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   Mannequin Female (Dead Rising 2)   Head   Left Arm   Left Leg   Right Arm   Right Leg   Torso   Female (Dead Rising 3) 

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Dead rising Mannequin Female Leg

Female Leg

The Mannequin Female Right Leg is a weapon in Dead Rising 2. It is obtained after breaking a Female Mannequin. Unlike the torso and arm, the two legs when the foot is still attached are too big to fit into Chuck's inventory. When the foot and waist portion are broken off, the leg fits into inventory.

AttacksEdit

Dead rising mannequin female right leg main
  • Main: With waist and foot - tap X/Square, Chuck raises the leg over his head and slams it down in front of him.
Dead rising mannequin female left leg section main
  • Main: Leg alone - tap X/Square for Chuck to swipe the leg over his right shoulder downward.


TriviaEdit

  • This item is destroyed when thrown.[1]
  • When the waist and foot is still attached, this weapon shares the same attack animations as the Mining Pick and the Mannequin Female Torso.[2]
  • In the PC file items.txt when the waist is attached, this item is called "MannequinFemaleWaistRLegRFoot".
  • With the foot alone, the animation is the heavy/alternate Bass Guitar attack, and it is different from the Mannequin Female Left Leg attack.[3]
  • PC file Items.txt names:
    • the leg with a portion of a waist and foot: MannequinFemaleWaistRLegRFoot
    • the leg only after the waist and foot have broken off: MannequinFemaleRightLeg
  • The right and left leg alone look identical.
  • The Prima Official Guide does not mention this weapon.

VideoEdit

{{#ev:youtube|dpNRbsCI8l4|300|left|Mannequin Female, all body parts used as a weapon in video}}

GalleryEdit

Section of legEdit

ReferencesEdit

  1. In items.txt, this item has the line DestroyOnThrownImpact= "true". see Mod:List of items.
  2. Under "MannequinFemaleWaistRLegRFoot" in PC file items.txt:
    AnimationAttackName0= "male_2hand_1_to_5_miss"
  3. The PC File items.txt has two attack animations for the MannequinFemaleRightLeg:
    AnimationAttackName0= "male_attack_1hand_a_impact_miss_8_to_4_light"
    AnimationAttackName5= "male_attack_bass_guitar_heavy"

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