP Hint |
!Palisades PP Hint |
||
|<!--hint-->Take a slide back to your childhood. |
|<!--hint-->Take a slide back to your childhood. |
||
|<!--desc-->Use the slide in the [[Palisades Mall Grotto]] |
|<!--desc-->Use the slide in the [[Palisades Mall Grotto]] |
||
+ | |<!--bonus-->See [[Dead_Rising_2_Prestige_Points#Special_Prestige_Point_Bonuses|above]] |
||
− | |<!--bonus--> |
||
|-valign=top |
|-valign=top |
||
!Palisades PP Hint |
!Palisades PP Hint |
||
Line 717: | Line 717: | ||
|<!--hint-->It's a cardio work out that is good for both your heart and your PP. |
|<!--hint-->It's a cardio work out that is good for both your heart and your PP. |
||
|<!--desc-->In [[Flexin' (Dead Rising 2)|Flexin']] use the excercise bikes. |
|<!--desc-->In [[Flexin' (Dead Rising 2)|Flexin']] use the excercise bikes. |
||
+ | |<!--bonus-->See [[Dead_Rising_2_Prestige_Points#Special_Prestige_Point_Bonuses|above]] |
||
− | |<!--bonus--> |
||
|-valign=top |
|-valign=top |
||
!Uranus Zone PP Hint |
!Uranus Zone PP Hint |
||
|<!--hint-->You're midway to some more PP. |
|<!--hint-->You're midway to some more PP. |
||
|<!--desc-->Play the [[Midway Gallery]] games. |
|<!--desc-->Play the [[Midway Gallery]] games. |
||
+ | |<!--bonus-->See [[Midway Games]] |
||
− | |||
− | |||
− | |<!--bonus-->1000 PP each - [[Baseball Bat (Dead Rising 2)|Baseball Bat]] - Hit the three Spacebase ball targets.<ref>[[items.txt]]: |
||
− | {|class="wikitable collapsible collapsed" |
||
− | ! |
||
− | |- |
||
− | | |
||
− | {|width = 20% |
||
− | | |
||
− | <pre>cPlayerWeaponItem Baseball |
||
− | { |
||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_4 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target1" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1250" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_5 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target2" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "125" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_6 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target3" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1000" |
||
− | } |
||
− | |||
− | ... |
||
− | cPlayerWeaponItem Sbaseball |
||
− | |||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_3 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target3" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1000" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_2 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target2" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "125" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_1 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target1" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1250" |
||
− | } |
||
− | |||
− | </pre> |
||
− | |} |
||
− | |}</ref> |
||
− | |||
− | 100 PP - [[hunk of meat]] or Green [[hunk of meat]] - SpaceWorm target<ref> |
||
− | {|width = 20% |
||
− | | |
||
− | <pre>cPlayerWeaponItem HunkOfMeat |
||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem MeatPPReward |
||
− | { |
||
− | AudioEventConditionValue = "4" |
||
− | DynamicPropName = "SpaceWorm_Target" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "100" |
||
− | PlayInteractionAnimation = "true" |
||
− | } |
||
− | |||
− | ... |
||
− | cPlayerWeaponItem GreenHunkOfMeat |
||
− | |||
− | |||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem MeatPPReward1 |
||
− | { |
||
− | AudioEventConditionValue = "4" |
||
− | DynamicPropName = "SpaceWorm_Target" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "100" |
||
− | PlayInteractionAnimation = "true" |
||
− | } |
||
− | |||
− | </pre> |
||
− | |} |
||
− | </ref> |
||
− | |||
− | 1000 PP - [[Tomahawk]] - Two Space rescue props - 3 times each<ref> |
||
− | {|width = 20% |
||
− | | |
||
− | <pre> |
||
− | cPlayerWeaponItem Tomahawk |
||
− | ... |
||
− | cPrestigePointInteractionItem NoveltyChipReward |
||
− | { |
||
− | AudioEventConditionValue = "2" |
||
− | DynamicPropName = "Spacerescueprop" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionPrestigePoints = "115" |
||
− | InteractionType = "0" |
||
− | MaxNumberOfInteractions = "3" |
||
− | MinInteractionPrestigePoints = "25" |
||
− | TimesToGivePP = "3" |
||
− | } |
||
− | |||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem CopyGameReward |
||
− | { |
||
− | AudioEventConditionValue = "6" |
||
− | DynamicPropName = "Spacerescueprop_2" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionPrestigePoints = "115" |
