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Dead rising Money Case 2

Dead Rising 2 version

The Money Case is a weapon in Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Off the Record. The case itself is a poor weapon for killing zombies, but can be smashed to get money.


Dead rising money case main
  • Main: Tap X/Square to swing the DRW Money Case.

  • Combo: During main attack , tap X/Square to swing the drw money case again.


Case ZeroEdit

In Dead Rising 2: Case Zero Gemini Vargas holds the case closely as it contains the winnings she and her husband obtained during their stay in Las Vegas. She will not let go of the case, rejecting any item or weapon that Chuck offers her. Gemini uses this case as a weapon and drops it upon death. If Chuck kills Gemini for this item, Chuck will also have to fight Fausto.

Dead rising case 0 money case 800 dollars (2) Dead rising case 0 money case 800 dollars

After the case breaks it drops $800. Chuck can quickly open the case by throwing it. It will break immediately.

Dead Rising 2Edit


  • This item is destroyed when thrown.[1]
  • Although Gemini holds $30,000 in the case, breaking the case open will only give Chuck $800.
  • Money cases received a new appearance in Dead Rising 2: Off the Record. Wads of cash can be seen sticking out of the cases.
  • The money case is refered to as "MoneyCase_Scoops" in the items.txt.
Weapon Animations
Animation name Animation shared with
  1. Money Case
  2. Small Suitcase
  3. Suitcase




  1. Money Case
  2. Small Suitcase
  3. Suitcase
  • In Off the Record, items.txt PC files there are several different money cases, all which appear the same in the game:
    • cPlayerWeaponItem MoneyCase_Americana
    • cPlayerWeaponItem MoneyCase_Atlantica
    • cPlayerWeaponItem MoneyCase_Helicopter
    • cPlayerWeaponItem MoneyCase_Protester
    • cPlayerWeaponItem MoneyCase_Scoops
    • cPlayerWeaponItem MoneyCase_SlotRanch
    • cPlayerWeaponItem MoneyCase_TK
    • cPlayerWeaponItem MoneyCase_Yucatan



  1. In items.txt, this item has the line DestroyOnThrownImpact = "true". see Mod:List of items.
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