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 Dead rising Motor Oil  Dead Rising 2 Dead rising Motor Oil (Dead Rising 3)  Dead Rising 3 


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The Motor Oil is a weapon in Dead Rising 2, Dead Rising 2: Case Zero and Dead Rising 2: Off the Record.

Motoroil can create:

  1. with Boxing Gloves to make Flaming Gloves
  2. Bull Skull to make the Burning Skull.
  3. Training Sword to make Infernal Arms.
  4. In Dead Rising 2: Off the Record, the Tennis Ball Launcher to create the Molten Cannon.

Hitting a zombie with Motor Oil or throwing the Motor Oil at the zombie will cause very minor damage, but if Chuck throws it on the ground it will create an oily space for a time. Zombies that step on it will slip and fall. This creates an effective barrier that zombies will struggle to cross but will not impede Chuck or survivors. It is very useful in alleyways and for short term restriction tactics.

AttacksEdit

Dead rising motor oil main
  • Main: Tap X/Square to swing the Motor Oil.



TriviaEdit

  • This item is destroyed when thrown.[1]
Weapon Animations
Animation name Animation shared with
male_1hand_heavy_8_to_4_a_miss
  1. Bowling Ball
  2. Coffeepot
  3. Construction Hat
  4. Cooking Oil
  5. Dumbbell
  6. Flashlight
  7. Lamp
  8. Motor Oil
  9. Paint Can
  10. Pan
  11. Pan (heated)
  12. Peace Art
  13. Small Potted Plant
  14. Spot Light
  15. Black Vase
  16. Water Bottle
  17. Gasoline Canister
  18. Lead Pipe

GalleryEdit

See alsoEdit

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The following weapons make zombies slip and fall if thrown (Hold Tright and press X):

Zombies slip multiple times
Dead rising Cooking Oil (Dead Rising 2) Cooking Oil
Dead rising Gems (Dead Rising 2) Gems

[Verification needed]

Dead rising Keg Keg
Dead rising Milk (Dead Rising 2) Milk
Dead rising Motor Oil Motor Oil
Dead rising Novelty Liquor Bottle Novelty Liquor Bottle
Dead rising Shampoo Shampoo
Dead rising Vomit Vomit
Dead rising Whipped Cream Whipped Cream
Works only once
Dead rising Gumball Machine (Dead Rising 2) Gumball Machine
Dead rising Bag of Marbles Bag of Marbles

ReferencesEdit

  1. In items.txt, this item has the line DestroyOnThrownImpact= "true". see Mod:List of items.


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