||
− | InteractionType = "0" |
||
− | MaxNumberOfInteractions = "3" |
||
− | MinInteractionPrestigePoints = "25" |
||
− | TimesToGivePP = "3" |
||
− | } |
||
− | |||
− | </pre> |
||
− | |} |
||
− | </ref> |
||
− | |||
− | 15 PP - [[Toy Spitball Gun]] - 3 Shooting Gallery Props<ref> |
||
− | {|width = 20% |
||
− | | |
||
− | <pre> |
||
− | cPlayerWeaponItem SpitballGun_ball |
||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem CardboardCutoutPPReward |
||
− | { |
||
− | AudioEventConditionValue = "5" |
||
− | DynamicPropName = "Shootinggallery_prop2" |
||
− | InteractionPrestigePoints = "15" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "15" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem CardboardCutoutPPReward1 |
||
− | { |
||
− | AudioEventConditionValue = "5" |
||
− | DynamicPropName = "Shootinggallery_prop1" |
||
− | InteractionPrestigePoints = "15" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "15" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem CardboardCutoutPPReward2 |
||
− | { |
||
− | AudioEventConditionValue = "5" |
||
− | DynamicPropName = "Shootinggallery_prop3" |
||
− | InteractionPrestigePoints = "15" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "15" |
||
− | } |
||
− | |||
− | </pre> |
||
− | |}</ref> |
||
− | |||
− | 1000 PP - [[Toy Rocket Ship]] - hit Wormhole 3 times<ref> |
||
− | {|width = 20% |
||
− | | |
||
− | <pre> |
||
− | cPlayerWeaponItem ToyRocketShip |
||
− | ... |
||
− | cPrestigePointInteractionItem PPInteract1 |
||
− | { |
||
− | AudioEventConditionValue = "1" |
||
− | DynamicPropName = "Wormhole" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionType = "0" |
||
− | MaxInteractionPrestigePoints = "45" |
||
− | MaxNumberOfInteractions = "3" |
||
− | MinInteractionPrestigePoints = "45" |
||
− | TimesToGivePP = "3" |
||
− | } |
||
− | |||
− | </pre> |
||
− | |} |
||
− | </ref> |
||
− | |||
− | 25 PP? 1000 PP - Baseball - 3 "Sbaseball"<ref> |
||
− | {|width = 20% |
||
− | | |
||
− | <pre> |
||
− | cPlayerWeaponItem Baseball |
||
− | |||
− | ... |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_4 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target1" |
||
− | EnvironmentalPPBonus = "1000" |
||
− | EnvironmentalPPFreq = "3" |
||
− | FinalPrestigePointBonus = "1000" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1250" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_5 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target2" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "0" |
||
− | MinInteractionPrestigePoints = "125" |
||
− | } |
||
− | |||
− | cPrestigePointInteractionItem Sbaseball_6 |
||
− | { |
||
− | AudioEventConditionValue = "3" |
||
− | DynamicPropName = "Spacebaseball_Target3" |
||
− | InteractionPrestigePoints = "25" |
||
− | InteractionType = "1" |
||
− | MinInteractionPrestigePoints = "1000" |
||
− | |||
− | </pre> |
||
− | |}</ref> |
||
− | |||
− | |||
|-valign=top |
|-valign=top |
||
!Uranus Zone PP Hint |
!Uranus Zone PP Hint |
Revision as of 05:20, 4 May 2013
Template:Infobox
|
- For Dead Rising prestige points, see Dead Rising Prestige Points.
Prestige Points often abbreviated "PP", are experience points used in Dead Rising 2: Case Zero, Dead Rising 2, Dead Rising 2: Case West and Dead Rising 2: Off the Record. Prestige points can be gained by:
- completing missions and cases,
- rescuing survivors,
- killing zombies and psychopaths,
- using Combo Weapons to kill zombies,
- performing certain bonus actions,
- using hand to hand skills to kill zombies.
- playing minigames such as Money to Burn.
- Off the Record and Case West: Taking photographs such as Photo Ops.
Prestige Point Gauge and leveling up
The PP Gauge is just underneath Chuck's Life Bar. It displays the amount of prestige points Chuck currently has. As Chuck gains more prestige points, the gauge fills. When it fills completely, his level increases by one.
Level increase benefits
A level increase gives Chuck:
- more life,
- better attack strength,
- more inventory space,
- new skills,
- throwing distance increase,
- faster running speed,
- combo cards
Leveling up list
|
In Dead Rising 2: Case Zero Chuck can reach up to level 5, which is carried over into Dead Rising 2. Below is a list of Prestige Points required to attain the next level and the cumulative amount of Prestige Points needed to reach each level.
