FANDOM


Template:Infobox

Template:Quote

The Fortune Park is one of the areas found in Fortune City. It serves as the main entrance of the entire Fortune City, and is adjacent to the Platinum Strip and the Silver Strip. Three other major sections, the Atlantica Casino, the Royal Flush Plaza, and the Fortune City Hotel, can be accessed in the park.

The park (and possibly Fortune City itself) was founded in 1992. It contains three maintenance rooms, one restroom and a ramster ball minigame that gives Chuck prestige points when completed.

The city's gates can be found in the park, though they are locked and inaccessible due to the outbreak. The military are able to enter when they arrive for the city's clean-up operation, though the gates remain inaccessible to Chuck and the survivors after the military's demise. After the failed clean-up, two soldiers who survived the massacre can be found in the center of the grotto in a makeshift barricade, attempting to keep the zombies at bay. Bodies of other soldiers and ruined vehicles also litter the park.

There was also a survivor found wandering the park but was executed by a sniper.

Map

Coming soon: Click each store to go to the store page

Store listEdit

Store Location Map TypeWeapon Food BooksClothingMission
Fortune Park Central Grotto Dead rising attack icon Football

Dead rising attack icon Garbage Bag

Dead rising attack icon Lawn Dart

Dead rising attack icon Lawn Mower

Dead rising attack icon Metal Baseball Bat

Dead rising attack icon Pitchfork

Dead rising attack icon Small Fern Tree

Dead rising attack iconWater Gun

Dead rising clothing icon Flower Head Piece


Fortune Park Main Area Dead rising attack icon 4x4

Dead rising attack icon Bench

Dead rising attack icon Chainsaw

Dead rising attack icon Construction Hat

Dead rising attack icon Dynamite

Dead rising attack icon Football

Dead rising attack icon Garbage Bag

Dead rising attack icon Garbage Can

Dead rising attack icon Grenade

Dead rising attack icon Handgun

Dead rising attack icon Leaf Blower

Dead rising attack icon Leaf Rake

Dead rising attack icon Small Fern Tree

Dead rising attack icon Soccer Ball

Dead rising attack icon Speaker

Dead rising attack icon Square Sign

Dead rising attack icon Water Gun

Meet the Contestants

Dead rising leon Leon Bell

Maintenance Room 11
Dead rising Maintenance Room 11
Maintenance Room Dead rising attack icon Bowie Knife

Dead rising attack icon Boxing Gloves

Dead rising attack icon Dynamite

Dead rising attack icon Hunk of Meat


Maintenance Room 12
Dead rising Maintenance Room 12
Maintenance Room Dead rising attack icon 2x4 (2) (inside)

Dead rising attack icon Battery (1) (inside)

Dead rising attack icon Lawn Mower (1) (outside)

Dead rising attack icon Leaf Rake (1) (outside)

Domestic


Maintenance Room 13
Dead rising Maintenance Room 13
Maintenance Room Dead rising attack icon Fire Extinguisher

Dead rising attack icon Green Spray Paint
Dead rising attack icon Lawn Mower Dead rising attack icon Pylon


Prestige Point Sticker locationsEdit

Off the Record Prestige Point Sticker locations

StoreAreaLocationNumber[1]
Total: 5 stickers Template:Navbar
45 close 45 far 45 map
Fortune Park The Fortune Park sign as seen from the Platinum Strip 45
46 close 46 far 46 map
Fortune Park The nose on the giant alien entrance to Uranus Zone 46
47 close 47 far 47 map
Fortune Park The Atlantica Casino sign 47
48 close 48 far 48 map
Fortune Park The Fortune City sign on the rock structure 48
49 close 49 far 49 map
Fortune Park The large Silver Strip sign 49


Zombrex Poster locationsEdit

Zombrex Poster locations for the achievement Improper Behavior.

