FANDOM


 Dead rising Garbage Can  Dead Rising Dead rising Garbage Can (Dead Rising 2)  Dead Rising 2 

Template:Infobox

The Garbage Can is a weapon in Dead Rising 2 and Dead Rising 2: Case Zero. Another item appears when it breaks, such as weapons or food. It breaks instantly when thrown.

AttacksEdit

Dead rising garbage can (dead rising 2) main
  • Main: Tap X/Square to swing. Chuck swings from right to left across waist.


Dead rising garbage can (dead rising 2) combo
  • Combo: During the main attack, tap X/Square to swing again. Chuck swings back from left to right across waist.


Dead rising garbage can (dead rising 2) combo 2
  • Combo 2: During the combo attack, tap X/Square to swing again. Chuck swings it over his shoulder and drops the can down.

Item which appears when a weapon is brokenEdit

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Garbage Can (Dead Rising 2) is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

TriviaEdit

  • This item is destroyed when thrown.[7]
  • This garbage can looks identical to the Dead Rising Garbage Can.
Dead rising garbage cans items txt names

VideoEdit

{{#ev:youtube|_r1F5lsbAtk|300|left|}}

GalleryEdit

ReferencesEdit

  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
  7. In items.txt, this item has the line DestroyOnThrownImpact= "true". see Mod:List of items.


Community content is available under CC-BY-SA unless otherwise noted.