Chuck's current status
To check on Chuck's current level, skills available, and prestige points, pause the game by pressing and select status from the pause menu.
Quickly gain prestige points
Case Zero
In Case Zero, once the Mechanic Jed Wright has been defeated Chuck receives the boomstick combo card and the corresponding heavy attack.
The quickest way to increase Chuck's level is with the boomstick's heavy attack, which is stabbing and lifting zombies into the air. It yields 2,500 Prestige points per kill, so perform the heavy attack often to get a lot of Prestige Points in a short time. Chuck can keep remaking the weapon at a maintenance table.[3]
In comparison, having a Case Zero survivor join Chuck is only worth up to 2,000 prestige points and successfully escorting a survivor is worth up to a maximum of 3,500 prestige points.
Prestige points for rescuing survivors
As Chuck progresses, the prestige point amount for each survivor increases.
Case Zero
SURVIVOR | JOIN CHUCK |
SUCCESSFUL ESCORT |
TOTAL | |
---|---|---|---|---|
Dick Jones | N/A | N/A | N/A | |
Fausto Vargas | 1,000 | 3,000 | 4,000 | |
Gemini Vargas | 1,000 | 3,000 | 4,000 | |
Nikki Valentino | 1,000 | 3,000 | 4,000 | |
Tia Hernandaz | 1,000 | 3,000 | 4,000 | |
Sharon Riesinger | 1,500 | 3,500 | 5,000 | |
Jason Wong | 1,500 | 3,500 | 5,000 | |
Archie Eaton | 1,500 | 3,500 | 5,000 | |
Bob Blackrock | 1,500 | 3,500 | 5,000 | |
Darcie Blackrock | 2,000 | 3,500 | 5,500 |
Dead Rising 2
Special Prestige Point Bonuses
- See also Minigames
Bonus Name | Description | Store | PP Bonus | Repeatable | PP Total | |
---|---|---|---|---|---|---|
Dummy Punched Bonus! | Destroy a punching dummy. Chuck MUST punch the dummies either bare handed or with boxing or mma gloves, other types of weapons will not work. | 3 in Royal Flush Plaza - The Man's Sport 4 in Palisades Mall - Flexin' |
1,000 | 7 (once each) | 7,000 | |
All Dummies Bonus! | Destroy all seven dummies | 10,000 | No | |||
Neon Fish Destroyed Bonus! | Shot the 6 neon fish lights in Atlantica Casino - near the Palisades Mall entrance | Atlantica Casino | 1,000 | 6 fish total | ||
All Neon Fish Bonus! | Shot all 6 neon fish | Atlantica Casino | 10,000 | No | ||
Treadmill Bonus! | Run on one of the treadmills | Palisades Mall - Flexin' | 1,000 | |||
All Treadmills Bonus! | Run all of the six treadmills | Palisades Mall - Flexin' | 10,000 | |||
Torch Lit Bonus! | ?? | |||||
All Torches Bonus! | ?? | |||||
Display Rack Spun Bonus! | 3 racks in Palisades Mall - KokoNutz Sports Town 3 racks in Royal Flush Plaza Sportrance |
1,000 | Yes | 6,000 | ||
All Display Racks Bonus! | Spin all 6 racks | 10,000 | ||||
Poster Sprayed Bonus! | Spray a Zombrex Poster. See page for all locations. | 1,000 | Yes (each poster) | 33,000 | ||
All Posters Bonus! | Spray all 33 Zombrex posters. | 300,000 | Yes (each poster) | |||
Exercise Bike Bonus! | Pedal one of the exercise bikes. Press the (B)
button to use and press the (A) button rapidly to ride it until bonus.