Map Location Location description


Dead rising Zombrex Poster spawn point Ramster Ball (2)
Dead rising Zombrex Poster spawn point Ramster Ball
Fortune Park On the wall to the left of the Motion Madness minigame (The Ramsterball)
Dead rising Zombrex Poster spawn point Information Board
Dead rising Zombrex Poster spawn point Information Board (2)
Fortune Park On an Information Board near of the main entrance to Fortune City. (Roughly halfway between the entrances to Fortune City Hotel and the Atlantica Casino)

Load screen prestige pointsEdit

Hidden load screen prestige points for Fortune Park, Platinum Strip and Silver Strip:

Location Hint Description PP Bonus
Fortune Exterior PP Hint Mmm... garbage Hamburger. Eat a Spoiled Hamburger from the trash can outside. 1000 PP - 5 times[2]
Fortune Exterior PP Hint Massage that ball! Hit the bingo ball cage in One Little Duck Bingo with a massager. 1000 PP - once[3]
Fortune Exterior PP Hint 2x4 x Bank Machine = PP! Hit any ATM in Silver Strip, Fortune Park or Platinum Strip areas with a 2" x 4" 1000 PP - 4 times.[4]
Fortune Exterior PP Hint Beer and chips... mmmm.[5] Involves vending machine and Keg 1000 PP - once
Fortune Exterior PP Hint NONE In Silver Strip, Fortune Park or Platinum Strip - Slot machines - Sugar Daddy, Barnyard Bonanza, Killer Blackjack 250 PP - each once[6]

TriviaEdit

  • Description on the map page: Scenic Fortune Park, where the sun is always shining and the birds are always singing. A perfect centerpiece to fantastic fortune city and a great place to take an afternoon stroll, see the sights, and breathe in the fresh desert air.
Dead rising 2 fortune park since 1992 (2)
  • Although Fortune City was built to serve as the "new" Las Vegas after the Las Vegas outbreak, the sign says "Founded 1992".
  • Above the entrance to the Royal Flush Plaza there is a billboard advertising a fictional MP3 player called "BOOM". The same billboard can be seen in the intro of Dead Rising.
  • Fortune Park is called "Prospect Park" by some of the Tape It or Die bloggers, though they later use the term Fortune Park.
  • In the PC files, all of the items in the Silver Strip, Fortune Park and Platinum Strip are found in fortune_exterior.txt.


GalleryEdit

ReferencesEdit

  1. Dan Noel, Jeremy Chan, Dead Rising 2: Off the Record Official Strategy Guide, Brady Games, (2011). Located at the beginning of description of each area.
  2.  
    cFoodItem SpoiledHamburger
    ...
    
    	cPrestigePointInteractionItem SBurgerPPHint
    	{
    		EnvironmentalPPBonus = "1000"
    		EnvironmentalPPFreq = "5"
    		InteractionType = "2"
    		Level = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "5"
    	}
    
    
  3. cPlayerWeaponItem BobsToy
    ...
    
    	cPrestigePointInteractionItem PPHint40
    	{
    		DynamicPropName = "BingoBall"
    		EnvironmentalPPBonus = "1000"
    		EnvironmentalPPFreq = "1"
    		InteractionType = "0"
    		LevelName = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "1"
    	}
    
    
  4. cPlayerWeaponItem TwoByFour
    ....
    	cPrestigePointInteractionItem PPHint37
    	{
    		DynamicPropName = "ATM"
    		EnvironmentalPPBonus = "1000"
    		EnvironmentalPPFreq = "4"
    		InteractionType = "1"
    		Level = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "4"
    	}
    
    
  5. cExplosiveItem Keg
    ...
    	cPrestigePointInteractionItem PPHint38
    	{
    		DynamicPropName = "VendingMachine1"
    		EnvironmentalPPBonus = "1000"
    		EnvironmentalPPFreq = "1"
    		InteractionType = "0"
    		LevelName = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "1"
    	}
    
    
  6. cSlotMachineItem slot_sugar_daddy
    ...
    	cPrestigePointInteractionItem PPHint34
    	{
    		EnvironmentalPPBonus = "250"
    		EnvironmentalPPFreq = "1"
    		InteractionType = "2"
    		LevelName = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "1"
    	}
    
    ...
    
    cSlotMachineItem slot_barnyard_bonanza
    ...
    	cPrestigePointInteractionItem PPHint30
    	{
    		EnvironmentalPPBonus = "250"
    		EnvironmentalPPFreq = "1"
    		InteractionType = "2"
    		LevelName = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "1"
    	}
    ...
    cSlotMachineItem slot_killer_blackjack
    ...
    	{
    		EnvironmentalPPBonus = "250"
    		EnvironmentalPPFreq = "1"
    		InteractionType = "2"
    		LevelName = "LEVEL_FORTUNE_EXTERIOR"
    		TimesToGivePP = "1"
    	}
    
    
Community content is available under CC-BY-SA unless otherwise noted.