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   Garbage Bag   Garbage Bag (Dead Rising 3) 

Template:Infobox

The DRW Garbage Bag is a weapon in Dead Rising 2 and Dead Rising 2: Case Zero. It is a black plastic containers of discarded trash and refuse. When thrown or swung at a zombie, the plastic tears and scatters trash over the nearby area as well as dropping a useful item, like the garbage cans and cardboard boxes. Also like garbage cans, the food found inside garbage bags has a chance to be spoiled, which will make Chuck sick.

AttacksEdit

Dead rising garbage bag main
  • Main: Tap X/Square to swing.


Dead rising garbage bag combo
  • Combo: During the first main attack, tap X/Square button a second time for a quick second swing from left to right.

LocationEdit

Case ZeroEdit

  1. Brockett Gas Station

Dead Rising 2 Edit

  1. Atlantica Casino Maintenance Area
  2. Fortune City Arena Security Area
  3. Fortune City Hotel Rooftop
  4. Fortune Park Central Grotto
  5. Fortune Park Main Area
  6. Platinum Strip Main Area
  7. Royal Flush Plaza North West Maintenance Area
  8. Safe House
  9. Safe House (Rooftop)
  10. Silver Strip Alley
  11. Silver Strip Atlantica Casino Rooftop
  12. Silver Strip Hot Excitorama Maintenance Hall
  13. Silver Strip Main Area
  14. Silver Strip Maintenance Hall
  15. Silver Strip Stage Area
  16. South Plaza Main Floor
  17. Underground - Warehouse A
  18. Underground - Warehouse B
  19. Underground - Warehouse C
  20. Underground - Warehouse D

Item which appears when a weapon is brokenEdit

Template:Navbar All of the items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv.

The item which appears when the DRW Garbage Bag is broken depends on what number the item is assigned when placed in the area files.[1][2]

The numbers appear to be off by one. For example, the 31 Large Planters is 55, yet these planters spawn scissors and handguns, which is listed as 56 and is called LD_LargePlanter.

TriviaEdit

  • This item is destroyed when thrown.[7]

GalleryEdit

ReferencesEdit

  1. All of these items which can appear when a weapon is broken are found in the spreadsheet data/datafile.big/breakable.csv. When the game designers placed an item, they usually added a SpawnPropFromCategory line to that item with a number. This number corresponds to a column in data/datafile.big/breakable.csv. For example:

    cItemPlacement Garbage
    {
    ItemName= "GarbageCan_4"
    Location= "-357.314,-5.228,-56.598"
    Rotation= "-0.001,-0.316,0.000,0.949"
    SpawnPropFromCategory= "62"
    }


    From #62 here, which is from data/datafile.big/breakable.csv you can see that the broken GarbageCan_4 will create either:

    1. Snack
    2. Spoiled Hot Dog
    3. Spray Paint
    4. Box of Nails
  2. Ten weapons have a positive default number in items.txt listed under SpawnPropFromCategoryByDefault. This means that when one of these 10 weapons are placed in an area with no SpawnPropFromCategory line, items will still appear when the weapon is broken. Both the Handbag and the Treasure Chest do not have a default number, so when these items are placed with no SpawnPropFromCategory line, no item will appear when the Handbag and Treasure Chest is broken.
  3. Since there is no column 0 in data/datafile.big/breakable.csv, these items by default do not spawn anything.
  4. TrainThrowGarbageCan, TrainThrowGarbage Bag, and TrainThrowBin.
  5. Confusingly, the 1 default category is called Garbage_Bag, even though the default category for garbage bags is 0.
  6. GarbageCan_1, GarbageCan_2, GarbageCan_3, GarbageCan_4, CardboardBox, PlasticBin
  7. In items.txt, this item has the line DestroyOnThrownImpact = "true". see Mod:List of items.


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