In the PC game files items.txt, this minigame is called the FitnessBike (Fitness Bike) |
Flexin' | 1,000 | Yes | 5,000 | |
All Exercise Bikes Bonus! | Pedal all six exercise bikes | Flexin' | No | 10,000 | ||
Movie Watched Bonus! | On the Platinum Strip is a the movie theater Paradise Platinum Screens with one door Chuck can enter and watch a bad movie. The movies can only be watched at certain times that you can see listed on the marquee. See Paradise Platinum Screens for showtimes. Chuck loses one and a half hours when you watch the movie. | 2,000 | Yes (once each movie) | 10,000 | ||
All Movies Bonus! | Watch all 5 movies | 10,000 | No | |||
Time Share Bonus! | Watch the Time Share Video from 12:00-01:30 am. | 10,000 | No | |||
Standee Used Bonus! | Use the Standee in front of the Fortune City Arena | Fortune Park - next toTIR Souvenir Kiosk | 1,000 | No | ||
Peeping Tom Bonus! | Pay $1,000 to view a peepshow | Peep Hole. | 1,000 | Yes - 3 times total | 3,000 | |
All Peep Shows Bonus! | Watch the peep show three times. | 10,000 | No | |||
Target Destroyed Bonus! | ?? | |||||
All Targets Destroyed Bonus! | ?? | |||||
Aversion Bonus! | ?? | |||||
All Gifts Given Bonus! | See Gifts for Katey | |||||
Use Slide Bonus! | Palisades Mall Grotto | 10,000 | No | |||
Stove Used Bonus! | Heat up a Pan on a Stove | See Pan#Stove_locations | 1,000 | Yes (once each stove) | 20,000 | |
All Stoves Used Bonus! | Use all stoves | 10,000 | No | |||
Strip Poker Elimination Bonus! | Strip eliminate a survivor in the mission Ante Up. | Safe House | 5,000 | Yes | 25,000 | |
All Stripped Bonus!!! | Strip eliminate all 5 survivors in the mission Ante Up. | Safe House | 10,000 | No | ||
Test Of Strength Bonus! | See Minigames . | The Man's Sport. | 5,000 | |||
Craps Table Bonus! | See Minigames Roll a seven on the Giant Dice at 'Flamin' Craps' | Royal Flush Plaza | No | 10,000 | ||
Giant Wheel Bonus! | See Minigames | |||||
Bull Ride Bonus! | See Minigames | |||||
Dolphin Bonus! | See Minigames Win the "Ride the Waves"[Verification needed] | |||||
Motion Madness Bonus! | See Minigames | |||||
Virtual Golf Bonus! | See Minigames | SporTrance. | ||||
Fortune Whisperer Bonus! | See Minigames | |||||
Fire Pit Bonus | See Minigames | |||||
Pyromaniac Bonus! | See Minigames | Yucatan Casino fire pit | ||||
Stupidity Bonus! | See Minigames | Yucatan Casino fire pot | ||||
Environment Bonus! | See Minigames | Varies |
Gifts for Katey
Template:Navbar Chuck can bring Katey certain items as gifts for prestige points. There are a total of 11 gifts that Chuck can give to Katey. The first gift will merit the "Father of the Month" achievement and giving all 11 will merit the "Father of the year" achievement. The gifts (and images of a location for them) are listed below in no particular order.
Name | Location | PP | |
---|---|---|---|
Beach Ball[1] |
Atlantica Casino Main Floor
|
15,000 | |
Bag of Marbles[2] |
Palisades Mall - Kid's Choice Clothing (P209) Palisades Mall - Ultimate Playhouse (P103) Platinum Strip - Moe's Maginations (S105) Royal Flush Plaza - Children's Castle (R209) Royal Flush Plaza - Small Fry Duds (R210) Royal Flush Plaza - Ye Olde Toybox (∞) (R107) Yucatan Casino - Baron Von Brathaus
|
10,000 | |
Funny Painting |
Art Appreciation mission Mission time: Day 3, Sept. 27, 11 am to 7:10 pm Cost: $3,000 Palisades Mall - The Cleroux Collection during the Art Appreciation - mission |
10,000 | |
Giant Stuffed Bull[3] |
Food Court Upper Platforms
|
15,000 | |
Giant Stuffed Donkey[4] |
Royal Flush Plaza - Small Fry Duds (R210)
|
15,000 | |
Giant Stuffed Elephant[5] |
Platinum Strip North Upper Platforms Royal Flush Plaza - Children's Castle (R209) Royal Flush Plaza - Stylin' Toddlers (R111) (2)
|
10,000 | |
Giant Stuffed Rabbit[6] |
Americana Casino Upper Platforms - Reached by jumping from upper floor Bennie Jack's BBQ Shack across the ceiling lights. Americana Casino - Bennie Jack's BBQ Shack[Verification needed]
Platinum Strip - Moe's Maginations (S105)
|
15,000 | |
Robot Bear[7] |
Palisades Mall - Brand New U (P203) Platinum Strip - Moe's Maginations (S105) ($1,000)
Platinum Strip South Upper Platforms
|
15,000 | |
Snowflake[8] |
Tame the tiger by feeding her three steaks after killing her master, Ted Smith |
5,000* | |
Stick Pony[9] |
Uncle Bill's Department Store (∞) Royal Flush Plaza - Children's Castle (R209)
Yucatan Casino - Baron Von Brathaus
|
15,000 | |
Water Gun[10] | See article | 10,000 |
* Prestige Points are rewarded to Chuck for giving Katey gifts. Giving Snowflake to Katey will reward Chuck 5,000 PP, but Snowflake also gives Chuck 30,000 "rescue" prestige points for bringing him to the safe house.
