DRW Case 1-1: A Dangerous Encounter

⚽ Walk from the Security Room to Paradise Plaza'
 * For the Dead Rising 2 case, see Case 1-1: Big News.

Down to the Warehouse
Once Jeff and Natalie Meyer have been reunited and then safely escorted to the Security Room (See: Meyer Reunion), return to the Rooftop through the air duct.

Enter the elevator, which is located in the right corner of the roof.

The elevator brings Frank down to the Warehouse.

There is a lead pipe near the elevators, which respawns when Frank leaves and returns to the warehouse. The pipe is one of the best early melee weapons in Dead Rising.

Follow the maze of large shelves to the gray corridor, which leads to the mall section Paradise Plaza.

Open the Cardboard Boxes


As Frank travels through the warehouse, he can open the five cardboard boxes. Cardboard boxes, which can be found in locations such as store storage, warehouse and construction areas, contain useful items, including food and weapons. Frank can open a cardboard box by either throwing the box at a solid object, such as a wall, or breaking it with a weapon. Garbage cans also contain useful items and are opened the same way.

To Paradise Plaza
Walk down the corridor, following the arrow to Paradise Plaza.

Case Panels


Cases are the series of events that lead Frank West to the truth behind the zombie outbreak in Willamette. When Frank finds out about a Case, the Case File Screen appears. The Case Panels inside the Case File Screen list important information, such as if the case is pending or engaged, if it's been solved, or if it's expired. You can access the Case File Screen at any time by pressing and then selecting "Case File" from the menu.

Entrance to Paradise Plaza
After the Case 1-1 cutscene, Frank is in front of the exit door to Paradise Plaza. Change from the handgun Jessie gave Frank, to a melee weapon (such as the lead pipe, described above) and open the door.

Scoop Cues and Annoying Otis
When janitor Otis Washington has important information on a Scoop, he uses the Transceiver he gave Frank to get in touch with him. A Scoop Cue is information detailing events and whereabouts of other Survivors. As with cases, Scoops are time based. A time gauge appears along the top right side of the screen when a Scoop is uncovered.

Otis can be cantankerous and doesn't take lightly to being interrupted when calling Frank. In order to hear him out, Frank has to refrain from using a weapon during a call. If Frank does cause on interruption, Otis typically rings him back a few moments later and beginnings all over again.