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The green spray paint is a weapon in Dead Rising 2. It can be used to paint Chuck's motorbike. It (like any other spray paint) can be combined with a pylon to make an Air Horn. It has no effect on zombies.

Using any spray paint color on all the Zombrex Posters in the game will grant an Improper Behavior achievement.


Case ZeroEdit

Dead Rising 2Edit

  1. Americana Casino The American Historium (A103)
  2. Atlantica Casino Poker Room
  3. Atlantica Casino Security Office
  4. Food Court Maintenance Room 5 between Cheesecake Mania and Cucina Donnacci (outside, left in flowers next to green and yellow Plastic Garbage Can)
  5. Food Court Central Platform and Information Booth
  6. Food Court Main Floor
  7. Food Court Upper Platforms
  8. Fortune City Arena Main Floor
  9. Fortune Park Maintenance Room 13 left of Royal Flush Plaza entrance
  10. Palisades Mall High-Noon Shooting Range (P218)
  11. Platinum Strip Main Area
  12. Royal Flush Plaza First Floor Main Area in the bushes to the left of the entrance to Roy's Mart
  13. Royal Flush Plaza In the Closet (R102) (1)
  14. Silver Strip Stage Area
  15. South Plaza Main Floor
  16. South Plaza Main Floor
  17. South Plaza Upper Platforms
  18. South Plaza Maintenance Room 27 near entrance to Fortune City Hotel



  • The default color is Green Spray Paint. In the PC files, to create one of the other four colors of spray paint, each color has a subtype:
Dead rising Red Spray Paint TextureSubType= "1"= Red Spray Paint
Dead rising Blue Spray Paint TextureSubType= "2"= Blue Spray Paint
Dead rising Green Spray Paint TextureSubType= "3"= Green Spray Paint
Dead rising USA Spray Paint TextureSubType= "4"= USA Spray Paint
Dead rising Purple Spray Paint TextureSubType= "5"= Purple Spray Paint[1]
Dead rising all spray paint



  1. For example to create USA Spray Paint in The American Historium a person would add the following to data/datafile.big/americana_casino.txt:
    cItemPlacement Spraypaint_usa
    ItemName= "Spraypaint"
    Location= "-405.180,-3.502,-36.695"
    TextureSubType= "4"

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