It is possible to go from level 1 to level 6 (110,000 PP) from just gifting items to Katey, with no zombie killing required.
Prestige Point load screen hints
Prestige Point load screen hints from Off the Record.[5]
Location | Hint | Description | PP Bonus |
---|---|---|---|
Royal Flush PP Hint | Bring down the Zombrex machine! | Spray paint the Zombrex Posters | 1,000 PP |
Royal Flush PP Hint | Caffeine is always worth a good buzz. | Drink up to seven coffees. Several are found in the The Dark Bean. | 1000 PP - 7 coffees[6] |
Royal Flush PP Hint | Smashy smashy, with a brick! | Break Cardboard Boxes with a brick. | 1000 PP - 5 times[7] |
Yucatan PP Hint | Good things come to those with money to burn. | Money to Burn minigame | See minigames |
Yucatan PP Hint | Bring down the Zombrex machine! | Spray paint all of the Zombrex Posters | 1,000 |
Yucatan PP Hint | Slice your way through the Yucatan's neon jungle. | Slice certain slot machines with a Machete | 250 PP - each once: Doctor Cash, Kings Crown, Lucky Lapdance, Megaman, Sugar Daddy, Trouble Turkeys, Video Poker Draw[8] |
Yucatan PP Hint | Things are starting to heat up, frying pans that is. | Heat a frying pan on a stove. For locations, see Pan | See above |
Yucatan PP Hint | Tame the jungle heart. | Tame Snowflake | See Snowflake Boss Battle |
Palisades PP Hint | Bring down the Zombrex machine! | Spray paint all of the Zombrex Posters | 1,000 |
Palisades PP Hint | Only a dummy would box without gloves. | Destroy a dummy with hand to hand combat. | See above |
Palisades PP Hint | Take a slide back to your childhood. | Use the slide in the Palisades Mall Grotto | See above |
Palisades PP Hint | Vikings never could have nice things. | Break up to 5 Small Vases with a Battle Axe | 1000 PP - 5 times[9] |
Palisades PP Hint | It's a cardio work out that is good for both your heart and your PP. | In Flexin' use the excercise bikes. | See above |
Uranus Zone PP Hint | You're midway to some more PP. | Play the Midway Gallery games. | See Midway Games |
Uranus Zone PP Hint | What makes an amusement park, amusing? Hot dogs? | Eat two hot dogs | 1000 PP - two times[10] |
Uranus Zone PP Hint | Where do Mole Men live? In Uranus! | Hit the Molemen with a Sledge Hammer or Space Hammer. | 500 PP to 1,500 PP - Sledge Hammer[11]
45 PP - Space Hammer[12] |
Uranus Zone PP Hint | Invasions, they come from above. | Involves Alien Head. | 1000 PP - 5 times[13] |
Slot Ranch PP Hint | Grabbing all the cash is sure to be worth something. | Minigame Cash Me If You Can in which the player grabs as much cash as they can in a box. | See minigames. |
Slot Ranch PP Hint | It's time to drink like it's a cold Russian winter. | Drink a bottles of Vodka in the Slot Ranch Casino or Food Court. One is behind the counter on the left side of the bar. | 1000 PP - once[14] |
Food Court PP Hint | Things are starting to heat up, frying pans that is. | Heat a frying pan on a stove. | |
Food Court PP | I could really go for a Taco Platter... | Eat five tacos in Rojo Diablo Mexican Restaurant[15] | 1000 - 5 times[16] |
Food Court PP Hint | We call it "Music Mis-appreciation." | Break up to six Acoustic Guitar in the Food Court, just to the point the have a hole in the back of them. The player does not have to break them completely. | 1000 PP - 6 times[17] |
Americana PP Hint | It's bull that you can get PP for free! | Ride the bull in Ride the Thunder. | See minigames. |
Americana PP Hint | Silence the chattering cyclopes. | Shoot all the televisions at the bar in the center of the casino | 250 PP each for each small television
500 PP each for each big television |
Americana PP Hint | Bring down the Zombrex machine! | Spray paint all of the Zombrex Posters | 1,000 |
Americana PP Hint | It's time to break the bank, Vegas style. | Hit slot machines with the Baseball Bat | 250 PP for hitting the slot machines: Cash Diet, killer Black Jack, Reel It In, Lucky Lapdance, Sugar Daddy, Trouble with Turkeys, Barnyard Bonanza[18] |
Americana PP Hint | Things are starting to heat up, frying pans that is. | Heat a frying pan on a stove. | |
South Plaza PP Hint | You know what's better than an explosion? 5 of them. | Blow up 5 Propane Tanks. | 1000 PP 5 times[19] |
South Plaza PP Hint | Where did all this food come from? | 250 PP when the player breaks the fries. | 250 PP - Hot dogs - two times[10]
250 PP - Hamburger - once[20] 250 PP Fries - twice[21] |
South Plaza PP Hint | Lights out after dinner! | Smash the Table Lamps with the Plate Launcher | 1000 PP - 8 times [22] |
South Plaza PP Hint | Water the plants, please. | In the Fortune City Hotel Lobby, break every potted plant.[Verification needed]
The Water gun does nothing. Involves the Water Cooler. |
500 PP - Round Potted Plant - 5 times
500 PP - Large Fern Tree - 5 times[23] |
South Plaza PP Hint | Mannequins - Almost as dangerous as zombies. | Destroy up to three mannequins.
