The DRW Metal Garbage Can is a weapon in Dead Rising 2 and Dead Rising 2: Case Zero. When broken, the DRW Metal Garbage Can will drop a random item such as a Handgun or spoiled food.


Dead rising metal garbage can main
  • Main: Tap X/Square to lifts the garbage can up over Chuck's shoulder and swing it downward.

Dead rising metal garbage can combo
  • Combo: Tap X/Square immediately to swing again.

Dead rising metal garbage can combo 2
  • Combo 2: Tap X/Square immediately to swing a third time.

Item which appears when a weapon is brokenEdit

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Metal Garbage Can is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.


Case ZeroEdit

  1. Grumpy Dog Bowling Alley (4)
  2. Momma's Diner (1)
  3. Sheriff's Office (3) (both floors)
  4. Still Creek Casino (1)
  5. Still Creek Movie Theater (2) (Lobby)
  6. The Dirty Drink (1)

Dead Rising 2Edit

  1. Americana Casino Main Floor
  2. Americana Casino Security Office
  3. Americana Casino - Bennie Jack's BBQ Shack
  4. Food Court - Rojo Diablo Mexican Restaurant (F106)
  5. Food Court - Speedy Expresso (F108)
  6. Platinum Strip - Juggz Bar & Grill (S103)
  7. Platinum Strip - Paradise Platinum Screens (S104)
  8. Royal Flush Plaza First Floor Main Area
  9. Royal Flush Plaza - Universe of Optics (R116) (1)
  10. Safe House
  11. Silver Strip - Luaii Wauwii (N105)
  12. Slot Ranch Casino Main Floor
  13. Yucatan Casino Restroom Area
  14. Yucatan Casino - Baron Von Brathaus


  • This item is destroyed when thrown.[7]
Dead rising garbage cans items txt names



  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"

    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
  7. In items.txt, this item has the line DestroyOnThrownImpact = "true". see Mod:List of items.
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