Dead rising Indoor Garbage Can  Dead Rising 2 Dead rising Indoor Garbage Can (Dead Rising 3)  Dead Rising 3 


The Indoor Garbage Can is a weapon found in Dead Rising 2. It is a container for temporarily storing refuse and waste. When thrown, this container can drop numerous objects, such as drinks and food.


Dead rising indoor garbage can main
  • Main: Tap X/Square to swing.

Dead rising indoor garbage can combo
  • Combo: During the main attack, tap X/Square to swing again.

Dead rising indoor garbage can combo 2
  • Combo 2: During the first combo attack, tap X/Square to swing again.


  1. Americana Casino Main Floor
  2. Americana Casino Security Office
  3. Atlantica Casino Main Floor
  4. Atlantica Casino Poker Room
  5. Fortune City Arena Green Rooms
  6. Fortune City Arena Security Area
  7. Fortune City Hotel Lobby
  8. Fortune City Hotel Rooftop
  9. Palisades Mall First Floor Main Area
  10. Palisades Mall Second Floor Main Area
  11. Platinum Strip Main Area
  12. Royal Flush Plaza First Floor Main Area
  13. Royal Flush Plaza - Roy's Mart (R109)
  14. Silver Strip Maintenance Hall
  15. Silver Strip - Shamrock Casino (N106)
  16. Silver Strip - Swept Away (N101)
  17. Slot Ranch Casino Main Floor
  18. Yucatan Casino Main Entry Area
  19. Yucatan Casino Restroom Area
  20. Yucatan Casino VIP Room
  21. Yucatan Casino - Shoal Nightclub (Y102)

Item which appears when a weapon is brokenEdit

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Indoor Garbage Can is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.


  • This item is destroyed when thrown.[7]
  • The ash and cigarette butts in the top of this garbage can never move, no matter what position the garbage can is in.
Dead rising garbage cans items txt names


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  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"

    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
  7. In items.txt, this item has the line DestroyOnThrownImpact= "true". see Mod:List of items.

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