Mannequins can be found near the Center Fountain there is west store room that passes through to the underwear clothing store. Inside are 3 Female Mannequins, knee drop them and use the two propane tanks in that room to help break them completely apart - including all broken parts. May work only in Story Mode. Also two males, one female Mannequins SouthWest Fountain, South room with passageway. |
500 each - three mannequins[24] |
PP Hint | Mmm... garbage Hamburger. | Eat a Spoiled Hamburger from the trash can outside. | 1000 PP - 5 times[25] |
Silver Strip PP Hint | Massage that ball! | Hit the bingo ball cage in One Little Duck Bingo with a massager. | 1000 PP - once[26] |
PP Hint | 2x4 x Bank Machine = PP! | Hit any ATM in Silver Strip, Fortune Park or Platinum Strip areas with a 2" x 4" | 1000 PP - 4 times.[27] |
Fortune Exterior PP Hint | Beer and chips... mmmm.[28] | Involves vending machine and Keg | 1000 PP once |
NONE | Knock over bowling pins with a bowling ball | 1,000 - up to ten times[29] | |
NONE | Donkey Lamp, Football and Novelty Cell Phone | 100 PP[30][31][32] | |
NONE | Bow and Arrow and Novelty Poker Chip | 5 PP[33] | |
NONE | Paint Can and Cardboard Cutout - including Cardboard Cutout - Frank West and Cardboard Cutout - Chuck Greene | 25 PP[34] | |
NONE | TIR Baseball Bat, regular Baseball Bat and Sports Car | 100 PP[35] | |
NONE | Bass Guitar and Amplifier | 10 PP[36] | |
NONE | In Silver Strip, Fortune Park or Platinum Strip - Slot machines - Sugar Daddy, Barnyard Bonanza, Killer Blackjack | 250 PP - each once[37] |
Sticker locations in Dead Rising 2: Off the Record
Gallery
- Further information: Dead Rising 2 Prestige Points/Gallery
External Links
- Alucadrian, Dead Rising 2: Case Zero: Levelling Guide, GameFAQs, (September 6, 2010). Best guide on leveling up.
- Dead Rising 2: Bonus PP Guide, GameFAQs, (November 04, 2010).
References
- ↑ Alucadrian, Dead Rising 2: Case Zero: Levelling Guide, GameFAQs, (September 6, 2010).
- ↑ even after reaching level 5, the prestige points bar will continue to fill again as normal until Chuck reaches 110,000 PP, though nothing in particular happens at that point as Chuck can only reach level 6 and beyond in the full version of Dead Rising 2.
- ↑ Hall, Kevin. Dead Rising 2: Case 0 Walkthrough, IGN, (September 6, 2010).
- ↑ a b Incorrectly not listed in the Dead Rising 2 Prima Official Game Guide. In the PC file: datafile.big/tape_die.txt
- ↑ Mod:Game text
- ↑
cFoodItem Coffee ... cPrestigePointInteractionItem CPPHint { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "7" InteractionType = "2" LevelName = "LEVEL_ROYAL_FLUSH" TimesToGivePP = "7" }
- ↑
cPlayerWeaponItem Brick ... cPrestigePointInteractionItem BrickPPBonus { DynamicPropName = "CardboardBox" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "0" LevelName = "LEVEL_ROYAL_FLUSH" TimesToGivePP = "5" }
- ↑
Slot machines cPlayerWeaponItem Machete ... cPrestigePointInteractionItem YucSlot1 { DynamicPropName = "slot_doctor_cash_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot2 { DynamicPropName = "slot_kings_crown_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot3 { DynamicPropName = "slot_lucky_lapdance_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot4 { DynamicPropName = "slot_mega_man_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot5 { DynamicPropName = "slot_sugar_daddy_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot6 { DynamicPropName = "slot_trouble_turkeys_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem YucSlot7 { DynamicPropName = "slot_videopoker_draw_YUC" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "1" LevelName = "LEVEL_YUCATAN_CASINO" TimesToGivePP = "1" } }
- ↑
cPlayerWeaponItem BattleAxe ... cPrestigePointInteractionItem PPHAxe { DynamicPropName = "Vase2" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "1" LevelName = "LEVEL_PALISADES" TimesToGivePP = "5" }
- ↑ a b items.txt:
cPrestigePointInteractionItem HotDogPPHint { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "2" InteractionType = "2" LevelName = "LEVEL_THEME_PARK" TimesToGivePP = "2" } cPrestigePointInteractionItem HotDogPPHint1 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "2" InteractionType = "2" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "2" }
- ↑
cPlayerWeaponItem SledgeHammer ... cPrestigePointInteractionItem Vase3SmashPPBonus { DynamicPropName = "Mole" EnvironmentalPPBonus = "1500" EnvironmentalPPFreq = "12" InteractionPrestigePoints = "20" InteractionType = "1" MinInteractionPrestigePoints = "500" }
- ↑
cPlayerWeaponItem SpaceHammer ... cPrestigePointInteractionItem MoleWackyHit1 { AudioEventConditionValue = "7" DynamicPropName = "Mole" InteractionType = "0" MinInteractionPrestigePoints = "45" PlayInteractionAnimation = "true" }
- ↑
cPlayerWeaponItem AlienHead ... cPrestigePointInteractionItem ALienPP { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "2" LevelName = "LEVEL_THEME_PARK" }
- ↑
cFoodItem Vodka ... cPrestigePointInteractionItem PPHVodka { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "2" InteractionType = "2" LevelName = "LEVEL_FOOD_BARN" TimesToGivePP = "1" }
- ↑ Anyone working on the PP Hints?
- ↑
cFoodItem Taco ... cPrestigePointInteractionItem Mmmtaco { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "2" LevelName = "LEVEL_FOOD_BARN" TimesToGivePP = "5" }
- ↑
cPlayerWeaponItem AcousticGuitar ... cPrestigePointInteractionItem GuitarPP { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "6" InteractionType = "2" LevelName = "LEVEL_FOOD_BARN" TimesToGivePP = "6" }
- ↑
cPlayerWeaponItem BaseballBat ... cPrestigePointInteractionItem PPHint10 { DynamicPropName = "slot_cash_diet" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint11 { DynamicPropName = "slot_killer_blackjack" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint12 { DynamicPropName = "slot_reel_it_in" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint13 { DynamicPropName = "slot_lucky_lapdance" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint14 { DynamicPropName = "slot_sugar_daddy" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint15 { DynamicPropName = "slot_trouble_turkeys" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1" } cPrestigePointInteractionItem PPHint16 { DynamicPropName = "slot_barnyard_bonanza" EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_AMERICANA_CASINO" TimesToGivePP = "1"
- ↑
cExplosiveItem PropaneTank { ... cPrestigePointInteractionItem PTPPHint { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "2" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "5" }
- ↑
cFoodItem Hamburger ... cPrestigePointInteractionItem Hamburger1 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "3" InteractionType = "2" LevelName = "LEVEL_SOUTH_PLAZA" }
- ↑
cFoodItem Fries ... cPrestigePointInteractionItem FiresPP { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "2" InteractionType = "2" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "2" }
- ↑
cPlayerWeaponItem PlateLauncherPlate ... cPrestigePointInteractionItem PlatePPHint { DynamicPropName = "HotelLamp" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "8" InteractionType = "1" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "8" }
- ↑
cPlayerWeaponItem WaterCooler ... cPrestigePointInteractionItem PlantPPH { DynamicPropName = "PottedPlant_3" EnvironmentalPPBonus = "500" EnvironmentalPPFreq = "5" InteractionType = "0" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "5" } cPrestigePointInteractionItem PlantPPH1 { DynamicPropName = "PottedPlant_6" EnvironmentalPPBonus = "500" EnvironmentalPPFreq = "5" InteractionType = "0" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "5" }
- ↑
cChainsawItem Chainsaw { ... cPrestigePointInteractionItem Man1 { DynamicPropName = "Mannequin_Female" EnvironmentalPPBonus = "500" EnvironmentalPPFreq = "3" InteractionType = "1" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "3" } cPrestigePointInteractionItem Man2 { DynamicPropName = "Mannequin_Male" EnvironmentalPPBonus = "500" EnvironmentalPPFreq = "3" InteractionType = "1" LevelName = "LEVEL_SOUTH_PLAZA" TimesToGivePP = "3" }
- ↑
cFoodItem SpoiledHamburger ... cPrestigePointInteractionItem SBurgerPPHint { EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "5" InteractionType = "2" Level = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "5" }
- ↑
cPlayerWeaponItem BobsToy ... cPrestigePointInteractionItem PPHint40 { DynamicPropName = "BingoBall" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }
- ↑ cPlayerWeaponItem TwoByFour .... cPrestigePointInteractionItem PPHint37 { DynamicPropName = "ATM" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "4" InteractionType = "1" Level = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "4" }
- ↑
cExplosiveItem Keg ... cPrestigePointInteractionItem PPHint38 { DynamicPropName = "VendingMachine1" EnvironmentalPPBonus = "1000" EnvironmentalPPFreq = "1" InteractionType = "0" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }
- ↑
cPlayerWeaponItem BowlingBall ... cPrestigePointInteractionItem BowlingBall_interaction { DynamicPropName = "BowlingPin" DynamicPropName0 = "BowlingPin" EnvironmentalPPBonus = "5000" EnvironmentalPPFreq = "10" FinalPrestigePointBonus = "5000" InteractionPrestigePoints = "1000" InteractionType = "0" MaxNumberOfInteractions = "10" }
- ↑
cPlayerWeaponItem DonkeyLamp ... cPrestigePointInteractionItem PPreward { DynamicPropName = "Football" InteractionPrestigePoints = "100" InteractionType = "0" }
- ↑
cPlayerWeaponItem Football ... cPrestigePointInteractionItem DonkeyLampReward1 { AudioEventConditionValue = "1" DynamicPropName = "DonkeyLamp" InteractionPrestigePoints = "100" InteractionType = "0" MinInteractionPrestigePoints = "50" }
- ↑
cPlayerWeaponItem NoveltyCellPhone ... cPrestigePointInteractionItem DonkeyLampReward { DynamicPropName = "Football" InteractionPrestigePoints = "10" InteractionType = "0" } cGainPPInfoItem NoveltyPhonePP { AlternateTextureIdx = "1" Genre = "4" HorizontalAngle = "-90" OffsetY = ".180" PPAmount = "100" PPUsesAngles = "true" Radius = "0.4" }
- ↑
cPlayerWeaponItem Arrow ... cPrestigePointInteractionItem ArrowHitPP { DynamicPropName = "NoveltyPokerChip" InteractionPrestigePoints = "5" InteractionType = "0" }
- ↑
cPlayerWeaponItem CardboardCutout ... cPrestigePointInteractionItem PaintCanReward { DynamicPropName = "PaintCan" InteractionPrestigePoints = "25" InteractionType = "0" } ... cPlayerWeaponItem FrankStandee ... cPrestigePointInteractionItem PaintCanReward1 { DynamicPropName = "PaintCan" InteractionPrestigePoints = "25" InteractionType = "0" } cPlayerWeaponItem ChuckStandee ... cPrestigePointInteractionItem PaintCanReward2 { DynamicPropName = "PaintCan" InteractionPrestigePoints = "25" InteractionType = "0" }
- ↑
cPlayerWeaponItem TIRBaseballBat .... cPrestigePointInteractionItem baseballbat_interaction_info2 { DynamicPropName = "SportsCar" InteractionPrestigePoints = "100" InteractionType = "0" } ... cPlayerWeaponItem BaseballBat ... cPrestigePointInteractionItem baseballbat_interaction_info { DynamicPropName = "SportsCar" InteractionPrestigePoints = "100" InteractionType = "0"
- ↑
cPlayerWeaponItem BassGuitar ... cPrestigePointInteractionItem BassGuitar_interaction { DynamicPropName = "Amp" InteractionPrestigePoints = "10" InteractionType = "1" }
- ↑
cSlotMachineItem slot_sugar_daddy ... cPrestigePointInteractionItem PPHint34 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" } ... cSlotMachineItem slot_barnyard_bonanza ... cPrestigePointInteractionItem PPHint30 { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" } ... cSlotMachineItem slot_killer_blackjack ... { EnvironmentalPPBonus = "250" EnvironmentalPPFreq = "1" InteractionType = "2" LevelName = "LEVEL_FORTUNE_EXTERIOR" TimesToGivePP = "1" }
- ↑
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